LagoLunatic
4efda6f355
Minor cleanup
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Inlines, wrong indentation, enums, private fields, etc
2026-07-23 17:48:51 -04:00
LagoLunatic
5c556d3c53
Enum usage
2026-07-22 12:36:48 -04:00
123456789758
d61a31e7ab
Use joint enums in several different places ( #981 )
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Co-authored-by: < >
2026-06-16 14:55:36 -04:00
LagoLunatic
bae595b973
Update all code to use the new enum formats
2026-05-29 16:34:55 -04:00
LagoLunatic
8b46c357e4
Demo work and fakematch cleanup ( #1034 )
2026-05-28 13:49:11 -04:00
LagoLunatic
102042628f
Process profiles and enums cleanup ( #1031 )
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* Fix some profile comments
* Add missing static for local visibility data
* Move proc name and draw priority enums to f_pc
* Add _e suffix to daObjBarrier_c proc enum
* Change proc name enum format to match TP
* Change draw prio enum format to match TP
* Change ItemNo enum format, finish fixing item names
* Revert static for cb1 hio
* Clean up formatting of profile comments
* Fix comment alignment
2026-05-26 00:11:58 -04:00
LagoLunatic
47e01ede22
Fix d_a_npc_md inline usage
2026-05-22 18:43:02 -04:00
LagoLunatic
cf210f963b
Add helper macros to simplify fopAcM_ct-related version differences
2026-05-07 16:13:55 -04:00
LagoLunatic
e1f5b7e23b
Rename fopAcM_SetupActor to fopAcM_ct
2026-05-07 15:59:23 -04:00
LagoLunatic
def3445cc6
Fix particle_set inlines ( #971 )
2026-05-04 13:50:55 -04:00
LagoLunatic
765f88e4f3
Move extern forward decls from cpps to headers
2026-04-01 19:38:51 -04:00
LagoLunatic
061fa893eb
Replace particle enums with official names
2026-03-20 16:02:41 -04:00
LagoLunatic
73c7b44d57
Misc cleanup
2026-03-14 19:09:22 -04:00
LagoLunatic
ff60c624ce
Clean up dComIfGp_evmng_getMyActIdx calls
2026-03-12 17:46:14 -04:00
LagoLunatic
256b4eeb37
Fix some clangd errors
2026-03-04 13:47:40 -05:00
Zeclos
dcf4862387
D_a_npc_tc matching for retail ( #930 )
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* progress
* code matching non-demo
* cleanup for d_a_npc_tc and d_a_obj_smplbg
2026-03-04 13:25:59 -05:00
LagoLunatic
b77717694c
Add dolzel_rel.pch
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This fixes the sdata linker error in the debug build.
2025-08-23 12:17:10 -04:00
LagoLunatic
217775af4e
Use precompiled headers, fix weak data issues
2025-08-20 18:51:42 -04:00
Ammar Askar
67050779fe
Auto-generate trivial process_method_funcs
2025-06-03 16:30:53 -04:00
123456789758
c1f54653fd
Document several more TU names ( #770 )
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Co-authored-by: < >
2025-05-29 00:11:39 -04:00
LagoLunatic
c625992a77
Add enum for actor priority
2025-05-21 14:44:25 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
025b7e459a
Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
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It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00
LagoLunatic
94f3b78155
Generate all actor profiles and method tables
2024-04-21 23:31:40 -04:00
LagoLunatic
96513abb0a
various fixes to get more actors to compile
2023-12-30 18:59:57 -05:00
LagoLunatic
a8d10408a2
Add return type and static keyword to common actor static funcs
2023-11-30 15:54:02 -05:00
LagoLunatic
6ec4a2ebbd
Remove weak ctors/dtors from .cpp files
2023-11-26 23:16:19 -05:00
LagoLunatic
8a2bc19a89
Better defaults for create/delete/execute/draw/isdelete
2023-11-24 16:49:23 -05:00
Jasper St. Pierre
9553fd0c22
Remove a bunch of weak symbols from TUs
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Done with regex
/\* .* \*/
.*symbol.*.*\(.*\).* \{
\/\* Nonmatching \*\/
\}
2023-11-24 12:45:11 -08:00
LagoLunatic
471b881de8
Automatically generate headers for all actors
2023-11-24 12:44:06 -05:00
Jasper St. Pierre
fd45c5a4f2
Remove all autogenerated @ functions from TUs
2023-11-23 19:36:26 -08:00
Luke Street
adb95b135c
Import project
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Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00