mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-04 11:19:58 -04:00
Compare commits
50 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| d625c7ab0c | |||
| c2045391c8 | |||
| f04a0ffcf1 | |||
| dfdac1c1cd | |||
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| 0897ef1132 | |||
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| f24e944ab0 | |||
| 23130d5a57 | |||
| 4453316bb0 | |||
| 14aeefb813 | |||
| c991c7c407 | |||
| 251c6e7aec | |||
| cf2357fff2 | |||
| 06e6b0d47e | |||
| a83b4186af | |||
| dc5de83436 | |||
| 77425b4b25 | |||
| 5a109313cb | |||
| d8a7927602 | |||
| cccddee106 | |||
| 6c252c6d26 | |||
| b06c1911c6 | |||
| 7c9e99220a | |||
| bfd8b9f453 | |||
| 53e8662335 | |||
| ae54f024cd | |||
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| ec48249934 | |||
| 6a8f3516f9 | |||
| 79d4835784 | |||
| b1a4783e38 | |||
| 0038afa392 | |||
| 5fcffa0b4f | |||
| 9e9d11ae89 | |||
| 97bd84725c | |||
| 19c86b1b73 | |||
| ca247095da | |||
| c350b7b8ed | |||
| ac3d3314c4 | |||
| f916a48db0 | |||
| 6963a4b554 | |||
| 4466bf4e12 | |||
| c4d01b82a6 | |||
| 42e8d9ab9d | |||
| 9c562ff740 | |||
| 1787de517c | |||
| 832e567620 | |||
| 31c5397ae3 |
+54
-25
@@ -90,6 +90,11 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
|
||||
|
||||
# Folder-based instead of target-based organization
|
||||
# in Visual Studio and Xcode generators
|
||||
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
|
||||
set_property(GLOBAL PROPERTY PREDEFINED_TARGETS_FOLDER "_cmake")
|
||||
|
||||
if (CMAKE_SYSTEM_NAME STREQUAL Linux)
|
||||
set(DAWN_USE_WAYLAND ON CACHE BOOL "Enable support for Wayland surface" FORCE)
|
||||
endif ()
|
||||
@@ -281,7 +286,7 @@ set(DUSK_TP_VERSION ${DUSK_GAME_NAME}${DUSK_GAME_VERSION})
|
||||
|
||||
message(STATUS "dusk: Game Version: ${DUSK_TP_VERSION}")
|
||||
|
||||
source_group("dolzel" FILES ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${JSYSTEM_FILES} ${JSYSTEM_DEBUG_FILES} ${REL_FILES})
|
||||
source_group("dolzel" FILES ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${REL_FILES})
|
||||
source_group("dusk" FILES ${DUSK_FILES})
|
||||
|
||||
set(GAME_COMPILE_DEFS TARGET_PC WIDESCREEN_SUPPORT=1 AVOID_UB=1 VERSION=0
|
||||
@@ -374,41 +379,65 @@ endif ()
|
||||
|
||||
# game_debug is for game code files that we know work when compiled with DEBUG=1
|
||||
# Of course, if building a release build, this distinction is irrelevant
|
||||
add_library(game_debug OBJECT ${JSYSTEM_DEBUG_FILES} ${SSYSTEM_FILES}
|
||||
set(GAME_DEBUG_FILES
|
||||
${SSYSTEM_FILES}
|
||||
src/dusk/audio/DuskAudioSystem.cpp
|
||||
src/dusk/audio/JASCriticalSection.cpp
|
||||
src/dusk/audio/DuskDsp.cpp
|
||||
src/dusk/audio/Adpcm.cpp
|
||||
src/dusk/audio/DspStub.cpp
|
||||
src/dusk/imgui/ImGuiAudio.cpp)
|
||||
src/dusk/imgui/ImGuiAudio.cpp
|
||||
)
|
||||
set_source_files_properties(
|
||||
${GAME_DEBUG_FILES}
|
||||
PROPERTIES
|
||||
COMPILE_DEFINITIONS "$<$<CONFIG:Debug>:DEBUG=1>;$<$<CONFIG:Debug>:PARTIAL_DEBUG=1>"
|
||||
)
|
||||
|
||||
# game_base is for all other game code files
|
||||
add_library(game_base OBJECT ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${JSYSTEM_FILES} ${REL_FILES} ${DUSK_FILES} ${DOLPHIN_FILES})
|
||||
set(GAME_BASE_FILES
|
||||
${DOLZEL_FILES}
|
||||
${Z2AUDIOLIB_FILES}
|
||||
${REL_FILES}
|
||||
${DUSK_FILES}
|
||||
${DOLPHIN_FILES}
|
||||
)
|
||||
set_source_files_properties(
|
||||
${GAME_BASE_FILES}
|
||||
PROPERTIES
|
||||
COMPILE_DEFINITIONS "NDEBUG=1;NDEBUG_DEFINED=1;DEBUG_DEFINED=0;$<$<CONFIG:Debug>:PARTIAL_DEBUG=1>"
|
||||
)
|
||||
|
||||
target_compile_definitions(game_debug PRIVATE ${GAME_COMPILE_DEFS} $<$<CONFIG:Debug>:DEBUG=1> $<$<CONFIG:Debug>:PARTIAL_DEBUG=1>)
|
||||
target_compile_definitions(game_base PRIVATE ${GAME_COMPILE_DEFS} NDEBUG=1 NDEBUG_DEFINED=1 DEBUG_DEFINED=0 $<$<CONFIG:Debug>:PARTIAL_DEBUG=1>)
|
||||
foreach(jsystem_lib IN LISTS JSYSTEM_LIBRARIES)
|
||||
target_compile_definitions(${jsystem_lib} PRIVATE
|
||||
${GAME_COMPILE_DEFS}
|
||||
$<$<CONFIG:Debug>:DEBUG=1>
|
||||
$<$<CONFIG:Debug>:PARTIAL_DEBUG=1>
|
||||
)
|
||||
target_include_directories(${jsystem_lib} PRIVATE ${GAME_INCLUDE_DIRS})
|
||||
target_link_libraries(${jsystem_lib} PRIVATE ${GAME_LIBS})
|
||||
set_target_properties(${jsystem_lib} PROPERTIES FOLDER "JSystem")
|
||||
endforeach()
|
||||
|
||||
# only apply PCH to game_base since not all headers are necessarily validated with DEBUG=1
|
||||
target_precompile_headers(game_base PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_SOURCE_DIR}/include/dusk_pch.hpp>")
|
||||
|
||||
target_include_directories(game_debug PRIVATE ${GAME_INCLUDE_DIRS})
|
||||
target_include_directories(game_base PRIVATE ${GAME_INCLUDE_DIRS})
|
||||
|
||||
# This implicitly pulls in the library include directories even though no
|
||||
# linking actually takes place for object libraries
|
||||
target_link_libraries(game_debug PRIVATE ${GAME_LIBS})
|
||||
target_link_libraries(game_base PRIVATE ${GAME_LIBS})
|
||||
|
||||
if(ANDROID)
|
||||
add_library(dusk SHARED src/dusk/main.cpp)
|
||||
set_target_properties(dusk PROPERTIES OUTPUT_NAME main)
|
||||
else ()
|
||||
add_executable(dusk src/dusk/main.cpp)
|
||||
set(JSYSTEM_LINK_LIBRARIES ${JSYSTEM_LIBRARIES})
|
||||
if (CMAKE_CXX_LINK_GROUP_USING_RESCAN_SUPPORTED OR CMAKE_LINK_GROUP_USING_RESCAN_SUPPORTED)
|
||||
# GNU ld resolves static archives in a single left-to-right pass. The split
|
||||
# JSystem libraries reference each other, so they need a RESCAN group there.
|
||||
set(JSYSTEM_LINK_LIBRARIES "$<LINK_GROUP:RESCAN,${JSYSTEM_LIBRARIES}>")
|
||||
endif ()
|
||||
|
||||
target_compile_definitions(dusk PRIVATE TARGET_PC AVOID_UB=1 VERSION=0)
|
||||
target_include_directories(dusk PRIVATE include)
|
||||
target_link_libraries(dusk PRIVATE game_base game_debug aurora::main)
|
||||
set(DUSK_FILES src/dusk/main.cpp ${GAME_BASE_FILES} ${GAME_DEBUG_FILES})
|
||||
if(ANDROID)
|
||||
add_library(dusk SHARED ${DUSK_FILES})
|
||||
set_target_properties(dusk PROPERTIES OUTPUT_NAME main)
|
||||
else ()
|
||||
add_executable(dusk ${DUSK_FILES})
|
||||
endif ()
|
||||
|
||||
target_compile_definitions(dusk PRIVATE ${GAME_COMPILE_DEFS})
|
||||
target_include_directories(dusk PRIVATE ${GAME_INCLUDE_DIRS})
|
||||
target_link_libraries(dusk PRIVATE aurora::main ${GAME_LIBS} ${JSYSTEM_LINK_LIBRARIES})
|
||||
target_precompile_headers(dusk PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_SOURCE_DIR}/include/dusk_pch.hpp>")
|
||||
if (TARGET crashpad_handler)
|
||||
add_dependencies(dusk crashpad_handler)
|
||||
endif ()
|
||||
|
||||
@@ -10,28 +10,19 @@
|
||||
First make sure your dump of the game is clean and supported by Dusk. You can do this by checking the sha1 hash of your dump against this list of supported versions.
|
||||
|
||||
| Version | sha1 hash |
|
||||
| ------------ | ---------------------------------------- |
|
||||
|--------------| ---------------------------------------- |
|
||||
| GameCube USA | 75edd3ddff41f125d1b4ce1a40378f1b565519e7 |
|
||||
| GameCube PAL | 2601822a488eeb86fb89db16ca8f29c2c953e1ca |
|
||||
|
||||
### 2. Download [Dusk](https://github.com/TwilitRealm/dusk/releases)
|
||||
|
||||
### 3. Setup the game
|
||||
#### Windows
|
||||
- Extract the zip folder
|
||||
- Place your dump of the game into the same folder where you extracted to
|
||||
- Launch `dusk.exe`
|
||||
- Launch Dusk
|
||||
- Select Options, then set the ISO Path to your supported game dump
|
||||
- Press Start Game to play!
|
||||
|
||||
#### macOS
|
||||
- TODO
|
||||
|
||||
#### Linux
|
||||
- TODO
|
||||
|
||||
#### iOS
|
||||
- TODO
|
||||
|
||||
#### android
|
||||
- TODO
|
||||

|
||||
|
||||
# Building
|
||||
If you'd like to build Dusk from source, please read the [build instructions](docs/building.md).
