engineer124
918e263e78
merge master
2022-09-30 10:09:44 -04:00
Derek Hensley
3a723efb15
SceneNum -> SceneId ( #1036 )
...
* sceneNum -> sceneId
* horse data scene -> sceneId
* Clean up scene table
* format
* PR comments
* Some more
* It helps if you actually save the file
* PR
* Remove comment
* Format
* Conflicts
2022-09-30 03:22:59 +01:00
engineer124
8f2fe9b3c7
z_parameter: Timers (#1031 )
...
* import timers from parameter branch
* more cleanup
* small namechange
* improved docs
* more cleanup
* one more namechange
* another small cleanup...
* fix destroy
* plurals
* revert graphic function names
* PR suggestions, better docs
* revert namechange, better postman timer name
* oops
* fix merge
* fix merge
* fix bss
* PR Suggestions
2022-09-29 09:57:44 -03:00
engineer124
5e860dd3e7
z_parameter: Hud Visibility (#942 )
...
* Begin interface alpha docs
* More Interface Alpha
* cleanup docs
* Minor fixes
* Apply Discord Discussions
* More discussions
* More suggestions from OoT
* fix merge
2022-09-28 19:47:46 -03:00
Tom Overton
77d8e386a3
Add comments to everything in the scene enum ( #1052 )
...
* Add comments to everything in the scene enum
* Respond to isghj5's review
* Respond to Elliptic's review
2022-09-27 13:42:15 +01:00
engineer124
ee82e65c1a
z_kaleido_item.c Ok and Documented (Pause Menu Item Page) ( #1027 )
...
* import wip from kaleido
* small cleanup
* add for-loop comments
* pr review 1
* spacing
* Update src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_item.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
2022-09-27 04:37:00 +01:00
Tom Overton
72d24b9995
Give Deku Princess/King/Butler's objects the "correct" name ( #1084 )
...
* Give Deku Princess/King/Butler's objects the "correct" name
* Document the actor/object discrepancy in the actors
* format
2022-09-27 00:59:31 +01:00
engineer124
1c8d95d04b
merge master
2022-09-25 18:48:20 -04:00
engineer124
00bf71460f
Item cleanup: Item drops, rupees, signs ( #1048 )
...
* item cleanup
* pr suggestions
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com >
2022-09-24 16:45:53 -03:00
Derek Hensley
6d6304d1a0
Gamestates Cleanup ( #1047 )
...
* Setup
* ConsoleLogo
* TitleSetup
* MapSelect
* FileSelect
* Daytelop
* Save file
* PreNMI
* Final cleanup and format
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* DayTelop
* Split off setup
* split of prenmi
* readd SET
* shorten some gamestate member names
* Add comment about init
* Update include/z64.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* Small cleanup of comments
* PR
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
2022-09-24 16:40:40 -03:00
engineer124
0e1b244354
Audio: Various Cleanup and Docs ( #1034 )
...
* cleanup and docs
* pr suggestions
* audio errors
* fix bss
* Empty-Commit
2022-09-24 16:35:37 -03:00
engineer124
37a9b8e3c4
ActorContext Flags ( #1060 )
...
* actor context flags
* bracket cleanup
* comment out recursive name-fixer
* Empty-Commit
2022-09-24 16:29:21 -03:00
Parker Burnett
b4adfb0a22
Fbdemo_triforce OK with documentation ( #1053 )
...
* close to done
* OK and doc'd
* PR feedback
* 4mat
* PR feedback round 2
* fixed engineers comment
2022-09-24 14:49:07 -03:00
engineer124
cdee1fc45b
z_kaleido_prompt.c Ok and Documented (Pause Menu Save/Continue Prompt. Unused) (#1045 )
...
* kaleido prompt ok
* fix pauseCtx
2022-09-24 14:43:21 -03:00
Derek Hensley
71a18d70cf
OK ( #1040 )
2022-09-24 14:36:55 -03:00
Derek Hensley
1402db4008
Effect Dfire OK ( #1038 )
...
* OK
* rename function
* MTXMODE enum
* PR
* Format
* % -> &
* note
2022-09-24 14:26:08 -03:00
Parker Burnett
2c6816ba77
Add enum for tatl hint id ( #993 )
...
* first round, need to investigate the others
* naming the remainder
* changed my mind on the name
* foooooormat
* fixing a number
* ...another one...
* names galore
* PR feedback
* fixing
* fixes
* 4mat
* adding "POE_SISTER"
* forgot a rename
2022-09-14 14:01:06 -03:00
engineer124
6451bcf158
z_parameter: Magic (#934 )
...
* Document magic
* Cleanup
* Few fixes
* PR Suggestions, More Lens Docs
* Few comments
* missed a spot
* Better macros/names
* Deactivate Lens
* more PR suggestions
* fix names
2022-09-14 13:49:17 -03:00
petrie911
bf26065867
EnAz and EnTwig (Beaver bros and the minigame rings) ( #999 )
...
* leave it to beavers
* match
* merge
* catchup part 2
* fix warnings
* I accidentally the xml
* hopefully that's all of them
* lol merge
* linked object
* now with more enums
* Update src/overlays/actors/ovl_En_Az/z_en_az.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* more fixes
* limbs and maths
* stuff
* more macro management
* last enum?
