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18 Commits

Author SHA1 Message Date
Luke Street ae54f024cd Update aurora 2026-04-22 21:48:58 -06:00
TakaRikka 9aa391c5bf Merge pull request #499 from TwilitRealm/fix/dmap_frame_interp
Frame interp: Fix dmap scroll arrows
2026-04-22 17:41:56 -07:00
TakaRikka ec48249934 Merge pull request #495 from TwilitRealm/limiter
Limiter: Use SDL_GetTicksNS instead of std::chrono
2026-04-22 17:40:47 -07:00
Pheenoh 6a8f3516f9 Frame interp: Fix dmap scroll arrows 2026-04-22 18:35:07 -06:00
TakaRikka 79d4835784 Merge pull request #496 from TwilitRealm/feat/esc_fs
Press esc to exit full screen
2026-04-22 17:00:54 -07:00
TakaRikka b1a4783e38 Merge pull request #494 from TwilitRealm/fix/wide-fused-shadows
Widescreenified Fused Shadow Animations for all first 3 bosses
2026-04-22 16:59:45 -07:00
Pheenoh 0038afa392 Press esc to exit full screen 2026-04-22 17:51:16 -06:00
Luke Street 5fcffa0b4f Use SDL_GetTicksNS instead of std::chrono 2026-04-22 17:18:18 -06:00
MelonSpeedruns 9e9d11ae89 Widescreenified Fused Shadow Animations for all first 3 bosses 2026-04-22 18:47:51 -04:00
TakaRikka 97bd84725c Merge pull request #491 from TwilitRealm/gyro-roll
Incorporate roll into gyro horizontal aiming
2026-04-22 14:45:57 -07:00
Captain Kitty Cat 19c86b1b73 Items Don't Despawn (#488)
* Indefinite Item Drops

* Preserve Disappear Effect when Disabled

* Changed to "Items Don't Despawn". Under "Cheats"

* SetItemTooltip for description
2026-04-22 12:27:54 -06:00
Luke Street ca247095da Reset gravity baseline on aim start 2026-04-22 12:20:44 -06:00
Luke Street ac3d3314c4 Incorporate roll into gyro horizontal aiming 2026-04-22 11:47:40 -06:00
madeline c4d01b82a6 get rid of old logs 2026-04-22 03:16:13 -07:00
madeline 42e8d9ab9d name fix 2026-04-22 02:50:49 -07:00
madeline 9c562ff740 state packs and partial states 2026-04-22 02:44:58 -07:00
madeline 1787de517c properly set oxygen in share states 2026-04-22 01:55:23 -07:00
madeline 832e567620 better share states 2026-04-22 01:50:17 -07:00
17 changed files with 577 additions and 78 deletions
+1 -1
+4
View File
@@ -103,6 +103,10 @@ public:
field_0xd98 = param_1;
}
#if TARGET_PC
void resetScrollArrowMask() { field_0xdda = 0; }
#endif
/* 0xC98 */ JKRExpHeap* mpHeap;
/* 0xC9C */ JKRExpHeap* mpTalkHeap;
/* 0xCA0 */ STControl* mpStick;
+1
View File
@@ -101,6 +101,7 @@ struct UserSettings {
ConfigVar<bool> infiniteOil;
ConfigVar<bool> infiniteOxygen;
ConfigVar<bool> infiniteRupees;
ConfigVar<bool> enableIndefiniteItemDrops;
ConfigVar<bool> moonJump;
ConfigVar<bool> superClawshot;
ConfigVar<bool> alwaysGreatspin;
+25 -25
View File
@@ -1,9 +1,10 @@
#ifndef DUSK_TIME_H
#define DUSK_TIME_H
#include <chrono>
#include <numeric>
#include <array>
#include <numeric>
#include "SDL3/SDL_timer.h"
#ifdef _WIN32
#ifndef WIN32_LEAN_AND_MEAN
@@ -15,28 +16,26 @@
#include <Windows.h>
#include <shellapi.h>
#include <intrin.h>
#else
#include "SDL3/SDL_timer.h"
#endif
class Limiter {
using delta_clock = std::chrono::high_resolution_clock;
using duration_t = std::chrono::nanoseconds;
public:
void Reset() { m_oldTime = delta_clock::now(); }
using duration_t = Uint64;
void Reset() { m_oldTime = SDL_GetTicksNS(); }
void Sleep(duration_t targetFrameTime) {
if (targetFrameTime.count() == 0) {
if (targetFrameTime == 0) {
return;
}
auto start = delta_clock::now();
const Uint64 start = SDL_GetTicksNS();
duration_t adjustedSleepTime = SleepTime(targetFrameTime);
if (adjustedSleepTime.count() > 0) {
if (adjustedSleepTime > 0) {
NanoSleep(adjustedSleepTime);
duration_t overslept = TimeSince(start) - adjustedSleepTime;
