water111
0667197a05
wip geometry
2026-08-08 01:44:11 -04:00
water111
6fd094fc17
clean up to quaternion
2026-08-07 22:42:03 -04:00
water111
03f60d7d37
cleanup pov camera
2026-08-07 21:28:35 -04:00
water111
3f5d1e2aaf
compiling and running
2026-08-07 21:25:56 -04:00
water111
2929a106aa
first pass at cam cleanup
2026-08-07 20:58:40 -04:00
water111
c3d5817425
decompiler fixes
2026-08-07 20:04:55 -04:00
water111
5a9cca8dc2
clean up cam-combiner
2026-08-07 15:02:30 -04:00
water111
e8a1415bf5
clean up anim folder comments
2026-08-01 00:38:03 -07:00
water111
dfb75fc594
improve macro detection
2026-07-28 12:00:35 -07:00
water111
1e4935a164
more cleanup
2026-07-26 16:22:15 -04:00
water111
124711f584
remove pointless comments
2026-07-26 14:55:16 -04:00
water111
9b8906b1a5
more files
2026-07-26 14:45:39 -04:00
water111
a11c6de73e
file updates
2026-07-26 14:43:53 -04:00
water111
e980b16d88
decompiler fixes
2026-07-26 14:43:29 -04:00
SilversHotsuin
e0dc11554d
Jak 1: Add Galician base text translation as well as game_text.gp update ( #4358 )
...
Added the file to have the menus of Jak 1 translated into Galician (main
menu, options, task/missions and their states, as well as some
minigames).
Already tested, at least on Windows 10, 4x3 aspect ratio and 1920x1080p
monitor.
--------
Translated and revised by: SilversHotsuin and Aziamuth
2026-07-25 13:49:12 -04:00
Matt Dallmeyer
fcbcfb549a
[jak1] Reinstate NaN check in nav code ( #4359 )
...
Inadvertently removed as part of improved decompiler stack variable
support #4222
We suspect this is the reason some nav-enemies have been randomly
disappearing in recent mods/versions
Thanks Evelyn for catching the regression
2026-07-23 22:44:51 +02:00
tripp
a306052e84
[jak3] fix missing Hfrag desert terrain on macOS ( #4353 )
...
Fixes #4270
2026-07-22 23:04:43 -04:00
Alexander J. Semenuk
b0ec3703f9
fix(runtime): add missing break after JakX goal_main ( #4356 )
...
(AI assisted)
2026-07-22 19:07:00 -04:00
Tyler Wilding
02e9579fb5
game: ensure overwritten subtitle lines have the merge flag disabled ( #4352 )
...
Fixes another long-standing subtitle translation bug.
There is a `merge` flag on each subtitle line, the idea being that we
would merge in the text from the base game if this was set. However in
jak 2 and beyond:
- The subtitles for english (base) are not predefined for the cutscenes,
only the hints. The rest are in the game files and we do not
simultaneously load both languages when the game is running so there is
no trivial fallback path.
- However, every subtitle language by default inherits the base games
metadata, where all `merge` flags are set to `true`
This means that all custom cutscene translations were being ignored
unless this flag was set to false in the metadata file for each line.
This is what finnish does since it changes the number of lines and their
timings, and is why it works fine.
This flag can probably be completely removed, as per the above, it
serves no actual purpose. All it does in our code is if it's set, we
skip the line when writing out the subtitle file.
But for now i simply just iterate through and flip these flags
automatically if the language overrode the cutscene. Tested on
english/finnish/pt-BR
<img width="648" height="467" alt="image"
src="https://github.com/user-attachments/assets/292e3dfe-df66-4d23-942a-b41f2b157bf8 "
/>
2026-07-22 00:00:57 -04:00
Rafael Freitas
0935ce4ffa
jak2: Add Brazilian Portuguese base game text ( #4350 )
...
Adds `game_base_text_pt-BR.json` — the missing base game text (menus,
options, mission tracker strings) for Brazilian Portuguese in Jak II.
The custom menu text and subtitles for pt-BR were already present in the
project; this fills in the last missing piece (`game_base_text`) needed
for the language to be fully usable in-game.
Tested in-game by switching to Portuguese and checking menus, pause
screen, and mission objective text.
2026-07-20 16:52:48 -04:00
OpenGOAL Bot
4e4d494e52
CI: Periodic Controller Database Update ( #4351 )
...
