166 Commits

Author SHA1 Message Date
Dario f581cfc5b7 Update dialog. 2026-01-23 20:33:03 -03:00
Dario 526fc1f1d6 Add more dialogue. 2026-01-22 20:26:19 -03:00
Dario 948e0d5c27 More utility patches. 2026-01-21 20:22:05 -03:00
Dario dc99e55f7f Import all the dialogue. 2026-01-20 22:48:40 -03:00
Dario a79304b82b Greenscreen for jiggies. 2026-01-20 21:57:42 -03:00
Dario bec7bc0e57 Fix dialog serialization and add green/blue screens. 2026-01-20 21:57:42 -03:00
Mr-Wiseguy df17e71f91 Enable extended addressing so mod memory works for graphics data 2026-01-20 18:15:05 -05:00
Darío 74d041fb05 Use the free function instead of clearing the snow count directly. (#121)
* Use the free function isntead of clearing the snow count directly.

* Also initialize the queue count to 0 if re-allocated.
2026-01-20 09:33:46 -05:00
Mr-Wiseguy a0a67350e7 Bump version to 1.0.0-rc2 2026-01-19 21:28:15 -05:00
Dario 29fe610179 Update RecompFrontend to fix autofocus on new context. 2026-01-19 23:16:12 -03:00
Darío 2c1bd3a433 Add skinning data to Score3. (#118) 2026-01-19 20:43:39 -05:00
Darío 036aea9e7b Fix Seal Banjo interpolation. Also add exports for model skinning and transform Ids. (#117) 2026-01-19 20:05:57 -05:00
Darío 4272acf56d Interpolate water for the ending cutscene. (#116)
* Interpolate water for the ending cutscene.

* Fix comment.
2026-01-19 18:53:20 -05:00
thecozies 14a9ed4e71 Removed Lato-Latin fonts from assets (#114) 2026-01-19 15:14:42 -05:00
Darío afadf360c1 Change default font, override it for launcher options. (#100)
* Change default font, override it for launcher options.

* adjusted base typography theme

* Adjusted launcher menu font settings

---------

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
2026-01-19 15:12:37 -05:00
thecozies 4390f2024a #93 Make main menu options smaller (#113) 2026-01-19 14:45:37 -05:00
Mr-Wiseguy 2350716cee Add export to get active note saving state 2026-01-19 14:45:02 -05:00
Darío a4df69231f Fix timings for dingpot cutscene. (#107)
* Fix timings for dingpot cutscene.

* Remove comment, adjust timing.

* Match spacing.
2026-01-18 20:50:36 -05:00
Darío d07c0f7e1b Do not interpolate player shadow on large surface changes. (#102)
* Do not interpolate player shadow on large surface changes.

* Update comment.
2026-01-18 20:49:49 -05:00
Darío 6e5025984a Update icons. (#112) 2026-01-18 20:46:31 -05:00
Darío eda4bcfb66 Fix thumbnails on game mode and add game icon. (#111)
* Add display name and thumbnail bytes to the game.

* Update modern runtime for verification.

* Update RecompFrontend to point to main.
2026-01-18 20:43:17 -05:00
Mr-Wiseguy c4fd9ba116 Update frontend for fixed UI mipmaps 2026-01-18 18:11:25 -05:00
Darío 8508a9abae Merge pull request #97 from BanjoRecomp/atomic_fix_linux
Add atomic include to fix linux build
2026-01-18 15:33:14 -03:00
Reonu 5b22e1a6f6 Add atomic include to fix linux build 2026-01-18 09:45:55 +00:00
Dario d22aada255 Update RecompFrontend to fix control hints not updating when bindings change. 2026-01-18 00:22:59 -03:00
Dario 4e5b1e7f61 Update RecompFrontend to fix Back button not working on game mode menu. 2026-01-17 23:14:12 -03:00
Reonu 1b90889a28 Analog camera sensitivity (#94)
* WIP analog camera sensitivity

* Fix implementation errors.

---------

Co-authored-by: Dario <dariosamo@gmail.com>
2026-01-17 20:55:52 -05:00
Darío 18413299f4 Prevent options from being clicked and add ability to skip launcher animation. (#95) 2026-01-17 20:38:09 -05:00
Darío fa74069094 Update logo and tweak colors and positions. (#92)
* Update logo and tweak colors and positions.

Co-Authored-By: LJSTAR <31629427+ljstarbird@users.noreply.github.com>

* Make wrapper animation resilient against large delta times.

---------

Co-authored-by: LJSTAR <31629427+ljstarbird@users.noreply.github.com>
2026-01-17 18:18:27 -05:00
Mr-Wiseguy a36dffce3e Update frontend for config menu input hints and mod reload crash
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
2026-01-17 17:27:42 -05:00
Dario 1252c7c36a Update RT64 to fix OOB access on semaphores. 2026-01-17 18:55:09 -03:00
Dario 6c3147abf0 Update RT64 for Vulkan Swap Chain validation fix. 2026-01-17 00:24:02 -03:00
Dario 1a26be2c4f Fix RecompFrontend for Steam Deck detection. 2026-01-16 23:14:40 -03:00
Darío af8163cf87 Add clouds and logo to launcher. (#81)
* Add clouds and logo to launcher.

Co-Authored-By: LJSTAR <31629427+ljstarbird@users.noreply.github.com>

* Update RecompFrontend to fix lunasvg.

* Fix timing issue for launcher code.

---------

Co-authored-by: LJSTAR <31629427+ljstarbird@users.noreply.github.com>
2026-01-16 20:29:35 -05:00
Dario 819548a9c7 Update RT64 to revert plume using Mailbox. 2026-01-16 21:37:58 -03:00
Dario 0cfd7cc6d4 Update RT64 for Retina change. 2026-01-16 16:53:09 -03:00
Mr-Wiseguy 0f6fd38359 Update frontend to move controller device info callback into per-game code 2026-01-15 19:56:28 -05:00
Reonu 5a720ff962 Remove "failed to preload executable" print on Linux and MacOS (#80) 2026-01-15 18:44:13 -05:00
Darío 40f95cec35 Add per-axis deadzones to analog camera. Remove radial deadzone from Recomp's side. (#83) 2026-01-15 18:43:30 -05:00
thecozies 5fe82ab823 Set new c button defaults for controller (#79) 2026-01-15 18:42:55 -05:00
Mr-Wiseguy e51d9a178b Bump version to 1.0.0-rc1 2026-01-13 18:23:13 -05:00
Mr-Wiseguy 001dd371c8 Update frontend to fix singleplayer mapping regressions
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
2026-01-13 18:07:12 -05:00
Wiseguy 8d30916b24 Fix interpolation for text during scrolling (#76)
Co-authored-by: Dario <dariosamo@gmail.com>
2026-01-12 23:25:34 -05:00
Mr-Wiseguy 1e9ee17d25 Update frontend to fix set_text use after free 2026-01-12 21:16:12 -05:00
Mr-Wiseguy aed688dc47 Update frontend to fix compilation error on newer clang 2026-01-12 18:15:10 -05:00
Mr-Wiseguy 8de563de33 Update Kazooie SVG with fixed eye
Co-Authored-By: LJSTAR <31629427+ljstarbird@users.noreply.github.com>
2026-01-12 17:43:15 -05:00
Mr-Wiseguy edcc7e720b Update frontend to include version label
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
2026-01-12 17:40:09 -05:00
Wiseguy 9e6966c961 Launcher background (#58)
* Begin implementing launcher background

* Add keyframe system for launcher.

* Mirror Banjo.

* More work on animations.

* Update RecompFrontend.

* Update RT64.

* Fix linux build

* adjust launcher anim and launcher

---------

Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: Reonu <reonuyt@gmail.com>
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
2026-01-12 17:15:56 -05:00
Mr-Wiseguy 70f7fd2607 Update frontend for rumble lockup fix 2026-01-12 02:54:28 -05:00
Wiseguy 1ef9eb6159 Update frontend and runtime for gamemodes (#74) 2026-01-12 01:46:28 -05:00
Dario 8b616a6b48 Update RT64 with texcoord wraparound point. 2026-01-10 22:46:20 -03:00
Wiseguy a7d9673074 Replace duplicate Mumbo Token IDs (#72) 2026-01-10 19:07:54 -05:00
Reonu aeea3fdc6d Update RecompFrontend to show correct refresh rate, reorder controls, and add getters/callbacks for launcher (#71)
* Update RecompFrontend to fix refresh rate and reorder controls

* Update RecompFrontend to add launcher bacckground container getter and launcher update callback
2026-01-10 17:49:42 -05:00
Darío 6a74ba6b30 Control config descriptions (#69)
* Add function to set control configuration descriptions.

* Input descriptions.

* Write button descriptions

* Improve button descriptions

* Improve button descriptions

* typo

---------

Co-authored-by: Reonu <reonuyt@gmail.com>
2026-01-10 14:00:06 -05:00
Darío 8d974506f1 Skip interpolation when the hut switches to its destroyed state. (#68) 2026-01-10 13:22:15 -05:00
Dario 56647922ab Initialize NFD in all platforms correctly. 2026-01-10 14:37:14 -03:00
Dario 826ae61335 Fix start button behavior with RecompFrontend. 2026-01-10 14:36:30 -03:00
Wiseguy 65a65c8bc1 High framerate support for launcher (#64) 2026-01-09 17:12:40 -05:00
Dario 3fa9a65933 Update RT64 for V-Sync changes. 2026-01-08 21:02:29 -03:00
Darío 5765a4d1e5 Hide bull actors during the intro cutscene. (#57)
Co-authored-by: Reonu <reonuyt@gmail.com>
2026-01-08 15:46:23 -05:00
Reonu b1e0b41006 Fix intro cutscene timings (#56)
* Fix intro cutscene timings

* Address review

* Move code to individual functions

* address review

* Fix comments
2026-01-07 22:41:26 -05:00
Darío 5fefef83a2 Add vertex position overrides for water mesh in TTC. (#51)
* Add vertex position overrides for water mesh in TTC.

* Fix missing geometry.

* Change asset ID.

* Fix iterators.

* Add bounds check.

