Commit Graph

  • 0b1639c8c0 fix forest youngsamos crash when he runs out of health (#3197) ManDude 2023-11-12 18:35:58 +00:00
  • 42f995b059 reduce glow renderer vram usage + raise glow sprite limit (#3194) ManDude 2023-11-12 00:11:50 +00:00
  • 2b1876f862 formatter: Add support for a few common functions and fix an LSP startup issue (#3190) Tyler Wilding 2023-11-11 17:51:55 -05:00
  • 288624b90f fix mistakes in projectiles.gc (#3187) ManDude 2023-11-11 11:40:29 +00:00
  • 55611169ee g/j2: Speedrunner mode improvements for Jak 2 (#3182) v0.2.2 Tyler Wilding 2023-11-10 18:25:55 -05:00
  • a150e59e38 automatically re-enable autosave safely when starting a speedrun (#3181) v0.2.1 ManDude 2023-11-09 17:48:47 +00:00
  • b2453fe23b jak2: add missing pc options to progress menu (#3167) Hat Kid 2023-11-09 17:24:50 +01:00
  • a80b4f1b97 jak2: some high fps fixes (#3177) Hat Kid 2023-11-08 23:34:58 +01:00
  • 4e3d35e97c jak2: fix discord rpc mission images in retail (#3176) Hat Kid 2023-11-07 00:39:58 +01:00
  • 299a25b997 [jak2] better handling of invalid formats (#3171) ManDude 2023-11-06 22:05:51 +00:00
  • 8179d0aee3 [jak2] Localize board trick names (#3161) ManDude 2023-11-06 04:14:28 +00:00
  • c415d28270 cmake: use static OpenSSL libraries on linux (#3162) Tyler Wilding 2023-11-05 16:30:25 -05:00
  • f44f4dbe49 g/j2: use the large font for the jetboard trick combo display (#3157) Tyler Wilding 2023-11-05 01:32:01 -04:00
  • 595bc83105 g/j2: Add ending condition checks to the autosplitter struct (#3155) v0.2.0 Tyler Wilding 2023-11-04 22:16:48 -04:00
  • 6067c25f67 [jak2] Pass 0x01 through format (#3143) water111 2023-11-04 17:02:28 -07:00
  • 2a7016be6a [jak2] Fix palace rotation at high fps (#3147) water111 2023-11-04 17:02:13 -07:00
  • 8d1fec34b4 allow per-file override of type-to-artgroup map + use correct divide by zero handler in civilian.gc (#3148) ManDude 2023-11-04 18:25:13 +00:00
  • de4b3d272d New Crowdin updates (#3146) Tyler Wilding 2023-11-04 13:58:38 -04:00
  • ae4ee9c0c6 [jak2] Try to fix glow again (#3144) water111 2023-11-04 10:30:22 -07:00
  • 959921e988 i18n: Add jak 2 custom text to Crowdin (#3141) Tyler Wilding 2023-11-04 13:14:14 -04:00
  • 85725401d2 [jak2] Hopefully improve sky performance (#3130) water111 2023-11-04 06:33:16 -07:00
  • adada4751d [jak2]do not force UK english on PAL (#3142) ManDude 2023-11-04 11:17:40 +00:00
  • d96f0524ea Jak 2 French Game Text (#3138) Blqnc 2023-11-04 03:20:16 +01:00
  • 43e0f11be5 Translated Jak 2 Game Texts to Spanish (#3139) Xavier Siguero Mora 2023-11-04 03:02:29 +01:00
  • c1e81e1b4b Add fallback text functionality to Jak 2 (#3128) ZedB0T 2023-11-03 21:45:10 -04:00
  • cca2897e3e g/jak2: disable speech volume when starting a new speedrun (#3132) Tyler Wilding 2023-11-02 23:35:52 -04:00
  • fff3a85531 g/jak2: allow L1 + R1 + Start to open speedrun menu as well (#3131) Tyler Wilding 2023-11-02 20:42:51 -04:00
  • a0e998afb3 ci: properly statically link on macOS (#3127) Tyler Wilding 2023-11-02 19:57:34 -04:00
  • 94c4f8782e switch slime lut to a texture w/sky-perf water 2023-11-02 19:09:41 -04:00
  • b82aab4f40 remove art groups from default test-zone levels water 2023-11-02 18:22:34 -04:00
  • 02e6e3c99d fix build warnings water 2023-11-02 18:17:09 -04:00
  • 385b8e6e6a docs: Re-order root README a bit and add new link to new tutorial (#3119) Tyler Wilding 2023-11-02 13:19:11 -04:00