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 82 KiB |
Vendored
+1
-1
Submodule extern/aurora updated: 6d69b7822e...524b683fe0
+84
-3
@@ -314,7 +314,7 @@ set(SSYSTEM_FILES
|
||||
src/SSystem/SStandard/s_basic.cpp
|
||||
)
|
||||
|
||||
set(JSYSTEM_DEBUG_FILES
|
||||
add_library(JSystem_JParticle STATIC
|
||||
libs/JSystem/src/JParticle/JPAResourceManager.cpp
|
||||
libs/JSystem/src/JParticle/JPAResource.cpp
|
||||
libs/JSystem/src/JParticle/JPABaseShape.cpp
|
||||
@@ -330,10 +330,19 @@ set(JSYSTEM_DEBUG_FILES
|
||||
libs/JSystem/src/JParticle/JPAEmitter.cpp
|
||||
libs/JSystem/src/JParticle/JPAParticle.cpp
|
||||
libs/JSystem/src/JParticle/JPAMath.cpp
|
||||
)
|
||||
|
||||
add_library(JSystem_JFramework STATIC
|
||||
libs/JSystem/src/JFramework/JFWSystem.cpp
|
||||
libs/JSystem/src/JFramework/JFWDisplay.cpp
|
||||
)
|
||||
|
||||
add_library(JSystem_J3DU STATIC
|
||||
libs/JSystem/src/J3DU/J3DUClipper.cpp
|
||||
libs/JSystem/src/J3DU/J3DUDL.cpp
|
||||
)
|
||||
|
||||
add_library(JSystem_JKernel STATIC
|
||||
libs/JSystem/src/JKernel/JKRHeap.cpp
|
||||
libs/JSystem/src/JKernel/JKRExpHeap.cpp
|
||||
libs/JSystem/src/JKernel/JKRSolidHeap.cpp
|
||||
@@ -359,14 +368,23 @@ set(JSYSTEM_DEBUG_FILES
|
||||
libs/JSystem/src/JKernel/JKRDvdRipper.cpp
|
||||
libs/JSystem/src/JKernel/JKRDvdAramRipper.cpp
|
||||
libs/JSystem/src/JKernel/JKRDecomp.cpp
|
||||
)
|
||||
|
||||
add_library(JSystem_JMath STATIC
|
||||
libs/JSystem/src/JMath/JMath.cpp
|
||||
libs/JSystem/src/JMath/random.cpp
|
||||
libs/JSystem/src/JMath/JMATrigonometric.cpp
|
||||
)
|
||||
|
||||
add_library(JSystem_JSupport STATIC
|
||||
libs/JSystem/src/JSupport/JSUList.cpp
|
||||
libs/JSystem/src/JSupport/JSUInputStream.cpp
|
||||
libs/JSystem/src/JSupport/JSUOutputStream.cpp
|
||||
libs/JSystem/src/JSupport/JSUMemoryStream.cpp
|
||||
libs/JSystem/src/JSupport/JSUFileStream.cpp
|
||||
)
|
||||
|
||||
add_library(JSystem_JUtility STATIC
|
||||
libs/JSystem/src/JUtility/JUTCacheFont.cpp
|
||||
libs/JSystem/src/JUtility/JUTResource.cpp
|
||||
libs/JSystem/src/JUtility/JUTTexture.cpp
|
||||
@@ -387,6 +405,9 @@ set(JSYSTEM_DEBUG_FILES
|
||||
libs/JSystem/src/JUtility/JUTConsole.cpp
|
||||
libs/JSystem/src/JUtility/JUTDirectFile.cpp
|
||||
libs/JSystem/src/JUtility/JUTFontData_Ascfont_fix12.cpp
|
||||
)
|
||||
|
||||
add_library(JSystem_JStage STATIC
|
||||
libs/JSystem/src/JStage/JSGActor.cpp
|
||||
libs/JSystem/src/JStage/JSGAmbientLight.cpp
|
||||
libs/JSystem/src/JStage/JSGCamera.cpp
|
||||
@@ -394,6 +415,9 @@ set(JSYSTEM_DEBUG_FILES
|
||||
libs/JSystem/src/JStage/JSGLight.cpp
|
||||
libs/JSystem/src/JStage/JSGObject.cpp
|
||||
libs/JSystem/src/JStage/JSGSystem.cpp
|
||||
)
|
||||
|
||||
add_library(JSystem_J2DGraph STATIC
|
||||
libs/JSystem/src/J2DGraph/J2DGrafContext.cpp
|
||||
libs/JSystem/src/J2DGraph/J2DOrthoGraph.cpp
|
||||
libs/JSystem/src/J2DGraph/J2DTevs.cpp
|
||||
@@ -412,6 +436,9 @@ set(JSYSTEM_DEBUG_FILES
|
||||
libs/JSystem/src/J2DGraph/J2DAnmLoader.cpp
|
||||
libs/JSystem/src/J2DGraph/J2DAnimation.cpp
|
||||
libs/JSystem/src/J2DGraph/J2DManage.cpp
|
||||
)
|
||||
|
||||
add_library(JSystem_J3DGraphBase STATIC
|
||||
libs/JSystem/src/J3DGraphBase/J3DGD.cpp
|
||||
libs/JSystem/src/J3DGraphBase/J3DSys.cpp
|
||||
libs/JSystem/src/J3DGraphBase/J3DVertex.cpp
|
||||
@@ -426,6 +453,9 @@ set(JSYSTEM_DEBUG_FILES
|
||||
libs/JSystem/src/J3DGraphBase/J3DTevs.cpp
|
||||
libs/JSystem/src/J3DGraphBase/J3DDrawBuffer.cpp
|
||||
libs/JSystem/src/J3DGraphBase/J3DStruct.cpp
|
||||
)
|
||||
|
||||
add_library(JSystem_J3DGraphAnimator STATIC
|
||||
libs/JSystem/src/J3DGraphAnimator/J3DShapeTable.cpp
|
||||
libs/JSystem/src/J3DGraphAnimator/J3DJointTree.cpp
|
||||
libs/JSystem/src/J3DGraphAnimator/J3DModelData.cpp
|
||||
@@ -437,6 +467,9 @@ set(JSYSTEM_DEBUG_FILES
|
||||
libs/JSystem/src/J3DGraphAnimator/J3DCluster.cpp
|
||||
libs/JSystem/src/J3DGraphAnimator/J3DJoint.cpp
|
||||
libs/JSystem/src/J3DGraphAnimator/J3DMaterialAttach.cpp
|
||||
)
|
||||
|
||||
add_library(JSystem_J3DGraphLoader STATIC
|
||||
libs/JSystem/src/J3DGraphLoader/J3DMaterialFactory.cpp
|
||||
libs/JSystem/src/J3DGraphLoader/J3DMaterialFactory_v21.cpp
|
||||
libs/JSystem/src/J3DGraphLoader/J3DClusterLoader.cpp
|
||||
@@ -445,6 +478,9 @@ set(JSYSTEM_DEBUG_FILES
|
||||
libs/JSystem/src/J3DGraphLoader/J3DJointFactory.cpp
|
||||
libs/JSystem/src/J3DGraphLoader/J3DShapeFactory.cpp
|
||||
libs/JSystem/src/J3DGraphLoader/J3DAnmLoader.cpp
|
||||
)
|
||||
|
||||
add_library(JSystem_JStudio STATIC
|
||||
libs/JSystem/src/JStudio/JStudio/ctb.cpp
|
||||
libs/JSystem/src/JStudio/JStudio/ctb-data.cpp
|
||||
libs/JSystem/src/JStudio/JStudio/functionvalue.cpp
|
||||
@@ -459,6 +495,9 @@ set(JSYSTEM_DEBUG_FILES
|
||||
libs/JSystem/src/JStudio/JStudio/stb.cpp
|
||||
libs/JSystem/src/JStudio/JStudio/stb-data-parse.cpp
|
||||
libs/JSystem/src/JStudio/JStudio/stb-data.cpp
|
||||
)
|
||||
|
||||
add_library(JSystem_JStudio_JStage STATIC
|
||||
libs/JSystem/src/JStudio/JStudio_JStage/control.cpp
|
||||
libs/JSystem/src/JStudio/JStudio_JStage/object.cpp
|
||||
libs/JSystem/src/JStudio/JStudio_JStage/object-actor.cpp
|
||||
@@ -466,10 +505,19 @@ set(JSYSTEM_DEBUG_FILES
|
||||
libs/JSystem/src/JStudio/JStudio_JStage/object-camera.cpp
|
||||
libs/JSystem/src/JStudio/JStudio_JStage/object-fog.cpp
|
||||
libs/JSystem/src/JStudio/JStudio_JStage/object-light.cpp
|
||||
)
|
||||
|
||||
add_library(JSystem_JStudio_JAudio2 STATIC
|
||||
libs/JSystem/src/JStudio/JStudio_JAudio2/control.cpp
|
||||
libs/JSystem/src/JStudio/JStudio_JAudio2/object-sound.cpp
|
||||
)
|
||||
|
||||
add_library(JSystem_JStudio_JParticle STATIC
|
||||
libs/JSystem/src/JStudio/JStudio_JParticle/control.cpp
|
||||
libs/JSystem/src/JStudio/JStudio_JParticle/object-particle.cpp
|
||||
)
|
||||
|
||||
add_library(JSystem_JAudio2 STATIC
|
||||
libs/JSystem/src/JAudio2/JASCalc.cpp
|
||||
libs/JSystem/src/JAudio2/JASTaskThread.cpp
|
||||
libs/JSystem/src/JAudio2/JASDvdThread.cpp
|
||||
@@ -534,22 +582,34 @@ set(JSYSTEM_DEBUG_FILES
|
||||
libs/JSystem/src/JAudio2/JAUSoundAnimator.cpp
|
||||
libs/JSystem/src/JAudio2/JAUSoundTable.cpp
|
||||
libs/JSystem/src/JAudio2/JAUStreamFileTable.cpp
|
||||
)
|
||||
|
||||
add_library(JSystem_JMessage STATIC
|
||||
libs/JSystem/src/JMessage/control.cpp
|
||||
libs/JSystem/src/JMessage/data.cpp
|
||||
libs/JSystem/src/JMessage/processor.cpp
|
||||
libs/JSystem/src/JMessage/resource.cpp
|
||||
libs/JSystem/src/JMessage/locale.cpp
|
||||
)
|
||||
|
||||
add_library(JSystem_JGadget STATIC
|
||||
libs/JSystem/src/JGadget/binary.cpp
|
||||
libs/JSystem/src/JGadget/define.cpp
|
||||
libs/JSystem/src/JGadget/linklist.cpp
|
||||
libs/JSystem/src/JGadget/search.cpp
|
||||
libs/JSystem/src/JGadget/std-vector.cpp
|
||||
)
|
||||
|
||||
add_library(JSystem_JAHostIO STATIC
|
||||
libs/JSystem/src/JAHostIO/JAHFrameNode.cpp
|
||||
libs/JSystem/src/JAHostIO/JAHioMessage.cpp
|
||||
libs/JSystem/src/JAHostIO/JAHioMgr.cpp
|
||||
libs/JSystem/src/JAHostIO/JAHioNode.cpp
|
||||
libs/JSystem/src/JAHostIO/JAHioUtil.cpp
|
||||
libs/JSystem/src/JAHostIO/JAHVirtualNode.cpp
|
||||
)
|
||||
|
||||
add_library(JSystem_JHostIO STATIC
|
||||
libs/JSystem/src/JHostIO/JORFile.cpp
|
||||
libs/JSystem/src/JHostIO/JORHostInfo.cpp
|
||||
libs/JSystem/src/JHostIO/JORMessageBox.cpp
|
||||
@@ -559,7 +619,28 @@ set(JSYSTEM_DEBUG_FILES
|
||||
libs/JSystem/src/JHostIO/JHIMccBuf.cpp
|
||||
)
|
||||
|
||||
set(JSYSTEM_FILES
|
||||
set(JSYSTEM_LIBRARIES
|
||||
JSystem_JParticle
|
||||
JSystem_JFramework
|
||||
JSystem_J3DU
|
||||
JSystem_JKernel
|
||||
JSystem_JMath
|
||||
JSystem_JSupport
|
||||
JSystem_JUtility
|
||||
JSystem_JStage
|
||||
JSystem_J2DGraph
|
||||
JSystem_J3DGraphBase
|
||||
JSystem_J3DGraphAnimator
|
||||
JSystem_J3DGraphLoader
|
||||
JSystem_JStudio
|
||||
JSystem_JStudio_JStage
|
||||
JSystem_JStudio_JAudio2
|
||||
JSystem_JStudio_JParticle
|
||||
JSystem_JAudio2
|
||||
JSystem_JMessage
|
||||
JSystem_JGadget
|
||||
JSystem_JAHostIO
|
||||
JSystem_JHostIO
|
||||
)
|
||||
|
||||
set(REL_FILES
|
||||
@@ -1341,13 +1422,13 @@ set(DUSK_FILES
|
||||
src/dusk/crash_reporting.cpp
|
||||
src/dusk/endian.cpp
|
||||
src/dusk/extras.c
|
||||
src/dusk/extras.cpp
|
||||
src/dusk/file_select.cpp
|
||||
src/dusk/file_select.hpp
|
||||
src/dusk/frame_interpolation.cpp
|
||||
src/dusk/game_clock.cpp
|
||||
src/dusk/globals.cpp
|
||||
src/dusk/gyro.cpp
|
||||
src/dusk/gamepad_color.cpp
|
||||
src/dusk/io.cpp
|
||||
src/dusk/layout.cpp
|
||||
src/dusk/logging.cpp
|
||||
|
||||
@@ -103,6 +103,10 @@ public:
|
||||
field_0xd98 = param_1;
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
void resetScrollArrowMask() { field_0xdda = 0; }
|
||||
#endif
|
||||
|
||||
/* 0xC98 */ JKRExpHeap* mpHeap;
|
||||
/* 0xC9C */ JKRExpHeap* mpTalkHeap;
|
||||
/* 0xCA0 */ STControl* mpStick;
|
||||
|
||||
@@ -206,6 +206,15 @@ private:
|
||||
/* 0x6D3 */ u8 field_0x6d3;
|
||||
#if TARGET_PC
|
||||
f32 mSelectItemSlideElapsed[4];
|
||||
f32 mCursorInterpPrevX;
|
||||
f32 mCursorInterpPrevY;
|
||||
f32 mCursorInterpCurrX;
|
||||
f32 mCursorInterpCurrY;
|
||||
s16 mCursorInterpPrevAngle;
|
||||
s16 mCursorInterpCurrAngle;
|
||||
bool mCursorInterpPrevAngular;
|
||||
bool mCursorInterpCurrAngular;
|
||||
bool mCursorInterpInit;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
@@ -48,6 +48,9 @@ public:
|
||||
}
|
||||
|
||||
#ifdef TARGET_PC
|
||||
f32 getPositionX() const { return mPositionX; }
|
||||
f32 getPositionY() const { return mPositionY; }
|
||||
|
||||
