Commit Graph

2057 Commits

Author SHA1 Message Date
MelonSpeedruns ffc5d03fd6 Merge remote-tracking branch 'origin/main' into presets
# Conflicts:
#	files.cmake
#	src/d/actor/d_a_title.cpp
#	src/dusk/config.cpp
#	src/dusk/imgui/ImGuiConsole.cpp
#	src/dusk/imgui/ImGuiEngine.cpp
2026-04-11 16:53:04 -04:00
PJB3005 fe46adf3cb Merge branch 'main' into 26-04-11-render-opts 2026-04-11 20:36:46 +02:00
PJB3005 9704f32411 Merge remote-tracking branch 'decomp/main' 2026-04-11 19:59:09 +02:00
Howard Luck c51b8d0666 Fix daE_VA_c::mRopeCutStatus and va_tag_* array sizes (#325) 2026-04-11 19:49:52 +02:00
Howard Luck a8f4f44708 Fix daE_FB_c::mKeys array size on PC (#324) 2026-04-11 19:49:17 +02:00
Howard Luck ba9d5ba6c5 Fix obj_maki_class::field_0x6f8 array size (#322) 2026-04-11 19:48:47 +02:00
Pieter-Jan Briers a0e12c36e7 UB fixes (#3150)
* Fix incorrect size for J2DTevBlock8::insertTexture local_38

* Fix dMeter_drawOptionHIO_c mOptionTypeBGPosX/Y size

* dMeter_drawLightDropHIO_c mVesselAlpha fix

* d_a_mg_rod array size fixes

* Fix e_tk2_class mActionTimer array size

* daObjTOMBO_c field_0x714 array size fix
2026-04-11 11:28:01 -06:00
Howard Luck f735a07dca Fix daNpcCoach_Attr_c::field_0x28 array size (#320) 2026-04-11 17:33:27 +02:00
PJB3005 855c794586 Improve dDlst_list_c::draw debug group code to also go to tracy, be less of a performance hog when active. 2026-04-11 16:11:19 +02:00
TakaRikka 6f793b0c42 henna ub fix (#3147) 2026-04-11 00:07:18 -07:00
Irastris fb9178cac9 Implement unlocked framerates via interpolation (#315)
* Disable waitForTick and waitBlanking

* Initial frame interpolation implementation

* Initial batch of speed fixes

* Fix Iron Boots

* Strip dead code once used for debugging

* Interpolate shadows

* Revert overzealous/redundant lookups

* Fix JUTFader

* Fix field map cursor

* Fix various particle effects

* Fix Midna when riding Wolf Link

* Fix title logo

* Title Logo 2: Electric Boogaloo

* Fixed grass and flowers

* "Unlock Framerate" config option (WIP)

* Wrap more things in TARGET_PC

* Finish wrapping things in TARGET_PC

* Missed one

* Disable dComIfGd_drawXluListInvisible when interpolating

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-04-11 01:06:25 -06:00
Pieter-Jan Briers ba5799200e Fix field array size on field_0x50 (#3145)
UB caught by modern compilers, this fixes it.
2026-04-10 23:44:22 -07:00
Max Roncace 3f8bbe7c57 Replace magic constants derived from framebuffer size (#3144) 2026-04-10 23:43:37 -07:00
Pieter-Jan Briers c2113abd62 Couple names in dMeterMap_c (#3142) 2026-04-10 23:41:24 -07:00
Luke Street 8c07d8bb8e Fix npc_henna_class missing pointers 2026-04-11 00:30:40 -06:00
TakaRikka 2217205fa7 Merge pull request #310 from TwilitRealm/26-04-10-render-opts-2
Rendering optimizations
2026-04-10 15:21:44 -07:00
MelonSpeedruns b255be9b2a Show Pipeline Compilation option (#312)
* Show Compiling Shaders option. Off by default.

* Addressed encounter comments

---------

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
2026-04-10 15:53:28 -06:00
PJB3005 bda441e9d7 Change star rendering to be more optimal on modern GPUs.
Use vertex colors and a single large draw.
2026-04-10 19:19:12 +02:00
Luke Street 7e77577097 Big imgui overhaul 2026-04-09 23:11:10 -06:00
CraftyBoss 300ed931e3 implement pre-launch ui for configuring iso directory (#301)
UI will automatically open on boot and will not launch the game if there is no valid iso path specified in the config. Can optionally be disabled on future game launches.
2026-04-09 23:06:37 -06:00
qwertyquerty 3366c22e99 CI/CD, CMake improvements, more targets, fix gcc (#258)
* CI attempt

