* begin work
* fixup modifications to d_a_base header
* progress
* update from main again (forgor to fetch)
* progress
* Basically done
* clean up some inlines
* some at/tg hit typing and tubo naming
* more naming
* Attempt d_a_obj_tower_hand_D101
* dAcOTowerHandD101_c probably equivalent
* just two funcs, couldnt really do much to the rest
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Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
* d_tag_processor WIP
* Progress
* Unconst
* Fix switch command (thanks Roeming!)
* Match a random text related file instead
* More progress
* More progress
* No missing breaks
* Some repair
* Some repair and shuffling
* More repair
* a bit better
* a bit better 2
* what a switch order
* Closer unrolling
* Minor cleanup
* Fix accidental cases
* More fixes
* even better
* More fixes
* Down to regswaps
* Some renames
* Review feedback
* cleanup more sdata2 values and eventFlowTextProcessingRelated match
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Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
* mostly done
* Update d_t_tumble_weed.cpp
* remove cM::calcTimer
* just regswap on adjustSpeed
* Create inlines for angle between vectors
* name data symbols
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Co-authored-by: robojumper <robojumper@gmail.com>
* c_cc_d soooo close
* d_cc_shape_colliders -> d_cc_d
* ported over changes from #43
* Oops, didnt save
* use better collision functions in bombf
* bombf fixes
* bombf actorPostCreate matching
* fix
* small fix for cCcD_UnkAttr Set function
* more cleanup(?) for c_cc_d
* d_cc_mass_s OK
* Initial d_cc_s setup
* some easy funcs
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Co-authored-by: robojumper <robojumper@gmail.com>