Updating Controller Database
Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com >
2026-07-20 16:52:36 -04:00
Alexander J. Semenuk
eddd6fb019
fix(gfx): generate cloud mipmaps after unbinding the render FBO ( #4344 )
...
Found while investigating the jak2/jak3 one-frame sky flicker (see the
fog CLUT inline payload PR: `#4343`).
## Problem
`TextureAnimator::run_clouds` calls `glGenerateMipmap` on the final
cloud texture while that texture is still attached to the currently
bound draw framebuffer (the `FramebufferTexturePairContext` is still in
scope). Reading a texture that is attached to the bound framebuffer is a
driver hazard even outside a draw call.
Every other site in this file already avoids this: `run_slime` and
`opengl_upload_resize_texture` both close the FBO context scope before
generating mipmaps. `run_clouds` is the one outlier, presumably an
oversight.
## Fix
Scope the `FramebufferTexturePairContext` in braces and generate the
mipmaps after it restores the previous framebuffer binding, matching the
established pattern in the rest of the file.
## Test plan
- [ ] jak2/jak3 clouds render identically (hires and normal cloud modes)
(AI-assisted)
2026-07-19 14:59:17 -04:00
Tyler Wilding
eaf48bb2f3
New Crowdin updates - July 2026 ( #4349 )
...
Closes #4328
2026-07-19 14:58:55 -04:00
rafalekkB
37f3562d06
Jak 2 - Polish base game text translation + updating font db ( #4332 )
...
basically initial commit to add support for polish base game text
needs work before you could push to master
im a little rusty so testing along side me if everything is working
would be appreciated
<img width="1919" height="1107" alt="jak2 pl menu"
src="https://github.com/user-attachments/assets/862dcbe0-1c6a-4b9e-9565-7aa91b0a9115 "
/>
2026-07-18 16:32:50 -04:00
Matt Dallmeyer
726b48b0c4
[jak1] Prevent debug crash in subtitle code ( #4348 )
...
fixes this crash
https://gist.github.com/dallmeyer/0a5520379a3b96725af152bde66f63e8 which
can be reproduced by doing a HUD buffer on the bottom of LPC cell in
debug mode
2026-07-18 16:31:12 -04:00
Matt Dallmeyer
425f143fcc
Update def-actor to version 8 for jak3 ( #4342 )
...
v7 is copy/paste from jak2
https://github.com/open-goal/jak-project/blob/697337166da69af6515e97c5a9894b8ba2abc93c/goal_src/jak2/engine/data/art-h.gc#L423
https://github.com/open-goal/jak-project/blob/697337166da69af6515e97c5a9894b8ba2abc93c/goal_src/jak2/engine/load/file-io.gc#L109
but jak 3 uses v8
https://github.com/open-goal/jak-project/blob/697337166da69af6515e97c5a9894b8ba2abc93c/goal_src/jak3/engine/load/file-io.gc#L198-L199
---------
Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com >
2026-07-14 04:32:00 +02:00
Matt Dallmeyer
697337166d
[jak1] Patch autosave/progress lock in speedrun mode ( #4340 )
...
We already skip the "first autosave warning" prompt in speedrunner mode,
this just moves the check up a bit earlier, where it feels more
appropriate imo.
This also prevents a potential softlock from occurring in speedrunner
mode only, if you manage to bring up the progress menu while the first
autosave occurs/finishes (e.g. by pause buffering 7th scout fly, or one
of the citadel sage cells).
In that scenario, the `auto-save` process gets stuck in `done` state in
this loop because `progress-allowed?` is false due to the pending
powercell cutscene, and so we keep resetting `state-time`:
https://github.com/open-goal/jak-project/blob/d8710bb2f645528e598e2bd799708d9d945f76c6/goal_src/jak1/engine/game/game-save.gc#L1172-L1174
(in normal circumstances, this prevents the autosave prompt from popping
up during and shortly after the cell cutscene)
The problem is that the `progress` code has a sort of mirrored check,
where it will only `enter!` the next state if there is no `auto-save`
process:
https://github.com/open-goal/jak-project/blob/d8710bb2f645528e598e2bd799708d9d945f76c6/goal_src/jak1/pc/progress-pc.gc#L3600-L3609
Here's an example of the locked progress screen, I run some code in the
REPL to show the game is still running, and then use a breakpoint and
continue to artificially get past the `time-elapsed?` check in the
`auto-save` code
https://youtu.be/4eZlQbRq6l8
2026-07-10 22:49:52 -04:00
iHR4K
d8710bb2f6
goalc: fix compilation error in arm64 code ( #4337 )
...
