SonicDcer
7b3098762e
format
2025-05-25 22:25:48 -03:00
SonicDcer
adc650af4b
format
2025-05-25 22:25:19 -03:00
SonicDcer
9c87f7092f
format
2025-05-25 22:25:05 -03:00
Sonic Dreamcaster
5b086b627d
NX: Disable gSPInvalidateTexCache and Starfield Interpolation in the map.
2025-05-25 21:51:12 -03:00
Sonic Dreamcaster
995cb87475
OpenGL Apply Point Filtering to UI Elements
2025-05-25 18:22:04 -03:00
Sonic Dreamcaster
8fffcdb557
add floor interpolation to the ending floor
2025-05-25 15:30:10 -03:00
sitton76
d3289f7352
JP/EU ROM selection closes game if no ROM selected. ( #201 )
...
* Added else state to close the game if no rom is found when attempting to extact EU/JP assets.
* Did it properly(confirmed on Linux)
2025-05-25 03:12:24 -03:00
Sonic Dreamcaster
1a76f52c40
update ROM Extraction Message
2025-05-25 00:06:28 -03:00
Sonic Dreamcaster
ff0f36552c
Render parallelization Enabled by default
2025-05-24 22:54:49 -03:00
Sonic Dreamcaster
923cc7697d
Tag OptionCardFrame
2025-05-24 22:52:42 -03:00
Sonic Dreamcaster
7a486493b4
Tag MaBombDrop
2025-05-24 22:52:29 -03:00
Sonic Dreamcaster
26b3ebe15c
tag Effect357
2025-05-24 22:52:15 -03:00
Sonic Dreamcaster
9bac262183
tag Landmaster thrusters
2025-05-24 22:52:05 -03:00
Sonic Dreamcaster
ee803d4f3e
segataSanshiroTimer comment
2025-05-24 19:47:59 -03:00
Sonic Dreamcaster
eb1418cfc9
fix UB
2025-05-24 19:43:21 -03:00
Sonic Dreamcaster
1e664de677
Skip credits by pressing the start button if it was seen at least once.
2025-05-24 19:40:29 -03:00
Sonic Dreamcaster
ffe5d9f420
fix versus audio issue
2025-05-24 18:49:54 -03:00
Sonic Dreamcaster
f6c5d7ee52
TODO comment
2025-05-24 18:48:32 -03:00
Sonic Dreamcaster
99288aaf57
better fix for the ending
2025-05-24 18:28:43 -03:00
Sonic Dreamcaster
a61e0dd9e9
Fix ending not playing after first playthrough
2025-05-24 04:08:44 -03:00
Sonic Dreamcaster
f5c813d976
Skip interpolation on Effects 374 and 382
2025-05-23 18:57:39 -03:00
tortugaveloz
ca1a5dd510
Additional 5ch options ( #196 )
...
* Added angle selector for surround channels, subwoofer threshold and rear music volume slider.
* Change comment.
* Integrate options in game.
* Added reset button for positions.
* Added option to show / hide menu for 5.1.
* Added mfpu=neon option to aarch64.
---------
Co-authored-by: Sonic Dreamcaster <alejandro.asenjo88@gmail.com >
2025-05-20 17:58:35 -03:00
Sonic Dreamcaster
1e65843326
fix performance issue for scrolling custom HD textures
2025-05-19 03:20:23 -03:00
Sonic Dreamcaster
d35f0ee264
Fix planet texture scroll cache
2025-05-16 01:40:54 -03:00
Sonic Dreamcaster
93ce49e48e
CODEC_S16 fix from 2ship
2025-05-14 00:47:09 -03:00
Sonic Dreamcaster
2c9bc2738d
update LUS
2025-05-13 21:59:01 -03:00
sitton76
fe69a3ff83
Attempted appimage load fix ( #195 )
2025-05-06 18:18:19 -03:00
Sonic Dreamcaster
6353f248bc
fix compilation error
2025-05-06 16:03:51 -03:00
Sonic Dreamcaster
d02bae0595
N64 Recorded Cutscene Timings for Corneria, Meteo, Macbeth and Sector Y Bosses
2025-05-06 10:31:07 -03:00
Sonic Dreamcaster
5391a5efe3
comment out audio prints for now
2025-04-29 18:55:54 -03:00
Alejandro Asenjo Nitti
54a4d76b6f
Bump LUS ( #191 )
...