* Fix shrapnel by unconditionally setting up skinning data.
2026-01-07 21:24:11 -05:00
Reonu 1556a4def2 Fix bgm slider (#54)
* Fix BGM slider muting some SFXs

* formatting

* actually fix BGM slider
2026-01-07 20:58:55 -05:00
Darío 1cce665d7e Supress right analog sticks on btrot and wonderwing states. (#55) 2026-01-07 20:58:25 -05:00
Dario f32b515aa6 Update RecompFrontend to fix Windows build error. 2026-01-07 22:27:50 -03:00
Reonu aab05dfba8 Fix typo on recomp comment in christmas tree patch (#53) 2026-01-07 14:38:58 -05:00
Reonu b1a6fd8f87 Fix assets path issue in flatpak builds (#52) 2026-01-07 12:35:50 -05:00
Reonu f189fae8a7 Add -Werror=pointer-bool-conversion to patches makefile (#45) 2026-01-06 20:21:31 -05:00
Darío 768de1bda4 Manual vertex velocity computation. (#46)
* Update RT64 for vertex velocity segment support.

* Switch to using extended velocity data for CPU skinning.

* Integrate actor tracking into vertex velocity calculation

* Add vertex velocity calculation to overlay draws (e.g. Clanker)

---------

Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
2026-01-06 20:21:15 -05:00
Reonu ab9e6440cd Add flatpak support (#50) 2026-01-06 20:10:25 -05:00
Darío 0384d1ef82 Add random chance to choose icon variant on Windows. (#48) 2026-01-05 21:15:43 -05:00
Darío e91aa09cb3 Don't return right analog inputs while input is disabled. (#47)
* Don't return right analog inputs while input is disabled.

* Update comment.
2026-01-05 20:01:09 -05:00
Reonu d14ff94d6d Hook up cutscene aspect ratio setting (#43) 2026-01-04 20:21:14 -05:00
Reonu 519e3afa19 add build-cmake to gitignore (for linux) (#44) 2026-01-04 20:08:28 -05:00
Reonu aff9ae0ba9 Fix HFR issues with xmas tree (#37)
* Fix xmas tree in HFR

* Add missing comment
2026-01-04 18:35:30 -05:00
Reonu c5ecd25a20 Add and implement all remaining axis inversion settings (#41)
* Add and implement all remaining axis inversion settings

* Improve third person inversion description, move enum

* Fix X axis inversion with analog camera

* formatting

* Remove boot map patch + fix newlines

* invert vanilla camera properly

* Fix comment

* add more comments

* fix demos and add wrapper functions

* rename analog camera mode to third person camera mode

* Fix first person Y inversion for demos (oops)

* Change phrasing

* reorder options
2026-01-04 18:07:29 -05:00
Mr-Wiseguy a0152024b2 Update frontend for elevated colors
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
2026-01-04 14:22:11 -05:00
Darío e4beb508d1 Fix icon packaging on Windows. (#42)
* Fix icon packaging on Windows.

* Add icon variants.
2026-01-04 13:56:22 -05:00
Mr-Wiseguy dcb96a5b14 Update frontend for slider width change
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
2026-01-04 13:40:27 -05:00
Mr-Wiseguy fef81efe08 Update RecompFrontend after merge and IconToggle
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
2026-01-04 13:02:38 -05:00
Reonu edfbe9f2fd Fix inconsistent intro skip delay (#40) 2026-01-03 23:09:50 -05:00
Reonu 68d5f331bb Update RT64 to fix fullscreen on Linux and remove redundant fullscreen code (#39) 2026-01-03 22:47:57 -05:00
Mr-Wiseguy 88638c504b Update frontend and fix shader building setup 2026-01-03 21:46:44 -05:00
Reonu 1b46890056 rename cur_drawn_model_transform_id_skip_interpolation (#38) 2026-01-03 17:52:01 -05:00
Mr-Wiseguy 7c0a1088c6 Fix subsystem for relwithdebinfo builds 2026-01-03 17:13:54 -05:00
Mr-Wiseguy 7d3a84a0fb Remove temporary SVG and add real SVGs, begin implementing background
Co-Authored-By: LJSTAR <31629427+ljstarbird@users.noreply.github.com>
2026-01-03 16:55:36 -05:00
Darío d26d18b373 UI Submodule Refactor (#32)
* Added recompui::IconButton

* Remove zelda themed input mapping visualization

* update toggle

* grayscale overlay colors

* recompui::theme namespace + border constants

* added ui_binding_button element

* Initial support for multiple controllers. (#3)

* Support for multiple controllers.

* Fix default bindings.

* Backwards compatibility with controls from previous version.

* WIP code driven input mapping and player assignment

* button press anims & temp reassignment state when opening assignment modal

* set base opacity for disable state getting re-enabled

* generic PlayerCard for both main Controls and assignment modal

* wip ui_select recompui component

* Add Input Profiles. (#4)

* Add Input Profiles.

* Add capability of setting custom profiles.

* Remove leftover early return.

* button sizes and annotation update

* flex wrap and context root being assets

* controls page multi vs single views

* ability to reparent elements

* ability to rotate elements

* added functional caret to Select component

* smaller edit profile button

* select fixes and player profile assignment

* pointer events property support and apply ptr events None to select arrow svg

* init mp kb mappings to be unmapped

* wire up selected profile's bindings

* reimplement binding system in new menu

* clear and reset input bindings implemented

* remove deprecated controls panel

* changes up to swapping to recompfrontend library

* switch ui/input to be using recompfrontend library (unfinished)

* register main font with recompui

* Changes for recompui built in default scss

* launcher + custom background

* update modern runtime for recompui

* Update N64ModernRuntime for recompui config changes

* Added RecordSpinner icon

* Added PlusKeyboard icon

* remove sass and rml

* single player + theme update

* Delete Rmlui and lunasvg from being dependencies.

* Update recomp frontend commit.

* Remove lunasvg and rmlui submodules.

* Update recomp frontend.

* Move findfreetype.

* Remove freetype windows binaries.

* More updates.

* Update frontend.

* It builds.

* Update frontend.

* Update runtime and frontend.

* Update frontend and RT64.

* Get rid of SDL2 path from recomp frontend.

* Update runtime and frontend and fix link order to fix Linux building

* Update frontend and remove gyro and mouse sensitivity options

* Update frontend to fix open menu button on controllers

---------

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
2026-01-03 16:44:58 -05:00
Reonu 7cd1cc8175 Add a 1 second delay for skipping the intro (#36)
* Add 1 second delay for skipping the intro

* Give a better name to the intro frame counter var

* Fix accidental formatting change
2026-01-02 18:52:38 -05:00
Darío 6aa7f36a6d Add pillarboxing to cutscenes. (#35)
* Update RT64 to fix scissor origin leaking bug.

* Add pillarboxing to cutscenes.
2026-01-01 16:43:12 -05:00
Dario 8206ba4bb3 Fix offset being applied to ORIGIN_NONE text. 2026-01-01 13:15:52 -03:00
Dario e6aebeb65c Fix demo desynchronization caused by analogue camera patch. 2025-12-31 15:53:52 -03:00
Wiseguy c92129eeec Add icons (#34)
* Removed unused latolatin fonts

* Add icons

Co-Authored-By: LJSTAR <31629427+ljstarbird@users.noreply.github.com>

---------

Co-authored-by: LJSTAR <31629427+ljstarbird@users.noreply.github.com>
2025-12-30 23:21:41 -05:00
Mr-Wiseguy 4ec6b4a89b Bump version number and fix nav for note saving option 2025-12-30 21:58:54 -05:00
Wiseguy e7185d889e Note saving (#30)
* WIP note saving implementation

* Fix note saving affecting other files

* Prevent note collection in demo playback for safety

* Cache note saving enabled while in the lair or file select to prevent it changing in levels with notes

* Prevent "Grunty's magic" note dialog from being shown if note saving is enabled

* Implement dynamically spawned note saving

* Properly clear loaded save extension data when score status is cleared

* Hook up menu for note saving
2025-12-30 21:41:30 -05:00
Dario 90dcdbde92 Update RT64 to fix crash when toggling texture packs. 2025-12-30 21:42:26 -03:00
Darío fdc9e6b650 Analog camera support. (#28)
* Implement analog camera.

* Change swimming camera to use R Look mode instead.

* More work on flight mode.

* Add extra updates to improve transitions between modes.

* Add flying camera and some bug fixes to target computation.

* Remove extra updates.

* Update analog_camera_patches.c
2025-12-29 19:31:09 -05:00
Wiseguy 7b9f13819f Remove unnecessary physical address conversions to allow extended addressing (#33) 2025-12-29 18:52:45 -05:00
Darío 2e675d5865 Do not discard framebuffers unless options relevant to the resolution are changed. (#31)
* Do not discard framebuffers unless options relevant to the resolution are changed.

* Change comment.
2025-12-29 16:29:22 -05:00
Dario ae4c84d608 Update RT64 to fix rect LR on bottles bonus. 2025-12-29 15:36:41 -03:00
Mr-Wiseguy 7dcd4f8e87 Add recomp controller database 2025-12-29 00:46:17 -05:00
Wiseguy ee07c24902 Fix demos, SNS, and Bottles Bonus timings and desyncs (#29)
* Fix speed of demos by using recorded deltatime to control frame divisor

* Adjust frustum culling in demos to make them play back correctly

* Adjust deltatime used for hourglass decrement in Bottles' Bonus to have slowdown like original hardware

* Limit framerate in Mumbo SNS cutscene for some maps to let all dialog finish
2025-12-28 23:17:42 -05:00
Darío 9ca2716376 Increase amount of rain and weather effects. (#24)
* Increase amount of rain and weather effects.

* Update weather and snow to be able to revert to vanilla behavior under demo playback.
2025-12-28 14:13:48 -05:00
Darío 8d91c1d411 Add higher precision vertex buffers for CPU skinned geometry. (#26)
* Add higher precision vertex buffers for CPU skinned geometry.

* Change RT64 to point to the branch. Account for new change in base segment address.

* Update RT64.

* Add comment.

* Update RT64 commit after merge
2025-12-28 02:36:19 -05:00
Darío 8c105f6724 Fix ripple particle teleportation when water levels change. (#25) 2025-12-27 22:52:49 -05:00
Darío c1d569c32b Fix text rendering in orthographic mode. (#27) 2025-12-27 22:32:36 -05:00
Darío 7e7d5d4907 Only use simple interpolation on models that use bones. (#23)
* Only push new matrices and simple interpolation on models that use bones.

* Rework patch.

* Update comment.

* Fix typo.
2025-12-26 12:37:33 -05:00
Dario a321fad91c Fix transform tagging for sky projection. 2025-12-26 09:51:12 -03:00
Wiseguy 8b9ce25191 Improve model tagging by switching to a counter that accounts for sort commands, skip rotation interpolation for billboards in models when camera interpolation is skipped (#22) 2025-12-25 18:59:05 -05:00
Darío 8a307d7802 Add interpolation to almost every 2D element in the game. (#20)
* Add interpolation to almost every 2D element in the game.