if (overslept < duration_t{targetFrameTime}) {
const duration_t elapsed = TimeSince(start);
const duration_t overslept = elapsed > adjustedSleepTime ? elapsed - adjustedSleepTime : 0;
if (overslept < targetFrameTime) {
m_overheadTimes[m_overheadTimeIdx] = overslept;
m_overheadTimeIdx = (m_overheadTimeIdx + 1) % m_overheadTimes.size();
}
@@ -45,23 +44,23 @@ public:
}
duration_t SleepTime(duration_t targetFrameTime) {
const auto sleepTime = duration_t{targetFrameTime} - TimeSince(m_oldTime);
m_overhead = std::accumulate(m_overheadTimes.begin(), m_overheadTimes.end(), duration_t{}) / m_overheadTimes.size();
const duration_t elapsed = TimeSince(m_oldTime);
const duration_t sleepTime = elapsed < targetFrameTime ? targetFrameTime - elapsed : 0;
m_overhead = std::accumulate(m_overheadTimes.begin(), m_overheadTimes.end(), duration_t{0}) /
m_overheadTimes.size();
if (sleepTime > m_overhead) {
return sleepTime - m_overhead;
}
return duration_t{0};
return 0;
}
private:
delta_clock::time_point m_oldTime;
Uint64 m_oldTime = 0;
std::array<duration_t, 4> m_overheadTimes{};
size_t m_overheadTimeIdx = 0;
duration_t m_overhead = duration_t{0};
duration_t m_overhead = 0;
duration_t TimeSince(delta_clock::time_point start) {
return std::chrono::duration_cast<duration_t>(delta_clock::now() - start);
}
duration_t TimeSince(Uint64 start) const { return SDL_GetTicksNS() - start; }
#if _WIN32
void NanoSleep(const duration_t duration) {
@@ -85,9 +84,10 @@ private:
LARGE_INTEGER start, current;
QueryPerformanceCounter(&start);
LONGLONG ticksToWait = static_cast<LONGLONG>(duration.count() * countPerNs);
if (DWORD ms = std::chrono::duration_cast<std::chrono::milliseconds>(duration).count(); ms > 1) {
::Sleep(ms - 1);
const LONGLONG ticksToWait = static_cast<LONGLONG>(duration * countPerNs);
const Uint64 ms = duration / 1'000'000ULL;
if (ms > 1) {
::Sleep(static_cast<DWORD>(ms - 1));
}
do {
QueryPerformanceCounter(&current);
@@ -99,7 +99,7 @@ private:
} while (current.QuadPart - start.QuadPart < ticksToWait);
}
#else
void NanoSleep(const duration_t duration) { SDL_DelayPrecise(duration.count()); }
void NanoSleep(const duration_t duration) { SDL_DelayPrecise(duration); }
#endif
};
+4 -4
View File
@@ -368,11 +368,11 @@ constexpr auto FRAME_PERIOD = std::chrono::duration_cast<std::chrono::nanosecond
std::chrono::duration<double>(1001.0 / 30000.0));
constexpr auto RETRACE_PERIOD = FRAME_PERIOD / 2;
static void waitPrecise(Limiter& limiter, Uint64 targetNs) {
const auto sleepTime = limiter.SleepTime(std::chrono::nanoseconds(targetNs));
static void waitPrecise(Limiter& limiter, Limiter::duration_t targetNs) {
const auto sleepTime = limiter.SleepTime(targetNs);
dusk::frameUsagePct =
100.0f * (1.0f - static_cast<float>(sleepTime.count()) / static_cast<float>(targetNs));
limiter.Sleep(std::chrono::nanoseconds(targetNs));
100.0f * (1.0f - static_cast<float>(sleepTime) / static_cast<float>(targetNs));
limiter.Sleep(targetNs);
}
#endif
+9 -1
View File
@@ -2059,7 +2059,15 @@ static void demo_camera(b_bq_class* i_this) {
for (int i = 0; i < 5; i++) {
static u16 g_e_i[] = {0x83EB, 0x83EC, 0x83ED, 0x83EE, 0x83EF};
dComIfGp_particle_set(g_e_i[i], &pos, NULL, NULL);
#if TARGET_PC
if (i == 0) {
static const cXyz effWideScale = {mDoGph_gInf_c::getAspect(), 1.0f, 1.0f};
dComIfGp_particle_set(g_e_i[i], &pos, NULL, &effWideScale);
} else
#endif
{
dComIfGp_particle_set(g_e_i[i], &pos, NULL, NULL);
}
}
i_this->mSound.startCreatureSound(Z2SE_EN_BOSS_CONVERGE, 0, 0);
+10 -1
View File
@@ -2725,7 +2725,16 @@ static void demo_camera(b_ob_class* i_this) {
