KiritoDv
71cfbcab7e
Reverted unnecesary changes
2024-11-29 17:12:28 -06:00
KiritoDv
e656c11c47
More things
2024-11-29 15:04:47 -06:00
KiritoDv
2af5c46e9e
Fixed more broken things
2024-11-29 14:24:33 -06:00
KiritoDv
7875424607
Audio is now compiling but crashing yay
2024-11-29 11:00:09 -06:00
KiritoDv
a4a03820b4
Bump torch and replaced audio yaml
2024-11-28 16:21:58 -06:00
MegaMech
ba1cfae6f4
Merge pull request #127 from MegaMech/modsnew
...
[modding] wip changes
2024-11-25 19:15:10 -07:00
MegaMech
635556027a
Merge branch 'modsnew' of https://github.com/megamech/spaghettikart into modsnew
2024-11-25 19:12:46 -07:00
MegaMech
8450174ea2
Update libultraship
2024-11-25 19:11:57 -07:00
MegaMech
f3e0a0628e
Update Torch
2024-11-25 19:04:09 -07:00
MegaMech
84dd321454
Fix extract, add audio yml
2024-11-25 18:21:16 -07:00
MegaMech
b7a637abac
Fix freecam for custom courses
2024-11-24 15:38:57 -07:00
MegaMech
55fe8eb13d
Thwomp Comments
2024-11-24 13:06:06 -07:00
MegaMech
17d3fb49f2
Thwomp Collisionbox and squish size
2024-11-24 13:03:50 -07:00
MegaMech
cae7cc7f6f
Finish implementing Thwomp
2024-11-24 11:29:46 -07:00
MegaMech
fd59569ef5
Implement Thwomps
2024-11-23 22:18:17 -07:00
MegaMech
fc92794854
Merge pull request #17 from garrettjoecox/modsnew
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Fix clang compiler issues
2024-11-21 20:10:06 -07:00
Garrett Cox
6b71793b4f
Fix clang compiler issues
2024-11-21 20:20:37 -06:00
MegaMech
318a6d713f
Define default keyboard layout
2024-11-21 17:29:14 -07:00
MegaMech
c7d18cee75
Remove unused metadata files
2024-11-20 22:55:45 -07:00
MegaMech
097a3ff550
Remove asserts
2024-11-20 22:50:36 -07:00
MegaMech
e5d512b3e8
Audio Extract 2
2024-11-20 18:08:45 -07:00
MegaMech
9d8a316c8d
Extract Audio
2024-11-20 18:04:54 -07:00
MegaMech
6358a28ddc
Fix widescreen 2
2024-11-20 17:57:14 -07:00
MegaMech
93973e08c3
First batch of widescreen fixes
2024-11-20 12:30:04 -07:00
MegaMech
7ca7f18366
Fix credits transition widescreen
2024-11-19 13:20:40 -07:00
MegaMech
8a830169ea
Chase perf
2024-11-17 21:06:56 -07:00
MegaMech
66d66c9855
Chase fix
2024-11-17 21:06:22 -07:00
MegaMech
a3cea25d30
Implement kart chase
2024-11-17 20:56:53 -07:00
MegaMech
8414e8847c
Fix render bug
2024-11-17 00:48:49 -07:00
MegaMech
26dca2697b
Fix pipe compile
2024-11-16 17:52:10 -07:00
MegaMech
03f09a93f1
lod fix
2024-11-16 17:48:19 -07:00
MegaMech
e85b7ddbe9
Add disable lod to mrw pipe
2024-11-16 17:47:00 -07:00
MegaMech
a4ba62e01a
Make boat always active
2024-11-16 17:34:23 -07:00
MegaMech
d29f5c7a64
General Cleanup of vehicles
2024-11-16 16:40:39 -07:00
MegaMech
be9f49a0be
Implement reset button
2024-11-16 00:55:22 -07:00
MegaMech
7cdf3daf71
Add cvar multiplayer features no cut and equiv train in multiplayer
2024-11-16 00:38:29 -07:00
MegaMech
e6565f23f8
Cleanup
2024-11-15 23:32:54 -07:00
MegaMech
815c11ac4b
Fix jumbotron
2024-11-15 23:27:18 -07:00
MegaMech
75344d87eb
[modding] Implement jumbtron fb effect ( #125 )
...