* Add comments.

* Fix interpolation on life icon. Also fix text interpolation.

* Fix interpolation for more 2D elements and disable vertex interpolation on them.
2025-12-25 17:47:03 -05:00
Wiseguy 0e1970a6cb Move clanker transform tagging patch to not conflict with romhacks (#21) 2025-12-23 21:03:53 -05:00
Darío 17b88e7a97 Rewrite depth rectangle for 3D HUD so it gets interpolated. (#19) 2025-12-23 20:54:16 -05:00
Darío b5966ad2f0 Apply tag for perspective projection in a higher level function. (#18)
* Apply tag for perspective projection in a higher level function.

* Create new projection for HUD elements so they don't interpolate in world space

* Remove skip interpolation for zoomboxes as it's no longer needed.

---------

Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
2025-12-22 19:46:47 -05:00
Mr-Wiseguy 36663818d4 Add missing egbi macros in patches.h 2025-12-21 21:20:04 -05:00
Mr-Wiseguy 48cceaf898 Fix aspect ratio control in picture gamemodes when camera interpolation is skipped 2025-12-21 20:16:17 -05:00
Mr-Wiseguy a31d5ff623 Fix projection tagging for zoomboxes when multiple are on screen 2025-12-21 17:19:53 -05:00
Mr-Wiseguy c9a3b857a5 Force nearest LODs and disable nearclipping to improve camera clipping in ultrawide aspect ratios 2025-12-21 04:18:03 -05:00
Darío 84394461f7 Add tag for Clanker. (#17)
* Add tag for Clanker.

* Add transform ID to header.
2025-12-20 22:02:05 -05:00
Darío a4866d2f23 Add tagging to weather effects for CCW. (#16) 2025-12-20 22:01:11 -05:00
Darío fff8bff6e5 Further improve skipping logic for projectiles to address particles spawned in the origin. (#15) 2025-12-20 15:41:25 -05:00
Darío 96f5668957 Fix interpolation on bee swarms. (#14) 2025-12-20 15:40:38 -05:00
Darío f74f796129 Rewrite pause menus to use rows instead of tiles to fix artifacts in wide aspect ratios. (#13) 2025-12-20 14:13:29 -05:00
Dario b09f08f552 Fix logical error in model matrix group function. 2025-12-20 16:11:33 -03:00
Mr-Wiseguy 5bc7880347 Prevent popping matrix groups that weren't pushed 2025-12-20 13:01:34 -05:00
Darío 86f6f20b97 Skip interpolation when particles are freed. (#12)
* Skip interpolation when particles are freed.

* Update particle_transform_tagging.c
2025-12-20 12:43:29 -05:00
Darío 498002a425 Add patch for skipping camera interpolation during non-gameplay segments. (#6)
* Add patch for skipping camera interpolation during non-gameplay segments.

* Fix ignore interpolation patches. Add skip for zoombox.
2025-12-20 12:41:47 -05:00
Mr-Wiseguy b3886866b9 Simplify and improve particle transform tagging, modify and document transform ID allocation 2025-12-20 01:48:19 -05:00
Darío ae6a97e91b Only enable view matrix compensation for gameplay projection. (#11) 2025-12-19 21:20:13 -05:00
Darío 9979ac2c50 Extend snow to work in 360 degrees and add transform tagging to it. (#10)
* Extend snow to work in 360 degrees and add transform tagging to it.

* Add top-level comments to functions.
2025-12-19 19:52:45 -05:00
Darío 639d2d8ac6 Tag the lens flare effect. (#9) 2025-12-18 22:18:09 -05:00
Darío 246d3e8136 Tag the honeycomb upgrade and any 3D hud elements. (#8)
* Tag honeycomb transform.