* more fixes
* fixed
* entrances
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain >
Co-authored-by: petrie911 <pmontag@Monday.localdomain >
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu >
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
2022-09-14 12:51:10 -03:00
engineer124
16758bd7bd
Play_Draw WIP Thanks @petrie911
2022-08-20 16:57:11 -04:00
engineer124
a0f786c2ad
small docs
2022-08-20 12:00:43 -04:00
engineer124
9001ed07b7
slightly more docs
2022-08-20 11:47:33 -04:00
engineer124
8673cbe677
cleanup Play_Update
2022-08-20 11:21:40 -04:00
engineer124
b4463f0d5f
import transition docs from OoT
2022-08-20 02:03:34 -04:00
Derek Hensley
6476e90bb7
Match func_80166B30 and diff fake match in Init
2022-08-19 17:37:12 -07:00
engineer124
28ef080dbf
more docs and cleanup
2022-08-19 19:30:53 -04:00
engineer124
36ce1ab877
add docs from debug
2022-08-19 19:16:59 -04:00
engineer124
e975c4df38
cleanup
2022-08-19 18:41:33 -04:00
engineer124
a1ed41ecea
match Play_Main thanks to debug
2022-08-19 18:22:55 -04:00
Derek Hensley
dd363101b7
Matched func_801691F0
2022-08-19 00:12:00 -07:00
Derek Hensley
e1c17c5da3
Match func_80168DAC
2022-08-19 00:01:29 -07:00
Derek Hensley
afffe39763
Match func_80167F0C
2022-08-17 21:44:34 -07:00
Derek Hensley
f5e71876ef
Match func_80167DE4 (from debug)
2022-08-17 21:19:40 -07:00
engineer124
5b6043cf6d
small fixes
2022-08-16 15:25:50 -04:00
engineer124
6693c168a8
cleanup, fake match Play_Init
2022-08-16 15:22:21 -04:00
Derek Hensley
6ab0b075cd
Bring over progress from another branch
...
Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com >
2022-08-15 23:35:50 -07:00
Anghelo Carvajal
a67571c2bf
Purge ExchangeItemID enum ( #1026 )
...
* Purge ExchangeItemID enum
* Add stff to namefixer
* Rename FISHING_ROD
2022-08-15 15:04:42 -04:00
petrie911
c5254084c2
Matched several functions ( #1020 )
...
* matchmaker, matchmaker
* more matches
* one fix
* I'll format you good
* cleanup
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu >
2022-08-15 14:55:42 -04:00
Tom Overton
78684187fe
Make names related to animations more consistent ( #998 )
...
* Make names related to animations more consistent
* Standardize on sAnimationInfo
* Respond to hensldm's review
* Standardize on ChangeAnim
* Respond to hensldm's review
* Small formatting thing
* Consistency after merging master
* A few more things I missed
* Respond to Elliptic's review
* Some more stuff that was requested
2022-08-15 14:51:38 -04:00
Derek Hensley
132dd6a373
Entrance Macro ( #987 )
...
* POC
* fix
* Fix typo
* token POC
* The rest
* small cleanup
* More small cleanup
* ENTRANCE
* arg renames
* EntranceIndex -> Entrance
* format
* PR
* PR2
* Remove layer from entrance macro
* namefixer plus comments
* format
2022-08-15 14:45:28 -04:00
engineer124
82fe521721
Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented ( #798 )
...
* Rename functions
* code_801A5BD0 OK
* PR 1, improve spacing
* Rename unused struct
* Rename Sfx Variables
* PR Feedback, update names
* Add comment
* cleanup vars
* Fix merge
* Rework documentation, include more functions in sfx system
* PR suggestions
* fix AudioSfx_MuteBanks
* missed enum
* more cleanup
* more suggestions
2022-08-15 14:39:57 -04:00
engineer124
0082c299c6
Decompile Camera Helper Functions ( #1023 )
...
* helper functions
* more pr suggestions
2022-08-15 14:36:33 -04:00
engineer124
d9a10948d3
aisetnextbuf.c OK (code_80194790.c) ( #982 )
...
* aisetnextbuf OK
* format
* Function headers
* Add comment
2022-08-09 20:49:20 -04:00
engineer124
a80637fd59
Decompile and Document Camera z_play functions ( #933 )
...
* Document z_play camera functions
* cleanup function names
* PR Suggestion
* Fix master merge, add comments
* fix merge
* small fix
Co-authored-by: angie <angheloalf95@gmail.com >
2022-08-09 20:01:55 -04:00
Derek Hensley
b716e76d3e
Effect EnFire OK ( #977 )
...
* OK
* Gameplay keep fire
* &
* &2
* PR
* Fire textures
* Second mask
2022-08-07 19:59:23 -04:00
Derek Hensley
9a4319827b
General Cleanup 9 ( #961 )
...
* small z64animation cleanup
* z64
* actor
* bgcheck
* collisioncheck
* curve
* cutscene
* effect
* item
* light
* math
* player
* save
* save
* schedule
* skin
* transition
* Remove leading 0s from size = 0x10
* z64schedule enum
* PR
* enums
2022-08-07 19:43:58 -04:00
Derek Hensley
d0313fa766
Effect EnIce OK ( #976 )
...
* Ok
* Material/Model
* Cleanup
* format
* IceFragment Assets
* PR
2022-08-07 19:29:03 -04:00
Derek Hensley
bc3883d098
Effect Fhgflash OK ( #975 )
...
* OK
* format
* extract tex explicitly
* FHGFLASH_SHOCK_NO_ACTOR
* typo
* Hitmark
* sZeroVec
* eff
2022-08-07 19:24:05 -04:00
Maide
d88aa7ebbe
En_Paper ( #923 )
...
* En_Paper
* PR
2022-08-07 18:47:00 -04:00
engineer124
29bf8142b9
Introduce Sfx Tables ( #927 )
...
* SfxTables
* Fix indexing
* fix voice text
* Rename with ordering
* Restore defines
2022-08-04 06:04:13 +01:00