Co-authored-by: Tyler Wilding <xtvaser@gmail.com >
2026-07-06 22:52:31 -04:00
Hat Kid
ad4653bd75
game: fall back to english splash screen before accessing map ( #4336 )
...
Likely cause of #4333
v0.3.5
2026-07-04 02:29:08 +02:00
Tyler Wilding
76941379e9
goalc: Finish converting all load/store instructions to ARM64 ( #4334 )
...
All that remains (8 instructions) are division, and NEON instructions
that require me to convert the x86 control byte to NEON `TBL` values.
Those handful of instructions can be done later while doing the next
steps (finally something more interesting than just encoding
instructions).
2026-07-03 19:40:29 -04:00
Tyler Wilding
bc1b24b0f3
cmake: disable libpsl when building libcurl ( #4335 )
2026-07-03 19:10:46 -04:00
OpenGOAL Bot
2490c94e97
CI: Periodic Controller Database Update ( #4327 )
...
Updating Controller Database
Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com >
2026-07-01 18:11:11 -04:00
dependabot[bot]
f9acbe4d1b
build(deps): bump actions/checkout from 4 to 7 ( #4329 )
...
Bumps [actions/checkout](https://github.com/actions/checkout ) from 4 to
7.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/actions/checkout/releases ">actions/checkout's
releases</a>.</em></p>
<blockquote>
<h2>v7.0.0</h2>
<h2>What's Changed</h2>
<ul>
<li>block checking out fork pr for pull_request_target and workflow_run
by <a href="https://github.com/aiqiaoy "><code>@aiqiaoy</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2454 ">actions/checkout#2454</a></li>
<li>Bump actions/publish-immutable-action from 0.0.3 to 0.0.4 in the
minor-actions-dependencies group across 1 directory by <a
href="https://github.com/dependabot "><code>@dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/actions/checkout/pull/2458 ">actions/checkout#2458</a></li>
<li>Bump flatted from 3.3.1 to 3.4.2 by <a
href="https://github.com/dependabot "><code>@dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/actions/checkout/pull/2460 ">actions/checkout#2460</a></li>
<li>Bump js-yaml from 4.1.0 to 4.2.0 by <a
href="https://github.com/dependabot "><code>@dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/actions/checkout/pull/2461 ">actions/checkout#2461</a></li>
<li>Bump <code>@actions/core</code> and
<code>@actions/tool-cache</code> and Remove uuid by <a
href="https://github.com/dependabot "><code>@dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/actions/checkout/pull/2459 ">actions/checkout#2459</a></li>
<li>upgrade module to esm and update dependencies by <a
href="https://github.com/aiqiaoy "><code>@aiqiaoy</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2463 ">actions/checkout#2463</a></li>
<li>Bump the minor-npm-dependencies group across 1 directory with 3
updates by <a
href="https://github.com/dependabot "><code>@dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/actions/checkout/pull/2462 ">actions/checkout#2462</a></li>
<li>getting ready for checkout v7 release by <a
href="https://github.com/aiqiaoy "><code>@aiqiaoy</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2464 ">actions/checkout#2464</a></li>
<li>update error wording by <a
href="https://github.com/aiqiaoy "><code>@aiqiaoy</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2467 ">actions/checkout#2467</a></li>
</ul>
<h2>New Contributors</h2>
<ul>
<li><a href="https://github.com/aiqiaoy "><code>@aiqiaoy</code></a> made
their first contribution in <a
href="https://redirect.github.com/actions/checkout/pull/2454 ">actions/checkout#2454</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/actions/checkout/compare/v6.0.3...v7.0.0 ">https://github.com/actions/checkout/compare/v6.0.3...v7.0.0 </a></p>
<h2>v6.0.3</h2>
<h2>What's Changed</h2>
<ul>
<li>Update changelog by <a
href="https://github.com/ericsciple "><code>@ericsciple</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2357 ">actions/checkout#2357</a></li>
<li>fix: expand merge commit SHA regex and add SHA-256 test cases by <a
href="https://github.com/yaananth "><code>@yaananth</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2414 ">actions/checkout#2414</a></li>
<li>Fix checkout init for SHA-256 repositories by <a