* Add tags for HUD elements.
2025-12-18 21:20:56 -05:00
Mr-Wiseguy c6c0428b39 Implement bgm volume control and remove zelda low health beeps option 2025-12-18 02:39:11 -05:00
Darío 4581c4c20b Fix seams in bottles bonus, mumbo's picture and aspect ratio adjustment. (#7) 2025-12-18 02:35:52 -05:00
Mr-Wiseguy b32951d976 Update RT64 for tile reinterpret discard fix 2025-12-16 22:37:12 -05:00
Mr-Wiseguy a82a0f88b6 Fix texture seams in intro level model extension 2025-12-13 20:30:46 -05:00
Mr-Wiseguy b8e081d6e2 Add level model hotpatch for intro scene to fix gap in widescreen
Co-authored-by: Reonu <15913880+Reonu@users.noreply.github.com>
2025-12-13 20:14:08 -05:00
Mr-Wiseguy bb434b7757 Update RT64 for lower createCommandList requirements 2025-12-13 14:32:40 -05:00
Dario 297391877e Update RT64 with pre-plume wait swap chain behavior. 2025-12-13 15:17:14 -03:00
Dario 22385809e8 Update RT64 with fixed plume options. 2025-12-13 01:15:46 -03:00
Mr-Wiseguy 52565c65e4 Update RT64 for tearing feature check 2025-12-12 22:20:19 -05:00
Mr-Wiseguy 674efaa5ce Fix vertex modification race condition by using displaylist parsed event 2025-12-12 02:12:42 -05:00
Mr-Wiseguy 8fa0dd559f Fix vanilla memory corruption bug with invalid vector defrag call 2025-12-10 20:43:51 -05:00
Mr-Wiseguy d331f4e5cb Add transform tagging for map models and fix build after updating RT64 2025-12-09 19:48:25 -05:00
Wiseguy 9b93be22eb Merge pull request #5 from BanjoRecomp/plume
Switch to plume.
2025-12-09 19:24:06 -05:00
Dario 2783e3416f Update RT64 to fix matrix group macros. 2025-12-09 20:53:59 -03:00
Dario 9f39b6bf69 Fix aspect ratio on jiggy transition patch. 2025-12-09 20:44:56 -03:00
Dario 937fce9dec Switch to plume. 2025-12-09 20:20:52 -03:00
Mr-Wiseguy 377ba80628 Transform tagging for projectile particles 2025-12-09 02:53:06 -05:00
Mr-Wiseguy 5a596e22db Add zoombox tagging and fix leaked model transform ID in __marker_draw 2025-12-09 02:16:37 -05:00
Mr-Wiseguy 1b67b628c1 Update modern runtime for clang 20 fix 2025-12-03 02:53:46 -05:00
Mr-Wiseguy cf486ad7d7 Remove slotmap submodule and integrate header directly after submodule URL changed, fix X11 defines 2025-12-03 02:21:20 -05:00
Mr-Wiseguy b71479aeae Enhance jiggy puzzle framebuffer effect to use direct framebuffer sampling to work with high res and widescreen 2025-11-30 01:15:44 -05:00
Mr-Wiseguy 7f4e38d732 Tagging for skybox and most projections, skip interpolation on the frame after all markers are reset to avoid glitches on scene load 2025-11-30 01:14:46 -05:00
Mr-Wiseguy e13245c57c Enable rotation interpolation for sprite props 2025-11-29 23:05:02 -05:00
Mr-Wiseguy a97c09db86 Remove remaining frustum culling 2025-11-29 23:03:39 -05:00
Mr-Wiseguy cfb0e32e76 Particle transform tagging 2025-11-29 23:01:29 -05:00
Mr-Wiseguy d424ef949e Update runtime to support BPS patch files in mods 2025-11-29 22:56:01 -05:00
Mr-Wiseguy facb4d3047 Fix build system issue that requires building twice after a patch change 2025-11-21 23:50:06 -05:00
Mr-Wiseguy cdd25e5bf7 Implement prop extension API, SpriteProp and ModelProp transform tagging 2025-09-09 22:14:30 -04:00
Mr-Wiseguy d7d9a39c74 Disable map model transform tagging temporarily, begin work on prop transform tagging 2025-09-08 01:56:32 -04:00
Mr-Wiseguy 462471063d Update symbols for missing function sizes 2025-09-08 00:34:59 -04:00
Mr-Wiseguy dd61fa8953 Add --show-console option 2025-09-08 00:01:45 -04:00
Mr-Wiseguy 79321e7f86 Genericize object extension to allow for multiple extension contexts (e.g. Props and ActorMarkers) 2025-09-07 22:42:09 -04:00
Mr-Wiseguy fbe26b7a63 Reorganize transform tagging and add tagging to level models 2025-09-07 19:12:04 -04:00
Mr-Wiseguy c8fac11c42 Update decomp and symbols 2025-09-07 00:17:30 -04:00
Mr-Wiseguy 212374cdba Update to latest runtime and RT64, switch actor API to use ActorMarkers instead 2025-09-06 23:47:25 -04:00
Mr-Wiseguy 07998cb006 Moved core1 overlay load into boot___osInitialize_common and reset inverse view matrix for ortho view matrices 2025-09-06 23:47:24 -04:00
246 changed files with 12955 additions and 26030 deletions
+4
View File
@@ -13,8 +13,12 @@ RecompiledPatches/
# Linux build output
build/
build-cmake/
*.o
# Flatpak build process
repo/
# Windows build output
*.exe
*.dll
+3 -12
View File
@@ -1,24 +1,15 @@
[submodule "lib/N64ModernRuntime"]
path = lib/N64ModernRuntime
url = https://github.com/N64Recomp/N64ModernRuntime
[submodule "lib/RmlUi"]
path = lib/RmlUi
url = https://github.com/mikke89/RmlUi
[submodule "lib/freetype-windows-binaries"]
path = lib/freetype-windows-binaries
url = https://github.com/ubawurinna/freetype-windows-binaries/
[submodule "lib/lunasvg"]
path = lib/lunasvg
url = https://github.com/sammycage/lunasvg
[submodule "lib/rt64"]
path = lib/rt64
url = https://github.com/rt64/rt64
[submodule "lib/slot_map"]
path = lib/slot_map
url = https://github.com/SergeyMakeev/slot_map
[submodule "lib/bk-decomp"]
path = lib/bk-decomp
url = https://gitlab.com/banjo.decomp/banjo-kazooie
[submodule "BanjoRecompSyms"]
path = BanjoRecompSyms
url = https://github.com/BanjoRecomp/BanjoRecompSyms
[submodule "lib/RecompFrontend"]
path = lib/RecompFrontend
url = https://github.com/N64Recomp/RecompFrontend
+33 -81
View File
@@ -51,15 +51,7 @@ endif()
add_subdirectory(${CMAKE_SOURCE_DIR}/lib/rt64 ${CMAKE_BINARY_DIR}/rt64)
# set(BUILD_SHARED_LIBS_SAVED "${BUILD_SHARED_LIBS}")
set(BUILD_SHARED_LIBS OFF)
SET(LUNASVG_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
add_subdirectory(${CMAKE_SOURCE_DIR}/lib/lunasvg)
# set(BUILD_SHARED_LIBS "${BUILD_SHARED_LIBS_SAVED}")
SET(RMLUI_SVG_PLUGIN ON CACHE BOOL "" FORCE)
SET(RMLUI_TESTS_ENABLED OFF CACHE BOOL "" FORCE)
add_subdirectory(${CMAKE_SOURCE_DIR}/lib/RmlUi)
target_compile_definitions(rmlui_core PRIVATE LUNASVG_BUILD_STATIC)
add_subdirectory(${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime)
@@ -148,84 +140,49 @@ add_custom_command(OUTPUT
add_executable(BanjoRecompiled)
set (SOURCES
${CMAKE_SOURCE_DIR}/src/main/launcher_animation.cpp
${CMAKE_SOURCE_DIR}/src/main/main.cpp
${CMAKE_SOURCE_DIR}/src/main/support.cpp
${CMAKE_SOURCE_DIR}/src/main/register_overlays.cpp
${CMAKE_SOURCE_DIR}/src/main/register_patches.cpp
${CMAKE_SOURCE_DIR}/src/main/rt64_render_context.cpp
${CMAKE_SOURCE_DIR}/src/main/theme.cpp
${CMAKE_SOURCE_DIR}/src/game/input.cpp
${CMAKE_SOURCE_DIR}/src/game/controls.cpp
${CMAKE_SOURCE_DIR}/src/game/config.cpp
${CMAKE_SOURCE_DIR}/src/game/debug.cpp
${CMAKE_SOURCE_DIR}/src/game/recomp_api.cpp
${CMAKE_SOURCE_DIR}/src/game/recomp_actor_api.cpp
${CMAKE_SOURCE_DIR}/src/game/recomp_extension_api.cpp
${CMAKE_SOURCE_DIR}/src/game/recomp_data_api.cpp
${CMAKE_SOURCE_DIR}/src/game/rom_decompression.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_renderer.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_state.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_launcher.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_config.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_prompt.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_config_sub_menu.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_color_hack.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_rml_hacks.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_elements.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_mod_details_panel.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_mod_installer.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_mod_menu.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_api.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_api_events.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_api_images.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_utils.cpp
${CMAKE_SOURCE_DIR}/src/ui/util/hsv.cpp
${CMAKE_SOURCE_DIR}/src/ui/core/ui_context.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_button.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_clickable.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_container.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_element.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_image.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_label.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_radio.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_scroll_container.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_slider.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_span.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_style.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_text_input.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_theme.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_toggle.cpp
${CMAKE_SOURCE_DIR}/rsp/n_aspMain.cpp
${CMAKE_SOURCE_DIR}/lib/RmlUi/Backends/RmlUi_Platform_SDL.cpp
)
if (APPLE)
list(APPEND SOURCES ${CMAKE_SOURCE_DIR}/src/main/support_apple.mm)
endif()
target_include_directories(BanjoRecompiled PRIVATE
${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime/N64Recomp/include
${CMAKE_SOURCE_DIR}/lib/concurrentqueue
${CMAKE_SOURCE_DIR}/lib/GamepadMotionHelpers
${CMAKE_SOURCE_DIR}/lib/RmlUi/Include
${CMAKE_SOURCE_DIR}/lib/RmlUi/Backends
${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib
${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/hlslpp/include
${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/dxc/inc
${CMAKE_SOURCE_DIR}/lib/rt64/src
${CMAKE_SOURCE_DIR}/lib/rt64/src/rhi
${CMAKE_SOURCE_DIR}/lib/rt64/src/render
${CMAKE_SOURCE_DIR}/lib/RecompFrontend/recompinput/include
${CMAKE_SOURCE_DIR}/lib/RecompFrontend/recompui/include
${CMAKE_SOURCE_DIR}/lib/RecompFrontend/recompui/src
${CMAKE_SOURCE_DIR}/lib/freetype-windows-binaries/include
${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/nativefiledialog-extended/src/include
${CMAKE_SOURCE_DIR}/lib/slot_map/slot_map
${CMAKE_BINARY_DIR}/shaders
${CMAKE_SOURCE_DIR}/lib/SlotMap
${CMAKE_CURRENT_BINARY_DIR}
)
# Generate icon_bytes.c from the app icon PNG.
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.c ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.h
COMMAND file_to_c ${CMAKE_SOURCE_DIR}/icons/app.png icon_bytes ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.c ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.h
DEPENDS ${CMAKE_SOURCE_DIR}/icons/app.png
)
target_sources(BanjoRecompiled PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.c)
if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
target_compile_options(BanjoRecompiled PRIVATE
-march=nehalem
@@ -285,12 +242,12 @@ if (WIN32)
PROPERTIES
LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE"
LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup"
LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup"
LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup"
LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup"
)
# target_sources(BanjoRecompiled PRIVATE ${CMAKE_SOURCE_DIR}/icons/app.rc)
target_link_libraries(BanjoRecompiled PRIVATE SDL2)
target_sources(BanjoRecompiled PRIVATE ${CMAKE_SOURCE_DIR}/icons/app.rc)
target_link_libraries(BanjoRecompiled PRIVATE SDL2 Winmm.lib)
