MelonSpeedruns
ffc5d03fd6
Merge remote-tracking branch 'origin/main' into presets
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# Conflicts:
# files.cmake
# src/d/actor/d_a_title.cpp
# src/dusk/config.cpp
# src/dusk/imgui/ImGuiConsole.cpp
# src/dusk/imgui/ImGuiEngine.cpp
2026-04-11 16:53:04 -04:00
PJB3005
fe46adf3cb
Merge branch 'main' into 26-04-11-render-opts
2026-04-11 20:36:46 +02:00
PJB3005
9704f32411
Merge remote-tracking branch 'decomp/main'
2026-04-11 19:59:09 +02:00
Howard Luck
c51b8d0666
Fix daE_VA_c::mRopeCutStatus and va_tag_* array sizes ( #325 )
2026-04-11 19:49:52 +02:00
Howard Luck
a8f4f44708
Fix daE_FB_c::mKeys array size on PC ( #324 )
2026-04-11 19:49:17 +02:00
Howard Luck
ba9d5ba6c5
Fix obj_maki_class::field_0x6f8 array size ( #322 )
2026-04-11 19:48:47 +02:00
Pieter-Jan Briers
a0e12c36e7
UB fixes ( #3150 )
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* Fix incorrect size for J2DTevBlock8::insertTexture local_38
* Fix dMeter_drawOptionHIO_c mOptionTypeBGPosX/Y size
* dMeter_drawLightDropHIO_c mVesselAlpha fix
* d_a_mg_rod array size fixes
* Fix e_tk2_class mActionTimer array size
* daObjTOMBO_c field_0x714 array size fix
2026-04-11 11:28:01 -06:00
Howard Luck
f735a07dca
Fix daNpcCoach_Attr_c::field_0x28 array size ( #320 )
2026-04-11 17:33:27 +02:00
PJB3005
855c794586
Improve dDlst_list_c::draw debug group code to also go to tracy, be less of a performance hog when active.
2026-04-11 16:11:19 +02:00
TakaRikka
6f793b0c42
henna ub fix ( #3147 )
2026-04-11 00:07:18 -07:00
Irastris
fb9178cac9
Implement unlocked framerates via interpolation ( #315 )
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* Disable waitForTick and waitBlanking
* Initial frame interpolation implementation
* Initial batch of speed fixes
* Fix Iron Boots
* Strip dead code once used for debugging
* Interpolate shadows
* Revert overzealous/redundant lookups
* Fix JUTFader
* Fix field map cursor
* Fix various particle effects
* Fix Midna when riding Wolf Link
* Fix title logo
* Title Logo 2: Electric Boogaloo
* Fixed grass and flowers
* "Unlock Framerate" config option (WIP)
* Wrap more things in TARGET_PC
* Finish wrapping things in TARGET_PC
* Missed one
* Disable dComIfGd_drawXluListInvisible when interpolating
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Co-authored-by: Luke Street <luke@street.dev >
2026-04-11 01:06:25 -06:00
Pieter-Jan Briers
ba5799200e
Fix field array size on field_0x50 ( #3145 )
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UB caught by modern compilers, this fixes it.
2026-04-10 23:44:22 -07:00
Max Roncace
3f8bbe7c57
Replace magic constants derived from framebuffer size ( #3144 )
2026-04-10 23:43:37 -07:00
Pieter-Jan Briers
c2113abd62
Couple names in dMeterMap_c ( #3142 )
2026-04-10 23:41:24 -07:00
Luke Street
8c07d8bb8e
Fix npc_henna_class missing pointers
2026-04-11 00:30:40 -06:00
TakaRikka
2217205fa7
Merge pull request #310 from TwilitRealm/26-04-10-render-opts-2
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Rendering optimizations
2026-04-10 15:21:44 -07:00
MelonSpeedruns
b255be9b2a
Show Pipeline Compilation option ( #312 )
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* Show Compiling Shaders option. Off by default.
* Addressed encounter comments
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Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net >
2026-04-10 15:53:28 -06:00
PJB3005
bda441e9d7
Change star rendering to be more optimal on modern GPUs.
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Use vertex colors and a single large draw.
2026-04-10 19:19:12 +02:00
Luke Street
7e77577097
Big imgui overhaul
2026-04-09 23:11:10 -06:00
CraftyBoss
300ed931e3
implement pre-launch ui for configuring iso directory ( #301 )
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UI will automatically open on boot and will not launch the game if there is no valid iso path specified in the config. Can optionally be disabled on future game launches.
