Aetias
e704ec9942
ActorCharacter OK ( #162 )
...
* ActorCharacter 93%
* ActorCharacter 98%
* ActorCharacter OK
* Fix broken matches
2026-05-11 20:34:17 +02:00
Aetias
d02c870d1d
ActorCharacterBase OK ( #161 )
...
* ActorCharacterBase OK
* Fix broken matches
2026-05-09 16:31:17 +02:00
Aetias
e9ffe114a9
Delink character actor base classes and shop keeper actors ( #152 )
...
* Delink .text for ActorItemSeller, ActorBeedle, ActorTetra
* Delink .text for ActorCharacterBase, ActorCharacter, ActorGenericCharacter
* Define classes ActorCharacterBase, ActorCharacter, ActorGenericCharacter
* Don't define `override` macro during intellisense/clangd
* Define symbols for ActorCharacter, ActorCharacterBase, ActorGenericCharacter
* Define classes and symbols for ActorItemSeller, ActorBeedle, ActorTetra
* Fix duplicate symbol
2026-05-09 12:36:22 +02:00
Aetias
b44496319d
ActorShopItem 98% ( #151 )
...
* ActorShopItem 93%
* Fix build
* Add missing symbols to usa
* Document BMG message ID functions
* Create bmg.py for inspecting BMG files
* ActorShopItem 98%
* Match func_ov031_0217dfec
* Port reloc changes to usa
* Make `ModelRender::GetLcdcAddress` non-const
2026-05-04 22:07:42 +02:00
Aetias
38e9378f8f
Delink ActorShopItem.cpp ( #147 )
...
* Make types compatible with dsd-ghidra typesync
* Update actors.md
* Update docs
* Delink ActorShopItem.cpp
2026-04-16 23:10:14 +02:00
enzofc708
ef2caebcef
Decomp sbc.c (100%) ( #144 )
...
* start sbc.cpp
* add G3d_SBCRender_007
* match G3d_SBCRender_007
* match G3d_SBCRender_008
* match G3d_SBCRender_SKN
* fix EUR relocs file
* match G3d_SBCRender_00C
* match G3d_SBCRender_00D
* complete sbc.cpp
* fix EUR delinks
2026-04-16 20:38:59 +02:00
Yanis
98cc0af690
Started TouchControl.cpp ( #111 )
...
* start both `TouchControl.cpp`
* fix build issues
* complete touchcontrol
* remove useless comment
---------
Co-authored-by: Yanis002 <Yanis002@users.noreply.github.com >
2026-01-30 18:36:20 +01:00
enzofc708
63b823ef2c
Decomp ModelRender ( #139 )
...
* decomp ModelRender
* fix ModelRender function name
* fix other ModelRender references
* reloc vtables
* fix ModelRender obect size
* fix matches
* match 100%
2026-01-30 16:30:17 +01:00
Aetias
90b0175de6
ActorManager_04 ( #138 )
...
* Map symbol in Game
* ActorManager_04 OK
2025-12-29 20:12:14 +01:00
Aetias
fc691f4c8f
LinkStateInteract ( #135 )
...
* Map symbol in Game
* LinkStateInteract 19%
* DebugHierarchy -> Bhio
* LinkStateInteract 89%
* LinkStateInteract 93%
* Japanese strings
* Fix build
* Fix regression
* Fix regressions
* Rename BhioBase.cpp
2025-11-16 17:14:48 +01:00
SammygoodTunes
5b15874c4d
Decomp src/00_Core/Map/MapBase.cpp (57%) ( #129 )
...
* Comments
* Lay out theoretical code
* Externalise func_020196bc & func_020196fc
* Pull merge
* Pull merge
* Decomp MapBase::func_ov00_02080edc
* Fix MapManager TilePos params
* Decomp progress
* Fix MapManager param issue
* Decomp progress
* Update MapManager var pointer type
* Fix function defs
* Update symbols
* Update
* Match MapBase_Unk2::func_ov00_02080ad0 (thx 2 dt mow & yanis)
* Update
* Decomp progress 26%
* Decomp progress 28%
* Fix struct overlap
* Fix unknown members
* Uncomment and fix rest of methods (most still non-matching)
* Decomp progress
* Corrections
2025-09-21 14:21:31 +02:00
Aetias
cb52c8c23f
ActorNavi ( #132 )
...
