Commit Graph

3004 Commits

Author SHA1 Message Date
jdflyer 6a79bf1e79 Add command line arguments for --develop, --load-save, and --stage (#2150)
* Add command line arguments for --develop, --load-save, and --stage

* Include sstream so clang stops crying :(

* Put stage load parsing in main, better load logic
2026-07-11 12:16:38 -06:00
Irastris 20f786a43e HUD scaling fixes (#2192)
* Immediately apply hudScale to the dpad and rupee panes

* Translate the dpad to follow along with the minimap scale
2026-07-10 21:41:36 -06:00
Josh Smith 4c2bb26df7 Add missed mirror-mode message overrides (#2108)
PR #1704 hand-curated mirrorMsgOverrides from in-game observation, which left
gaps. Auditing the GC BMG data (res/Msgus, GZ2E01) for every message carrying a
Wii redirect turned up 13 more that belong in the table:

- Two Kakariko signposts (0x1f41, 0x1f42) whose arrow/name layout is mirrored on
  Wii but were never added.
- Five dialogue/journal lines whose direction words flip GC vs Wii, including
  Midna's "Eldin Province to the east/west" line reported in the PR thread.
- Six shop browse-arrow lines in the same class as entries the original pass
  already included.

Each added id appears with a Wii redirect in exactly one BMG group, so the
id-only lookup resolves unambiguously. 0x1b79 was deliberately left out: it
maps to different Wii variants in zel_01 (shop) and zel_07 (fishing controls),
which this table can't disambiguate without becoming group-aware.
2026-07-10 21:36:40 -06:00
Luke Street 229c162580 Merge pull request #2191 from Irastris/fix-bloom-transitions
Add deltatime to d_kankyo bloom/fog transitions
2026-07-10 21:35:27 -06:00
Luke Street 6d4a7e55e9 Merge pull request #2193 from encounter/mods-gfx
Mod API: `gfx` service; GTAO & dynamic shadow demo mods
2026-07-10 21:25:16 -06:00
SuperDude88 287ee6b2ee Small Speedrun Mode Cleanups (#2179)
* Deduplicate Speedrun Overrides

Avoids issues where only one is updated + makes sense organizationally

* Move restore_from_speedrun_mode

I think it makes more sense to have this in the same place the overrides are set

* Camelcase nit

---------

Co-authored-by: Irastris <irastris15@gmail.com>
2026-07-10 22:00:52 -04:00
Luke Street 7113584632 SlotMap abstraction & log fix 2026-07-10 17:42:36 -06:00
Luke Street 409b60836b Add dusk::ui::append_text 2026-07-10 01:10:23 -06:00
Luke Street d9a978f21f Mod API: gfx service 2026-07-09 23:08:59 -06:00
Irastris 3585ab8a59 Add deltatime to bloom/fog transitions 2026-07-09 21:05:33 -04:00
Luke Street 7df07c6904 Mod API: Camera service 2026-07-09 18:54:44 -06:00
Luke Street 6849baac06 Mod API: UI service (#2189) 2026-07-09 10:31:34 -06:00
Luke Street 9b3b827054 Error handling fixes 2026-07-08 19:40:27 -06:00
Luke Street 4de3c20431 Fix dependency resolution on startup & unload failed startup mods 2026-07-08 18:28:26 -06:00
Luke Street 2840843e3c Catch exceptions from hook callbacks & fail mod 2026-07-08 18:27:09 -06:00
Luke Street bc11bf3563 Mods manager UI & logs viewer 2026-07-08 17:51:13 -06:00
Luke Street e9e16a8ac1 Remove redundant OSInitAlloc 2026-07-08 01:47:52 -06:00
Luke Street 4339e60ba6 Hook service, symgen manifest & data linking 2026-07-08 01:47:49 -06:00
Luke Street af5635dd42 Resource, texture and overlay services 2026-07-08 01:47:35 -06:00
Luke Street c876ea558f Config service 2026-07-08 01:47:35 -06:00
Luke Street 9b75dc5fd2 Service lifecycle events 2026-07-08 01:47:35 -06:00
Luke Street 5c9c76cc0b Dusklight mod API core
Co-authored-by: qwertyquerty <qwertytrogi@gmail.com>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2026-07-08 01:47:31 -06:00
Luke Street b474aafe9d Fix compile error & cleanup 2026-07-07 23:22:38 -06:00
TakaRikka 84c5729c4e Merge pull request #2175 from TwilitRealm/mirror-mode-fixes
Mirror Mode Map Fixes
2026-07-07 04:00:07 -07:00
Luke Street e0ab36b7d9 Stable game ABI: Use PARTIAL_DEBUG
To make sure that mods can work across debug and release build, we can utilize PARTIAL_DEBUG to enable only DEBUG changes that affect struct and vtable layout
2026-07-07 01:14:29 -06:00
Luke Street d40a30ee13 Config: renaming & add change subscriptions 2026-07-07 00:50:11 -06:00
SuperDude88 8e8dc305e6 Update Pane Mirroring
- Update mirroring of Link + the dungeon map icon properly when the setting changes
2026-07-05 23:33:15 -04:00
SuperDude88 41389f4a8e Remove Extra Mirror
Accidentally left this in from testing
2026-07-05 22:58:45 -04:00
SuperDude88 8145dec2a1 Remove Outdated MIrror Mode TODO
This was done!
2026-07-05 20:19:42 -04:00
SuperDude88 4089a80a17 Mirror Mode Map Fixes
Will probably need to resolve conflicts with Wii code once decomp has related PR merged + we sync things