href="https://github.com/yaananth "><code>@yaananth</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2439 ">actions/checkout#2439</a></li>
<li>Update changelog for v6.0.3 by <a
href="https://github.com/yaananth "><code>@yaananth</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2446 ">actions/checkout#2446</a></li>
</ul>
<h2>New Contributors</h2>
<ul>
<li><a href="https://github.com/yaananth "><code>@yaananth</code></a>
made their first contribution in <a
href="https://redirect.github.com/actions/checkout/pull/2414 ">actions/checkout#2414</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/actions/checkout/compare/v6...v6.0.3 ">https://github.com/actions/checkout/compare/v6...v6.0.3 </a></p>
<h2>v6.0.2</h2>
<h2>What's Changed</h2>
<ul>
<li>Add orchestration_id to git user-agent when ACTIONS_ORCHESTRATION_ID
is set by <a
href="https://github.com/TingluoHuang "><code>@TingluoHuang</code></a>
in <a
href="https://redirect.github.com/actions/checkout/pull/2355 ">actions/checkout#2355</a></li>
<li>Fix tag handling: preserve annotations and explicit fetch-tags by <a
href="https://github.com/ericsciple "><code>@ericsciple</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2356 ">actions/checkout#2356</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/actions/checkout/compare/v6.0.1...v6.0.2 ">https://github.com/actions/checkout/compare/v6.0.1...v6.0.2 </a></p>
<h2>v6.0.1</h2>
<h2>What's Changed</h2>
<ul>
<li>Update all references from v5 and v4 to v6 by <a
href="https://github.com/ericsciple "><code>@ericsciple</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2314 ">actions/checkout#2314</a></li>
<li>Add worktree support for persist-credentials includeIf by <a
href="https://github.com/ericsciple "><code>@ericsciple</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2327 ">actions/checkout#2327</a></li>
<li>Clarify v6 README by <a
href="https://github.com/ericsciple "><code>@ericsciple</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2328 ">actions/checkout#2328</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/actions/checkout/compare/v6...v6.0.1 ">https://github.com/actions/checkout/compare/v6...v6.0.1 </a></p>
<h2>v6.0.0</h2>
<h2>What's Changed</h2>
<ul>
<li>Update README to include Node.js 24 support details and requirements
by <a href="https://github.com/salmanmkc "><code>@salmanmkc</code></a>
in <a
href="https://redirect.github.com/actions/checkout/pull/2248 ">actions/checkout#2248</a></li>
<li>Persist creds to a separate file by <a
href="https://github.com/ericsciple "><code>@ericsciple</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2286 ">actions/checkout#2286</a></li>
<li>v6-beta by <a
href="https://github.com/ericsciple "><code>@ericsciple</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2298 ">actions/checkout#2298</a></li>
</ul>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/actions/checkout/blob/main/CHANGELOG.md ">actions/checkout's
changelog</a>.</em></p>
<blockquote>
<h1>Changelog</h1>
<h2>v7.0.0</h2>
<ul>
<li>Block checking out fork PR for pull_request_target and workflow_run
by <a href="https://github.com/aiqiaoy "><code>@aiqiaoy</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2454 ">actions/checkout#2454</a></li>
<li>Bump actions/publish-immutable-action from 0.0.3 to 0.0.4 in the
minor-actions-dependencies group across 1 directory by <a
href="https://github.com/dependabot "><code>@dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/actions/checkout/pull/2458 ">actions/checkout#2458</a></li>
<li>Bump flatted from 3.3.1 to 3.4.2 by <a
href="https://github.com/dependabot "><code>@dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/actions/checkout/pull/2460 ">actions/checkout#2460</a></li>
<li>Bump js-yaml from 4.1.0 to 4.2.0 by <a
href="https://github.com/dependabot "><code>@dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/actions/checkout/pull/2461 ">actions/checkout#2461</a></li>
<li>Bump <code>@actions/core</code> and
<code>@actions/tool-cache</code> and Remove uuid by <a
href="https://github.com/dependabot "><code>@dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/actions/checkout/pull/2459 ">actions/checkout#2459</a></li>
