* start add wasm integration
* some test
* some improvement
* try more language
* expend try with python
* update
* half working python
* improve and extend test
* get py2wasm work but not so well
* convert to use in cpp
* start prepare multimodule
* improve a little by using cpp (but still not great)
* Update wasm.cpp
* try ocaml
* add a working example of python with a not complete function
* remove type to be even more curse
* start add a proper mod loader
* allow mod to communicate between
* example of hook
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Course Manager
* Course
* Test
* Render
* That escalated quickly
* update
* properties
* Properties
* test
* Fix compile
* Add World
* skycolours
* Skybox Colours done
* Cleanup
* test
* Game runs again
* update
* Game run again
* Cup Works
* continue
* Add Courses
* clouds
* changes
* fixes
* update
* Fix compile
* update
* A few changes
* More Updates
* More refactors
* Fixes
* Fix ai behaviour
* Changes
* Fix courses
* test course test not working
* CUSTOM
* TestCourse works kinda
* fixes
* test course works
* cleanup
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
* Update menus.c (#634)
* Update common_data.yml (#635)
* Renames for screenId and other changes (#636)
* screenId renames
* Rename surface map to collision mesh (#637)
* Rename some stack vars (#638)
* Fix syntax error (#639)
* Rename some stack vars
* Update collision.c
* Collision Documentation (#640)
* Collision related renames
* update doxygen (#649)
* change bool (#644)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Update (#642)
* Delete trig_tables_bss.c (#650)
* fix typo audio (#656)
* fix typo src actor (#657)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo include (#658)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix course (#659)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo debug (#660)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo data (#661)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* replace number with const (#665)
* fix typo buffers (#655)
* fix typo buffers
* tweak ld file
* rename to sMemoryPool
* add a warning
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo src (#654)
* fix typo src
* fix non matcing
* Update code_80091750.c
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo racing (#653)
* fix typo racing
* get it match
* replace G_LINE3D to G_QUAD
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo src (#652)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix ending typo (#651)
* Action more info when it doesn't match and fix first diff (#662)
* Update linux-compile.yml
* fix first-diff
* Update first-diff.py
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* document texture of kart (#663)
* document texture of kart
* change screenPlayerId to screenId
* some documentation around object
* Revert "some documentation around object"
This reverts commit cbb39078e036bf2a417bed67359e910213acab28.
* more rename
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Make evaluate_collision_players_palm_tree better (#667)
This matches just the same as before, but using those two casts instead of
shifts seems more likely to be accurate to the original source code
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
* add fedora instruciton (#666)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* start documenting animation (#668)
* start documenting animation
* Update course_data.c
* change comment
* update libultra asm (#648)
* update libultra asm
* fix gcc __osThreadTail
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Document Vehicles (#641)
* start doc collision
* fix merge
* finish rename fonction related to vehicle
* document around waypoint of vehicle
* make some modification
* make some change and rename one
* copy_ to oldPos
* doc smoke ferry and train
* some rename
* fix some renaming
* precise index
* rename a funciton
* simplify waypoint_vehicles
* change some name
* change some name
* rename move_to_point_direction
* fix some conflict
* Update code_80005FD0.c
* Update code_80005FD0.h
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Label a save info loop (#645)
* save info
* more gcc progress
* fix a value and do a rename (#669)
* update clang and add action (#664)
* update clang and add action
* try clang on course folder only
* forget two file
* Update course_displaylists.inc.c
* forget few other file
* Update course_vertices.inc.c
* format all code while get it match
* second pass
* format other dir
* disable clang format on bad ido code
* fix some tabulation
* revert format on tool dir
* Update clang-format.yml
* ignore gbi.h
* add some read me instruction
* fix error
* format and fixing error
