Commit Graph

660 Commits

Author SHA1 Message Date
Archez 61d1e883fd
remove test code from famebuffer pr (#123) 2024-11-14 21:32:21 -07:00
Archez 386bd126e2
Implement jumbotron framebuffer effect (#121) 2024-11-14 20:33:51 -07:00
coco875 895901d9c6
minor fix and update LUS (#119)
* minor fix and update LUS

* update torch

* Update torch
2024-11-10 20:01:48 -05:00
MegaMech f5b0e02f95 Update Engine.cpp 2024-10-11 11:04:45 -06:00
AloXado320 447fd8b290
Fix rainbow text font + update decomp (#102)
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo include (#658)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix course (#659)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo debug (#660)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo data (#661)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo src (#652)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>

* add fedora instruciton (#666)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* update clang and add action (#664)

* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Update linkonly_generator.py (#670)

* some rename for torch (#588)

* rename gBombKartSpawns, and fix cup ID

* Update doxygen_syms.md

* rename for gCourseIndexInCup and his constant

* rename to gCupSelectedCourseIndex

* forget a change in constant

* fix compilation issue

* Update Dockerfile to latest Ubuntu LTS + fixed missing cmake (#674)

* Fix color font matrix function (#676)

* Fix label variables used in menus (#675)

* Fix label variables used in menus

* split D_800F2BDC and clang format menu.c

---------

Co-authored-by: coco875 <pereira.jannin@gmail.com>

* Fix some libultra struct types (#677)

* Uintptr (#671)

* Update render_courses.c

* Update math_util.c

* Update math_util.c

* Update math_util.h

* Update render_courses.c

* Clang suggest (#678)

* add clang suggestion

* Update clang-format-suggest.yml

* Update clang-format-suggest.yml

* simplify

* switch to ubuntu

* Update clang-format-suggest.yml

* update ubuntu

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Clang pr (#679)

* Create clang-pr.yml

* Update clang-pr.yml

* Update osCreateMesgQueue.c

* Update osCreateMesgQueue.c

* Update clang-pr.yml

* Update clang-pr.yml

* Update clang-format.yml

* clang format (#680)

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>

* some rename in ceremony (#647)

* rename ceremony

* apply some suggestion

* some rename

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* clang format (#681)

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>

* Rename Object Timing Related Code (#673)

* start making models extraction with blender

* finishing extract model

* Update fast64

* extract course

* Update fast64

* Update fast64

* simplify import of course_displaylists and course_textures and remplace adress with texture

* Update fast64

* change data format and simplify the thread queue

* move in a blender folder

* remove fast64

* re add fast64

* add model_extract and fast64_blender in makefile

* multithread with make file split the models into multiple json and add course segment

* Update fast64

* remove old model_extract

* remove the error when he don't find blender

* start rename around course section

* rename around object

* update submodule fast64

* fix compilation issue and add some model to extract

* Update fast64

* remove fast64

* re add fast64

* update submodule

* fix compilation issue

* add other collision gfx and prepare reorganise file

* re arrange json

* Create README.MD

* Update README.MD

* Update README.MD

* update fast64

* rename to initiate_next_state

* Revert "Merge branch '3d-objects' into general-object"

This reverts commit f5347b38cc75af4d10ee3726dc1524c1c71d6849, reversing
changes made to a353c4d954fb5b50c8b48fe3f9d67c95ccaab299.

* revert the revert...

* revert 3d-models PR

* finish some revert

* Update code_80005FD0.c

* fix code_80091750.c

* Update code_80091750.c

* rename isTimerRunning to isTimerActive and set_object_timer_running to set_object_timer_state

* rename to initialize_next_state

* rename to object_next_state

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* extract models with blender (#577)

* start making models extraction with blender

* finishing extract model

* Update fast64

* extract course

* Update fast64

* Update fast64

* simplify import of course_displaylists and course_textures and remplace adress with texture

* Update fast64

* change data format and simplify the thread queue

* move in a blender folder

* remove fast64

* re add fast64

* add model_extract and fast64_blender in makefile

* multithread with make file split the models into multiple json and add course segment

* Update fast64

* remove old model_extract

* remove the error when he don't find blender

* start rename around course section

* update submodule fast64

* fix compilation issue and add some model to extract

* Update fast64

* remove fast64

* re add fast64

* update submodule

* fix compilation issue

* add other collision gfx and prepare reorganise file

* re arrange json

* Create README.MD

* Update README.MD

* Update README.MD

* update fast64

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Update clang-pr.yml (#683)

* Update clang-pr.yml

* Update clang-pr.yml

* Update clang-pr.yml

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* clang format (#682)

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Match func_800A66A8 (#686)

