Pieter-Jan Briers
e70fef0650
SafeStringCopy log fix ( #1858 )
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* Fix logging on SafeStringCopy overflow failure
* Fix CRASH() macro to not take varargs
Didn't work, probably a remnant of a different iteration I made.
* Fix ValidateChannel CRASH call
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Co-authored-by: Luke Street <luke@street.dev >
2026-05-27 23:49:54 -06:00
madeline
93c8bcc210
hrtf
2026-05-01 13:04:08 -07:00
madeline
366e47245e
make sun song play the correct notes
2026-04-21 19:23:53 -07:00
madeline
cf080523cb
dsp oscillator channels fixes #471 fixes #131
2026-04-21 18:59:11 -07:00
TakaRikka
3d79a3d600
Merge pull request #296 from TwilitRealm/26-04-07-tracy
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Add Tracy stuff
2026-04-09 16:05:46 -07:00
madeline
5753aa4004
IIR filter
2026-04-09 14:44:55 -07:00
PJB3005
3bcd46dc30
Add Tracy stuff
2026-04-09 18:47:34 +02:00
madeline
4ed0909085
optimize dsp by 27X
2026-04-09 08:25:06 -07:00
madeline
1d98db6d13
make the reverb sound slightly more accurate
2026-04-04 23:04:08 -07:00
madeline
29ea44fc1d
dump audio and bigger room size
2026-04-04 17:14:09 -07:00
madeline
ebc37b934d
better reverb
2026-04-04 15:59:18 -07:00
madeline
f5ce58ca7f
reverb proof of concept
2026-04-04 01:38:28 -07:00
madeline
889129cacf
do resampling manually
2026-04-03 21:51:04 -07:00
PJB3005
bafde816eb
Fix bad DSP assert
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Fixes #150
Fixes #133
2026-03-29 18:22:12 +02:00
PJB3005
50303bba1b
Implement master volume & volume interpolation
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Does not fix clicking :(
Fixes https://github.com/TakaRikka/dusk/issues/132
Fixes https://github.com/TakaRikka/dusk/issues/128
2026-03-27 14:54:03 +01:00
PJB3005
21ce0d35b0
Replace ugly cast in dusk::audio::DspRender
2026-03-27 13:35:33 +01:00
PJB3005
962193d73c
Skip oscillator channels properly I think
2026-03-27 12:42:37 +01:00
Lurs
258d42b49e
fix stuck note e.g. in Hyrule field
2026-03-27 12:23:41 +01:00
PJB3005
324f651683
Fix block-unaligned loop decoding
2026-03-20 19:38:49 +01:00
PJB3005
6443b9fded
Audio system cleanup and comments
2026-03-20 17:51:42 +01:00
PJB3005
62df53299a
Attempt to allow sample rates to be changed dynamically
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Doesn't fix the walking bomb things :(
2026-03-19 20:28:15 +01:00
PJB3005
44e8bf521b
Load bearing include
2026-03-19 20:07:39 +01:00
PJB3005
34e0da4a00
Skip work in ReadChannelSamples if no new samples needed
2026-03-19 20:06:02 +01:00
PJB3005
bc1e2cb31f
PCM16 support
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Wanted this to test something, not sure if it's used in-game
2026-03-19 20:05:47 +01:00
PJB3005
c8866854c3
Stereo audio!
2026-03-19 17:47:11 +01:00
PJB3005
2688ed93f0
Audio processing in f32
2026-03-17 00:03:35 +01:00
PJB3005
db47a6b9bd
Clear history samples when resetting channel
2026-03-17 00:03:15 +01:00
PJB3005
0b9bcc7e08
Only mark channel as finished when resample buffer is empty
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Does not fix the audio corruption but necessary either way
2026-03-16 14:27:27 +01:00
PJB3005
3d90854579
Ignore oscillator channels
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Idk if these show up yet but they did when the BMS stuff was broken
2026-03-15 20:36:04 +01:00
PJB3005
baf10b6b4e
Basic volume control, no panning yet
2026-03-15 20:35:30 +01:00
PJB3005
07892dbe28
Allow decoding less PCM samples than a full frame
2026-03-15 20:35:06 +01:00
PJB3005
2c84387ec9
Implement DSP pause somewhat
2026-03-15 01:32:13 +01:00
PJB3005
5eaec7360b
Resample audio with SDL3
2026-03-14 15:50:39 +01:00
PJB3005
7eaabe6ecc
We have audio!!
2026-03-14 14:03:10 +01:00
PJB3005
9dbade65d4
Basic audio system start
2026-03-14 14:02:13 +01:00