void refreshAspectScale();
|
||||
#endif
|
||||
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef GAMEPAD_COLOR_H
|
||||
#define GAMEPAD_COLOR_H
|
||||
|
||||
void handleGamepadColor();
|
||||
|
||||
#endif
|
||||
@@ -69,6 +69,8 @@ struct UserSettings {
|
||||
ConfigVar<bool> invertCameraXAxis;
|
||||
ConfigVar<bool> disableMainHUD;
|
||||
ConfigVar<bool> pauseOnFocusLost;
|
||||
ConfigVar<bool> enableLinkDollRotation;
|
||||
|
||||
|
||||
// Graphics
|
||||
ConfigVar<BloomMode> bloomMode;
|
||||
@@ -101,6 +103,7 @@ struct UserSettings {
|
||||
ConfigVar<bool> infiniteOil;
|
||||
ConfigVar<bool> infiniteOxygen;
|
||||
ConfigVar<bool> infiniteRupees;
|
||||
ConfigVar<bool> enableIndefiniteItemDrops;
|
||||
ConfigVar<bool> moonJump;
|
||||
ConfigVar<bool> superClawshot;
|
||||
ConfigVar<bool> alwaysGreatspin;
|
||||
@@ -148,6 +151,7 @@ struct TransientSettings {
|
||||
CollisionViewSettings collisionView;
|
||||
bool skipFrameRateLimit;
|
||||
bool moveLinkActive;
|
||||
bool stateShareLoadActive;
|
||||
};
|
||||
|
||||
TransientSettings& getTransientSettings();
|
||||
|
||||
+25
-25
@@ -1,9 +1,10 @@
|
||||
#ifndef DUSK_TIME_H
|
||||
#define DUSK_TIME_H
|
||||
|
||||
#include <chrono>
|
||||
#include <numeric>
|
||||
#include <array>
|
||||
#include <numeric>
|
||||
|
||||
#include "SDL3/SDL_timer.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
@@ -15,28 +16,26 @@
|
||||
#include <Windows.h>
|
||||
#include <shellapi.h>
|
||||
#include <intrin.h>
|
||||
#else
|
||||
#include "SDL3/SDL_timer.h"
|
||||
#endif
|
||||
|
||||
class Limiter {
|
||||
using delta_clock = std::chrono::high_resolution_clock;
|
||||
using duration_t = std::chrono::nanoseconds;
|
||||
|
||||
public:
|
||||
void Reset() { m_oldTime = delta_clock::now(); }
|
||||
using duration_t = Uint64;
|
||||
|
||||
void Reset() { m_oldTime = SDL_GetTicksNS(); }
|
||||
|
||||
void Sleep(duration_t targetFrameTime) {
|
||||
if (targetFrameTime.count() == 0) {
|
||||
if (targetFrameTime == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto start = delta_clock::now();
|
||||
const Uint64 start = SDL_GetTicksNS();
|
||||
duration_t adjustedSleepTime = SleepTime(targetFrameTime);
|
||||
if (adjustedSleepTime.count() > 0) {
|
||||
if (adjustedSleepTime > 0) {
|
||||
NanoSleep(adjustedSleepTime);
|
||||
duration_t overslept = TimeSince(start) - adjustedSleepTime;
|
||||
if (overslept < duration_t{targetFrameTime}) {
|
||||
const duration_t elapsed = TimeSince(start);
|
||||
const duration_t overslept = elapsed > adjustedSleepTime ? elapsed - adjustedSleepTime : 0;
|
||||
if (overslept < targetFrameTime) {
|
||||
m_overheadTimes[m_overheadTimeIdx] = overslept;
|
||||
m_overheadTimeIdx = (m_overheadTimeIdx + 1) % m_overheadTimes.size();
|
||||
}
|
||||
@@ -45,23 +44,23 @@ public:
|
||||
}
|
||||
|
||||
duration_t SleepTime(duration_t targetFrameTime) {
|
||||
const auto sleepTime = duration_t{targetFrameTime} - TimeSince(m_oldTime);
|
||||
m_overhead = std::accumulate(m_overheadTimes.begin(), m_overheadTimes.end(), duration_t{}) / m_overheadTimes.size();
|
||||
const duration_t elapsed = TimeSince(m_oldTime);
|
||||
const duration_t sleepTime = elapsed < targetFrameTime ? targetFrameTime - elapsed : 0;
|
||||
m_overhead = std::accumulate(m_overheadTimes.begin(), m_overheadTimes.end(), duration_t{0}) /
|
||||
m_overheadTimes.size();
|
||||
if (sleepTime > m_overhead) {
|
||||
return sleepTime - m_overhead;
|
||||
}
|
||||
return duration_t{0};
|
||||
return 0;
|
||||
}
|
||||
|
||||
private:
|
||||
delta_clock::time_point m_oldTime;
|
||||
Uint64 m_oldTime = 0;
|
||||
std::array<duration_t, 4> m_overheadTimes{};
|
||||
size_t m_overheadTimeIdx = 0;
|
||||
duration_t m_overhead = duration_t{0};
|
||||
duration_t m_overhead = 0;
|
||||
|
||||
duration_t TimeSince(delta_clock::time_point start) {
|
||||
return std::chrono::duration_cast<duration_t>(delta_clock::now() - start);
|
||||
}
|
||||
duration_t TimeSince(Uint64 start) const { return SDL_GetTicksNS() - start; }
|
||||
|
||||
#if _WIN32
|
||||
void NanoSleep(const duration_t duration) {
|
||||
@@ -85,9 +84,10 @@ private:
|
||||
|
||||
LARGE_INTEGER start, current;
|
||||
QueryPerformanceCounter(&start);
|
||||
LONGLONG ticksToWait = static_cast<LONGLONG>(duration.count() * countPerNs);
|
||||
if (DWORD ms = std::chrono::duration_cast<std::chrono::milliseconds>(duration).count(); ms > 1) {
|
||||
::Sleep(ms - 1);
|
||||
const LONGLONG ticksToWait = static_cast<LONGLONG>(duration * countPerNs);
|
||||
const Uint64 ms = duration / 1'000'000ULL;
|
||||
if (ms > 1) {
|
||||
::Sleep(static_cast<DWORD>(ms - 1));
|
||||
}
|
||||
do {
|
||||
QueryPerformanceCounter(¤t);
|
||||
@@ -99,7 +99,7 @@ private:
|
||||
} while (current.QuadPart - start.QuadPart < ticksToWait);
|
||||
}
|
||||
#else
|
||||
void NanoSleep(const duration_t duration) { SDL_DelayPrecise(duration.count()); }
|
||||
void NanoSleep(const duration_t duration) { SDL_DelayPrecise(duration); }
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
+11
-1
@@ -73,6 +73,9 @@
|
||||
#endif
|
||||
|
||||
#ifndef __MWERKS__
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
// Silence clangd errors about MWCC PPC intrinsics by declaring them here.
|
||||
extern int __cntlzw(unsigned int);
|
||||
extern int __rlwimi(int, int, int, int, int);
|
||||
@@ -80,7 +83,14 @@ extern void __dcbf(void*, int);
|
||||
extern void __dcbz(void*, int);
|
||||
extern void __sync();
|
||||
extern int __abs(int);
|
||||
void* __memcpy(void*, const void*, int);
|
||||
#if defined(__has_builtin) && __has_builtin(__builtin_memcpy)
|
||||
#define __memcpy __builtin_memcpy
|
||||
#else
|
||||
#define __memcpy memcpy
|
||||
#endif
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef M_PI
|
||||
|
||||
@@ -263,6 +263,9 @@ public:
|
||||
/* 0x9C */ u8 field_0x9c[4];
|
||||
/* 0xA0 */ OSTime mResetHoldStartTime;
|
||||
/* 0xA8 */ u8 field_0xa8;
|
||||
#if TARGET_PC
|
||||
u32 mResetHoldFrameCount;
|
||||
#endif
|
||||
};
|
||||
|
||||
/**
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#include "dusk/logging.h"
|
||||
#include "dusk/settings.h"
|
||||
#include "dusk/time.h"
|
||||
#include "f_op/f_op_overlap_mng.h"
|
||||
|
||||
#include "SDL3/SDL_timer.h"
|
||||
#include "tracy/Tracy.hpp"
|
||||
@@ -368,11 +369,11 @@ constexpr auto FRAME_PERIOD = std::chrono::duration_cast<std::chrono::nanosecond
|
||||
std::chrono::duration<double>(1001.0 / 30000.0));
|
||||
constexpr auto RETRACE_PERIOD = FRAME_PERIOD / 2;
|
||||
|
||||
static void waitPrecise(Limiter& limiter, Uint64 targetNs) {
|
||||
const auto sleepTime = limiter.SleepTime(std::chrono::nanoseconds(targetNs));
|
||||
static void waitPrecise(Limiter& limiter, Limiter::duration_t targetNs) {
|
||||
const auto sleepTime = limiter.SleepTime(targetNs);
|
||||
dusk::frameUsagePct =
|
||||
100.0f * (1.0f - static_cast<float>(sleepTime.count()) / static_cast<float>(targetNs));
|
||||
limiter.Sleep(std::chrono::nanoseconds(targetNs));
|
||||
100.0f * (1.0f - static_cast<float>(sleepTime) / static_cast<float>(targetNs));
|
||||
limiter.Sleep(targetNs);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -385,6 +386,13 @@ static void waitForTick(u32 p1, u16 p2) {
|
||||
if (dusk::getTransientSettings().skipFrameRateLimit) {
|
||||
p1 = OS_TIMER_CLOCK / 120;
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
if (fopOvlpM_IsPeek() && dusk::getTransientSettings().stateShareLoadActive) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
ZoneScopedC(tracy::Color::DimGray);
|
||||
#endif
|
||||
|
||||
|
||||
@@ -64,6 +64,9 @@ BOOL JUTGamePad::init() {
|
||||
void JUTGamePad::clear() {
|
||||
mButtonReset.mReset = false;
|
||||
field_0xa8 = 1;
|
||||
#if TARGET_PC
|
||||
mResetHoldFrameCount = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
PADStatus JUTGamePad::mPadStatus[4];
|
||||
@@ -219,11 +222,19 @@ void JUTGamePad::update() {
|
||||
mButtonReset.mReset = false;
|
||||
} else if (!JUTGamePad::C3ButtonReset::sResetOccurred) {
|
||||
if (mButtonReset.mReset == true) {
|
||||
#if TARGET_PC
|
||||
checkResetCallback(++mResetHoldFrameCount * (OS_TIMER_CLOCK / 30));
|
||||
#else
|
||||
OSTime hold_time = OSGetTime() - mResetHoldStartTime;
|
||||
checkResetCallback(hold_time);
|
||||
#endif
|
||||
} else {
|
||||
mButtonReset.mReset = true;
|
||||
#if TARGET_PC
|
||||
mResetHoldFrameCount = 0;
|
||||
#else
|
||||
mResetHoldStartTime = OSGetTime();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -41,7 +41,7 @@ void daAlink_c::handleWolfHowl() {
|
||||
return;
|
||||
}
|
||||
|
||||
bool canTransform = false;
|
||||
bool canHowl = false;
|
||||
|
||||
if (mLinkAcch.ChkGroundHit() && !checkModeFlg(MODE_PLAYER_FLY) && !checkMagneBootsOn()) {
|
||||
if (!checkForestOldCentury()) {
|
||||
@@ -52,12 +52,17 @@ void daAlink_c::handleWolfHowl() {
|
||||
(checkEventRun() || getMidnaActor()->checkMetamorphoseEnable()) &&
|
||||
(checkModeFlg(4) || dComIfGp_checkPlayerStatus0(0, 0x10))))
|
||||
{
|
||||
canTransform = true;
|
||||
canHowl = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!canHowl) {
|
||||
Z2GetAudioMgr()->seStart(Z2SE_SYS_ERROR, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
getWolfHowlMgrP()->setCorrectCurve(9);
|
||||
procWolfHowlDemoInit();
|
||||
}
|
||||
|
||||
@@ -2059,7 +2059,15 @@ static void demo_camera(b_bq_class* i_this) {
|
||||
for (int i = 0; i < 5; i++) {
|
||||
static u16 g_e_i[] = {0x83EB, 0x83EC, 0x83ED, 0x83EE, 0x83EF};
|
||||
|
||||
dComIfGp_particle_set(g_e_i[i], &pos, NULL, NULL);
