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107 Commits

Author SHA1 Message Date
Luke Street 3968b67c5d Disc verification cleanup 2026-05-07 00:35:00 -06:00
Luke Street 119830c979 Merge pull request #695 from TwilitRealm/hash-verif
Hash verification for disc images
2026-05-06 23:41:57 -06:00
Luke Street 647394c875 Don't hash on startup & cleanup 2026-05-06 23:33:55 -06:00
Luke Street c50d777309 Progress modal & persist validation state 2026-05-06 23:21:43 -06:00
Luke Street 4954685cca Merge branch 'main' into hash-verif 2026-05-06 22:09:20 -06:00
qwertyquerty 39d43a8d8f Keyboard mouse binding controls (#682)
* kbm controls

* submodule

* files.cmake

* a

* Fixes

* include <cstring> in J3DStruct.h

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-05-06 22:07:28 -06:00
TakaRikka b4761cc54e fix build 2026-05-06 20:36:21 -07:00
qwertyquerty 9aee2e9cfe PS math accuracy (#654)
* math accuracy

* submodule

* Update aurora

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-05-06 21:22:59 -06:00
Luke Street 7c7c8b228e Crafty's crafty Dungeon door hack 2026-05-06 19:53:18 -06:00
doop ca7714dafd Merge pull request #697 from TwilitRealm/include-numbers
Try to fix Windows/macOS build errors
2026-05-06 21:09:53 -04:00
doop 1ad5ab8632 Try to fix Windows/macOS build errors 2026-05-07 01:02:43 +00:00
Irastris c4e7838089 Swap shield labels in RmlUi editor 2026-05-06 21:02:15 -04:00
roeming 7313712263 update area flags to precalculate correct offsets/masks (#694)
Co-authored-by: roeming <roeming@users.noreply.github.com>
2026-05-06 18:40:10 -06:00
doop aa48d95f24 Procedurally-generate HQ minimap textures (#692)
* Procedurally-generate HQ minimap textures

* Don't leak old minimap textures
2026-05-06 18:40:04 -06:00
Thomas c5baabbe9c assets: Remove objdiff screenshot (#691)
Leftover from the decomp.
2026-05-06 18:38:01 -06:00
Irastris 1d2716139f Redesign PresetWindow 2026-05-06 19:49:57 -04:00
MelonSpeedruns 742ad2c150 Increase Link's heap size for mods 2026-05-06 19:48:43 -04:00
Luke Street 18eb0692f0 UI: "No controller" & menu notifications
Resolves #629
Resolves #678
2026-05-06 17:34:08 -06:00
Irastris b5f98f69db Redesign Modal 2026-05-06 19:19:38 -04:00
Irastris 47593d0eb4 Allow hash-mismatched discs to be loaded with user confirmation 2026-05-06 19:19:38 -04:00
Irastris 4404fce369 Do hash-based verification of disc images 2026-05-06 19:19:38 -04:00
Irastris 72c20f4dd0 Add stylesheet rules 2026-05-06 19:19:38 -04:00
doop 3240885bfd Preserved doop work
* Disc verification

* Add platform and region info to known discs map

* Use array over map

* Use std::to_array
2026-05-06 19:19:38 -04:00
Luke Street 7f0955f022 Add ImGui screen for Aurora Null backend
Resolves #628
2026-05-06 16:39:28 -06:00
Luke Street c21bce0093 UI: Adjust battery icon thresholds 2026-05-06 11:49:24 -06:00
Luke Street 4e23472ed5 UI: Controller connect/disconnect toasts 2026-05-06 11:14:12 -06:00
doop cfe1f2304b Increase line-height for right pane descriptions 2026-05-06 13:15:30 +00:00
TakaRikka de6568d750 allow suns song / quick transform in ToT past 2026-05-06 04:25:42 -07:00
TakaRikka 3aafe7fa16 more mirror mode map fixes 2026-05-06 04:19:00 -07:00
Luke Street c1e65d19e7 Autosave: Rotate inner ring too 2026-05-05 23:57:20 -06:00
Luke Street 5fdf954994 Reduce autosave spinner opacity 2026-05-05 23:25:06 -06:00
Luke Street 230868af3c Add autosave spinner & make RmlUi respect 4:3
Resolves #627
2026-05-05 23:18:11 -06:00
doop 66154d9de8 Remove post-trim scissor (#684)
* Remove post-trim scissor

Fixes #679

* Add comment
2026-05-05 19:41:59 -06:00
Luke Street 93ec3c7dbd New UI: Achievement toasts (#690)
* Rename Overlay -> GraphicsTuner, Popup -> MenuBar

* Update GraphicsTuner CSS

* WIP Overlay document & toasts

* Achievement toasts

* Cleanup
2026-05-05 19:29:42 -06:00
MelonSpeedruns 945ce3e4bc Alternate RMLUI Menu Sounds (#686)
* Alternate RMLUI Menu Sounds

Those fit more the game I feel like.

* swapped tab sounds

* pressing A on tab button plays the OK sound

* Fix tab sound + Added menu sounds to prelaunch menu

* Centralize UI sound definitions

* Improvements

* Add "Play" button sound

* Use kSoundItemFocus in prelaunch

* Oops

* Update play/enable/disable sounds

---------

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
Co-authored-by: Luke Street <luke@street.dev>
2026-05-05 16:44:11 -06:00
TakaRikka 782a8573e9 Merge pull request #570 from TwilitRealm/mapmirror
fix main map for mirror mode
2026-05-05 14:22:25 -07:00
Irastris 4e0ca51159 Remove restart notice from cardFileType's rightPane 2026-05-05 17:03:04 -04:00
Irastris 3cd160e1b2 Defer mDoMemCd_ThdInit if necessary, removing restart requirement
Thanks, Melon
2026-05-05 16:56:41 -04:00
Luke Street 93a236a9d2 Prelaunch settings: actually save config 2026-05-05 14:47:53 -06:00
Irastris eaf3bc2f40 Remove skipWarningScreen config option, always skip logos 2026-05-05 16:27:41 -04:00
Luke Street 5ca0a2ba06 UI: Fix focus reconciliation for context root 2026-05-05 14:17:57 -06:00
Luke Street ccd2bdbaac Add full Settings window to prelaunch 2026-05-05 14:12:53 -06:00
Irastris 08321699cd Display the real title screen behind the prelaunch menu (#638)
* Start game execution as soon as a disk image is available

* Do not update dDemo_c if prelaunch document is visible

* Prevent intro music until prelaunch has popped

* Replace "Start Game" references with "Play"

* Make prelaunch layout respect mirror mode

* Add drop shadow to prelaunch disk-status and version-info

* Remove ImGui prelaunch

* Add "Change Disk Image" button to prelaunch options

* Actually validate discs and make prelaunch very betterer :)

* Check your build before pushing dumbass, and go to sleep

* "Disc" consistency, adjust restart notice logic

* Better LanguageSelect logic

* Add restart notice to SaveTypeSelect

* Added wind sounds to the pre-launch menu

* Add Modal document, use it for disc verification

* Consolidate Modal and PresetWindow

* Squash various bugs, rearrange document flow

* Allow Window inheritors to opt-out of being toggleable

* Tweak focus behavior/syntax

* Implement "Restart Now" option

* Tweaks

* Remove a bunch of dynamic_cast

* Update README.md

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-05-05 12:18:25 -06:00
Luke Street 7300c0e0f5 Update aurora 2026-05-05 12:15:01 -06:00
Luke Street 7e562824fe Add a <br> 2026-05-05 11:30:49 -06:00
Luke Street ed8b5c96b9 Update aurora & add logo to README.md 2026-05-05 11:28:05 -06:00
TakaRikka 14bccdffa6 fix mirror map portal selection 2026-05-05 06:25:46 -07:00
TakaRikka 39e465bcab fix mirror map region selection 2026-05-05 06:22:49 -07:00
TakaRikka e53bb3a12d Merge branch 'main' of github.com:TwilitRealm/dusk into mapmirror 2026-05-05 04:59:25 -07:00
TakaRikka 50fccd393f fix mirror mode text / rodeo direction 2026-05-05 04:44:14 -07:00
TakaRikka 7993740ac8 fix kargorok mirror mode controls 2026-05-05 01:16:01 -07:00
TakaRikka 8e5bb8ae59 Merge pull request #676 from TwilitRealm/instant-text-tweaks
Instant text tweaks
2026-05-04 23:43:43 -07:00
TakaRikka 8fefdd4114 Merge pull request #669 from TwilitRealm/remove-discord-rpc
Remove discord-rpc/rapidjson; roll our own
2026-05-04 23:43:24 -07:00
gymnast86 64c8cee21b revert to checking for Hold B at the start of do_isReady 2026-05-04 23:08:01 -07:00
gymnast86 25fe686573 add message ids for not being able to buy bombs from barnes 2026-05-04 23:07:23 -07:00
Luke Street 1c1ea98fdd Update aurora 2026-05-04 23:35:21 -06:00
TakaRikka e098104f8f Merge pull request #642 from TwilitRealm/debug-fly-cam
Add fly mode option to debug cam
2026-05-04 19:25:19 -07:00
Pheenoh 3c5ade5565 don't allow activation if paused or in event 2026-05-04 20:15:02 -06:00
Pheenoh b2ad75027e Merge branch 'main' into debug-fly-cam 2026-05-04 19:26:31 -06:00
TakaRikka fdfbf83b88 Merge pull request #660 from TwilitRealm/fix/fix-ub
Fix a UB in Morpheel
2026-05-04 18:24:16 -07:00
SuperDude88 1b9ca0949e Clear Description on More Hovers (#673)
- Properly clear the previous option description when you hover over "toggle fullscreen" or "restore default window size"

Fixes #671
2026-05-04 19:17:39 -06:00
Luke Street 827037f0fa Update aurora for RmlUi base path fix 2026-05-04 18:27:50 -06:00
Luke Street d84c5790f5 NOMINMAX 2026-05-04 16:27:12 -06:00
Luke Street 49eb2282af Forgor to add 2026-05-04 16:20:30 -06:00
Luke Street 741f9ecfab Remove discord-rpc/rapidjson; roll our own 2026-05-04 16:14:57 -06:00
Luke Street 37b8122962 UI: Refactor pane control to allow hover for help text 2026-05-04 14:16:35 -06:00
doop 5f2cf68e80 Minor UI nits 2026-05-04 19:38:11 +00:00
Luke Street 74f2c58b29 UI: Preset tweaks 2026-05-04 13:08:20 -06:00
madeline 208433047a Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-05-04 12:06:28 -07:00
madeline 2c01430035 fix stereo audio with mirror mode fixes #666 2026-05-04 12:06:24 -07:00
Luke Street 5121437bcf UI: Avoid looping at end of window content 2026-05-04 11:49:12 -06:00
Luke Street f61bd3e5ad UI: Reorder settings tabs 2026-05-04 11:31:09 -06:00
Luke Street 835e409b32 UI: Fix prelaunch options close anim 2026-05-04 11:27:31 -06:00
Luke Street 010bdb7e25 UI: Fix left/right nav from content to change tabs 2026-05-04 11:17:48 -06:00
Luke Street 7ba22b7714 UI: Refocus top document automatically 2026-05-04 11:14:40 -06:00
Luke Street efcb19a3d0 Revert hide change to popup menu 2026-05-04 10:49:57 -06:00
Luke Street 55455bb1b5 Adjust presets & default settings 2026-05-04 10:43:42 -06:00
qwertyquerty e49be12297 RmlUi improvements (#663)
* rmlui audio

* fix menu select sound

* Fixes #662

* fix reset logic and fix popup getting stuck closed

* fix X button on menu popup

* rmlui achievements, and fix open/close bug

* presets, achievements css, and menu sounds toggle

* forgor

* fix b button causing audio when menu not visible
2026-05-04 10:25:13 -06:00
MelonSpeedruns 75f4940f5e set field_0xbaf variable like all the other conditions 2026-05-04 11:29:29 -04:00
MelonSpeedruns 8047330952 oops i suck 2026-05-04 09:55:01 -04:00
MelonSpeedruns 9105dcb078 remove empty line 2026-05-04 09:54:24 -04:00
MelonSpeedruns b8e38e03e2 Apply PJB request 2026-05-04 09:54:00 -04:00
MelonSpeedruns 331352878e Fix a UB in morpheel 2026-05-04 08:41:19 -04:00
Luke Street 62a88f1e9a UI: Add warning icons to experimental settings 2026-05-03 23:44:38 -06:00
Luke Street 43b603e70b UI: 3-finger tap to toggle menu on mobile 2026-05-03 22:39:31 -06:00
doop 95e6ac54cf Random UI and README tweaks (#653) 2026-05-03 22:02:09 -06:00
Luke Street c4b2e2e501 Make prelaunch fade out smoother 2026-05-03 22:01:02 -06:00
Luke Street dccba23980 Update aurora 2026-05-03 20:47:14 -06:00
Luke Street bf27d10519 Revert "Convert UI fonts to WOFF2 (#647)" (#648)
This reverts commit 6c27011e32.
2026-05-03 20:41:24 -06:00
doop 6c27011e32 Convert UI fonts to WOFF2 (#647)
* Convert UI fonts to WOFF2

* ...except for the ones we use for ImGui
2026-05-03 20:36:55 -06:00
Luke Street 6220990dc5 UI: Use decorator: text for close button 2026-05-03 19:01:44 -06:00
Phillip Stephens 93e9767c9f Fix OSReport crash on linux, harden FormatToString against malformed strings (#640)
* Fix OSReport crash on linux, harden FormatToString against malformed strings

* Move size increment to after error check

* Update aurora and impl OSPanic

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-05-03 18:50:49 -06:00
Luke Street c774f53dad UI: Fix L/R to switch tabs
Resolves #645
2026-05-03 18:36:06 -06:00
Luke Street 7fbfe5ad88 UI: Add close button to tab bar 2026-05-03 18:29:08 -06:00
Luke Street ef02037990 Remove ESC to exit fullscreen 2026-05-03 17:26:17 -06:00
Luke Street 23cc18ba0e UI: Press ESC to unbind a button
Resolves #562
2026-05-03 17:26:17 -06:00
Luke Street 924dbc7715 UI: Implement controller config
Resolves #622
2026-05-03 17:26:17 -06:00
TakaRikka 742f4938f2 Merge pull request #641 from TwilitRealm/fix/klift00
Frame Interp: Fix obj_klift00 chains
2026-05-03 15:32:35 -07:00
TakaRikka 02e0f586d3 Merge pull request #639 from TwilitRealm/fix/fyer_cs
Frame Interp: Fix Fyer canon repair cutscene
2026-05-03 15:31:09 -07:00
Luke Street 5717aeef85 UI: Bold modified settings values 2026-05-03 16:01:33 -06:00
Luke Street da9b99f650 Update aurora 2026-05-03 15:28:03 -06:00
Pheenoh 901ce2ee4c add debug fly cam option 2026-05-03 15:23:59 -06:00
Pheenoh dd2b993cd5 frame interp: fix obj_klift00 chains 2026-05-03 09:58:31 -06:00
Pheenoh 83577d3b82 frame interp: fix fyer canon repair cs 2026-05-03 09:20:41 -06:00
TakaRikka eaae8b6137 Merge branch 'main' of github.com:TwilitRealm/dusk into mapmirror 2026-04-26 17:37:30 -07:00
TakaRikka d9a0ef760f fix icon positions 2026-04-16 19:46:02 -07:00
TakaRikka 95470b830f wip map mirror 2026-04-16 05:55:46 -07:00
131 changed files with 10262 additions and 5484 deletions
+10 -41
View File
@@ -297,8 +297,10 @@ set(GAME_INCLUDE_DIRS
extern
${CMAKE_BINARY_DIR})
find_package(Threads REQUIRED)
set(GAME_LIBS aurora::core aurora::gx aurora::gd aurora::si aurora::vi aurora::pad aurora::mtx aurora::os aurora::dvd
aurora::card freeverb cxxopts::cxxopts absl::flat_hash_map nlohmann_json::nlohmann_json TracyClient fmt::fmt)
aurora::card freeverb cxxopts::cxxopts absl::flat_hash_map nlohmann_json::nlohmann_json TracyClient fmt::fmt
Threads::Threads)
list(APPEND GAME_LIBS libzstd_static)
@@ -320,46 +322,13 @@ if (DUSK_MOVIE_SUPPORT)
list(APPEND GAME_COMPILE_DEFS MOVIE_SUPPORT=1)
endif ()
option(DUSK_ENABLE_DISCORD_RPC "Enable Discord Rich Presence support" ON)
if (DUSK_ENABLE_DISCORD_RPC AND NOT ANDROID AND NOT IOS AND NOT TVOS)
FetchContent_Populate(discord_rpc
URL https://github.com/discord/discord-rpc/archive/refs/tags/v3.4.0.tar.gz
URL_HASH SHA256=e13427019027acd187352dacba6c65953af66fdf3c35fcf38fc40b454a9d7855
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
)
# RapidJSON is a git submodule absent from the discord-rpc tarball; fetch separately.
FetchContent_Populate(rapidjson
URL https://github.com/Tencent/rapidjson/archive/refs/tags/v1.1.0.tar.gz
URL_HASH SHA256=bf7ced29704a1e696fbccf2a2b4ea068e7774fa37f6d7dd4039d0787f8bed98e
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
)
if (NOT TARGET discord-rpc)
set(_drpc ${discord_rpc_SOURCE_DIR}/src)
set(_drpc_src
${_drpc}/discord_rpc.cpp
${_drpc}/rpc_connection.cpp
${_drpc}/serialization.cpp
)
if (WIN32)
list(APPEND _drpc_src ${_drpc}/connection_win.cpp ${_drpc}/discord_register_win.cpp)
elseif (APPLE)
list(APPEND _drpc_src ${_drpc}/connection_unix.cpp ${_drpc}/discord_register_osx.m)
else ()
list(APPEND _drpc_src ${_drpc}/connection_unix.cpp ${_drpc}/discord_register_linux.cpp)
endif ()
add_library(discord-rpc STATIC ${_drpc_src})
target_include_directories(discord-rpc PUBLIC
${discord_rpc_SOURCE_DIR}/include
${rapidjson_SOURCE_DIR}/include
)
if (UNIX)
target_link_libraries(discord-rpc PUBLIC pthread)
endif ()
endif ()
list(APPEND GAME_LIBS discord-rpc)
list(APPEND GAME_COMPILE_DEFS DUSK_DISCORD_RPC=1)
set(DUSK_ENABLE_DISCORD_DEFAULT ON)
if (DEFINED DUSK_ENABLE_DISCORD_RPC AND NOT DEFINED DUSK_ENABLE_DISCORD)
set(DUSK_ENABLE_DISCORD_DEFAULT ${DUSK_ENABLE_DISCORD_RPC})
endif ()
option(DUSK_ENABLE_DISCORD "Enable Discord Rich Presence support" ${DUSK_ENABLE_DISCORD_DEFAULT})
if (DUSK_ENABLE_DISCORD AND NOT ANDROID AND NOT IOS AND NOT TVOS)
list(APPEND GAME_COMPILE_DEFS DUSK_DISCORD=1)
endif ()
# Edit & Continue
+34 -16
View File
@@ -1,37 +1,55 @@
![DuskLogo](res/logo-mascot.png)
<div align="center">
<img src="res/logo-mascot.png" alt="Logo" width="640">
- ### **[Official Website](https://twilitrealm.dev)**
- ### **[Discord](https://discord.gg/QACynxeyna)**
<p align="center">
<a href="https://twilitrealm.dev">Official Website</a>
<a href="https://discord.gg/QACynxeyna">Discord</a>
</p>
</div>
# Overview
Dusk is a reverse-engineered reimplementation of Twilight Princess.
It aims to be as accurate as possible to the original while also providing new options, enhancements, and tools to customize your experience.
# Setup
**⚠️ Dusk does NOT provide any copyrighted assets. You must provide your own copy of the game.**
### 1. Verify your ROM dump
First make sure your dump of the game is clean and supported by Dusk. You can do this by checking the sha1 hash of your dump against this list of supported versions.
> [!IMPORTANT]
> Dusk does *not* provide any copyrighted assets. You must provide your own copy of the original game.
| Version | sha1 hash |
|--------------| ---------------------------------------- |
| GameCube USA | 75edd3ddff41f125d1b4ce1a40378f1b565519e7 |
| GameCube PAL | 2601822a488eeb86fb89db16ca8f29c2c953e1ca |
### 1. Verify your dump
First, make sure your dump of the game is clean and supported by Dusk. You can do this by checking the SHA-1 hash of your dump against this list of supported versions:
| Version | SHA-1 hash |
|--------------| ------------------------------------------ |
| GameCube USA | `75edd3ddff41f125d1b4ce1a40378f1b565519e7` |
| GameCube EUR | `2601822a488eeb86fb89db16ca8f29c2c953e1ca` |
### 2. Download [Dusk](https://github.com/TwilitRealm/dusk/releases)
### 3. Setup the game
- Extract the zip folder
- Launch Dusk
- Select Options, then set the ISO Path to your supported game dump
- Press Start Game to play!
![Dusk options](assets/dusk_options.png)
- Extract the .zip file
- Launch Dusk
- Press **Select Disc Image** and provide the path to your supported game dump.
- Press **Play**!
# Building
If you'd like to build Dusk from source, please read the [build instructions](docs/building.md).
Pull Requests are welcomed! Note that we do not accept contributions that are primarily AI generated and will close your PR if we suspect as much.
Pull requests are welcomed! Note that we do not accept contributions that are primarily AI-generated and will close your PR if we suspect as much.
# Credits
Special thanks to the [TP decompilation](https://github.com/zeldaret/tp) team, the GC/Wii decompilation community, the [Aurora](https://github.com/encounter/aurora) developers, the [TP speedrunning community](https://zsrtp.link), and all [contributors](https://github.com/TwilitRealm/dusk/graphs/contributors).
<br/>
<div align="center">
<a href="https://github.com/encounter/aurora">
<img src="assets/aurora-powered.png" alt="Powered by Aurora" width="800">
</a>
</div>
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+66
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@@ -0,0 +1,66 @@
<svg width="600" height="600" viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<circle cx="150" cy="150" r="105" fill="none" stroke="white" stroke-width="4"/>
<circle cx="150" cy="150" r="95" fill="none" stroke="white" stroke-width="4"/>
<circle cx="150" cy="150" r="60" fill="none" stroke="white" stroke-width="4"/>
<circle cx="150" cy="150" r="75" fill="none" stroke="white" stroke-width="4"/>
<defs>
<line id="ray" x1="150" y1="55" x2="150" y2="45"/>
<clipPath id="zigzag-clip">
<circle cx="150" cy="150" r="75"/>
</clipPath>
</defs>
<g stroke="white" stroke-width="3">
<use href="#ray"/>
<use href="#ray" transform="rotate(18 150 150)"/>
<use href="#ray" transform="rotate(36 150 150)"/>
<use href="#ray" transform="rotate(54 150 150)"/>
<use href="#ray" transform="rotate(72 150 150)"/>
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<use href="#ray" transform="rotate(270 150 150)"/>
<use href="#ray" transform="rotate(288 150 150)"/>
<use href="#ray" transform="rotate(306 150 150)"/>
<use href="#ray" transform="rotate(324 150 150)"/>
<use href="#ray" transform="rotate(342 150 150)"/>
</g>
<polygon fill="none" stroke="white" stroke-width="4" opacity="1" clip-path="url(#zigzag-clip)"
points="
126.82,78.67
150,90
173.18,78.67
185.27,101.46
210.68,105.92
207.06,131.46
225,150
207.06,168.54
210.68,194.08
185.27,198.54
173.18,221.33
150,210
126.82,221.33
114.73,198.54
89.32,194.08
92.94,168.54
75,150
92.94,131.46
89.32,105.92
114.73,101.46
"/>
<g fill="none" stroke="white" stroke-width="4">
<polygon points="150,105 130,140 170,140"/>
<polygon points="130,140 110,175 150,175"/>
<polygon points="170,140 150,175 190,175"/>
</g>
</svg>

