TakaRikka
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3d79a3d600
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Merge pull request #296 from TwilitRealm/26-04-07-tracy
Add Tracy stuff
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2026-04-09 16:05:46 -07:00 |
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madeline
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5753aa4004
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IIR filter
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2026-04-09 14:44:55 -07:00 |
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PJB3005
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3bcd46dc30
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Add Tracy stuff
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2026-04-09 18:47:34 +02:00 |
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madeline
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4ed0909085
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optimize dsp by 27X
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2026-04-09 08:25:06 -07:00 |
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madeline
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1d98db6d13
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make the reverb sound slightly more accurate
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2026-04-04 23:04:08 -07:00 |
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madeline
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29ea44fc1d
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dump audio and bigger room size
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2026-04-04 17:14:09 -07:00 |
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madeline
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ebc37b934d
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better reverb
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2026-04-04 15:59:18 -07:00 |
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madeline
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f5ce58ca7f
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reverb proof of concept
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2026-04-04 01:38:28 -07:00 |
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madeline
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889129cacf
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do resampling manually
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2026-04-03 21:51:04 -07:00 |
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PJB3005
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bafde816eb
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Fix bad DSP assert
Fixes #150
Fixes #133
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2026-03-29 18:22:12 +02:00 |
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PJB3005
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50303bba1b
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Implement master volume & volume interpolation
Does not fix clicking :(
Fixes https://github.com/TakaRikka/dusk/issues/132
Fixes https://github.com/TakaRikka/dusk/issues/128
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2026-03-27 14:54:03 +01:00 |
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PJB3005
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21ce0d35b0
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Replace ugly cast in dusk::audio::DspRender
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2026-03-27 13:35:33 +01:00 |
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PJB3005
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962193d73c
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Skip oscillator channels properly I think
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2026-03-27 12:42:37 +01:00 |
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Lurs
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258d42b49e
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fix stuck note e.g. in Hyrule field
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2026-03-27 12:23:41 +01:00 |
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PJB3005
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324f651683
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Fix block-unaligned loop decoding
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2026-03-20 19:38:49 +01:00 |
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PJB3005
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6443b9fded
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Audio system cleanup and comments
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2026-03-20 17:51:42 +01:00 |
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PJB3005
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62df53299a
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Attempt to allow sample rates to be changed dynamically
Doesn't fix the walking bomb things :(
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2026-03-19 20:28:15 +01:00 |
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PJB3005
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44e8bf521b
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Load bearing include
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2026-03-19 20:07:39 +01:00 |
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PJB3005
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34e0da4a00
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Skip work in ReadChannelSamples if no new samples needed
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2026-03-19 20:06:02 +01:00 |
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PJB3005
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bc1e2cb31f
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PCM16 support
Wanted this to test something, not sure if it's used in-game
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2026-03-19 20:05:47 +01:00 |
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PJB3005
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c8866854c3
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Stereo audio!
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2026-03-19 17:47:11 +01:00 |
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PJB3005
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2688ed93f0
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Audio processing in f32
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2026-03-17 00:03:35 +01:00 |
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PJB3005
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db47a6b9bd
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Clear history samples when resetting channel
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2026-03-17 00:03:15 +01:00 |
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PJB3005
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0b9bcc7e08
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Only mark channel as finished when resample buffer is empty
Does not fix the audio corruption but necessary either way
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2026-03-16 14:27:27 +01:00 |
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PJB3005
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3d90854579
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Ignore oscillator channels
Idk if these show up yet but they did when the BMS stuff was broken
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2026-03-15 20:36:04 +01:00 |
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PJB3005
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baf10b6b4e
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Basic volume control, no panning yet
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2026-03-15 20:35:30 +01:00 |
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PJB3005
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07892dbe28
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Allow decoding less PCM samples than a full frame
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2026-03-15 20:35:06 +01:00 |
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PJB3005
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2c84387ec9
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Implement DSP pause somewhat
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2026-03-15 01:32:13 +01:00 |
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PJB3005
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5eaec7360b
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Resample audio with SDL3
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2026-03-14 15:50:39 +01:00 |
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PJB3005
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7eaabe6ecc
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We have audio!!
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2026-03-14 14:03:10 +01:00 |
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PJB3005
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9dbade65d4
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Basic audio system start
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2026-03-14 14:02:13 +01:00 |
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