|
||||
#if TARGET_PC
|
||||
if (i == 0) {
|
||||
static const cXyz effWideScale = {mDoGph_gInf_c::getAspect(), 1.0f, 1.0f};
|
||||
dComIfGp_particle_set(g_e_i[i], &pos, NULL, &effWideScale);
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
dComIfGp_particle_set(g_e_i[i], &pos, NULL, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
i_this->mSound.startCreatureSound(Z2SE_EN_BOSS_CONVERGE, 0, 0);
|
||||
|
||||
@@ -2725,7 +2725,16 @@ static void demo_camera(b_ob_class* i_this) {
|
||||
|
||||
for (int i = 0; i < 5; i++) {
|
||||
static u16 ex_eff[] = {dPa_RM(ID_ZI_S_OI_CONVERGE_FILTER), dPa_RM(ID_ZI_S_OI_CONVERGE_FILTEROUT), dPa_RM(ID_ZI_S_OI_CONVERGE_HIDE), dPa_RM(ID_ZI_S_OI_CONVERGE_POLYGON_A), dPa_RM(ID_ZI_S_OI_CONVERGE_POLYGON_B)};
|
||||
dComIfGp_particle_set(ex_eff[i], &room_pos, NULL, &sc);
|
||||
|
||||
#if TARGET_PC
|
||||
if (i == 0) {
|
||||
static const cXyz effWideScale = {mDoGph_gInf_c::getAspect() * 10.0f, 10.0f, 10.0f};
|
||||
dComIfGp_particle_set(ex_eff[i], &room_pos, NULL, &effWideScale);
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
dComIfGp_particle_set(ex_eff[i], &room_pos, NULL, &sc);
|
||||
}
|
||||
}
|
||||
|
||||
i_this->mDemoCamEye.set(-4820.0f, -18600.0f, -510.0f);
|
||||
|
||||
@@ -1677,7 +1677,16 @@ static void demo_camera(e_fm_class* i_this) {
|
||||
cXyz spBC(0.0f, 0.0f, 0.0f);
|
||||
for (int i = 0; i < 4; i++) {
|
||||
static u16 g_e_i[] = {0x847B, 0x847C, 0x847D, 0x847E};
|
||||
dComIfGp_particle_set(g_e_i[i], &spBC, NULL, NULL);
|
||||
|
||||
#if TARGET_PC
|
||||
if (i == 0) {
|
||||
static const cXyz effWideScale = {mDoGph_gInf_c::getAspect(), 1.0f, 1.0f};
|
||||
dComIfGp_particle_set(g_e_i[i], &spBC, NULL, &effWideScale);
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
dComIfGp_particle_set(g_e_i[i], &spBC, NULL, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
i_this->mDemoCamFovy = 55.0f + NREG_F(10);
|
||||
|
||||
@@ -390,6 +390,9 @@ void daItem_c::procMainNormal() {
|
||||
cLib_chaseF(&scale.z, mItemScale.z, step_z);
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
if (!dusk::getSettings().game.enableIndefiniteItemDrops) {
|
||||
#endif
|
||||
if (mWaitTimer == 0) {
|
||||
if (mDisappearTimer == 0) {
|
||||
deleteItem();
|
||||
@@ -399,6 +402,9 @@ void daItem_c::procMainNormal() {
|
||||
changeDraw();
|
||||
}
|
||||
}
|
||||
#if TARGET_PC
|
||||
}
|
||||
#endif
|
||||
|
||||
mCcCyl.SetC(current.pos);
|
||||
dComIfG_Ccsp()->Set(&mCcCyl);
|
||||
@@ -1058,9 +1064,16 @@ int daItem_c::CountTimer() {
|
||||
if (checkCountTimer()) {
|
||||
if (mWaitTimer > 0) {
|
||||
mWaitTimer--;
|
||||
} else if (mDisappearTimer > 0) {
|
||||
}
|
||||
#if TARGET_PC
|
||||
else if (!dusk::getSettings().game.enableIndefiniteItemDrops && mDisappearTimer > 0) {
|
||||
mDisappearTimer--;
|
||||
}
|
||||
#else
|
||||
else if (mDisappearTimer > 0) {
|
||||
mDisappearTimer--;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
cLib_calcTimer<u8>(&mBoomWindTgTimer);
|
||||
|
||||
@@ -237,6 +237,13 @@ void dDrawPath_c::rendering(dDrawPath_c::line_class const* p_line) {
|
||||
if (isDrawType(p_line->field_0x0)) {
|
||||
int width = getLineWidth(p_line->field_0x1);
|
||||
|
||||
#if TARGET_PC
|
||||
f32 height = JUTVideo::getManager()->getRenderHeight() / 448.0f;
|
||||
if (height > 1.0f) {
|
||||
width /= 2;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (width > 0 && p_line->mDataNum >= 2) {
|
||||
GXSetLineWidth(width, GX_TO_ZERO);
|
||||
GXSetTevColor(GX_TEVREG0, *getLineColor(p_line->field_0x0 & 0x3F, p_line->field_0x1));
|
||||
|
||||
@@ -2399,6 +2399,13 @@ void dMenu_Collect3D_c::_move(u8 param_0, u8 param_1) {
|
||||
posZ = 550.0f;
|
||||
}
|
||||
toItem3Dpos(linkPos.x, posY, posZ, &itemPos);
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.enableLinkDollRotation) {
|
||||
const f32 angle = mDoCPd_c::getSubStickX3D(PAD_1) * 2048;
|
||||
ANGLE_ADD(mLinkAngle, angle);
|
||||
} else
|
||||
#endif
|
||||
if (param_0 == 0 && param_1 == 0) {
|
||||
f32 temp = 450.0f;
|
||||
ANGLE_ADD(mLinkAngle, temp);
|
||||
|
||||
+13
-1
@@ -21,6 +21,7 @@
|
||||
#include "d/d_msg_string.h"
|
||||
#include "d/d_meter_haihai.h"
|
||||
#include "d/d_menu_window.h"
|
||||
#include "dusk/settings.h"
|
||||
#include "f_op/f_op_msg_mng.h"
|
||||
#include "m_Do/m_Do_graphic.h"
|
||||
#include <cstring>
|
||||
@@ -945,9 +946,15 @@ void dMenu_DmapBg_c::draw() {
|
||||
mpMeterHaihai->drawHaihai(field_0xdda,
|
||||
x1 + (local_224.x + local_218.x) / 2,
|
||||
y1 + (local_224.y + local_218.y) / 2,
|
||||
-35.0f + (local_224.x - local_218.x),
|
||||
-35.0f + (local_224.x - local_218.x),
|
||||
-35.0f + (local_224.y - local_218.y));
|
||||
#if TARGET_PC
|
||||
if (!dusk::getSettings().game.enableFrameInterpolation) {
|
||||
field_0xdda = 0;
|
||||
}
|
||||
#else
|
||||
field_0xdda = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
dMenu_Dmap_c::myclass->drawFloorScreenTop(mFloorScreen, field_0xd94, field_0xd98, grafContext);
|
||||
@@ -2574,6 +2581,11 @@ void dMenu_Dmap_c::zoomIn_proc() {
|
||||
}
|
||||
|
||||
void dMenu_Dmap_c::zoomOut_init_proc() {
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
mpDrawBg->resetScrollArrowMask();
|
||||
}
|
||||
#endif
|
||||
Z2GetAudioMgr()->seStart(Z2SE_SY_MAP_ZOOMOUT, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
|
||||
mMapCtrl->initZoomOut(10);
|
||||
mpDrawBg->iconScaleAnmInit(1.0f, 0.0f, 10);
|
||||
|
||||
@@ -185,6 +185,17 @@ dMenu_Ring_c::dMenu_Ring_c(JKRExpHeap* i_heap, STControl* i_stick, CSTControl* i
|
||||
field_0x682 = 0xc000;
|
||||
break;
|
||||
}
|
||||
#if TARGET_PC
|
||||
mCursorInterpPrevX = 0.0f;
|
||||
mCursorInterpPrevY = 0.0f;
|
||||
mCursorInterpCurrX = 0.0f;
|
||||
mCursorInterpCurrY = 0.0f;
|
||||
mCursorInterpPrevAngle = 0;
|
||||
mCursorInterpCurrAngle = 0;
|
||||
mCursorInterpPrevAngular = false;
|
||||
mCursorInterpCurrAngular = false;
|
||||
mCursorInterpInit = false;
|
||||
#endif
|
||||
for (int i = 0; i < 4; i++) {
|
||||
field_0x674[i] = 0;
|
||||
#if TARGET_PC
|
||||
@@ -631,7 +642,71 @@ void dMenu_Ring_c::_draw() {
|
||||
} else {
|
||||
drawSelectItem();
|
||||
drawItem2();
|
||||
#if TARGET_PC
|
||||
f32 simX = 0.0f;
|
||||
f32 simY = 0.0f;
|
||||
bool restoreSimPos = false;
|
||||
if (dusk::frame_interp::is_enabled() && mAlphaRate >= 1.0f) {
|
||||
simX = mpDrawCursor->getPositionX();
|
||||
simY = mpDrawCursor->getPositionY();
|
||||
|
||||
const bool isAngular = (mStatus == STATUS_MOVE) && !mDirectSelectActive;
|
||||
|
||||
if (dusk::frame_interp::get_ui_tick_pending()) {
|
||||
mCursorInterpPrevX = mCursorInterpCurrX;
|
||||
mCursorInterpPrevY = mCursorInterpCurrY;
|
||||
mCursorInterpPrevAngle = mCursorInterpCurrAngle;
|
||||
mCursorInterpPrevAngular = mCursorInterpCurrAngular;
|
||||
|
||||
mCursorInterpCurrX = simX;
|
||||
mCursorInterpCurrY = simY;
|
||||
mCursorInterpCurrAngle = field_0x66e;
|
||||
mCursorInterpCurrAngular = isAngular;
|
||||
|
||||
// reset prev = curr for first render pass or
|
||||
// when angle modes prev/curr differ
|
||||
// to prevent arrival jitter
|
||||
if (!mCursorInterpInit ||
|
||||
mCursorInterpPrevAngular != mCursorInterpCurrAngular) {
|
||||
mCursorInterpPrevX = mCursorInterpCurrX;
|
||||
mCursorInterpPrevY = mCursorInterpCurrY;
|
||||
mCursorInterpPrevAngle = mCursorInterpCurrAngle;
|
||||
mCursorInterpPrevAngular = mCursorInterpCurrAngular;
|
||||
mCursorInterpInit = true;
|
||||
}
|
||||
}
|
||||
if (mCursorInterpInit) {
|
||||
const f32 step = dusk::frame_interp::get_interpolation_step();
|
||||
if (mCursorInterpPrevAngular && mCursorInterpCurrAngular) {
|
||||
const s16 delta = mCursorInterpCurrAngle - mCursorInterpPrevAngle;
|
||||
const s16 lerpedAngle = mCursorInterpPrevAngle + (s16)(delta * step);
|
||||
|
||||
// yoinked from stick_move_proc()
|
||||
const f32 x = g_ringHIO.mItemRingPosX + FB_WIDTH_BASE / 2 +
|
||||
mRingRadiusH * cM_ssin(lerpedAngle);
|
||||
const f32 y = g_ringHIO.mItemRingPosY + FB_HEIGHT_BASE / 2 +
|
||||
mRingRadiusV * cM_scos(lerpedAngle);
|
||||
mpDrawCursor->setPos(x, y);
|
||||
} else {
|
||||
mpDrawCursor->setPos(
|
||||
mCursorInterpPrevX + (mCursorInterpCurrX - mCursorInterpPrevX) * step,
|
||||
mCursorInterpPrevY + (mCursorInterpCurrY - mCursorInterpPrevY) * step
|
||||
);
|
||||
}
|
||||
restoreSimPos = true;
|
||||
}
|
||||
} else {
|
||||
mCursorInterpInit = false;
|
||||
}
|
||||
#endif
|
||||
mpDrawCursor->draw();
|
||||
#if TARGET_PC
|
||||
// prevents offsetting at destination on the next frame
|
||||
// since stick_wait_proc doesn't call setPos and we clobbered mPositionX/Y
|
||||
if (restoreSimPos) {
|
||||
mpDrawCursor->setPos(simX, simY);
|
||||
}
|
||||
#endif
|
||||
mpItemExplain->trans(mCenterPosX, mCenterPosY);
|
||||
mpItemExplain->draw((J2DOrthoGraph*)grafPort);
|
||||
drawFlag0();
|
||||
|
||||
@@ -1987,6 +1987,13 @@ bool jmessage_tSequenceProcessor::do_isReady() {
|
||||
}
|
||||
#endif
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.instantText && mDoCPd_c::getHoldB(0)) {
|
||||
field_0xb2 = 1;
|
||||
pReference->setSendTimer(0);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (dComIfGp_checkMesgBgm()) {
|
||||
bool isItemMusicPlaying = true;
|
||||
if (mDoAud_checkPlayingSubBgmFlag() != Z2BGM_ITEM_GET &&
|
||||
|
||||
+21
-5
@@ -3,6 +3,27 @@
|
||||
#include <string.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#include <intrin.h>
|
||||
#endif
|
||||
|
||||
void __dcbz(void* addr, int offset) {
|
||||
// Gekko cache lines are 32 bytes.