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+1 -1
+14 -11
View File
@@ -1447,36 +1447,37 @@ set(DUSK_FILES
src/dusk/imgui/ImGuiBloomWindow.hpp
src/dusk/imgui/ImGuiMenuTools.cpp
src/dusk/imgui/ImGuiMenuTools.hpp
src/dusk/imgui/ImGuiPreLaunchWindow.cpp
src/dusk/imgui/ImGuiPreLaunchWindow.hpp
src/dusk/imgui/ImGuiFirstRunPreset.hpp
src/dusk/imgui/ImGuiFirstRunPreset.cpp
src/dusk/imgui/ImGuiProcessOverlay.cpp
src/dusk/imgui/ImGuiCameraOverlay.cpp
src/dusk/imgui/ImGuiHeapOverlay.cpp
src/dusk/imgui/ImGuiDebugPad.cpp
src/dusk/imgui/ImGuiControllerOverlay.cpp
src/dusk/imgui/ImGuiStubLog.cpp
src/dusk/imgui/ImGuiMapLoader.cpp
src/dusk/imgui/ImGuiSaveEditor.cpp
src/dusk/imgui/ImGuiStateShare.hpp
src/dusk/imgui/ImGuiStateShare.cpp
src/dusk/imgui/ImGuiAchievements.hpp
src/dusk/imgui/ImGuiAchievements.cpp
src/dusk/ui/achievements.cpp
src/dusk/ui/achievements.hpp
src/dusk/ui/bool_button.cpp
src/dusk/ui/bool_button.hpp
src/dusk/ui/button.cpp
src/dusk/ui/button.hpp
src/dusk/ui/component.cpp
src/dusk/ui/component.hpp
src/dusk/ui/controller_config.cpp
src/dusk/ui/controller_config.hpp
src/dusk/ui/document.cpp
src/dusk/ui/document.hpp
src/dusk/ui/editor.cpp
src/dusk/ui/editor.hpp
src/dusk/ui/event.cpp
src/dusk/ui/event.hpp
src/dusk/ui/graphics_tuner.cpp
src/dusk/ui/graphics_tuner.hpp
src/dusk/ui/input.cpp
src/dusk/ui/input.hpp
src/dusk/ui/modal.cpp
src/dusk/ui/modal.hpp
src/dusk/ui/nav_types.hpp
src/dusk/ui/number_button.cpp
src/dusk/ui/number_button.hpp
@@ -1484,12 +1485,12 @@ set(DUSK_FILES
src/dusk/ui/overlay.hpp
src/dusk/ui/pane.cpp
src/dusk/ui/pane.hpp
src/dusk/ui/popup.cpp
src/dusk/ui/popup.hpp
src/dusk/ui/menu_bar.cpp
src/dusk/ui/menu_bar.hpp
src/dusk/ui/prelaunch.cpp
src/dusk/ui/prelaunch.hpp
src/dusk/ui/prelaunch_options.cpp
src/dusk/ui/prelaunch_options.hpp
src/dusk/ui/preset.cpp
src/dusk/ui/preset.hpp
src/dusk/ui/select_button.cpp
src/dusk/ui/select_button.hpp
src/dusk/ui/settings.cpp
@@ -1510,6 +1511,8 @@ set(DUSK_FILES
src/dusk/OSReport.cpp
src/dusk/OSThread.cpp
src/dusk/OSMutex.cpp
src/dusk/discord.cpp
src/dusk/discord.hpp
src/dusk/discord_presence.cpp
src/dusk/version.cpp
)
+11
View File
@@ -25,6 +25,10 @@ public:
int Draw();
int Delete();
#if TARGET_PC
void onInterpCallback();
#endif
enum Param_e {
LOCK_e = (1 << 6), NO_BASE_DISP = (1 << 7)
};
@@ -50,6 +54,13 @@ private:
/* 0x1020 */ dCcD_Cyl mCylinderCollider;
/* 0x115C */ s32 mStopSwingingFrames;
#if TARGET_PC
cXyz mChainInterpPrev[64];
cXyz mChainInterpCurr[64];
bool mChainInterpPrevValid;
bool mChainInterpCurrValid;
#endif
// Number of chain models
u32 getArg0() {
return fopAcM_GetParamBit(this, 0, 6);
+18
View File
@@ -118,6 +118,18 @@ class camera_class;
class dCamera_c;
typedef bool (dCamera_c::*engine_fn)(s32);
#if TARGET_PC
struct DebugFlyCam {
bool initialized;
f32 pitch;
f32 yaw;
cXyz savedCenter;
cXyz savedEye;
f32 savedFovy;
cSAngle savedBank;
};
#endif
class dCamera_c {
public:
class dCamInfo_c {
@@ -1028,6 +1040,8 @@ public:
bool test2Camera(s32);
#if TARGET_PC
bool freeCamera();
bool executeDebugFlyCam();
void deactivateDebugFlyCam();
#endif
bool towerCamera(s32);
bool hookshotCamera(s32);
@@ -1376,6 +1390,10 @@ public:
/* 0x970 */ dCamSetup_c mCamSetup;
/* 0xAEC */ dCamParam_c mCamParam;
/* 0xB0C */ u8 field_0xb0c;
#if TARGET_PC
DebugFlyCam mDebugFlyCam;
#endif
}; // Size: 0xB10
dCamera_c* dCam_getBody();
+6
View File
@@ -169,6 +169,12 @@ public:
void mapBlink() {}
#if PLATFORM_WII || TARGET_PC
f32 getMirrorPosX(f32 param_0, f32 param_1) {
return (field_0x11dc * 2.0f - (param_0 + param_1)) - param_1;
}
#endif
// Unknown name
struct RegionTexData {
/* 0x00 */ float mMinX;
+10
View File
@@ -66,6 +66,16 @@ public:
_c90 = param_2;
}
#if PLATFORM_WII || TARGET_PC
f32 getMirrorCenterPosX(f32 param_0, f32 param_1) {
if (_c90) {
return (mCenterPosX * 2.0f - (param_0 + param_1)) - param_1;
}
return param_0;
}
#endif
struct Stage_c {
// Incomplete class
-3
View File
@@ -50,8 +50,6 @@ public:
bool hasSignal(const char* key) const;
std::vector<Achievement> getAchievements() const;
bool hasPendingUnlock() const { return !m_pendingUnlocks.empty(); }
std::string consumePendingUnlock();
private:
struct Entry {
@@ -68,7 +66,6 @@ private:
std::unordered_set<std::string_view> m_signals;
bool m_loaded = false;
bool m_dirty = false;
std::queue<std::string> m_pendingUnlocks;
};
} // namespace dusk
+8 -12
View File
@@ -1,18 +1,14 @@
#pragma once
#ifdef DUSK_DISCORD_RPC
#ifdef DUSK_DISCORD
namespace dusk {
namespace discord {
namespace dusk::discord {
void Initialize();
void initialize();
void run_callbacks();
void update_presence();
void shutdown();
void RunCallbacks();
} // namespace dusk::discord
void UpdatePresence();
void Shutdown();
}
}
#endif // DUSK_DISCORD_RPC
#endif // DUSK_DISCORD
+14
View File
@@ -1,6 +1,10 @@
#ifndef DUSK_MAIN_H
#define DUSK_MAIN_H
#if defined(__APPLE__)
#include <TargetConditionals.h>
#endif
#include <filesystem>
namespace dusk {
@@ -8,7 +12,17 @@ namespace dusk {
extern bool IsShuttingDown;
extern bool IsGameLaunched;
extern bool IsFocusPaused;
extern bool RestartRequested;
extern std::filesystem::path ConfigPath;
#if defined(__ANDROID__) || (defined(TARGET_OS_IOS) && TARGET_OS_IOS) || \
(defined(TARGET_OS_TV) && TARGET_OS_TV)
inline constexpr bool SupportsProcessRestart = false;
#else
inline constexpr bool SupportsProcessRestart = true;
#endif
void RequestRestart() noexcept;
}
#endif // DUSK_MAIN_H
+2
View File
@@ -1,5 +1,7 @@
#pragma once
#include <array>
struct RoomEntry {
u8 roomNo;
std::vector<s16> roomPoints = {};
+1 -137
View File
@@ -2,9 +2,6 @@
#define _SRC_DUSK_MATH_H_
#include <cmath>
#include <array>
#include <limits>
#include <bit>
#ifndef M_PI
#define M_PI 3.14159265358979323846f
@@ -19,139 +16,6 @@ inline float i_cosf(float x) { return cos(x); }
inline float i_tanf(float x) { return tan(x); }
inline float i_acosf(float x) { return acos(x); }
// frsqrte matching courtesy of Geotale, with reference to https://achurch.org/cpu-tests/ppc750cl.s
struct BaseAndDec32 {
uint32_t base;
int32_t dec;
};
struct BaseAndDec64 {
uint64_t base;
int64_t dec;
};
union c32 {
constexpr c32(const float p) {
f = p;
}
constexpr c32(const uint32_t p) {
u = p;
}
uint32_t u;
float f;
};
union c64 {
constexpr c64(const double p) {
f = p;
}
constexpr c64(const uint64_t p) {
u = p;
}
uint64_t u;
double f;
};
static constexpr uint64_t EXPONENT_SHIFT_F64 = 52;
static constexpr uint64_t MANTISSA_MASK_F64 = 0x000fffffffffffffULL;
static constexpr uint64_t EXPONENT_MASK_F64 = 0x7ff0000000000000ULL;
static constexpr uint64_t SIGN_MASK_F64 = 0x8000000000000000ULL;
static constexpr std::array<BaseAndDec64, 32> RSQRTE_TABLE = {{
{0x69fa000000000ULL, -0x15a0000000LL},
{0x5f2e000000000ULL, -0x13cc000000LL},
{0x554a000000000ULL, -0x1234000000LL},
{0x4c30000000000ULL, -0x10d4000000LL},
{0x43c8000000000ULL, -0x0f9c000000LL},
{0x3bfc000000000ULL, -0x0e88000000LL},
{0x34b8000000000ULL, -0x0d94000000LL},
{0x2df0000000000ULL, -0x0cb8000000LL},
{0x2794000000000ULL, -0x0bf0000000LL},
{0x219c000000000ULL, -0x0b40000000LL},
{0x1bfc000000000ULL, -0x0aa0000000LL},
{0x16ae000000000ULL, -0x0a0c000000LL},
{0x11a8000000000ULL, -0x0984000000LL},
{0x0ce6000000000ULL, -0x090c000000LL},
{0x0862000000000ULL, -0x0898000000LL},
{0x0416000000000ULL, -0x082c000000LL},
{0xffe8000000000ULL, -0x1e90000000LL},
{0xf0a4000000000ULL, -0x1c00000000LL},
{0xe2a8000000000ULL, -0x19c0000000LL},
{0xd5c8000000000ULL, -0x17c8000000LL},
{0xc9e4000000000ULL, -0x1610000000LL},
{0xbedc000000000ULL, -0x1490000000LL},
{0xb498000000000ULL, -0x1330000000LL},
{0xab00000000000ULL, -0x11f8000000LL},
{0xa204000000000ULL, -0x10e8000000LL},
{0x9994000000000ULL, -0x0fe8000000LL},
{0x91a0000000000ULL, -0x0f08000000LL},
{0x8a1c000000000ULL, -0x0e38000000LL},
{0x8304000000000ULL, -0x0d78000000LL},
{0x7c48000000000ULL, -0x0cc8000000LL},
{0x75e4000000000ULL, -0x0c28000000LL},
{0x6fd0000000000ULL, -0x0b98000000LL},
}};
[[nodiscard]] static inline double frsqrte(const double val) {
c64 bits(val);
uint64_t mantissa = bits.u & MANTISSA_MASK_F64;
int64_t exponent = bits.u & EXPONENT_MASK_F64;
bool sign = (bits.u & SIGN_MASK_F64) != 0;
// Handle 0 case
if (mantissa == 0 && exponent == 0) {
return std::copysign(std::numeric_limits<double>::infinity(), bits.f);
}
// Handle NaN-like
if (exponent == EXPONENT_MASK_F64) {
if (mantissa == 0) {
return sign ? std::numeric_limits<double>::quiet_NaN() : 0.0;
}
return val;
}
// Handle negative inputs
if (sign) {
return std::numeric_limits<double>::quiet_NaN();
}
if (exponent == 0) {
// Shift so one bit goes to where the exponent would be,
// then clear that bit to mimic a not-subnormal number!
// Aka, if there are 12 leading zeroes, shift left once
uint32_t shift = std::countl_zero(mantissa) - static_cast<uint32_t>(63 - EXPONENT_SHIFT_F64);
mantissa <<= shift;
mantissa &= MANTISSA_MASK_F64;
// The shift is subtracted by 1 because denormals by default
// are offset by 1 (exponent 0 doesn't have implied 1 bit)
exponent -= static_cast<int64_t>(shift - 1) << EXPONENT_SHIFT_F64;
}
// In reality this doesn't get the full exponent -- Only the least significant bit
// Only that's needed because square roots of higher exponent bits simply multiply the
// result by 2!!
uint32_t key = static_cast<uint32_t>((static_cast<uint64_t>(exponent) | mantissa) >> 37);
uint64_t new_exp =
(static_cast<uint64_t>((0xbfcLL << EXPONENT_SHIFT_F64) - exponent) >> 1) & EXPONENT_MASK_F64;
// Remove the bits relating to anything higher than the LSB of the exponent
const auto &entry = RSQRTE_TABLE[0x1f & (key >> 11)];
// The result is given by an estimate then an adjustment based on the original
// key that was computed
uint64_t new_mantissa = static_cast<uint64_t>(entry.base + entry.dec * static_cast<int64_t>(key & 0x7ff));
return c64(new_exp | new_mantissa).f;
}
#include <dolphin/ppc_math.h>
#endif // _SRC_DUSK_MATH_H_
+15 -2
View File
@@ -21,6 +21,12 @@ enum class GameLanguage : u8 {
Italian = OS_LANGUAGE_ITALIAN,
};
enum class DiscVerificationState : u8 {
Unknown = 0,
Success,
HashMismatch,
};
namespace config {
template <>
struct ConfigEnumRange<BloomMode> {
@@ -33,6 +39,12 @@ struct ConfigEnumRange<GameLanguage> {
static constexpr auto min = GameLanguage::English;
static constexpr auto max = GameLanguage::Italian;
};
template <>
struct ConfigEnumRange<DiscVerificationState> {
static constexpr auto min = DiscVerificationState::Unknown;
static constexpr auto max = DiscVerificationState::HashMismatch;
};
}
// Persistent user settings
@@ -56,6 +68,7 @@ struct UserSettings {
ConfigVar<int> fanfareVolume;
ConfigVar<bool> enableReverb;
ConfigVar<bool> enableHrtf;
ConfigVar<bool> menuSounds;
} audio;
// Game settings
@@ -66,7 +79,6 @@ struct UserSettings {
// QoL
ConfigVar<bool> enableQuickTransform;
ConfigVar<bool> hideTvSettingsScreen;
ConfigVar<bool> skipWarningScreen;
ConfigVar<bool> biggerWallets;
ConfigVar<bool> noReturnRupees;
ConfigVar<bool> disableRupeeCutscenes;
@@ -119,6 +131,7 @@ struct UserSettings {
ConfigVar<bool> invertCameraXAxis;
ConfigVar<bool> invertCameraYAxis;
ConfigVar<float> freeCameraSensitivity;
ConfigVar<bool> debugFlyCam;
// Cheats
ConfigVar<bool> infiniteHearts;
@@ -149,12 +162,12 @@ struct UserSettings {
struct {
ConfigVar<std::string> isoPath;
ConfigVar<DiscVerificationState> isoVerification;
ConfigVar<std::string> graphicsBackend;
ConfigVar<bool> skipPreLaunchUI;
ConfigVar<bool> showPipelineCompilation;
ConfigVar<bool> wasPresetChosen;
ConfigVar<bool> enableCrashReporting;
ConfigVar<bool> duskMenuOpen;
ConfigVar<int> cardFileType;
} backend;
};
+13
View File
@@ -5,6 +5,7 @@
#include "Z2AudioLib/Z2EnvSeMgr.h"
#include "Z2AudioLib/Z2LinkMgr.h"
#include "dusk/audio.h"
#include "dusk/settings.h"
class mDoAud_zelAudio_c : public Z2AudioMgr {
public:
@@ -132,6 +133,18 @@ inline void mDoAud_seStart(u32 i_sfxID, const Vec* i_sePos, u32 param_2, s8 i_re
-1.0f, -1.0f, 0);
}
#if TARGET_PC
inline void mDoAud_seStartMenu(u32 i_sfxID) {
if (!mDoAud_zelAudio_c::isInitFlag()) {
return;
}
if (!dusk::getSettings().audio.menuSounds.getValue()) {
return;
}
mDoAud_seStart(i_sfxID, nullptr, 0, 0);
}
#endif
inline void mDoAud_seStartLevel(u32 i_sfxID, const Vec* i_sePos, u32 param_2, s8 i_reverb) {
DUSK_AUDIO_SKIP()
Z2AudioMgr::getInterface()->seStartLevel(i_sfxID, i_sePos, param_2, i_reverb, 1.0f, 1.0f,
@@ -1,9 +1,9 @@
#ifndef J3DSTRUCT_H
#define J3DSTRUCT_H
#include <cstring>
#include <gx.h>
#include <mtx.h>
#include <mtx.h>
#include "global.h"
#include "JSystem/JMath/JMath.h"
@@ -11,7 +11,7 @@
/**
* @ingroup jsystem-j3d
*
*
*/
struct J3DLightInfo {
bool operator==(J3DLightInfo& other) const;
@@ -28,7 +28,7 @@ struct J3DLightInfo {
/**
* @ingroup jsystem-j3d
*
*
*/
struct J3DTextureSRTInfo {
// NOTE: Big endian when loaded from file!
@@ -79,7 +79,7 @@ enum J3DTexMtxMode {
/**
* @ingroup jsystem-j3d
*
*
*/
struct J3DTexMtxInfo {
bool operator==(J3DTexMtxInfo& other) const;
@@ -97,7 +97,7 @@ struct J3DTexMtxInfo {
/**
* @ingroup jsystem-j3d
*
*
*/
struct J3DIndTexMtxInfo {
J3DIndTexMtxInfo& operator=(J3DIndTexMtxInfo const&);
@@ -107,7 +107,7 @@ struct J3DIndTexMtxInfo {
/**
* @ingroup jsystem-j3d
*
*
*/
struct J3DFogInfo {
bool operator==(J3DFogInfo&) const;
@@ -126,7 +126,7 @@ struct J3DFogInfo {
/**
* @ingroup jsystem-j3d
*
*
*/
struct J3DNBTScaleInfo {
bool operator==(const J3DNBTScaleInfo& other) const;
@@ -153,7 +153,7 @@ struct J3DIndTexOrderInfo {
/**
* @ingroup jsystem-j3d
*
*
*/
struct J3DTevSwapModeInfo {
/* 0x0 */ u8 mRasSel;
@@ -164,7 +164,7 @@ struct J3DTevSwapModeInfo {
/**
* @ingroup jsystem-j3d
*
*
*/
struct J3DTevSwapModeTableInfo {
/* 0x0 */ u8 field_0x0;
@@ -175,7 +175,7 @@ struct J3DTevSwapModeTableInfo {
/**
* @ingroup jsystem-j3d
*
*
*/
struct J3DTevStageInfo {
/* 0x0 */ u8 field_0x0;
@@ -202,7 +202,7 @@ struct J3DTevStageInfo {
/**
* @ingroup jsystem-j3d
*
*
*/
struct J3DIndTevStageInfo {
/* 0x0 */ u8 mIndStage;
@@ -219,7 +219,7 @@ struct J3DIndTevStageInfo {
/**
* @ingroup jsystem-j3d
*
*
*/
struct J3DTexCoordInfo {
/* 0x0 */ u8 mTexGenType;
@@ -265,7 +265,7 @@ struct J3DBlendInfo {
/**
* @ingroup jsystem-j3d
*
*
*/
struct J3DTevOrderInfo {
void operator=(const J3DTevOrderInfo& other) {
@@ -556,8 +556,8 @@ void J3DModelLoader::readVertexData(const J3DVertexBlock& block, J3DVertexData&
if (attr == GX_VA_POS) {
// can be a little off due to 0x20 alignment, account for that
u32 expect = ((data.mVtxNum * vertStride) + 0x1F) & ~0x1F;
JUT_ASSERT(1234, expect == addrDiff);
// u32 expect = ((data.mVtxNum * vertStride) + 0x1F) & ~0x1F;
// JUT_ASSERT(1234, expect == addrDiff);
} else if (attr == GX_VA_NRM) {
data.mNrmNum = num;
} else if (attr == GX_VA_CLR0) {
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+209 -119
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@@ -8,140 +8,230 @@ body {
height: 100%;
margin: 0;
padding: 0;
font-family: "Fira Sans Condensed";
font-size: 24dp;
color: #FFFFFF;
display: flex;
flex-direction: column;
justify-content: flex-end;
align-items: stretch;
}
.overlay-root {
width: 100%;
min-height: 45%;
display: flex;
flex-direction: column;
justify-content: flex-end;
align-items: stretch;
decorator: vertical-gradient(#00000000 #151610F2);
padding: 48dp 0 40dp 0;
filter: opacity(0);
transition: filter 0.2s linear-in-out;
}
.overlay-root[open] {
filter: opacity(1);
}
.overlay {
width: 100%;
max-width: 1216dp;
margin-left: auto;
margin-right: auto;
display: flex;
flex-direction: column;
gap: 24dp;
padding: 0 32dp;
}
@media (max-height: 800dp) {
.overlay-root {
min-height: 38%;
padding: 32dp 0 28dp 0;
}
.overlay {
gap: 16dp;
padding: 0 24dp;
}
}
.header {
display: flex;
justify-content: space-between;
align-items: center;
gap: 24dp;
}
.carousel-container {
flex: 1 1 auto;
display: flex;
justify-content: flex-end;
min-width: 0;
}
.description {
font-size: 18dp;
line-height: 22dp;
color: rgba(255, 255, 255, 50%);
}
.divider {
margin: 1dp 0;
border-top: 1dp rgba(217, 217, 217, 50%);
}
.footer {
display: flex;
justify-content: space-between;
align-items: center;
gap: 24dp;
}
footer-button {
display: block;
width: 100%;
max-width: 220dp;
border: 0;
padding: 0;
background-color: transparent;
font-family: "Fira Sans Condensed";
font-weight: bold;
font-family: "Fira Sans";
font-weight: normal;
font-size: 20dp;
line-height: 24dp;
text-transform: uppercase;
color: #FFFFFF;
opacity: 1;
color: #E0DBC8;
display: flex;
flex-direction: column;
justify-content: flex-end;
align-items: stretch;
z-index: 1;
pointer-events: none;
}
toast {
position: absolute;
top: 40dp;
right: 40dp;
display: flex;
flex-flow: column;
border-radius: 14dp;
overflow: hidden;
border: 1dp #92875B;
backdrop-filter: blur(5dp);
box-shadow: 0 0 15dp 3dp;
background-color: rgba(21, 22, 16, 80%);
filter: opacity(0);
transform: scale(0.9);
transform-origin: center;
transition: filter transform 0.2s cubic-in-out;
padding: 18dp 24dp;
gap: 8dp;
}
toast[open] {
filter: opacity(1);
transform: scale(1);
}
/*toast:hover {
cursor: pointer;
background-color: rgba(61, 59, 36, 80%);
}
footer-button.return {
text-align: left;
toast:active {
background-color: rgba(45, 43, 26, 80%);
}*/
toast heading {
display: flex;
gap: 18dp;
align-items: center;
font-family: "Fira Sans Condensed";
font-size: 18dp;
font-weight: bold;
text-transform: uppercase;
color: #92875B;
}
footer-button.reset {
text-align: right;
toast heading > span {
flex: 1 0 auto;
}
.stepped-carousel {
toast heading > row {
flex: 1 0 auto;
display: flex;
align-items: center;
justify-content: center;
gap: 16dp;
width: auto;
min-width: 246dp;
padding: 0;
background-color: transparent;
font-family: "Fira Sans Condensed";
font-weight: bold;
gap: 4dp;
}
.stepped-carousel-value {
line-height: 29dp;
min-width: 166dp;
toast message {
display: flex;
flex-flow: column;
gap: 8dp;
}
toast message row {
display: flex;
}
toast message row.muted {
opacity: 0.5;
}
toast progress {
height: 4dp;
position: absolute;
left: 0;
bottom: 0;
width: 100%;
}
toast progress fill {
background-color: rgba(194, 164, 45, 80%);
}
toast.achievement {
border: 1dp #C2A42D;
}
toast.achievement heading {
color: #C2A42D;
}
toast.controller-warning {
top: auto;
right: auto;
bottom: 40dp;
left: 50%;
width: 440dp;
max-width: 90%;
transform: translateX(-50%) scale(0.9);
}
toast.controller-warning[open] {
transform: translateX(-50%) scale(1);
}
toast.controller-warning heading {
color: #C2A42D;
}
toast.menu-notification {
top: 40dp;
right: auto;
bottom: auto;
left: 50%;
max-width: 90%;
transform: translateX(-50%) scale(0.9);
}
toast.menu-notification[open] {
transform: translateX(-50%) scale(1);
}
toast.menu-notification message {
align-items: center;
text-align: center;
white-space: nowrap;
opacity: 0.9;
}
.stepped-carousel-arrow {
toast.menu-notification message row {
align-items: center;
gap: 6dp;
}
icon {
font-family: "Material Symbols Rounded";
font-weight: normal;
display: inline-block;
vertical-align: middle;
}
icon.arrow-forward {
width: 24dp;
height: 24dp;
min-width: 24dp;
padding: 0;
border: 0;
background-color: transparent;
opacity: 1;
cursor: pointer;
font-size: 24dp;
decorator: text("&#xe5c8;" center center);
}
icon.trophy {
width: 24dp;
height: 24dp;
font-size: 24dp;
decorator: text("&#xe71a;" center center);
}
icon.controller {
width: 24dp;
height: 24dp;
font-size: 24dp;
decorator: text("&#xf135;" center center);
}
icon.warning {
width: 24dp;
height: 24dp;
font-size: 24dp;
decorator: text("&#xe002;" center center);
}
logo {
position: absolute;
width: 100dp;
height: 100dp;
bottom: 40dp;
left: 40dp;
opacity: 0;
transition: opacity 0.5s linear-in-out;
}
logo[open] {
opacity: 0.65;
}
logo img {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
filter: drop-shadow(#0008 0 0 14dp);
transform-origin: center;
}
logo img.inner {
animation: 24s linear-in-out infinite logo-inner-spin;
}
logo img.outer {
animation: 8s linear-in-out infinite logo-outer-spin;
}
@keyframes logo-inner-spin {
from {
transform: rotate(360deg);
}
to {
transform: rotate(0deg);
}
}
@keyframes logo-outer-spin {
from {
transform: rotate(0deg);
}
to {
transform: rotate(360deg);
}
}
+150 -13
View File
@@ -9,16 +9,44 @@ body {
font-weight: normal;
font-size: 20dp;
color: #FFFFFF;
background-color: #000000;
decorator: image(../prelaunch-bg.png cover left center);
filter: opacity(0);
transition: filter 1s 0.1s linear-in-out;
transition: filter 1s 0.2s linear-in-out;
z-index: -1;
}
.gradient {
position: absolute;
width: 100%;
height: 100%;
/* The color gradient from the Figma bands really badly. A fully black gradient does as well, but not as badly. */
decorator: horizontal-gradient(#000000FF #00000000);
}
body.mirrored .gradient {
decorator: horizontal-gradient(#00000000 #000000FF);
}
.background {
position: absolute;
width: 100%;
height: 100%;
decorator: image(../prelaunch-bg.png cover left center);
opacity: 0;
transition: opacity 1s linear-in-out;
}
body[open] {
filter: opacity(1);
}
body[open] .background {
opacity: 1;
}
body.disc-ready .background {
opacity: 0;
}
content {
display: block;
width: 100%;
@@ -34,6 +62,7 @@ content[open] {
menu {
position: absolute;
left: 96dp;
right: auto;
top: 50%;
transform: translateY(-50%);
/* Scale based on a reference screen width, 428/1216 */
@@ -46,6 +75,11 @@ menu {
gap: 48dp;
}
body.mirrored menu {
left: auto;
right: 96dp;
}
hero {
display: flex;
flex-direction: column;
@@ -54,6 +88,10 @@ hero {
gap: 8dp;
}
body.mirrored hero {
align-items: flex-end;
}
hero img {
width: 100%;
}
@@ -78,6 +116,7 @@ hero img {
display: flex;
flex-direction: column;
gap: 12dp;
align-items: flex-start;
}
#menu-list button {
@@ -85,6 +124,7 @@ hero img {
height: 54dp;
padding: 8dp 16dp;
border-radius: 8dp;
text-align: left;
text-transform: uppercase;
font-family: "Fira Sans Condensed";
font-size: 32dp;
@@ -94,8 +134,14 @@ hero img {
decorator: horizontal-gradient(#00000000 #00000000);
}
#menu-list button:disabled {
opacity: 0.75;
cursor: default;
decorator: horizontal-gradient(#00000000 #00000000);
}
#menu-list button.anim-done {
transition: decorator color 0.1s linear-in-out;
transition: decorator color opacity 0.1s linear-in-out;
}
#menu-list button:hover,
@@ -104,45 +150,136 @@ hero img {
decorator: horizontal-gradient(#FEE685FF #FEE68500);
}
disk-status {
body.mirrored #menu-list {
align-items: flex-end;
}
body.mirrored #menu-list button {
text-align: right;
}
body.mirrored #menu-list button:hover,
body.mirrored #menu-list button:focus-visible {
decorator: horizontal-gradient(#FEE68500 #FEE685FF);
}
disc-info {
position: absolute;
left: 96dp;
right: auto;
bottom: 72dp;
display: flex;
flex-direction: column;
gap: 8dp;
gap: 12dp;
font-size: 24dp;
font-effect: glow(0dp 4dp 0dp 4dp black);
text-align: left;
}
body.mirrored disc-info {
left: auto;
right: 96dp;
text-align: right;
}
version-info {
position: absolute;
right: 96dp;
left: auto;
bottom: 72dp;
display: flex;
flex-direction: column;
gap: 8dp;
gap: 12dp;
text-align: right;
font-size: 24dp;
font-effect: glow(0dp 4dp 0dp 4dp black);
text-align: right;
}
.status,
.version {
font-size: 24dp;
body.mirrored version-info {
right: auto;
left: 96dp;
text-align: left;
}
.status,
.update {
#disc-status {
display: flex;
align-items: center;
gap: 8dp;
}
#disc-status[status=good] {
color: #D8F999;
}
.status[bad] {
#disc-status[status=bad] {
color: #FFC9C9;
}
#disc-status[status=verifying] {
color: #FFFFFF;
}
#disc-status[status=mismatch] {
color: #FFD6A7;
}
#disc-status[status=unknown] {
color: rgba(224, 219, 200, 65%);
}
#disc-status[status=pending] {
color: #FEE685;
}
#disc-status icon {
display: none;
width: 24dp;
height: 24dp;
font-family: "Material Symbols Rounded";
font-weight: normal;
font-size: 24dp;
}
#disc-status[status] icon {
display: block;
}
#disc-status[status=good] icon {
decorator: text("&#xe5ca;" center center);
}
#disc-status[status=bad] icon {
decorator: text("&#xe5cd;" center center);
}
#disc-status[status=verifying] icon {
decorator: text("&#xe8b5;" center center);
}
#disc-status[status=mismatch] icon {
decorator: text("&#xe002;" center center);
}
#disc-status[status=unknown] icon {
decorator: text("&#xe887;" center center);
}
#disc-status[status=pending] icon {
decorator: text("&#xe863;" center center);
}
#disc-version {
font-size: 20dp;
}
/* TODO: Hidden until an actual update checker is introduced */
.update {
display: none;
font-size: 16dp;
font-weight: bold;
cursor: pointer;
color: #D8F999;
}
.detail,
+48
View File
@@ -1,10 +1,21 @@
tab-bar {
display: flex;
position: relative;
min-width: 0;
overflow: auto hidden;
clip: always;
text-transform: uppercase;
}
tab-bar scrollbarhorizontal,
tab-bar scrollbarhorizontal sliderarrowdec,
tab-bar scrollbarhorizontal sliderarrowinc,
tab-bar scrollbarhorizontal slidertrack,
tab-bar scrollbarhorizontal sliderbar {
width: 0;
height: 0;
}
tab-bar tab {
flex: 0 0 auto;
padding: 0 24dp;
@@ -31,3 +42,40 @@ tab-bar tab:hover {
tab-bar tab:active {
decorator: vertical-gradient(#c2a42d10 #c2a42d40);
}
tab-bar[closable] tab-end-spacer {
display: block;
flex: 0 0 64dp;
width: 64dp;
pointer-events: none;
}
tab-bar[closable] close {
display: block;
position: fixed;
top: 8dp;
right: 8dp;
z-index: 1;
width: 48dp;
height: 48dp;
font-family: "Material Symbols Rounded";
font-weight: normal;
font-size: 24dp;
color: rgba(224, 219, 200, 70%);
backdrop-filter: blur(2dp);
border-radius: 6dp;
decorator: text("&#xe5cd;" center center);
transition: color background-color 0.12s linear-in-out;
cursor: pointer;
}
tab-bar[closable] close:hover,
tab-bar[closable] close:focus-visible {
color: #fff;
background-color: rgba(194, 164, 45, 24%);
}
tab-bar[closable] close:active {
color: #fff;
background-color: rgba(194, 164, 45, 40%);
}
+147
View File
@@ -0,0 +1,147 @@
*, *:before, *:after {
box-sizing: border-box;
}
body {
overflow: visible;
width: 100%;
height: 100%;
margin: 0;
padding: 0;
font-family: "Fira Sans Condensed";
font-size: 24dp;
color: #FFFFFF;
display: flex;
flex-direction: column;
justify-content: flex-end;
align-items: stretch;
}
.tuner-root {
width: 100%;
min-height: 45%;
display: flex;
flex-direction: column;
justify-content: flex-end;
align-items: stretch;
decorator: vertical-gradient(#00000000 #151610F2);
filter: opacity(0);
transition: filter 0.2s linear-in-out;
}
.tuner-root[open] {
filter: opacity(1);
}
.tuner {
width: 100%;
max-width: 1216dp;
margin-left: auto;
margin-right: auto;
display: flex;
flex-direction: column;
gap: 24dp;
padding: 48dp 64dp;
}
@media (max-height: 800dp) {
.tuner-root {
min-height: 38%;
}
.tuner {
gap: 16dp;
padding: 32dp 48dp;
}
}
.header {
display: flex;
justify-content: space-between;
align-items: center;
gap: 24dp;
}
.carousel-container {
flex: 1 1 auto;
display: flex;
justify-content: flex-end;
min-width: 0;
}
.description {
font-size: 18dp;
line-height: 22dp;
color: rgba(255, 255, 255, 50%);
}
.divider {
margin: 1dp 0;
border-top: 1dp rgba(217, 217, 217, 50%);
}
.footer {
display: flex;
justify-content: space-between;
align-items: center;
gap: 24dp;
}
footer-button {
display: block;
width: 100%;
max-width: 220dp;
border: 0;
padding: 0;
background-color: transparent;
font-family: "Fira Sans Condensed";
font-weight: bold;
font-size: 20dp;
line-height: 24dp;
text-transform: uppercase;
color: #FFFFFF;
opacity: 1;
cursor: pointer;
}
footer-button.return {
text-align: left;
}
footer-button.reset {
text-align: right;
}
.stepped-carousel {
display: flex;
align-items: center;
justify-content: center;
gap: 16dp;
width: auto;
min-width: 246dp;
padding: 0;
background-color: transparent;
font-family: "Fira Sans Condensed";
font-weight: bold;
}
.stepped-carousel-value {
line-height: 29dp;
min-width: 166dp;
text-align: center;
white-space: nowrap;
opacity: 0.9;
}
.stepped-carousel-arrow {
width: 24dp;
height: 24dp;
min-width: 24dp;
padding: 0;
border: 0;
background-color: transparent;
opacity: 1;
cursor: pointer;
font-family: "Material Symbols Rounded";
font-weight: normal;
}
+249 -4
View File
@@ -3,6 +3,7 @@
}
body {
display: flex;
width: 100%;
height: 100%;
padding: 64dp;
@@ -17,6 +18,7 @@ window {
display: flex;
flex-flow: column;