for (int i = 0; i < 5; i++) {
static u16 ex_eff[] = {dPa_RM(ID_ZI_S_OI_CONVERGE_FILTER), dPa_RM(ID_ZI_S_OI_CONVERGE_FILTEROUT), dPa_RM(ID_ZI_S_OI_CONVERGE_HIDE), dPa_RM(ID_ZI_S_OI_CONVERGE_POLYGON_A), dPa_RM(ID_ZI_S_OI_CONVERGE_POLYGON_B)};
dComIfGp_particle_set(ex_eff[i], &room_pos, NULL, &sc);
#if TARGET_PC
if (i == 0) {
static const cXyz effWideScale = {mDoGph_gInf_c::getAspect() * 10.0f, 10.0f, 10.0f};
dComIfGp_particle_set(ex_eff[i], &room_pos, NULL, &effWideScale);
} else
#endif
{
dComIfGp_particle_set(ex_eff[i], &room_pos, NULL, &sc);
}
}
i_this->mDemoCamEye.set(-4820.0f, -18600.0f, -510.0f);
+10 -1
View File
@@ -1677,7 +1677,16 @@ static void demo_camera(e_fm_class* i_this) {
cXyz spBC(0.0f, 0.0f, 0.0f);
for (int i = 0; i < 4; i++) {
static u16 g_e_i[] = {0x847B, 0x847C, 0x847D, 0x847E};
dComIfGp_particle_set(g_e_i[i], &spBC, NULL, NULL);
#if TARGET_PC
if (i == 0) {
static const cXyz effWideScale = {mDoGph_gInf_c::getAspect(), 1.0f, 1.0f};
dComIfGp_particle_set(g_e_i[i], &spBC, NULL, &effWideScale);
} else
#endif
{
dComIfGp_particle_set(g_e_i[i], &spBC, NULL, NULL);
}
}
i_this->mDemoCamFovy = 55.0f + NREG_F(10);
+14 -1
View File
@@ -390,6 +390,9 @@ void daItem_c::procMainNormal() {
cLib_chaseF(&scale.z, mItemScale.z, step_z);
}
#if TARGET_PC
if (!dusk::getSettings().game.enableIndefiniteItemDrops) {
#endif
if (mWaitTimer == 0) {
if (mDisappearTimer == 0) {
deleteItem();
@@ -399,6 +402,9 @@ void daItem_c::procMainNormal() {
changeDraw();
}
}
#if TARGET_PC
}
#endif
mCcCyl.SetC(current.pos);
dComIfG_Ccsp()->Set(&mCcCyl);
@@ -1058,9 +1064,16 @@ int daItem_c::CountTimer() {
if (checkCountTimer()) {
if (mWaitTimer > 0) {
mWaitTimer--;
} else if (mDisappearTimer > 0) {
}
#if TARGET_PC
else if (!dusk::getSettings().game.enableIndefiniteItemDrops && mDisappearTimer > 0) {
mDisappearTimer--;
}
#else
else if (mDisappearTimer > 0) {
mDisappearTimer--;
}
#endif
}
cLib_calcTimer<u8>(&mBoomWindTgTimer);
+13 -1
View File
@@ -21,6 +21,7 @@
#include "d/d_msg_string.h"
#include "d/d_meter_haihai.h"
#include "d/d_menu_window.h"
#include "dusk/settings.h"
#include "f_op/f_op_msg_mng.h"
#include "m_Do/m_Do_graphic.h"
#include <cstring>
@@ -945,9 +946,15 @@ void dMenu_DmapBg_c::draw() {
mpMeterHaihai->drawHaihai(field_0xdda,
x1 + (local_224.x + local_218.x) / 2,
y1 + (local_224.y + local_218.y) / 2,
-35.0f + (local_224.x - local_218.x),
-35.0f + (local_224.x - local_218.x),
-35.0f + (local_224.y - local_218.y));
#if TARGET_PC
if (!dusk::getSettings().game.enableFrameInterpolation) {
field_0xdda = 0;
}
#else
field_0xdda = 0;
#endif
}
dMenu_Dmap_c::myclass->drawFloorScreenTop(mFloorScreen, field_0xd94, field_0xd98, grafContext);
@@ -2574,6 +2581,11 @@ void dMenu_Dmap_c::zoomIn_proc() {
}
void dMenu_Dmap_c::zoomOut_init_proc() {
#if TARGET_PC
if (dusk::getSettings().game.enableFrameInterpolation) {
mpDrawBg->resetScrollArrowMask();
}
#endif
Z2GetAudioMgr()->seStart(Z2SE_SY_MAP_ZOOMOUT, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
mMapCtrl->initZoomOut(10);
mpDrawBg->iconScaleAnmInit(1.0f, 0.0f, 10);
+84 -4
View File
@@ -1,16 +1,29 @@
#include "dusk/gyro.h"
#include "d/actor/d_a_alink.h"
#include <cmath>
namespace dusk::gyro {
namespace {
constexpr s32 kRollgoalTableMaxOffset = 6500;
constexpr float kGyroEmaAlphaMin = 0.05f;
constexpr float kGyroEmaAlphaMax = 1.0f;
// Smooth gravity separately so the yaw/roll blend doesn't twitch with raw accel noise.
constexpr float kGravityEmaAlpha = 0.1f;
constexpr float kMinGravityProjection = 0.2f;
// Let roll contribute more strongly as the pad approaches an upright posture.
