Commit Graph

2367 Commits

Author SHA1 Message Date
Lurs 524f7ec2b1 Merge remote-tracking branch 'origin/main' into tphd 2026-08-11 17:07:13 +02:00
Luke Street cf8ab52f55 Fix ATTRIBUTE_ALIGN placement 2026-08-05 21:16:06 -06:00
TakaRikka ce386d8dbd convert jpn ui/text changes to runtime checks 2026-07-17 18:12:28 -07:00
Luke Street a6f059827b Game ABI / headers refactoring (#2215)
* Game ABI / headers refactoring

* Delete dusk/imgui.h
2026-07-14 19:24:08 -06:00
Luke Street 49a3c9e2ac Merge pull request #2211 from encounter/modmeta
Mod API: Refactor mods to have static metadata for parsing
2026-07-14 17:48:42 -06:00
Luke Street eed14acdc6 Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
2026-07-14 13:49:21 -06:00
Luke Street 700bbf0a5a Mod API: Move dylibs to libs/{platform}; services import latest minor versions 2026-07-13 20:42:35 -06:00
Luke Street cdb36e9c42 Mod API: __attribute__((used)) on clang-cl 2026-07-13 20:42:35 -06:00
Luke Street cca104584e Mod API: Aggregate-initialize import/export records
Starting with VS 18 / cl 14.51, MSVC's constant evaluator
rejects a pointer-to-member in a constant initializer that also
contains any computed data, a consteval call or even a copy of a
constexpr object (C2127).

Hook records are now aggregate-initialized from literals only: the
computed name bytes (vtable symbol + display name) are baked into
char... template arguments and sizes/kinds are spelled inline.
2026-07-13 20:42:35 -06:00
Luke Street 9687a9d95a Mod API: Static import/export/hook metadata & resolution 2026-07-13 00:53:37 -06:00
MelonSpeedruns 6bab72092b All files loaded from TPHD, no gamecube files remain. 2026-07-12 11:15:52 -04:00
jdflyer 6a79bf1e79 Add command line arguments for --develop, --load-save, and --stage (#2150)
* Add command line arguments for --develop, --load-save, and --stage

* Include sstream so clang stops crying :(

* Put stage load parsing in main, better load logic
2026-07-11 12:16:38 -06:00
Luke Street 6d4a7e55e9 Merge pull request #2193 from encounter/mods-gfx
Mod API: `gfx` service; GTAO & dynamic shadow demo mods
2026-07-10 21:25:16 -06:00
SuperDude88 287ee6b2ee Small Speedrun Mode Cleanups (#2179)
* Deduplicate Speedrun Overrides

Avoids issues where only one is updated + makes sense organizationally

* Move restore_from_speedrun_mode

I think it makes more sense to have this in the same place the overrides are set

* Camelcase nit

---------

Co-authored-by: Irastris <irastris15@gmail.com>
2026-07-10 22:00:52 -04:00
Luke Street 50565b37fc Fix mod demo CI linkage and signing 2026-07-10 01:45:05 -06:00
Luke Street d9a978f21f Mod API: gfx service 2026-07-09 23:08:59 -06:00
Luke Street 7df07c6904 Mod API: Camera service 2026-07-09 18:54:44 -06:00
Luke Street 6849baac06 Mod API: UI service (#2189) 2026-07-09 10:31:34 -06:00
Luke Street 312195920a Remove unused HookFlags 2026-07-08 18:26:46 -06:00
Luke Street bc11bf3563 Mods manager UI & logs viewer 2026-07-08 17:51:13 -06:00
Luke Street 4339e60ba6 Hook service, symgen manifest & data linking 2026-07-08 01:47:49 -06:00
Luke Street af5635dd42 Resource, texture and overlay services 2026-07-08 01:47:35 -06:00
Luke Street c876ea558f Config service 2026-07-08 01:47:35 -06:00
Luke Street 9b75dc5fd2 Service lifecycle events 2026-07-08 01:47:35 -06:00
Luke Street 5c9c76cc0b Dusklight mod API core
Co-authored-by: qwertyquerty <qwertytrogi@gmail.com>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2026-07-08 01:47:31 -06:00
Luke Street b474aafe9d Fix compile error & cleanup 2026-07-07 23:22:38 -06:00
Luke Street e0ab36b7d9 Stable game ABI: Use PARTIAL_DEBUG
To make sure that mods can work across debug and release build, we can utilize PARTIAL_DEBUG to enable only DEBUG changes that affect struct and vtable layout
2026-07-07 01:14:29 -06:00
Luke Street d40a30ee13 Config: renaming & add change subscriptions 2026-07-07 00:50:11 -06:00
Luke Street f32e069c4b Improve mouse hiding logic (#2163)
* Improve mouse hiding logic