* Update code_80091750.c

* Delete asm/non_matchings/code_80091750/func_800A66A8.s

* Update code_80091750.c

* Update code_80091750.c

* Update code_80091750.c

* Clang Format (#687)

* Clang Format

* Update code_80091750.c

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Fix color text array and function (#689)

* Fix color text array and function

* seg2 header

* Fix rainbow text font

---------

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com>
Co-authored-by: Gabriel Ravier <gabravier@gmail.com>
Co-authored-by: MisterSheeple <27652712+MisterSheeple@users.noreply.github.com>
Co-authored-by: coco875 <pereira.jannin@gmail.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-09-26 22:26:01 -06:00
AloXado320 2b0202a6fe
Fix background color between menus (#100)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-09-26 13:09:07 -06:00
MegaMech d3330ff448
Match func_800A66A8 (#101)
* Delete asm/non_matchings/code_80091750/func_800A66A8.s

* Update code_80091750.c
2024-09-25 08:11:31 -06:00
coco875 203090e591
update with the decomp (#97)
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo include (#658)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix course (#659)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo debug (#660)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo data (#661)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo src (#652)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>

* add fedora instruciton (#666)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* update clang and add action (#664)

* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Update linkonly_generator.py (#670)

* some rename for torch (#588)

* rename gBombKartSpawns, and fix cup ID

* Update doxygen_syms.md

* rename for gCourseIndexInCup and his constant

* rename to gCupSelectedCourseIndex

* forget a change in constant

* fix compilation issue

* Update Dockerfile to latest Ubuntu LTS + fixed missing cmake (#674)

* Fix color font matrix function (#676)

* Fix label variables used in menus (#675)

* Fix label variables used in menus

* split D_800F2BDC and clang format menu.c

---------

Co-authored-by: coco875 <pereira.jannin@gmail.com>

* Fix some libultra struct types (#677)

* Uintptr (#671)

* Update render_courses.c

* Update math_util.c

* Update math_util.c

* Update math_util.h

* Update render_courses.c

* Clang suggest (#678)

* add clang suggestion

* Update clang-format-suggest.yml

* Update clang-format-suggest.yml

* simplify

* switch to ubuntu

* Update clang-format-suggest.yml

* update ubuntu

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Clang pr (#679)

* Create clang-pr.yml

* Update clang-pr.yml

* Update osCreateMesgQueue.c

* Update osCreateMesgQueue.c

* Update clang-pr.yml

* Update clang-pr.yml

* Update clang-format.yml

* clang format (#680)

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>

* some rename in ceremony (#647)

* rename ceremony

* apply some suggestion

* some rename

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* clang format (#681)

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>

* Rename Object Timing Related Code (#673)

* start making models extraction with blender

* finishing extract model

* Update fast64

* extract course

* Update fast64

* Update fast64

* simplify import of course_displaylists and course_textures and remplace adress with texture

* Update fast64

* change data format and simplify the thread queue

* move in a blender folder

* remove fast64

* re add fast64

* add model_extract and fast64_blender in makefile

* multithread with make file split the models into multiple json and add course segment

* Update fast64

* remove old model_extract

* remove the error when he don't find blender

* start rename around course section

* rename around object

* update submodule fast64

* fix compilation issue and add some model to extract

* Update fast64

* remove fast64

* re add fast64

* update submodule

* fix compilation issue

* add other collision gfx and prepare reorganise file

* re arrange json

* Create README.MD

* Update README.MD

* Update README.MD

* update fast64

* rename to initiate_next_state

* Revert "Merge branch '3d-objects' into general-object"

This reverts commit f5347b38cc75af4d10ee3726dc1524c1c71d6849, reversing
changes made to a353c4d954fb5b50c8b48fe3f9d67c95ccaab299.

* revert the revert...

* revert 3d-models PR

* finish some revert

* Update code_80005FD0.c

* fix code_80091750.c

* Update code_80091750.c

* rename isTimerRunning to isTimerActive and set_object_timer_running to set_object_timer_state

* rename to initialize_next_state

* rename to object_next_state

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* extract models with blender (#577)

* start making models extraction with blender

* finishing extract model

* Update fast64

* extract course

* Update fast64

* Update fast64

* simplify import of course_displaylists and course_textures and remplace adress with texture

* Update fast64

* change data format and simplify the thread queue

* move in a blender folder

* remove fast64

* re add fast64

* add model_extract and fast64_blender in makefile

* multithread with make file split the models into multiple json and add course segment