constexpr float kRollAimBoostMax = 2.0f;
bool s_sensor_enabled = false;
bool s_accel_enabled = false;
bool s_was_aiming = false;
bool s_have_gravity_baseline = false;
float s_smooth_gx = 0.0f;
float s_smooth_gy = 0.0f;
float s_smooth_gz = 0.0f;
float s_gravity_y = 0.0f;
float s_gravity_z = 0.0f;
float s_baseline_gravity_y = 0.0f;
float s_baseline_gravity_z = 0.0f;
float s_yaw_rad = 0.0f;
float s_pitch_rad = 0.0f;
float s_roll_rad = 0.0f;
@@ -19,6 +32,10 @@ s32 s_rollgoal_az = 0;
void reset_filter_state() {
s_smooth_gx = s_smooth_gy = s_smooth_gz = 0.0f;
s_gravity_y = s_gravity_z = 0.0f;
s_baseline_gravity_y = s_baseline_gravity_z = 0.0f;
s_was_aiming = false;
s_have_gravity_baseline = false;
s_yaw_rad = s_pitch_rad = s_roll_rad = 0.0f;
s_rollgoal_ax = s_rollgoal_az = 0;
}
@@ -49,15 +66,30 @@ bool queryGyroAimContext() {
}
void read(float dt) {
if (!s_sensor_keep_alive && !queryGyroAimContext()) {
const bool aim_active = queryGyroAimContext();
const bool aim_just_started = aim_active && !s_was_aiming;
const bool aim_just_ended = !aim_active && s_was_aiming;
s_was_aiming = aim_active;
if (!s_sensor_keep_alive && !aim_active) {
if (s_sensor_enabled) {
PADSetSensorEnabled(PAD_CHAN0, PAD_SENSOR_GYRO, FALSE);
s_sensor_enabled = false;
}
if (s_accel_enabled) {
PADSetSensorEnabled(PAD_CHAN0, PAD_SENSOR_ACCEL, FALSE);
s_accel_enabled = false;
}
reset_filter_state();
return;
}
if (aim_just_started || aim_just_ended) {
s_gravity_y = s_gravity_z = 0.0f;
s_baseline_gravity_y = s_baseline_gravity_z = 0.0f;
s_have_gravity_baseline = false;
}
if (!s_sensor_enabled) {
if (!PADHasSensor(PAD_CHAN0, PAD_SENSOR_GYRO)) {
return;
@@ -68,6 +100,13 @@ void read(float dt) {
s_sensor_enabled = true;
}
if (!s_accel_enabled && PADHasSensor(PAD_CHAN0, PAD_SENSOR_ACCEL) &&
PADSetSensorEnabled(PAD_CHAN0, PAD_SENSOR_ACCEL, TRUE))
{
// We only need accel for the gravity-aware yaw/roll mix.
s_accel_enabled = true;
}
f32 gyro[3];
if (!PADGetSensorData(PAD_CHAN0, PAD_SENSOR_GYRO, gyro, 3)) {
return;
@@ -80,9 +119,50 @@ void read(float dt) {
s_smooth_gy += smooth_alpha * (gyro[1] - s_smooth_gy);
s_smooth_gz += smooth_alpha * (gyro[2] - s_smooth_gz);
s_pitch_rad = -apply_deadband(s_smooth_gx, deadband) * dt * dusk::getSettings().game.gyroSensitivityX;
s_yaw_rad = apply_deadband(s_smooth_gy, deadband) * dt * dusk::getSettings().game.gyroSensitivityY;
s_roll_rad = apply_deadband(s_smooth_gz, deadband) * dt * dusk::getSettings().game.gyroSensitivityX; // GYRO NOTE: Exposing Z sensitivity seems unusual, so I'm just using X
const float pitch_rate = apply_deadband(s_smooth_gx, deadband);
const float yaw_rate = apply_deadband(s_smooth_gy, deadband);
const float roll_rate = apply_deadband(s_smooth_gz, deadband);
s_pitch_rad = -pitch_rate * dt * dusk::getSettings().game.gyroSensitivityX;
s_roll_rad = roll_rate * dt * dusk::getSettings().game.gyroSensitivityX; // GYRO NOTE: Exposing Z sensitivity seems unusual, so I'm just using X
float horizontal_rate = yaw_rate;
if (aim_active && s_accel_enabled) {
f32 accel[3];
if (PADGetSensorData(PAD_CHAN0, PAD_SENSOR_ACCEL, accel, 3)) {
if (!s_have_gravity_baseline) {
s_gravity_y = accel[1];
s_gravity_z = accel[2];
} else {
s_gravity_y += kGravityEmaAlpha * (accel[1] - s_gravity_y);
s_gravity_z += kGravityEmaAlpha * (accel[2] - s_gravity_z);
}
// Compare the current gravity projection against the gravity vector from
// aim start so the user's resting hold angle becomes the neutral baseline.