height: 100%;
width: 100%;
max-width: 1088dp;
max-height: 768dp;
margin: auto;
@@ -32,6 +34,15 @@ window {
transition: filter transform 0.2s cubic-in-out;
}
window.small {
height: auto;
width: auto;
}
window.modal {
max-width: 640dp;
}
window[open] {
filter: opacity(1);
transform: scale(1);
@@ -62,7 +73,7 @@ window tab-bar tab {
window content {
display: flex;
flex: 1 1 0;
flex: 1 1 auto;
min-width: 0;
min-height: 0;
overflow: hidden;
@@ -72,7 +83,6 @@ window content pane {
display: flex;
flex-flow: column;
flex: 1 1 0;
height: 100%;
min-width: 0;
min-height: 0;
padding: 24dp;
@@ -90,6 +100,10 @@ window content pane > * {
flex: 0 0 auto;
}
window content pane:last-of-type > div {
line-height: 1.625;
}
window content pane > spacer {
display: block;
/* Completes the 24dp bottom inset after the pane's 8dp gap. */
@@ -184,6 +198,11 @@ button:not(:disabled):active {
box-shadow: #C2A42D 0 0 0 2dp;
}
button.modal-btn {
flex: 1 1 0;
text-align: center;
}
select-button {
display: flex;
align-items: center;
@@ -225,15 +244,241 @@ select-button key {
font-weight: bold;
font-size: 18dp;
text-transform: uppercase;
flex: 1 0 auto;
flex: 0 1 auto;
}
select-button value {
margin-left: auto;
flex: 1 1 auto;
text-align: right;
font-size: 20dp;
}
select-button value.modified {
font-weight: bold;
}
select-button input {
text-align: right;
font-size: 20dp;
}
icon {
width: 1em;
height: 1em;
font-family: "Material Symbols Rounded";
font-weight: normal;
display: inline-block;
vertical-align: middle;
}
icon.warning {
decorator: text("&#xe002;" center center);
}
icon.error {
decorator: text("&#xe000;" center center);
}
icon.verifying {
decorator: text("&#xe8b5;" center center);
}
icon.celebration {
decorator: text("&#xea65;" center center);
}
.achievement-row {
display: flex;
align-items: flex-start;
gap: 10dp;
padding: 12dp 0;
border-bottom: 1dp rgba(146, 135, 91, 30%);
}
.achievement-info {
display: block;
flex: 1 1 0;
min-width: 0;
}
.achievement-header {
display: flex;
align-items: center;
}
.achievement-name {
flex: 1;
font-weight: bold;
}
.achievement-name.unlocked {
color: #ffa826;
}
.achievement-badge {
font-size: 14dp;
opacity: 0.7;
}
.achievement-badge.unlocked {
color: #44cc55;
opacity: 1;
}
.achievement-badge.locked {
color: #cc4444;
opacity: 1;
}
.achievement-desc {
display: block;
color: rgba(224, 219, 200, 55%);
font-size: 16dp;
margin: 4dp 0 0 0;
}
.achievement-progress {
display: block;
font-size: 13dp;
color: rgba(224, 219, 200, 45%);
}
progressbar {
display: block;
width: 100%;
height: 6dp;
border-radius: 3dp;
background-color: rgba(255, 255, 255, 10%);
margin: 6dp 0 2dp 0;
}
progressbar.progress-done fill {
background-color: #44aa22;
border-radius: 3dp;
}
progressbar.progress-ongoing fill {
background-color: #2255bb;
border-radius: 3dp;
}
button.achievement-clear {
flex: 0 0 auto;
align-self: center;
font-size: 14dp;
padding: 2dp 8dp;
opacity: 0.45;
}
.preset-grid {
display: flex;
flex-direction: row;
gap: 20dp;
flex: 0 1 auto;
align-items: flex-start;
width: 100%;
}
.preset-col {
display: flex;
flex-flow: column;
gap: 12dp;
flex: 1 1 0;
}
.preset-desc {
display: block;
font-size: 16dp;
text-align: center;
}
.modal-dialog {
display: flex;
flex-direction: column;
align-items: flex-start;
padding: 24dp;
gap: 20dp;
flex: 0 1 auto;
width: 100%;
text-align: left;
}
window.modal.danger {
border: 2dp #852221;
}
.modal-header {
display: flex;
flex-direction: row;
align-items: center;
justify-content: space-between;
width: 100%;
flex: 0 0 auto;
gap: 16dp;
}
.modal-header icon {
font-size: 24dp;
color: #92875B;
}
.modal-title {
display: block;
font-family: "Fira Sans Condensed";
font-weight: bold;
text-transform: uppercase;
font-size: 18dp;
color: #92875B;
flex: 1 1 auto;
}
window.modal.danger .modal-title,
window.modal.danger .modal-header icon {
color: #B3261E;
}
.modal-body {
display: block;
width: 100%;
flex: 0 1 auto;
min-width: 0;
font-size: 20dp;
color: #FFFFFF;
font-weight: normal;
}
.verification-progress {
display: flex;
flex-direction: column;
gap: 10dp;
width: 100%;
}
.verification-file {
display: block;
font-size: 17dp;
color: #FFFFFF;
}
progressbar.verification-progress-bar {
height: 8dp;
margin: 2dp 0 0 0;
}
.verification-detail {
display: block;
font-size: 14dp;
color: rgba(224, 219, 200, 65%);
}
.modal-actions {
display: flex;
flex-direction: row;
flex-wrap: nowrap;
justify-content: stretch;
align-items: stretch;
gap: 12dp;
width: 100%;
flex: 0 0 auto;
padding-top: 4dp;
}
+6
View File
@@ -2,6 +2,7 @@
#include "Z2AudioLib/Z2SoundInfo.h"
#if TARGET_PC
#include "dusk/audio/DuskDsp.hpp"
#include "dusk/settings.h"
#include <cmath>
#endif
#include "Z2AudioLib/Z2Calc.h"
@@ -705,6 +706,11 @@ f32 Z2Audience::calcRelPosVolume(const Vec& param_0, f32 param_1, int camID) {
f32 Z2Audience::calcRelPosPan(const Vec& param_0, int camID) {
Vec local_54 = param_0;
local_54.y = 0.0f;
#if TARGET_PC
if (dusk::getSettings().game.enableMirrorMode) {
local_54.x = -local_54.x;
}
#endif
f32 dVar6 = VECMag(&local_54);
if (dVar6 < 0.1f) {
+16 -20
View File
@@ -44,16 +44,14 @@ void daAlink_c::handleWolfHowl() {
bool canHowl = false;
if (mLinkAcch.ChkGroundHit() && !checkModeFlg(MODE_PLAYER_FLY) && !checkMagneBootsOn()) {
if (!checkForestOldCentury()) {
if (checkMidnaRide()) {
if ((checkWolf() &&
(checkModeFlg(MODE_UNK_1000) || dComIfGp_checkPlayerStatus0(0, 0x10))) ||
(!checkWolf() &&
(checkEventRun() || getMidnaActor()->checkMetamorphoseEnable()) &&
(checkModeFlg(4) || dComIfGp_checkPlayerStatus0(0, 0x10))))
{
canHowl = true;
}
if (checkMidnaRide()) {
if ((checkWolf() &&
(checkModeFlg(MODE_UNK_1000) || dComIfGp_checkPlayerStatus0(0, 0x10))) ||
(!checkWolf() &&
(checkEventRun() || getMidnaActor()->checkMetamorphoseEnable()) &&
(checkModeFlg(4) || dComIfGp_checkPlayerStatus0(0, 0x10))))
{
canHowl = true;
}
}
}
@@ -124,16 +122,14 @@ void daAlink_c::handleQuickTransform() {
bool canTransform = false;
if (mLinkAcch.ChkGroundHit() && !checkModeFlg(MODE_PLAYER_FLY) && !checkMagneBootsOn()) {
if (!checkForestOldCentury()) {
if (checkMidnaRide()) {
if ((checkWolf() &&
(checkModeFlg(MODE_UNK_1000) || dComIfGp_checkPlayerStatus0(0, 0x10))) ||
(!checkWolf() &&
(checkEventRun() || getMidnaActor()->checkMetamorphoseEnable()) &&
(checkModeFlg(4) || dComIfGp_checkPlayerStatus0(0, 0x10))))
{
canTransform = true;
}
if (checkMidnaRide()) {
if ((checkWolf() &&
(checkModeFlg(MODE_UNK_1000) || dComIfGp_checkPlayerStatus0(0, 0x10))) ||
(!checkWolf() &&
(checkEventRun() || getMidnaActor()->checkMetamorphoseEnable()) &&
(checkModeFlg(4) || dComIfGp_checkPlayerStatus0(0, 0x10))))
{
canTransform = true;
}
}
}
+2 -2
View File
@@ -2721,7 +2721,7 @@ int daAlink_c::procHorseRun() {
}
if (mProcVar2.field_0x300c == 0) {
set3DStatus(BUTTON_STATUS_HOLD_ON, 4);
set3DStatus(BUTTON_STATUS_HOLD_ON, IF_DUSK(dusk::getSettings().game.enableMirrorMode ? 1 :) 4);
}
} else {
if (mProcVar3.field_0x300e != 0) {
@@ -2731,7 +2731,7 @@ int daAlink_c::procHorseRun() {
}
if (mProcVar2.field_0x300c == 0) {
set3DStatus(BUTTON_STATUS_HOLD_ON, 1);
set3DStatus(BUTTON_STATUS_HOLD_ON, IF_DUSK(dusk::getSettings().game.enableMirrorMode ? 4 :) 1);
}
}
+1 -1
View File
@@ -41,7 +41,7 @@ void daAlink_c::setOriginalHeap(JKRExpHeap** i_ppheap, u32 i_size) {
u32 var_r28 = 0x10;
u32 size = ROUND(i_size, 16);
#if TARGET_PC
size *= 2;
size *= 20; // Increase Link's heap size to prevent mods from crashing with higher-quality models.
#endif
JKRHeap* parent = mDoExt_getGameHeap();
+4
View File
@@ -254,7 +254,11 @@ BOOL daBdoor_c::checkArea() {
if (fabsf(vec.z) > 100.0f) {
return false;
}
#ifdef TARGET_PC
return (s16)((s32)fabs(current.angle.y - 0x7fff - player->current.angle.y) & 0xffff) <= 0x4000 ? 1 : 0;
#else
return (s16)fabs((f64)(current.angle.y - 0x7fff - player->current.angle.y)) <= 0x4000 ? 1 : 0;
#endif
}
BOOL daBdoor_c::checkFront() {
+4
View File
@@ -825,7 +825,11 @@ int daBdoorL1_c::checkArea() {
if (fabsf(local_48.z) > 100.0f) {
return 0;
}
#ifdef TARGET_PC
if ((s16)((s32)fabs(current.angle.y - 0x7fff - player->current.angle.y) & 0xffff) <= 0x4000) {
#else
if ((s16)fabs((f64)(current.angle.y - 0x7fff - player->current.angle.y)) <= 0x4000) {
#endif
return 1;
} else {
return 0;
+4
View File
@@ -348,7 +348,11 @@ int daBdoorL5_c::checkArea() {
if (fabsf(local_48.z) > 100.0f) {
return 0;
}
#ifdef TARGET_PC
if ((s16)((s32)fabs(current.angle.y - 0x7fff - player->current.angle.y) & 0xffff) <= 0x4000) {
#else
if ((s16)fabs((f64)(current.angle.y - 0x7fff - player->current.angle.y)) <= 0x4000) {
#endif
return 1;
} else {
return 0;
+5 -1
View File
@@ -1317,8 +1317,12 @@ int daMBdoorL1_c::checkArea() {
if (fabsf(local_48.z) > 110.0f) {
return 0;
}
#ifdef TARGET_PC
if ((s16)((s32)fabs(angle - 0x7fff - player->current.angle.y) & 0xffff) > 0x4000) {
#else
if ((s16)fabs((f64)(angle - 0x7fff - player->current.angle.y)) > 0x4000) {
#endif
return 0;
} else {
return 1;
+6
View File
@@ -517,6 +517,12 @@ void daE_OctBg_c::core_fish_attack() {
field_0xbaf = cM_rndFX(80.0f) + 100.0f;
}
}
#if AVOID_UB
else {
in_f31 = cM_rndF(400.0f) + 80.0f;
field_0xbaf = cM_rndFX(80.0f) + 100.0f;
}
#endif
} else if (current.pos.abs(cStack_5c) < 400.0f) {
in_f31 = cM_rndF(50.0f) + 20.0f;
field_0xbaf = cM_rndFX(20.0f) + 40.0f;
+8
View File
@@ -3519,7 +3519,15 @@ void daKago_c::action() {
checkSizeBg();
setFlyEffect();
#if TARGET_PC
if (dusk::getSettings().game.enableMirrorMode) {
mStickX = -mDoCPd_c::getStickX3D(PAD_1);
} else {
mStickX = mDoCPd_c::getStickX3D(PAD_1);
}
#else
mStickX = mDoCPd_c::getStickX3D(PAD_1);
#endif
mStickY = mDoCPd_c::getStickY(PAD_1);
u8 prevIsWaterfall = mIsWaterfall;
+2
View File
@@ -14,6 +14,7 @@
#include "d/actor/d_a_obj_automata.h"
#include "d/d_msg_object.h"
#include "d/actor/d_a_obj_scannon.h"
#include "dusk/frame_interpolation.h"
#include <cstring>
const daNpc_Toby_HIOParam daNpc_Toby_Param_c::m = {
@@ -1398,6 +1399,7 @@ int daNpc_Toby_c::cutRepairSCannon(int arg0) {
old.pos = current.pos;
setAngle(cM_deg2s(5.0f * f32(mPath.getArg0())));
mEventTimer = mPath.getArg2();
dusk::frame_interp::request_presentation_sync();
}
} else if (!mHide) {
mHide = 1;
+51
View File
@@ -11,6 +11,8 @@
#include "d/d_bg_w.h"
#include "d/d_cc_uty.h"
#include "d/d_com_inf_game.h"
#include "dusk/frame_interpolation.h"
#include "dusk/settings.h"
struct daObjKLift00_HIO_c : public mDoHIO_entry_c {
daObjKLift00_HIO_c();
@@ -295,6 +297,11 @@ int daObjKLift00_c::Create() {
if(getLock())
mStopSwingingFrames = 5;
#if TARGET_PC
mChainInterpPrevValid = false;
mChainInterpCurrValid = false;
#endif
return 1;
}
@@ -436,6 +443,34 @@ int daObjKLift00_c::Execute(Mtx** i_mtx) {
return 1;
}
#if TARGET_PC
static void klift00_interp_callback(bool isSimFrame, void* pUserWork) {
static_cast<daObjKLift00_c*>(pUserWork)->onInterpCallback();
}
void daObjKLift00_c::onInterpCallback() {
if (!mChainInterpPrevValid || !mChainInterpCurrValid) {
return;
}
const f32 alpha = dusk::frame_interp::get_interpolation_step();
cXyz savedPositions[64];
for (int i = 0; i < mNumChains; i++) {
savedPositions[i] = mChainPositions[i].mCurrentPos;
const cXyz& p0 = mChainInterpPrev[i];
const cXyz& p1 = mChainInterpCurr[i];
mChainPositions[i].mCurrentPos = p0 + (p1 - p0) * alpha;
}
setMtx();
for (int i = 0; i < mNumChains; i++) {
mChainPositions[i].mCurrentPos = savedPositions[i];
}
}
#endif
int daObjKLift00_c::Draw() {
g_env_light.settingTevStruct(16, &current.pos, &tevStr);
g_env_light.setLightTevColorType_MAJI(mpLiftPlatform, &tevStr);
@@ -457,6 +492,22 @@ int daObjKLift00_c::Draw() {
dComIfGd_setList();
#if TARGET_PC
if (dusk::getSettings().game.enableFrameInterpolation) {
if (mChainInterpCurrValid) {
memcpy(mChainInterpPrev, mChainInterpCurr, mNumChains * sizeof(cXyz));
mChainInterpPrevValid = true;
}
for (int i = 0; i < mNumChains; i++) {
mChainInterpCurr[i] = mChainPositions[i].mCurrentPos;
}
mChainInterpCurrValid = true;
dusk::frame_interp::add_interpolation_callback(&klift00_interp_callback, this);
}
#endif
return 1;
}
+102
View File
@@ -1040,6 +1040,11 @@ void dCamera_c::debugDrawInit() {
bool dCamera_c::Run() {
#if TARGET_PC
ResetView();
if (executeDebugFlyCam()) {
mFrameCounter++;
mTicks++;
return true;
}
#endif
daAlink_c* link = daAlink_getAlinkActorClass();
@@ -7474,7 +7479,104 @@ bool dCamera_c::test2Camera(s32 param_0) {
return false;
}
static constexpr f32 FLYCAM_SPEED = 0.5f;
static constexpr f32 FLYCAM_FAST_SPEED = 4.0f;
static constexpr f32 FLYCAM_ROTATION_SPEED = 0.002f;
static constexpr f32 FLYCAM_TRIGGER_DEADZONE = 20.0f;
#if TARGET_PC
bool dCamera_c::executeDebugFlyCam() {
if (!dusk::getSettings().game.debugFlyCam) {
if (mDebugFlyCam.initialized) {
deactivateDebugFlyCam();
}
return false;
}
dEvt_control_c* event = dComIfGp_getEvent();
if (event == nullptr) {
return false;
}
if (!mDebugFlyCam.initialized && (event->mEventStatus != 0 || dComIfGp_isPauseFlag())) {
dusk::getSettings().game.debugFlyCam.setValue(false);
return false;
}
if (!mDebugFlyCam.initialized) {
mDebugFlyCam.savedCenter = mCenter;
mDebugFlyCam.savedEye = mEye;
mDebugFlyCam.savedFovy = mFovy;
mDebugFlyCam.savedBank = mBank;
f32 dx = mCenter.x - mEye.x;
f32 dy = mCenter.y - mEye.y;
f32 dz = mCenter.z - mEye.z;
mDebugFlyCam.yaw = atan2f(dz, dx);
f32 horizontal = sqrtf(dx * dx + dz * dz);
mDebugFlyCam.pitch = atan2f(dy, horizontal);
mDebugFlyCam.initialized = true;
}
event->mEventStatus = 1;
dComIfGp_getEventManager().setCameraPlay(1);
interface_of_controller_pad& pad = mDoCPd_c::getCpadInfo(0);
f32 stickY = pad.mMainStickPosY * 72.0f;
f32 stickX = pad.mMainStickPosX * 72.0f;
f32 cStickY = pad.mCStickPosY * 59.0f;
f32 cStickX = pad.mCStickPosX * 59.0f;
f32 trigL = pad.mTriggerLeft * 150.0f;
f32 trigR = pad.mTriggerRight * 150.0f;
f32 verticalDisp = 0.0f;
if (trigR >= FLYCAM_TRIGGER_DEADZONE) {
verticalDisp += trigR;
}
if (trigL >= FLYCAM_TRIGGER_DEADZONE) {
verticalDisp -= trigL;
}
f32 moveDy = stickY * sinf(mDebugFlyCam.pitch) + verticalDisp;
f32 moveDx = stickY * cosf(mDebugFlyCam.yaw) * cosf(mDebugFlyCam.pitch) - stickX * sinf(mDebugFlyCam.yaw);
f32 moveDz = stickY * sinf(mDebugFlyCam.yaw) * cosf(mDebugFlyCam.pitch) + stickX * cosf(mDebugFlyCam.yaw);
f32 speed = mDoCPd_c::getHoldZ(PAD_1) ? FLYCAM_FAST_SPEED : FLYCAM_SPEED;
mEye.x += speed * moveDx;
mEye.y += speed * moveDy;
mEye.z += speed * moveDz;
static constexpr f32 FLYCAM_TARGET_DIST = 100.0f;
mCenter.x = mEye.x + cosf(mDebugFlyCam.yaw) * cosf(mDebugFlyCam.pitch) * FLYCAM_TARGET_DIST;
mCenter.z = mEye.z + sinf(mDebugFlyCam.yaw) * cosf(mDebugFlyCam.pitch) * FLYCAM_TARGET_DIST;
mCenter.y = mEye.y + sinf(mDebugFlyCam.pitch) * FLYCAM_TARGET_DIST;
Reset(mCenter, mEye);
f32 yawInput = dusk::getSettings().game.invertCameraXAxis ? cStickX : -cStickX;
mDebugFlyCam.yaw += yawInput * FLYCAM_ROTATION_SPEED;
mDebugFlyCam.yaw = fmodf(mDebugFlyCam.yaw + 2.0f * (f32)M_PI, 2.0f * (f32)M_PI);
f32 maxPitch = (f32)M_PI / 2.0f - 0.1f;
f32 minPitch = -(f32)M_PI / 2.0f + 0.1f;
mDebugFlyCam.pitch = std::clamp(mDebugFlyCam.pitch + cStickY * FLYCAM_ROTATION_SPEED, minPitch, maxPitch);
return true;
}
void dCamera_c::deactivateDebugFlyCam() {
Reset(mDebugFlyCam.savedCenter, mDebugFlyCam.savedEye, mDebugFlyCam.savedFovy, mDebugFlyCam.savedBank.Val());
dEvt_control_c* event = dComIfGp_getEvent();
if (event != nullptr) {
event->mEventStatus = 0;
}
dComIfGp_getEventManager().setCameraPlay(0);
mDebugFlyCam.initialized = false;
}
bool dCamera_c::freeCamera() {
if (dusk::getSettings().game.freeCamera && mGear == 1) {
mGear = 0;
+73
View File
@@ -11,6 +11,62 @@
#include "JSystem/JGadget/define.h"
#include <cstring>
#include "dusk/logging.h"
#if TARGET_PC
#include "dusk/ui/ui.hpp"
namespace {
static int sJaiSkip = -1;
static JSUList<JAIStream>* get_stream_list() {
return Z2GetSoundMgr()->getStreamMgr()->getStreamList();
}
static int get_stream_count(JSUList<JAIStream>* list) {
int i = 0;
for (JSULink<JAIStream>* l = list != nullptr ? list->getFirst() : nullptr; l != nullptr;
l = l->getNext()) {
i++;
}
return i;
}
static void pause_stream(int skip_first, bool paused) {
int i = 0;
JSUList<JAIStream>* list = get_stream_list();
for (JSULink<JAIStream>* l = list->getFirst(); l != nullptr; l = l->getNext(), ++i) {
if (i >= skip_first) {
l->getObject()->pause(paused);
}
}
}
static void pause_streams(int skip_first) {
if (!dusk::ui::is_prelaunch_open()) {
return;
}
JSUList<JAIStream>* list = get_stream_list();
if (list == nullptr || get_stream_count(list) <= skip_first) {
return;
}
pause_stream(skip_first, true);
sJaiSkip = skip_first;
}
static void unpause_streams(bool require_prelaunch_hidden) {
if (sJaiSkip < 0) {
return;
}
if (require_prelaunch_hidden && dusk::ui::is_prelaunch_open()) {
return;
}
pause_stream(sJaiSkip, false);
sJaiSkip = -1;
}
} // namespace
#endif
s16 dDemo_c::m_branchId = -1;
namespace {
@@ -1006,7 +1062,16 @@ int dDemo_c::start(u8 const* p_data, cXyz* p_translation, f32 rotationY) {
m_control->setSuspend(0);
}
#if TARGET_PC
const int existing_streams = get_stream_count(get_stream_list());
#endif
m_control->forward(0);
#if TARGET_PC
pause_streams(existing_streams);
#endif
m_translation = p_translation;
if (m_translation != NULL) {
@@ -1034,6 +1099,10 @@ static void dummyString2() {
void dDemo_c::end() {
JUT_ASSERT(1956, m_system != NULL);
#if TARGET_PC
unpause_streams(false);
#endif
m_control->destroyObject_all();
m_object->remove();
m_data = NULL;
@@ -1054,6 +1123,10 @@ void dDemo_c::branch() {
int dDemo_c::update() {
JUT_ASSERT(2064, m_system != NULL);
#if TARGET_PC
unpause_streams(true);
#endif
if (m_data == NULL) {
if (m_branchData == NULL) {
return 0;
+4 -4
View File
@@ -1595,7 +1595,7 @@ void dMap_c::_move(f32 i_centerX, f32 i_centerZ, int i_roomNo, f32 param_3) {
calcMapCmPerTexel(field_0x80, &field_0x58);
getPack(field_0x80, &mPackX, &mPackZ);
mCenterX += mPackX;
mCenterX += IF_DUSK(dusk::getSettings().game.enableMirrorMode ? -mPackX :) mPackX;
mCenterZ -= mPackZ;
mCenterX += field_0x64;
mCenterZ += mPackPlusZ;
@@ -1657,7 +1657,7 @@ void dMap_c::_move(f32 i_centerX, f32 i_centerZ, int i_roomNo, f32 param_3) {
calcMapCmPerTexel(field_0x80, &field_0x58);
getPack(field_0x80, &mPackX, &mPackZ);
mCenterX += mPackX;
mCenterX += IF_DUSK(dusk::getSettings().game.enableMirrorMode ? -mPackX :) mPackX;
mCenterZ -= mPackZ;
}
break;
@@ -1737,7 +1737,7 @@ void dMap_c::_move(f32 i_centerX, f32 i_centerZ, int i_roomNo, f32 param_3) {
calcMapCmPerTexel(field_0x80, &field_0x58);
getPack(field_0x80, &mPackX, &mPackZ);
mCenterX += mPackX;
mCenterX += IF_DUSK(dusk::getSettings().game.enableMirrorMode ? -mPackX :) mPackX;
mCenterZ -= mPackZ;
field_0x8f = 4;
#if DEBUG
@@ -1829,7 +1829,7 @@ void dMap_c::_move(f32 i_centerX, f32 i_centerZ, int i_roomNo, f32 param_3) {
sp14 += temp_f31_2 * (spC - sp14);
sp10 += temp_f31_2 * (sp8 - sp10);
mCenterX += sp14;
mCenterX += IF_DUSK(dusk::getSettings().game.enableMirrorMode ? -sp14 :) sp14;
mCenterZ -= sp10;
break;
}
+121 -31
View File
@@ -15,13 +15,47 @@
#include <cstring>
#ifdef TARGET_PC
#include <span>
#include <numbers>
#include <array>
constexpr u16 kMapResolutionMultiplier = 4;
constexpr u16 kMapCircleSize = 16 * kMapResolutionMultiplier;
constexpr u16 kMapImageSide = 16 * kMapResolutionMultiplier;
constexpr u32 kMapImageTotalPixels = kMapImageSide * kMapImageSide;
typedef std::function<u8(size_t, size_t)> PaintI8Fn;
void paint_i8(std::span<u8> dst, size_t width, PaintI8Fn paint) {
const auto blocksAcross = width >> 3;
for (size_t i = 0; i < dst.size(); i++) {
// 8x4 block swizzling for I8
const auto blockIdx = i >> 5;
const auto localIdx = i & 31;
const auto blockY = blockIdx / blocksAcross;
const auto blockX = blockIdx % blocksAcross;
const auto localY = localIdx >> 3;
const auto localX = localIdx & 7;
const auto x = (blockX << 3) + localX;
const auto y = (blockY << 2) + localY;
dst[i] = paint(x, y);
}
}
#endif
void dMpath_n::dTexObjAggregate_c::create() {
static int const data[7] = {
79, 80, 77, 78, 76, 81, 82,
79, // 0: im_map_icon_square_4i.bti
80, // 1: im_map_icon_tresurebox_4i.bti
77, // 2: im_map_icon_enter_4i.bti
78, // 3: im_map_icon_nijumaru_4i.bti
76, // 4: im_map_icon_circle_4i.bti
81, // 5: im_map_icon_try_force_4i.bti
82, // 6: map_icon_circle16x16_4i.bti
};
for (int lp1 = 0; lp1 < 7; lp1++) {
@@ -35,45 +69,101 @@ void dMpath_n::dTexObjAggregate_c::create() {
}
#if TARGET_PC
auto hqCircle = JKR_NEW TGXTexObj();
static bool hqTexsDrawn = false;
static bool hqCircleDrawn = false;
static u8 hqCircleData[kMapCircleSize * kMapCircleSize];
static u8 hqCircleData[kMapImageTotalPixels];
static u8 hqCircleAltData[kMapImageTotalPixels];
static u8 hqNijumaruData[kMapImageTotalPixels];
static u8 hqEnterData[kMapImageTotalPixels];
static u8 hqTryForceData[kMapImageTotalPixels];
if (!hqCircleDrawn) {
const auto center = kMapCircleSize / 2.0f;
const auto radiusSq = center * center;
const auto blocksAcross = kMapCircleSize >> 3;
const auto totalPixels = sizeof(hqCircleData);
if (!hqTexsDrawn) {
constexpr auto center = kMapImageSide / 2.0f;
constexpr auto radiusSq = center * center;
for (size_t i = 0; i < totalPixels; i++) {
// 8x4 block swizzling for I8
const auto blockIdx = i >> 5;
const auto localIdx = i & 31;
// 6: map_icon_circle16x16_4i.bti - simple circle
paint_i8(std::span{hqCircleData}, kMapImageSide, [=](auto x, auto y) {
const auto dx = (x + 0.5f) - center;
const auto dy = (y + 0.5f) - center;
return (dx * dx + dy * dy < radiusSq) ? 0x11 : 0;
});
const auto blockY = blockIdx / blocksAcross;
const auto blockX = blockIdx % blocksAcross;
const auto localY = localIdx >> 3;
const auto localX = localIdx & 7;
const auto x = (blockX << 3) + localX;
const auto y = (blockY << 2) + localY;
// 4: im_map_icon_circle_4i.bti - outlined circle
paint_i8(std::span{hqCircleAltData}, kMapImageSide, [=](auto x, auto y) {
constexpr auto innerRadius = kMapImageSide * 3.0f / 8.0f;
constexpr auto innerRadiusSq = innerRadius * innerRadius;
const auto dx = (x + 0.5f) - center;
const auto dy = (y + 0.5f) - center;
const auto dSq = dx * dx + dy * dy;
// the original texture is in I4 format and uses 1 to indicate if inside the circle
// so we scale to I8 range: 255 / 15 = 17
hqCircleData[i] = (dx * dx + dy * dy < radiusSq) ? 17 : 0;
}
hqCircleDrawn = true;
return dSq < radiusSq ? (dSq < innerRadiusSq ? 0x22 : 0x11) : 0;
});
// 3: im_map_icon_nijumaru_4i.bti - concentric rings
paint_i8(std::span{hqNijumaruData}, kMapImageSide, [=](auto x, auto y) {
constexpr u8 nijumaruRings[] = {0x11, 0x22, 0x11, 0x11, 0x22, 0x22};
const auto dx = (x + 0.5f) - center;
const auto dy = (y + 0.5f) - center;
const auto dSq = dx * dx + dy * dy;
if (dSq < radiusSq) {
const auto ringIndex =
static_cast<size_t>(std::trunc(std::sqrt(dSq) / kMapImageSide * 12));
return nijumaruRings[ringIndex];
}
return u8{0};
});
// 2: im_map_icon_enter_4i.bti - outlined octagram
paint_i8(std::span{hqEnterData}, kMapImageSide, [=](auto x, auto y) {
constexpr auto outlineWidth = kMapImageSide / 6.0f;
const auto adx = std::abs((x + 0.5f) - center);
const auto ady = std::abs((y + 0.5f) - center);
const auto dist =
std::min(adx + ady, std::max(adx, ady) * std::numbers::sqrt2_v<float>) -
kMapImageSide / 2.0f;
return dist > 0.0f ? 0 : (dist > -outlineWidth ? 0x22 : 0x33);
});
// 5: im_map_icon_try_force_4i.bti - outlined circle with triangle
paint_i8(std::span{hqTryForceData}, kMapImageSide, [=](auto x, auto y) {
constexpr auto innerRadiusNorm = 5.0f / 12.0f;
constexpr auto innerRadius = kMapImageSide * innerRadiusNorm;
constexpr auto innerRadiusSq = innerRadius * innerRadius;
constexpr auto triRadius = kMapImageSide * innerRadiusNorm / 2.0f;
const auto dx = (x + 0.5f) - center;
const auto dy = (y + 0.5f) - center;
const auto dSq = dx * dx + dy * dy;
const auto triSideDist = (std::numbers::sqrt3_v<float> * std::abs(dx) - dy) * 0.5f;
const auto insideTri = std::max(dy, triSideDist) < triRadius;
return insideTri ? 0x22 : (dSq < radiusSq ? (dSq < innerRadiusSq ? 0x33 : 0x22) : 0);
});
hqTexsDrawn = true;
}
GXInitTexObj(hqCircle, hqCircleData, kMapCircleSize, kMapCircleSize, GX_TF_I8, GX_CLAMP,
GX_CLAMP, GX_FALSE);
GXInitTexObjLOD(hqCircle, GX_NEAR, GX_NEAR, 0.0f, 0.0f, 0.0f, GX_FALSE, GX_FALSE, GX_ANISO_1);
mp_texObj[6] = hqCircle;
constexpr auto replacements = std::to_array<std::pair<size_t, const u8*> >({
{2, hqEnterData},
{3, hqNijumaruData},
{4, hqCircleAltData},
{5, hqTryForceData},
{6, hqCircleData},
});
for (const auto& [idx, data] : replacements) {
JKR_DELETE(mp_texObj[idx]);
const auto texobj = JKR_NEW TGXTexObj();
GXInitTexObj(
texobj, data, kMapImageSide, kMapImageSide, GX_TF_I8, GX_CLAMP, GX_CLAMP, GX_FALSE);
GXInitTexObjLOD(texobj, GX_NEAR, GX_NEAR, 0.0f, 0.0f, 0.0f, GX_FALSE, GX_FALSE, GX_ANISO_1);
mp_texObj[idx] = texobj;
}
#endif
}
+4 -1
View File
@@ -942,7 +942,10 @@ void dMenu_DmapBg_c::draw() {
f32 local_28c = mpBackTexture->getBounds().i.x;
mpBackTexture->setBlackWhite(color_black, color_white);
mpBackTexture->draw(local_28c, field_0xd94 + mpBackTexture->getBounds().i.y, mpBackTexture->getWidth(),
mpBackTexture->getHeight(), false, false, false);
mpBackTexture->getHeight(),
IF_DUSK(dusk::getSettings().game.enableMirrorMode ? true :) false,
false,
false);
grafContext->scissor(field_0xd94 + mDoGph_gInf_c::getMinXF(),
scissor_top, mDoGph_gInf_c::getWidthF(),
+2 -2
View File
@@ -368,7 +368,7 @@ void dMenu_StageMapCtrl_c::initGetTreasureList(u8 param_0, s8 param_1) {
}
inline static s16 rightModeCnvRot(s16 param_0) {
return param_0;
return IF_DUSK(dusk::getSettings().game.enableMirrorMode ? -param_0 :) param_0;
}
bool dMenu_StageMapCtrl_c::getTreasureList(f32* o_posX, f32* o_posY, s8* param_2, u8* o_swbit,
@@ -405,7 +405,7 @@ bool dMenu_StageMapCtrl_c::getTreasureList(f32* o_posX, f32* o_posY, s8* param_2
}
inline static f32 rightModeCnvPos(f32 param_0) {
return param_0;
return IF_DUSK(dusk::getSettings().game.enableMirrorMode ? -param_0 :) param_0;
}
void dMenu_StageMapCtrl_c::cnvPosTo2Dpos(f32 param_0, f32 param_1, f32* param_2,
+18
View File
@@ -919,9 +919,20 @@ void dMenu_Fmap_c::region_map_proc() {
}
mpDraw2DBack->regionMapMove(mpStick);
int stage_no, room_no;
#if TARGET_PC
f32 arrow_pos_x = mpDraw2DBack->getArrowPos2DX();
if (dusk::getSettings().game.enableMirrorMode) {
arrow_pos_x = mpDraw2DBack->getMirrorPosX(arrow_pos_x, 0.0f);
}
f32 pos_x = arrow_pos_x - mDoGph_gInf_c::getMinXF() - mDoGph_gInf_c::getWidthF() * 0.5f;
#else
f32 pos_x = mpDraw2DBack->getArrowPos2DX() - mDoGph_gInf_c::getMinXF()
- mDoGph_gInf_c::getWidthF() * 0.5f;
#endif
f32 pos_y = mpDraw2DBack->getArrowPos2DY() - mDoGph_gInf_c::getHeightF() * 0.5f;
mpMenuFmapMap->getPointStagePathInnerNo(getNowFmapRegionData(), pos_x, pos_y,
mStayStageNo, &stage_no, &room_no);
if (mStageCursor != stage_no || mRoomCursor != room_no || mResetAreaName) {
@@ -2464,6 +2475,13 @@ void dMenu_Fmap_c::portalWarpMapMove(STControl* i_stick) {
f32 arrow_y = mpDraw2DBack->getArrowPos2DY();
u8 uVar6 = 0xff;
#if TARGET_PC
if (dusk::getSettings().game.enableMirrorMode) {
arrow_x = mpDraw2DBack->getMirrorPosX(arrow_x, 0.0f);
}
#endif
for (int i = 0; i < portal_dat->mCount; i++) {
if (portals[i].mRegionNo == mpDraw2DBack->getRegionCursor() + 1
&& checkDrawPortalIcon(portals[i].mStageNo, portals[i].mSwitchNo))
+24
View File
@@ -1043,6 +1043,12 @@ void dMenu_Fmap2DBack_c::allmap_move2(STControl* param_0) {
calcAllMapPos2D((mArrowPos3DX + control_xpos) - mStageTransX,
(mArrowPos3DZ + control_ypos) - mStageTransZ, &sp14, &sp10);
#if TARGET_PC
if (dusk::getSettings().game.enableMirrorMode) {
sp14 = getMirrorPosX(sp14, 0.0f);
}
#endif
mSelectRegion = 0xff;
for (int i = 7; i >= 0; i--) {
int val = field_0x1230[i];
@@ -1397,6 +1403,15 @@ void dMenu_Fmap2DBack_c::regionTextureDraw() {
if (uVar10 != uVar9) {
bool b = 0;
f32 v = mTransX + (dVar14 + (mRegionMinMapX[uVar10] + field_0xf0c[uVar10]));
#if TARGET_PC
if (dusk::getSettings().game.enableMirrorMode) {
b = true;
v = getMirrorPosX(mTransX + (dVar14 + (mRegionMinMapX[uVar10] + field_0xf0c[uVar10])),
mRegionMapSizeX[uVar10] * mZoom * 0.5f);
}
#endif
mpAreaTex[uVar10]->draw(
v, mTransZ + (dVar13 + (mRegionMinMapY[uVar10] + field_0xf2c[uVar10])),