2026-04-09 23:06:37 -06:00
qwertyquerty
3366c22e99
CI/CD, CMake improvements, more targets, fix gcc ( #258 )
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* CI attempt
* syntax
* fix cmake for linux
* fix include directories and merge main
* fix PDB fighting
* fix gcc compiling
* fix SSCACHE for windows
* try and fix gcc
* more CI presets
* remove the android target for now
* bump cmake minimum to fix debug information format
* yet another attempt at fixing gcc
* yet another attempt at fixing gcc
* better CI matrixing
* yet another attempt at fixing GCC
* fix arm
* fix CI
* placeholder icons
* compile dawn from source for windows arm64
* fix icons and linker warnings
* fix cmake
* fetch libjpegturbo
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Co-authored-by: Luke Street <luke@street.dev >
2026-04-09 19:22:53 -06:00
MelonSpeedruns
557b7f2b2c
Merge remote-tracking branch 'origin/main' into presets
2026-04-09 17:34:05 -04:00
PJB3005
3bcd46dc30
Add Tracy stuff
2026-04-09 18:47:34 +02:00
TakaRikka
02b694cb59
Merge pull request #288 from TwilitRealm/magic-armor-enhancements
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Free Magic Armor
2026-04-08 16:27:19 -07:00
SuperDude88
0277640a17
Free Magic Armor
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Remove the rupee drain for using the magic armor
2026-04-08 17:58:21 -04:00
madeline
85bebac4ec
frame usage debug info
2026-04-07 22:11:50 -07:00
madeline
5823e03972
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-04-07 21:40:01 -07:00
madeline
de06bee27a
instant saves as a toggle instead of default
2026-04-07 21:39:28 -07:00
MelonSpeedruns
7eddc36e23
Merge remote-tracking branch 'origin/main' into 26-04-05-locked-aspect-ratio
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# Conflicts:
# include/dusk/settings.h
# src/dusk/settings.cpp
# src/m_Do/m_Do_main.cpp
2026-04-07 18:20:45 -04:00
PJB3005
8f77ca72b1
Fix Aurora draw call display in performance overlay
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It was getting reset at the start of the frame... Just cache the values.
2026-04-07 22:17:48 +02:00
PJB3005
8aa6ce950c
Fix bigger wallet type display in collection screen
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Fixes https://github.com/TwilitRealm/dusk/issues/223
2026-04-07 20:36:44 +02:00
PJB3005
63ade15e2c
Cleanly shut down JKRDecomp thread
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Properly join the thread to ensure it's shut down before we try to exit.
Fixes #268
2026-04-07 20:06:52 +02:00
MelonSpeedruns
ee5ab7978e
Fixes audio volume at boot if changed ( #270 )
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* Fixes audio volume at boot if changed
* Update Settings refactor for settings we want to update in the future
* remove unused include
---------
Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net >
2026-04-07 19:56:23 +02:00
PJB3005
3229afa0b1
More TU debug consistency
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Thought this was the cause of #264 . Didn't end up being the case but figure it's still best to fix it.
2026-04-07 15:44:43 +02:00
TakaRikka
fd9ba89325
Merge pull request #243 from TwilitRealm/runtime-data-asset-loader
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Runtime rel/dol asset loader
2026-04-06 23:22:41 -07:00
Luke Street
12af5b212f
Add vsync toggle & honor fullscreen setting
2026-04-06 23:07:48 -06:00
madeline
4f1d0f19e0
address review
2026-04-06 20:37:40 -07:00
madeline
9a15872044
runtime data asset loader
2026-04-06 20:37:39 -07:00
CraftyBoss
e4de461e7a
fast spinner cheat impl
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just makes it so holding R while on the spinner increases its speed to 60 units
2026-04-06 18:26:33 -07:00
Jeffrey Crowell
2dbcf13c09
use "Cmd" instead of "Ctrl" for hotkeys on Apple ( #239 )
2026-04-07 02:33:27 +02:00
TakaRikka
839c9b8875
Merge pull request #237 from TwilitRealm/feature/dynamic-aspect-ratio
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Feature/dynamic aspect ratio
2026-04-06 15:52:19 -07:00
PJB3005
5c247bcb15
Fix cCcS layout being interpreted inconsistently across TUs
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Fixes #245
Might be the cause of #176 too but I wasn't able to repro that in either case, so can't confirm.
2026-04-06 23:15:56 +02:00
MelonSpeedruns
c0024b28b1
Merge remote-tracking branch 'origin/main' into feature/dynamic-aspect-ratio
2026-04-06 13:16:38 -04:00
MelonSpeedruns
411ca7e3a2
First time setup preset menu with transition & cool sfx
2026-04-06 13:14:14 -04:00
madeline
841b1bc563
first run presets
2026-04-06 00:48:19 -07:00
Max Roncace
b098577ab9
Reapply settings changes on top of #209
2026-04-05 23:49:31 +02:00
PJB3005
3eb843cc80
Explanation at top of config.hpp
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(config_var.hpp already had one)
2026-04-05 23:13:33 +02:00
PJB3005
6c6b2c3567
Merge branch 'main' into 26-04-04-config
2026-04-05 23:08:03 +02:00
MelonSpeedruns
9a27718808
Almost all menus scaled
2026-04-05 17:04:39 -04:00
MelonSpeedruns
49ad699eb3
fix reticles for good
2026-04-05 16:55:52 -04:00