  • 4fbc9258a1 ci/windows: stop Strawberry perl from changing resulting built artifacts in CI (#3114) v0.1.44 Tyler Wilding 2023-11-02 02:29:19 -04:00
  • ae35b546e4 New Crowdin updates (#3113) Tyler Wilding 2023-11-02 01:03:15 -04:00
  • a949dada93 rename joint node and art element macros (#3111) ManDude 2023-11-01 23:16:00 +00:00
  • 5587593204 fps selection fixes i missed (#3109) ManDude 2023-10-30 19:55:16 +00:00
  • 99cb51ff57 [jak2] simplify fps disclaimer (#3108) ManDude 2023-10-30 18:17:11 +00:00
  • cd68cb671e deftype and defmethod syntax major changes (#3094) ManDude 2023-10-30 03:20:02 +00:00
  • 09536c68ac [compiler] asm-only disasm output + fix spacing bug (#3104) ManDude 2023-10-29 10:16:14 +00:00
  • 7c74b0c999 Fix starting continue point for Hub 2/3 category extensions (#3103) Matt Dallmeyer 2023-10-28 18:17:32 -07:00
  • 2ce7b36568 CI: Periodic Controller Database Update (#3101) OpenGOAL Bot 2023-10-24 18:43:00 -04:00
  • c7c615a043 custom levels: refactor level building code and jak 2 support (#3090) Hat Kid 2023-10-21 06:07:43 +02:00
  • dccc3da1b3 formatter: rewrite and refactor, address more edge-cases, begin documenting my work (#3096) Tyler Wilding 2023-10-20 21:24:31 -04:00
  • 94603bce49 ci: Workaround CMake/Perl regression in recent windows-2022 images (#3097) Tyler Wilding 2023-10-20 21:06:12 -04:00
  • cdf13a92ec Add label_types file merge for PAL version (#3086) jabermony 2023-10-20 06:40:24 +01:00
  • fcebf977f8 CI: Periodic Controller Database Update (#3091) OpenGOAL Bot 2023-10-20 01:29:29 -04:00
  • ac492bb8bc tune cell sizes based on crystal cave w/collide-j2 water 2023-10-19 16:54:51 -04:00
  • 4de38dad48 fixes from large level test water 2023-10-19 15:31:32 -04:00
  • 9006b8053a kinda working, some bad mesh indexing, broadphase grid seems wrong, bbox for entire mesh seems too big water 2023-10-19 13:56:59 -04:00
  • affeb9dadb wip collision builder for jak 2 water 2023-10-19 12:53:10 -04:00
  • 2c825ab7bf jak2: add warning text when changing frame rate for the first time (#3092) Hat Kid 2023-10-17 18:29:02 +02:00
  • c2ae57acb1 codacy Hat Kid 2023-10-16 18:06:34 +02:00
  • f8c294442d build-level2 tool Hat Kid 2023-10-16 17:30:04 +02:00
  • b7a91dc29f refactor level building code, split into jak 1 and jak 2 versions Hat Kid 2023-10-16 17:29:53 +02:00
  • 05e2e56e12 vis hack Hat Kid 2023-10-16 17:28:24 +02:00
  • e6ee3da503 add jak 2 test-zone Hat Kid 2023-10-16 17:26:05 +02:00
  • 90e62fb559 move custom level folders Hat Kid 2023-10-16 17:13:47 +02:00
  • 95dca764fc Fix build failure at llvm-rc on windows due to codepage error on zydis (#3088) jabermony 2023-10-15 15:38:14 +01:00
  • e6b73f1058 custom levels: support for packing textures (#3089) Hat Kid 2023-10-15 16:36:14 +02:00
  • ec23e6c5d9 [glb export] Export bones. (#3087) water111 2023-10-14 13:49:23 -07:00
  • ae45037489 fix *jak1-full-game* being flipped (#3085) ManDude 2023-10-13 03:41:55 +01:00
  • 60eaac8051 decompiler: add texture merging feature (#3083) Tyler Wilding 2023-10-12 17:02:36 -06:00
  • 598ba1aaa3 jak3: add missing files and implement pexcw (#3084) Hat Kid 2023-10-13 00:07:37 +02:00
  • ce1c2eb7c2 [jak1] Finnish base game strings (#3058) Aloqas 2023-10-13 01:05:40 +03:00
  • 8b3b96761d g/j2: Integrate highscores with Speedrun.com/JakSpeedruns.com when speedrunner mode is enabled (#3037) Tyler Wilding 2023-10-11 18:43:55 -06:00
  • 97e04a7612 [jak2] Fix collision renderer extract (#3081) water111 2023-10-11 16:32:25 -07:00