|
||||
// dcbz usually requires addr to be 32-byte aligned.
|
||||
memset((char*)addr + offset, 0, 32);
|
||||
}
|
||||
|
||||
int __cntlzw(unsigned int val) {
|
||||
if (val == 0) return 32; // PowerPC returns 32 if the input is 0
|
||||
#ifdef _MSC_VER
|
||||
unsigned long idx;
|
||||
_BitScanReverse(&idx, val);
|
||||
return 31 - (int)idx;
|
||||
#else
|
||||
return __builtin_clz(val);
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifndef _MSC_VER
|
||||
int stricmp(const char* str1, const char* str2) {
|
||||
char a_var;
|
||||
@@ -48,11 +69,6 @@ int strnicmp(const char* str1, const char* str2, int n) {
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
void *_memcpy(void* dest, void const* src, int n) {
|
||||
return memcpy(dest, src, n);
|
||||
}
|
||||
|
||||
void DCZeroRange(void* addr, uint32_t nBytes) {
|
||||
#if defined(_MSC_VER) || TARGET_ANDROID
|
||||
memset(addr, 0, nBytes);
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
// C++ Mangled version of extras.c
|
||||
#include <cstring>
|
||||
#include <cstdint>
|
||||
#ifdef _MSC_VER
|
||||
#include <intrin.h>
|
||||
#endif
|
||||
|
||||
void *__memcpy(void* dest, void const* src, int n) {
|
||||
return memcpy(dest, src, n);
|
||||
}
|
||||
|
||||
void __dcbz(void* addr, int offset) {
|
||||
// Gekko cache lines are 32 bytes.
|
||||
// dcbz usually requires addr to be 32-byte aligned.
|
||||
memset((char*)addr + offset, 0, 32);
|
||||
}
|
||||
|
||||
int __cntlzw(unsigned int val) {
|
||||
if (val == 0) return 32; // PowerPC returns 32 if the input is 0
|
||||
#ifdef _MSC_VER
|
||||
unsigned long idx;
|
||||
_BitScanReverse(&idx, val);
|
||||
return 31 - (int)idx;
|
||||
#else
|
||||
return __builtin_clz(val);
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,106 @@
|
||||
#include <cmath>
|
||||
#include <SSystem/SComponent/c_xyz.h>
|
||||
#include <d/d_com_inf_game.h>
|
||||
#include <d/actor/d_a_player.h>
|
||||
#include <d/actor/d_a_alink.h>
|
||||
#include <dusk/gamepad_color.h>
|
||||
|
||||
cXyz currentGamepadColor = {0, 0, 0};
|
||||
cXyz finalGamepadColor = {0, 0, 0};
|
||||
cXyz additionalGamepadColor = {0, 0, 0};
|
||||
|
||||
float lerpSpeed = 0.0f;
|
||||
|
||||
const cXyz duskColor = {50, 50, -50};
|
||||
const cXyz noColor = {0, 0, 0};
|
||||
|
||||
cXyz LerpColor(cXyz a, cXyz b, float t) {
|
||||
return {std::lerp(a.x, b.x, t), std::lerp(a.y, b.y, t), std::lerp(a.z, b.z, t)};
|
||||
}
|
||||
|
||||
void FadeLED(cXyz newColor, float speed) {
|
||||
finalGamepadColor = newColor;
|
||||
lerpSpeed = speed / 30.0f;
|
||||
}
|
||||
|
||||
void SetLED(cXyz newColor) {
|
||||
currentGamepadColor = newColor;
|
||||
finalGamepadColor = newColor;
|
||||
}
|
||||
|
||||
void SetGamepadAdditionalColor(cXyz addColor) {
|
||||
additionalGamepadColor.x = addColor.x;
|
||||
additionalGamepadColor.y = addColor.y;
|
||||
additionalGamepadColor.z = addColor.z;
|
||||
}
|
||||
|
||||
void handleGamepadColor() {
|
||||
bool setColor = false;
|
||||
|
||||
fopAc_ac_c* zhint = dComIfGp_att_getZHint();
|
||||
if (zhint != NULL) {
|
||||
FadeLED({50, 50, 175}, 2.0f);
|
||||
setColor = true;
|
||||
}
|
||||
|
||||
daPy_py_c* player = daPy_getPlayerActorClass();
|
||||
daAlink_c* link = daAlink_getAlinkActorClass();
|
||||
|
||||
if (link != nullptr && !setColor) {
|
||||
if (link->checkWolf()) {
|
||||
FadeLED({115, 115, 75}, 5.0f);
|
||||
setColor = true;
|
||||
} else {
|
||||
switch (dComIfGs_getSelectEquipClothes()) {
|
||||
case dItemNo_WEAR_KOKIRI_e:
|
||||
FadeLED({0, 100, 0}, 5.0f);
|
||||
setColor = true;
|
||||
break;
|
||||
case dItemNo_WEAR_ZORA_e:
|
||||
FadeLED({0, 0, 100}, 5.0f);
|
||||
setColor = true;
|
||||
break;
|
||||
case dItemNo_ARMOR_e:
|
||||
if (link->checkMagicArmorHeavy()) {
|
||||
FadeLED({5, 100, 100}, 5.0f);
|
||||
} else {
|
||||
FadeLED({100, 0, 5}, 5.0f);
|
||||
}
|
||||
setColor = true;
|
||||
break;
|
||||
case dItemNo_WEAR_CASUAL_e:
|
||||
FadeLED({235, 230, 115}, 5.0f);
|
||||
setColor = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (dKy_darkworld_check()) {
|
||||
SetGamepadAdditionalColor(duskColor);
|
||||
} else {
|
||||
SetGamepadAdditionalColor(noColor);
|
||||
}
|
||||
|
||||
f32 finalRed = finalGamepadColor.x + additionalGamepadColor.x;
|
||||
f32 finalGreen = finalGamepadColor.y + additionalGamepadColor.y;
|
||||
f32 finalBlue = finalGamepadColor.z + additionalGamepadColor.z;
|
||||
|
||||
if (finalRed > 255)
|
||||
finalRed = 255;
|
||||
if (finalRed < 0)
|
||||
finalRed = 0;
|
||||
|
||||
if (finalGreen > 255)
|
||||
finalGreen = 255;
|
||||
if (finalGreen < 0)
|
||||
finalGreen = 0;
|
||||
|
||||
if (finalBlue > 255)
|
||||
finalBlue = 255;
|
||||
if (finalBlue < 0)
|
||||
finalBlue = 0;
|
||||
|
||||
currentGamepadColor = LerpColor(currentGamepadColor, cXyz{finalRed, finalGreen, finalBlue}, lerpSpeed);
|
||||
PADSetColor(PAD_CHAN0, (u8)currentGamepadColor.x, (u8)currentGamepadColor.y, (u8)currentGamepadColor.z);
|
||||
}
|
||||
+84
-4
@@ -1,16 +1,29 @@
|
||||
#include "dusk/gyro.h"
|
||||
#include "d/actor/d_a_alink.h"
|
||||
#include <cmath>
|
||||
|
||||
namespace dusk::gyro {
|
||||
namespace {
|
||||
constexpr s32 kRollgoalTableMaxOffset = 6500;
|
||||
constexpr float kGyroEmaAlphaMin = 0.05f;
|
||||
constexpr float kGyroEmaAlphaMax = 1.0f;
|
||||
// Smooth gravity separately so the yaw/roll blend doesn't twitch with raw accel noise.
|
||||
constexpr float kGravityEmaAlpha = 0.1f;
|
||||
constexpr float kMinGravityProjection = 0.2f;
|
||||
// Let roll contribute more strongly as the pad approaches an upright posture.
|
||||
constexpr float kRollAimBoostMax = 2.0f;
|
||||
|
||||
bool s_sensor_enabled = false;
|
||||
bool s_accel_enabled = false;
|
||||
bool s_was_aiming = false;
|
||||
bool s_have_gravity_baseline = false;
|
||||
float s_smooth_gx = 0.0f;
|
||||
float s_smooth_gy = 0.0f;
|
||||
float s_smooth_gz = 0.0f;
|
||||
float s_gravity_y = 0.0f;
|
||||
float s_gravity_z = 0.0f;
|
||||
float s_baseline_gravity_y = 0.0f;
|
||||
float s_baseline_gravity_z = 0.0f;
|
||||
float s_yaw_rad = 0.0f;
|
||||
float s_pitch_rad = 0.0f;
|
||||
float s_roll_rad = 0.0f;
|
||||
@@ -19,6 +32,10 @@ s32 s_rollgoal_az = 0;
|
||||
|
||||
void reset_filter_state() {
|
||||
s_smooth_gx = s_smooth_gy = s_smooth_gz = 0.0f;
|
||||
s_gravity_y = s_gravity_z = 0.0f;
|
||||
s_baseline_gravity_y = s_baseline_gravity_z = 0.0f;
|
||||
s_was_aiming = false;
|
||||
s_have_gravity_baseline = false;
|
||||
s_yaw_rad = s_pitch_rad = s_roll_rad = 0.0f;
|
||||
s_rollgoal_ax = s_rollgoal_az = 0;
|
||||
}
|
||||
@@ -49,15 +66,30 @@ bool queryGyroAimContext() {
|
||||
}
|
||||
|
||||
void read(float dt) {
|
||||
if (!s_sensor_keep_alive && !queryGyroAimContext()) {
|
||||
const bool aim_active = queryGyroAimContext();
|
||||
const bool aim_just_started = aim_active && !s_was_aiming;
|
||||
const bool aim_just_ended = !aim_active && s_was_aiming;
|
||||
s_was_aiming = aim_active;
|
||||
|
||||
if (!s_sensor_keep_alive && !aim_active) {
|
||||
if (s_sensor_enabled) {
|
||||
PADSetSensorEnabled(PAD_CHAN0, PAD_SENSOR_GYRO, FALSE);
|
||||
s_sensor_enabled = false;
|
||||
}
|
||||
if (s_accel_enabled) {
|
||||
PADSetSensorEnabled(PAD_CHAN0, PAD_SENSOR_ACCEL, FALSE);
|
||||
s_accel_enabled = false;
|
||||
}
|
||||
reset_filter_state();
|
||||
return;
|
||||
}
|
||||
|
||||
if (aim_just_started || aim_just_ended) {
|
||||
s_gravity_y = s_gravity_z = 0.0f;
|
||||
s_baseline_gravity_y = s_baseline_gravity_z = 0.0f;
|
||||
s_have_gravity_baseline = false;
|
||||
}
|
||||
|
||||
if (!s_sensor_enabled) {
|
||||
if (!PADHasSensor(PAD_CHAN0, PAD_SENSOR_GYRO)) {
|
||||
return;
|
||||
@@ -68,6 +100,13 @@ void read(float dt) {
|
||||
s_sensor_enabled = true;
|
||||
}
|
||||
|
||||
if (!s_accel_enabled && PADHasSensor(PAD_CHAN0, PAD_SENSOR_ACCEL) &&
|
||||
PADSetSensorEnabled(PAD_CHAN0, PAD_SENSOR_ACCEL, TRUE))
|
||||
{
|
||||
// We only need accel for the gravity-aware yaw/roll mix.