* Map symbol in Game
* ActorNavi 93%
* ActorNavi_04 96%
* Document Actor fields
* Move MAX_KEYS to ItemManager
* Move gTouchControl to its own header
* Fix missing includes
* Fix regressions
* Fix build
* Update decompiling guide images
* Fix regression
2025-08-29 20:01:10 +02:00
enzofc708
be02098914
Decomp LinkStateDamage ( #133 )
...
* match first functions
* add more functions
* match more functions
* match last function
* fix EUR relocs file
* match some data
* fix PR comments
* match vfunc_24
* fixed most of .data
* match symbol names
---------
Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com >
2025-08-12 15:24:54 +02:00
Aetias
82f54b2f07
EquipBombchu ( #131 )
...
* Map symbol in Game
* EquipBombchu 12%
* EquipBombchu 53%
* EquipBombchu 71%
* configure: Don't verify dsd version if `--dsd` specified
* EquipBombchu 89%
* Fix regression
2025-07-31 21:22:55 +02:00
Aetias
8ad6359c7d
ActorSwitchObject OK ( #130 )
...
* Map symbol in Game
* ActorSwitchObject OK
* Mark ActorSwitchObject as complete
* Document `mTrapActors`
* Fix FilterActorBase
* Fix regressions
2025-07-25 15:59:54 +02:00
SammygoodTunes
dda45d5574
Decomp src/00_Core/Map/MapManager.cpp (56%) ( #101 )
...
* Fix
* Fix
* stupid typo
* Another dumb typo
* Fix
* Fix declaration
* Fix declaration
* Fix
* Fix symbols
* Corrections
* Fix regression in GetEntrancePos
---------
Co-authored-by: Aetias <aetias@outlook.com >
2025-07-24 19:23:29 +02:00
Aetias
d45ea18bf4
PlayerBase OK ( #126 )
...
* Map symbol in Game
* PlayerBase OK
* Fix ActorRefill
* Fix MapManager
* Mark PlayerBase as complete
* Fix MapManager
2025-07-22 17:54:33 +02:00
Yanis
cf8f5a80b1
Decompile more of AdventureFlags.cpp ( #118 )
...
* fix flags getters and associated relocs
* explicit ARM and improve existing matches
* match CopyTo
* document a bit the flag system and progress on unmatched functions
* remaining bottom functions
* func_ov00_02097810 params and name fix
* fix build issues
* move flag base definition to its own file
* document item flags
---------
Co-authored-by: Yanis002 <Yanis002@users.noreply.github.com >
Co-authored-by: Aetias <aetias@outlook.com >
2025-07-22 16:17:02 +02:00
Aetias
383ca6aaa2
Game 99% ( #125 )
...
* Game 74%
* Game 99%
* Fix symbol name
2025-07-22 15:54:46 +02:00
Aetias
aee9c362bb
ActorRupee 90% ( #124 )
...
* Remove `force_data` macro
* Use size_t in `operator new`
* Bump objdiff to v3.0.0-beta.10
* Decompile functions using gRandom
* ActorRupee 90%
* Fix old gRandom.Next calls
* Revert objdiff
* Clean up
2025-07-21 19:09:56 +02:00
Aetias
32cc123547
Game 73% ( #122 )
...
* Game 73%
* Fix build
2025-07-19 18:51:07 +02:00
Aetias
573b696ff8
Bump dsd to v0.10.1; UnkStruct_027e05f8_2 OK ( #121 )
...
* Unique delink file names
* Fix build
* Revert back to single link
* UnkStruct_027e05f8_2 OK
* `dsd fix ctor-symbols`
* Fix symbols spanning over two delink files
* `dsd fix ctor-symbols` again
* Add missing function `func_02050a20`
* Name `.p__sinit` symbols in USA after their EUR counterparts
* Apply dsd signatures
* Bump dsd to 0.10.0; Fix dsd not updating automatically
* Rename overlay functions
* Fix auto-download wibo
* Fix generating objdiff report
2025-07-17 12:21:10 +02:00
Yanis
7a01af4783
update .clang-format rules ( #120 )
2025-07-16 15:33:58 +02:00
Yanis
ce9f96d932
Match 00_Core/Actor/Dungeon/ActorEventIcon.cpp ( #119 )
...
