* g3d_calcvtx
GetData seems to have changed -> dwarf says r is a local and using ofs_to_ptr didnt work
* g3d_light and g3d_fog
sdata2 splits and func ordering
* g3d_scnproc
* g3d_init
* g3d_scnmdl
* g3d_scnmdlsmpl
* g3d_scnroot
* g3d_scnobj
* g3d_res* progress
* g3d_resmdl OK
* g3d_restev OK
* g3d_resmat OK
* g3d_resvtx and g3d_restex OK
* g3d_resnode OK
* g3d_resanm OK
* g3d_resanmchr Progress
* the rest of g3d_res* OK
* g3d_anmvis OK
* g3d_anmclr OK
* Some Splitting
* more OK, Inline Issue in g3d_anmtexsrt
* g3d_obj, g3d_anmobj, g3d_gpu, g3d_tmem, g3d_cpu OK
* g3d_state OK
* g3d/dcc OK
* Include fixup
* More Fixups
* g3d_camera OK
* g3d_draw OK
* g3d_calcworld OK
* g3d_calcworld actually OK
* g3d_workmem, g3d_dcc OK
* g3d_calcview OK
* g3d_anmtexsrt OK with DONT_INLINE
* g3d_transform OK (Feels Cheaty)
* g3d_resanmchr OK
* g3d_draw1mat1shp Close
* g3d_draw1mat1shp OK (Thanks Lago!). Ran symbol applying script
* begin work
* fixup modifications to d_a_base header
* progress
* update from main again (forgor to fetch)
* progress
* Basically done
* clean up some inlines
* some at/tg hit typing and tubo naming
* more naming
* Attempt d_a_obj_tower_hand_D101
* dAcOTowerHandD101_c probably equivalent
* just two funcs, couldnt really do much to the rest
---------
Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
* mostly done
* Update d_t_tumble_weed.cpp
* remove cM::calcTimer
* just regswap on adjustSpeed
* Create inlines for angle between vectors
* name data symbols
---------
Co-authored-by: robojumper <robojumper@gmail.com>
* c_cc_d soooo close
* d_cc_shape_colliders -> d_cc_d
* ported over changes from #43
* Oops, didnt save
* use better collision functions in bombf
* bombf fixes
* bombf actorPostCreate matching
* fix
* small fix for cCcD_UnkAttr Set function
* more cleanup(?) for c_cc_d
* d_cc_mass_s OK
* Initial d_cc_s setup
* some easy funcs
---------
Co-authored-by: robojumper <robojumper@gmail.com>