|
||||
s_accel_enabled = true;
|
||||
}
|
||||
|
||||
f32 gyro[3];
|
||||
if (!PADGetSensorData(PAD_CHAN0, PAD_SENSOR_GYRO, gyro, 3)) {
|
||||
return;
|
||||
@@ -80,9 +119,50 @@ void read(float dt) {
|
||||
s_smooth_gy += smooth_alpha * (gyro[1] - s_smooth_gy);
|
||||
s_smooth_gz += smooth_alpha * (gyro[2] - s_smooth_gz);
|
||||
|
||||
s_pitch_rad = -apply_deadband(s_smooth_gx, deadband) * dt * dusk::getSettings().game.gyroSensitivityX;
|
||||
s_yaw_rad = apply_deadband(s_smooth_gy, deadband) * dt * dusk::getSettings().game.gyroSensitivityY;
|
||||
s_roll_rad = apply_deadband(s_smooth_gz, deadband) * dt * dusk::getSettings().game.gyroSensitivityX; // GYRO NOTE: Exposing Z sensitivity seems unusual, so I'm just using X
|
||||
const float pitch_rate = apply_deadband(s_smooth_gx, deadband);
|
||||
const float yaw_rate = apply_deadband(s_smooth_gy, deadband);
|
||||
const float roll_rate = apply_deadband(s_smooth_gz, deadband);
|
||||
|
||||
s_pitch_rad = -pitch_rate * dt * dusk::getSettings().game.gyroSensitivityX;
|
||||
s_roll_rad = roll_rate * dt * dusk::getSettings().game.gyroSensitivityX; // GYRO NOTE: Exposing Z sensitivity seems unusual, so I'm just using X
|
||||
|
||||
float horizontal_rate = yaw_rate;
|
||||
if (aim_active && s_accel_enabled) {
|
||||
f32 accel[3];
|
||||
if (PADGetSensorData(PAD_CHAN0, PAD_SENSOR_ACCEL, accel, 3)) {
|
||||
if (!s_have_gravity_baseline) {
|
||||
s_gravity_y = accel[1];
|
||||
s_gravity_z = accel[2];
|
||||
} else {
|
||||
s_gravity_y += kGravityEmaAlpha * (accel[1] - s_gravity_y);
|
||||
s_gravity_z += kGravityEmaAlpha * (accel[2] - s_gravity_z);
|
||||
}
|
||||
|
||||
// Compare the current gravity projection against the gravity vector from
|
||||
// aim start so the user's resting hold angle becomes the neutral baseline.
|
||||
const float gravity_yz_len = std::sqrt((s_gravity_y * s_gravity_y) + (s_gravity_z * s_gravity_z));
|
||||
if (gravity_yz_len >= kMinGravityProjection) {
|
||||
const float current_gravity_y = s_gravity_y / gravity_yz_len;
|
||||
const float current_gravity_z = s_gravity_z / gravity_yz_len;
|
||||
|
||||
if (!s_have_gravity_baseline) {
|
||||
s_baseline_gravity_y = current_gravity_y;
|
||||
s_baseline_gravity_z = current_gravity_z;
|
||||
s_have_gravity_baseline = true;
|
||||
}
|
||||
|
||||
const float yaw_weight =
|
||||
(s_baseline_gravity_y * current_gravity_y) + (s_baseline_gravity_z * current_gravity_z);
|
||||
const float roll_weight =
|
||||
(s_baseline_gravity_y * current_gravity_z) - (s_baseline_gravity_z * current_gravity_y);
|
||||
const float roll_mix = std::fabs(roll_weight);
|
||||
const float roll_boost = 1.0f + (roll_mix * (kRollAimBoostMax - 1.0f));
|
||||
horizontal_rate = (yaw_rate * yaw_weight) + (roll_rate * roll_weight * roll_boost);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s_yaw_rad = horizontal_rate * dt * dusk::getSettings().game.gyroSensitivityY;
|
||||
|
||||
s_pitch_rad = dusk::getSettings().game.gyroInvertPitch ? -s_pitch_rad : s_pitch_rad;
|
||||
s_yaw_rad = dusk::getSettings().game.gyroInvertYaw ? -s_yaw_rad : s_yaw_rad;
|
||||
|
||||
@@ -305,6 +305,10 @@ namespace dusk {
|
||||
ImGuiMenuGame::ToggleFullscreen();
|
||||
}
|
||||
|
||||
if (ImGui::IsKeyPressed(ImGuiKey_Escape) && getSettings().video.enableFullscreen) {
|
||||
ImGuiMenuGame::ToggleFullscreen();
|
||||
}
|
||||
|
||||
if (!dusk::IsGameLaunched) {
|
||||
m_preLaunchWindow.draw();
|
||||
}
|
||||
|
||||
@@ -191,6 +191,11 @@ namespace dusk {
|
||||
ImGui::SetTooltip("Restores patched glitches from Wii USA 1.0,\n"
|
||||
"the first released version.");
|
||||
}
|
||||
|
||||
config::ImGuiCheckbox("Enable Rotating Link Doll", getSettings().game.enableLinkDollRotation);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Enables rotating Link in the collection menu with the C-Stick");
|
||||
}
|
||||
|
||||
ImGui::SeparatorText("Difficulty");
|
||||
|
||||
@@ -288,6 +293,8 @@ namespace dusk {
|
||||
config::ImGuiCheckbox("Infinite Oil", getSettings().game.infiniteOil);
|
||||
config::ImGuiCheckbox("Infinite Oxygen", getSettings().game.infiniteOxygen);
|
||||
config::ImGuiCheckbox("Infinite Rupees", getSettings().game.infiniteRupees);
|
||||
config::ImGuiCheckbox("Items Don't Despawn", getSettings().game.enableIndefiniteItemDrops);
|
||||
ImGui::SetItemTooltip("Items Don't Despawn Unless You Load A Different Room In Which Case They Do But Even Under Some Circumstances They Don't, It Is Quite Rare Though");
|
||||
|
||||
ImGui::SeparatorText("Abilities");
|
||||
config::ImGuiCheckbox("Moon Jump (R+A)", getSettings().game.moonJump);
|
||||
|
||||
@@ -210,7 +210,7 @@ namespace dusk {
|
||||
ImGui::Text("Link");
|
||||
ImGuiStringViewText(
|
||||
player != nullptr
|
||||
? fmt::format("Position: {: .2f}, {: .2f}, {: .2f}\n", player->current.pos.x, player->current.pos.y, player->current.pos.z)
|
||||
? fmt::format("Position: {: .4f}, {: .4f}, {: .4f}\n", player->current.pos.x, player->current.pos.y, player->current.pos.z)
|
||||
: "Position: ?, ?, ?\n"
|
||||
);
|
||||
|
||||
@@ -222,7 +222,7 @@ namespace dusk {
|
||||
|
||||
ImGuiStringViewText(
|
||||
player != nullptr
|
||||
? fmt::format("Speed: {0}\n", player->speedF)
|
||||
? fmt::format("Speed: {: .4f}\n", player->speedF)
|
||||
: "Speed: ?\n"
|
||||
);
|
||||
|
||||
@@ -230,7 +230,7 @@ namespace dusk {
|
||||
ImGui::Text("Epona");
|
||||
ImGuiStringViewText(
|
||||
horse != nullptr
|
||||
? fmt::format("Position: {: .2f}, {: .2f}, {: .2f}\n", horse->current.pos.x, horse->current.pos.y, horse->current.pos.z)
|
||||
? fmt::format("Position: {: .4f}, {: .4f}, {: .4f}\n", horse->current.pos.x, horse->current.pos.y, horse->current.pos.z)
|
||||
: "Position: ?, ?, ?\n"
|
||||
);
|
||||
|
||||
@@ -242,7 +242,7 @@ namespace dusk {
|
||||
|
||||
ImGuiStringViewText(
|
||||
horse != nullptr
|
||||
? fmt::format("Speed: {0}\n", horse->speedF)
|
||||
? fmt::format("Speed: {: .4f}\n", horse->speedF)
|
||||
: "Speed: ?\n"
|
||||
);
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "d/d_item_data.h"
|
||||
#include "d/d_meter2_info.h"
|
||||
#include "d/d_save.h"
|
||||
#include "d/actor/d_a_player.h"
|
||||
|
||||
#include <map>
|
||||
|
||||
@@ -579,20 +580,21 @@ namespace dusk {
|
||||
|
||||
|
||||
if (ImGui::BeginCombo("Clothes", itemMap.find(statusA.mSelectEquip[0])->second.m_name.c_str())) {
|
||||
if (ImGui::Selectable("None")) {
|
||||
statusA.mSelectEquip[0] = dItemNo_NONE_e;
|
||||
}
|
||||
if (ImGui::Selectable("Ordon Clothes")) {
|
||||
statusA.mSelectEquip[0] = dItemNo_WEAR_CASUAL_e;
|
||||
dMeter2Info_setCloth(dItemNo_WEAR_CASUAL_e, false);
|
||||
daPy_getPlayerActorClass()->setClothesChange(0);
|
||||
}
|
||||
if (ImGui::Selectable("Hero's Clothes")) {
|
||||
statusA.mSelectEquip[0] = dItemNo_WEAR_KOKIRI_e;
|
||||
dMeter2Info_setCloth(dItemNo_WEAR_KOKIRI_e, false);
|
||||
daPy_getPlayerActorClass()->setClothesChange(0);
|
||||
}
|
||||
if (ImGui::Selectable("Zora Armor")) {
|
||||
statusA.mSelectEquip[0] = dItemNo_WEAR_ZORA_e;
|
||||
dMeter2Info_setCloth(dItemNo_WEAR_ZORA_e, false);
|
||||
daPy_getPlayerActorClass()->setClothesChange(0);
|
||||
}
|
||||
if (ImGui::Selectable("Magic Armor")) {
|
||||
statusA.mSelectEquip[0] = dItemNo_ARMOR_e;
|
||||
dMeter2Info_setCloth(dItemNo_ARMOR_e, false);
|
||||
daPy_getPlayerActorClass()->setClothesChange(0);
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
|
||||
@@ -5,14 +5,24 @@
|
||||
#include "imgui.h"
|
||||
#include "fmt/format.h"
|
||||
#include "absl/strings/escaping.h"
|
||||
#include "nlohmann/json.hpp"
|
||||
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "dusk/main.h"
|
||||
#include "dusk/io.hpp"
|
||||
#include "dusk/logging.h"
|
||||
#include "dusk/settings.h"
|
||||
#include "f_op/f_op_overlap_mng.h"
|
||||
#include "../file_select.hpp"
|
||||
#include "aurora/lib/window.hpp"
|
||||
|
||||
#include <unordered_set>
|
||||
#include <zstd.h>
|
||||
|
||||
namespace dusk {
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
#pragma pack(push, 1)
|
||||
struct StateSharePacket {
|
||||
char stageName[8];
|
||||
@@ -23,9 +33,65 @@ struct StateSharePacket {
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
static constexpr size_t PACKET_TOTAL = sizeof(StateSharePacket) + sizeof(dSv_info_c);
|
||||
static constexpr size_t PACKET_TOTAL = sizeof(StateSharePacket) + sizeof(dSv_info_c);
|
||||
static constexpr size_t PACKET_SAVE_ONLY = sizeof(StateSharePacket) + sizeof(dSv_save_c);
|
||||
static constexpr auto STATES_FILENAME = "states.json";
|
||||
|
||||
void ImGuiStateShare::copyState() {
|
||||
static bool ValidateEncodedState(const std::string&);
|
||||
|
||||
void ImGuiStateShare::onMergeFileSelected(void* userdata, const char* path, const char* /*error*/) {
|
||||
auto* self = static_cast<ImGuiStateShare*>(userdata);
|
||||
if (path != nullptr) {
|
||||
self->m_pendingMergePath = path;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
static std::string GetStatesFilePath() {
|
||||
return (dusk::ConfigPath / STATES_FILENAME).string();
|
||||
}
|
||||
|
||||
void ImGuiStateShare::loadStatesFile() {
|
||||
m_loaded = true;
|
||||
const std::filesystem::path filePath = dusk::ConfigPath / STATES_FILENAME;
|
||||
if (!std::filesystem::exists(filePath)) {
|
||||
return;
|
||||
}
|
||||
try {
|
||||
const std::string pathStr = filePath.string();
|
||||