* Restore ImGui logic
2026-07-02 02:03:18 -04:00
Luke Street 09f087656a Guard against null dMsgObject_getMsgObjectClass() in a few places 2026-06-30 15:19:30 -06:00
Irastris fe15366912 Make Ganondorf cape tearing deterministic when using texture replacements (#2145)
* Make Ganondorf cape tearing deterministic when using texture replacements

* GXIsTexObjReplaced -> has_replacement

* Only check for a replacement once during creation

* Update Aurora
2026-06-28 22:44:26 -06:00
Luke Street f81d25b425 Add "Touch Targeting" option 2026-06-27 21:20:14 -06:00
Luke Street 277538bb81 New pipeline progress UI 2026-06-24 22:03:58 -07:00
Luke Street 2d4e69466b Refine menu_pointer click events
Only short clicks/taps count & they must
not move between targets
2026-06-17 22:48:44 -06:00
Lurs d23a5c6fd1 Merge remote-tracking branch 'origin/main' into tphd 2026-06-17 19:17:52 +02:00
Luke Street 1fd8a2ca3c More fixes for clawshot touch controls 2026-06-16 13:37:04 -06:00
Luke Street 8e9d4d624a Fix hookshot hanging w/ touch controls 2026-06-15 22:55:30 -06:00
Luke Street ad53af5c78 Touch controls (#2053)
* WIP touch controls

* Action icons

* Updates

* Don't mutate freeCamera config; allow switching between touch and controller cam

* Wow

* Fix build & add Skip button

* Fix build & add settings

* RCSS cleanup

* Dpad and fishing, might redo

* Add menu mouse controls

* More pointer & fix icons

* Optimizations & introduce layout system

* Update aurora

* Implement touch controls layout editor

* Cleanup & fixes

* Allow disabling mouse/touch in menus

* More fixes
2026-06-15 12:48:04 -06:00
doop 38a0a7be0b Always create a save file if one doesn't exist (#2028)
* Always create a save file if one doesn't exist

* Fix MSVC build

* Re-add accidentally deleted line

* Integrate into d_file_select state machine & put behind instantSaves

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-06-15 12:47:23 -06:00
Luke Street 02fdde3768 Scale map rendering with IR (#2056)
* Scale map rendering with IR + scale config

* Remove config option
2026-06-14 22:41:33 -06:00
Kyrio d0894853d7 Add setting to memorize window size (#2025)
* Add "Memorize Window Size" setting

* Code review #2025

* memorize -> remember, helpText revision

---------

Co-authored-by: Irastris <irastris15@gmail.com>
2026-06-13 22:47:18 -04:00
Luke Street 00707024bb Update aurora & flower/grass draw batching 2026-06-13 10:40:57 -06:00
Lurs 2b266048c6 Add temple of time reflections via GX2 stencil. Temporarily point to my own aurora fork before stencil PR is merged. 2026-06-12 08:21:57 +02:00
TakaRikka c99241a662 fix withdraw functionality 2026-06-11 23:07:28 -07:00
TakaRikka 776ee9b978 partially fix los exit portals 2026-06-11 21:55:58 -07:00
TakaRikka 645d64a73a fix los bgm 2026-06-11 13:21:57 -07:00
MelonSpeedruns 849edf4a58 fix title logo for SD & import hd particles & fix minimap crash 2026-06-11 15:22:07 -04:00
TakaRikka 6692eff3a3 partially working colossal wallet 2026-06-11 03:10:45 -07:00
TakaRikka 43817ea4e5 fix los fairy 2026-06-11 02:07:44 -07:00
TakaRikka 7f2dc7902c add los table loading 2026-06-09 23:50:47 -07:00