<li>upgrade module to esm and update dependencies by <a
href="https://github.com/aiqiaoy "><code>@aiqiaoy</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2463 ">actions/checkout#2463</a></li>
<li>Bump the minor-npm-dependencies group across 1 directory with 3
updates by <a
href="https://github.com/dependabot "><code>@dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/actions/checkout/pull/2462 ">actions/checkout#2462</a></li>
</ul>
<h2>v6.0.3</h2>
<ul>
<li>Fix checkout init for SHA-256 repositories by <a
href="https://github.com/yaananth "><code>@yaananth</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2439 ">actions/checkout#2439</a></li>
<li>fix: expand merge commit SHA regex and add SHA-256 test cases by <a
href="https://github.com/yaananth "><code>@yaananth</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2414 ">actions/checkout#2414</a></li>
</ul>
<h2>v6.0.2</h2>
<ul>
<li>Fix tag handling: preserve annotations and explicit fetch-tags by <a
href="https://github.com/ericsciple "><code>@ericsciple</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2356 ">actions/checkout#2356</a></li>
</ul>
<h2>v6.0.1</h2>
<ul>
<li>Add worktree support for persist-credentials includeIf by <a
href="https://github.com/ericsciple "><code>@ericsciple</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2327 ">actions/checkout#2327</a></li>
</ul>
<h2>v6.0.0</h2>
<ul>
<li>Persist creds to a separate file by <a
href="https://github.com/ericsciple "><code>@ericsciple</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2286 ">actions/checkout#2286</a></li>
<li>Update README to include Node.js 24 support details and requirements
by <a href="https://github.com/salmanmkc "><code>@salmanmkc</code></a>
in <a
href="https://redirect.github.com/actions/checkout/pull/2248 ">actions/checkout#2248</a></li>
</ul>
<h2>v5.0.1</h2>
<ul>
<li>Port v6 cleanup to v5 by <a
href="https://github.com/ericsciple "><code>@ericsciple</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2301 ">actions/checkout#2301</a></li>
</ul>
<h2>v5.0.0</h2>
<ul>
<li>Update actions checkout to use node 24 by <a
href="https://github.com/salmanmkc "><code>@salmanmkc</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2226 ">actions/checkout#2226</a></li>
</ul>
<h2>v4.3.1</h2>
<ul>
<li>Port v6 cleanup to v4 by <a
href="https://github.com/ericsciple "><code>@ericsciple</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2305 ">actions/checkout#2305</a></li>
</ul>
<h2>v4.3.0</h2>
<ul>
<li>docs: update README.md by <a
href="https://github.com/motss "><code>@motss</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/1971 ">actions/checkout#1971</a></li>
<li>Add internal repos for checking out multiple repositories by <a
href="https://github.com/mouismail "><code>@mouismail</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/1977 ">actions/checkout#1977</a></li>
<li>Documentation update - add recommended permissions to Readme by <a
href="https://github.com/benwells "><code>@benwells</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2043 ">actions/checkout#2043</a></li>
<li>Adjust positioning of user email note and permissions heading by <a
href="https://github.com/joshmgross "><code>@joshmgross</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2044 ">actions/checkout#2044</a></li>
<li>Update README.md by <a
href="https://github.com/nebuk89 "><code>@nebuk89</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2194 ">actions/checkout#2194</a></li>
<li>Update CODEOWNERS for actions by <a
href="https://github.com/TingluoHuang "><code>@TingluoHuang</code></a>
in <a
href="https://redirect.github.com/actions/checkout/pull/2224 ">actions/checkout#2224</a></li>
<li>Update package dependencies by <a
href="https://github.com/salmanmkc "><code>@salmanmkc</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2236 ">actions/checkout#2236</a></li>
</ul>
<h2>v4.2.2</h2>
<ul>
<li><code>url-helper.ts</code> now leverages well-known environment
variables by <a href="https://github.com/jww3 "><code>@jww3</code></a>
in <a
href="https://redirect.github.com/actions/checkout/pull/1941 ">actions/checkout#1941</a></li>