const float gravity_yz_len = std::sqrt((s_gravity_y * s_gravity_y) + (s_gravity_z * s_gravity_z));
if (gravity_yz_len >= kMinGravityProjection) {
const float current_gravity_y = s_gravity_y / gravity_yz_len;
const float current_gravity_z = s_gravity_z / gravity_yz_len;
if (!s_have_gravity_baseline) {
s_baseline_gravity_y = current_gravity_y;
s_baseline_gravity_z = current_gravity_z;
s_have_gravity_baseline = true;
}
const float yaw_weight =
(s_baseline_gravity_y * current_gravity_y) + (s_baseline_gravity_z * current_gravity_z);
const float roll_weight =
(s_baseline_gravity_y * current_gravity_z) - (s_baseline_gravity_z * current_gravity_y);
const float roll_mix = std::fabs(roll_weight);
const float roll_boost = 1.0f + (roll_mix * (kRollAimBoostMax - 1.0f));
horizontal_rate = (yaw_rate * yaw_weight) + (roll_rate * roll_weight * roll_boost);
}
}
}
s_yaw_rad = horizontal_rate * dt * dusk::getSettings().game.gyroSensitivityY;
s_pitch_rad = dusk::getSettings().game.gyroInvertPitch ? -s_pitch_rad : s_pitch_rad;
s_yaw_rad = dusk::getSettings().game.gyroInvertYaw ? -s_yaw_rad : s_yaw_rad;
+4
View File
@@ -305,6 +305,10 @@ namespace dusk {
ImGuiMenuGame::ToggleFullscreen();
}
if (ImGui::IsKeyPressed(ImGuiKey_Escape) && getSettings().video.enableFullscreen) {
ImGuiMenuGame::ToggleFullscreen();
}
if (!dusk::IsGameLaunched) {
m_preLaunchWindow.draw();
}
+2
View File
@@ -288,6 +288,8 @@ namespace dusk {
config::ImGuiCheckbox("Infinite Oil", getSettings().game.infiniteOil);
config::ImGuiCheckbox("Infinite Oxygen", getSettings().game.infiniteOxygen);
config::ImGuiCheckbox("Infinite Rupees", getSettings().game.infiniteRupees);
config::ImGuiCheckbox("Items Don't Despawn", getSettings().game.enableIndefiniteItemDrops);
ImGui::SetItemTooltip("Items Don't Despawn Unless You Load A Different Room In Which Case They Do But Even Under Some Circumstances They Don't, It Is Quite Rare Though");
ImGui::SeparatorText("Abilities");
config::ImGuiCheckbox("Moon Jump (R+A)", getSettings().game.moonJump);
+308 -28
View File
@@ -5,14 +5,22 @@
#include "imgui.h"
#include "fmt/format.h"
#include "absl/strings/escaping.h"
#include "nlohmann/json.hpp"
#include "d/d_com_inf_game.h"
#include "dusk/main.h"
#include "dusk/io.hpp"
#include "dusk/logging.h"
#include "../file_select.hpp"
#include "aurora/lib/window.hpp"
#include <unordered_set>
#include <zstd.h>
namespace dusk {
using json = nlohmann::json;
#pragma pack(push, 1)
struct StateSharePacket {
char stageName[8];
@@ -23,9 +31,65 @@ struct StateSharePacket {
};
#pragma pack(pop)
static constexpr size_t PACKET_TOTAL = sizeof(StateSharePacket) + sizeof(dSv_info_c);
static constexpr size_t PACKET_TOTAL = sizeof(StateSharePacket) + sizeof(dSv_info_c);
static constexpr size_t PACKET_SAVE_ONLY = sizeof(StateSharePacket) + sizeof(dSv_save_c);
static constexpr auto STATES_FILENAME = "states.json";
void ImGuiStateShare::copyState() {
static bool ValidateEncodedState(const std::string&);
void ImGuiStateShare::onMergeFileSelected(void* userdata, const char* path, const char* /*error*/) {
auto* self = static_cast<ImGuiStateShare*>(userdata);
if (path != nullptr) {
self->m_pendingMergePath = path;
}
}
static std::string GetStatesFilePath() {
return (dusk::ConfigPath / STATES_FILENAME).string();
}
void ImGuiStateShare::loadStatesFile() {
m_loaded = true;
const std::filesystem::path filePath = dusk::ConfigPath / STATES_FILENAME;
if (!std::filesystem::exists(filePath)) {
return;
}
try {
const std::string pathStr = filePath.string();
auto data = io::FileStream::ReadAllBytes(pathStr.c_str());
auto j = json::parse(data);
if (!j.is_array()) {
return;
}
for (const auto& entry : j) {
if (!entry.contains("name") || !entry.contains("data")) {
continue;
}
SavedStateEntry s;
s.name = entry["name"].get<std::string>();
s.encoded = entry["data"].get<std::string>();
m_states.push_back(std::move(s));
}
} catch (const std::exception& e) {
m_statusMsg = fmt::format("Failed to load states: {}", e.what());
}
}
void ImGuiStateShare::saveStatesFile() {
json j = json::array();
for (const auto& s : m_states) {
j.push_back(json{{"name", s.name}, {"data", s.encoded}});
}
try {
io::FileStream::WriteAllText(GetStatesFilePath().c_str(), j.dump(2));