mRegionMapSizeX[uVar10] * mZoom, mRegionMapSizeY[uVar10] * mZoom, b, false,
@@ -1404,6 +1419,15 @@ void dMenu_Fmap2DBack_c::regionTextureDraw() {
} else {
bool b = 0;
f32 v = mTransX + (dVar14 + (mRegionMinMapX[uVar9] + field_0xf0c[uVar9]));
#if TARGET_PC
if (dusk::getSettings().game.enableMirrorMode) {
b = true;
v = getMirrorPosX(mTransX + (dVar14 + (mRegionMinMapX[uVar9] + field_0xf0c[uVar9])),
mRegionMapSizeX[uVar9] * mZoom * 0.5f);
}
#endif
mpAreaTex[uVar9]->draw(
v, mTransZ + (dVar13 + (mRegionMinMapY[uVar9] + field_0xf2c[uVar9])),
mRegionMapSizeX[uVar9] * mZoom, mRegionMapSizeY[uVar9] * mZoom, b, false,
+17
View File
@@ -343,6 +343,11 @@ void dMenuMapCommon_c::drawIcon(f32 i_posX, f32 i_posY, f32 param_3, f32 param_4
}
f32 pos_x = icon_pos_x + i_posX;
#if TARGET_PC
if (dusk::getSettings().game.enableMirrorMode) {
pos_x = getMirrorCenterPosX(pos_x, 0.0f);
}
#endif
mpDrawCursor->setPos(pos_x, icon_pos_y + i_posY);
mpDrawCursor->setScale(mIconInfo[info_idx].scale * g_fmapHIO.mMapIconHIO.mPortalCursorScale);
mpDrawCursor->draw();
@@ -364,6 +369,12 @@ void dMenuMapCommon_c::drawIcon(f32 i_posX, f32 i_posY, f32 param_3, f32 param_4
}
f32 pos_x = (icon_pos_x + i_posX);
#if TARGET_PC
if (dusk::getSettings().game.enableMirrorMode) {
pos_x = getMirrorCenterPosX(pos_x, 0.0f);
}
#endif
mpPortalIcon->setPos(pos_x, icon_pos_y + i_posY);
mpPortalIcon->setScale(mIconInfo[info_idx].scale * g_fmapHIO.mMapIconHIO.mPortalIconScale);
mpPortalIcon->draw();
@@ -399,6 +410,12 @@ void dMenuMapCommon_c::drawIcon(f32 i_posX, f32 i_posY, f32 param_3, f32 param_4
}
f32 pos_x = i_posX + (icon_pos_x - (icon_size_x / 2));
#if TARGET_PC
if (dusk::getSettings().game.enableMirrorMode) {
pos_x = getMirrorCenterPosX(i_posX + (icon_pos_x - (icon_size_x / 2)), icon_size_x / 2);
}
#endif
mPictures[mIconInfo[info_idx].icon_no]->draw(pos_x, (i_posY + (icon_pos_y - icon_size_y / 2)),
icon_size_x, icon_size_y, false, false, false);
+7
View File
@@ -1987,6 +1987,13 @@ bool jmessage_tSequenceProcessor::do_isReady() {
}
#endif
#if TARGET_PC
if (dusk::getSettings().game.instantText && mDoCPd_c::getHoldB(0)) {
field_0xb2 = 1;
pReference->setSendTimer(0);
}
#endif
if (dComIfGp_checkMesgBgm()) {
bool isItemMusicPlaying = true;
if (mDoAud_checkPlayingSubBgmFlag() != Z2BGM_ITEM_GET &&
+14 -5
View File
@@ -427,6 +427,16 @@ static void dummyStrings() {
dMsgObject_HIO_c g_MsgObject_HIO_c;
int dMsgObject_c::_execute() {
#if TARGET_PC
if (dusk::getSettings().game.enableMirrorMode) {
// enable wii message index override
g_MsgObject_HIO_c.mMessageDisplay = 1;
} else if (!dusk::getSettings().game.enableMirrorMode && g_MsgObject_HIO_c.mMessageDisplay == 1) {
g_MsgObject_HIO_c.mMessageDisplay = 0;
}
#endif
field_0x4c7 = 0;
if (mpTalkHeap != NULL) {
field_0x148 = mDoExt_setCurrentHeap(mpTalkHeap);
@@ -1880,15 +1890,14 @@ bool dMsgObject_c::isShopItemMessage() {
{7001, 7003, 7004, 7005, 7006, 7007, 7008, 7009, 7010, 7013, 7014, 7022, 7023, 7028, 7029,
7044, 7045, 7053},
// zel_02.bmg - Kakariko Shops
{5251, 5253, 5254, 5256, 5258, 5259, 5653, 5654, 5656, 5660, 5661, 5664, 5665, 5697, 5698,
5699, 5803, 5804, 5806, 5810, 5811, 5812, 5814, 5821, 5823, 5824, 5987, 5988, 5989, 5990,
5991, 5992, 5993, 5994, 5995, 5996, 5997, 5998, 5999},
{5181, 5182, 5251, 5253, 5254, 5256, 5258, 5259, 5653, 5654, 5656, 5660, 5661, 5664, 5665,
5697, 5698, 5699, 5803, 5804, 5806, 5810, 5811, 5812, 5814, 5821, 5823, 5824, 5987, 5988,
5989, 5990, 5991, 5992, 5993, 5994, 5995, 5996, 5997, 5998, 5999},
// zel_03.bmg - Death Mountain Shop
{5303, 5304, 5306, 5310, 5311, 5314, 5315, 5322, 5323, 5324, 5496, 5497, 5498, 5499},
// zel_04.bmg - Castle Town Shops
{5407, 5408, 5409, 5410, 5411, 5412, 5413, 5414, 5415, 5416, 5417, 5418, 5419, 5420, 5431,
5432, 5433, 5434, 5435, 5436, 5437, 5438, 5439, 5440, 5441, 5444, 5449, 5450, 5451, 5452,
5462},
5432, 5434, 5435, 5436, 5437, 5438, 5439, 5440, 5441, 5444, 5449, 5450, 5451, 5452, 5462},
// zel_05.bmg - Oocca Shop
{9428, 9429, 9430, 9431, 9432, 9437, 9443, 9448, 9449, 9451, 9459}
});
+2 -16
View File
@@ -1120,26 +1120,12 @@ int dScnLogo_c::create() {
checkProgSelect();
if (field_0x20a != 0) {
mExecCommand = EXEC_PROG_IN;
#if TARGET_PC
mTimer = dusk::getSettings().game.skipWarningScreen ? 1 : 30;
#else
mTimer = 30;
#endif
field_0x218 = getProgressiveMode();
} else {
#if TARGET_PC
if (dusk::getSettings().game.skipWarningScreen) {
mTimer = 0; // Possibly unnecessary but just in case
mExecCommand = EXEC_DVD_WAIT;
} else {
if (mDoRst::getWarningDispFlag()) {
mTimer = 90;
mExecCommand = EXEC_NINTENDO_IN;
} else {
mTimer = 120;
mExecCommand = EXEC_WARNING_IN;
}
}
mTimer = 0; // Possibly unnecessary but just in case
mExecCommand = EXEC_DVD_WAIT;
#else
if (mDoRst::getWarningDispFlag()) {
mTimer = 90;
+12 -1
View File
@@ -40,8 +40,9 @@
#include "JSystem/JKernel/JKRAramArchive.h"
#if TARGET_PC
#include "dusk/autosave.h"
#include "dusk/memory.h"
#include <dusk/autosave.h>
#include "dusk/ui/ui.hpp"
#endif
#if DEBUG
@@ -794,7 +795,17 @@ static int dScnPly_Execute(dScnPly_c* i_this) {
dJprev_c::get()->update();
#endif
#if TARGET_PC
if (!dusk::ui::is_prelaunch_open()) {
dDemo_c::update();
} else if (dusk::getSettings().audio.menuSounds) {
s8 reverb = dComIfGp_getReverb(dComIfGp_roomControl_getStayNo());
f32 fxMix = reverb / 127.0f;
g_mEnvSeMgr.field_0x144.startEnvSeDirLevel(JA_SE_ATM_WIND_1, fxMix, 1.0f);
}
#else
dDemo_c::update();
#endif
#if DEBUG
dJcame_c::get()->update();
+31 -4
View File
@@ -1,3 +1,5 @@
#include <memory>
#include "aurora/lib/logging.hpp"
#include "os_report.h"
@@ -21,10 +23,35 @@ static bool checkEnabled() {
static std::string FormatToString(const char* msg, va_list list) {
int ret = vsnprintf(nullptr, 0, msg, list);
std::string buf(ret, '\0');
vsnprintf(buf.data(), buf.size(), msg, list);
buf.pop_back();
return buf;
if (ret <= 0) {
return {};
}
++ret;
std::unique_ptr<char[]> buf(new char[ret]);
vsnprintf(buf.get(), ret, msg, list);
buf[ret - 1] = '\0';
return {buf.get()};
}
void OSReport(const char* fmt, ...) {
if (!checkEnabled()) {
return;
}
va_list args;
va_start(args, fmt);
const auto str = FormatToString(fmt, args);
va_end(args);
Log.info("{}", str);
}
void OSPanic(const char* file, int line, const char* fmt, ...) {
va_list args;
va_start(args, fmt);
const auto str = FormatToString(fmt, args);
va_end(args);
Log.fatal("[{}:{}] {}", file, line, str);
}
void OSReport_Error(const char* fmt, ...) {
+14 -12
View File
@@ -1,14 +1,15 @@
#include "dusk/achievements.h"
#include "dusk/io.hpp"
#include "dusk/main.h"
#include "d/d_com_inf_game.h"
#include "d/d_meter2_info.h"
#include "d/actor/d_a_alink.h"
#include "d/actor/d_a_npc4.h"
#include "d/actor/d_a_player.h"
#include "d/d_com_inf_game.h"
#include "d/d_demo.h"
#include "f_pc/f_pc_name.h"
#include "d/d_meter2_info.h"
#include "dusk/io.hpp"
#include "dusk/main.h"
#include "dusk/ui/ui.hpp"
#include "f_op/f_op_actor_mng.h"
#include "f_pc/f_pc_name.h"
#include <filesystem>
#include <algorithm>
@@ -454,12 +455,6 @@ AchievementSystem& AchievementSystem::get() {
return instance;
}
std::string AchievementSystem::consumePendingUnlock() {
std::string msg = std::move(m_pendingUnlocks.front());
m_pendingUnlocks.pop();
return msg;
}
std::vector<Achievement> AchievementSystem::getAchievements() const {
std::vector<Achievement> result;
result.reserve(m_entries.size());
@@ -559,7 +554,14 @@ void AchievementSystem::processEntry(Entry& e) {
if (nowUnlocked) {
e.achievement.progress = e.achievement.isCounter ? e.achievement.goal : 1;
e.achievement.unlocked = true;
m_pendingUnlocks.push(e.achievement.name);
if (getSettings().game.enableAchievementNotifications) {
ui::push_toast({
.type = "achievement",
.title = "Achievement Unlocked!",
.content = e.achievement.name,
.duration = std::chrono::seconds(5),
});
}
m_dirty = true;
} else if (progressChanged) {
m_dirty = true;
+5 -1
View File
@@ -1,4 +1,5 @@
#include "dusk/autosave.h"
#include "dusk/ui/ui.hpp"
#include "imgui/ImGuiConsole.hpp"
u8 mSaveBuffer[QUEST_LOG_SIZE * 3];
@@ -83,6 +84,9 @@ void waitingForWrite() {
}
void endAutoSave() {
dusk::g_imguiConsole.AddToast("Saving...", 2.0f);
dusk::ui::push_toast({
.type = "autosave",
.duration = std::chrono::milliseconds(1500),
});
mAutoSaveProc = 0;
}
+1
View File
@@ -154,6 +154,7 @@ namespace dusk::config {
template class ConfigImpl<f64>;
template class ConfigImpl<std::string>;
template class ConfigImpl<dusk::BloomMode>;
template class ConfigImpl<dusk::DiscVerificationState>;
template class ConfigImpl<dusk::GameLanguage>;
}
+867
View File
@@ -0,0 +1,867 @@
#ifdef DUSK_DISCORD
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include "discord.hpp"
#include "dusk/logging.h"
#include "nlohmann/json.hpp"
#include <algorithm>
#include <array>
#include <atomic>
#include <chrono>
#include <condition_variable>
#include <cstdint>
#include <cstring>
#include <deque>
#include <mutex>
#include <optional>
#include <string>
#include <string_view>
#include <thread>
#include <vector>
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#define NOMCX
#define NOSERVICE
#define NOIME
#include <windows.h>
#else
#include <cerrno>
#include <cstdlib>
#include <fcntl.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/un.h>
#include <unistd.h>
#endif
namespace dusk::discord::rpc {
namespace {
using json = nlohmann::json;
constexpr uint32_t kRpcVersion = 1;
constexpr size_t kFrameHeaderSize = sizeof(uint32_t) * 2;
constexpr size_t kMaxFramePayloadSize = 64 * 1024;
constexpr auto kIoWait = std::chrono::milliseconds(500);
constexpr auto kShutdownClearTimeout = std::chrono::milliseconds(200);
constexpr auto kInitialReconnectDelay = std::chrono::milliseconds(500);
constexpr auto kMaxReconnectDelay = std::chrono::milliseconds(60 * 1000);
enum class Opcode : uint32_t {
Handshake = 0,
Frame = 1,
Close = 2,
Ping = 3,
Pong = 4,
};
enum class ConnectionState {
Disconnected,
SentHandshake,
Connected,
};
enum class DisconnectCode : int {
PipeClosed = 1,
ReadCorrupt = 2,
BadFrame = 3,
};
struct Frame {
Opcode opcode = Opcode::Frame;
std::string payload;
};
struct QueuedEvent {
enum class Type {
Ready,
Disconnected,
Error,
};
Type type = Type::Ready;
User user;
int code = 0;
std::string message;
};
class Backoff {
public:
std::chrono::milliseconds next_delay() {
const auto delay = currentDelay;
currentDelay = std::min(currentDelay * 2, kMaxReconnectDelay);
return delay;
}
void reset() { currentDelay = kInitialReconnectDelay; }
private:
std::chrono::milliseconds currentDelay = kInitialReconnectDelay;
};
class IpcConnection {
public:
IpcConnection() = default;
~IpcConnection() { close(); }
IpcConnection(const IpcConnection&) = delete;
IpcConnection& operator=(const IpcConnection&) = delete;
bool open() {
#ifdef _WIN32
wchar_t pipeName[] = L"\\\\?\\pipe\\discord-ipc-0";
constexpr size_t kPipeDigit = sizeof(pipeName) / sizeof(wchar_t) - 2;
for (wchar_t pipeNumber = L'0'; pipeNumber <= L'9'; ++pipeNumber) {
pipeName[kPipeDigit] = pipeNumber;
pipe = CreateFileW(
pipeName, GENERIC_READ | GENERIC_WRITE, 0, nullptr, OPEN_EXISTING, 0, nullptr);
if (pipe != INVALID_HANDLE_VALUE) {
return true;
}
if (GetLastError() == ERROR_PIPE_BUSY && WaitNamedPipeW(pipeName, 10000)) {
--pipeNumber;
}
}
return false;
#else
const auto tempPaths = get_temp_paths();
for (const std::string& tempPath : tempPaths) {
for (int pipeNumber = 0; pipeNumber < 10; ++pipeNumber) {
socketFd = socket(AF_UNIX, SOCK_STREAM, 0);
if (socketFd == -1) {
return false;
}
sockaddr_un pipeAddress{};
pipeAddress.sun_family = AF_UNIX;
const std::string socketPath =
tempPath + "/discord-ipc-" + std::to_string(pipeNumber);
if (socketPath.size() >= sizeof(pipeAddress.sun_path)) {
close();
continue;
}
std::strncpy(
pipeAddress.sun_path, socketPath.c_str(), sizeof(pipeAddress.sun_path) - 1);
if (connect(socketFd, reinterpret_cast<const sockaddr*>(&pipeAddress),
sizeof(pipeAddress)) == 0)
{
fcntl(socketFd, F_SETFL, O_NONBLOCK);
#ifdef SO_NOSIGPIPE
int optval = 1;
setsockopt(socketFd, SOL_SOCKET, SO_NOSIGPIPE, &optval, sizeof(optval));
#endif
return true;
}
close();
}
}
return false;
#endif
}
void close() {
#ifdef _WIN32
if (pipe != INVALID_HANDLE_VALUE) {
CloseHandle(pipe);
pipe = INVALID_HANDLE_VALUE;
}
#else
if (socketFd != -1) {
::close(socketFd);
socketFd = -1;
}
#endif
pendingRead.clear();
}
bool is_open() const {
#ifdef _WIN32
return pipe != INVALID_HANDLE_VALUE;
#else
return socketFd != -1;
#endif
}
bool write_frame(const Frame& frame) {
std::array<uint8_t, kFrameHeaderSize> header{};
write_u32(header.data(), static_cast<uint32_t>(frame.opcode));
write_u32(header.data() + sizeof(uint32_t), static_cast<uint32_t>(frame.payload.size()));
return write_all(header.data(), header.size()) &&
write_all(
reinterpret_cast<const uint8_t*>(frame.payload.data()), frame.payload.size());
}
enum class ReadStatus {
None,
Frame,
Closed,
Corrupt,
};
ReadStatus read_frame(Frame& frame) {
if (!read_available()) {
return is_open() ? ReadStatus::None : ReadStatus::Closed;
}
if (pendingRead.size() < kFrameHeaderSize) {
return ReadStatus::None;
}
const uint32_t payloadLength = read_u32(pendingRead.data() + sizeof(uint32_t));
if (payloadLength > kMaxFramePayloadSize) {
return ReadStatus::Corrupt;
}
const size_t frameLength = kFrameHeaderSize + payloadLength;
if (pendingRead.size() < frameLength) {
return ReadStatus::None;
}
frame.opcode = static_cast<Opcode>(read_u32(pendingRead.data()));
frame.payload.assign(
reinterpret_cast<const char*>(pendingRead.data() + kFrameHeaderSize), payloadLength);
pendingRead.erase(
pendingRead.begin(), pendingRead.begin() + static_cast<std::ptrdiff_t>(frameLength));
return ReadStatus::Frame;
}
private:
#ifndef _WIN32
static std::vector<std::string> get_temp_paths() {
std::vector<std::string> paths;
for (const char* name : {"XDG_RUNTIME_DIR", "TMPDIR", "TMP", "TEMP"}) {
if (const char* value = std::getenv(name); value && value[0] != '\0') {
if (std::find(paths.begin(), paths.end(), value) == paths.end()) {
paths.emplace_back(value);
}
}
}
if (std::find(paths.begin(), paths.end(), "/tmp") == paths.end()) {
paths.emplace_back("/tmp");
}
return paths;
}
#endif
static void write_u32(uint8_t* out, uint32_t value) {
out[0] = static_cast<uint8_t>(value & 0xff);
out[1] = static_cast<uint8_t>((value >> 8) & 0xff);
out[2] = static_cast<uint8_t>((value >> 16) & 0xff);
out[3] = static_cast<uint8_t>((value >> 24) & 0xff);
}
static uint32_t read_u32(const uint8_t* in) {
return static_cast<uint32_t>(in[0]) | (static_cast<uint32_t>(in[1]) << 8) |
(static_cast<uint32_t>(in[2]) << 16) | (static_cast<uint32_t>(in[3]) << 24);
}
bool write_all(const uint8_t* data, size_t length) {
size_t written = 0;
while (written < length) {
#ifdef _WIN32
DWORD bytesWritten = 0;
if (WriteFile(pipe, data + written, static_cast<DWORD>(length - written), &bytesWritten,
nullptr) == FALSE ||
bytesWritten == 0)
{
close();
return false;
}
written += bytesWritten;
#else
#ifdef MSG_NOSIGNAL
constexpr int kMsgFlags = MSG_NOSIGNAL;
#else
constexpr int kMsgFlags = 0;
#endif
const ssize_t bytesWritten =
send(socketFd, data + written, length - written, kMsgFlags);
if (bytesWritten < 0) {
if (errno == EAGAIN || errno == EWOULDBLOCK) {
std::this_thread::sleep_for(std::chrono::milliseconds(1));
continue;
}
close();
return false;
}
if (bytesWritten == 0) {
close();
return false;
}
written += static_cast<size_t>(bytesWritten);
#endif
}
return true;
}
bool read_available() {
std::array<uint8_t, 4096> buffer{};
bool readAny = false;
for (;;) {
#ifdef _WIN32
DWORD bytesAvailable = 0;
if (PeekNamedPipe(pipe, nullptr, 0, nullptr, &bytesAvailable, nullptr) == FALSE) {
close();
return readAny;
}
if (bytesAvailable == 0) {
return readAny;
}
const DWORD bytesToRead =
std::min<DWORD>(bytesAvailable, static_cast<DWORD>(buffer.size()));
DWORD bytesRead = 0;
if (ReadFile(pipe, buffer.data(), bytesToRead, &bytesRead, nullptr) == FALSE) {
close();
return readAny;
}
if (bytesRead == 0) {
close();
return readAny;
}
pendingRead.insert(pendingRead.end(), buffer.begin(), buffer.begin() + bytesRead);
readAny = true;
#else
#ifdef MSG_NOSIGNAL
constexpr int kMsgFlags = MSG_NOSIGNAL;
#else
constexpr int kMsgFlags = 0;
#endif
const ssize_t bytesRead = recv(socketFd, buffer.data(), buffer.size(), kMsgFlags);
if (bytesRead < 0) {
if (errno == EAGAIN || errno == EWOULDBLOCK) {
return readAny;
}
close();
return readAny;
}
if (bytesRead == 0) {
close();
return readAny;
}
pendingRead.insert(pendingRead.end(), buffer.begin(), buffer.begin() + bytesRead);
readAny = true;
#endif
}
}
#ifdef _WIN32
HANDLE pipe = INVALID_HANDLE_VALUE;
#else
int socketFd = -1;
#endif
std::vector<uint8_t> pendingRead;
};
int current_process_id() {
#ifdef _WIN32
return static_cast<int>(GetCurrentProcessId());
#else
return static_cast<int>(getpid());
#endif
}
std::string next_nonce() {
static std::atomic_uint64_t sNonce{1};
return std::to_string(sNonce.fetch_add(1));
}
const json* find_member(const json& object, const char* key) {
if (!object.is_object()) {
return nullptr;
}
const auto member = object.find(key);
if (member == object.end()) {
return nullptr;
}
return &*member;
}
std::string json_string_member(const json& object, const char* key) {
const json* member = find_member(object, key);
if (!member || !member->is_string()) {
return {};
}
return member->get<std::string>();
}
int json_int_member(const json& object, const char* key, int defaultValue) {
const json* member = find_member(object, key);
if (!member || !member->is_number_integer()) {
return defaultValue;
}
try {
return member->get<int>();
} catch (const json::exception&) {
return defaultValue;
}
}
json make_presence_activity(const Presence& presence) {
json activity = json::object();
if (!presence.state.empty()) {
activity["state"] = presence.state;
}
if (!presence.details.empty()) {
activity["details"] = presence.details;
}
if (presence.startTimestamp != 0) {
activity["timestamps"] = {{"start", presence.startTimestamp}};
}
if (!presence.largeImageKey.empty() || !presence.largeImageText.empty()) {
json assets = json::object();
if (!presence.largeImageKey.empty()) {
assets["large_image"] = presence.largeImageKey;
}
if (!presence.largeImageText.empty()) {
assets["large_text"] = presence.largeImageText;
}
activity["assets"] = std::move(assets);
}
return activity;
}
Frame make_handshake_frame(std::string_view applicationId) {
return {
Opcode::Handshake,
json{
{"v", kRpcVersion},
{"client_id", std::string(applicationId)},
}
.dump(),
};
}
Frame make_set_activity_frame(std::string nonce, int pid, std::optional<Presence> presence) {
json args = {{"pid", pid}};
if (presence) {
args["activity"] = make_presence_activity(*presence);
} else {
args["activity"] = nullptr;
}
return {
Opcode::Frame,
json{
{"cmd", "SET_ACTIVITY"},
{"nonce", std::move(nonce)},
{"args", std::move(args)},
}
.dump(),
};
}
class Client {
public:
void initialize(std::string applicationId, EventHandlers handlers) {
shutdown();
{
std::lock_guard lock(mutex);
this->applicationId = std::move(applicationId);
this->handlers = std::move(handlers);
shouldRun = true;
queuedPresence.reset();
hasQueuedPresence = false;
clearRequested = false;
sentInitialConnectLog = false;
}
ioThread = std::thread([this] { io_loop(); });
}
void run_callbacks() {
std::deque<QueuedEvent> events;
EventHandlers localHandlers;
{
std::lock_guard lock(mutex);
events.swap(queuedEvents);
localHandlers = handlers;
}
for (const QueuedEvent& event : events) {
switch (event.type) {
case QueuedEvent::Type::Ready:
if (localHandlers.ready) {
localHandlers.ready(event.user);
}
break;
case QueuedEvent::Type::Disconnected:
if (localHandlers.disconnected) {
localHandlers.disconnected(event.code, event.message);
}
break;
case QueuedEvent::Type::Error:
if (localHandlers.error) {
localHandlers.error(event.code, event.message);
}
break;
}
}
}
void update_presence(Presence presence) {
{
std::lock_guard lock(mutex);
if (!shouldRun) {
return;
}
queuedPresence = std::move(presence);
hasQueuedPresence = true;
}
cv.notify_all();
}
void clear_presence() {
{
std::lock_guard lock(mutex);
if (!shouldRun) {
return;
}
queuedPresence.reset();
hasQueuedPresence = false;
clearRequested = true;
}
cv.notify_all();
}
void shutdown() {
{
std::lock_guard lock(mutex);
if (!shouldRun && !ioThread.joinable()) {
return;
}
shouldRun = false;
clearRequested = true;
}
cv.notify_all();
if (ioThread.joinable()) {
ioThread.join();
}
std::lock_guard lock(mutex);
queuedPresence.reset();
hasQueuedPresence = false;
clearRequested = false;
queuedEvents.clear();
handlers = {};
applicationId.clear();
}
private:
void io_loop() {
IpcConnection connection;
ConnectionState state = ConnectionState::Disconnected;
Backoff reconnectBackoff;
auto nextConnect = std::chrono::steady_clock::now();
const int pid = current_process_id();
std::string localApplicationId;
for (;;) {
{
std::unique_lock lock(mutex);
if (!shouldRun) {
break;
}
localApplicationId = applicationId;
}
const auto now = std::chrono::steady_clock::now();
if (state == ConnectionState::Disconnected && now >= nextConnect) {
if (connection.open()) {
if (connection.write_frame(make_handshake_frame(localApplicationId))) {
state = ConnectionState::SentHandshake;
} else {
connection.close();
}
}
if (state == ConnectionState::Disconnected) {
log_waiting_for_discord_once();
nextConnect = now + reconnectBackoff.next_delay();
}
}
if (state != ConnectionState::Disconnected) {
process_reads(connection, state, reconnectBackoff, nextConnect);
}
if (state == ConnectionState::Connected) {
flush_pending_presence(connection, pid);
}
std::unique_lock lock(mutex);
if (!shouldRun) {
break;
}
cv.wait_for(lock, kIoWait);
}
flush_shutdown_clear(connection, state, pid);
connection.close();
}
void process_reads(IpcConnection& connection, ConnectionState& state, Backoff& reconnectBackoff,
std::chrono::steady_clock::time_point& nextConnect) {
for (;;) {
Frame frame;
const auto status = connection.read_frame(frame);
if (status == IpcConnection::ReadStatus::None) {
return;
}
if (status == IpcConnection::ReadStatus::Closed) {
handle_disconnect(connection, state, reconnectBackoff, nextConnect,
static_cast<int>(DisconnectCode::PipeClosed), "Pipe closed");
return;
}
if (status == IpcConnection::ReadStatus::Corrupt) {
handle_disconnect(connection, state, reconnectBackoff, nextConnect,
static_cast<int>(DisconnectCode::ReadCorrupt), "Oversized Discord IPC frame");
return;
}
switch (frame.opcode) {
case Opcode::Frame:
process_json_frame(frame.payload, state, reconnectBackoff);
break;
case Opcode::Close:
process_close_frame(
frame.payload, connection, state, reconnectBackoff, nextConnect);
return;
case Opcode::Ping:
connection.write_frame({Opcode::Pong, frame.payload});
break;
case Opcode::Pong:
break;
case Opcode::Handshake:
default:
handle_disconnect(connection, state, reconnectBackoff, nextConnect,
static_cast<int>(DisconnectCode::BadFrame), "Bad Discord IPC frame");
return;
}
}
}
void process_json_frame(
const std::string& payload, ConnectionState& state, Backoff& reconnectBackoff) {
json message;
try {
message = json::parse(payload);
} catch (const json::parse_error&) {
enqueue_error(
static_cast<int>(DisconnectCode::ReadCorrupt), "Invalid Discord IPC JSON");
return;
}
const std::string cmd = json_string_member(message, "cmd");
const std::string evt = json_string_member(message, "evt");
if (state == ConnectionState::SentHandshake && cmd == "DISPATCH" && evt == "READY") {
state = ConnectionState::Connected;
reconnectBackoff.reset();
enqueue_ready(message);
return;
}
if (evt == "ERROR") {
const json* data = find_member(message, "data");
enqueue_error(data ? json_int_member(*data, "code", 0) : 0,
data ? json_string_member(*data, "message") : std::string{});
}
}
void process_close_frame(const std::string& payload, IpcConnection& connection,
ConnectionState& state, Backoff& reconnectBackoff,
std::chrono::steady_clock::time_point& nextConnect) {
int code = static_cast<int>(DisconnectCode::PipeClosed);
std::string message = "Discord closed IPC connection";
try {
const json closePayload = json::parse(payload);
code = json_int_member(closePayload, "code", code);
const std::string closeMessage = json_string_member(closePayload, "message");
if (!closeMessage.empty()) {
message = closeMessage;
}
} catch (const json::exception&) {
}
handle_disconnect(connection, state, reconnectBackoff, nextConnect, code, message);
}
void handle_disconnect(IpcConnection& connection, ConnectionState& state,
Backoff& reconnectBackoff, std::chrono::steady_clock::time_point& nextConnect, int code,
std::string_view message) {
const bool wasConnected =
state == ConnectionState::Connected || state == ConnectionState::SentHandshake;
connection.close();
state = ConnectionState::Disconnected;
nextConnect = std::chrono::steady_clock::now() + reconnectBackoff.next_delay();
if (wasConnected) {
enqueue_disconnected(code, message);
}
}
void flush_pending_presence(IpcConnection& connection, int pid) {
std::optional<Presence> presence;
bool shouldClear = false;
{
std::lock_guard lock(mutex);
if (hasQueuedPresence) {
presence = queuedPresence;
hasQueuedPresence = false;
} else if (clearRequested) {
shouldClear = true;
clearRequested = false;
}
}
if (presence) {
if (!connection.write_frame(
make_set_activity_frame(next_nonce(), pid, std::move(presence))))
{
requeue_presence();
}
} else if (shouldClear) {
connection.write_frame(make_set_activity_frame(next_nonce(), pid, std::nullopt));
}
}
void flush_shutdown_clear(IpcConnection& connection, ConnectionState state, int pid) {
if (state != ConnectionState::Connected || !connection.is_open()) {
return;
}
connection.write_frame(make_set_activity_frame(next_nonce(), pid, std::nullopt));
const auto deadline = std::chrono::steady_clock::now() + kShutdownClearTimeout;
while (std::chrono::steady_clock::now() < deadline) {
Frame frame;
const auto status = connection.read_frame(frame);
if (status == IpcConnection::ReadStatus::None) {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
continue;
}
if (status != IpcConnection::ReadStatus::Frame) {
break;
}
if (frame.opcode == Opcode::Ping) {
connection.write_frame({Opcode::Pong, frame.payload});
}
}
}
void requeue_presence() {
std::lock_guard lock(mutex);
if (queuedPresence) {
hasQueuedPresence = true;
}
}
void enqueue_ready(const json& readyMessage) {
User user;
const auto data = readyMessage.find("data");
if (data != readyMessage.end() && data->is_object()) {
const auto userIt = data->find("user");
if (userIt != data->end() && userIt->is_object()) {
user.id = json_string_member(*userIt, "id");
user.username = json_string_member(*userIt, "username");
user.discriminator = json_string_member(*userIt, "discriminator");
user.avatar = json_string_member(*userIt, "avatar");
}
}
std::lock_guard lock(mutex);
queuedEvents.push_back({QueuedEvent::Type::Ready, std::move(user)});
}
void enqueue_disconnected(int code, std::string_view message) {
std::lock_guard lock(mutex);
QueuedEvent event;
event.type = QueuedEvent::Type::Disconnected;
event.code = code;
event.message = message;
queuedEvents.push_back(std::move(event));
}
void enqueue_error(int code, std::string_view message) {
std::lock_guard lock(mutex);
QueuedEvent event;
event.type = QueuedEvent::Type::Error;
event.code = code;
event.message = message;
queuedEvents.push_back(std::move(event));
}
void log_waiting_for_discord_once() {
bool shouldLog = false;
{
std::lock_guard lock(mutex);
if (!sentInitialConnectLog) {
sentInitialConnectLog = true;
shouldLog = true;
}
}
if (shouldLog) {
DuskLog.info("Discord: Waiting for local Discord IPC");
}
}
std::mutex mutex;
std::condition_variable cv;
std::thread ioThread;
std::string applicationId;
EventHandlers handlers;
std::deque<QueuedEvent> queuedEvents;
std::optional<Presence> queuedPresence;
bool hasQueuedPresence = false;
bool clearRequested = false;
bool shouldRun = false;
bool sentInitialConnectLog = false;
};
Client& client() {
static Client sClient;
return sClient;
}
} // namespace
void initialize(std::string applicationId, EventHandlers handlers) {