endif()
if (APPLE)
@@ -310,15 +267,9 @@ if (CMAKE_SYSTEM_NAME MATCHES "Linux")
find_package(SDL2 REQUIRED)
find_package(X11 REQUIRED)
add_compile_definitions("PLUME_SDL_VULKAN_ENABLED")
add_compile_definitions("RT64_SDL_WINDOW_VULKAN")
# Generate icon_bytes.c from the app icon PNG.
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.c ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.h
COMMAND file_to_c ${CMAKE_SOURCE_DIR}/icons/512.png icon_bytes ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.c ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.h
DEPENDS ${CMAKE_SOURCE_DIR}/icons/512.png
)
target_sources(BanjoRecompiled PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.c)
message(STATUS "SDL2_FOUND = ${SDL2_FOUND}")
message(STATUS "SDL2_INCLUDE_DIRS = ${SDL2_INCLUDE_DIRS}")
@@ -348,18 +299,6 @@ if (CMAKE_SYSTEM_NAME MATCHES "Linux")
target_link_libraries(BanjoRecompiled PRIVATE "-latomic -static-libstdc++" ${CMAKE_DL_LIBS} Threads::Threads)
endif()
target_link_libraries(BanjoRecompiled PRIVATE
PatchesLib
RecompiledFuncs
librecomp
ultramodern
rt64
RmlUi::Core
RmlUi::Debugger
nfd
lunasvg
)
# TODO fix the rt64 CMake script so that this doesn't need to be duplicated here
# For DXC
set (DXC_COMMON_OPTS "-I${PROJECT_SOURCE_DIR}/src")
@@ -392,8 +331,21 @@ else()
endif()
endif()
build_vertex_shader(BanjoRecompiled "shaders/InterfaceVS.hlsl" "shaders/InterfaceVS.hlsl")
build_pixel_shader(BanjoRecompiled "shaders/InterfacePS.hlsl" "shaders/InterfacePS.hlsl")
set(RECOMP_FRONTEND_N64MODERNRUNTIME_PATH ${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime)
set(RECOMP_FRONTEND_RT64_PATH ${CMAKE_SOURCE_DIR}/lib/rt64)
add_subdirectory(${CMAKE_SOURCE_DIR}/lib/RecompFrontend)
target_link_libraries(BanjoRecompiled PRIVATE
PatchesLib
RecompiledFuncs
recompui
recompinput
librecomp
ultramodern
rt64
nfd
)
# Embed all .nrm files in the "mods" directory
file(GLOB NRM_FILES "${CMAKE_SOURCE_DIR}/mods/*.nrm")
+128
View File
@@ -0,0 +1,128 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg width="100%" height="100%" viewBox="0 0 649 622" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linejoin:round;stroke-miterlimit:2;">
<g transform="matrix(1,0,0,1,-367,-304)">
<g transform="matrix(0.946016,0,0,0.946016,29.4118,58.1121)">
<g id="Banjo" transform="matrix(19.8117,0,0,19.8117,336.522,82.7412)">
<g>
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<rml>
<head>
<link type="text/rcss" href="rml.rcss"/>
<link type="text/rcss" href="recomp.rcss"/>
<title>Inventory</title>
<style>
body
{
width: 100%;
height: 100%;
}
/* Hide the window icon. */
div#title_bar div#icon
{
display: none;
}
.flex-grid {
display: flex;
}
.col {
flex: 1;
text-align: center;
}
</style>
<link type="text/template" href="config_menu/general.rml" />
<link type="text/template" href="config_menu/controls.rml" />
<link type="text/template" href="config_menu/graphics.rml" />
<link type="text/template" href="config_menu/sound.rml" />
<link type="text/template" href="config_menu/mods.rml" />
<link type="text/template" href="config_menu/debug.rml" />
</head>
<body class="window">
<!-- <handle move_target="#document"> -->
<div id="window" class="rmlui-window" style="display:flex; flex-flow: column; background-color:rgba(0,0,0,0)" onkeydown="config_keydown">
<div class="centered-page" onclick="close_config_menu_backdrop">
<div class="centered-page__modal">
<tabset class="tabs" id="config_tabset">
<tab class="tab" autofocus id="tab_general">
<div>General</div>
<div class="tab__indicator"></div>
</tab>
<panel class="config" data-model="general_model">
<template src="config-menu__general" />
</panel>
<tab class="tab" id="tab_controls">
<div>Controls</div>
<div class="tab__indicator"></div>
</tab>
<panel class="config" data-model="controls_model">
<template src="config-menu__controls" />
</panel>
<tab class="tab" id="tab_graphics">
<div>Graphics</div>
<div class="tab__indicator"></div>
</tab>
<panel class="config" data-model="graphics_model">
<template src="config-menu__graphics" />
</panel>
<tab class="tab" id="tab_sound">
<div>Sound</div>
<div class="tab__indicator"></div>
</tab>
<panel class="config" data-model="sound_options_model">
<template src="config-menu__sound" />
</panel>
<tab class="tab" id="tab_mods">
<div>Mods</div>
<div class="tab__indicator"></div>
</tab>
<panel class="config">
<template src="config-menu__mods" />
</panel>
<tab class="tab" data-model="debug_model" data-if="debug_enabled" id="tab_debug">
<div>Debug</div>
<div class="tab__indicator"></div>
</tab>
<panel class="config" data-model="debug_model">
<template src="config-menu__debug" />
</panel>
</tabset>
<div class="config__icon-buttons">
<button
class="icon-button"
onclick="open_quit_game_prompt"
id="config__quit-game-button"
>
<svg src="icons/Quit.svg" />
</button>
<button
class="icon-button"
onclick="close_config_menu"
id="config__close-menu-button"
>
<svg src="icons/X.svg" />
</button>
</div>
</div>
<div
class="centered-page__controls"
data-model="nav_help_model"
>
<label>
<span>Navigate</span>
<span class="prompt-font-sm">{{nav_help__navigate}}</span>
</label>
<label>
<span>Accept</span>
<span class="prompt-font-sm">{{nav_help__accept}}</span>
</label>
<label>
<span>Exit</span>
<span class="prompt-font-sm">{{nav_help__exit}}</span>
</label>
<!-- <label><span style="font-family:promptfont;">&#x21F3;</span> Navigate</label>
<label><span style="font-family:promptfont;">&#x21A7;</span> Accept</label> -->
</div>
</div>
<!-- <div
id="prompt-root"
data-model="prompt_model"
data-if="prompt__open"
data-alias-promptOpen="prompt__open"
data-alias-promptHeader="prompt__header"
data-alias-promptContent="prompt__content"
data-alias-promptConfirmLabel="prompt__confirmLabel"
data-alias-promptCancelLabel="prompt__cancelLabel"
data-event-click="prompt__on_click"
>
<template src="prompt"/>
</div> -->
</div>
<!-- </handle> -->
<!-- <handle size_target="#document" style="position: absolute; width: 16dp; height: 16dp; bottom: 0px; right: 0px; cursor: resize;"></handle> -->
</body>
</rml>
-360
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<template name="config-menu__controls">
<head>
</head>
<body>
<form class="config__form" data-attr-cur-input="cur_input_row" data-attr-cur-binding-slot="active_binding_slot">
<div class="config__header">
<div class="config__header-left">
<button
class="toggle"
id="cont_kb_toggle"
data-class-toggle--checked="input_device_is_keyboard"
onclick="toggle_input_device"
style="nav-down: #input_row_button_0_0; nav-up: #tab_controls"
>
<div class="toggle__border" />
<div class="toggle__floater" />
<div class="toggle__icons">
<div class="toggle__icon toggle__icon--left"><div>␼</div></div>
<div class="toggle__icon toggle__icon--right"><div>␽</div></div>
</div>
</button>
</div>
<div>
<button
class="button button--warning"
style="nav-down:#input_row_button_0_0"
data-event-click="reset_input_bindings_to_defaults"
>
<div class="button__label">Reset to defaults</div>
</button>
</div>
</div>
<div class="config__wrapper input-config">
<div class="input-config__horizontal-split">
<div class="input-config__mappings" data-event-mouseout="set_input_row_focus(-1)">
<div class="input-config__mappings-scroll">
<div class="input-config__mappings-wrapper">
<div
class="control-option"
data-attr-id="'input_row_' + i"
data-for="input_bindings, i : inputs.array"
data-event-mouseover="set_input_row_focus(i)"
data-class-control-option--active="get_input_enum_name(i)==cur_input_row"
data-if="!input_device_is_keyboard || (get_input_enum_name(i) != 'TOGGLE_MENU' && get_input_enum_name(i) != 'ACCEPT_MENU' && get_input_enum_name(i) != 'APPLY_MENU')"
>
<label
class="control-option__label"
>{{get_input_name(i)}}</label>
<div class="control-option__bindings">
<button
data-attr-id="'input_row_button_' + i + '_' + j"
data-event-blur="set_input_row_focus(-1)"
data-event-focus="set_input_row_focus(i)"
data-for="cur_binding, j : input_bindings"
data-event-click="set_input_binding(i,j)"
class="prompt-font control-option__binding"
data-attr-bind-slot="j"
data-attr-style="i == 0 ? 'nav-up:#cont_kb_toggle' : 'nav-up:auto'"
>
<div class="control-option__binding-recording">
<div class="control-option__binding-circle" />
<div class="control-option__binding-edge">
<svg class="control-option__binding-edge-svg" src="icons/RecordBorder.svg" />
</div>
</div>
<div class="control-option__binding-icon">{{cur_binding}}</div>
</button>
</div>
<button
data-if="get_input_enum_name(i) != 'TOGGLE_MENU' && get_input_enum_name(i) != 'ACCEPT_MENU'"
data-event-blur="set_input_row_focus(-1)"
data-event-focus="set_input_row_focus(i)"
data-event-click="clear_input_bindings(i)"
class="icon-button icon-button--danger"
data-attr-style="i == 0 ? 'nav-up:#cont_kb_toggle' : 'nav-up:auto'"
>
<svg src="icons/Trash.svg" />
</button>
<button
data-if="get_input_enum_name(i) == 'TOGGLE_MENU' || get_input_enum_name(i) == 'ACCEPT_MENU'"
data-event-blur="set_input_row_focus(-1)"
data-event-focus="set_input_row_focus(i)"
data-event-click="reset_single_input_binding_to_default(i)"
class="icon-button icon-button--danger"
data-attr-style="i == 0 ? 'nav-up:#cont_kb_toggle' : 'nav-up:auto'"
>
<svg src="icons/Reset.svg" />
</button>
</div>
</div>
</div>
</div>
<div class="input-config__visual-wrapper">
<div class="input-config__visual-aspect">
<div class="input-config__visual">
<!-- stick only -->
<div class="input-config__visual-stick-wrapper">
<div
class="input-viz input-config__visual-stick"
visual-input="X_AXIS_NEG X_AXIS_POS Y_AXIS_NEG Y_AXIS_POS"
>
<div class="input-viz__stick-split input-viz__stick-split--vertical">
<div class="input-viz input-viz__mappings" visual-input="Y_AXIS_POS">
<svg class="input-viz__dpad-arrow input-viz__dpad-arrow--up" src="icons/VizMap/DPadArrow.svg" />
<div
class="input-config__visual-mapping"
data-for="cur_binding, i : inputs.Y_AXIS_POS"
>
<div>{{cur_binding}}</div>
</div>
</div>
<div class="input-viz__dpad-divider" />
<div class="input-viz input-viz__mappings" visual-input="Y_AXIS_NEG">
<svg class="input-viz__dpad-arrow input-viz__dpad-arrow--down" src="icons/VizMap/DPadArrow.svg" />
<div
class="input-config__visual-mapping"
data-for="cur_binding, i : inputs.Y_AXIS_NEG"
>
<div>{{cur_binding}}</div>
</div>
</div>
</div>
<div class="input-viz__stick-split input-viz__stick-split--horizontal">
<div class="input-viz input-viz__mappings" visual-input="X_AXIS_NEG">
<svg class="input-viz__dpad-arrow input-viz__dpad-arrow--left" src="icons/VizMap/DPadArrow.svg" />
<div
class="input-config__visual-mapping"
data-for="cur_binding, i : inputs.X_AXIS_NEG"
>
<div>{{cur_binding}}</div>
</div>
</div>
<div class="input-viz__dpad-divider" />
<div class="input-viz input-viz__mappings" visual-input="X_AXIS_POS">
<svg class="input-viz__dpad-arrow input-viz__dpad-arrow--right" src="icons/VizMap/DPadArrow.svg" />
<div
class="input-config__visual-mapping"
data-for="cur_binding, i : inputs.X_AXIS_POS"
>
<div>{{cur_binding}}</div>
</div>
</div>
</div>
</div>
</div>
<!-- top half -->
<div class="input-config__visual-half">
<div class="input-config__visual-quarter-left">
<div