} catch (const std::exception& e) {
m_statusMsg = fmt::format("Failed to save states: {}", e.what());
}
}
std::string ImGuiStateShare::encodeCurrentState() {
StateSharePacket pkt = {};
strncpy(pkt.stageName, dComIfGp_getStartStageName(), 7);
pkt.roomNo = dComIfGp_getStartStageRoomNo();
@@ -40,26 +104,25 @@ void ImGuiStateShare::copyState() {
std::string compressed(bound, '\0');
compressed.resize(ZSTD_compress(compressed.data(), bound, raw.data(), raw.size(), 1));
std::string encoded = absl::Base64Escape(compressed);
ImGui::SetClipboardText(encoded.c_str());
m_statusMsg = "Copied to clipboard.";
return absl::Base64Escape(compressed);
}
bool ImGuiStateShare::pasteState() {
const char* clip = ImGui::GetClipboardText();
if (!clip || clip[0] == '\0') {
m_statusMsg = "Clipboard is empty.";
return false;
}
bool ImGuiStateShare::applyEncodedState(const std::string& encoded, const std::string& name) {
std::string decoded;
if (!absl::Base64Unescape(clip, &decoded)) {
if (!absl::Base64Unescape(encoded, &decoded)) {
m_statusMsg = "Invalid base64.";
return false;
}
unsigned long long dSize = ZSTD_getFrameContentSize(decoded.data(), decoded.size());
if (dSize == ZSTD_CONTENTSIZE_ERROR || dSize == ZSTD_CONTENTSIZE_UNKNOWN || dSize < PACKET_TOTAL) {
if (dSize == ZSTD_CONTENTSIZE_ERROR || dSize == ZSTD_CONTENTSIZE_UNKNOWN) {
m_statusMsg = "Not a valid state string.";
return false;
}
const bool isFull = (dSize == PACKET_TOTAL);
const bool isPartial = (dSize == PACKET_SAVE_ONLY);
if (!isFull && !isPartial) {
m_statusMsg = "Not a valid state string.";
return false;
}
@@ -75,45 +138,261 @@ bool ImGuiStateShare::pasteState() {
memcpy(&pkt, raw.data(), sizeof(pkt));
pkt.stageName[7] = '\0';
memcpy(&g_dComIfG_gameInfo.info, raw.data() + sizeof(pkt), sizeof(dSv_info_c));
if (isFull) {
memcpy(&g_dComIfG_gameInfo.info, raw.data() + sizeof(pkt), sizeof(dSv_info_c));
m_pendingInfo = g_dComIfG_gameInfo.info;
m_pendingSavedata.reset();
} else {
memcpy(&g_dComIfG_gameInfo.info.mSavedata, raw.data() + sizeof(pkt), sizeof(dSv_save_c));
m_pendingSavedata = g_dComIfG_gameInfo.info.mSavedata;
m_pendingInfo.reset();
}
s16 spawnPoint = pkt.startPoint == -4 ? -1 : pkt.startPoint;
if (spawnPoint == -1) {
dComIfGs_setRestartRoomParam(pkt.roomNo & 0x3F);
}
dComIfGp_setNextStage(pkt.stageName, spawnPoint, pkt.roomNo, pkt.layer);
m_pendingInfo = g_dComIfG_gameInfo.info;
m_statusMsg = fmt::format("Warping to {} room {} layer {}.", pkt.stageName, (int)pkt.roomNo, (int)pkt.layer);
if (name.empty()) {
m_statusMsg = fmt::format("{} room {} layer {}.", pkt.stageName, (int)pkt.roomNo, (int)pkt.layer);
} else {
m_statusMsg = fmt::format("{}: {} room {} layer {}.", name, pkt.stageName, (int)pkt.roomNo, (int)pkt.layer);
}
return true;
}
void ImGuiStateShare::tickPendingApply() {
if (!m_pendingInfo.has_value() || dComIfGp_isEnableNextStage())
if (!m_pendingInfo.has_value() && !m_pendingSavedata.has_value()) {
return;
g_dComIfG_gameInfo.info = *m_pendingInfo;
m_pendingInfo.reset();
}
if (dComIfGp_isEnableNextStage()) {
return;
}
if (m_pendingInfo.has_value()) {
g_dComIfG_gameInfo.info = *m_pendingInfo;
m_pendingInfo.reset();
} else {
g_dComIfG_gameInfo.info.mSavedata = *m_pendingSavedata;
m_pendingSavedata.reset();
}
dComIfGp_offOxygenShowFlag();
dComIfGp_setMaxOxygen(600);
dComIfGp_setOxygen(600);
}
static bool ValidateEncodedState(const std::string& encoded) {
std::string decoded;
if (!absl::Base64Unescape(encoded, &decoded)) {
return false;
}
unsigned long long dSize = ZSTD_getFrameContentSize(decoded.data(), decoded.size());
return dSize == PACKET_TOTAL || dSize == PACKET_SAVE_ONLY;
}
void ImGuiStateShare::mergeFromFile(const std::string& path) {
try {
auto data = io::FileStream::ReadAllBytes(path.c_str());
auto j = json::parse(data);
if (!j.is_array()) {
m_statusMsg = "File does not contain a JSON array.";
return;
}
std::unordered_set<std::string> existingNames;
for (const auto& s : m_states) {
existingNames.insert(s.name);
}
int added = 0;
int skipped = 0;
for (const auto& entry : j) {
if (!entry.contains("name") || !entry.contains("data")) {
++skipped;
continue;
}
const std::string name = entry["name"].get<std::string>();
const std::string encoded = entry["data"].get<std::string>();