client().initialize(std::move(applicationId), std::move(handlers));
}
void run_callbacks() {
client().run_callbacks();
}
void update_presence(Presence presence) {
client().update_presence(std::move(presence));
}
void clear_presence() {
client().clear_presence();
}
void shutdown() {
client().shutdown();
}
} // namespace dusk::discord::rpc
#endif // DUSK_DISCORD
+41
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@@ -0,0 +1,41 @@
#pragma once
#ifdef DUSK_DISCORD
#include <cstdint>
#include <functional>
#include <string>
#include <string_view>
namespace dusk::discord::rpc {
struct User {
std::string id;
std::string username;
std::string discriminator;
std::string avatar;
};
struct Presence {
std::string state;
std::string details;
int64_t startTimestamp = 0;
std::string largeImageKey;
std::string largeImageText;
};
struct EventHandlers {
std::function<void(const User&)> ready;
std::function<void(int, std::string_view)> disconnected;
std::function<void(int, std::string_view)> error;
};
void initialize(std::string applicationId, EventHandlers handlers);
void run_callbacks();
void update_presence(Presence presence);
void clear_presence();
void shutdown();
} // namespace dusk::discord::rpc
#endif // DUSK_DISCORD
+53 -52
View File
@@ -1,38 +1,39 @@
#ifdef DUSK_DISCORD_RPC
#ifdef DUSK_DISCORD
#include "dusk/discord_presence.hpp"
#include "d/d_com_inf_game.h"
#include "discord.hpp"
#include "dusk/logging.h"
#include "dusk/main.h"
#include "dusk/map_loader_definitions.h"
#include "d/d_com_inf_game.h"
#include "discord_rpc.h"
#include "fmt/format.h"
#include <chrono>
#include <cstring>
#include <string>
#include <string_view>
#include <utility>
namespace dusk {
namespace discord {
namespace dusk::discord {
static int64_t g_startTime = 0;
static bool g_initialized = false;
static const char* APPLICATION_ID = "1495632471994405035";
static constexpr const char* kApplicationId = "1495632471994405035";
static void OnReady(const DiscordUser* user) {
DuskLog.info("Discord: Connected as {}", user->username);
static void on_ready(const rpc::User& user) {
DuskLog.info("Discord: Connected as {}", user.username);
}
static void OnDisconnected(int errorCode, const char* message) {
static void on_disconnected(int errorCode, std::string_view message) {
DuskLog.warn("Discord: Disconnected ({}: {})", errorCode, message);
}
static void OnError(int errorCode, const char* message) {
static void on_error(int errorCode, std::string_view message) {
DuskLog.warn("Discord: Error ({}: {})", errorCode, message);
}
static const char* LookupMapName(const char* mapFile) {
if (!mapFile || mapFile[0] == '\0') return nullptr;
static const char* lookup_map_name(const char* mapFile) {
if (!mapFile || mapFile[0] == '\0')
return nullptr;
for (const auto& region : gameRegions) {
for (const auto& map : region.maps) {
if (map.mapFile && strcmp(mapFile, map.mapFile) == 0) {
@@ -43,80 +44,80 @@ static const char* LookupMapName(const char* mapFile) {
return nullptr;
}
void Initialize() {
g_startTime = static_cast<int64_t>(
std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch()
).count()
);
void initialize() {
g_startTime = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count();
DiscordEventHandlers handlers{};
handlers.ready = OnReady;
handlers.disconnected = OnDisconnected;
handlers.errored = OnError;
Discord_Initialize(APPLICATION_ID, &handlers, 0, nullptr);
rpc::EventHandlers handlers{};
handlers.ready = on_ready;
handlers.disconnected = on_disconnected;
handlers.error = on_error;
rpc::initialize(kApplicationId, std::move(handlers));
g_initialized = true;
DuskLog.info("Discord Rich Presence initialized");
}
void RunCallbacks() {
if (!g_initialized) return;
Discord_RunCallbacks();
void run_callbacks() {
if (!g_initialized)
return;
rpc::run_callbacks();
}
void UpdatePresence() {
if (!g_initialized) return;
void update_presence() {
if (!g_initialized)
return;
static auto lastUpdate = std::chrono::steady_clock::time_point{};
static auto sLastUpdate = std::chrono::steady_clock::time_point{};
const auto now = std::chrono::steady_clock::now();
if (now - lastUpdate < std::chrono::seconds(15)) return;
lastUpdate = now;
if (now - sLastUpdate < std::chrono::seconds(15))
return;
sLastUpdate = now;
static std::string detailsBuf;
static std::string stateBuf;
static std::string sDetailsBuf;
static std::string sStateBuf;
DiscordRichPresence presence{};
rpc::Presence presence{};
presence.startTimestamp = g_startTime;
presence.largeImageKey = "icon";
presence.largeImageText = "Dusk";
if (dusk::IsGameLaunched) {
if (IsGameLaunched) {
const char* stageName = dComIfGp_getLastPlayStageName();
// stageName is empty until a room is actually entered
if (stageName[0] != '\0') {
const char* locationName = LookupMapName(stageName);
const char* locationName = lookup_map_name(stageName);
if (locationName) {
detailsBuf = locationName;
}
else {
detailsBuf = "Twilight Princess";
sDetailsBuf = locationName;
} else {
sDetailsBuf = "Twilight Princess";
}
presence.details = detailsBuf.c_str();
presence.details = sDetailsBuf;
stateBuf = fmt::format(FMT_STRING("{}/{} \u2665 | {} Rupees"),
sStateBuf = fmt::format(FMT_STRING("{}/{} \u2665 | {} Rupees"),
dComIfGs_getLife() / 4, dComIfGs_getMaxLife() / 5, dComIfGs_getRupee());
presence.state = stateBuf.c_str();
presence.state = sStateBuf;
}
}
Discord_UpdatePresence(&presence);
rpc::update_presence(std::move(presence));
DuskLog.debug("Discord Rich Presence sent");
}
void Shutdown() {
if (!g_initialized) return;
Discord_ClearPresence();
Discord_Shutdown();
void shutdown() {
if (!g_initialized)
return;
rpc::clear_presence();
rpc::shutdown();
g_initialized = false;
DuskLog.info("Discord Rich Presence shut down");
}
} // namespace discord
} // namespace dusk
} // namespace dusk::discord
#endif // DUSK_DISCORD_RPC
#endif // DUSK_DISCORD
-245
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@@ -1,245 +0,0 @@
#include "ImGuiAchievements.hpp"
#include "ImGuiConfig.hpp"
#include "dusk/achievements.h"
#include "dusk/settings.h"
#include "fmt/format.h"
#include "imgui.h"
namespace dusk {
void ImGuiAchievements::notify(std::string name) {
if (m_notifyTimer <= 0.f) {
m_notifyName = std::move(name);
m_notifyTimer = NOTIFY_DURATION;
} else {
m_notifyQueue.push(std::move(name));
}
}
void ImGuiAchievements::showNotification() {
if (!getSettings().game.enableAchievementNotifications.getValue()) {
return;
}
if (m_notifyTimer <= 0.f) {
if (m_notifyQueue.empty()) {
return;
}
m_notifyName = std::move(m_notifyQueue.front());
m_notifyQueue.pop();
m_notifyTimer = NOTIFY_DURATION;
}
m_notifyTimer -= ImGui::GetIO().DeltaTime;
const float alpha = std::min({
m_notifyTimer / NOTIFY_FADE_TIME,
(NOTIFY_DURATION - m_notifyTimer) / NOTIFY_FADE_TIME,
1.0f
});
const ImGuiViewport* viewport = ImGui::GetMainViewport();
const float padding = 12.0f;
ImGui::SetNextWindowPos(
ImVec2(viewport->WorkPos.x + viewport->WorkSize.x - padding, viewport->WorkPos.y + padding),
ImGuiCond_Always, ImVec2(1.0f, 0.0f)
);
ImGui::SetNextWindowBgAlpha(alpha * 0.92f);
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.08f, 0.06f, 0.01f, alpha * 0.92f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(1.0f, 0.8f, 0.1f, alpha));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 1.0f, 1.0f, alpha));
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 2.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(14.0f, 10.0f));
constexpr ImGuiWindowFlags flags =
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize |
ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing |
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs;
if (ImGui::Begin("##achievement_notify", nullptr, flags)) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.82f, 0.1f, alpha));
ImGui::TextUnformatted("Achievement Unlocked!");
ImGui::PopStyleColor();
ImGui::Spacing();
ImGui::TextUnformatted(m_notifyName.c_str());
}
ImGui::End();
ImGui::PopStyleVar(2);
ImGui::PopStyleColor(3);
}
void ImGuiAchievements::draw(bool& open) {
showNotification();
if (!open) {
return;
}
ImGui::SetNextWindowSizeConstraints(ImVec2(800, 200), ImVec2(1280, 900));
ImGui::SetNextWindowSize(ImVec2(800, 480), ImGuiCond_FirstUseEver);
if (!ImGui::Begin(
"Achievements", &open,
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav)
)
{
ImGui::End();
return;
}
const auto achievements = AchievementSystem::get().getAchievements();
int unlocked = 0;
for (const auto& a : achievements) {
if (a.unlocked) {
++unlocked;
}
}
ImGui::Text("%d / %d achievements unlocked", unlocked, (int)achievements.size());
ImGui::SameLine();
config::ImGuiCheckbox("Notifications", getSettings().game.enableAchievementNotifications);
ImGui::Separator();
static const struct {
AchievementCategory cat;
const char* label;
ImVec4 color;
} ACHIEVEMENT_CATEGORIES[] = {
{AchievementCategory::Story, "Story", ImVec4(1.0f, 0.82f, 0.1f, 1.0f)},
{AchievementCategory::Collection, "Collection", ImVec4(0.3f, 0.85f, 0.4f, 1.0f)},
{AchievementCategory::Challenge, "Challenge", ImVec4(1.0f, 0.65f, 0.15f, 1.0f)},
{AchievementCategory::Minigame, "Minigame", ImVec4(0.5f, 0.85f, 1.0f, 1.0f)},
{AchievementCategory::Misc, "Misc", ImVec4(0.65f, 0.65f, 0.65f, 1.0f)},
{AchievementCategory::Glitched, "Glitched", ImVec4(0.75f, 0.4f, 1.0f, 1.0f)},
};
const float footerHeight = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
if (ImGui::BeginTabBar("##achievement_tabs", ImGuiTabBarFlags_FittingPolicyScroll)) {
for (const auto& catInfo : ACHIEVEMENT_CATEGORIES) {
int catTotal = 0, catUnlocked = 0;
for (const auto& a : achievements) {
if (a.category == catInfo.cat) {
++catTotal;
if (a.unlocked) {
++catUnlocked;
}
}
}
if (catTotal == 0) {
continue;
}
const std::string tabLabel = fmt::format("{} ({}/{})###{}", catInfo.label, catUnlocked, catTotal, catInfo.label);
ImGui::PushStyleColor(ImGuiCol_Text, catInfo.color);
const bool tabOpen = ImGui::BeginTabItem(tabLabel.c_str());
ImGui::PopStyleColor();
if (tabOpen) {
ImGui::BeginChild(
"##cat_list",
ImVec2(0, -footerHeight),
ImGuiChildFlags_None,
ImGuiWindowFlags_NoBackground
);
ImGui::Spacing();
for (const auto& a : achievements) {
if (a.category != catInfo.cat) {
continue;
}
ImGui::PushID(a.key);
ImGui::BeginGroup();
ImGui::PushStyleColor(
ImGuiCol_Text,
a.unlocked ?
ImVec4(1.0f, 0.65f, 0.15f, 1.0f) :
ImGui::GetStyleColorVec4(ImGuiCol_Text)
);
ImGui::TextUnformatted(a.name);
ImGui::PopStyleColor();
const char* statusLabel = a.unlocked ? "[Unlocked]" : "[Locked]";
ImGui::SameLine(
ImGui::GetContentRegionMax().x -
ImGui::CalcTextSize(statusLabel).x
);
if (a.unlocked) {
ImGui::TextColored(ImVec4(0.2f, 0.8f, 0.2f, 1.0f), "%s", statusLabel);
} else {
ImGui::TextColored(ImVec4(0.8f, 0.2f, 0.2f, 1.0f), "%s", statusLabel);
}
ImGui::TextDisabled("%s", a.description);
if (a.isCounter) {
const float fraction = a.goal > 0 ? (float)(a.progress) / (float)(a.goal) : 1.0f;
const std::string overlay = fmt::format("{} / {}", a.progress, a.goal);
ImGui::PushStyleColor(
ImGuiCol_PlotHistogram,
a.unlocked ?
ImVec4(0.4f, 0.7f, 0.1f, 1.0f) :
ImVec4(0.2f, 0.45f, 0.8f, 1.0f)
);
ImGui::ProgressBar(fraction, ImVec2(-1.0f, 0.0f), overlay.c_str());
ImGui::PopStyleColor();
}
ImGui::EndGroup();
if (ImGui::IsItemHovered() && ImGui::IsMouseClicked(ImGuiMouseButton_Right)) {
ImGui::OpenPopup("##ctx");
}
if (ImGui::BeginPopup("##ctx")) {
ImGui::TextDisabled("%s", a.name);
ImGui::Separator();
if (ImGui::MenuItem("Clear Achievement")) {
AchievementSystem::get().clearOne(a.key);
}
ImGui::EndPopup();
}
ImGui::Spacing();
ImGui::PopID();
}
ImGui::EndChild();
ImGui::EndTabItem();
}
}
ImGui::EndTabBar();
}
ImGui::Separator();
ImGui::Spacing();
if (ImGui::Button("Clear All Achievements")) {
ImGui::OpenPopup("##confirm_clear");
}
if (ImGui::BeginPopup("##confirm_clear")) {
ImGui::Text("Reset all achievement progress?");
ImGui::Spacing();
if (ImGui::Button("Yes, reset all")) {
AchievementSystem::get().clearAll();
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if (ImGui::Button("Cancel")) {
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
ImGui::End();
}
} // namespace dusk
-23
View File
@@ -1,23 +0,0 @@
#pragma once
#include <queue>
#include <string>
namespace dusk {
class ImGuiAchievements {
public:
void draw(bool& open);
void notify(std::string name);
private:
void showNotification();
std::string m_notifyName;
float m_notifyTimer = 0.f;
std::queue<std::string> m_notifyQueue;
static constexpr float NOTIFY_DURATION = 4.0f;
static constexpr float NOTIFY_FADE_TIME = 0.5f;
};
} // namespace dusk
+18 -60
View File
@@ -1,9 +1,12 @@
#include "f_op/f_op_camera_mng.h"
#include "SSystem/SComponent/c_xyz.h"
#include "d/d_com_inf_game.h"
#include "imgui.h"
#include "ImGuiConfig.hpp"
#include "ImGuiConsole.hpp"
#include "ImGuiMenuTools.hpp"
#include "dusk/settings.h"
namespace dusk {
void ImGuiMenuTools::ShowCameraOverlay() {
@@ -46,70 +49,25 @@ namespace dusk {
ImGui::InputFloat("Camera FOV", &dCam->mFovy);
ImGui::SeparatorText("Free-look Data");
ImGui::SeparatorText("Options");
static float eyeYawDeg = 0.0f;
static float moveSpeed = 5000.0f;
static float rotSpeed = 5.0f;
static cXyz freeLookPos = cXyz::Zero;
static bool freeLookActive = false;
bool changed = false;
if (ImGui::IsKeyDown(ImGuiKey_LeftArrow)) {
eyeYawDeg += rotSpeed;
if (eyeYawDeg >= 360.0f)
eyeYawDeg -= 360.0f;
changed = true;
bool eventRunning = (dComIfGp_event_runCheck() || dComIfGp_isPauseFlag()) && !getSettings().game.debugFlyCam;
if (eventRunning) {
ImGui::BeginDisabled();
}
else if (ImGui::IsKeyDown(ImGuiKey_RightArrow)) {
eyeYawDeg -= rotSpeed;
if (eyeYawDeg < 0.0f)
eyeYawDeg += 360.0f;
changed = true;
config::ImGuiCheckbox("Fly Mode", getSettings().game.debugFlyCam);
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled)) {
if (eventRunning) {
ImGui::SetTooltip("Cannot enable while paused or during an active event.");
} else {
ImGui::SetTooltip("Detach camera and fly freely.\n"
"Left stick: move, C-stick: look\n"
"L/R triggers: up/down, Z: fast");
}
}
cSAngle yawAngle = cSAngle(eyeYawDeg);
cXyz frontDir = cXyz(yawAngle.Sin(), 0.0f, yawAngle.Cos());
if (ImGui::IsKeyDown(ImGuiKey_UpArrow)) {
freeLookPos -= frontDir * moveSpeed * ImGui::GetIO().DeltaTime;
changed = true;
if (eventRunning) {
ImGui::EndDisabled();
}
else if (ImGui::IsKeyDown(ImGuiKey_DownArrow)) {
freeLookPos += frontDir * moveSpeed * ImGui::GetIO().DeltaTime;
changed = true;
}
if (ImGui::IsKeyDown(ImGuiKey_LeftShift)) {
freeLookPos += cXyz::BaseY * moveSpeed * ImGui::GetIO().DeltaTime;
changed = true;
}
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl)) {
freeLookPos -= cXyz::BaseY * moveSpeed * ImGui::GetIO().DeltaTime;
changed = true;
}
if (!freeLookActive && changed) {
freeLookPos += dCam->Center();
freeLookActive = true;
}
if (ImGui::IsKeyDown(ImGuiKey_R)) {
freeLookPos = cXyz::Zero;
freeLookActive = false;
}
if (freeLookActive) {
dCam->Reset(freeLookPos, freeLookPos + (frontDir * 100.0f));
}
ImGui::InputFloat("Free-look Yaw", &eyeYawDeg);
ImGui::InputFloat3("Free-look Position", &freeLookPos.x);
ImGui::InputFloat("Free-look Move Speed", &moveSpeed);
ImGui::InputFloat("Free-look Rotation Speed", &rotSpeed);
ShowCornerContextMenu(m_cameraOverlayCorner, 0);
+68 -87
View File
@@ -10,11 +10,9 @@
#include "fmt/format.h"
#include "ImGuiConsole.hpp"
#include "ImGuiEngine.hpp"
#include "JSystem/JUtility/JUTGamePad.h"
#include "SDL3/SDL_events.h"
#include "SDL3/SDL_mouse.h"
#include "aurora/lib/window.hpp"
#include "dusk/achievements.h"
#include "dusk/audio/DuskAudioSystem.h"
#include "dusk/config.hpp"
#include "dusk/dusk.h"
@@ -22,6 +20,9 @@
#include "dusk/livesplit.h"
#include "dusk/main.h"
#include "dusk/settings.h"
#include "dusk/ui/ui.hpp"
#include "f_pc/f_pc_manager.h"
#include "f_pc/f_pc_name.h"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_main.h"
#include "tracy/Tracy.hpp"
@@ -35,14 +36,6 @@ using namespace std::string_literals;
using namespace std::string_view_literals;
namespace {
ImVec2 TouchEventToScreenPos(const SDL_TouchFingerEvent& touch) {
const AuroraWindowSize size = aurora::window::get_window_size();
return ImVec2{
touch.x * static_cast<float>(size.width),
touch.y * static_cast<float>(size.height),
};
}
ImGuiWindow* FindDragScrollWindow(ImGuiWindow* window) {
while (window != nullptr) {
const bool canScrollX = window->ScrollMax.x > 0.0f;
@@ -241,48 +234,7 @@ namespace dusk {
ImGuiConsole::ImGuiConsole() {}
void ImGuiConsole::HandleSDLEvent(const SDL_Event& event) {
if (!IsGameLaunched) {
return;
}
switch (event.type) {
case SDL_EVENT_FINGER_DOWN:
if (!m_touchTapActive) {
m_touchTapActive = true;
m_touchTapMoved = false;
m_touchTapFingerId = event.tfinger.fingerID;
m_touchTapStartPos = TouchEventToScreenPos(event.tfinger);
}
break;
case SDL_EVENT_FINGER_MOTION:
if (m_touchTapActive && m_touchTapFingerId == event.tfinger.fingerID) {
const auto currentPos = TouchEventToScreenPos(event.tfinger);
const auto delta = currentPos - m_touchTapStartPos;
if (ImLengthSqr(delta) > 144.0f) {
m_touchTapMoved = true;
}
}
break;
case SDL_EVENT_FINGER_UP:
if (m_touchTapActive && m_touchTapFingerId == event.tfinger.fingerID) {
const bool shouldToggle =
!m_touchTapMoved && (m_isHidden || !ImGui::GetIO().WantCaptureMouse);
m_touchTapActive = false;
m_touchTapMoved = false;
if (shouldToggle) {
m_isHidden = !m_isHidden;
getSettings().backend.duskMenuOpen.setValue(!m_isHidden);
Save();
}
}
break;
case SDL_EVENT_FINGER_CANCELED:
m_touchTapActive = false;
m_touchTapMoved = false;
break;
default:
break;
}
(void)event;
}
void ImGuiConsole::UpdateSettings() {
@@ -301,16 +253,8 @@ namespace dusk {
UpdateSettings();
AchievementSystem::get().tick();
while (AchievementSystem::get().hasPendingUnlock()) {
if (getSettings().game.enableAchievementNotifications) {
m_menuTools.notifyAchievement(AchievementSystem::get().consumePendingUnlock());
} else {
AchievementSystem::get().consumePendingUnlock();
}
}
if ((ImGui::IsKeyDown(ImGuiKey_LeftCtrl) || ImGui::IsKeyDown(ImGuiKey_RightCtrl)) &&
if (!fpcM_SearchByName(fpcNm_LOGO_SCENE_e) &&
(ImGui::IsKeyDown(ImGuiKey_LeftCtrl) || ImGui::IsKeyDown(ImGuiKey_RightCtrl)) &&
ImGui::IsKeyPressed(ImGuiKey_R))
{
JUTGamePad::C3ButtonReset::sResetSwitchPushing = true;
@@ -320,23 +264,10 @@ namespace dusk {
ImGuiMenuGame::ToggleFullscreen();
}
if (ImGui::IsKeyPressed(ImGuiKey_Escape) && getSettings().video.enableFullscreen) {
ImGuiMenuGame::ToggleFullscreen();
}
// if (!dusk::IsGameLaunched) {
// m_preLaunchWindow.draw();
// }
m_isHidden = !getSettings().backend.duskMenuOpen;
if (ImGui::GetIO().KeyShift && ImGui::IsKeyPressed(ImGuiKey_F1)) {
m_isHidden = !m_isHidden;
}
bool showMenu = !m_isHidden;
if (getSettings().backend.duskMenuOpen != showMenu) {
getSettings().backend.duskMenuOpen.setValue(showMenu);
Save();
}
// The menu bar renders with ImGuiCol_WindowBg behind it. We just want ImGuiCol_MenuBarBg,
// so make the window bg fully transparent temporarily
@@ -359,16 +290,7 @@ namespace dusk {
}
ImGui::PopStyleColor();
if (!getSettings().backend.wasPresetChosen) {
m_firstRunPreset.draw();
return;
}
if (dusk::IsGameLaunched && !m_isLaunchInitialized) {
AddToast(ImGui::GetIO().MouseSource == ImGuiMouseSource_TouchScreen ?
"Tap to toggle menu"s :
"Press F1 to toggle menu"s,
4.f);
m_isLaunchInitialized = true;
if (getSettings().game.liveSplitEnabled) {
dusk::speedrun::connectLiveSplit();
@@ -377,6 +299,67 @@ namespace dusk {
UpdateDragScroll();
// Show message when Aurora backend is Null
if (aurora_get_backend() == BACKEND_NULL) {
auto& io = ImGui::GetIO();
ImGui::SetNextWindowSize(ImVec2(io.DisplaySize.x, io.DisplaySize.y));
ImGui::SetNextWindowPos(ImVec2(0, 0));
ImGui::SetNextWindowBgAlpha(0.65f);
ImGui::Begin("Pre Launch Window", nullptr,
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing |
ImGuiWindowFlags_NoBringToFrontOnFocus);
ImGui::NewLine();
if (ImGuiEngine::duskLogo) {
const auto& windowSize = ImGui::GetWindowSize();
ImGui::NewLine();
float iconSize = 150.f;
float width = iconSize * 2.5f;
ImGui::SameLine(windowSize.x / 2 - width + (width / 2));
ImGui::Image(ImGuiEngine::duskLogo, ImVec2{width, iconSize});
} else {
ImGui::PushFont(ImGuiEngine::fontExtraLarge);
ImGuiTextCenter("Dusk");
ImGui::PopFont();
}
ImGui::PushFont(ImGuiEngine::fontLarge);
ImGuiTextCenter("Failed to initialize any graphics backend");
const auto& style = ImGui::GetStyle();
const auto retrySize = ImGui::CalcTextSize("Retry (Auto backend)");
const auto quitSize = ImGui::CalcTextSize("Quit");
float buttonsWidth = quitSize.x + style.FramePadding.x * 2.0f;
if constexpr (SupportsProcessRestart) {
buttonsWidth += retrySize.x + style.FramePadding.x * 2.0f + style.ItemSpacing.x;
}
#if DUSK_CAN_OPEN_DATA_FOLDER
const auto openSize = ImGui::CalcTextSize("Open Data Folder");
buttonsWidth += openSize.x + style.FramePadding.x * 2.0f + style.ItemSpacing.x;
#endif
ImGui::NewLine();
ImGui::SetCursorPosX(
ImMax(style.WindowPadding.x, (ImGui::GetWindowSize().x - buttonsWidth) * 0.5f));
if constexpr (SupportsProcessRestart) {
if (ImGui::Button("Retry (Auto backend)")) {
getSettings().backend.graphicsBackend.setValue("auto");
config::Save();
RestartRequested = true;
IsRunning = false;
}
ImGui::SameLine();
}
#if DUSK_CAN_OPEN_DATA_FOLDER
if (ImGui::Button("Open Data Folder")) {
OpenDataFolder();
}
ImGui::SameLine();
#endif
if (ImGui::Button("Quit")) {
IsRunning = false;
}
ImGui::PopFont();
ImGui::End();
}
m_menuGame.windowControllerConfig();
m_menuGame.windowInputViewer();
m_menuGame.drawSpeedrunTimerOverlay();
@@ -402,8 +385,6 @@ namespace dusk {
m_menuTools.ShowSaveEditor();
m_menuTools.ShowStateShare();
}
m_menuTools.ShowAchievements();
DuskDebugPad(); // temporary, remove later
// Hide mouse cursor if the F1 menu is not open and the cursor is idle for 3 seconds.
ImGuiIO& io = ImGui::GetIO();
+23 -11
View File
@@ -2,16 +2,16 @@
#define DUSK_IMGUI_HPP
#include <deque>
#include <filesystem>
#include <string>
#include <string_view>
#include <SDL3/SDL_misc.h>
#include <aurora/aurora.h>
#include <SDL3/SDL_touch.h>
#include "ImGuiFirstRunPreset.hpp"
#include "ImGuiMenuGame.hpp"
#include "ImGuiMenuTools.hpp"
#include "ImGuiPreLaunchWindow.hpp"
#include "dusk/main.h"
#include "imgui.h"
union SDL_Event;
@@ -26,7 +26,7 @@ public:
void PreDraw();
void PostDraw();
static bool CheckMenuViewToggle(ImGuiKey key, bool& active);
static bool CheckMenuViewToggle(ImGuiKey key, bool& active);
void AddToast(std::string_view message, float duration = 3.f);
private:
@@ -42,17 +42,11 @@ private:
bool m_isHidden = true;
bool m_isLaunchInitialized = false;
bool m_touchTapActive = false;
bool m_touchTapMoved = false;
SDL_FingerID m_touchTapFingerId = 0;
ImVec2 m_touchTapStartPos = {};
ImGuiWindow* m_dragScrollWindow = nullptr;
ImVec2 m_dragScrollLastMousePos = {};
std::deque<Toast> m_toasts;
ImGuiFirstRunPreset m_firstRunPreset;
ImGuiMenuGame m_menuGame;
ImGuiPreLaunchWindow m_preLaunchWindow;
// Keep always last
ImGuiMenuTools m_menuTools;
@@ -79,6 +73,24 @@ bool ImGuiButtonCenter(std::string_view text);
float ImGuiScale();
} // namespace dusk
void DuskDebugPad();
#if defined(_WIN32) || \
(defined(__APPLE__) && !TARGET_OS_IOS && !TARGET_OS_TV && !TARGET_OS_MACCATALYST) || \
(defined(__linux__) && !defined(__ANDROID__))
#define DUSK_CAN_OPEN_DATA_FOLDER 1
namespace fs = std::filesystem;
static void OpenDataFolder() {
const std::string path = fs::absolute(dusk::ConfigPath).generic_string();
#if defined(_WIN32)
const std::string url = std::string("file:///") + path;
#else
const std::string url = std::string("file://") + path;
#endif
(void)SDL_OpenURL(url.c_str());
}
#else
#define DUSK_CAN_OPEN_DATA_FOLDER 0
#endif
#endif // DUSK_IMGUI_HPP
-61
View File
@@ -1,61 +0,0 @@
#include "m_Do/m_Do_controller_pad.h"
#include "imgui.h"
#include "ImGuiConsole.hpp"
void DuskDebugPad() {
auto& pad = mDoCPd_c::getCpadInfo(PAD_1);
auto KeyFlag = [&](ImGuiKey key, u32 padFlag) {
if (ImGui::IsKeyDown(key))
pad.mButtonFlags |= padFlag;
if (ImGui::IsKeyPressed(key))
pad.mPressedButtonFlags |= padFlag;
};
KeyFlag(ImGuiKey_K, PAD_BUTTON_A);
KeyFlag(ImGuiKey_J, PAD_BUTTON_B);
KeyFlag(ImGuiKey_L, PAD_BUTTON_X);
KeyFlag(ImGuiKey_I, PAD_BUTTON_Y);
KeyFlag(ImGuiKey_H, PAD_BUTTON_START);
KeyFlag(ImGuiKey_O, PAD_TRIGGER_Z);
KeyFlag(ImGuiKey_Keypad8, PAD_BUTTON_UP);
KeyFlag(ImGuiKey_Keypad2, PAD_BUTTON_DOWN);
KeyFlag(ImGuiKey_Keypad6, PAD_BUTTON_RIGHT);
KeyFlag(ImGuiKey_Keypad4, PAD_BUTTON_LEFT);
if (ImGui::IsKeyDown(ImGuiKey_W)) {
pad.mMainStickPosY = 1.0f;
pad.mMainStickValue = 1.0f;
pad.mMainStickAngle = 0x8000;
}
if (ImGui::IsKeyDown(ImGuiKey_S)) {
pad.mMainStickPosY = -1.0f;
pad.mMainStickValue = 1.0f;
pad.mMainStickAngle = 0;
}
if (ImGui::IsKeyDown(ImGuiKey_D)) {
pad.mMainStickPosX = 1.0f;
pad.mMainStickValue = 1.0f;
pad.mMainStickAngle = 0x4000;
}
if (ImGui::IsKeyDown(ImGuiKey_A)) {
pad.mMainStickPosX = -1.0f;
pad.mMainStickValue = 1.0f;
pad.mMainStickAngle = -0x4000;
}
if (ImGui::IsKeyDown(ImGuiKey_Q)) {
pad.mTriggerLeft = 1.0;
pad.mTrigLockL = 1;
pad.mHoldLockL = 1;
}
if (ImGui::IsKeyDown(ImGuiKey_E)) {
pad.mTriggerRight = 1.0;
pad.mTrigLockR = 1;
pad.mHoldLockR = 1;
}
}
+1 -1
View File
@@ -219,7 +219,7 @@ void ImGuiEngine_AddTextures() {
ImGuiEngine::orgIcon = AddTexture("org-icon.png");
}
if (ImGuiEngine::duskLogo == 0) {
ImGuiEngine::duskLogo = AddTexture("logo.png");
ImGuiEngine::duskLogo = AddTexture("logo-mascot.png");
}
}
} // namespace dusk
File diff suppressed because it is too large Load Diff
-141
View File
@@ -1,141 +0,0 @@
#include "ImGuiFirstRunPreset.hpp"
#include "imgui.h"
#include "ImGuiConsole.hpp"
#include "ImGuiEngine.hpp"
#include "dusk/settings.h"
#include "dusk/config.hpp"
#include <dusk/dusk.h>
namespace dusk {
static void ApplyPresetClassic() {
auto& s = getSettings();
s.video.lockAspectRatio.setValue(true);
s.game.bloomMode.setValue(BloomMode::Classic);
AuroraSetViewportPolicy(AURORA_VIEWPORT_FIT);
}
static void ApplyPresetHD() {
auto& s = getSettings();
s.game.bloomMode.setValue(BloomMode::Classic);
s.game.hideTvSettingsScreen.setValue(true);
s.game.skipWarningScreen.setValue(true);
s.game.noReturnRupees.setValue(true);
s.game.disableRupeeCutscenes.setValue(true);
s.game.noSwordRecoil.setValue(true);
s.game.fastClimbing.setValue(true);
s.game.noMissClimbing.setValue(true);
s.game.fastTears.setValue(true);
s.game.biggerWallets.setValue(true);
s.game.invertCameraXAxis.setValue(true);
s.game.freeCamera.setValue(true);
s.game.no2ndFishForCat.setValue(true);
}
static void ApplyPresetDusk() {
ApplyPresetHD();
auto& s = getSettings();
s.game.enableAchievementNotifications.setValue(true);
s.game.enableQuickTransform.setValue(true);
s.game.instantSaves.setValue(true);
s.game.midnasLamentNonStop.setValue(true);
s.game.enableFrameInterpolation.setValue(true);
s.game.sunsSong.setValue(true);
s.game.bloomMode.setValue(BloomMode::Dusk);
s.game.autoSave.setValue(true);
}
// =========================================================================
void ImGuiFirstRunPreset::draw() {
const char* modalTitle = "Welcome to Dusk!";
if (m_done) return;
if (!m_opened) {
ImGui::OpenPopup(modalTitle);
m_opened = true;
}
const ImGuiViewport* viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->GetCenter(), ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::SetNextWindowSize(ImVec2(800.0f * ImGuiScale(), 0.0f), ImGuiCond_Always);
if (!ImGui::BeginPopupModal(modalTitle, nullptr, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove)) {
// force the user to actually pick one, and not just hit escape to skip the dialog
m_opened = false;
return;
}
ImGui::TextWrapped("Choose a preset to get started. You can change any setting later from the Enhancements menu.");
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
int chosen = -1;
if (ImGui::BeginTable("##presets", 5, ImGuiTableFlags_None)) {
ImGui::TableSetupColumn(nullptr, ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn(nullptr, ImGuiTableColumnFlags_WidthFixed, 16.0f * ImGuiScale());
ImGui::TableSetupColumn(nullptr, ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn(nullptr, ImGuiTableColumnFlags_WidthFixed, 16.0f * ImGuiScale());