* Update README.md
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Update linkonly_generator.py (#670)
* some rename for torch (#588)
* rename gBombKartSpawns, and fix cup ID
* Update doxygen_syms.md
* rename for gCourseIndexInCup and his constant
* rename to gCupSelectedCourseIndex
* forget a change in constant
* fix compilation issue
* Update Dockerfile to latest Ubuntu LTS + fixed missing cmake (#674)
* Fix color font matrix function (#676)
* Fix label variables used in menus (#675)
* Fix label variables used in menus
* split D_800F2BDC and clang format menu.c
---------
Co-authored-by: coco875 <pereira.jannin@gmail.com>
* Fix some libultra struct types (#677)
* Uintptr (#671)
* Update render_courses.c
* Update math_util.c
* Update math_util.c
* Update math_util.h
* Update render_courses.c
* Clang suggest (#678)
* add clang suggestion
* Update clang-format-suggest.yml
* Update clang-format-suggest.yml
* simplify
* switch to ubuntu
* Update clang-format-suggest.yml
* update ubuntu
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Clang pr (#679)
* Create clang-pr.yml
* Update clang-pr.yml
* Update osCreateMesgQueue.c
* Update osCreateMesgQueue.c
* Update clang-pr.yml
* Update clang-pr.yml
* Update clang-format.yml
* clang format (#680)
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
* some rename in ceremony (#647)
* rename ceremony
* apply some suggestion
* some rename
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* clang format (#681)
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
* Rename Object Timing Related Code (#673)
* start making models extraction with blender
* finishing extract model
* Update fast64
* extract course
* Update fast64
* Update fast64
* simplify import of course_displaylists and course_textures and remplace adress with texture
* Update fast64
* change data format and simplify the thread queue
* move in a blender folder
* remove fast64
* re add fast64
* add model_extract and fast64_blender in makefile
* multithread with make file split the models into multiple json and add course segment
* Update fast64
* remove old model_extract
* remove the error when he don't find blender
* start rename around course section
* rename around object
* update submodule fast64
* fix compilation issue and add some model to extract
* Update fast64
* remove fast64
* re add fast64
* update submodule
* fix compilation issue
* add other collision gfx and prepare reorganise file
* re arrange json
* Create README.MD
* Update README.MD
* Update README.MD
* update fast64
* rename to initiate_next_state
* Revert "Merge branch '3d-objects' into general-object"
This reverts commit f5347b38cc75af4d10ee3726dc1524c1c71d6849, reversing
changes made to a353c4d954fb5b50c8b48fe3f9d67c95ccaab299.
* revert the revert...
* revert 3d-models PR
* finish some revert
* Update code_80005FD0.c
* fix code_80091750.c
* Update code_80091750.c
* rename isTimerRunning to isTimerActive and set_object_timer_running to set_object_timer_state
* rename to initialize_next_state
* rename to object_next_state
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* extract models with blender (#577)
* start making models extraction with blender
* finishing extract model
* Update fast64
* extract course
* Update fast64
* Update fast64
* simplify import of course_displaylists and course_textures and remplace adress with texture
* Update fast64
* change data format and simplify the thread queue
* move in a blender folder
* remove fast64
* re add fast64
* add model_extract and fast64_blender in makefile
* multithread with make file split the models into multiple json and add course segment
* Update fast64
* remove old model_extract
* remove the error when he don't find blender
* start rename around course section
* update submodule fast64
* fix compilation issue and add some model to extract
* Update fast64
* remove fast64
* re add fast64
* update submodule
* fix compilation issue
* add other collision gfx and prepare reorganise file
* re arrange json
* Create README.MD
* Update README.MD
* Update README.MD
* update fast64
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* other
* fix some error of compilation
* finish fix all error
---------
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
Co-authored-by: Gabriel Ravier <gabravier@gmail.com>
Co-authored-by: MisterSheeple <27652712+MisterSheeple@users.noreply.github.com>
Co-authored-by: AloXado320 <38191089+AloXado320@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
* less intrusif possible way to disable culling
* forget cloud and star
* some change and add gFarFrustrum
* reduce range of gFarFrustrum
* minor rename of a CVar
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>