auto data = io::FileStream::ReadAllBytes(pathStr.c_str());
|
||||
auto j = json::parse(data);
|
||||
if (!j.is_array()) {
|
||||
return;
|
||||
}
|
||||
for (const auto& entry : j) {
|
||||
if (!entry.contains("name") || !entry.contains("data")) {
|
||||
continue;
|
||||
}
|
||||
SavedStateEntry s;
|
||||
s.name = entry["name"].get<std::string>();
|
||||
s.encoded = entry["data"].get<std::string>();
|
||||
m_states.push_back(std::move(s));
|
||||
}
|
||||
} catch (const std::exception& e) {
|
||||
m_statusMsg = fmt::format("Failed to load states: {}", e.what());
|
||||
}
|
||||
}
|
||||
|
||||
void ImGuiStateShare::saveStatesFile() {
|
||||
json j = json::array();
|
||||
for (const auto& s : m_states) {
|
||||
j.push_back(json{{"name", s.name}, {"data", s.encoded}});
|
||||
}
|
||||
try {
|
||||
io::FileStream::WriteAllText(GetStatesFilePath().c_str(), j.dump(2));
|
||||
} catch (const std::exception& e) {
|
||||
m_statusMsg = fmt::format("Failed to save states: {}", e.what());
|
||||
}
|
||||
}
|
||||
|
||||
std::string ImGuiStateShare::encodeCurrentState() {
|
||||
StateSharePacket pkt = {};
|
||||
strncpy(pkt.stageName, dComIfGp_getStartStageName(), 7);
|
||||
pkt.roomNo = dComIfGp_getStartStageRoomNo();
|
||||
@@ -40,26 +106,25 @@ void ImGuiStateShare::copyState() {
|
||||
std::string compressed(bound, '\0');
|
||||
compressed.resize(ZSTD_compress(compressed.data(), bound, raw.data(), raw.size(), 1));
|
||||
|
||||
std::string encoded = absl::Base64Escape(compressed);
|
||||
ImGui::SetClipboardText(encoded.c_str());
|
||||
m_statusMsg = "Copied to clipboard.";
|
||||
return absl::Base64Escape(compressed);
|
||||
}
|
||||
|
||||
bool ImGuiStateShare::pasteState() {
|
||||
const char* clip = ImGui::GetClipboardText();
|
||||
if (!clip || clip[0] == '\0') {
|
||||
m_statusMsg = "Clipboard is empty.";
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ImGuiStateShare::applyEncodedState(const std::string& encoded, const std::string& name) {
|
||||
std::string decoded;
|
||||
if (!absl::Base64Unescape(clip, &decoded)) {
|
||||
if (!absl::Base64Unescape(encoded, &decoded)) {
|
||||
m_statusMsg = "Invalid base64.";
|
||||
return false;
|
||||
}
|
||||
|
||||
unsigned long long dSize = ZSTD_getFrameContentSize(decoded.data(), decoded.size());
|
||||
if (dSize == ZSTD_CONTENTSIZE_ERROR || dSize == ZSTD_CONTENTSIZE_UNKNOWN || dSize < PACKET_TOTAL) {
|
||||
if (dSize == ZSTD_CONTENTSIZE_ERROR || dSize == ZSTD_CONTENTSIZE_UNKNOWN) {
|
||||
m_statusMsg = "Not a valid state string.";
|
||||
return false;
|
||||
}
|
||||
|
||||
const bool isFull = (dSize == PACKET_TOTAL);
|
||||
const bool isPartial = (dSize == PACKET_SAVE_ONLY);
|
||||
if (!isFull && !isPartial) {
|
||||
m_statusMsg = "Not a valid state string.";
|
||||
return false;
|
||||
}
|
||||
@@ -75,45 +140,272 @@ bool ImGuiStateShare::pasteState() {
|
||||
memcpy(&pkt, raw.data(), sizeof(pkt));
|
||||
pkt.stageName[7] = '\0';
|
||||
|
||||
memcpy(&g_dComIfG_gameInfo.info, raw.data() + sizeof(pkt), sizeof(dSv_info_c));
|
||||
if (isFull) {
|
||||
memcpy(&g_dComIfG_gameInfo.info, raw.data() + sizeof(pkt), sizeof(dSv_info_c));
|
||||
m_pendingInfo = g_dComIfG_gameInfo.info;
|
||||
m_pendingSavedata.reset();
|
||||
} else {
|
||||
memcpy(&g_dComIfG_gameInfo.info.mSavedata, raw.data() + sizeof(pkt), sizeof(dSv_save_c));
|
||||
m_pendingSavedata = g_dComIfG_gameInfo.info.mSavedata;
|
||||
m_pendingInfo.reset();
|
||||
}
|
||||
|
||||
s16 spawnPoint = pkt.startPoint == -4 ? -1 : pkt.startPoint;
|
||||
|
||||
if (spawnPoint == -1) {
|
||||
dComIfGs_setRestartRoomParam(pkt.roomNo & 0x3F);
|
||||
}
|
||||
|
||||
dComIfGp_setNextStage(pkt.stageName, spawnPoint, pkt.roomNo, pkt.layer);
|
||||
m_pendingInfo = g_dComIfG_gameInfo.info;
|
||||
dusk::getTransientSettings().stateShareLoadActive = true;
|
||||
m_stateSharePeekSeen = false;
|
||||
dComIfGp_setNextStage(pkt.stageName, spawnPoint, pkt.roomNo, pkt.layer, 0.0f, 0, 1, 0, 0, 1, 3);
|
||||
|
||||
m_statusMsg = fmt::format("Warping to {} room {} layer {}.", pkt.stageName, (int)pkt.roomNo, (int)pkt.layer);
|
||||
if (name.empty()) {
|
||||
m_statusMsg = fmt::format("{} room {} layer {}.", pkt.stageName, (int)pkt.roomNo, (int)pkt.layer);
|
||||
} else {
|
||||
m_statusMsg = fmt::format("{}: {} room {} layer {}.", name, pkt.stageName, (int)pkt.roomNo, (int)pkt.layer);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGuiStateShare::tickPendingApply() {
|
||||
if (!m_pendingInfo.has_value() || dComIfGp_isEnableNextStage())
|
||||
if (!m_pendingInfo.has_value() && !m_pendingSavedata.has_value()) {
|
||||
return;
|
||||
g_dComIfG_gameInfo.info = *m_pendingInfo;
|
||||
m_pendingInfo.reset();
|
||||
}
|
||||
if (dComIfGp_isEnableNextStage()) {
|
||||
return;
|
||||
}
|
||||
if (m_pendingInfo.has_value()) {
|
||||
g_dComIfG_gameInfo.info = *m_pendingInfo;
|
||||
m_pendingInfo.reset();
|
||||
} else {
|
||||
g_dComIfG_gameInfo.info.mSavedata = *m_pendingSavedata;
|
||||
m_pendingSavedata.reset();
|
||||
}
|
||||
dComIfGp_offOxygenShowFlag();
|
||||
dComIfGp_setMaxOxygen(600);
|
||||
dComIfGp_setOxygen(600);
|
||||
}
|
||||
|
||||
static bool ValidateEncodedState(const std::string& encoded) {
|
||||
std::string decoded;
|
||||
if (!absl::Base64Unescape(encoded, &decoded)) {
|
||||
return false;
|
||||
}
|
||||
unsigned long long dSize = ZSTD_getFrameContentSize(decoded.data(), decoded.size());
|
||||
return dSize == PACKET_TOTAL || dSize == PACKET_SAVE_ONLY;
|
||||
}
|
||||
|
||||
void ImGuiStateShare::mergeFromFile(const std::string& path) {
|
||||
try {
|
||||
auto data = io::FileStream::ReadAllBytes(path.c_str());
|
||||
auto j = json::parse(data);
|
||||
if (!j.is_array()) {
|
||||
m_statusMsg = "File does not contain a JSON array.";
|
||||
return;
|
||||
}
|
||||
|
||||
std::unordered_set<std::string> existingNames;
|
||||
for (const auto& s : m_states) {
|
||||
existingNames.insert(s.name);
|
||||
}
|
||||
|
||||
int added = 0;
|
||||
int skipped = 0;
|
||||
for (const auto& entry : j) {
|
||||
if (!entry.contains("name") || !entry.contains("data")) {
|
||||
++skipped;
|
||||
continue;
|
||||
}
|
||||
const std::string name = entry["name"].get<std::string>();
|
||||
const std::string encoded = entry["data"].get<std::string>();
|
||||
if (!ValidateEncodedState(encoded)) {
|
||||
++skipped;
|
||||
continue;
|
||||
}
|
||||
if (existingNames.count(name)) {
|
||||
++skipped;
|
||||
continue;
|
||||
}
|
||||
SavedStateEntry s;
|
||||
s.name = name;
|
||||
s.encoded = encoded;
|
||||
existingNames.insert(s.name);
|
||||
m_states.push_back(std::move(s));
|
||||
++added;
|
||||
}
|
||||
|
||||
if (added > 0) {
|
||||
saveStatesFile();
|
||||
}
|
||||
m_statusMsg = fmt::format("Merged: {} added, {} skipped.", added, skipped);
|
||||
} catch (const std::exception& e) {
|
||||
m_statusMsg = fmt::format("Failed to load file: {}", e.what());
|
||||
}
|
||||
}
|
||||
|
||||
void ImGuiStateShare::draw(bool& open) {
|
||||
if (dusk::IsGameLaunched)
|
||||
if (dusk::IsGameLaunched) {
|
||||
tickPendingApply();
|
||||
if (dusk::getTransientSettings().stateShareLoadActive) {
|
||||
if (fopOvlpM_IsPeek()) {
|
||||
m_stateSharePeekSeen = true;
|
||||
} else if (m_stateSharePeekSeen) {
|
||||
dusk::getTransientSettings().stateShareLoadActive = false;
|
||||
m_stateSharePeekSeen = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!open)
|
||||
if (!m_loaded) {
|
||||
loadStatesFile();
|
||||
}
|
||||
|
||||
if (!m_pendingMergePath.empty()) {
|
||||
mergeFromFile(m_pendingMergePath);
|
||||
m_pendingMergePath.clear();
|
||||
}
|
||||
|
||||
if (!open) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!ImGui::Begin("State Share", &open, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav)) {
|
||||
ImGui::SetNextWindowSizeConstraints(ImVec2(400, 0), ImVec2(FLT_MAX, FLT_MAX));
|
||||
if (!ImGui::Begin("State Manager", &open, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav)) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!dusk::IsGameLaunched) ImGui::BeginDisabled();
|
||||
if (ImGui::Button("Copy State")) copyState();
|
||||
const bool gameRunning = dusk::IsGameLaunched;
|
||||
const bool loadInProgress = dusk::getTransientSettings().stateShareLoadActive;
|
||||
|
||||
const float rowH = ImGui::GetTextLineHeightWithSpacing();
|
||||
const float listH = rowH * 8 + ImGui::GetStyle().FramePadding.y * 2;
|
||||
ImGui::BeginChild("##states", ImVec2(0, listH), true);
|
||||
|
||||
if (m_states.empty()) {
|
||||
ImGui::TextDisabled("No saved states. Save or import one below.");
|
||||
}
|
||||
|
||||
int toDelete = -1;
|
||||
for (int i = 0; i < (int)m_states.size(); ++i) {
|
||||
ImGui::PushID(i);
|
||||
|
||||
if (m_renamingIndex == i) {
|
||||
ImGui::SetNextItemWidth(150);
|
||||
bool done = ImGui::InputText("##rename", m_renameBuffer, sizeof(m_renameBuffer),
|
||||
ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_AutoSelectAll);
|
||||
if (done) {
|
||||
if (m_renameBuffer[0] != '\0') {
|
||||
m_states[i].name = m_renameBuffer;
|
||||
}
|
||||
m_renamingIndex = -1;
|
||||
saveStatesFile();
|
||||
} else if (ImGui::IsItemDeactivated()) {
|
||||
m_renamingIndex = -1;
|
||||
}
|
||||
} else {
|
||||
ImGui::Selectable(m_states[i].name.c_str(), false, ImGuiSelectableFlags_None, ImVec2(150, 0));
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Double-click to rename");
|
||||