* Update Engine.cpp
* minor fix and update LUS (#119 )
* minor fix and update LUS
* update torch
* Update torch
* Implement jumbotron framebuffer effect
* Update skybox_and_splitscreen.c
---------
Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com >
Co-authored-by: Adam Bird <archez39@me.com >
2024-11-15 03:02:20 -07:00
MegaMech
475f167bb2
[modding] Big Update PR ( #118 )
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* Implement kart vehicle
* Fix menu CC
* Actors
* variable framerate
* Implement Actors vector
* Fix water & scrolling textures
* Finish ACoin
* Refactor finishline
* Refactor mtx to vector
* Fix refactored screen code bugs
* Fix playlist bug
* Switching courses working now
* Fix podium ceremony
* Mostly Fix Demo and Credits
* Credits Load Actors and Textures
* Fix credits
* Formatting
* Update lus and torch
* Fix water features
* Fix crabs
* Combine function
* Fix wheels
* Add Moon Jump Cheat
* Wheel Change
* Fix smoke due to wheel change
* Fix screens for wheels
* Fix transparency
* Fix staff ghost
* Fix lakitu transition widescreen
* Rename and export credits text
* Fixes
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com >
2024-11-14 23:32:55 -07:00
MegaMech
4fbb031dd9
Refactors ( #114 )
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* Update Engine.cpp
* fix
* Add Actors
* Refactor
* Update Game.cpp
* Refactors as per review
2024-10-15 20:29:26 -06:00
MegaMech
af81bad1f3
[modding] Add Actors ( #113 )
...
* fix
* Add Actors
* Refactor
* Update Game.cpp
2024-10-15 18:54:38 -06:00
MegaMech
a0862b6a15
[modding] Implement Vehicles & Fix Animations ( #109 )
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* Train works
* Fix minimap
* Fix highway
* Fix
* Refactor train and boat
* Update
* Implement Trucks
* Fix tanker
* Finish implementing vehicles
* Fix animations
* Fix spawn players
* Fix spawn players
* Fix loading custom data
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com >
2024-10-15 13:09:43 -06:00
coco875
58d56fcba8
Fix linux compilation ( #110 )
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* fix wamr windows normally
* fix linux issue
* load all wasm in mods folder
* minor fix
2024-10-07 16:54:13 -06:00
coco875
f93590691a
fix wamr windows normally ( #107 )
2024-10-05 17:12:15 -06:00
coco875
9cf1f9e1d7
[Modding] start add wasm integration ( #84 )
...
* start add wasm integration
* some test
* some improvement
* try more language
* expend try with python
* update
* half working python
* improve and extend test
* get py2wasm work but not so well
* convert to use in cpp
* start prepare multimodule
* improve a little by using cpp (but still not great)
* Update wasm.cpp
* try ocaml
* add a working example of python with a not complete function
* remove type to be even more curse
* start add a proper mod loader
* allow mod to communicate between
* example of hook
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
2024-10-05 15:49:07 -06:00
MegaMech
e5f4fdddda
[modding] Train Refactor ( #105 )
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* train
* Update code_80005FD0.c
* Update code_80005FD0.c
2024-10-05 15:42:55 -06:00
MegaMech
75297759ee
[modding] Course Mod Support ( #104 )
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* Course Manager
* Course
* Test
* Render
* That escalated quickly
* update
* properties
* Properties
* test
* Fix compile
* Add World
* skycolours
* Skybox Colours done
* Cleanup
* test
* Game runs again
* update
* Game run again
* Cup Works
* continue
* Add Courses
* clouds
* changes
* fixes
* update
* Fix compile
* update
* A few changes
* More Updates
* More refactors
* Fixes
* Fix ai behaviour
* Changes
* Fix courses
* test course test not working
* CUSTOM
* TestCourse works kinda
* fixes
* test course works
* cleanup
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com >
2024-10-05 15:31:31 -06:00
AloXado320
447fd8b290
Fix rainbow text font + update decomp ( #102 )
...