class="input-viz input-viz__dpad"
visual-input="DPAD_UP DPAD_DOWN DPAD_LEFT DPAD_RIGHT"
>
<svg src="icons/VizMap/DPad.svg" />
<div class="input-viz__dpad-split input-viz__dpad-split--vertical">
<div class="input-viz input-viz__mappings" visual-input="DPAD_UP">
<svg class="input-viz__dpad-arrow input-viz__dpad-arrow--up" src="icons/VizMap/DPadArrow.svg" />
<div
class="input-config__visual-mapping"
data-for="cur_binding, i : inputs.DPAD_UP"
>
<div>{{cur_binding}}</div>
</div>
</div>
<div class="input-viz__dpad-divider" />
<div class="input-viz input-viz__mappings" visual-input="DPAD_DOWN">
<svg class="input-viz__dpad-arrow input-viz__dpad-arrow--down" src="icons/VizMap/DPadArrow.svg" />
<div
class="input-config__visual-mapping"
data-for="cur_binding, i : inputs.DPAD_DOWN"
>
<div>{{cur_binding}}</div>
</div>
</div>
</div>
<div class="input-viz__dpad-split input-viz__dpad-split--horizontal">
<div class="input-viz input-viz__mappings" visual-input="DPAD_LEFT">
<svg class="input-viz__dpad-arrow input-viz__dpad-arrow--left" src="icons/VizMap/DPadArrow.svg" />
<div
class="input-config__visual-mapping"
data-for="cur_binding, i : inputs.DPAD_LEFT"
>
<div>{{cur_binding}}</div>
</div>
</div>
<div class="input-viz__dpad-divider" />
<div class="input-viz input-viz__mappings" visual-input="DPAD_RIGHT">
<svg class="input-viz__dpad-arrow input-viz__dpad-arrow--right" src="icons/VizMap/DPadArrow.svg" />
<div
class="input-config__visual-mapping"
data-for="cur_binding, i : inputs.DPAD_RIGHT"
>
<div>{{cur_binding}}</div>
</div>
</div>
</div>
</div>
</div>
<div class="input-config__visual-quarter-right">
<div class="input-config__main-buttons">
<div
class="input-viz input-viz__button input-viz__button--sm input-viz__button--Start"
visual-input="START"
>
<svg src="icons/VizMap/ButtonSmall.svg" />
<div class="input-viz__mappings">
<div
class="input-config__visual-mapping"
data-for="cur_binding, i : inputs.START"
>
<div>{{cur_binding}}</div>
</div>
</div>
</div>
<div
class="input-viz input-viz__button input-viz__button--lg input-viz__button--B"
visual-input="B"
>
<svg src="icons/VizMap/ButtonLarge.svg" />
<div class="input-viz__mappings">
<div
class="input-config__visual-mapping"
data-for="cur_binding, i : inputs.B"
>
<div>{{cur_binding}}</div>
</div>
</div>
</div>
<div
class="input-viz input-viz__button input-viz__button--lg input-viz__button--A"
visual-input="A"
>
<svg src="icons/VizMap/ButtonLarge.svg" />
<div class="input-viz__mappings">
<div
class="input-config__visual-mapping"
data-for="cur_binding, i : inputs.A"
>
<div>{{cur_binding}}</div>
</div>
</div>
</div>
</div>
<div class="input-config__c-buttons">
<div class="input-config__c-buttons-lr">
<div
class="input-viz input-viz__button input-viz__button--md input-viz__button--C"
visual-input="C_LEFT"
>
<svg src="icons/VizMap/ButtonMedium.svg" />
<div class="input-viz__mappings">
<div
class="input-config__visual-mapping"
data-for="cur_binding, i : inputs.C_LEFT"
>
<div>{{cur_binding}}</div>
</div>
</div>
</div>
<div
class="input-viz input-viz__button input-viz__button--md input-viz__button--C"
visual-input="C_RIGHT"
>
<svg src="icons/VizMap/ButtonMedium.svg" />
<div class="input-viz__mappings">
<div
class="input-config__visual-mapping"
data-for="cur_binding, i : inputs.C_RIGHT"
>
<div>{{cur_binding}}</div>
</div>
</div>
</div>
</div>
<div class="input-config__c-buttons-du">
<div
class="input-viz input-viz__button input-viz__button--md input-viz__button--C"
visual-input="C_DOWN"
>
<svg src="icons/VizMap/ButtonMedium.svg" />
<div class="input-viz__mappings">
<div
class="input-config__visual-mapping"
data-for="cur_binding, i : inputs.C_DOWN"
>
<div>{{cur_binding}}</div>
</div>
</div>
</div>
<div
class="input-viz input-viz__button input-viz__button--sm input-viz__button--C"
visual-input="C_UP"
>
<svg src="icons/VizMap/ButtonMedium.svg" />
<div class="input-viz__mappings">
<div
class="input-config__visual-mapping"
data-for="cur_binding, i : inputs.C_UP"
>
<div>{{cur_binding}}</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- bottom half -->
<div class="input-config__visual-half input-config__visual-half--bottom">
<div
class="input-viz input-viz__Z"
visual-input="Z"
>
<svg src="icons/VizMap/Target.svg" />
<div class="input-viz__mappings">
<div
class="input-config__visual-mapping"
data-for="cur_binding, i : inputs.Z"
>
<div>{{cur_binding}}</div>
</div>
</div>
</div>
<div
class="input-viz input-viz__R"
visual-input="R"
>
<svg src="icons/VizMap/Shield.svg" />
<div class="input-viz__mappings">
<div
class="input-config__visual-mapping"
data-for="cur_binding, i : inputs.R"
>
<div>{{cur_binding}}</div>
</div>
</div>
</div>
<div
class="input-viz input-viz__L"
visual-input="L"
>
<svg src="icons/VizMap/Map.svg" />
<div class="input-viz__mappings">
<div
class="input-config__visual-mapping"
data-for="cur_binding, i : inputs.L"
>
<div>{{cur_binding}}</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</form>
</body>
</template>
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<template name="config-menu__debug">
<head>
</head>
<body>
<form class="config__form">
<div class="config__wrapper">
<div class="config-debug">
</div>
</div>
</form>
</body>
</template>
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<template name="config-menu__general">
<head>
</head>
<body>
<form class="config__form" id="conf-general__form">
<div class="config__hz-wrapper" id="conf-general__hz-wrapper">
<!-- Options -->
<div class="config__wrapper" data-event-mouseout="set_cur_config_index(-1)" id="conf-general__wrapper">
<!-- rumble strength -->
<div class="config-option" data-event-mouseover="set_cur_config_index(1)">
<label class="config-option__title">Rumble Strength</label>
<div class="config-option__range-wrapper config-option__list">
<label class="config-option__range-label">{{rumble_strength}}%</label>
<input
class="nav-vert"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(1)"
id="rumble_strength_input"
type="range"
min="0"
max="100"
style="flex: 1; margin: 0dp;"
data-value="rumble_strength"
/>
</div>
</div>
<!-- gyro sensitivity -->
<div class="config-option" data-event-mouseover="set_cur_config_index(2)">
<label class="config-option__title">Gyro Sensitivity</label>
<div class="config-option__range-wrapper config-option__list">
<label class="config-option__range-label">{{gyro_sensitivity}}%</label>
<input
class="nav-vert"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(2)"
id="gyro_sensitivity_input"
type="range"
min="0"
max="100"
style="flex: 1; margin: 0dp;"
data-value="gyro_sensitivity"
/>
</div>
</div>
<!-- mouse sensitivity -->
<div class="config-option" data-event-mouseover="set_cur_config_index(3)">
<label class="config-option__title">Mouse Sensitivity</label>
<div class="config-option__range-wrapper config-option__list">
<label class="config-option__range-label">{{mouse_sensitivity}}%</label>
<input
class="nav-vert"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(3)"
id="mouse_sensitivity_input"
type="range"
min="0"
max="100"
style="flex: 1; margin: 0dp;"
data-value="mouse_sensitivity"
/>
</div>
</div>
<!-- joystick deadzone -->
<div class="config-option" data-event-mouseover="set_cur_config_index(4)">
<label class="config-option__title">Joystick Deadzone</label>
<div class="config-option__range-wrapper config-option__list">
<label class="config-option__range-label">{{joystick_deadzone}}%</label>
<input
class="nav-vert"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(4)"
id="joystick_deadzone_input"
type="range"
min="0"
max="100"
style="flex: 1; margin: 0dp; nav-down: #bg_input_enabled"
data-value="joystick_deadzone"
/>
</div>
</div>
<!-- background input -->
<div class="config-option" data-event-mouseover="set_cur_config_index(5)" id="conf-general__Background-Input">
<label class="config-option__title">Background Input</label>
<div class="config-option__list">
<input
type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(5)"
name="background_input_mode"
data-checked="background_input_mode"
value="On"
id="bg_input_enabled"
style="nav-up: #joystick_deadzone_input; nav-down: #camera_inversion_none"
/>
<label class="config-option__tab-label" for="bg_input_enabled">On</label>
<input
type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(5)"
name="background_input_mode"
data-checked="background_input_mode"
value="Off"
id="bg_input_disabled"
style="nav-up: #joystick_deadzone_input; nav-down: #camera_inversion_x"
/>
<label class="config-option__tab-label" for="bg_input_disabled">Off</label>
</div>
</div>
<!-- camera inversion -->
<div class="config-option" data-event-mouseover="set_cur_config_index(7)">
<label class="config-option__title">Aiming Camera Mode</label>
<div class="config-option__list">
<input
type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(7)"
name="camera_invert_mode"
data-checked="camera_invert_mode"
value="InvertNone"
id="camera_inversion_none"
style="nav-up: #bg_input_enabled; nav-down: #analog_cam_enabled"
/>
<label class="config-option__tab-label" for="camera_inversion_none">None</label>
<input
type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(7)"
name="camera_invert_mode"
data-checked="camera_invert_mode"
value="InvertX"
id="camera_inversion_x"
style="nav-up: #bg_input_disabled; nav-down: #analog_cam_disabled"
/>
<label class="config-option__tab-label" for="camera_inversion_x">Invert X</label>
<input
type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(7)"
name="camera_invert_mode"
data-checked="camera_invert_mode"
value="InvertY"
id="camera_inversion_y"
style="nav-up: #bg_input_disabled; nav-down: #analog_cam_disabled"
/>
<label class="config-option__tab-label" for="camera_inversion_y">Invert Y</label>
<input
type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(7)"
name="camera_invert_mode"
data-checked="camera_invert_mode"
value="InvertBoth"
id="camera_inversion_both"
style="nav-up: #bg_input_disabled; nav-down: #analog_cam_disabled"
/>
<label class="config-option__tab-label" for="camera_inversion_both">Invert Both</label>
</div>
</div>
<!-- analog camera -->
<div class="config-option" data-event-mouseover="set_cur_config_index(8)">
<label class="config-option__title">Analog Camera</label>
<div class="config-option__list">
<input
type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(8)"
name="analog_cam_mode"
data-checked="analog_cam_mode"
value="On"
id="analog_cam_enabled"
style="nav-up: #camera_inversion_none; nav-down: #analog_camera_inversion_none"
/>
<label class="config-option__tab-label" for="analog_cam_enabled">On</label>
<input
type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(8)"
name="analog_cam_mode"
data-checked="analog_cam_mode"
value="Off"
id="analog_cam_disabled"
style="nav-up: #camera_inversion_x; nav-down: #analog_camera_inversion_x"
/>
<label class="config-option__tab-label" for="analog_cam_disabled">Off</label>
</div>
</div>
<!-- analog camera inversion -->
<div class="config-option" data-event-mouseover="set_cur_config_index(9)">
<label class="config-option__title">Analog Camera Mode</label>
<div class="config-option__list">
<input
