Commit Graph

31 Commits

Author SHA1 Message Date
TakaRikka 3d79a3d600 Merge pull request #296 from TwilitRealm/26-04-07-tracy
Add Tracy stuff
2026-04-09 16:05:46 -07:00
madeline 5753aa4004 IIR filter 2026-04-09 14:44:55 -07:00
PJB3005 3bcd46dc30 Add Tracy stuff 2026-04-09 18:47:34 +02:00
madeline 4ed0909085 optimize dsp by 27X 2026-04-09 08:25:06 -07:00
madeline 1d98db6d13 make the reverb sound slightly more accurate 2026-04-04 23:04:08 -07:00
madeline 29ea44fc1d dump audio and bigger room size 2026-04-04 17:14:09 -07:00
madeline ebc37b934d better reverb 2026-04-04 15:59:18 -07:00
madeline f5ce58ca7f reverb proof of concept 2026-04-04 01:38:28 -07:00
madeline 889129cacf do resampling manually 2026-04-03 21:51:04 -07:00
PJB3005 bafde816eb Fix bad DSP assert
Fixes #150
Fixes #133
2026-03-29 18:22:12 +02:00
PJB3005 50303bba1b Implement master volume & volume interpolation
Does not fix clicking :(

Fixes https://github.com/TakaRikka/dusk/issues/132
Fixes https://github.com/TakaRikka/dusk/issues/128
2026-03-27 14:54:03 +01:00
PJB3005 21ce0d35b0 Replace ugly cast in dusk::audio::DspRender 2026-03-27 13:35:33 +01:00
PJB3005 962193d73c Skip oscillator channels properly I think 2026-03-27 12:42:37 +01:00
Lurs 258d42b49e fix stuck note e.g. in Hyrule field 2026-03-27 12:23:41 +01:00
PJB3005 324f651683 Fix block-unaligned loop decoding 2026-03-20 19:38:49 +01:00
PJB3005 6443b9fded Audio system cleanup and comments 2026-03-20 17:51:42 +01:00
PJB3005 62df53299a Attempt to allow sample rates to be changed dynamically
Doesn't fix the walking bomb things :(
2026-03-19 20:28:15 +01:00
PJB3005 44e8bf521b Load bearing include 2026-03-19 20:07:39 +01:00
PJB3005 34e0da4a00 Skip work in ReadChannelSamples if no new samples needed 2026-03-19 20:06:02 +01:00
PJB3005 bc1e2cb31f PCM16 support
Wanted this to test something, not sure if it's used in-game
2026-03-19 20:05:47 +01:00
PJB3005 c8866854c3 Stereo audio! 2026-03-19 17:47:11 +01:00
PJB3005 2688ed93f0 Audio processing in f32 2026-03-17 00:03:35 +01:00
PJB3005 db47a6b9bd Clear history samples when resetting channel 2026-03-17 00:03:15 +01:00
PJB3005 0b9bcc7e08 Only mark channel as finished when resample buffer is empty
Does not fix the audio corruption but necessary either way
2026-03-16 14:27:27 +01:00
PJB3005 3d90854579 Ignore oscillator channels
Idk if these show up yet but they did when the BMS stuff was broken
2026-03-15 20:36:04 +01:00
PJB3005 baf10b6b4e Basic volume control, no panning yet 2026-03-15 20:35:30 +01:00
PJB3005 07892dbe28 Allow decoding less PCM samples than a full frame 2026-03-15 20:35:06 +01:00
PJB3005 2c84387ec9 Implement DSP pause somewhat 2026-03-15 01:32:13 +01:00
PJB3005 5eaec7360b Resample audio with SDL3 2026-03-14 15:50:39 +01:00
PJB3005 7eaabe6ecc We have audio!! 2026-03-14 14:03:10 +01:00
PJB3005 9dbade65d4 Basic audio system start 2026-03-14 14:02:13 +01:00