ImGui::TableSetupColumn(nullptr, ImGuiTableColumnFlags_WidthStretch);
ImGui::TableNextRow();
ImGui::PushFont(ImGuiEngine::fontLarge);
ImGui::TableSetColumnIndex(0);
if (ImGui::Button("Classic##btn", ImVec2(ImGui::GetContentRegionAvail().x, 80.0f * ImGuiScale()))) {
chosen = 0;
}
ImGui::TableSetColumnIndex(2);
if (ImGui::Button("HD##btn", ImVec2(ImGui::GetContentRegionAvail().x, 80.0f * ImGuiScale()))) {
chosen = 1;
}
ImGui::TableSetColumnIndex(4);
if (ImGui::Button("Dusk##btn", ImVec2(ImGui::GetContentRegionAvail().x, 80.0f * ImGuiScale())))
{
chosen = 2;
}
ImGui::PopFont();
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Spacing();
ImGui::TextWrapped("All enhancements disabled to match the GameCube version. Good for speedrunning or simple nostalgia!");
ImGui::TableSetColumnIndex(2);
ImGui::Spacing();
ImGui::TextWrapped("Some enhancements enabled to match the HD version. A good starting point for most players!");
ImGui::TableSetColumnIndex(4);
ImGui::Spacing();
ImGui::TextWrapped("More enhancements enabled than the HD preset. Veteran players will appreciate the additional tweaks!");
ImGui::EndTable();
}
if (chosen >= 0) {
if (chosen == 0) ApplyPresetClassic();
if (chosen == 1) ApplyPresetHD();
if (chosen == 2) ApplyPresetDusk();
getSettings().backend.wasPresetChosen.setValue(true);
config::Save();
m_done = true;
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
} // namespace dusk
-14
View File
@@ -1,14 +0,0 @@
#pragma once
namespace dusk {
class ImGuiFirstRunPreset {
public:
void draw();
private:
bool m_opened = false;
bool m_done = false;
};
} // namespace dusk
+1
View File
@@ -601,6 +601,7 @@ namespace dusk {
getSettings().game.freeMagicArmor.setValue(false);
getSettings().game.enableTurboKeybind.setValue(false);
getSettings().game.debugFlyCam.setValue(false);
}
SpeedrunInfo m_speedrunInfo;
-27
View File
@@ -23,24 +23,6 @@
#include <TargetConditionals.h>
#endif
#if defined(_WIN32) || (defined(__APPLE__) && !TARGET_OS_IOS && !TARGET_OS_MACCATALYST) || (defined(__linux__) && !defined(__ANDROID__))
#define DUSK_CAN_OPEN_DATA_FOLDER 1
namespace fs = std::filesystem;
static void OpenDataFolder() {
const std::string path = fs::absolute(dusk::ConfigPath).generic_string();
#if defined(_WIN32)
const std::string url = std::string("file:///") + path;
#else
const std::string url = std::string("file://") + path;
#endif
(void)SDL_OpenURL(url.c_str());
}
#else
#define DUSK_CAN_OPEN_DATA_FOLDER 0
#endif
namespace aurora::gx {
extern bool enableLodBias;
}
@@ -66,7 +48,6 @@ namespace dusk {
ImGui::EndDisabled();
}
ImGui::MenuItem("Achievements", nullptr, &m_showAchievements);
#if DUSK_CAN_OPEN_DATA_FOLDER
ImGui::Separator();
@@ -268,12 +249,4 @@ namespace dusk {
ImGui::End();
ImGui::PopFont();
}
void ImGuiMenuTools::ShowAchievements() {
m_achievementsWindow.draw(m_showAchievements);
}
void ImGuiMenuTools::notifyAchievement(std::string name) {
m_achievementsWindow.notify(std::move(name));
}
}
+1 -6
View File
@@ -2,10 +2,10 @@
#define DUSK_IMGUI_MENUTOOLS_HPP
#include <aurora/aurora.h>
#include <queue>
#include <string>
#include "imgui.h"
#include "ImGuiAchievements.hpp"
#include "ImGuiSaveEditor.hpp"
#include "ImGuiStateShare.hpp"
@@ -27,8 +27,6 @@ namespace dusk {
void ShowAudioDebug();
void ShowSaveEditor();
void ShowStateShare();
void ShowAchievements();
void notifyAchievement(std::string name);
private:
bool m_showDebugOverlay = false;
@@ -68,9 +66,6 @@ namespace dusk {
bool m_showStateShare = false;
ImGuiStateShare m_stateShare;
bool m_showAchievements = false;
ImGuiAchievements m_achievementsWindow;
};
}
-282
View File
@@ -1,282 +0,0 @@
#include "imgui.h"
#include "ImGuiConfig.hpp"
#include "ImGuiEngine.hpp"
#include "ImGuiPreLaunchWindow.hpp"
#include "../file_select.hpp"
#include "../iso_validate.hpp"
#include "ImGuiConsole.hpp"
#include "dusk/main.h"
#include "dusk/settings.h"
#include <SDL3/SDL_dialog.h>
#include <SDL3/SDL_filesystem.h>
#include "aurora/lib/internal.hpp"
#include "aurora/lib/window.hpp"
namespace dusk {
typedef void (ImGuiPreLaunchWindow::*drawFunc)();
drawFunc drawTable[2] = {&ImGuiPreLaunchWindow::drawMainMenu, &ImGuiPreLaunchWindow::drawOptions};
static constexpr std::array<const char*, 5> skLanguageNames = {
"English", "German", "French", "Spanish", "Italian"
};
static constexpr std::array<SDL_DialogFileFilter, 2> skGameDiscFileFilters{{
{"Game Disc Images", "iso;gcm;ciso;gcz;nfs;rvz;wbfs;wia;tgc"},
{"All Files", "*"},
}};
static std::string ShowIsoInvalidError(const iso::ValidationError code) {
using namespace std::literals::string_literals;
switch (code) {
case iso::ValidationError::IOError:
return "Unknown IO error occurred"s;
case iso::ValidationError::InvalidImage:
return "Unable to interpret selected file as a disc image"s;
case iso::ValidationError::WrongGame:
return "Selected disc image is for a different game"s;
case iso::ValidationError::WrongVersion:
return "Selected disc image is for an unsupported version of the game. Only North American GameCube (NTSC/GZ2E01) is supported at this time."s;
case iso::ValidationError::ExecutableMismatch:
return "Selected disc image contains modified executable files."s;
default:
return "Unknown error"s;
}
}
static std::string_view card_type_name(CARDFileType type) {
switch (type) {
case CARD_GCIFOLDER:
return "GCI Folder"sv;
case CARD_RAWIMAGE:
return "Card Image"sv;
default:
return ""sv;
}
}
void fileDialogCallback(void* userdata, const char* path, const char* error) {
auto* self = static_cast<ImGuiPreLaunchWindow*>(userdata);
if (error != nullptr) {
self->m_selectedIsoPath.clear();
self->m_errorString = fmt::format("File dialog error: {}", error);
return;
}
if (path == nullptr) {
self->m_selectedIsoPath.clear();
return;
}
self->m_selectedIsoPath = path;
self->m_isPal = iso::isPal(path);
getSettings().backend.isoPath.setValue(self->m_selectedIsoPath);
config::Save();
}
ImGuiPreLaunchWindow::ImGuiPreLaunchWindow() = default;
bool ImGuiPreLaunchWindow::isSelectedPathValid() const {
#if TARGET_ANDROID
return !m_selectedIsoPath.empty(); // unsure why SDL_GetPathInfo doesnt work here
#else
return !m_selectedIsoPath.empty() && SDL_GetPathInfo(m_selectedIsoPath.c_str(), nullptr);
#endif
}
void ImGuiPreLaunchWindow::draw() {
if (m_IsFirstDraw) {
m_selectedIsoPath = getSettings().backend.isoPath;
m_isPal = !m_selectedIsoPath.empty() && iso::isPal(m_selectedIsoPath.c_str());
m_initialGraphicsBackend = getSettings().backend.graphicsBackend;
m_IsFirstDraw = false;
}
if (isSelectedPathValid() && getSettings().backend.skipPreLaunchUI) {
dusk::IsGameLaunched = true;
return;
}
auto& io = ImGui::GetIO();
ImGui::SetNextWindowSize(ImVec2(io.DisplaySize.x, io.DisplaySize.y));
ImGui::SetNextWindowPos(ImVec2(0, 0));
ImGui::SetNextWindowBgAlpha(0.65f);
ImGui::Begin("Pre Launch Window", nullptr,
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing |
ImGuiWindowFlags_NoBringToFrontOnFocus);
const auto& windowSize = ImGui::GetWindowSize();
for (int i = 0; i < 5; i++)
ImGui::NewLine();
float iconSize = 150.f;
ImGui::SameLine(windowSize.x / 2 - iconSize + (iconSize / 2));
if (ImGuiEngine::orgIcon != 0) {
ImGui::Image(ImGuiEngine::orgIcon, ImVec2{iconSize, iconSize});
}
ImGuiTextCenter("Twilit Realm presents");
if (ImGuiEngine::duskLogo) {
ImGui::NewLine();
float width = iconSize * 2.5f;
ImGui::SameLine(windowSize.x / 2 - width + (width / 2));
ImGui::Image(ImGuiEngine::duskLogo, ImVec2{width, iconSize});
} else {
ImGui::PushFont(ImGuiEngine::fontExtraLarge);
ImGuiTextCenter("Dusk");
ImGui::PopFont();
}
(this->*drawTable[m_CurMenu])();
ImGui::End();
}
void ImGuiPreLaunchWindow::drawMainMenu() {
const auto& windowSize = ImGui::GetWindowSize();
ImGui::SetCursorPosY(windowSize.y - 200);
ImGui::PushFont(ImGuiEngine::fontLarge);
if (!isSelectedPathValid()) {
if (!m_errorString.empty()) {
ImGuiTextCenter(m_errorString);
}
if (ImGuiButtonCenter("Select disc image...")) {
ShowFileSelect(&fileDialogCallback, this, aurora::window::get_sdl_window(),
skGameDiscFileFilters.data(), int(skGameDiscFileFilters.size()), nullptr,
false);
}
} else {
if (ImGuiButtonCenter("Start game")) {
dusk::IsGameLaunched = true;
}
}
if (ImGuiButtonCenter("Options")) {
m_CurMenu = 1;
}
ImGui::PopFont();
}
void ImGuiPreLaunchWindow::drawOptions() {
const auto& windowSize = ImGui::GetWindowSize();
ImGui::NewLine();
ImGui::PushFont(ImGuiEngine::fontLarge);
ImGuiTextCenter("Options");
ImGui::Separator();
ImGui::PopFont();
auto cursorY = ImGui::GetCursorPosY();
float endCursorY = windowSize.y - 100;
float childWidth = windowSize.x - 400;
ImGui::SetCursorPosX(windowSize.x / 2 - (childWidth / 2));
if (ImGui::BeginChild("OptionsChild", ImVec2(childWidth, endCursorY - cursorY),
ImGuiChildFlags_None, ImGuiWindowFlags_NoBackground))
{
if (!m_errorString.empty()) {
ImGuiTextCenter(m_errorString);
}
ImGui::InputText("Game ISO Path", &m_selectedIsoPath, ImGuiInputTextFlags_ReadOnly);
ImGui::SameLine();
if (ImGui::Button(m_selectedIsoPath == "" ? "Set" : "Change")) {
ShowFileSelect(&fileDialogCallback, this, aurora::window::get_sdl_window(),
skGameDiscFileFilters.data(), int(skGameDiscFileFilters.size()), nullptr,
false);
}
if (m_isPal) {
auto selectedLanguage = getSettings().game.language.getValue();
if (ImGui::BeginCombo("Language", skLanguageNames[static_cast<u8>(selectedLanguage)])) {
for (u8 i = 0; i < skLanguageNames.size(); ++i) {
if (ImGui::Selectable(skLanguageNames[i])) {
getSettings().game.language.setValue(static_cast<GameLanguage>(i));
config::Save();
}
}
ImGui::EndCombo();
}
}
AuroraBackend configuredBackend = BACKEND_AUTO;
const std::string& configuredBackendId = getSettings().backend.graphicsBackend;
if (!try_parse_backend(configuredBackendId, configuredBackend)) {
configuredBackend = BACKEND_AUTO;
}
if (ImGui::BeginCombo("Graphics Backend", backend_name(configuredBackend).data())) {
if (ImGui::Selectable("Auto", configuredBackend == BACKEND_AUTO)) {
getSettings().backend.graphicsBackend.setValue("auto");
config::Save();
}
size_t backendCount = 0;
const AuroraBackend* availableBackends = aurora_get_available_backends(&backendCount);
for (size_t i = 0; i < backendCount; ++i) {
const AuroraBackend backend = availableBackends[i];
const bool isSelected = configuredBackend == backend;
if (ImGui::Selectable(backend_name(backend).data(), isSelected)) {
getSettings().backend.graphicsBackend.setValue(
std::string(backend_id(backend)));
config::Save();
}
if (isSelected) {
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
}
if (configuredBackendId != m_initialGraphicsBackend) {
ImGui::TextDisabled("Restart Required");
}
auto curFileType = (CARDFileType)getSettings().backend.cardFileType.getValue();
if (ImGui::BeginCombo("Save File Type", card_type_name(curFileType).data())) {
if (ImGui::Selectable("GCI Folder", curFileType == CARD_GCIFOLDER)) {
getSettings().backend.cardFileType.setValue(CARD_GCIFOLDER);
config::Save();
}
if (ImGui::Selectable("Card Image", curFileType == CARD_RAWIMAGE)) {
getSettings().backend.cardFileType.setValue(CARD_RAWIMAGE);
config::Save();
}
ImGui::EndCombo();
}
ImGui::EndChild();
}
ImGui::SetCursorPosY(endCursorY);
ImGui::NewLine();
ImGui::Separator();
ImGui::PushFont(ImGuiEngine::fontLarge);
if (ImGuiButtonCenter("Back")) {
m_CurMenu = 0;
}
ImGui::PopFont();
}
} // namespace dusk
-23
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@@ -1,23 +0,0 @@
#pragma once
namespace dusk {
class ImGuiPreLaunchWindow {
private:
int m_CurMenu = 0;
bool m_IsFirstDraw = true;
std::string m_initialGraphicsBackend;
bool isSelectedPathValid() const;
public:
ImGuiPreLaunchWindow();
void draw();
void drawMainMenu();
void drawOptions();
std::string m_selectedIsoPath;
std::string m_errorString;
bool m_isPal = false;
};
} // namespace dusk
+79 -126
View File
@@ -13,7 +13,6 @@
#include "d/actor/d_a_player.h"
#include <map>
#include <bit>
namespace dusk {
enum ItemType {
@@ -1354,38 +1353,30 @@ namespace dusk {
// genCommonAreaFlags(membit);
}
template <typename T>
concept FlagIter = requires(T t) {
++t;
--t;
t + 1;
t < t;
{ t->flagID } -> std::convertible_to<u16>;
};
template <typename T>
concept FlagTester = requires(T t, u16 flagID) {
{ t(flagID) } -> std::convertible_to<bool>;
};
static void sortByFlags(FlagIter auto begin, FlagIter auto end, FlagTester auto&& flagTester) {
template <typename FlagIter, typename FlagTester>
requires requires(FlagIter a, FlagTester tester) {
--a; ++a; a < a; *a;
a + 1;
{ tester(*a) } -> std::convertible_to<bool>;
}
static void sortByFlags(FlagIter begin, FlagIter end, FlagTester&& flagTester) {
if (begin == end) return;
FlagIter auto fullEnd = end;
auto fullEnd = end;
// We want to find the location of where we can swap our `On` flags to.
// We're gonna put the `Off` bits first, and the `On` bits last. 0 < 1
// We can achieve this by skipping all the `On` bits at the end.
// backtrack until we find a bit that is off
while (begin < --end && flagTester(end->flagID)) {
while (begin < --end && flagTester(*end)) {
// move the end pointer back while we find on bits
}
// end should now be pointing to a bit that is off
while (begin < end) {
// if there's a flag that's on
if (flagTester(begin->flagID)) {
if (flagTester(*begin)) {
// move it to the end
std::rotate(begin, begin + 1, fullEnd);
// move back the end of where we're checking
@@ -1401,122 +1392,82 @@ namespace dusk {
static void genAreaFlagTable(uint8_t areaIndex, dSv_memBit_c& membit) {
constexpr auto makeMask = [](uint8_t size) -> uint16_t { return (1 << size) - 1; };
constexpr auto getByteIndexFromFlag = [](uint16_t f) -> uint8_t { return f >> 8; };
constexpr auto getBitMaskFromFlag = [](uint16_t f) -> uint8_t { return f & 0xff; };
constexpr auto getValueSize = [getBitMaskFromFlag](uint16_t f) -> uint8_t {
return std::popcount(getBitMaskFromFlag(f));
};
constexpr auto makeEventFlag = [](uint8_t byteIndex, uint8_t bitIndices) -> uint16_t {
return (byteIndex << 8) | bitIndices;
};
const auto eventFlagToAreaFlag = [&](uint16_t areaFlag) -> int {
auto byteInd = getByteIndexFromFlag(areaFlag);
constexpr size_t areaIndexSize = 5;
// if we're looking at 0x580, that would be byte 5, and check if 0x80 is set on that byte
// the event flags are structured differently than area flags
// B is byte index, b is the flag mask to check
// event flags are BBBBBBBB bbbbbbbb
// for area flags, they check bitIndex, not mask, i is index
// also area uses u32 index, not byte index
// area flags are BBBiiiii
// so we need to convert from bit mask to index
// also our byte index has to become a u32 index
// dividing byte index by sizeof(u32) gets us the u32 index
// but in big endian, the first byte is the highest order byte of the u32
// so we skip 24 bytes for the first byte, 16 for the second, etc
// essentially (3 - (x % 4)), reversing the modulus, 0=3, 1=2
auto bitsToSkip = 8 * ((sizeof(u32) - 1) - (byteInd % sizeof(u32)));
return ((byteInd / sizeof(u32)) << areaIndexSize) | ((std::countr_zero(areaFlag) + bitsToSkip) & makeMask(areaIndexSize));
};
constexpr uint8_t validTbox = sizeof(membit.mTbox);
constexpr uint8_t validSwitch = validTbox + sizeof(membit.mSwitch);
constexpr uint8_t validItem = validSwitch + sizeof(membit.mItem);
constexpr uint16_t tboxConvert = 0;
constexpr uint16_t switchConvert = sizeof(membit.mTbox) << 8;
constexpr uint16_t itemConvert = switchConvert + (sizeof(membit.mItem) << 8);
const auto LoadFlag = [&](uint16_t flag) -> bool {
const auto byteIndex = getByteIndexFromFlag(flag);
if (byteIndex < validTbox) {
return membit.isTbox(eventFlagToAreaFlag(flag - tboxConvert));
} else if (byteIndex < validSwitch) {
return membit.isSwitch(eventFlagToAreaFlag(flag - switchConvert));
} else if (byteIndex < validItem) {
return membit.isItem(eventFlagToAreaFlag(flag - itemConvert));
const auto LoadFlag = [&](const EventAreaFlags& flag) -> bool {
switch (flag.flag.type) {
case AreaFlagType::Item: {
return membit.isItem(flag.flag.flagID);
} break;
case AreaFlagType::Switch: {
return membit.isSwitch(flag.flag.flagID);
} break;
case AreaFlagType::Tbox: {
return membit.isTbox(flag.flag.flagID);
} break;
}
return false;
};
const auto SetFlag = [&](uint16_t flag, bool set) -> void {
const auto byteIndex = getByteIndexFromFlag(flag);
const auto SetFlag = [&](const AreaFlagInd& flag, bool set) -> void {
if (set) {
if (byteIndex < validTbox) {
membit.onTbox(eventFlagToAreaFlag(flag - tboxConvert));
} else if (byteIndex < validSwitch) {
membit.onSwitch(eventFlagToAreaFlag(flag - switchConvert));
} else if (byteIndex < validItem) {
membit.onItem(eventFlagToAreaFlag(flag - itemConvert));
switch (flag.type) {
case AreaFlagType::Item: {
membit.onItem(flag.flagID);
} break;
case AreaFlagType::Switch: {
membit.onSwitch(flag.flagID);
} break;
case AreaFlagType::Tbox: {
membit.onTbox(flag.flagID);
} break;
}
} else {
if (byteIndex < validTbox) {
membit.offTbox(eventFlagToAreaFlag(flag - tboxConvert));
} else if (byteIndex < validSwitch) {
membit.offSwitch(eventFlagToAreaFlag(flag - switchConvert));
} else if (byteIndex < validItem) {
membit.offItem(eventFlagToAreaFlag(flag - itemConvert));
switch (flag.type) {
case AreaFlagType::Item: {
membit.offItem(flag.flagID);
} break;
case AreaFlagType::Switch: {
membit.offSwitch(flag.flagID);
} break;
case AreaFlagType::Tbox: {
membit.offTbox(flag.flagID);
} break;
}
}
};
const auto LoadMultiByteFlag = [&](uint16_t flag) -> uint8_t {
const auto bitInds = getBitMaskFromFlag(flag);
const auto byteIndex = getByteIndexFromFlag(flag);
const uint16_t startingMask = std::bit_floor(bitInds);
uint8_t val = 0;
for (uint16_t bitIndexMask = startingMask; (bitInds & bitIndexMask) != 0;
bitIndexMask >>= 1)
{
val <<= 1;
if (LoadFlag(makeEventFlag(byteIndex, bitInds & bitIndexMask))) {
val |= 1;
}
const auto LoadMultiByteFlag = [&](const AreaFlagMultibit& flag) -> uint8_t {
BE(u32)* areaFlags = nullptr;
switch (flag.type) {
case AreaFlagType::Item: {
areaFlags = membit.mItem;
} break;
case AreaFlagType::Switch: {
areaFlags = membit.mSwitch;
} break;
case AreaFlagType::Tbox: {
areaFlags = membit.mTbox;
} break;
}
return val;
assert(areaFlags != nullptr);
return (areaFlags[flag.index] & flag.mask) >> flag.shift;
};
const auto SetMultiByteFlag = [&](uint16_t flag, uint8_t val) -> void {
const auto bitInds = getBitMaskFromFlag(flag);
const auto byteIndex = getByteIndexFromFlag(flag);
const uint16_t startingMask = std::bit_floor(bitInds);
uint16_t valueMask = 1 << (getValueSize(flag) - 1);
for (uint16_t bitIndexMask = startingMask; (bitInds & bitIndexMask) != 0;
bitIndexMask >>= 1, valueMask >>= 1)
{
SetFlag(makeEventFlag(byteIndex, bitInds & bitIndexMask), (val & valueMask) != 0);
const auto SetMultiByteFlag = [&](const AreaFlagMultibit& flag, uint8_t val) -> void {
BE(u32)* areaFlags = nullptr;
switch (flag.type) {
case AreaFlagType::Item: {
areaFlags = membit.mItem;
} break;
case AreaFlagType::Switch: {
areaFlags = membit.mSwitch;
} break;
case AreaFlagType::Tbox: {
areaFlags = membit.mTbox;
} break;
}
};
const auto LoadSpreadMultiByte = [&](uint16_t high, uint16_t low) -> uint8_t {
if (low == AREA_FLAG_NONE)
return LoadMultiByteFlag(high);
return (LoadMultiByteFlag(high) << getValueSize(low)) | LoadMultiByteFlag(low);
};
const auto SetSpreadMultiByte = [&](uint16_t high, uint16_t low, uint8_t value) -> void {
if (low == AREA_FLAG_NONE)
return SetMultiByteFlag(high, value);
const auto lowerSize = getValueSize(low);
SetMultiByteFlag(high, value >> lowerSize);
SetMultiByteFlag(low, value & makeMask(lowerSize));
areaFlags[flag.index] &= ~flag.mask;
areaFlags[flag.index] |= (val << flag.shift) & flag.mask;
};
auto iter = imguiAreaFlagLookup.find(areaIndex);
@@ -1568,7 +1519,7 @@ namespace dusk {
case COLUMN_DESC:
return l.description < r.description;
case COLUMN_BIT:
return l.flagID < r.flagID;
return l.GetFlagID() < r.GetFlagID();
}
return false;
};
@@ -1597,9 +1548,9 @@ namespace dusk {
ImGui::TableNextRow();
ImGui::TableNextColumn();
bool flag = LoadFlag(e.flagID);
if (ImGui::Checkbox(fmt::format("##_unused_area_flag_{}", e.flagID).c_str(), &flag)) {
SetFlag(e.flagID, flag);
bool flag = LoadFlag(e);
if (ImGui::Checkbox(fmt::format("##_unused_area_flag_{}", e.flag.flagID).c_str(), &flag)) {
SetFlag(e.flag, flag);
}
ImGui::TableNextColumn();
@@ -1611,7 +1562,7 @@ namespace dusk {
}
for (const auto& multiByteFlag : areaFlags.multibyteFlags) {
auto flagValue = LoadSpreadMultiByte(multiByteFlag.highOrderflag, multiByteFlag.lowOrderflag);
auto flagValue = LoadMultiByteFlag(multiByteFlag.flag);
const char* currentVal = "UNKNOWN";
@@ -1623,7 +1574,7 @@ namespace dusk {
if (ImGui::BeginCombo(multiByteFlag.name, currentVal)) {
for (const auto& [val, name] : multiByteFlag.enumValues) {
if (ImGui::Selectable(name)) {
SetSpreadMultiByte(multiByteFlag.highOrderflag, multiByteFlag.lowOrderflag, val);
SetMultiByteFlag(multiByteFlag.flag, val);
}
}
ImGui::EndCombo();
@@ -1756,7 +1707,9 @@ namespace dusk {
// if we're sorting by flags, do special sort, regular sort is bad for sorting bools
// it can swap values that are the same, and that causes constant reordering
if (column == COLUMN_FLAG) {
const auto testEventFunc = [&event](u16 flag) -> bool { return event.isEventBit(flag); };
const auto testEventFunc = [&event](const duskImguiEventFlagEntry& flag) -> bool {
return event.isEventBit(flag.flagID);
};
if (direction == ImGuiSortDirection_Ascending) {
sortByFlags(std::begin(duskImguiEventFlags),
+172 -83
View File
@@ -1,49 +1,99 @@
#include "iso_validate.hpp"
#include <SDL3/SDL_iostream.h>
#include <nod.h>
#include <span>
#include <xxhash.h>
#include "SDL3/SDL_iostream.h"
#include <array>
#include <memory>
#include <stdexcept>
#include <string_view>
namespace {
constexpr uint8_t hex_nibble_to_u8(char c) {
if (c >= '0' && c <= '9')
return c - '0';
if (c >= 'a' && c <= 'f')
return c - 'a' + 10;
if (c >= 'A' && c <= 'F')
return c - 'A' + 10;
throw std::invalid_argument("invalid hex character");
}
constexpr uint64_t parse_u64_hex(std::string_view s) {
if (s.size() != 16)
throw std::invalid_argument("expected 16 hex chars for uint64");
uint64_t value = 0;
for (char c : s) {
value = (value << 4) | hex_nibble_to_u8(c);
}
return value;
}
constexpr XXH128_hash_t parse_xxh128(std::string_view hex) {
if (hex.size() != 32)
throw std::invalid_argument("expected 32 hex chars for XXH128");
return XXH128_hash_t{
.low64 = parse_u64_hex(hex.substr(16, 16)),
.high64 = parse_u64_hex(hex.substr(0, 16)),
};
}
} // namespace
namespace dusk::iso {
constexpr const char* TP_GAME_IDS[] = {
"GZ2E01", // GCN USA
"GZ2P01", // GCN PAL
"GZ2J01", // GCN JPN
"RZDE01", // Wii USA
"RZDP01", // Wii PAL
"RZDJ01", // Wii JPN
"RZDK01", // Wii KOR
enum class Platform : u8 {
GameCube,
Wii,
};
constexpr const char* PAL_GAME_IDS[] = {
"GZ2P01", // GCN PAL
"RZDP01", // Wii PAL
enum class Region : u8 {
NorthAmerica,
Europe,
Japan,
Korea,
};
constexpr const char* SUPPORTED_TP_GAME_IDS[] = {
"GZ2E01", // GCN USA
"GZ2P01", // GCN PAL
struct KnownDisc {
std::string_view id;
Platform platform;
Region region;
bool supported = false;
XXH128_hash_t hash{};
constexpr KnownDisc(std::string_view id, Platform platform, Region region)
: id(id), platform(platform), region(region) {}
constexpr KnownDisc(
std::string_view id, Platform platform, Region region, const std::string_view hash)
: id(id), platform(platform), region(region), supported(true), hash(parse_xxh128(hash)) {}
};
template <size_t N>
constexpr bool matches(const char (&id)[6], const char* const (&valid)[N]) {
for (auto elem : valid) {
if (strncmp(id, elem, 6) == 0) {
return true;
}
constexpr auto KNOWN_DISCS = std::to_array<KnownDisc>({
{"GZ2E01", Platform::GameCube, Region::NorthAmerica, "14e886f08e548a000afde98a3195e788"},
{"GZ2J01", Platform::GameCube, Region::Japan},
{"GZ2P01", Platform::GameCube, Region::Europe, "9ef597588b0035ca9e91b333fa9a8a7e"},
{"RZDE01", Platform::Wii, Region::NorthAmerica},
{"RZDJ01", Platform::Wii, Region::Japan},
{"RZDK01", Platform::Wii, Region::Korea},
{"RZDP01", Platform::Wii, Region::Europe},
});
constexpr const KnownDisc* find_disc(std::string_view id) {
for (const auto& disc : KNOWN_DISCS) {
if (disc.id == id)
return &disc;
}
return false;
return nullptr;
}
struct NodHandleWrapper {
NodHandle* handle;
NodHandleWrapper() : handle(nullptr) {
}
NodHandleWrapper() : handle(nullptr) {}
~NodHandleWrapper() {
if (handle != nullptr) {
nod_free(handle);
@@ -52,7 +102,7 @@ struct NodHandleWrapper {
}
};
static ValidationError convertNodError(NodResult result) {
static ValidationError convert_nod_error(NodResult result) {
switch (result) {
case NOD_RESULT_ERR_IO:
return ValidationError::IOError;
@@ -67,96 +117,135 @@ s64 StreamReadAt(void* user_data, u64 offset, void* out, size_t len) {
if (len == 0) {
return 0;
}
auto io = static_cast<SDL_IOStream*>(user_data);
auto ret = SDL_SeekIO(io, static_cast<s64>(offset), SDL_IO_SEEK_SET);
auto* io = static_cast<SDL_IOStream*>(user_data);
const auto ret = SDL_SeekIO(io, static_cast<s64>(offset), SDL_IO_SEEK_SET);
if (ret < 0) {
return -1;
}
auto read = SDL_ReadIO(io, out, len);
const auto read = SDL_ReadIO(io, out, len);
if (read == 0) {
if (SDL_GetIOStatus(io) == SDL_IO_STATUS_EOF) {
return 0;
}
return -1;
}
return static_cast<s64>(read);
}
s64 StreamLength(void* user_data) {
auto io = static_cast<SDL_IOStream*>(user_data);
return SDL_GetIOSize(io);
return SDL_GetIOSize(static_cast<SDL_IOStream*>(user_data));
}
void StreamClose(void* user_data) {
auto io = static_cast<SDL_IOStream*>(user_data);
SDL_CloseIO(io);
SDL_CloseIO(static_cast<SDL_IOStream*>(user_data));
}
ValidationError validate(const char* path) {
NodHandleWrapper disc;
ValidationError verify_disc(NodHandle* disc, VerificationStatus& status) {
std::unique_ptr<XXH3_state_t, decltype(&XXH3_freeState)> hashState(
XXH3_createState(), XXH3_freeState);
if (!hashState) {
return ValidationError::Unknown;
}
XXH3_128bits_reset(hashState.get());
while (true) {
if (status.shouldCancel.load(std::memory_order_relaxed)) {
return ValidationError::Canceled;
}
size_t bytesAvail;
const auto buf = nod_buf_read(disc, &bytesAvail);
if (!bytesAvail)
break;
XXH3_128bits_update(hashState.get(), buf, bytesAvail);
status.bytesRead.fetch_add(bytesAvail, std::memory_order_relaxed);
nod_buf_consume(disc, bytesAvail);
}
const auto hash = XXH3_128bits_digest(hashState.get());
if (!XXH128_isEqual(hash, status.knownDisc->hash)) {
return ValidationError::HashMismatch;
}
return ValidationError::Success;
}
ValidationError validate(const char* path, VerificationStatus& status, DiscInfo& info) {
const auto sdlStream = SDL_IOFromFile(path, "rb");
if (sdlStream == nullptr) {
return ValidationError::IOError;
}
const NodDiscStream nod_stream {
.user_data = sdlStream,
.read_at = StreamReadAt,
.stream_len = StreamLength,
.close = StreamClose,
};
auto result = nod_disc_open_stream(&nod_stream, nullptr, &disc.handle);
if (disc.handle == nullptr || result != NOD_RESULT_OK) {
return convertNodError(result);
}
NodDiscHeader header{};
result = nod_disc_header(disc.handle, &header);
if (result != NOD_RESULT_OK) {
return convertNodError(result);
}
if (!matches(header.game_id, TP_GAME_IDS)) {
return ValidationError::WrongGame;
}
if (!matches(header.game_id, SUPPORTED_TP_GAME_IDS)) {
return ValidationError::WrongVersion;
}
return ValidationError::Success;
}
bool isPal(const char* path) {
NodHandleWrapper disc;
const auto sdlStream = SDL_IOFromFile(path, "rb");
if (sdlStream == nullptr) {
return false;
}
const NodDiscStream nod_stream{
.user_data = sdlStream,
.read_at = StreamReadAt,
.stream_len = StreamLength,
.close = StreamClose,
};
auto result = nod_disc_open_stream(&nod_stream, nullptr, &disc.handle);
if (disc.handle == nullptr || result != NOD_RESULT_OK) {
return convert_nod_error(result);
}
if (nod_disc_open_stream(&nod_stream, nullptr, &disc.handle) != NOD_RESULT_OK || disc.handle == nullptr) {
return false;
status.bytesTotal.store(nod_disc_size(disc.handle), std::memory_order_relaxed);
NodDiscHeader header{};