Change to setPlusZoomCenterX is not present on Wii (but fixes controls), probably from its lack of CStick
2026-07-05 20:19:33 -04:00
hector.bonhoure@gmail.com b772b6d952 Fixed invincible enemies cheat not deactivating on game startup when speedrun mode is activated 2026-07-05 16:05:55 +02:00
Irastris 42910ab2fd Restore simultaneous gyro and joystick input for first person aiming (#2164) 2026-07-02 00:13:22 -06:00
Olivia!! f54892b2c2 do not disable regular touch input if menu touch is disabled (#2152) 2026-07-02 00:03:53 -06:00
Luke Street f32e069c4b Improve mouse hiding logic (#2163)
* Improve mouse hiding logic

* Restore ImGui logic
2026-07-02 02:03:18 -04:00
Luke Street 09f087656a Guard against null dMsgObject_getMsgObjectClass() in a few places 2026-06-30 15:19:30 -06:00
Irastris fe15366912 Make Ganondorf cape tearing deterministic when using texture replacements (#2145)
* Make Ganondorf cape tearing deterministic when using texture replacements

* GXIsTexObjReplaced -> has_replacement

* Only check for a replacement once during creation

* Update Aurora
2026-06-28 22:44:26 -06:00
jdflyer cfadf7607a Various Mirror Mode Fixes (#2149)
* Various Mirror Mode Fixes

* Avoid mutating mArrowPos2DX

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-06-28 22:42:52 -06:00
Luke Street f81d25b425 Add "Touch Targeting" option 2026-06-27 21:20:14 -06:00
Luke Street 277538bb81 New pipeline progress UI 2026-06-24 22:03:58 -07:00
Luke Street 2d4e69466b Refine menu_pointer click events
Only short clicks/taps count & they must
not move between targets
2026-06-17 22:48:44 -06:00
Luke Street 427dcfab82 Show active Graphics Backend in Settings; not configured 2026-06-17 18:09:00 -06:00
Luke Street f5642f3073 UI: Split active/visible concepts & fix nav forwarding 2026-06-16 15:10:09 -06:00
Luke Street cc9c15de54 Hawkeye support in touch controls 2026-06-16 13:51:17 -06:00
Luke Street 1fd8a2ca3c More fixes for clawshot touch controls 2026-06-16 13:37:04 -06:00
Luke Street 9eb9acfa11 Move frame limiter after aurora_end_frame 2026-06-16 12:56:02 -06:00
Luke Street 16cc37ca10 Android: Call Surface.setFrameRate & update it 2026-06-15 23:39:36 -06:00
Luke Street 8e9d4d624a Fix hookshot hanging w/ touch controls 2026-06-15 22:55:30 -06:00
Luke Street db87b91954 Update aurora & redraw hearts guage on HUD scale change 2026-06-15 22:46:50 -06:00
Luke Street ad53af5c78 Touch controls (#2053)
* WIP touch controls

* Action icons

* Updates

* Don't mutate freeCamera config; allow switching between touch and controller cam

* Wow

* Fix build & add Skip button

* Fix build & add settings

* RCSS cleanup

* Dpad and fishing, might redo

* Add menu mouse controls

* More pointer & fix icons

* Optimizations & introduce layout system

* Update aurora

* Implement touch controls layout editor

* Cleanup & fixes

* Allow disabling mouse/touch in menus

* More fixes
2026-06-15 12:48:04 -06:00
doop 38a0a7be0b Always create a save file if one doesn't exist (#2028)
* Always create a save file if one doesn't exist

* Fix MSVC build

* Re-add accidentally deleted line

* Integrate into d_file_select state machine & put behind instantSaves

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-06-15 12:47:23 -06:00