if (!ValidateEncodedState(encoded)) {
++skipped;
continue;
}
if (existingNames.count(name)) {
++skipped;
continue;
}
SavedStateEntry s;
s.name = name;
s.encoded = encoded;
existingNames.insert(s.name);
m_states.push_back(std::move(s));
++added;
}
if (added > 0) {
saveStatesFile();
}
m_statusMsg = fmt::format("Merged: {} added, {} skipped.", added, skipped);
} catch (const std::exception& e) {
m_statusMsg = fmt::format("Failed to load file: {}", e.what());
}
}
void ImGuiStateShare::draw(bool& open) {
if (dusk::IsGameLaunched)
if (dusk::IsGameLaunched) {
tickPendingApply();
}
if (!open)
if (!m_loaded) {
loadStatesFile();
}
if (!m_pendingMergePath.empty()) {
mergeFromFile(m_pendingMergePath);
m_pendingMergePath.clear();
}
if (!open) {
return;
}
ImGui::SetNextWindowSizeConstraints(ImVec2(400, 0), ImVec2(FLT_MAX, FLT_MAX));
if (!ImGui::Begin("State Share", &open, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav)) {
ImGui::End();
return;
}
if (!dusk::IsGameLaunched) ImGui::BeginDisabled();
if (ImGui::Button("Copy State")) copyState();
const bool gameRunning = dusk::IsGameLaunched;
const float rowH = ImGui::GetTextLineHeightWithSpacing();
const float listH = rowH * 8 + ImGui::GetStyle().FramePadding.y * 2;
ImGui::BeginChild("##states", ImVec2(0, listH), true);
if (m_states.empty()) {
ImGui::TextDisabled("No saved states. Save or import one below.");
}
int toDelete = -1;
for (int i = 0; i < (int)m_states.size(); ++i) {
ImGui::PushID(i);
if (m_renamingIndex == i) {
ImGui::SetNextItemWidth(150);
bool done = ImGui::InputText("##rename", m_renameBuffer, sizeof(m_renameBuffer),
ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_AutoSelectAll);
if (done) {
if (m_renameBuffer[0] != '\0') {
m_states[i].name = m_renameBuffer;
}
m_renamingIndex = -1;
saveStatesFile();
} else if (ImGui::IsItemDeactivated()) {
m_renamingIndex = -1;
}
} else {
ImGui::Selectable(m_states[i].name.c_str(), false, ImGuiSelectableFlags_None, ImVec2(150, 0));
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Double-click to rename");
if (ImGui::IsMouseDoubleClicked(0)) {
m_renamingIndex = i;
strncpy(m_renameBuffer, m_states[i].name.c_str(), sizeof(m_renameBuffer) - 1);
m_renameBuffer[sizeof(m_renameBuffer) - 1] = '\0';
ImGui::SetKeyboardFocusHere(-1);
}
}
}
ImGui::SameLine();
if (!gameRunning) { ImGui::BeginDisabled(); }
if (ImGui::Button("Load")) {
applyEncodedState(m_states[i].encoded, m_states[i].name);
}
if (!gameRunning) { ImGui::EndDisabled(); }
ImGui::SameLine();
if (ImGui::Button("Copy")) {
ImGui::SetClipboardText(m_states[i].encoded.c_str());
m_statusMsg = fmt::format("'{}' copied to clipboard.", m_states[i].name);
}
ImGui::SameLine();
if (ImGui::Button("Del")) {
toDelete = i;
}
ImGui::PopID();
}
if (toDelete >= 0) {
if (m_renamingIndex == toDelete) { m_renamingIndex = -1; }
m_states.erase(m_states.begin() + toDelete);
saveStatesFile();
}
ImGui::EndChild();
// Toolbar
if (!gameRunning) { ImGui::BeginDisabled(); }
if (ImGui::Button("Save")) {
SavedStateEntry entry;
entry.name = fmt::format("State {}", m_states.size() + 1);
entry.encoded = encodeCurrentState();
m_states.push_back(std::move(entry));
saveStatesFile();
m_statusMsg = fmt::format("Saved as '{}'.", m_states.back().name);
}
if (!gameRunning) { ImGui::EndDisabled(); }
ImGui::SameLine();
if (ImGui::Button("Import State")) pasteState();
if (!dusk::IsGameLaunched) ImGui::EndDisabled();
if (ImGui::Button("Import Clipboard")) {
const char* clip = ImGui::GetClipboardText();
if (!clip || clip[0] == '\0') {
m_statusMsg = "Clipboard is empty.";
} else {
std::string clipStr = clip;
if (!ValidateEncodedState(clipStr)) {
m_statusMsg = "Clipboard does not contain a valid state.";
} else {
SavedStateEntry entry;
entry.name = fmt::format("Imported {}", m_states.size() + 1);
entry.encoded = std::move(clipStr);
m_states.push_back(std::move(entry));
saveStatesFile();
m_statusMsg = fmt::format("Imported as '{}'.", m_states.back().name);
}
}
}
ImGui::SameLine();
if (ImGui::Button("Load Pack")) {
static constexpr SDL_DialogFileFilter filter = {"State pack", "json"};
ShowFileSelect(&onMergeFileSelected, this, aurora::window::get_sdl_window(), &filter, 1, nullptr, false);
}
if (!m_states.empty()) {