result = nod_disc_header(disc.handle, &header);
if (result != NOD_RESULT_OK) {
return convert_nod_error(result);
}
const auto knownDisc = find_disc(std::string_view(header.game_id, 6));
if (!knownDisc) {
return ValidationError::WrongGame;
}
status.knownDisc = knownDisc;
info.isPal = knownDisc->region == Region::Europe;
if (!knownDisc->supported) {
return ValidationError::WrongVersion;
}
return verify_disc(disc.handle, status);
}
ValidationError inspect(const char* path, DiscInfo& info) {
const auto sdlStream = SDL_IOFromFile(path, "rb");
if (sdlStream == nullptr) {
return ValidationError::IOError;
}
NodHandleWrapper disc;
const NodDiscStream nod_stream{
.user_data = sdlStream,
.read_at = StreamReadAt,
.stream_len = StreamLength,
.close = StreamClose,
};
auto result = nod_disc_open_stream(&nod_stream, nullptr, &disc.handle);
if (disc.handle == nullptr || result != NOD_RESULT_OK) {
return convert_nod_error(result);
}
NodDiscHeader header{};
if (nod_disc_header(disc.handle, &header) != NOD_RESULT_OK) {
return false;
result = nod_disc_header(disc.handle, &header);
if (result != NOD_RESULT_OK) {
return convert_nod_error(result);
}
return matches(header.game_id, PAL_GAME_IDS);
const auto knownDisc = find_disc(std::string_view(header.game_id, 6));
if (!knownDisc) {
return ValidationError::WrongGame;
}
info.isPal = knownDisc->region == Region::Europe;
if (!knownDisc->supported) {
return ValidationError::WrongVersion;
}
return ValidationError::Success;
}
} // namespace dusk::iso
bool isPal(const char* path) {
DiscInfo info{};
return inspect(path, info) == ValidationError::Success && info.isPal;
}
} // namespace dusk::iso
+31 -13
View File
@@ -1,19 +1,37 @@
#ifndef DUSK_ISO_VALIDATE_HPP
#define DUSK_ISO_VALIDATE_HPP
namespace dusk::iso {
enum class ValidationError : u8 {
Success = 0,
IOError,
InvalidImage,
WrongGame,
WrongVersion,
ExecutableMismatch,
Unknown
};
#include <atomic>
ValidationError validate(const char* path);
bool isPal(const char* path);
}
namespace dusk::iso {
struct KnownDisc;
enum class ValidationError : u8 {
Unknown = 0,
IOError,
InvalidImage,
WrongGame,
WrongVersion,
Canceled,
HashMismatch,
Success
};
struct VerificationStatus {
std::atomic_size_t bytesRead = 0;
std::atomic_size_t bytesTotal = 0;
const KnownDisc* knownDisc = nullptr;
std::atomic_bool shouldCancel = false;
};
struct DiscInfo {
bool isPal = false;
};
ValidationError inspect(const char* path, DiscInfo& info);
ValidationError validate(const char* path, VerificationStatus& status, DiscInfo& info);
bool isPal(const char* path);
} // namespace dusk::iso
#endif // DUSK_ISO_VALIDATE_HPP
+110 -7
View File
@@ -5,17 +5,110 @@
#endif
#include <aurora/main.h>
#include "dusk/main.h"
#include <algorithm>
#include <array>
#include <cerrno>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <filesystem>
#include <string>
#include <string_view>
#include <vector>
#if !defined(_WIN32)
#include <unistd.h>
#if defined(__APPLE__)
#include <mach-o/dyld.h>
#endif
#endif
int game_main(int argc, char* argv[]);
namespace {
bool RestartProcess(int argc, char* argv[]) {
#if defined(__ANDROID__) || (defined(TARGET_OS_IOS) && TARGET_OS_IOS) || \
(defined(TARGET_OS_TV) && TARGET_OS_TV)
(void)argc;
(void)argv;
return false;
#elif _WIN32
std::wstring commandLine = GetCommandLineW();
STARTUPINFOW startupInfo{};
startupInfo.cb = sizeof(startupInfo);
PROCESS_INFORMATION processInfo{};
if (!CreateProcessW(nullptr, commandLine.data(), nullptr, nullptr, FALSE, 0, nullptr, nullptr,
&startupInfo, &processInfo))
{
fprintf(stderr, "Failed to restart Dusk: CreateProcessW error %lu\n", GetLastError());
return false;
}
CloseHandle(processInfo.hThread);
CloseHandle(processInfo.hProcess);
return true;
#else
std::filesystem::path executablePath;
#if defined(__APPLE__)
uint32_t pathSize = 0;
_NSGetExecutablePath(nullptr, &pathSize);
if (pathSize > 0) {
std::string path(pathSize, '\0');
if (_NSGetExecutablePath(path.data(), &pathSize) == 0) {
path.resize(std::strlen(path.c_str()));
std::error_code ec;
executablePath = std::filesystem::weakly_canonical(path, ec);
if (ec) {
executablePath = path;
}
}
}
#elif defined(__linux__)
std::array<char, 4096> path{};
const ssize_t len = readlink("/proc/self/exe", path.data(), path.size() - 1);
if (len > 0) {
path[static_cast<size_t>(len)] = '\0';
executablePath = path.data();
}
#endif
if (executablePath.empty() && argc > 0 && argv[0] != nullptr && argv[0][0] != '\0') {
std::error_code ec;
executablePath = std::filesystem::absolute(argv[0], ec);
if (ec) {
executablePath = argv[0];
}
}
if (executablePath.empty()) {
fprintf(stderr, "Failed to restart Dusk: unable to resolve executable path\n");
return false;
}
std::vector<std::string> args;
args.reserve(static_cast<size_t>(std::max(argc, 1)));
args.push_back(executablePath.string());
for (int i = 1; i < argc; ++i) {
args.emplace_back(argv[i] != nullptr ? argv[i] : "");
}
std::vector<char*> execArgv;
execArgv.reserve(args.size() + 1);
for (auto& arg : args) {
execArgv.push_back(arg.data());
}
execArgv.push_back(nullptr);
execv(executablePath.c_str(), execArgv.data());
fprintf(stderr, "Failed to restart Dusk: execv failed: %s\n", std::strerror(errno));
return false;
#endif
}
#if _WIN32
bool ShouldShowWindowsConsole(int argc, char* argv[]) {
if (const auto* env = std::getenv("DUSK_CONSOLE")) {
@@ -53,19 +146,25 @@ void WindowsSetupConsole(bool showConsole) {
SetConsoleOutputCP(CP_UTF8);
if (const HANDLE stdoutHandle = GetStdHandle(STD_OUTPUT_HANDLE);
stdoutHandle != INVALID_HANDLE_VALUE && stdoutHandle != nullptr) {
stdoutHandle != INVALID_HANDLE_VALUE && stdoutHandle != nullptr)
{
DWORD consoleMode = 0;
if (GetConsoleMode(stdoutHandle, &consoleMode)) {
SetConsoleMode(stdoutHandle,
consoleMode | ENABLE_PROCESSED_OUTPUT
| ENABLE_VIRTUAL_TERMINAL_PROCESSING);
consoleMode | ENABLE_PROCESSED_OUTPUT | ENABLE_VIRTUAL_TERMINAL_PROCESSING);
}
}
}
int DuskMain(int argc, char* argv[]) {
WindowsSetupConsole(ShouldShowWindowsConsole(argc, argv));
return game_main(argc, argv);
const int result = game_main(argc, argv);
if constexpr (dusk::SupportsProcessRestart) {
if (dusk::RestartRequested) {
return RestartProcess(argc, argv) ? 0 : result;
}
}
return result;
}
std::vector<std::string> WideArgsToUtf8(int argc, wchar_t** argv) {
@@ -81,8 +180,8 @@ std::vector<std::string> WideArgsToUtf8(int argc, wchar_t** argv) {
}
std::vector<char> utf8Buffer(static_cast<size_t>(requiredSize));
WideCharToMultiByte(CP_UTF8, 0, argv[i], -1, utf8Buffer.data(), requiredSize, nullptr,
nullptr);
WideCharToMultiByte(
CP_UTF8, 0, argv[i], -1, utf8Buffer.data(), requiredSize, nullptr, nullptr);
utf8Args.emplace_back(utf8Buffer.data());
}
@@ -109,7 +208,11 @@ int RunWindowsGuiEntryPoint() {
}
#else
int DuskMain(int argc, char* argv[]) {
return game_main(argc, argv);
const int result = game_main(argc, argv);
if (dusk::RestartRequested && RestartProcess(argc, argv)) {
return 0;
}
return result;
}
#endif
+10 -8
View File
@@ -18,6 +18,7 @@ UserSettings g_userSettings = {
.fanfareVolume {"audio.fanfareVolume", 100},
.enableReverb {"audio.enableReverb", true},
.enableHrtf {"audio.enableHrtf", false},
.menuSounds {"audio.menuSounds", true},
},
.game = {
@@ -25,8 +26,7 @@ UserSettings g_userSettings = {
// Quality of Life
.enableQuickTransform {"game.enableQuickTransform", false},
.hideTvSettingsScreen {"game.hideTvSettingsScreen", false},
.skipWarningScreen {"game.skipWarningScreen", false},
.hideTvSettingsScreen {"game.hideTvSettingsScreen", true},
.biggerWallets {"game.biggerWallets", false},
.noReturnRupees {"game.noReturnRupees", false},
.disableRupeeCutscenes {"game.disableRupeeCutscenes", false},
@@ -47,11 +47,11 @@ UserSettings g_userSettings = {
.enableMirrorMode {"game.enableMirrorMode", false},
.disableMainHUD {"game.disableMainHUD", false},
.pauseOnFocusLost {"game.pauseOnFocusLost", false},
.enableLinkDollRotation = {"game.enableLinkDollRotation", false },
.enableAchievementNotifications {"game.enableAchievementNotifications", false},
.enableLinkDollRotation = {"game.enableLinkDollRotation", false},
.enableAchievementNotifications {"game.enableAchievementNotifications", true},
// Graphics
.bloomMode {"game.bloomMode", BloomMode::Classic},
.bloomMode {"game.bloomMode", BloomMode::Dusk},
.bloomMultiplier {"game.bloomMultiplier", 1.0f},
.disableWaterRefraction {"game.disableWaterRefraction", false},
.enableFrameInterpolation {"game.enableFrameInterpolation", false},
@@ -78,6 +78,7 @@ UserSettings g_userSettings = {
.invertCameraXAxis {"game.invertCameraXAxis", false},
.invertCameraYAxis {"game.invertCameraYAxis", false},
.freeCameraSensitivity {"game.freeCameraSensitivity", 1.0f},
.debugFlyCam {"game.debugFlyCam", false},
// Cheats
.infiniteHearts {"game.infiniteHearts", false},
@@ -108,12 +109,12 @@ UserSettings g_userSettings = {
.backend = {
.isoPath {"backend.isoPath", ""},
.isoVerification {"backend.isoVerification", DiscVerificationState::Unknown},
.graphicsBackend {"backend.graphicsBackend", "auto"},
.skipPreLaunchUI {"backend.skipPreLaunchUI", false},
.showPipelineCompilation {"backend.showPipelineCompilation", false},
.wasPresetChosen {"backend.wasPresetChosen", false},
.enableCrashReporting {"backend.enableCrashReporting", true},
.duskMenuOpen {"backend.duskMenuOpen", false},
.cardFileType {"backend.cardFileType", static_cast<int>(CARD_GCIFOLDER)}
}
};
@@ -136,12 +137,12 @@ void registerSettings() {
Register(g_userSettings.audio.fanfareVolume);
Register(g_userSettings.audio.enableReverb);
Register(g_userSettings.audio.enableHrtf);
Register(g_userSettings.audio.menuSounds);
// Game
Register(g_userSettings.game.language);
Register(g_userSettings.game.enableQuickTransform);
Register(g_userSettings.game.hideTvSettingsScreen);
Register(g_userSettings.game.skipWarningScreen);
Register(g_userSettings.game.biggerWallets);
Register(g_userSettings.game.noReturnRupees);
Register(g_userSettings.game.disableRupeeCutscenes);
@@ -203,14 +204,15 @@ void registerSettings() {
Register(g_userSettings.game.gyroInvertPitch);
Register(g_userSettings.game.gyroInvertYaw);
Register(g_userSettings.game.freeCamera);
Register(g_userSettings.game.debugFlyCam);
Register(g_userSettings.backend.isoPath);
Register(g_userSettings.backend.isoVerification);
Register(g_userSettings.backend.graphicsBackend);
Register(g_userSettings.backend.skipPreLaunchUI);
Register(g_userSettings.backend.showPipelineCompilation);
Register(g_userSettings.backend.wasPresetChosen);
Register(g_userSettings.backend.enableCrashReporting);
Register(g_userSettings.backend.duskMenuOpen);
Register(g_userSettings.backend.cardFileType);
}
+208
View File
@@ -0,0 +1,208 @@
#include "achievements.hpp"
#include "Z2AudioLib/Z2SeMgr.h"
#include "dusk/achievements.h"
#include "fmt/format.h"
#include "m_Do/m_Do_audio.h"
#include "nav_types.hpp"
#include "pane.hpp"
namespace dusk::ui {
namespace {
struct CategoryInfo {
AchievementCategory cat;
const char* label;
};
constexpr CategoryInfo kCategories[] = {
{AchievementCategory::Story, "Story"},
{AchievementCategory::Collection, "Collection"},
{AchievementCategory::Challenge, "Challenge"},
{AchievementCategory::Minigame, "Minigame"},
{AchievementCategory::Misc, "Misc"},
{AchievementCategory::Glitched, "Glitched"},
};
Rml::String build_achievement_info_rml(const Achievement& a) {
Rml::String s = fmt::format(
R"(<div class="achievement-header">)"
R"(<span class="achievement-name{}">{}</span>)"
R"(<span class="achievement-badge{}">{}</span>)"
R"(</div>)"
R"(<p class="achievement-desc">{}</p>)",
a.unlocked ? " unlocked" : "",
a.name,
a.unlocked ? " unlocked" : " locked",
a.unlocked ? "Unlocked" : "Locked",
a.description
);
if (a.isCounter) {
float fraction = a.goal > 0 ? float(a.progress) / float(a.goal) : 1.0f;
s += fmt::format(
R"(<progressbar value="{:.3f}" class="{}"/>)"
R"(<span class="achievement-progress">{} / {}</span>)",
fraction,
a.unlocked ? "progress-done" : "progress-ongoing",
a.progress,
a.goal
);
}
return s;
}
class AchievementRow : public FluentComponent<AchievementRow> {
public:
AchievementRow(Rml::Element* parent, const Achievement& a)
: FluentComponent(createRowRoot(parent))
{
auto& btn = add_child<Button>(Button::Props{"×"});
mClearButton = &btn;
btn.root()->SetClass("achievement-clear", true);
btn.on_nav_command([this, key = std::string(a.key)](Rml::Event&, NavCommand cmd) {
if (cmd == NavCommand::Confirm) {
if (mConfirming) {
mDoAud_seStartMenu(kSoundClick);
AchievementSystem::get().clearOne(key.c_str());
resetConfirm();
} else {
mConfirming = true;
mClearButton->set_text("Clear?");
}
return true;
}
if (cmd == NavCommand::Cancel && mConfirming) {
resetConfirm();
return true;
}
return false;
});
Component::listen(btn.root(), Rml::EventId::Blur, [this](Rml::Event&) {
resetConfirm();
});
auto* infoDiv = append(mRoot, "div");
infoDiv->SetClass("achievement-info", true);
infoDiv->SetInnerRML(build_achievement_info_rml(a));
}
bool focus() override { return mClearButton->focus(); }
private:
static Rml::Element* createRowRoot(Rml::Element* parent) {
auto* doc = parent->GetOwnerDocument();
auto elem = doc->CreateElement("div");
elem->SetClass("achievement-row", true);
return parent->AppendChild(std::move(elem));
}
void resetConfirm() {
mConfirming = false;
mClearButton->set_text("×");
}
Button* mClearButton = nullptr;
bool mConfirming = false;
};
} // namespace
AchievementsWindow::AchievementsWindow() {
const auto all = AchievementSystem::get().getAchievements();
for (const auto& catInfo : kCategories) {
int catTotal = 0;
for (const auto& a : all) {
if (a.category == catInfo.cat) {
++catTotal;
}
}
if (catTotal == 0) {
continue;
}
add_tab(catInfo.label, [this, cat = catInfo.cat](Rml::Element* content) {
const auto achievements = AchievementSystem::get().getAchievements();
int total = 0, unlocked = 0;
for (const auto& a : achievements) {
if (a.category == cat) {
++total;
if (a.unlocked) {
++unlocked;
}
}
}
auto& pane = add_child<Pane>(content, Pane::Type::Controlled);
pane.add_section(fmt::format("{} / {} unlocked", unlocked, total));
for (const auto& a : achievements) {
if (a.category != cat) {
continue;
}
pane.add_child<AchievementRow>(a);
}
pane.add_section("Actions");
auto& clearAllBtn = pane.add_button("Clear All Achievements");
auto* clearAllPtr = &clearAllBtn;
auto confirmingAll = std::make_shared<bool>(false);
clearAllBtn.on_nav_command([clearAllPtr, confirmingAll](Rml::Event&, NavCommand cmd) {
if (cmd == NavCommand::Confirm) {
if (*confirmingAll) {
mDoAud_seStartMenu(kSoundClick);
AchievementSystem::get().clearAll();
*confirmingAll = false;
clearAllPtr->set_text("Clear All Achievements");
} else {
*confirmingAll = true;
clearAllPtr->set_text("Are you sure?");
}
return true;
}
if (cmd == NavCommand::Cancel && *confirmingAll) {
*confirmingAll = false;
clearAllPtr->set_text("Clear All Achievements");
return true;
}
return false;
});
clearAllBtn.listen(Rml::EventId::Blur, [clearAllPtr, confirmingAll](Rml::Event&) {
*confirmingAll = false;
clearAllPtr->set_text("Clear All Achievements");
});
pane.finalize();
});
}
}
void AchievementsWindow::update() {
const auto current = AchievementSystem::get().getAchievements();
bool dirty = current.size() != mSnapshot.size();
if (!dirty) {
for (size_t i = 0; i < current.size(); ++i) {
if (current[i].progress != mSnapshot[i].progress ||
current[i].unlocked != mSnapshot[i].unlocked)
{
dirty = true;
break;
}
}
}
if (dirty) {
mSnapshot = current;
refresh_active_tab();
}
Window::update();
}
} // namespace dusk::ui
+19
View File
@@ -0,0 +1,19 @@
#pragma once
#include "dusk/achievements.h"
#include "window.hpp"
#include <vector>
namespace dusk::ui {
class AchievementsWindow : public Window {
public:
AchievementsWindow();
void update() override;
private:
std::vector<Achievement> mSnapshot;
};
} // namespace dusk::ui
+19 -3
View File
@@ -1,11 +1,25 @@
#include "bool_button.hpp"
#include "Z2AudioLib/Z2SeMgr.h"
#include "m_Do/m_Do_audio.h"
namespace dusk::ui {
BoolButton::BoolButton(Rml::Element* parent, Props props)
: BaseControlledSelectButton(parent, {std::move(props.key)}),
: BaseControlledSelectButton(parent,
{
.key = std::move(props.key),
.icon = std::move(props.icon),
}),
mGetValue(std::move(props.getValue)), mSetValue(std::move(props.setValue)),
mIsDisabled(std::move(props.isDisabled)) {}
mIsDisabled(std::move(props.isDisabled)), mIsModified(std::move(props.isModified)) {}
bool BoolButton::modified() const {
if (mIsModified) {
return mIsModified();
}
return BaseControlledSelectButton::modified();
}
bool BoolButton::disabled() const {
if (mIsDisabled) {
@@ -20,7 +34,9 @@ Rml::String BoolButton::format_value() {
bool BoolButton::handle_nav_command(NavCommand cmd) {
if (cmd == NavCommand::Confirm || cmd == NavCommand::Left || cmd == NavCommand::Right) {
mSetValue(!mGetValue());
const bool newValue = !mGetValue();
mSetValue(newValue);
mDoAud_seStartMenu(newValue ? kSoundItemEnable : kSoundItemDisable);
return true;
}
return false;
+4
View File
@@ -7,13 +7,16 @@ class BoolButton : public BaseControlledSelectButton {
public:
struct Props {
Rml::String key;
Rml::String icon;
std::function<bool()> getValue;
std::function<void(bool)> setValue;
std::function<bool()> isDisabled;
std::function<bool()> isModified;
};
BoolButton(Rml::Element* parent, Props props);
bool modified() const override;
bool disabled() const override;
protected:
@@ -24,6 +27,7 @@ private:
std::function<int()> mGetValue;
std::function<void(int)> mSetValue;
std::function<bool()> mIsDisabled;
std::function<bool()> mIsModified;
};
} // namespace dusk::ui
+3
View File
@@ -2,6 +2,9 @@
#include "ui.hpp"
#include "Z2AudioLib/Z2SeMgr.h"
#include "m_Do/m_Do_audio.h"
#include <utility>
namespace dusk::ui {
-10
View File
@@ -59,16 +59,6 @@ void Component::set_disabled(bool value) {
}
}
Rml::Element* Component::append(Rml::Element* parent, const Rml::String& tag) {
if (parent == nullptr) {
return nullptr;
}
auto* doc = parent->GetOwnerDocument();
if (doc == nullptr) {
return nullptr;
}
return parent->AppendChild(doc->CreateElement(tag));
}
void Component::listen(Rml::Element* element, Rml::EventId event,
ScopedEventListener::Callback callback, bool capture) {
if (element == nullptr) {
-10
View File
@@ -47,7 +47,6 @@ public:
Rml::Element* root() const { return mRoot; }
protected:
static Rml::Element* append(Rml::Element* parent, const Rml::String& tag);
void clear_children();
Rml::Element* mRoot = nullptr;
@@ -66,15 +65,6 @@ public:
return static_cast<Derived&>(*this);
}
Derived& on_focus(ScopedEventListener::Callback callback) {
return listen(
Rml::EventId::Focus, [this, callback = std::move(callback)](Rml::Event& event) {
if (!disabled()) {
callback(event);
}
});
}
Derived& on_nav_command(std::function<bool(Rml::Event&, NavCommand)> callback) {
listen(Rml::EventId::Click, [this, callback](Rml::Event& event) {
if (!disabled() && callback(event, NavCommand::Confirm)) {
+941
View File
@@ -0,0 +1,941 @@
#include "controller_config.hpp"
#include "bool_button.hpp"
#include "button.hpp"
#include "pane.hpp"
#include "select_button.hpp"
#include <SDL3/SDL_gamepad.h>
#include <SDL3/SDL_keyboard.h>
#include <SDL3/SDL_mouse.h>
#include <fmt/format.h>
#include <array>
#include <string>
#include <utility>
#include <vector>
namespace dusk::ui {
namespace {
bool keyboard_active(int port) {
u32 count = 0;
return PADGetKeyButtonBindings(static_cast<u32>(port), &count) != nullptr;
}
Rml::String current_controller_name(int port) {
const char* name = PADGetName(port);
if (name != nullptr) {
return name;
}
return keyboard_active(port) ? "Keyboard" : "None";
}
Rml::String controller_index_name(u32 index) {
const char* name = PADGetNameForControllerIndex(index);
if (name == nullptr) {
return fmt::format("Controller {}", index + 1);
}
return name;
}
SDL_Gamepad* gamepad_for_port(int port) {
const s32 index = PADGetIndexForPort(port);
if (index < 0) {
return nullptr;
}
return PADGetSDLGamepadForIndex(static_cast<u32>(index));
}
struct SpecificButtonName {
SDL_GamepadType type;
const char* name;
};
struct ButtonNames {
SDL_GamepadButton button;
std::vector<SpecificButtonName> names;
};
// clang-format off
const std::vector<ButtonNames> kGamepadButtonNames = {
{ SDL_GAMEPAD_BUTTON_LEFT_STICK, {
{SDL_GAMEPAD_TYPE_PS3, "L3"},
{SDL_GAMEPAD_TYPE_PS4, "L3"},
{SDL_GAMEPAD_TYPE_PS5, "L3"},
{SDL_GAMEPAD_TYPE_XBOX360, "Left Stick"},
{SDL_GAMEPAD_TYPE_XBOXONE, "Left Stick"},
{SDL_GAMEPAD_TYPE_GAMECUBE, "Control Stick"},
}},
{ SDL_GAMEPAD_BUTTON_RIGHT_STICK, {
{SDL_GAMEPAD_TYPE_PS3, "R3"},
{SDL_GAMEPAD_TYPE_PS4, "R3"},
{SDL_GAMEPAD_TYPE_PS5, "R3"},
{SDL_GAMEPAD_TYPE_XBOX360, "Right Stick"},
{SDL_GAMEPAD_TYPE_XBOXONE, "Right Stick"},
{SDL_GAMEPAD_TYPE_GAMECUBE, "C Stick"},
}},
{ SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, {
{SDL_GAMEPAD_TYPE_PS3, "L1"},
{SDL_GAMEPAD_TYPE_PS4, "L1"},
{SDL_GAMEPAD_TYPE_PS5, "L1"},
{SDL_GAMEPAD_TYPE_XBOX360, "LB"},
{SDL_GAMEPAD_TYPE_XBOXONE, "LB"},
}},
{ SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, {
{SDL_GAMEPAD_TYPE_PS3, "R1"},
{SDL_GAMEPAD_TYPE_PS4, "R1"},
{SDL_GAMEPAD_TYPE_PS5, "R1"},
{SDL_GAMEPAD_TYPE_XBOX360, "RB"},
{SDL_GAMEPAD_TYPE_XBOXONE, "RB"},
{SDL_GAMEPAD_TYPE_GAMECUBE, "Z"},
}},
{ SDL_GAMEPAD_BUTTON_BACK, {
{SDL_GAMEPAD_TYPE_PS3, "Select"},
{SDL_GAMEPAD_TYPE_PS4, "Share"},
{SDL_GAMEPAD_TYPE_PS5, "Create"},
{SDL_GAMEPAD_TYPE_XBOX360, "Back"},
{SDL_GAMEPAD_TYPE_XBOXONE, "View"},
}},
{ SDL_GAMEPAD_BUTTON_START, {
{SDL_GAMEPAD_TYPE_PS3, "Start"},
{SDL_GAMEPAD_TYPE_PS4, "Options"},
{SDL_GAMEPAD_TYPE_PS5, "Options"},
{SDL_GAMEPAD_TYPE_XBOX360, "Start"},
{SDL_GAMEPAD_TYPE_XBOXONE, "Menu"},
{SDL_GAMEPAD_TYPE_GAMECUBE, "Start/Pause"},
}},
};
// clang-format on
Rml::String native_button_name(SDL_Gamepad* gamepad, u32 buttonUntyped) {
if (buttonUntyped == PAD_NATIVE_BUTTON_INVALID) {
return "Not bound";
}
auto button = static_cast<SDL_GamepadButton>(buttonUntyped);
if (gamepad != nullptr) {
switch (SDL_GetGamepadButtonLabel(gamepad, button)) {
case SDL_GAMEPAD_BUTTON_LABEL_A:
return "A";
case SDL_GAMEPAD_BUTTON_LABEL_B:
return "B";
case SDL_GAMEPAD_BUTTON_LABEL_X:
return "X";
case SDL_GAMEPAD_BUTTON_LABEL_Y:
return "Y";
case SDL_GAMEPAD_BUTTON_LABEL_CROSS:
return "Cross";
case SDL_GAMEPAD_BUTTON_LABEL_CIRCLE:
return "Circle";
case SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE:
return "Triangle";
case SDL_GAMEPAD_BUTTON_LABEL_SQUARE:
return "Square";
default:
break;
}
}
const SDL_GamepadType type =
gamepad != nullptr ? SDL_GetGamepadType(gamepad) : SDL_GAMEPAD_TYPE_UNKNOWN;
for (const auto& buttonNames : kGamepadButtonNames) {
if (buttonNames.button != button) {
continue;
}
for (const auto& name : buttonNames.names) {
if (name.type == type) {
return name.name;
}
}
}
switch (button) {
case SDL_GAMEPAD_BUTTON_DPAD_LEFT:
return "D-pad left";
case SDL_GAMEPAD_BUTTON_DPAD_RIGHT:
return "D-pad right";
case SDL_GAMEPAD_BUTTON_DPAD_UP:
return "D-pad up";
case SDL_GAMEPAD_BUTTON_DPAD_DOWN:
return "D-pad down";
default:
break;
}
if (const char* name = PADGetNativeButtonName(buttonUntyped)) {
return name;
}
return "Unknown";
}
Rml::String native_axis_name(const PADAxisMapping& mapping, SDL_Gamepad* gamepad) {
if (mapping.nativeAxis.nativeAxis != -1) {
Rml::String value = PADGetNativeAxisName(mapping.nativeAxis);
if (mapping.padAxis != PAD_AXIS_TRIGGER_L && mapping.padAxis != PAD_AXIS_TRIGGER_R) {
value += mapping.nativeAxis.sign == AXIS_SIGN_POSITIVE ? "+" : "-";
}
return value;
}
if (mapping.nativeButton != -1) {
return native_button_name(gamepad, static_cast<u32>(mapping.nativeButton));
}
return "Not bound";
}
bool is_dpad_button(PADButton button) {
return button == PAD_BUTTON_UP || button == PAD_BUTTON_DOWN || button == PAD_BUTTON_LEFT ||
button == PAD_BUTTON_RIGHT;
}
bool is_action_button(PADButton button) {
return button == PAD_BUTTON_A || button == PAD_BUTTON_B || button == PAD_BUTTON_X ||
button == PAD_BUTTON_Y || button == PAD_BUTTON_START || button == PAD_TRIGGER_Z;
}
bool input_neutral(int port) {
if (port < 0) {
return true;
}
return PADGetNativeButtonPressed(port) == -1 && PADGetNativeAxisPulled(port).nativeAxis == -1;
}
// A Keydown event with KI_ESCAPE may have been dispatched from the controller bindings,
// so instead poll the keyboard input directly for Escape-to-unbind
bool keyboard_escape_pressed() {
int keyCount = 0;
const bool* keys = SDL_GetKeyboardState(&keyCount);
return keys != nullptr && SDL_SCANCODE_ESCAPE < keyCount && keys[SDL_SCANCODE_ESCAPE];
}
Rml::String keyboard_key_name(s32 scancode) {
if (scancode == PAD_KEY_INVALID) {
return "Not bound";
}
switch (scancode) {
case PAD_KEY_MOUSE_LEFT:
return "Mouse Left";
case PAD_KEY_MOUSE_MIDDLE:
return "Mouse Middle";
case PAD_KEY_MOUSE_RIGHT:
return "Mouse Right";
case PAD_KEY_MOUSE_X1:
return "Mouse X1";
case PAD_KEY_MOUSE_X2:
return "Mouse X2";
default:
break;
}
if (scancode < 0) {
return "Unknown";
}
const char* name = SDL_GetScancodeName(static_cast<SDL_Scancode>(scancode));
if (name == nullptr || name[0] == '\0') {
return "Unknown";
}
return name;
}
bool keyboard_neutral() {
int keyCount = 0;
const bool* keys = SDL_GetKeyboardState(&keyCount);
if (keys != nullptr) {
for (int i = 0; i < keyCount; ++i) {
if (keys[i]) {
return false;
}
}
}
float x, y;
if (SDL_GetMouseState(&x, &y) != 0) {
return false;
}
return true;
}
s32 keyboard_key_pressed() {
int keyCount = 0;
const bool* keys = SDL_GetKeyboardState(&keyCount);
if (keys != nullptr) {
for (int i = 1; i < keyCount; ++i) {
if (i == SDL_SCANCODE_ESCAPE) {
continue;
}
if (keys[i]) {
return static_cast<s32>(i);
}
}
}
float x, y;
const auto mouseButtons = SDL_GetMouseState(&x, &y);
for (int btn = 1; btn <= 5; ++btn) {
if (mouseButtons & (1u << (btn - 1))) {
return -(btn + 1); // maps to PAD_KEY_MOUSE_LEFT (-2), etc.
}
}
return PAD_KEY_INVALID;
}
} // namespace
ControllerConfigWindow::ControllerConfigWindow() {
listen(
Rml::EventId::Keydown,
[this](Rml::Event& event) {
if (capture_active() || mSuppressNavigationUntilNeutral) {
event.StopPropagation();
}
},
true);
if (auto* context = mDocument != nullptr ? mDocument->GetContext() : nullptr) {
if (auto* root = context->GetRootElement()) {
mListeners.emplace_back(std::make_unique<ScopedEventListener>(
root, "controllerchange", [this](Rml::Event&) { refresh_controller_page(); }));
}
}
for (int port = PAD_CHAN0; port < PAD_CHANMAX; ++port) {
add_tab(fmt::format("Port {}", port + 1), [this, port](Rml::Element* content) {
if (mPendingPort != -1 && mPendingPort != port) {
cancel_pending_binding();
}
build_port_tab(content, port);
});
}
}
void ControllerConfigWindow::hide(bool close) {
cancel_pending_binding();
Window::hide(close);
}
void ControllerConfigWindow::update() {
poll_pending_binding();
Window::update();
}
void ControllerConfigWindow::build_port_tab(Rml::Element* content, int port) {
auto& leftPane = add_child<Pane>(content, Pane::Type::Controlled);
auto& rightPane = add_child<Pane>(content, Pane::Type::Uncontrolled);
mRightPane = &rightPane;
mActivePort = port;
auto addPageButton = [this, &leftPane, &rightPane, port](
Page page, Rml::String key, auto getValue) {
leftPane.register_control(leftPane.add_select_button({
.key = std::move(key),
.getValue = std::move(getValue),
}),
rightPane, [this, port, page](Pane& pane) {
mPage = page;
render_page(pane, port, page);
});
};
addPageButton(Page::Controller, "Controller", [port] { return current_controller_name(port); });
addPageButton(Page::Buttons, "Buttons", [] { return Rml::String(">"); });
addPageButton(Page::Triggers, "Triggers", [] { return Rml::String(">"); });
addPageButton(Page::Sticks, "Sticks", [] { return Rml::String(">"); });
leftPane.add_section("Options");
leftPane.register_control(leftPane.add_child<BoolButton>(BoolButton::Props{
.key = "Enable Dead Zones",
.getValue =
[port] {
PADDeadZones* deadZones = PADGetDeadZones(port);
return deadZones != nullptr && deadZones->useDeadzones;
},
.setValue =
[port](bool value) {
if (PADDeadZones* deadZones = PADGetDeadZones(port)) {
deadZones->useDeadzones = value;
PADSerializeMappings();
}