type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(9)"
name="analog_camera_invert_mode"
data-checked="analog_camera_invert_mode"
value="InvertNone"
id="analog_camera_inversion_none"
style="nav-up: #analog_cam_enabled;"
/>
<label class="config-option__tab-label" for="analog_camera_inversion_none">None</label>
<input
type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(9)"
name="analog_camera_invert_mode"
data-checked="analog_camera_invert_mode"
value="InvertX"
id="analog_camera_inversion_x"
style="nav-up: #analog_cam_disabled;"
/>
<label class="config-option__tab-label" for="analog_camera_inversion_x">Invert X</label>
<input
type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(9)"
name="analog_camera_invert_mode"
data-checked="analog_camera_invert_mode"
value="InvertY"
id="analog_camera_inversion_y"
style="nav-up: #analog_cam_disabled;"
/>
<label class="config-option__tab-label" for="analog_camera_inversion_y">Invert Y</label>
<input
type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(9)"
name="analog_camera_invert_mode"
data-checked="analog_camera_invert_mode"
value="InvertBoth"
id="analog_camera_inversion_both"
style="nav-up: #analog_cam_disabled;"
/>
<label class="config-option__tab-label" for="analog_camera_inversion_both">Invert Both</label>
</div>
</div>
</div>
<!-- Descriptions -->
<div class="config__wrapper">
<p data-if="cur_config_index == 1">
Controls the strength of rumble when using a controller that supports it. <b>Setting this to zero will disable rumble.</b>
</p>
<p data-if="cur_config_index == 2">
Controls the sensitivity of gyro aiming when using items in first person for controllers that support it. <b>Setting this to zero will disable gyro.</b>
<br />
<br />
<b>Note: To recalibrate controller gyro, set the controller down on a still, flat surface for 5 seconds.</b>
</p>
<p data-if="cur_config_index == 3">
Controls the sensitivity of mouse aiming when using items in first person. <b>Setting this to zero will disable mouse aiming.</b>
<br />
<br />
<b>Note: This option does not allow mouse buttons to activate items. Mouse aiming is intended to be used with inputs that are mapped to mouse movement, such as gyro on Steam Deck.</b>
</p>
<p data-if="cur_config_index == 4">
Applies a deadzone to joystick inputs.
</p>
<p data-if="cur_config_index == 5">
Allows the game to read controller input when out of focus.
<br/>
<b>This setting does not affect keyboard input.</b>
</p>
<p data-if="cur_config_index == 7">
Inverts the camera controls for first-person aiming. <b>Invert Y</b> is the default and matches the original game.
</p>
<p data-if="cur_config_index == 8">
Enables an analog "free" camera similar to later entries in the series that's mapped to the right analog stick on the controller.
<br/>
<br/>
When you move the right stick, the camera will enter free mode and stop centering behind Link. Press the <b>Target</b> button at any time to go back into the normal camera mode. The camera will also return to normal mode after a cutscene plays or when you move between areas.
<br/>
<br/>
This option also enables right stick control while looking and aiming.
</p>
<p data-if="cur_config_index == 9">
Inverts the camera controls for the analog camera if it's enabled. <b>None</b> is the default.
</p>
</div>
</div>
</form>
</body>
</template>
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<template name="config-menu__graphics">
<head>
</head>
<body>
<form class="config__form">
<div class="config__hz-wrapper">
<div class="config__wrapper" data-event-mouseout="set_cur_config_index(-1)">
<div class="config-option" data-event-mouseover="set_cur_config_index(0)">
<label class="config-option__title">Resolution</label>
<div class="config-option__list">
<input type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(0)"
name="resolution"
data-checked="res_option"
value="Original"
id="res_original"
style="nav-up:#tab_graphics; nav-down: #ds_windowed"
data-attr-style="res_option == 'Auto' ? 'nav-up:#tab_graphics; nav-down: #ar_original' : 'nav-up:#tab_graphics; nav-down: #ds_windowed'"
/>
<label class="config-option__tab-label" for="res_original">Original</label>
<input type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(0)"
name="resolution"
data-checked="res_option"
value="Original2x"
id="res_2x"
style="nav-up:#tab_graphics; nav-down: #ds_2x"
data-attr-style="res_option == 'Auto' ? 'nav-up:#tab_graphics; nav-down: #ar_expand' : 'nav-up:#tab_graphics; nav-down: #ds_2x'"
/>
<label class="config-option__tab-label" for="res_2x">Original 2x</label>
<input type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(0)"
name="resolution"
data-checked="res_option"
value="Auto"
id="res_auto"
style="nav-up:#tab_graphics; nav-down: #ds_4x"
data-attr-style="res_option == 'Auto' ? 'nav-up:#tab_graphics; nav-down: #ar_expand' : 'nav-up:#tab_graphics; nav-down: #ds_4x'"
/>
<label class="config-option__tab-label" for="res_auto">Auto</label>
</div>
</div>
<div class="config-option" data-event-mouseover="set_cur_config_index(1)">
<label class="config-option__title">Downsampling Quality</label>
<div class="config-option__list">
<input type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(1)"
name="downsampling"
data-attrif-disabled="res_option == 'Auto'"
data-checked="ds_option"
value="1"
id="ds_windowed"
style="nav-up: #res_original; nav-down: #ar_original"
/>
<label class="config-option__tab-label" for="ds_windowed">Off</label>
<input type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(1)"
name="downsampling"
data-attrif-disabled="res_option == 'Auto'"
data-checked="ds_option"
value="2"
id="ds_2x"
style="nav-up: #res_2x; nav-down: #ar_expand"
/>
<label class="config-option__tab-label" for="ds_2x">2x</label>
<input type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(1)"
name="downsampling"
data-attrif-disabled="res_option == 'Auto'"
data-checked="ds_option"
value="4"
id="ds_4x"
style="nav-up: #res_auto; nav-down: #ar_expand"
/>
<label class="config-option__tab-label" for="ds_4x">4x</label>
<div class="config-option__details">{{ds_info}}</div>
</div>
</div>
<div class="config-option" data-event-mouseover="set_cur_config_index(2)">
<label class="config-option__title">Aspect Ratio</label>
<div class="config-option__list">
<input type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(2)"
name="aspectratio"
data-checked="ar_option"
value="Original"
id="ar_original"
style="nav-up: #ds_windowed; nav-down: #wm_windowed"
data-attr-style="res_option == 'Auto' ? 'nav-up:#res_original; nav-down: #wm_windowed' : 'nav-up:#ds_windowed; nav-down: #wm_windowed'"
/>
<label class="config-option__tab-label" for="ar_original">Original</label>
<input type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(2)"
name="aspectratio"
data-checked="ar_option"
value="Expand"
id="ar_expand"
style="nav-up: #ds_2x; nav-down: #wm_fullscreen"
data-attr-style="res_option == 'Auto' ? 'nav-up:#res_2x; nav-down: #wm_fullscreen' : 'nav-up:#ds_2x; nav-down: #wm_fullscreen'"
/>
<label class="config-option__tab-label" for="ar_expand">Expand</label>
</div>
</div>
<div class="config-option" data-event-mouseover="set_cur_config_index(3)">
<label class="config-option__title">Window Mode</label>
<div class="config-option__list">
<input type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(3)"
name="windowmode"
data-checked="wm_option"
value="Windowed"
id="wm_windowed"
style="nav-up: #ar_original; nav-down: #rr_original"
/>
<label class="config-option__tab-label" for="wm_windowed">Windowed</label>
<input type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(3)"
name="windowmode"
data-checked="wm_option"
value="Fullscreen"
id="wm_fullscreen"
style="nav-up: #ar_expand; nav-down: #rr_display"
/>
<label class="config-option__tab-label" for="wm_fullscreen">Fullscreen</label>
</div>
</div>
<div class="config-option" data-event-mouseover="set_cur_config_index(4)">
<label class="config-option__title">Framerate</label>
<div class="config-option__list">
<input type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(4)"
name="refreshrate"
data-checked="rr_option"
value="Original"
id="rr_original"
data-attr-style="rr_option=='Manual' ? 'nav-up: #wm_windowed; nav-down: #rr_manual_input' : 'nav-up: #wm_windowed; nav-down: #msaa_none'"
/>
<label class="config-option__tab-label" for="rr_original">Original</label>
<input type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(4)"
name="refreshrate"
data-checked="rr_option"
value="Display"
id="rr_display"
style="nav-up: #wm_fullscreen"
data-style-nav-down="rr_option=='Manual' ? '#rr_manual_input' : (msaa2x_supported ? '#msaa_2x' : '#msaa_none')"
/>
<label class="config-option__tab-label" for="rr_display">Display</label>
<input type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(4)"
name="refreshrate"
data-checked="rr_option"
value="Manual"
id="rr_manual"
style="nav-up: #wm_fullscreen"
data-style-nav-down="rr_option=='Manual' ? '#rr_manual_input' : (msaa4x_supported ? '#msaa_4x' : (msaa2x_supported ? '#msaa_2x' : '#msaa_none'))"
/>
<label class="config-option__tab-label" for="rr_manual">Manual</label>
</div>
<div data-if="rr_option=='Manual'" class="config-option__range-wrapper config-option__list">
<label class="config-option__range-label">{{rr_manual_value}}</label>
<input
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(4)"
id="rr_manual_input"
type="range"
min="20"
max="360"
style="flex:1;margin: 0dp;nav-up:#rr_manual;nav-down:#msaa_none;"
data-value="rr_manual_value"
/>
</div>
</div>
<div class="config-option" data-event-mouseover="set_cur_config_index(5)">
<label class="config-option__title">MS Anti-Aliasing</label>
<div class="config-option__list">
<input type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(5)"
name="antialiasing"
data-checked="msaa_option"
value="None"
id="msaa_none"
data-attr-style="rr_option=='Manual' ? 'nav-up: #rr_manual_input; nav-down: #hr_original' : 'nav-up: #rr_original; nav-down: #hr_original'"
/>
<label class="config-option__tab-label" for="msaa_none">None</label>
<input type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(5)"
name="antialiasing"
data-attrif-disabled="!msaa2x_supported"
data-checked="msaa_option"
value="MSAA2X"
id="msaa_2x"
data-attr-style="rr_option=='Manual' ? 'nav-up: #rr_manual_input; nav-down: #hr_16_9' : 'nav-up: #rr_display; nav-down: #hr_16_9'"
data-style-nav-right="msaa4x_supported ? '#msaa_4x' : 'none'"
/>
<label class="config-option__tab-label" for="msaa_2x">2x</label>
<input type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(5)"
name="antialiasing"
data-attrif-disabled="!msaa4x_supported"
data-checked="msaa_option"
value="MSAA4X"
id="msaa_4x"
data-attr-style="rr_option=='Manual' ? 'nav-up: #rr_manual_input; nav-down: #hr_full' : 'nav-up: #rr_manual; nav-down: #hr_full'"
/>
<label class="config-option__tab-label" for="msaa_4x">4x</label>
<div class="config-option__details" data-if="!sample_positions_supported">Not available (missing sample positions support)</div>
</div>
</div>
<div class="config-option" data-event-mouseover="set_cur_config_index(6)">