* match ActorEventIcon
* mark as complete
2025-07-16 13:14:03 +02:00
Yanis
0421d36979
Decompile overlay 8 (95%) ( #115 )
...
* started overlay 8
* progress
* progress
* progress
* more headers
* progress
* more progress
* symbols
* fix splits + new headers
* more progress
* func_ov008_02112ee0 & func_ov008_02112f28
* document fish in save item manager and unrelated things because precommit is mad
* SaveItemManager ctor
* progress?
* fix build issues
* split files to match data
* format
* format
* cleanup and match vfunc_08
* add reloc for overlay 0
* fix vtable symbol
* improve non-matching functions
---------
Co-authored-by: Aetias <144526980+AetiasHax@users.noreply.github.com >
2025-07-13 15:11:50 +02:00
Yanis002
ac0720a8ce
data_027e0618 -> gGame
2025-07-07 14:11:51 +02:00
Aetias
36b9d9dea4
Game 26%
2025-07-06 14:47:44 +02:00
Aetias
f6b308ed82
Update GameMode::vfunc_14
2025-07-06 12:18:40 +02:00
Aetias
2031427f9a
Merge remote-tracking branch 'zeldaret/main' into game-state
2025-07-06 11:30:55 +02:00
Aetias
1c947024d7
Update GameModeId enum
2025-07-06 11:03:12 +02:00
Yanis002
f9d2009c95
some docs
2025-07-05 19:06:04 +02:00
Yanis002
29919b8466
remove useless struct usage
2025-07-05 17:03:00 +02:00
Yanis002
d92d3c645b
UnkStruct_02082348 -> FlagsUnk2
2025-07-05 16:58:46 +02:00
Yanis002
f81e8e85d0
started GameModeAdventure (97%)
2025-07-05 16:36:04 +02:00
Aetias
767b0b099f
Delink GameModeBattle
2025-07-05 11:52:32 +02:00
Aetias
346a2af149
Delink Game, GameMode, GameModePlay, GameModeAdventure
2025-07-05 00:16:17 +02:00
Aetias
fe0f15031d
Rename "overlay setup" to "game mode"
2025-07-04 20:57:03 +02:00
Aetias
2aa4c67639
Fix build
2025-07-02 00:17:59 +02:00
Aetias
67c7707657
Merge remote-tracking branch 'zeldaret/main' into hammer
2025-07-01 22:36:29 +02:00
Aetias
c1ec58c8b0
Merge branch 'decomp/MapManager' of github-aetias-hax:SammygoodTunes/ph into decomp/MapManager
2025-07-01 22:22:36 +02:00
Aetias
9bdae8e605
Merge remote-tracking branch 'zeldaret/main' into decomp/MapManager
2025-07-01 22:05:08 +02:00
Aetias
f3b92f5a6c
FIx build
2025-07-01 22:04:31 +02:00
Aetias
a7f149c3af
Merge remote-tracking branch 'zeldaret/main' into decomp/MapManager
2025-07-01 21:27:52 +02:00
SammygoodTunes
f3c7896c19
Merge branch 'main' into decomp/MapManager
2025-07-01 17:35:11 +02:00
Yanis002
57595b1cd2
fixed SetActive issue
2025-07-01 01:50:11 +02:00
Yanis002
2fcadd277d
fix playercontrol issue
2025-07-01 01:25:08 +02:00
Yanis002
cc90ddb8ee
Merge remote-tracking branch 'upstream/main' into displaytext
2025-07-01 00:47:38 +02:00
Yanis002
084e61c777
Merge remote-tracking branch 'upstream/main' into hammer
2025-07-01 00:44:52 +02:00
Aetias
0567d5aaa5
Clang format
2025-07-01 00:24:41 +02:00
Aetias
8003089294
Fix match
2025-07-01 00:01:30 +02:00