},
.isDisabled = [port] { return PADGetDeadZones(port) == nullptr; },
}),
rightPane, [](Pane& pane) {
pane.add_text("Apply configured dead zones to the sticks and analog triggers.");
});
leftPane.register_control(leftPane.add_child<BoolButton>(BoolButton::Props{
.key = "Emulate Triggers",
.getValue =
[port] {
PADDeadZones* deadZones = PADGetDeadZones(port);
return deadZones != nullptr && deadZones->emulateTriggers;
},
.setValue =
[port](bool value) {
if (PADDeadZones* deadZones = PADGetDeadZones(port)) {
deadZones->emulateTriggers = value;
PADSerializeMappings();
}
},
.isDisabled = [port] { return PADGetDeadZones(port) == nullptr; },
}),
rightPane, [](Pane& pane) {
pane.add_text("Treat analog trigger movement as digital L and R button input.");
});
render_page(rightPane, port, mPage);
}
void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
pane.clear();
switch (page) {
case Page::Controller: {
pane.add_button(
{
.text = "None",
.isSelected =
[port] { return PADGetIndexForPort(port) < 0 && !keyboard_active(port); },
})
.on_pressed([this, port] {
mDoAud_seStartMenu(kSoundItemChange);
cancel_pending_binding();
PADClearPort(port);
PADSetKeyboardActive(static_cast<u32>(port), FALSE);
PADSerializeMappings();
});
pane.add_button({
.text = "Keyboard",
.isSelected = [port] { return keyboard_active(port); },
})
.on_pressed([this, port] {
mDoAud_seStartMenu(kSoundItemChange);
cancel_pending_binding();
PADClearPort(port);
PADSetKeyboardActive(static_cast<u32>(port), TRUE);
PADSerializeMappings();
});
const u32 controllerCount = PADCount();
if (controllerCount == 0) {
pane.add_text("No controllers detected");
break;
}
for (u32 i = 0; i < controllerCount; ++i) {
pane.add_button(
{
.text = controller_index_name(i),
.isSelected =
[port, i] { return PADGetIndexForPort(port) == static_cast<s32>(i); },
})
.on_pressed([this, port, i] {
mDoAud_seStartMenu(kSoundItemChange);
cancel_pending_binding();
PADSetKeyboardActive(static_cast<u32>(port), FALSE);
PADSetPortForIndex(i, port);
PADSerializeMappings();
});
}
break;
}
case Page::Buttons: {
if (keyboard_active(port)) {
auto addKeyButton = [&](PADButton button) {
pane.add_select_button(
{
.key = PADGetButtonName(button),
.getValue =
[this, port, button] {
if (mPendingKeyButton == static_cast<int>(button)) {
return pending_key_label();
}
u32 count = 0;
PADKeyButtonBinding* bindings =
PADGetKeyButtonBindings(static_cast<u32>(port), &count);
if (bindings == nullptr) {
return Rml::String("Not bound");
}
for (u32 i = 0; i < PAD_BUTTON_COUNT; ++i) {
if (bindings[i].padButton == button) {
return keyboard_key_name(bindings[i].scancode);
}
}
return Rml::String("Not bound");
},
})
.on_pressed([this, port, button] {
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
mPendingKeyButton = static_cast<int>(button);
});
};
pane.add_section("Buttons");
addKeyButton(PAD_BUTTON_A);
addKeyButton(PAD_BUTTON_B);
addKeyButton(PAD_BUTTON_X);
addKeyButton(PAD_BUTTON_Y);
addKeyButton(PAD_BUTTON_START);
addKeyButton(PAD_TRIGGER_Z);
pane.add_section("D-Pad");
addKeyButton(PAD_BUTTON_UP);
addKeyButton(PAD_BUTTON_DOWN);
addKeyButton(PAD_BUTTON_LEFT);
addKeyButton(PAD_BUTTON_RIGHT);
break;
}
u32 buttonCount = 0;
PADButtonMapping* mappings = PADGetButtonMappings(port, &buttonCount);
if (mappings == nullptr) {
pane.add_text("No controller selected");
break;
}
SDL_Gamepad* gamepad = gamepad_for_port(port);
pane.add_section("Buttons");
for (u32 i = 0; i < buttonCount; ++i) {
PADButtonMapping& mapping = mappings[i];
if (!is_action_button(mapping.padButton)) {
continue;
}
pane.add_select_button({
.key = PADGetButtonName(mapping.padButton),
.getValue =
[this, &mapping, gamepad] {
if (mPendingButtonMapping == &mapping) {
return pending_button_label();
}
return native_button_name(
gamepad, mapping.nativeButton);
},
})
.on_pressed([this, port, &mapping] {
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
mPendingButtonMapping = &mapping;
});
}
pane.add_section("D-Pad");
for (u32 i = 0; i < buttonCount; ++i) {
PADButtonMapping& mapping = mappings[i];
if (!is_dpad_button(mapping.padButton)) {
continue;
}
pane.add_select_button({
.key = PADGetButtonName(mapping.padButton),
.getValue =
[this, &mapping, gamepad] {
if (mPendingButtonMapping == &mapping) {
return pending_button_label();
}
return native_button_name(
gamepad, mapping.nativeButton);
},
})
.on_pressed([this, port, &mapping] {
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
mPendingButtonMapping = &mapping;
});
}
break;
}
case Page::Triggers: {
if (keyboard_active(port)) {
auto addKeyButton = [&](PADButton button) {
pane.add_select_button(
{
.key = PADGetButtonName(button),
.getValue =
[this, port, button] {
if (mPendingKeyButton == static_cast<int>(button)) {
return pending_key_label();
}
u32 count = 0;
PADKeyButtonBinding* bindings =
PADGetKeyButtonBindings(static_cast<u32>(port), &count);
if (bindings == nullptr) {
return Rml::String("Not bound");
}
for (u32 i = 0; i < PAD_BUTTON_COUNT; ++i) {
if (bindings[i].padButton == button) {
return keyboard_key_name(bindings[i].scancode);
}
}
return Rml::String("Not bound");
},
})
.on_pressed([this, port, button] {
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
mPendingKeyButton = static_cast<int>(button);
});
};
auto addKeyAxis = [&](PADAxis axis) {
pane.add_select_button(
{
.key = PADGetAxisName(axis),
.getValue =
[this, port, axis] {
if (mPendingKeyAxis == static_cast<int>(axis)) {
return pending_key_label();
}
u32 count = 0;
PADKeyAxisBinding* bindings =
PADGetKeyAxisBindings(static_cast<u32>(port), &count);
if (bindings == nullptr) {
return Rml::String("Not bound");
}
for (u32 i = 0; i < PAD_AXIS_COUNT; ++i) {
if (bindings[i].padAxis == axis) {
return keyboard_key_name(bindings[i].scancode);
}
}
return Rml::String("Not bound");
},
})
.on_pressed([this, port, axis] {
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
mPendingKeyAxis = static_cast<int>(axis);
});
};
pane.add_section("Analog");
addKeyAxis(PAD_AXIS_TRIGGER_L);
addKeyAxis(PAD_AXIS_TRIGGER_R);
pane.add_section("Digital");
addKeyButton(PAD_TRIGGER_L);
addKeyButton(PAD_TRIGGER_R);
break;
}
u32 axisCount = 0;
PADAxisMapping* axes = PADGetAxisMappings(port, &axisCount);
u32 buttonCount = 0;
PADButtonMapping* buttons = PADGetButtonMappings(port, &buttonCount);
if (axes == nullptr && buttons == nullptr) {
pane.add_text("No controller selected");
break;
}
SDL_Gamepad* gamepad = gamepad_for_port(port);
pane.add_section("Analog");
constexpr std::array<PADAxis, 2> kTriggerAxes = {PAD_AXIS_TRIGGER_L, PAD_AXIS_TRIGGER_R};
if (axes != nullptr) {
for (PADAxis axis : kTriggerAxes) {
if (axis >= axisCount) {
continue;
}
PADAxisMapping& mapping = axes[axis];
pane.add_select_button({
.key = PADGetAxisName(mapping.padAxis),
.getValue =
[this, &mapping, gamepad] {
if (mPendingAxisMapping == &mapping) {
return pending_axis_label();
}
return native_axis_name(mapping, gamepad);
},
})
.on_pressed([this, port, &mapping] {
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
mPendingAxisMapping = &mapping;
});
}
}
pane.add_section("Digital");
if (buttons != nullptr) {
for (u32 i = 0; i < buttonCount; ++i) {
PADButtonMapping& mapping = buttons[i];
if (mapping.padButton != PAD_TRIGGER_L && mapping.padButton != PAD_TRIGGER_R) {
continue;
}
pane.add_select_button({
.key = PADGetButtonName(mapping.padButton),
.getValue =
[this, &mapping, gamepad] {
if (mPendingButtonMapping == &mapping) {
return pending_button_label();
}
return native_button_name(
gamepad, mapping.nativeButton);
},
})
.on_pressed([this, port, &mapping] {
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
mPendingButtonMapping = &mapping;
});
}
}
break;
}
case Page::Sticks: {
if (keyboard_active(port)) {
auto addKeyAxis = [&](PADAxis axis) {
pane.add_select_button(
{
.key = PADGetAxisDirectionLabel(axis),
.getValue =
[this, port, axis] {
if (mPendingKeyAxis == static_cast<int>(axis)) {
return pending_key_label();
}
u32 count = 0;
PADKeyAxisBinding* bindings =
PADGetKeyAxisBindings(static_cast<u32>(port), &count);
if (bindings == nullptr) {
return Rml::String("Not bound");
}
for (u32 i = 0; i < PAD_AXIS_COUNT; ++i) {
if (bindings[i].padAxis == axis) {
return keyboard_key_name(bindings[i].scancode);
}
}
return Rml::String("Not bound");
},
})
.on_pressed([this, port, axis] {
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
mPendingKeyAxis = static_cast<int>(axis);
});
};
pane.add_section("Control Stick");
addKeyAxis(PAD_AXIS_LEFT_Y_POS);
addKeyAxis(PAD_AXIS_LEFT_Y_NEG);
addKeyAxis(PAD_AXIS_LEFT_X_NEG);
addKeyAxis(PAD_AXIS_LEFT_X_POS);
pane.add_section("C Stick");
addKeyAxis(PAD_AXIS_RIGHT_Y_POS);
addKeyAxis(PAD_AXIS_RIGHT_Y_NEG);
addKeyAxis(PAD_AXIS_RIGHT_X_NEG);
addKeyAxis(PAD_AXIS_RIGHT_X_POS);
break;
}
u32 axisCount = 0;
PADAxisMapping* axes = PADGetAxisMappings(port, &axisCount);
if (axes == nullptr) {
pane.add_text("No controller selected");
break;
}
SDL_Gamepad* gamepad = gamepad_for_port(port);
auto addAxis = [&](PADAxis axis) {
if (axis >= axisCount) {
return;
}
PADAxisMapping& mapping = axes[axis];
pane.add_select_button({
.key = PADGetAxisDirectionLabel(mapping.padAxis),
.getValue =
[this, &mapping, gamepad] {
if (mPendingAxisMapping == &mapping) {
return pending_axis_label();
}
return native_axis_name(mapping, gamepad);
},
})
.on_pressed([this, port, &mapping] {
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
mPendingAxisMapping = &mapping;
});
};
pane.add_section("Control Stick");
addAxis(PAD_AXIS_LEFT_Y_POS);
addAxis(PAD_AXIS_LEFT_Y_NEG);
addAxis(PAD_AXIS_LEFT_X_NEG);
addAxis(PAD_AXIS_LEFT_X_POS);
pane.add_section("C Stick");
addAxis(PAD_AXIS_RIGHT_Y_POS);
addAxis(PAD_AXIS_RIGHT_Y_NEG);
addAxis(PAD_AXIS_RIGHT_X_NEG);
addAxis(PAD_AXIS_RIGHT_X_POS);
break;
}
}
}
void ControllerConfigWindow::refresh_controller_page() {
if (!visible() || mPage != Page::Controller || mRightPane == nullptr) {
return;
}
render_page(*mRightPane, mActivePort, Page::Controller);
}
void ControllerConfigWindow::poll_pending_binding() {
if (mSuppressNavigationUntilNeutral && input_neutral(mSuppressNavigationPort)) {
mSuppressNavigationUntilNeutral = false;
mSuppressNavigationPort = -1;
}
if (!capture_active()) {
return;
}
if (keyboard_escape_pressed()) {
unmap_pending_binding();
return;
}
if (!mPendingBindingArmed) {
if (pending_input_neutral()) {
mPendingBindingArmed = true;
}
return;
}
if (mPendingKeyButton >= 0 || mPendingKeyAxis >= 0) {
const s32 scancode = keyboard_key_pressed();
if (scancode != PAD_KEY_INVALID) {
if (mPendingKeyButton >= 0) {
PADSetKeyButtonBinding(static_cast<u32>(mPendingPort),
{scancode, static_cast<PADButton>(mPendingKeyButton)});
} else {
PADSetKeyAxisBinding(static_cast<u32>(mPendingPort),
{scancode, static_cast<PADAxis>(mPendingKeyAxis), 0});
}
finish_pending_key_binding();
}
return;
}
if (mPendingButtonMapping != nullptr) {
const s32 nativeButton = PADGetNativeButtonPressed(mPendingPort);
if (nativeButton != -1) {
const int completedPort = mPendingPort;
mPendingButtonMapping->nativeButton = static_cast<u32>(nativeButton);
finish_pending_binding(completedPort);
}
return;
}
if (mPendingAxisMapping != nullptr) {
const PADSignedNativeAxis nativeAxis = PADGetNativeAxisPulled(mPendingPort);
if (nativeAxis.nativeAxis != -1) {
const int completedPort = mPendingPort;
mPendingAxisMapping->nativeAxis = nativeAxis;
mPendingAxisMapping->nativeButton = -1;
finish_pending_binding(completedPort);
return;
}
const s32 nativeButton = PADGetNativeButtonPressed(mPendingPort);
if (nativeButton != -1) {
const int completedPort = mPendingPort;
mPendingAxisMapping->nativeAxis = {-1, AXIS_SIGN_POSITIVE};
mPendingAxisMapping->nativeButton = nativeButton;
finish_pending_binding(completedPort);
}
}
}
void ControllerConfigWindow::finish_pending_binding(int completedPort) {
mPendingButtonMapping = nullptr;
mPendingAxisMapping = nullptr;
mPendingPort = -1;
mPendingBindingArmed = false;
mSuppressNavigationUntilNeutral = true;
mSuppressNavigationPort = completedPort;
PADSerializeMappings();
}
void ControllerConfigWindow::unmap_pending_binding() {
if (mPendingButtonMapping == nullptr && mPendingAxisMapping == nullptr &&
mPendingKeyButton < 0 && mPendingKeyAxis < 0)
{
return;
}
const int completedPort = mPendingPort;
if (mPendingButtonMapping != nullptr) {
mPendingButtonMapping->nativeButton = PAD_NATIVE_BUTTON_INVALID;
finish_pending_binding(completedPort);
} else if (mPendingAxisMapping != nullptr) {
mPendingAxisMapping->nativeAxis = {-1, AXIS_SIGN_POSITIVE};
mPendingAxisMapping->nativeButton = -1;
finish_pending_binding(completedPort);
} else if (mPendingKeyButton >= 0) {
PADSetKeyButtonBinding(static_cast<u32>(completedPort),
{PAD_KEY_INVALID, static_cast<PADButton>(mPendingKeyButton)});
finish_pending_key_binding();
} else if (mPendingKeyAxis >= 0) {
PADSetKeyAxisBinding(static_cast<u32>(completedPort),
{PAD_KEY_INVALID, static_cast<PADAxis>(mPendingKeyAxis), 0});
finish_pending_key_binding();
}
}
bool ControllerConfigWindow::capture_active() const {
return mPendingButtonMapping != nullptr || mPendingAxisMapping != nullptr ||
mPendingKeyButton >= 0 || mPendingKeyAxis >= 0;
}
bool ControllerConfigWindow::pending_input_neutral() const {
if (mPendingKeyButton >= 0 || mPendingKeyAxis >= 0) {
return keyboard_neutral();
}
return input_neutral(mPendingPort);
}
Rml::String ControllerConfigWindow::pending_button_label() const {
return mPendingBindingArmed ? "Press a button..." : "Waiting...";
}
Rml::String ControllerConfigWindow::pending_axis_label() const {
return mPendingBindingArmed ? "Move axis or press a button..." : "Waiting...";
}
void ControllerConfigWindow::cancel_pending_binding() {
if (mPendingButtonMapping == nullptr && mPendingAxisMapping == nullptr &&
!mSuppressNavigationUntilNeutral && mPendingKeyButton < 0 && mPendingKeyAxis < 0)
{
return;
}
mPendingButtonMapping = nullptr;
mPendingAxisMapping = nullptr;
mPendingKeyButton = -1;
mPendingKeyAxis = -1;
mPendingPort = -1;
mPendingBindingArmed = false;
mSuppressNavigationUntilNeutral = false;
mSuppressNavigationPort = -1;
}
void ControllerConfigWindow::finish_pending_key_binding() {
mPendingKeyButton = -1;
mPendingKeyAxis = -1;
mPendingPort = -1;
mPendingBindingArmed = false;
PADSerializeMappings();
}
Rml::String ControllerConfigWindow::pending_key_label() const {
return mPendingBindingArmed ? "Press a key or mouse button..." : "Waiting...";
}
} // namespace dusk::ui
+51
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@@ -0,0 +1,51 @@
#pragma once
#include "window.hpp"
#include <pad.h>
namespace dusk::ui {
class ControllerConfigWindow : public Window {
public:
ControllerConfigWindow();
void update() override;
void hide(bool close) override;
private:
enum class Page {
Controller,
Buttons,
Triggers,
Sticks,
};
void build_port_tab(Rml::Element* content, int port);
void render_page(class Pane& pane, int port, Page page);
void refresh_controller_page();
void poll_pending_binding();
void finish_pending_binding(int completedPort);
void unmap_pending_binding();
bool capture_active() const;
bool pending_input_neutral() const;
Rml::String pending_button_label() const;
Rml::String pending_axis_label() const;
void cancel_pending_binding();
void finish_pending_key_binding();
Rml::String pending_key_label() const;
Page mPage = Page::Controller;
Pane* mRightPane = nullptr;
int mActivePort = 0;
int mPendingPort = -1;
bool mPendingBindingArmed = false;
bool mSuppressNavigationUntilNeutral = false;
int mSuppressNavigationPort = -1;
PADButtonMapping* mPendingButtonMapping = nullptr;
PADAxisMapping* mPendingAxisMapping = nullptr;
int mPendingKeyButton = -1;
int mPendingKeyAxis = -1;
};
} // namespace dusk::ui
+9 -2
View File
@@ -3,6 +3,9 @@
#include "aurora/rmlui.hpp"
#include "ui.hpp"
#include "Z2AudioLib/Z2SeMgr.h"
#include "m_Do/m_Do_audio.h"
namespace dusk::ui {
namespace {
@@ -17,7 +20,7 @@ Rml::ElementDocument* load_document(const Rml::String& source) {
} // namespace
Document::Document(const Rml::String& source) : mDocument(load_document(source)) {
// Block events while hidden (except for Menu command)
// Block events while hidden (except for Menu command); play nav sounds when visible
listen(
Rml::EventId::Keydown,
[this](Rml::Event& event) {
@@ -38,7 +41,10 @@ Document::Document(const Rml::String& source) : mDocument(load_document(source))
listen(Rml::EventId::Keydown, [this](Rml::Event& event) {
const auto cmd = map_nav_event(event);
if (cmd != NavCommand::None && handle_nav_command(event, cmd)) {
if (cmd == NavCommand::None) {
return;
}
if (handle_nav_command(event, cmd)) {
event.StopPropagation();
}
});
@@ -100,6 +106,7 @@ bool Document::visible() const {
bool Document::handle_nav_command(Rml::Event& event, NavCommand cmd) {
if (cmd == NavCommand::Menu) {
mDoAud_seStartMenu(visible() ? kSoundMenuClose : kSoundMenuOpen);
toggle();
return true;
}
+4
View File
@@ -31,6 +31,10 @@ public:
show();
}
}
void push(std::unique_ptr<Document> document) {
push_document(std::move(document));
hide(false);
}
void pop() {
hide(true);
show_top_document();
+373 -326
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File diff suppressed because it is too large Load Diff
+12 -1
View File
@@ -10,9 +10,20 @@ ScopedEventListener::ScopedEventListener(
mElement->AddEventListener(mEvent, this, mCapture);
}
ScopedEventListener::ScopedEventListener(
Rml::Element* element, Rml::String event, Callback callback, bool capture)
: mElement(element), mEventName(std::move(event)), mCapture(capture),
mCallback(std::move(callback)) {
mElement->AddEventListener(mEventName, this, mCapture);
}
ScopedEventListener::~ScopedEventListener() {
if (mElement != nullptr) {
mElement->RemoveEventListener(mEvent, this, mCapture);
if (!mEventName.empty()) {
mElement->RemoveEventListener(mEventName, this, mCapture);
} else {
mElement->RemoveEventListener(mEvent, this, mCapture);
}
mElement = nullptr;
}
}
+3
View File
@@ -12,6 +12,8 @@ public:
ScopedEventListener(
Rml::Element* element, Rml::EventId event, Callback callback, bool capture = false);
ScopedEventListener(
Rml::Element* element, Rml::String event, Callback callback, bool capture = false);
~ScopedEventListener() override;
ScopedEventListener(const ScopedEventListener&) = delete;
@@ -25,6 +27,7 @@ public:
private:
Rml::Element* mElement = nullptr;
Rml::EventId mEvent = Rml::EventId::Invalid;
Rml::String mEventName;
bool mCapture = false;
Callback mCallback;
};
+283
View File
@@ -0,0 +1,283 @@
#include "graphics_tuner.hpp"
#include "Z2AudioLib/Z2SeMgr.h"
#include "m_Do/m_Do_audio.h"
#include <dolphin/gx/GXAurora.h>
#include <dolphin/vi.h>
#include <fmt/format.h>
#include "dusk/config.hpp"
#include "dusk/settings.h"
#include <algorithm>
#include <string>
namespace dusk::ui {
namespace {
const Rml::String kDocumentSource = R"RML(
<rml>
<head>
<link type="text/rcss" href="res/rml/tuner.rcss" />
</head>
<body>
<div id="root" class="tuner-root">
<div class="tuner">
<div class="header">
<div id="title"></div>
<div id="carousel-container" class="carousel-container"></div>
</div>
<div id="description" class="description"></div>
<div class="divider"></div>
<div id="footer" class="footer"></div>
</div>
</div>
</body>
</rml>
)RML";
int get_value(GraphicsOption option) {
switch (option) {
case GraphicsOption::InternalResolution:
return getSettings().game.internalResolutionScale.getValue();
case GraphicsOption::ShadowResolution:
return getSettings().game.shadowResolutionMultiplier.getValue();
case GraphicsOption::BloomMode:
return static_cast<int>(getSettings().game.bloomMode.getValue());
case GraphicsOption::BloomMultiplier:
return std::clamp(
static_cast<int>(getSettings().game.bloomMultiplier.getValue() * 100.0f + 0.5f), 0,
100);
}
return 0;
}
void set_value(GraphicsOption option, int value) {
switch (option) {
case GraphicsOption::InternalResolution:
getSettings().game.internalResolutionScale.setValue(value);
VISetFrameBufferScale(static_cast<float>(value));
break;
case GraphicsOption::ShadowResolution:
getSettings().game.shadowResolutionMultiplier.setValue(value);
break;
case GraphicsOption::BloomMode:
getSettings().game.bloomMode.setValue(static_cast<BloomMode>(std::clamp(
value, static_cast<int>(BloomMode::Off), static_cast<int>(BloomMode::Dusk))));
break;
case GraphicsOption::BloomMultiplier:
getSettings().game.bloomMultiplier.setValue(std::clamp(value, 0, 100) / 100.0f);
break;
}
config::Save();
}
Rml::Element* create_stepped_carousel_root(Rml::Element* parent) {
auto* doc = parent->GetOwnerDocument();
auto root = doc->CreateElement("div");
root->SetClass("stepped-carousel", true);
root->SetAttribute("tabindex", "0");
return parent->AppendChild(std::move(root));
}
Rml::Element* create_stepped_carousel_arrow(
Rml::Element* parent, const Rml::String& className, const Rml::String& label) {
auto* doc = parent->GetOwnerDocument();
auto button = doc->CreateElement("button");
button->SetClass("stepped-carousel-arrow", true);
button->SetClass(className, true);
button->SetInnerRML(label);
return parent->AppendChild(std::move(button));
}
} // namespace
SteppedCarousel::SteppedCarousel(Rml::Element* parent, Props props)
: Component(create_stepped_carousel_root(parent)), mProps(std::move(props)) {
Rml::Element* prevElem = create_stepped_carousel_arrow(mRoot, "prev", "&#xe5cb;");
mValueElem = append(mRoot, "div");
mValueElem->SetClass("stepped-carousel-value", true);
Rml::Element* nextElem = create_stepped_carousel_arrow(mRoot, "next", "&#xe5cc;");
listen(prevElem, Rml::EventId::Click,
[this](Rml::Event&) { handle_nav_command(NavCommand::Left); });
listen(nextElem, Rml::EventId::Click,
[this](Rml::Event&) { handle_nav_command(NavCommand::Right); });
listen(mRoot, Rml::EventId::Keydown, [this](Rml::Event& event) {
const auto cmd = map_nav_event(event);
if (cmd != NavCommand::None && handle_nav_command(cmd)) {
event.StopPropagation();
}
});
}
bool SteppedCarousel::focus() {
return Component::focus();
}
void SteppedCarousel::update() {
if (mValueElem == nullptr) {
return;
}
const int value = std::clamp(mProps.getValue ? mProps.getValue() : 0, mProps.min, mProps.max);
if (mProps.formatValue) {
mValueElem->SetInnerRML(mProps.formatValue(value));
} else {
mValueElem->SetInnerRML(std::to_string(value));
}
}
bool SteppedCarousel::handle_nav_command(NavCommand cmd) {
if (cmd == NavCommand::Left) {
const int value = mProps.getValue ? mProps.getValue() : 0;
apply(std::clamp(value - mProps.step, mProps.min, mProps.max));
return true;
}
if (cmd == NavCommand::Right) {
const int value = mProps.getValue ? mProps.getValue() : 0;
apply(std::clamp(value + mProps.step, mProps.min, mProps.max));
return true;
}
return false;
}
void SteppedCarousel::apply(int value) {
const int nextValue = std::clamp(value, mProps.min, mProps.max);
const int currentValue =
std::clamp(mProps.getValue ? mProps.getValue() : 0, mProps.min, mProps.max);
if (nextValue == currentValue) {
return;
}
mDoAud_seStartMenu(kSoundItemChange);
if (mProps.onChange) {
mProps.onChange(nextValue);
}
}
Rml::String format_graphics_setting_value(GraphicsOption option, int value) {
switch (option) {
case GraphicsOption::InternalResolution: {
u32 width = 0;
u32 height = 0;
AuroraGetRenderSize(&width, &height);
if (value <= 0) {
return fmt::format("Auto ({}×{})", width, height);
} else {
return fmt::format("{}× ({}×{})", value, width, height);
}
}
case GraphicsOption::ShadowResolution:
return fmt::format("{}×", value);
case GraphicsOption::BloomMode:
switch (static_cast<BloomMode>(value)) {
case BloomMode::Off:
return "Off";
case BloomMode::Classic:
return "Classic";
case BloomMode::Dusk:
return "Dusk";
}
break;
case GraphicsOption::BloomMultiplier:
return fmt::format("{}%", value);
}
return "";
}
GraphicsTuner::GraphicsTuner(GraphicsTunerProps props)
: Document(kDocumentSource), mOption(props.option), mValueMin(props.valueMin),
mValueMax(props.valueMax), mDefaultValue(props.defaultValue) {
if (mDocument == nullptr) {
return;
}
if (auto* title = mDocument->GetElementById("title")) {
title->SetInnerRML(escape(props.title));
}
if (auto* description = mDocument->GetElementById("description")) {
description->SetInnerRML(escape(props.helpText));
}
if (auto* carouselParent = mDocument->GetElementById("carousel-container")) {
add_component<SteppedCarousel>(carouselParent,
SteppedCarousel::Props{
.min = mValueMin,
.max = mValueMax,
.step = 1,
.getValue = [this] { return get_value(mOption); },
.onChange = [this](int value) { set_value(mOption, value); },
.formatValue =
[this](int value) { return format_graphics_setting_value(mOption, value); },
});
}
if (auto* footer = mDocument->GetElementById("footer")) {
auto& returnButton = add_component<Button>(footer, "\xE2\x86\x90 Return", "footer-button")
.on_pressed([this] { pop(); });
returnButton.root()->SetClass("return", true);
auto& resetButton =
add_component<Button>(footer, "Reset to default", "footer-button").on_pressed([this] {
mDoAud_seStartMenu(kSoundItemChange);
reset_default();
});
resetButton.root()->SetClass("reset", true);
}
// Hide document after transition completion
mRoot = mDocument->GetElementById("root");
listen(mRoot, Rml::EventId::Transitionend, [this](Rml::Event& event) {
if (event.GetTargetElement() == mRoot && !mRoot->HasAttribute("open") &&
Document::visible())
{
Document::hide(mPendingClose);
}
});
}
void GraphicsTuner::show() {
Document::show();
mRoot->SetAttribute("open", "");
mDoAud_seStartMenu(kSoundWindowOpen);
}
void GraphicsTuner::hide(bool close) {
mRoot->RemoveAttribute("open");
if (close) {
mPendingClose = true;
mDoAud_seStartMenu(kSoundWindowClose);
}
}
void GraphicsTuner::update() {
for (const auto& component : mComponents) {
component->update();
}
Document::update();
}
bool GraphicsTuner::focus() {
for (const auto& component : mComponents) {
if (component->focus()) {
return true;
}
}
return false;
}
bool GraphicsTuner::visible() const {
return mRoot->HasAttribute("open");
}
bool GraphicsTuner::handle_nav_command(Rml::Event& event, NavCommand cmd) {
if (cmd == NavCommand::Cancel) {
pop();
return true;
}
return Document::handle_nav_command(event, cmd);
}
void GraphicsTuner::reset_default() {
set_value(mOption, mDefaultValue);
}
} // namespace dusk::ui
+90
View File
@@ -0,0 +1,90 @@
#pragma once
#include "button.hpp"
#include "component.hpp"
#include "document.hpp"
#include "ui.hpp"
#include <functional>
#include <memory>
#include <type_traits>
#include <utility>
#include <vector>
namespace dusk::ui {
class SteppedCarousel : public Component {
public:
struct Props {
int min = 0;
int max = 0;
int step = 1;
std::function<int()> getValue;
std::function<void(int)> onChange;
std::function<Rml::String(int)> formatValue;
};
SteppedCarousel(Rml::Element* parent, Props props);
bool focus() override;
void update() override;
private:
bool handle_nav_command(NavCommand cmd);
void apply(int value);
Props mProps;
Rml::Element* mValueElem = nullptr;
};
enum class GraphicsOption {
InternalResolution,
ShadowResolution,
BloomMode,
BloomMultiplier,
};
Rml::String format_graphics_setting_value(GraphicsOption option, int value);
struct GraphicsTunerProps {
GraphicsOption option;
Rml::String title;
Rml::String helpText;
int valueMin = 0;
int valueMax = 0;
int defaultValue = 0;
};
class GraphicsTuner : public Document {
public:
explicit GraphicsTuner(GraphicsTunerProps props);
void show() override;
void hide(bool close) override;
void update() override;
bool focus() override;
bool visible() const override;
protected:
bool handle_nav_command(Rml::Event& event, NavCommand cmd) override;
private:
template <typename T, typename... Args>
requires std::is_base_of_v<Component, T> T& add_component(Args&&... args) {
auto child = std::make_unique<T>(std::forward<Args>(args)...);
T& ref = *child;
mComponents.emplace_back(std::move(child));
return ref;
}
void reset_default();
GraphicsOption mOption;
int mValueMin = 0;
int mValueMax = 0;
int mDefaultValue = 0;
std::vector<std::unique_ptr<Component> > mComponents;
Rml::Element* mRoot;
};
} // namespace dusk::ui

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