  • 5be46c9852 decompiler: allow jak 3 texture and model extraction (#3080) Hat Kid 2023-10-12 01:32:12 +02:00
  • 6285c61662 decompiler: fix for v5 art group info dump, update taskfile for jak 3 (#3077) Hat Kid 2023-10-11 10:17:46 +02:00
  • cfce5e5916 [decompiler] Support v5 data file link data (#3076) water111 2023-10-10 18:56:03 -07:00
  • 5a6aab4fab jak3: add goal_src skeleton (#3069) Hat Kid 2023-10-10 15:41:05 +02:00
  • 2adf440e3e github: add issue template for jak 2 (#3073) Tyler Wilding 2023-10-09 17:41:41 -06:00
  • 27980218aa [jak2] fix minor original game visual bugs (#3072) ManDude 2023-10-09 22:39:35 +01:00
  • 884f0ef6e3 [glow] potentially fix bad glow texture (#3071) ManDude 2023-10-09 14:16:13 +01:00
  • bf961a36f4 decompiler: some hacks to allow running decompiler on jak 3 v5 code files, improve all-types generation (#2526) Hat Kid 2023-10-07 22:14:12 +02:00
  • 5f8415320b [jak2] new glow fix (#3067) water111 2023-10-07 09:37:06 -07:00
  • 395c98db19 [goalc] Cleaned up speedups (#3066) water111 2023-10-07 07:48:17 -07:00
  • af6f489657 [jak2] Set up extractor (#3042) water111 2023-10-06 20:09:09 -07:00
  • 3c27b3942b decompiler: better automatic detection of art groups and joint-node-index macro detection (#3061) Hat Kid 2023-10-06 16:42:16 +02:00
  • 2d480a6df6 CI: Periodic Controller Database Update (#3060) OpenGOAL Bot 2023-10-03 13:55:31 -04:00
  • 1338fed9c9 fix eco pickup time bug (#3056) v0.1.43 ManDude 2023-10-02 01:22:05 +01:00
  • 42e3b7f89c g/j2: don't force auto-save on in jak 2 when starting a speedrun (#3048) v0.1.42 Tyler Wilding 2023-09-30 21:40:00 -06:00
  • 4731ae6e22 Bump actions/checkout from 3 to 4 (#3047) dependabot[bot] 2023-09-30 23:36:22 -04:00
  • dfeb88b35d [jak2] fully implement *user* (#3046) ManDude 2023-10-01 04:28:30 +01:00
  • d149838485 fix draw-string-xy-scaled cropping (#3041) Matt Dallmeyer 2023-09-30 16:17:50 -07:00
  • e130244271 [jak2] scalable debug font + fix debug menu widescreen bugs (#3044) ManDude 2023-09-30 21:19:47 +01:00
  • 0e31a9c407 [decompiler] Handle find-parent-method (#3018) water111 2023-09-30 08:06:09 -07:00
  • 7bdb134312 jak2 w/parent-method water 2023-09-30 10:57:08 -04:00
  • 4274f44d4f jak1 water 2023-09-30 10:40:47 -04:00
  • 804f0915a5 Merge branch 'master' of github.com:water111/jak-project into w/parent-method water 2023-09-30 10:24:41 -04:00
  • 2284a336fd undo changes to goalsrc water 2023-09-30 10:24:37 -04:00
  • 0f3782128f Remove dupe line in discord-rpc .clang-format (#3039) Matt Dallmeyer 2023-09-29 16:10:51 -07:00
  • 15fb677f5f [jak2] un-mips2c draw-string (#3040) ManDude 2023-09-30 00:07:55 +01:00
  • 1f4044b9ff Jak 2 controller LED implementation (#3035) ManDude 2023-09-28 02:47:09 +01:00
  • 170cbd7e6c misc low hanging fruit fixes (#3034) ManDude 2023-09-27 00:59:07 +01:00
  • a662150327 [decompiler] do not use time-elapsed? on unsigned comps (#3031) ManDude 2023-09-26 18:48:13 +01:00
  • fc43870d85 decompiler: obj -> this, set-time! and time-elapsed? macros (#3026) Hat Kid 2023-09-26 16:17:00 +02:00
  • 9b60afe6e6 [compiler] fix compile_condition not attempting macro expansion (#3030) ManDude 2023-09-25 23:49:12 +01:00
  • c695ef1393 CI: Periodic Controller Database Update (#3028) OpenGOAL Bot 2023-09-25 17:44:21 -04:00
  • 1ff55d5015 fix (font-flags left) name + fix right flag not reflecting in debug text box (#3020) ManDude 2023-09-24 03:00:09 +01:00
  • 592c5f88f3 New Crowdin updates (#3025) Tyler Wilding 2023-09-23 19:47:59 -06:00