* Update menus.c (#634 )
* Update common_data.yml (#635 )
* Renames for screenId and other changes (#636 )
* screenId renames
* Rename surface map to collision mesh (#637 )
* Rename some stack vars (#638 )
* Fix syntax error (#639 )
* Rename some stack vars
* Update collision.c
* Collision Documentation (#640 )
* Collision related renames
* update doxygen (#649 )
* change bool (#644 )
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
* Update (#642 )
* Delete trig_tables_bss.c (#650 )
* fix typo audio (#656 )
* fix typo src actor (#657 )
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
* fix typo include (#658 )
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
* fix course (#659 )
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
* fix typo debug (#660 )
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
* fix typo data (#661 )
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
* replace number with const (#665 )
* fix typo buffers (#655 )
* fix typo buffers
* tweak ld file
* rename to sMemoryPool
* add a warning
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
* fix typo src (#654 )
* fix typo src
* fix non matcing
* Update code_80091750.c
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
* fix typo racing (#653 )
* fix typo racing
* get it match
* replace G_LINE3D to G_QUAD
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
* fix typo src (#652 )
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
* fix ending typo (#651 )
* Action more info when it doesn't match and fix first diff (#662 )
* Update linux-compile.yml
* fix first-diff
* Update first-diff.py
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
* document texture of kart (#663 )
* document texture of kart
* change screenPlayerId to screenId
* some documentation around object
* Revert "some documentation around object"
This reverts commit cbb39078e036bf2a417bed67359e910213acab28.
* more rename
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
* Make evaluate_collision_players_palm_tree better (#667 )
This matches just the same as before, but using those two casts instead of
shifts seems more likely to be accurate to the original source code
Signed-off-by: Gabriel Ravier <gabravier@gmail.com >
* add fedora instruciton (#666 )
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
* start documenting animation (#668 )
* start documenting animation
* Update course_data.c
* change comment
* update libultra asm (#648 )
* update libultra asm
* fix gcc __osThreadTail
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
* Document Vehicles (#641 )
* start doc collision
* fix merge
* finish rename fonction related to vehicle
* document around waypoint of vehicle
* make some modification
* make some change and rename one
* copy_ to oldPos
* doc smoke ferry and train
* some rename
* fix some renaming
* precise index
* rename a funciton
* simplify waypoint_vehicles
* change some name
* change some name
* rename move_to_point_direction
* fix some conflict
* Update code_80005FD0.c
* Update code_80005FD0.h
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
* Label a save info loop (#645 )
* save info
* more gcc progress
* fix a value and do a rename (#669 )
* update clang and add action (#664 )
* update clang and add action
* try clang on course folder only
* forget two file
* Update course_displaylists.inc.c
* forget few other file
* Update course_vertices.inc.c
* format all code while get it match
* second pass
* format other dir
* disable clang format on bad ido code
* fix some tabulation
* revert format on tool dir
* Update clang-format.yml
* ignore gbi.h
* add some read me instruction
* fix error
* format and fixing error
* Update README.md
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
* Update linkonly_generator.py (#670 )
* some rename for torch (#588 )
* rename gBombKartSpawns, and fix cup ID
* Update doxygen_syms.md
* rename for gCourseIndexInCup and his constant
* rename to gCupSelectedCourseIndex
* forget a change in constant
* fix compilation issue
* Update Dockerfile to latest Ubuntu LTS + fixed missing cmake (#674 )
* Fix color font matrix function (#676 )
* Fix label variables used in menus (#675 )
* Fix label variables used in menus
* split D_800F2BDC and clang format menu.c
---------
Co-authored-by: coco875 <pereira.jannin@gmail.com >
* Fix some libultra struct types (#677 )
* Uintptr (#671 )
* Update render_courses.c
* Update math_util.c
* Update math_util.c
* Update math_util.h
* Update render_courses.c
* Clang suggest (#678 )
* add clang suggestion
* Update clang-format-suggest.yml