* Update fast64

* remove old model_extract

* remove the error when he don't find blender

* start rename around course section

* update submodule fast64

* fix compilation issue and add some model to extract

* Update fast64

* remove fast64

* re add fast64

* update submodule

* fix compilation issue

* add other collision gfx and prepare reorganise file

* re arrange json

* Create README.MD

* Update README.MD

* Update README.MD

* update fast64

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* other

* fix some error of compilation

* finish fix all error

---------

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
Co-authored-by: Gabriel Ravier <gabravier@gmail.com>
Co-authored-by: MisterSheeple <27652712+MisterSheeple@users.noreply.github.com>
Co-authored-by: AloXado320 <38191089+AloXado320@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-09-17 09:32:50 -06:00
coco875 d36d7dcd60
update libultraship (#96)
* update libultraship

* Update CMakeLists.txt
2024-09-17 09:26:20 -06:00
coco875 da87c9d5e8
clang format add header (#83)
* clang format add header

* Update course_offsets.c

* clang format

* Update ImguiUI.h

* Update actors.c
2024-09-11 09:19:20 -06:00
MegaMech 62d23146ff
Fix ImguiUI.cpp (#81)
* Update ImguiUI.cpp

* Update ImguiUI.cpp
2024-09-10 17:53:53 -06:00
MegaMech f79b02348a
Fix compile (#80)
* Fix compile

* Fix compile

* Fix mtx in fb effects

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-09-10 17:36:11 -06:00
coco875 abde6714be
[Cheat] custom cc (#71)
* custom cc

* Update ImguiUI.cpp

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-09-10 16:35:46 -06:00
MegaMech b7bc19cf9d
Update ImguiUI.cpp (#69) 2024-09-10 16:31:42 -06:00
coco875 fa404df377
[Cheat] Disable Wall Collision (#68)
* add no collision wall

* Update ImguiUI.cpp

* move to cheat

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-09-10 16:30:19 -06:00
MegaMech ed85166756
[enhancement] Collision Viewer (#59)
* Update render_courses.c

* Update render_courses.c

* Update ImguiUI.cpp

* Create collision_viewer.c

* Update render_courses.c

* Update render_courses.c

* Create collision_viewer.h

* Update collision_viewer.c

* Update render_courses.c

* Update render_courses.c
2024-09-10 16:27:31 -06:00
coco875 b36b9e3180
[enhancement] Disable Culling (#58)
* less intrusif possible way to disable culling

* forget cloud and star

* some change and add gFarFrustrum

* reduce range of gFarFrustrum

* minor rename of a CVar

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-09-10 16:20:55 -06:00
MegaMech 47e95c0e18
[enhancement] Freecam (#56)
* Create noclip.c

* Create noclip.h

* Update camera.c

* Update render_courses.c

* Update ImguiUI.cpp

* Freecam Done

* Add smoothing to window

* Update freecam

* focus  player

* fix

* Update freecam.c

* Update freecam.h

* Update render_courses.c

* Update FreecamWindow.cpp

* Update Engine.cpp

* Move vars

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-09-10 16:19:19 -06:00
coco875 cf05266bf9
fix of bowser castle crash (#70)
* fix of bowser castle crash

* format multiplayer

* Update MultiplayerWindow.cpp

* fix crash
2024-09-10 11:43:34 -06:00
coco875 56de6d00ea
[enhancement] Disable LOD (#72)
* implement disable LOD

* disable lod for bowser statue

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-08-31 21:14:39 -06:00
MegaMech a295113438
Update render_courses.c (#74) 2024-08-30 11:27:46 -06:00
MegaMech 4c99810e9d
Update render_courses.c (#73) 2024-08-30 10:37:18 -06:00
MegaMech 76f19c6de3
Networking Update & Fix (#66)
* Update start_game.c

* Update networking.c

* Update networking.h

* Create MultiplayerWindow.cpp

* Create MultiplayerWindow.h

* Update start_game.c

* Update render_player.c
2024-08-27 21:00:44 -06:00
coco875 a1f0d32d66
Update decomp clang (#67)
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo include (#658)

* fix course (#659)

* fix typo debug (#660)

* fix typo data (#661)

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

* fix typo src (#652)

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>

* add fedora instruciton (#666)

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

---------

* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

---------

* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* update clang and add action (#664)

* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

---------

* Update linkonly_generator.py (#670)

* format more file

* update

* fix compilation issue

* remove course_metadata folder

* re add course metadata folder

* fix banshee bordwalk crash

* fix windows eurk

* Update CMakeLists.txt

---------
2024-08-27 17:47:39 -06:00
AloXado320 bb3cbe0500
Fix skybox and speedometer (#65)
* Update Torch and LUS

* Fix skybox and speedometer
2024-08-25 20:15:09 -06:00
AloXado320 e8ba89ddb6
Update Torch and LUS (#64) 2024-08-25 18:58:56 -06:00
coco875 848b31c01e
Update decomp (#63)
* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* fix error of compilation

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-08-24 18:39:52 -06:00
coco875 e135178097
Update from decomp (#34)
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

* fix typo include (#658)

* fix course (#659)

* fix typo debug (#660)