* syntax

* fix cmake for linux

* fix include directories and merge main

* fix PDB fighting

* fix gcc compiling

* fix SSCACHE for windows

* try and fix gcc

* more CI presets

* remove the android target for now

* bump cmake minimum to fix debug information format

* yet another attempt at fixing gcc

* yet another attempt at fixing gcc

* better CI matrixing

* yet another attempt at fixing GCC

* fix arm

* fix CI

* placeholder icons

* compile dawn from source for windows arm64

* fix icons and linker warnings

* fix cmake

* fetch libjpegturbo

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-04-09 19:22:53 -06:00
MelonSpeedruns 557b7f2b2c Merge remote-tracking branch 'origin/main' into presets 2026-04-09 17:34:05 -04:00
PJB3005 3bcd46dc30 Add Tracy stuff 2026-04-09 18:47:34 +02:00
TakaRikka 02b694cb59 Merge pull request #288 from TwilitRealm/magic-armor-enhancements
Free Magic Armor
2026-04-08 16:27:19 -07:00
SuperDude88 0277640a17 Free Magic Armor
Remove the rupee drain for using the magic armor
2026-04-08 17:58:21 -04:00
madeline 85bebac4ec frame usage debug info 2026-04-07 22:11:50 -07:00
madeline 5823e03972 Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-04-07 21:40:01 -07:00
madeline de06bee27a instant saves as a toggle instead of default 2026-04-07 21:39:28 -07:00
MelonSpeedruns 7eddc36e23 Merge remote-tracking branch 'origin/main' into 26-04-05-locked-aspect-ratio
# Conflicts:
#	include/dusk/settings.h
#	src/dusk/settings.cpp
#	src/m_Do/m_Do_main.cpp
2026-04-07 18:20:45 -04:00
PJB3005 8f77ca72b1 Fix Aurora draw call display in performance overlay
It was getting reset at the start of the frame... Just cache the values.
2026-04-07 22:17:48 +02:00
PJB3005 8aa6ce950c Fix bigger wallet type display in collection screen
Fixes https://github.com/TwilitRealm/dusk/issues/223
2026-04-07 20:36:44 +02:00
PJB3005 63ade15e2c Cleanly shut down JKRDecomp thread
Properly join the thread to ensure it's shut down before we try to exit.

Fixes #268
2026-04-07 20:06:52 +02:00
MelonSpeedruns ee5ab7978e Fixes audio volume at boot if changed (#270)
* Fixes audio volume at boot if changed

* Update Settings refactor for settings we want to update in the future

* remove unused include

---------

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
2026-04-07 19:56:23 +02:00
PJB3005 3229afa0b1 More TU debug consistency
Thought this was the cause of #264. Didn't end up being the case but figure it's still best to fix it.
2026-04-07 15:44:43 +02:00
TakaRikka fd9ba89325 Merge pull request #243 from TwilitRealm/runtime-data-asset-loader
Runtime rel/dol asset loader
2026-04-06 23:22:41 -07:00
Luke Street 12af5b212f Add vsync toggle & honor fullscreen setting 2026-04-06 23:07:48 -06:00
madeline 4f1d0f19e0 address review 2026-04-06 20:37:40 -07:00
madeline 9a15872044 runtime data asset loader 2026-04-06 20:37:39 -07:00
CraftyBoss e4de461e7a fast spinner cheat impl
just makes it so holding R while on the spinner increases its speed to 60 units
2026-04-06 18:26:33 -07:00
Jeffrey Crowell 2dbcf13c09 use "Cmd" instead of "Ctrl" for hotkeys on Apple (#239) 2026-04-07 02:33:27 +02:00
TakaRikka 839c9b8875 Merge pull request #237 from TwilitRealm/feature/dynamic-aspect-ratio
Feature/dynamic aspect ratio
2026-04-06 15:52:19 -07:00
PJB3005 5c247bcb15 Fix cCcS layout being interpreted inconsistently across TUs
Fixes #245

Might be the cause of #176 too but I wasn't able to repro that in either case, so can't confirm.
2026-04-06 23:15:56 +02:00
MelonSpeedruns c0024b28b1 Merge remote-tracking branch 'origin/main' into feature/dynamic-aspect-ratio 2026-04-06 13:16:38 -04:00
MelonSpeedruns 411ca7e3a2 First time setup preset menu with transition & cool sfx 2026-04-06 13:14:14 -04:00
madeline 841b1bc563 first run presets 2026-04-06 00:48:19 -07:00
Max Roncace b098577ab9 Reapply settings changes on top of #209 2026-04-05 23:49:31 +02:00
PJB3005 3eb843cc80 Explanation at top of config.hpp
(config_var.hpp already had one)
2026-04-05 23:13:33 +02:00
PJB3005 6c6b2c3567 Merge branch 'main' into 26-04-04-config 2026-04-05 23:08:03 +02:00
MelonSpeedruns 9a27718808 Almost all menus scaled 2026-04-05 17:04:39 -04:00
MelonSpeedruns 49ad699eb3 fix reticles for good 2026-04-05 16:55:52 -04:00