* Bump LUS (#190 )
* Bump LUS
* Disabled shader-based linear conversion on metal
* Fixed missing mInterpolationIndex
* Bump LUS
---------
Co-authored-by: KiritoDv <kiritodev01@gmail.com >
* restore console
* bump LUS
* Reverted linear conversion on shader
---------
Co-authored-by: KiritoDv <kiritodev01@gmail.com >
2025-04-18 04:22:13 -03:00
Sonic Dreamcaster
c2e54ec0b3
restore console
2025-04-13 05:30:06 -03:00
Sonic Dreamcaster
9fc9b3cf80
Merge branch 'main' of https://github.com/HarbourMasters/Starship
2025-04-11 05:34:29 -03:00
Sonic Dreamcaster
af686894f2
fix Electric Arc interpolation
2025-04-11 05:34:26 -03:00
Parker Smith
2fb8eeda10
Change reset shortcut, handle shortcut
2025-04-09 22:30:13 -06:00
Sonic Dreamcaster
daa711f290
Left and Right triggers to accelerate/brake
2025-04-06 01:53:11 -03:00
Nicholas Estelami
91d8477995
Fix texture interpolation issues in aquas ( #186 )
2025-04-06 00:53:25 -03:00
Sonic Dreamcaster
1c3541183f
Audio assets installed message
2025-04-06 00:31:17 -03:00
Sonic Dreamcaster
98d861a481
Audio Language install refactor.
2025-04-06 00:28:24 -03:00
Sonic Dreamcaster
fc87a68896
fix train and landmaster wheel rotation
2025-04-03 14:03:45 -03:00
Sonic Dreamcaster
996d212120
disable texture interpolation in aquas floor and surface for now
2025-04-03 13:16:41 -03:00
Sonic Dreamcaster
3b57344dde
disable console for release
2025-04-02 22:57:44 -03:00
Sonic Dreamcaster
851a435e9e
correction
2025-04-02 06:32:24 -03:00
Sonic Dreamcaster
611a7ff417
Aquas floor and surface comments
2025-04-02 06:14:12 -03:00
Sonic Dreamcaster
838d5521b7
Sector Y Intro Cutscene white flash fix
2025-04-01 01:15:57 -03:00
Spodi
035a0c08fa
Unify FPS and V-Sync controls and behavior + Jitterfix change to Checkbox ( #182 )
...
* Unify FPS and V-Sync controls and behavior (#181 )
- DirectX's "Match Refresh Rate" is now a checkbox like in OpenGL and Metal.
- Clamp max FPS to refresh rate when V-Sync is enabled or can't be disabled, regardless of the FPS sliders setting, to avoid slowdown in Metal / OpenGL and dropping frames in DirectX as much as possible.
-FPS slider allows up to 360 FPS in every renderer.
- More descriptive V-Sync tooltip
Also fixes GetInterpolationFPS() not being used to calculate desired FPS.
* "Jitter Fix" to "Render parallelization" checkbox
Changes the Jitter Fix FPS threshold slider to a simple checkbox named "Render parallelization".
CVar also changed to "gRenderParallelization".
* Fix V-Sync checkbox not representing the default
2025-03-31 23:38:57 -03:00
Sonic Dreamcaster
b23ad8adf0
revert whatever happened here
2025-03-29 16:20:19 -03:00
Sonic Dreamcaster
a535383703
fix Starfield Interpolation
2025-03-29 05:16:17 -03:00
Sonic Dreamcaster
2d16e8c44f
Seam stars margin increase
2025-03-29 04:44:59 -03:00
Spodi
28bda618b8
Unify FPS and V-Sync controls and behavior ( #181 )
...
- DirectX's "Match Refresh Rate" is now a checkbox like in OpenGL and Metal.
- Clamp max FPS to refresh rate when V-Sync is enabled or can't be disabled, regardless of the FPS sliders setting, to avoid slowdown in Metal / OpenGL and dropping frames in DirectX as much as possible.
-FPS slider allows up to 360 FPS in every renderer.
- More descriptive V-Sync tooltip
Also fixes GetInterpolationFPS() not being used to calculate desired FPS.
Co-authored-by: Lywx <kiritodev01@gmail.com >
2025-03-28 16:33:09 -06:00