if (ImGui::IsMouseDoubleClicked(0)) {
|
||||
m_renamingIndex = i;
|
||||
strncpy(m_renameBuffer, m_states[i].name.c_str(), sizeof(m_renameBuffer) - 1);
|
||||
m_renameBuffer[sizeof(m_renameBuffer) - 1] = '\0';
|
||||
ImGui::SetKeyboardFocusHere(-1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
if (!gameRunning || loadInProgress) { ImGui::BeginDisabled(); }
|
||||
if (ImGui::Button("Load")) {
|
||||
applyEncodedState(m_states[i].encoded, m_states[i].name);
|
||||
}
|
||||
if (!gameRunning || loadInProgress) { ImGui::EndDisabled(); }
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Copy")) {
|
||||
ImGui::SetClipboardText(m_states[i].encoded.c_str());
|
||||
m_statusMsg = fmt::format("'{}' copied to clipboard.", m_states[i].name);
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Del")) {
|
||||
toDelete = i;
|
||||
}
|
||||
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
if (toDelete >= 0) {
|
||||
if (m_renamingIndex == toDelete) { m_renamingIndex = -1; }
|
||||
m_states.erase(m_states.begin() + toDelete);
|
||||
saveStatesFile();
|
||||
}
|
||||
|
||||
ImGui::EndChild();
|
||||
|
||||
// Toolbar
|
||||
if (!gameRunning) { ImGui::BeginDisabled(); }
|
||||
if (ImGui::Button("Save")) {
|
||||
SavedStateEntry entry;
|
||||
entry.name = fmt::format("State {}", m_states.size() + 1);
|
||||
entry.encoded = encodeCurrentState();
|
||||
m_states.push_back(std::move(entry));
|
||||
saveStatesFile();
|
||||
m_statusMsg = fmt::format("Saved as '{}'.", m_states.back().name);
|
||||
}
|
||||
if (!gameRunning) { ImGui::EndDisabled(); }
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Import State")) pasteState();
|
||||
if (!dusk::IsGameLaunched) ImGui::EndDisabled();
|
||||
if (ImGui::Button("Import Clipboard")) {
|
||||
const char* clip = ImGui::GetClipboardText();
|
||||
if (!clip || clip[0] == '\0') {
|
||||
m_statusMsg = "Clipboard is empty.";
|
||||
} else {
|
||||
std::string clipStr = clip;
|
||||
if (!ValidateEncodedState(clipStr)) {
|
||||
m_statusMsg = "Clipboard does not contain a valid state.";
|
||||
} else {
|
||||
SavedStateEntry entry;
|
||||
entry.name = fmt::format("Imported {}", m_states.size() + 1);
|
||||
entry.encoded = std::move(clipStr);
|
||||
m_states.push_back(std::move(entry));
|
||||
saveStatesFile();
|
||||
m_statusMsg = fmt::format("Imported as '{}'.", m_states.back().name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Load Pack")) {
|
||||
static constexpr SDL_DialogFileFilter filter = {"State pack", "json"};
|
||||
ShowFileSelect(&onMergeFileSelected, this, aurora::window::get_sdl_window(), &filter, 1, nullptr, false);
|
||||
}
|
||||
|
||||
if (!m_states.empty()) {
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Clear All")) {
|
||||
ImGui::OpenPopup("##clearall");
|
||||
}
|
||||
|
||||
if (ImGui::BeginPopup("##clearall")) {
|
||||
ImGui::Text("Delete all saved states?");
|
||||
ImGui::Spacing();
|
||||
if (ImGui::Button("Yes, clear all")) {
|
||||
m_states.clear();
|
||||
m_renamingIndex = -1;
|
||||
saveStatesFile();
|
||||
m_statusMsg = "All states cleared.";
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Cancel")) {
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_statusMsg.empty()) {
|
||||
ImGui::Spacing();
|
||||
@@ -125,8 +417,9 @@ void ImGuiStateShare::draw(bool& open) {
|
||||
}
|
||||
|
||||
void ImGuiMenuTools::ShowStateShare() {
|
||||
if (!ImGuiConsole::CheckMenuViewToggle(ImGuiKey_F8, m_showStateShare))
|
||||
if (!ImGuiConsole::CheckMenuViewToggle(ImGuiKey_F8, m_showStateShare)) {
|
||||
return;
|
||||
}
|
||||
m_stateShare.draw(m_showStateShare);
|
||||
}
|
||||
|
||||
|
||||
@@ -4,21 +4,39 @@
|
||||
#include "d/d_save.h"
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace dusk {
|
||||
class ImGuiStateShare {
|
||||
public:
|
||||
void draw(bool& open);
|
||||
|
||||
private:
|
||||
void copyState();
|
||||
bool pasteState();
|
||||
void tickPendingApply();
|
||||
struct SavedStateEntry {
|
||||
std::string name;
|
||||
std::string encoded;
|
||||
};
|
||||
|
||||
class ImGuiStateShare {
|
||||
public:
|
||||
void draw(bool& open);
|
||||
|
||||
private:
|
||||
std::string encodeCurrentState();
|
||||
bool applyEncodedState(const std::string& encoded, const std::string& name = {});
|
||||
void tickPendingApply();
|
||||
void loadStatesFile();
|
||||
void saveStatesFile();
|
||||
void mergeFromFile(const std::string& path);
|
||||
static void onMergeFileSelected(void* userdata, const char* path, const char* error);
|
||||
|
||||
std::vector<SavedStateEntry> m_states;
|
||||
std::string m_statusMsg;
|
||||
std::optional<dSv_info_c> m_pendingInfo;
|
||||
std::optional<dSv_save_c> m_pendingSavedata;
|
||||
int m_renamingIndex = -1;
|
||||
char m_renameBuffer[128] = {};
|
||||
bool m_loaded = false;
|
||||
bool m_stateSharePeekSeen = false;
|
||||
std::string m_pendingMergePath;
|
||||
};
|
||||
|
||||
std::string m_statusMsg;
|
||||
std::optional<dSv_info_c> m_pendingInfo;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -43,6 +43,7 @@ UserSettings g_userSettings = {
|
||||
.invertCameraXAxis {"game.invertCameraXAxis", false},
|
||||
.disableMainHUD {"game.disableMainHUD", false},
|
||||
.pauseOnFocusLost {"game.pauseOnFocusLost", false},
|
||||
.enableLinkDollRotation = {"game.enableLinkDollRotation", false },
|
||||
|
||||
// Graphics
|
||||
.bloomMode {"game.bloomMode", BloomMode::Classic},
|
||||
@@ -75,6 +76,7 @@ UserSettings g_userSettings = {
|
||||
.infiniteOil{"game.infiniteOil", false},
|
||||
.infiniteOxygen{"game.infiniteOxygen", false},
|
||||
.infiniteRupees{"game.infiniteRupees", false},
|
||||
.enableIndefiniteItemDrops {"game.enableIndefiniteItemDrops", false},
|
||||
.moonJump{"game.moonJump", false},
|
||||
.superClawshot{"game.superClawshot", false},
|
||||
.alwaysGreatspin{"game.alwaysGreatspin", false},
|
||||
@@ -149,6 +151,7 @@ void registerSettings() {
|
||||
Register(g_userSettings.game.canTransformAnywhere);
|
||||
Register(g_userSettings.game.freeMagicArmor);
|
||||
Register(g_userSettings.game.restoreWiiGlitches);
|
||||
Register(g_userSettings.game.enableLinkDollRotation);
|
||||
Register(g_userSettings.game.noMissClimbing);
|
||||
Register(g_userSettings.game.noLowHpSound);
|
||||
Register(g_userSettings.game.midnasLamentNonStop);
|
||||
@@ -160,6 +163,7 @@ void registerSettings() {
|
||||
Register(g_userSettings.game.infiniteOil);
|
||||
Register(g_userSettings.game.infiniteOxygen);
|
||||
Register(g_userSettings.game.infiniteRupees);
|
||||
Register(g_userSettings.game.enableIndefiniteItemDrops);
|
||||
Register(g_userSettings.game.moonJump);
|
||||
Register(g_userSettings.game.superClawshot);
|
||||
Register(g_userSettings.game.alwaysGreatspin);
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include "m_Do/m_Do_graphic.h"
|
||||
#include "m_Do/m_Do_main.h"
|
||||
#include "tracy/Tracy.hpp"
|
||||
#include <dusk/gamepad_color.h>
|
||||
|
||||
fapGm_HIO_c::fapGm_HIO_c() {
|
||||
mUsingHostIO = true;
|
||||
@@ -734,6 +735,8 @@ static void fapGm_AfterRecord() {
|
||||
}
|
||||
|
||||
static void duskExecute() {
|
||||
handleGamepadColor();
|
||||
|
||||
if (mDoCPd_c::getHoldR(PAD_1) && mDoCPd_c::getTrigX(PAD_1)) {
|
||||
if (const auto link = g_dComIfG_gameInfo.play.getPlayer(0)) {
|
||||
dynamic_cast<daAlink_c*>(link)->handleWolfHowl();
|
||||
|
||||
@@ -0,0 +1,58 @@
|
||||
"""
|
||||
Convert a folder of TPGZ saves to a states.json
|
||||
|
||||
Usage:
|
||||
python saves_to_states_json.py path/to/saves [prefix]
|
||||
|
||||
Requirements:
|
||||
pip install zstandard
|
||||
"""
|
||||
|
||||
import base64
|
||||
import json
|
||||
import struct
|
||||
import sys
|
||||
import zstandard
|
||||
from pathlib import Path
|
||||
|
||||
SAVE_C_SIZE = 0x958
|
||||
|
||||
PACKET_FORMAT = "<8sbbh"
|
||||
|
||||
RETURN_PLACE_OFF = 0x058
|
||||
NAME_OFF = RETURN_PLACE_OFF + 0x00
|
||||
ROOM_OFF = RETURN_PLACE_OFF + 0x09
|
||||
SPAWN_POINT_OFF = RETURN_PLACE_OFF + 0x08
|
||||
|
||||
folder = Path(sys.argv[1]) if len(sys.argv) > 1 else Path(__file__).parent
|
||||
out_path = folder / "states.json"
|
||||
|
||||
if len(sys.argv) > 2:
|
||||
prefix = sys.argv[2]
|
||||
else:
|
||||
prefix = None
|
||||
|
||||
cctx = zstandard.ZstdCompressor(level=1)
|
||||
states = []
|
||||
|
||||
for bin_path in sorted(folder.glob("*.bin")):
|
||||
raw = bin_path.read_bytes()
|
||||
save_c = raw[:SAVE_C_SIZE]
|
||||
if len(save_c) < SAVE_C_SIZE:
|
||||
print(f" skip {bin_path.name}: too small ({len(save_c)} bytes)")
|
||||
continue
|
||||
|
||||
stage_name = save_c[NAME_OFF:NAME_OFF + 8]
|
||||
room_no = struct.unpack_from("b", save_c, ROOM_OFF)[0]
|
||||
spawn_point = struct.unpack_from("B", save_c, SPAWN_POINT_OFF)[0]
|
||||
|
||||
pkt = struct.pack(PACKET_FORMAT, stage_name, room_no, -1, spawn_point)
|
||||
payload = pkt + save_c
|
||||
encoded = base64.b64encode(cctx.compress(payload)).decode("ascii")
|
||||
|
||||
stage_str = stage_name.rstrip(b"\x00").decode("ascii", errors="replace")
|
||||
print(f" {bin_path.stem:30s} stage={stage_str!r} room={room_no} point={spawn_point}")
|
||||
states.append({"name": f"({prefix}) {bin_path.stem}" if prefix else bin_path.stem, "data": encoded})
|
||||
|
||||
out_path.write_text(json.dumps(states, indent=2))
|
||||
print(f"\nWrote {len(states)} states to {out_path}")
|
||||
Reference in New Issue
Block a user