<li>Expand unit test coverage for <code>isGhes</code> by <a
href="https://github.com/jww3 "><code>@jww3</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/1946 ">actions/checkout#1946</a></li>
</ul>
<h2>v4.2.1</h2>
<ul>
<li>Check out other refs/* by commit if provided, fall back to ref by <a
href="https://github.com/orhantoy "><code>@orhantoy</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/1924 ">actions/checkout#1924</a></li>
</ul>
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<summary>Commits</summary>
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<li><a
href="https://github.com/actions/checkout/commit/9c091bb21b7c1c1d1991bb908d89e4e9dddfe3e0 "><code>9c091bb</code></a>
update error wording (<a
href="https://redirect.github.com/actions/checkout/issues/2467 ">#2467</a>)</li>
<li><a
href="https://github.com/actions/checkout/commit/1044a6dea927916f2c38ba5aeffbc0a847b1221a "><code>1044a6d</code></a>
getting ready for checkout v7 release (<a
href="https://redirect.github.com/actions/checkout/issues/2464 ">#2464</a>)</li>
<li><a
href="https://github.com/actions/checkout/commit/f0282184c7ce73ab54c7e4ab5a617122602e575f "><code>f028218</code></a>
Bump the minor-npm-dependencies group across 1 directory with 3 updates
(<a
href="https://redirect.github.com/actions/checkout/issues/2462 ">#2462</a>)</li>
<li><a
href="https://github.com/actions/checkout/commit/d914b262ffc244530a203ab40decab34c3abf34d "><code>d914b26</code></a>
upgrade module to esm and update dependencies (<a
href="https://redirect.github.com/actions/checkout/issues/2463 ">#2463</a>)</li>
<li><a
href="https://github.com/actions/checkout/commit/537c7ef99cef6e5ddb5e7ff5d16d14510503801d "><code>537c7ef</code></a>
Bump <code>@actions/core</code> and <code>@actions/tool-cache</code>
and Remove uuid (<a
href="https://redirect.github.com/actions/checkout/issues/2459 ">#2459</a>)</li>
<li><a
href="https://github.com/actions/checkout/commit/130a169078a413d3a5246a393625e8e742f387f6 "><code>130a169</code></a>
Bump js-yaml from 4.1.0 to 4.2.0 (<a
href="https://redirect.github.com/actions/checkout/issues/2461 ">#2461</a>)</li>
<li><a
href="https://github.com/actions/checkout/commit/7d09575332117a40b46e5e020664df234cd416f3 "><code>7d09575</code></a>
Bump flatted from 3.3.1 to 3.4.2 (<a
href="https://redirect.github.com/actions/checkout/issues/2460 ">#2460</a>)</li>
<li><a
href="https://github.com/actions/checkout/commit/0f9f3aa320cb53abeb534aeb54048075d9697a0e "><code>0f9f3aa</code></a>
Bump actions/publish-immutable-action (<a
href="https://redirect.github.com/actions/checkout/issues/2458 ">#2458</a>)</li>
<li><a
href="https://github.com/actions/checkout/commit/f9e715a95fcd1f9253f77dd28f11e88d2d6460c7 "><code>f9e715a</code></a>
block checking out fork pr for pull_request_target and workflow_run (<a
href="https://redirect.github.com/actions/checkout/issues/2454 ">#2454</a>)</li>
<li><a
href="https://github.com/actions/checkout/commit/df4cb1c069e1874edd31b4311f1884172cec0e10 "><code>df4cb1c</code></a>
Update changelog for v6.0.3 (<a
href="https://redirect.github.com/actions/checkout/issues/2446 ">#2446</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/actions/checkout/compare/v4...v7 ">compare
view</a></li>
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2026-07-01 18:11:08 -04:00
Brian Hoem
80e479611f
Include merc normals for glb extraction ( #4271 )
...
Namely all I did was include the normals from MercVertex in with the glb
exporter. I also converted parts of MercVertex to use union structs for
faster casting. The union structs should just work on most compilers
from what I researched, if not I can revert that and go a different
route for that.
Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com >
v0.3.4
2026-06-30 22:01:02 +02:00
Hat Kid
8a73c3e997
989snd/overlord: implement PLUGIN_MESSAGE grain and STRV plugin system ( #4319 )
...
This implements the functionality for the `PLUGIN_MESSAGE` grain and the
989snd VAG plugin system, allowing sounds to queue up VAG streams.
Closes #2582
2026-06-30 21:21:34 +02:00
Matt Dallmeyer
2fff3306d1
[jak2/jak3] Speedrun menu - add Act 2/3, Open Orbs categories ( #4314 )
...