* Update clang-format-suggest.yml
* simplify
* switch to ubuntu
* Update clang-format-suggest.yml
* update ubuntu
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
* Clang pr (#679 )
* Create clang-pr.yml
* Update clang-pr.yml
* Update osCreateMesgQueue.c
* Update osCreateMesgQueue.c
* Update clang-pr.yml
* Update clang-pr.yml
* Update clang-format.yml
* clang format (#680 )
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com >
* some rename in ceremony (#647 )
* rename ceremony
* apply some suggestion
* some rename
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
* clang format (#681 )
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com >
* Rename Object Timing Related Code (#673 )
* start making models extraction with blender
* finishing extract model
* Update fast64
* extract course
* Update fast64
* Update fast64
* simplify import of course_displaylists and course_textures and remplace adress with texture
* Update fast64
* change data format and simplify the thread queue
* move in a blender folder
* remove fast64
* re add fast64
* add model_extract and fast64_blender in makefile
* multithread with make file split the models into multiple json and add course segment
* Update fast64
* remove old model_extract
* remove the error when he don't find blender
* start rename around course section
* rename around object
* update submodule fast64
* fix compilation issue and add some model to extract
* Update fast64
* remove fast64
* re add fast64
* update submodule
* fix compilation issue
* add other collision gfx and prepare reorganise file
* re arrange json
* Create README.MD
* Update README.MD
* Update README.MD
* update fast64
* rename to initiate_next_state
* Revert "Merge branch '3d-objects' into general-object"
This reverts commit f5347b38cc75af4d10ee3726dc1524c1c71d6849, reversing
changes made to a353c4d954fb5b50c8b48fe3f9d67c95ccaab299.
* revert the revert...
* revert 3d-models PR
* finish some revert
* Update code_80005FD0.c
* fix code_80091750.c
* Update code_80091750.c
* rename isTimerRunning to isTimerActive and set_object_timer_running to set_object_timer_state
* rename to initialize_next_state
* rename to object_next_state
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
* extract models with blender (#577 )
* start making models extraction with blender
* finishing extract model
* Update fast64
* extract course
* Update fast64
* Update fast64
* simplify import of course_displaylists and course_textures and remplace adress with texture
* Update fast64
* change data format and simplify the thread queue
* move in a blender folder
* remove fast64
* re add fast64
* add model_extract and fast64_blender in makefile
* multithread with make file split the models into multiple json and add course segment
* Update fast64
* remove old model_extract
* remove the error when he don't find blender
* start rename around course section
* update submodule fast64
* fix compilation issue and add some model to extract
* Update fast64
* remove fast64
* re add fast64
* update submodule
* fix compilation issue
* add other collision gfx and prepare reorganise file
* re arrange json
* Create README.MD
* Update README.MD
* Update README.MD
* update fast64
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
* Update clang-pr.yml (#683 )
* Update clang-pr.yml
* Update clang-pr.yml
* Update clang-pr.yml
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
* clang format (#682 )
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com >
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
* Match func_800A66A8 (#686 )
* Update code_80091750.c
* Delete asm/non_matchings/code_80091750/func_800A66A8.s
* Update code_80091750.c
* Update code_80091750.c
* Update code_80091750.c
* Clang Format (#687 )
* Clang Format
* Update code_80091750.c
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com >
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
* Fix color text array and function (#689 )
* Fix color text array and function
* seg2 header
* Fix rainbow text font
---------
Signed-off-by: Gabriel Ravier <gabravier@gmail.com >
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com >
Co-authored-by: Gabriel Ravier <gabravier@gmail.com >
Co-authored-by: MisterSheeple <27652712+MisterSheeple@users.noreply.github.com >
Co-authored-by: coco875 <pereira.jannin@gmail.com >
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com >
2024-09-26 22:26:01 -06:00
AloXado320
2b0202a6fe
Fix background color between menus ( #100 )
...
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
2024-09-26 13:09:07 -06:00