* fix typo data (#661)

* Update common_structs.h

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

* fix typo src (#652)

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>

* add fedora instruciton (#666)

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* fix error of compilation

* fix error of compilation

* Update animation.c
2024-08-22 18:20:13 -06:00
coco875 3781ce2830
fix animation (#60)
* fix animation

* Update update_objects.c
2024-08-22 17:53:05 -06:00
KiritoDv 8054960948 Fixed compilation issues 2024-08-18 07:47:24 -06:00
MegaMech b26edd2de4
Update Engine.cpp (#57) 2024-08-17 16:59:06 -06:00
MegaMech 09505cc0aa
Fix Falling Rocks and Vehicles (#55)
* valley

* beach

* sherbet & rainbow

* fix ceremony

* Fix parser for course displaylists

* Fix crash near end of ceremony

* Clean rock

* Fix actors

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-08-16 21:37:51 -06:00
MegaMech bd6e3d18e0
Courses (#54)
* valley

* beach

* sherbet & rainbow

* fix ceremony

* Fix parser for course displaylists

* Fix crash near end of ceremony

* Clean rock

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-08-15 22:20:08 -06:00
coco875 a4f53b018b
Update torch (#51)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-08-14 14:18:01 -06:00
MegaMech 258892c6c9
Fix Jungle (#52)
* castle and stadium

* castle

* boardwalk & snowland

* turnpike

* jungle

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-08-14 14:17:45 -06:00
coco875 33154e1d32
add dks_jungle_parkway (#50)
* add dks_jungle_parkway

* correct value

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-08-13 22:29:32 -06:00
MegaMech 177504c495
Add Courses (#49)
* castle and stadium

* castle

* boardwalk & snowland

* turnpike

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-08-13 22:26:16 -06:00
coco875 745ed093ec
clean some gbi function in header (#30)
* clean some gbi function in header

* move gbi extra in mk64.h

* Update mk64.h

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-08-12 15:51:31 -06:00
MegaMech 12b31d8c24
Choco (#48)
* Choco courseb
2024-08-12 15:16:01 -06:00
MegaMech 9c2542ad69
Update actors.c (#47) 2024-08-12 13:46:38 -06:00
MegaMech 533713180b
Moo (#46)
* moo
2024-08-12 01:01:53 -06:00
MegaMech 3476fe0dbb
Battle (#45)
* Battle courses
2024-08-11 23:36:56 -06:00
coco875 2cdd3a9de8
Update PORT-BUILDING.md (#41)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-08-11 22:20:20 -06:00
coco875 4a483ce304
Update kart_dma.h (#43) 2024-08-11 20:05:05 -06:00
MegaMech 30667f2824
Fix Course (#42)
* Fix menu bug

* Fix undefined behaviour

* Fix kart textures

* Fix boost texture

* Rename as per review

* Fix buffer overflows

* Fix lakitu progress

* Fix race starter character

* wip fixes to kart wheels

* Fix inaccuracy

* improve wheels

* Fix staff ghosts

* course stuff

* wip changes

* Fix course

* Update kalimari_desert_displaylists.yml

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-08-11 19:44:56 -06:00
MegaMech 8f2a92d486
wip Fix wheels (#37)
* Fix menu bug

* Fix undefined behaviour

* Fix kart textures

* Fix boost texture

* Rename as per review

* Fix buffer overflows

* Fix lakitu progress

* Fix race starter character

* wip fixes to kart wheels

* Fix inaccuracy

* improve wheels

* Fix staff ghosts

* course stuff

* wip changes

* Update kalimari_desert_displaylists.yml
2024-08-11 19:42:28 -06:00
MegaMech 9540a4b772
Kalimari desert continuation (#40)
* wip kalimari desert

* fix offset

* Update kalimari_desert_data.yml

* Update kalimari_desert_data.yml

* fix issue

* Update kalimari_desert_data.yml

* add missing vtx and texture

* fix error of size

* Update kalimari_desert_displaylists.yml

---------

Co-authored-by: coco875 <pereira.jannin@gmail.com>
Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com>
2024-08-09 14:20:09 -06:00
coco875 35bc5a58f9
wip kalimari desert (#38)
* wip kalimari desert

* fix offset

* Update kalimari_desert_data.yml

* Update kalimari_desert_data.yml

* fix issue

* Update kalimari_desert_data.yml
2024-08-05 18:09:52 -06:00
coco875 e4675a0034
Update update_objects.h (#36) 2024-08-05 16:02:09 -06:00
MegaMech c270c11c9b
Lakitu fix (#35)
* Fix menu bug

* Fix undefined behaviour

* Fix kart textures

* Fix boost texture

* Rename as per review

* Fix buffer overflows

* Fix lakitu progress

* Fix race starter character

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-08-03 20:57:07 -06:00