Adds these speedrun categories which require special setup:
- Jak 2
- Act 2
- Act 3
- All Open Orbs (Endgame)
- Jak 3
- Act 2
- Act 3
- Post-Game
- Post-Game Hero Mode
https://github.com/open-goal/jak-project/issues/4214
2026-06-27 16:26:33 -04:00
Tyler Wilding
e1ecbb5e9f
i18n: adjust exclusions again ( #4325 )
...
- can't display korean text in jak 1
- shouldn't be excluded from text in jak 2
2026-06-27 16:19:33 -04:00
Tyler Wilding
aa43a9fcd9
New Crowdin updates ( #4324 )
2026-06-25 14:43:32 -04:00
Tyler Wilding
d07fbe6b74
i18n: third times the charm ( #4323 )
...
Missed reverting one `es`...
2026-06-23 21:18:37 -04:00
Tyler Wilding
d3df40e554
i18n: update crowdin config ( #4322 )
...
take two....some languages do use the full locale (judging by the URLs)
2026-06-23 21:14:46 -04:00
Tyler Wilding
07fe735e68
i18n: update crowdin config ( #4321 )
...
Hopefully will resolve this issue
<img width="763" height="87" alt="image"
src="https://github.com/user-attachments/assets/e5c2a8f7-eb6c-48e0-b81e-1a815ba38d32 "
/>
2026-06-23 21:06:10 -04:00
Tyler Wilding
8daf33492e
goalc: Implement the bulk of ARM64 instructions from x86 ( #4318 )
...
Less than 100 instructions left to implement, with the vast vast
majority being load-and-stores. These will likely be knocked out quickly
but they require a more involved implementation than just simply
translating the instructions (several need multiple instructions, others
may need reserved registers (x16 or x17 are common for this purpose))
This is a good milestone to get something pushed to master.
2026-06-22 22:25:49 -04:00
ZedB0T
f9a7fba6e2
Support identical imgui controller labels ( #4290 )
...
ImGUI does have ways to make sure the Internal IDs are unique and
separate from the display label, however I still thought that appending
a count to the end of the name was more clear/understandable.
If you add `ImGui::PushID(i);` Into the loop it appends i to the end of
the internal ID without modifying the display label. The other
alternative would be to use a syntax like
`ImGui::Button((controller_name + "##option1").c_str());` etc....
https://github.com/ocornut/imgui/blob/master/docs/FAQ.md#q-how-can-i-have-multiple-widgets-with-the-same-label
In both cases I think just adding a number that increments communicates
that its a different controller cleaner to the user.
Closes #4289
2026-06-22 19:59:21 -04:00
OpenGOAL Bot
85449e6c19
CI: Periodic Controller Database Update ( #4320 )
...
Updating Controller Database
Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com >
2026-06-22 19:58:58 -04:00
Hat Kid
0f9beb4610
decompiler: detect light-trail-tracker-spawn macro ( #4317 )
2026-06-17 18:57:59 +02:00
Hat Kid
0b799821ed
decompiler: export blerc data to glb ( #4316 )
...
This adds the blerc data from merc models to the GLB export as shape
keys, also including the data from animations. Blender is unfortunately
a bit weird about this and only really lets you change what animated
weights are used via the NLA track editor by selecting both the
corresponding armature animation and then the one for the shape keys.
Additionally, due to the way the Blender GLB import works when you have
animated weights on a model + animations as actions for an armature, any
models that have blerc data get an extra useless empty, but this seems
to be harmless.
This PR also fixes materials that use texture animations so they now
have their base texture in the export, rather than using the default
material. Materials now also get named after their base texture for
easier recognition.
2026-06-17 02:41:39 +02:00
OpenGOAL Bot
86bbff237f
CI: Periodic Controller Database Update ( #4313 )
...
Updating Controller Database
Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com >
2026-06-15 20:10:23 -04:00
Tyler Wilding
a3e004f475
d/jx: Another round of files ( #4311 )
...
Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com >
2026-06-15 09:56:10 -04:00
Matt Dallmeyer
58d957a305
[jak3] track-skill: Better check for orbs collected from crate ( #4312 )
...
The one crate with gold triple orb in temple doesn't update `(-> e extra
perm user-int8 1)` the way I was expecting based on how the one crate
that drops two orbs behaved. This check fixes that and is a bit simpler
2026-06-15 06:23:12 +01:00
Hat Kid
41fd0b6cec
custom levels: support camera entities and custom keyframe values ( #4310 )
2026-06-13 00:29:24 +02:00