Commit Graph

70 Commits

Author SHA1 Message Date
LagoLunatic bae595b973 Update all code to use the new enum formats 2026-05-29 16:34:55 -04:00
LagoLunatic 8b46c357e4 Demo work and fakematch cleanup (#1034) 2026-05-28 13:49:11 -04:00
LagoLunatic 102042628f Process profiles and enums cleanup (#1031)
* Fix some profile comments

* Add missing static for local visibility data

* Move proc name and draw priority enums to f_pc

* Add _e suffix to daObjBarrier_c proc enum

* Change proc name enum format to match TP

* Change draw prio enum format to match TP

* Change ItemNo enum format, finish fixing item names

* Revert static for cb1 hio

* Clean up formatting of profile comments

* Fix comment alignment
2026-05-26 00:11:58 -04:00
LagoLunatic e1f5b7e23b Rename fopAcM_SetupActor to fopAcM_ct 2026-05-07 15:59:23 -04:00
LagoLunatic 207f6e911f Add default arguments to anm init functions to simplify calls 2026-03-31 22:11:01 -04:00
LagoLunatic 061fa893eb Replace particle enums with official names 2026-03-20 16:02:41 -04:00
LagoLunatic 3393a348e1 Remove dCcS::SetMass-related fakematches
No longer necessary with the PCH for some reason.
2025-11-24 18:51:42 -05:00
LagoLunatic 048d242eef bpw partial cleanup, fix inline usage across several actors 2025-09-18 20:17:27 -04:00
LagoLunatic 217775af4e Use precompiled headers, fix weak data issues 2025-08-20 18:51:42 -04:00
LagoLunatic 5802571a56 Add SQUARE macro to improve readibility for distances 2025-08-08 21:51:30 -04:00
LagoLunatic 816f08fc7c Add extra brackets to collision src structs 2025-08-03 20:41:05 -04:00
LagoLunatic 22ba12593a dComIfG_Ccsp_SetMass 2025-05-29 19:40:36 -04:00
123456789758 c1f54653fd Document several more TU names (#770)
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2025-05-29 00:11:39 -04:00
LagoLunatic 7cd75e8f7b Demo matches (#767) 2025-05-24 18:54:46 -04:00
LagoLunatic 21cd7a2f67 G_CM3D_F_INF 2025-05-21 16:46:21 -04:00
LagoLunatic c625992a77 Add enum for actor priority 2025-05-21 14:44:25 -04:00
LagoLunatic 58ab930817 More inlines
Also update dtk-template
2025-04-19 13:55:59 -04:00
LagoLunatic 309158e274 J3DModel inlines cleanup, procBottleSwing_init match, etc 2025-04-10 19:30:51 -04:00
LagoLunatic db2c5ef978 Cleanp a bunch of stuff 2025-03-28 20:44:06 -04:00
LagoLunatic 822b13e57a Add cPhs_State typedef and use it everywhere 2025-03-17 22:26:56 -04:00
LagoLunatic b97eeed779 Rename J3DFrameCtrl loop mode enum
See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2025-03-17 16:21:46 -04:00
LagoLunatic 87dcddd519 Use cLib on/off bit inlines for attn flags
The debug maps indicate these inlines were pretty much always used when these flags are ORed or ANDed (but not when checked or set).
2025-03-08 17:27:16 -05:00
LagoLunatic 49c69eeb0f C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHT 2025-03-06 20:41:37 -05:00
LagoLunatic 4a4624decf Populate particle IDs enum with placeholders and use them everywhere 2025-03-06 17:37:20 -05:00
LagoLunatic 3bdcd42944 Clean up the weak data fakematches to be slightly closer to the real code 2024-11-20 16:38:29 -05:00
Jasper St. Pierre 70044ec8dd Clean up cc enums 2024-10-28 21:16:46 -07:00
LagoLunatic 329d94a301 Add fake headers for unsolved weak objects to reduce manual copy-pasting 2024-10-19 14:03:50 -04:00
LagoLunatic 9e29fd3c68 More warning cleanup 2024-10-18 11:33:08 -04:00
LagoLunatic 804e0aaf9e Fix JPABaseParticle position members being out of order 2024-09-02 22:41:33 -04:00
LagoLunatic a25d2651de Move sqrtf to std:: namespace 2024-08-08 14:55:57 -04:00
LagoLunatic d287e79ab0 Move abs and fabsf to std namespace 2024-08-07 12:55:30 -04:00
LagoLunatic 287bdab653 Match daNpc_Bs1_c::CreateInit and cLib_minMaxLimit inline 2024-07-19 13:17:43 -04:00
LagoLunatic f9d40ebad8 Use NULL macro in asserts, fix NULL macro to match 2024-06-22 11:07:16 -04:00
LagoLunatic 2870b39dd3 use loopmode enum in more places 2024-05-10 01:04:38 -04:00
LagoLunatic 12e1b800ad Use NULL instead of 0 2024-04-23 14:04:42 -04:00
LagoLunatic f856df04e5 Regenerate old actor profiles for consistency 2024-04-22 13:20:05 -04:00
LagoLunatic 443691603d rename fopAc_ac_c member vars to match TP decomp 2024-03-08 21:31:41 -05:00
LagoLunatic fda4313e25 misc cleanup 2024-02-26 15:13:17 -05:00
LagoLunatic f835d2b98f d_a_npc_md 2024-02-25 18:50:02 -05:00
LagoLunatic 383ed1ee51 Use dCcG_At_Spl enum in Src structs 2024-02-23 00:59:14 -05:00
LagoLunatic deb7faebbf various cleanup, fix some fakematches 2024-02-10 01:09:51 -05:00
Kit 6c3bb08b77 Documentation, field naming throughout d_a_bomb_static.cpp (#597)
* change field 0x6F2 of daBomb_c to mBombFire

* add comments to functions involving mBombTimer, rename field 0x738 to mBombTimer

* fixes suggested by crain-32
2024-02-07 22:10:43 -05:00
LagoLunatic 74f571ff97 Clean up resource enums, more inline work 2024-02-03 15:41:55 -05:00
LagoLunatic f4ac738d36 Clean up comments 2024-02-01 20:56:47 -05:00
LagoLunatic 4463680333 Rename actor orig->home and next->old 2024-01-16 18:30:05 -05:00
LagoLunatic e05e065854 Rename wind damage type 2024-01-08 20:39:00 -05:00
LagoLunatic 69444ef01e use enums and inlines in more places 2023-12-30 15:08:24 -05:00
LagoLunatic 82b429b72f start adding particle/hitmark enums + some d_cc_s 2023-12-30 00:50:19 -05:00
LagoLunatic 2c44ba2bd4 d_a_bomb2 OK 2023-12-29 03:41:50 -05:00
LagoLunatic 97c76bce9b d_a_bomb 100%, not matching 2023-12-28 23:35:28 -05:00