ImGui::SameLine();
if (ImGui::Button("Clear All")) {
ImGui::OpenPopup("##clearall");
}
if (ImGui::BeginPopup("##clearall")) {
ImGui::Text("Delete all saved states?");
ImGui::Spacing();
if (ImGui::Button("Yes, clear all")) {
m_states.clear();
m_renamingIndex = -1;
saveStatesFile();
m_statusMsg = "All states cleared.";
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if (ImGui::Button("Cancel")) {
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
}
if (!m_statusMsg.empty()) {
ImGui::Spacing();
@@ -125,8 +404,9 @@ void ImGuiStateShare::draw(bool& open) {
}
void ImGuiMenuTools::ShowStateShare() {
if (!ImGuiConsole::CheckMenuViewToggle(ImGuiKey_F8, m_showStateShare))
if (!ImGuiConsole::CheckMenuViewToggle(ImGuiKey_F8, m_showStateShare)) {
return;
}
m_stateShare.draw(m_showStateShare);
}
+28 -11
View File
@@ -4,21 +4,38 @@
#include "d/d_save.h"
#include <optional>
#include <string>
#include <vector>
namespace dusk {
class ImGuiStateShare {
public:
void draw(bool& open);
private:
void copyState();
bool pasteState();
void tickPendingApply();
struct SavedStateEntry {
std::string name;
std::string encoded;
};
class ImGuiStateShare {
public:
void draw(bool& open);
private:
std::string encodeCurrentState();
bool applyEncodedState(const std::string& encoded, const std::string& name = {});
void tickPendingApply();
void loadStatesFile();
void saveStatesFile();
void mergeFromFile(const std::string& path);
static void onMergeFileSelected(void* userdata, const char* path, const char* error);
std::vector<SavedStateEntry> m_states;
std::string m_statusMsg;
std::optional<dSv_info_c> m_pendingInfo;
std::optional<dSv_save_c> m_pendingSavedata;
int m_renamingIndex = -1;
char m_renameBuffer[128] = {};
bool m_loaded = false;
std::string m_pendingMergePath;
};
std::string m_statusMsg;
std::optional<dSv_info_c> m_pendingInfo;
};
}
#endif
+2
View File
@@ -75,6 +75,7 @@ UserSettings g_userSettings = {
.infiniteOil{"game.infiniteOil", false},
.infiniteOxygen{"game.infiniteOxygen", false},
.infiniteRupees{"game.infiniteRupees", false},
.enableIndefiniteItemDrops {"game.enableIndefiniteItemDrops", false},
.moonJump{"game.moonJump", false},
.superClawshot{"game.superClawshot", false},
.alwaysGreatspin{"game.alwaysGreatspin", false},
@@ -160,6 +161,7 @@ void registerSettings() {
Register(g_userSettings.game.infiniteOil);
Register(g_userSettings.game.infiniteOxygen);
Register(g_userSettings.game.infiniteRupees);
Register(g_userSettings.game.enableIndefiniteItemDrops);
Register(g_userSettings.game.moonJump);
Register(g_userSettings.game.superClawshot);
Register(g_userSettings.game.alwaysGreatspin);
+58
View File
@@ -0,0 +1,58 @@
"""
Convert a folder of TPGZ saves to a states.json
Usage:
python saves_to_states_json.py path/to/saves [prefix]
Requirements:
pip install zstandard
"""
import base64
import json
import struct
import sys
import zstandard
from pathlib import Path
SAVE_C_SIZE = 0x958
PACKET_FORMAT = "<8sbbh"
RETURN_PLACE_OFF = 0x058
NAME_OFF = RETURN_PLACE_OFF + 0x00
ROOM_OFF = RETURN_PLACE_OFF + 0x09
SPAWN_POINT_OFF = RETURN_PLACE_OFF + 0x08
folder = Path(sys.argv[1]) if len(sys.argv) > 1 else Path(__file__).parent
out_path = folder / "states.json"
if len(sys.argv) > 2:
prefix = sys.argv[2]
else:
prefix = None
cctx = zstandard.ZstdCompressor(level=1)
states = []
for bin_path in sorted(folder.glob("*.bin")):
raw = bin_path.read_bytes()
save_c = raw[:SAVE_C_SIZE]
if len(save_c) < SAVE_C_SIZE:
print(f" skip {bin_path.name}: too small ({len(save_c)} bytes)")
continue
stage_name = save_c[NAME_OFF:NAME_OFF + 8]
room_no = struct.unpack_from("b", save_c, ROOM_OFF)[0]
spawn_point = struct.unpack_from("B", save_c, SPAWN_POINT_OFF)[0]
pkt = struct.pack(PACKET_FORMAT, stage_name, room_no, -1, spawn_point)
payload = pkt + save_c
encoded = base64.b64encode(cctx.compress(payload)).decode("ascii")
stage_str = stage_name.rstrip(b"\x00").decode("ascii", errors="replace")
print(f" {bin_path.stem:30s} stage={stage_str!r} room={room_no} point={spawn_point}")
states.append({"name": f"({prefix}) {bin_path.stem}" if prefix else bin_path.stem, "data": encoded})
out_path.write_text(json.dumps(states, indent=2))
print(f"\nWrote {len(states)} states to {out_path}")