<label class="config-option__title">HUD Placement</label>
<div class="config-option__list">
<input type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(6)"
name="hr-option"
data-checked="hr_option"
value="Original"
id="hr_original"
style="nav-up: #msaa_none; nav-down: #apply_button"
/>
<label class="config-option__tab-label" for="hr_original">Original</label>
<input type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(6)"
name="hr-option"
data-checked="hr_option"
value="Clamp16x9"
id="hr_16_9"
style="nav-up: #msaa_2x; nav-down: #apply_button"
data-style-nav-up="msaa2x_supported ? '#msaa_2x' : '#msaa_none'"
/>
<label class="config-option__tab-label" for="hr_16_9">16:9</label>
<input type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(6)"
name="hr-option"
data-checked="hr_option"
value="Full"
id="hr_full"
style="nav-up: #msaa_4x; nav-down: #apply_button"
data-style-nav-up="msaa4x_supported ? '#msaa_4x' : (msaa2x_supported ? '#msaa_2x' : '#msaa_none')"
/>
<label class="config-option__tab-label" for="hr_full">Expand</label>
</div>
</div>
</div>
<div class="config__wrapper">
<p data-if="cur_config_index == 0">
Sets the output resolution of the game. <b>Original</b> matches the game's original 240p resolution. <b>Original 2x</b> will render at 480p. <b>Auto</b> will scale based on the game window's resolution.
</p>
<p data-if="cur_config_index == 1">
Renders at a higher resolution and scales it down to the output resolution for increased quality. Only available in <b>Original</b> and <b>Original 2x</b> resolution.
<br />
<br />
Note: <b>4x</b> downsampling quality at <b>Original 2x</b> resolution may cause performance issues on low end devices, as it will cause the game to render <i>at almost 4k internal resolution</i>.
</p>
<p data-if="cur_config_index == 2">
Sets the horizontal aspect ratio. <b>Original</b> uses the game's original 4:3 aspect ratio. <b>Expand</b> will adjust to match the game window's aspect ratio.
</p>
<p data-if="cur_config_index == 3">
Sets whether the game should display <b>Windowed</b> or <b>Fullscreen</b>. You can also use <b>F11</b> or <b>Alt + Enter</b> to toggle this option.
</p>
<p data-if="cur_config_index == 4">
Sets the game's output framerate. This option does not affect gameplay.
<br />
<br />
Note: If you have issues with <b>Display</b> mode while using an external frame limiter, use <b>Manual</b> mode instead and configure it to that same frame limit.
<br />
<br />
<b>Detected display refresh rate: {{display_refresh_rate}}hz</b>
</p>
<p data-if="cur_config_index == 5">
Sets the multisample anti-aliasing (MSAA) quality level. This reduces jagged edges in the final image at the expense of rendering performance.
<br />
<br />
<b>Note: This option won't be available if your GPU does not support programmable MSAA sample positions, as it is currently required to avoid rendering glitches.</b>
</p>
<p data-if="cur_config_index == 6">
Adjusts the placement of HUD elements to fit the selected aspect ratio. <b>Expand</b> will use the aspect ratio of the game's output window.
</p>
</div>
</div>
<div class="config__footer">
<!-- this empty div makes sure Apply button gets right aligned -->
<div />
<div>
<button
class="button button--secondary"
nav-return="rr_manual"
data-attrif-disabled="!options_changed"
onclick="apply_options"
id="apply_button"
style="nav-up:#hr_original"
>
<div class="button__label">Apply<span class="prompt-font-sm">{{gfx_help__apply}}</span></div>
</button>
</div>
</div>
</form>
</body>
</template>
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<template name="config-menu__mods">
<head>
</head>
<body>
<form class="config__form">
<recomp-mod-menu id="menu_mods" />
</form>
</body>
</template>
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<template name="config-menu__sound">
<head>
</head>
<body>
<form class="config__form">
<div class="config__hz-wrapper">
<!-- Options -->
<div class="config__wrapper" data-event-mouseout="set_cur_config_index(-1)">
<div class="config-option" data-event-mouseover="set_cur_config_index(0)">
<label class="config-option__title">Main Volume</label>
<div class="config-option__range-wrapper config-option__list">
<label class="config-option__range-label">{{main_volume}}%</label>
<input
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(0)"
class="nav-vert"
id="main_volume_input"
type="range"
min="0"
max="100"
style="flex: 1; margin: 0dp; nav-up: #tab_sound; nav-down: #bgm_volume_input;"
data-value="main_volume"
/>
</div>
</div>
<div class="config-option" data-event-mouseover="set_cur_config_index(1)">
<label class="config-option__title">Background Music Volume</label>
<div class="config-option__range-wrapper config-option__list">
<label class="config-option__range-label">{{bgm_volume}}%</label>
<input
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(1)"
class="nav-vert"
id="bgm_volume_input"
type="range"
min="0"
max="100"
style="flex: 1; margin: 0dp; nav-up: #main_volume_input; nav-down: #lhb_on;"
data-value="bgm_volume"
/>
</div>
</div>
<div class="config-option" data-event-mouseover="set_cur_config_index(2)">
<label class="config-option__title">Low Health Beeps</label>
<div class="config-option__list">
<input
type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(2)"
name="lhb"
data-checked="low_health_beeps_enabled"
value="1"
id="lhb_on"
style="nav-up: #bgm_volume_input"
/>
<label class="config-option__tab-label" for="lhb_on">On</label>
<input
type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(2)"
name="lhb"
data-checked="low_health_beeps_enabled"
value="0"
id="lhb_off"
style="nav-up: #bgm_volume_input"
/>
<label class="config-option__tab-label" for="lhb_off">Off</label>
</div>
</div>
</div>
<!-- Descriptions -->
<div class="config__wrapper">
<p data-if="cur_config_index == 0">
Controls the main volume of the game.
</p>
<p data-if="cur_config_index == 1">
Controls the overall volume of background music.
</p>
<p data-if="cur_config_index == 2">
Toggles whether or not the low-health beeping sound plays.
</p>
</div>
</div>
</form>
</body>
</template>
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<rml>
<head>
<link type="text/rcss" href="rml.rcss"/>
<link type="text/rcss" href="recomp.rcss"/>
<title>Inventory</title>
<style>
body
{
width: 100%;
height: 100%;
}
/* Hide the window icon. */
div#title_bar div#icon
{
display: none;
}
.flex-grid {
display: flex;
}
.col {
flex: 1;
text-align: center;
}
</style>
</head>
<body class="window">
<!-- <handle move_target="#document"> -->
<div id="window" class="rmlui-window" style="display:flex; flex-flow: column; background-color:rgba(0,0,0,0)" onkeydown="config_keydown">
<div class="centered-page" onclick="close_config_menu_backdrop">
<div class="centered-page__modal">
<div class="config__icon-buttons">
<button
class="icon-button"
onclick="open_quit_game_prompt"
id="config__quit-game-button"
>
<svg src="icons/Quit.svg" />
</button>
<button
class="icon-button"
onclick="close_config_menu"
id="config__close-menu-button"
>
<svg src="icons/X.svg" />
</button>
</div>
<recomp-config-sub-menu id="config_sub_menu" />
</div>
<div
class="centered-page__controls"
data-model="nav_help_model"
>
<label>
<span>Navigate</span>
<span class="prompt-font-sm">{{nav_help__navigate}}</span>
</label>
<label>
<span>Accept</span>
<span class="prompt-font-sm">{{nav_help__accept}}</span>
</label>
<label>
<span>Exit</span>
<span class="prompt-font-sm">{{nav_help__exit}}</span>
</label>
</div>
</div>
</div>
</body>
</rml>
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</clipPath>
</defs>
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<circle cx="16" cy="14.5" r="2.5" fill="white"/>
<circle cx="22.5" cy="14.5" r="2.5" fill="white"/>
<circle cx="9.5" cy="14.5" r="2.5" fill="white"/>
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<g clip-path="url(#clip0_541_3853)">
<circle cx="16" cy="28" r="3" fill="white"/>
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<rml>
<head>
<title>Launcher</title>
<link type="text/rcss" href="rml.rcss"/>
<link type="text/rcss" href="recomp.rcss"/>
<style>
body
{
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<div id="window" data-model="launcher_model">
<div class="launcher">
<!--<div class="launcher__vertical-split">
<div class="launcher__title-quadrant">
<button class="subtitle-title" disabled>
<div><h3>Banjo: Recompiled</h3></div>
<div><h1>Banjo-Tooie</h1></div>
<div class="subtitle-title__disclaimer">Coming Soon™</div>
</button>
</div>
<div class="launcher__content-quadrant"></div>
</div>-->
<div class="launcher__vertical-split launcher__vertical-split--right">
<div class="launcher__background-wrapper">
<!-- <svg src="[changeme].svg" class="launcher__background-bk" /> -->
</div>
<div class="launcher__title-quadrant launcher__title-quadrant--right">
<button class="subtitle-title subtitle-title--right" selected>
<div><h3>Banjo: Recompiled</h3></div>
<div><h1>Banjo-Kazooie</h1></div>
</button>
</div>
<div class="launcher__content-quadrant">
<button data-if="!bk_rom_valid" onclick="select_rom" class="menu-list-item menu-list-item--right" autofocus>
<div class="menu-list-item__bullet">•</div>
<div class="menu-list-item__label">Select ROM</div>
</button>
<button data-if="bk_rom_valid" onclick="start_game" class="menu-list-item menu-list-item--right" autofocus>
<div class="menu-list-item__bullet">•</div>
<div class="menu-list-item__label">Start game</div>
</button>
<button onclick="open_controls" class="menu-list-item menu-list-item--right">
<div class="menu-list-item__bullet">•</div>
<div class="menu-list-item__label">Setup controls</div>
</button>
<button onclick="open_settings" class="menu-list-item menu-list-item--right">
<div class="menu-list-item__bullet">•</div>
<div class="menu-list-item__label">Settings</div>
</button>
<button onclick="open_mods" class="menu-list-item menu-list-item--right">
<div class="menu-list-item__bullet">•</div>
<div class="menu-list-item__label">Mods</div>
</button>
<button onclick="exit_game" class="menu-list-item menu-list-item--right">
<div class="menu-list-item__bullet">•</div>
<div class="menu-list-item__label">Exit</div>
</button>
</div>
</div>
<div class="bottom-left">
<label>v{{version_number}}</label>
</div>
</div>
</div>
</body>
</rml>
-335
View File
@@ -1,335 +0,0 @@
@font-face{font-family:'promptfont'; src:url('promptfont.ttf');}
.pf{font-family:promptfont;}
.pf-exchange::after{content:'\u2194';}
.pf-reverse::after{content:'\u2195';}
.pf-left-trigger-lt::after{content:'\u2196';}
.pf-right-trigger-rt::after{content:'\u2197';}
.pf-left-shoulder-lb::after{content:'\u2198';}
.pf-right-shoulder-rb::after{content:'\u2199';}
.pf-left-trigger-zl::after{content:'\u219A';}
.pf-right-trigger-zr::after{content:'\u219B';}
.pf-left-shoulder-l::after{content:'\u219C';}
.pf-right-shoulder-r::after{content:'\u219D';}
.pf-dpad-left::after{content:'\u219E';}
.pf-dpad-up::after{content:'\u219F';}
.pf-dpad-right::after{content:'\u21A0';}
.pf-dpad-down::after{content:'\u21A1';}
.pf-dpad-left-right::after{content:'\u21A2';}
.pf-dpad-up-down::after{content:'\u21A3';}
.pf-button-left-x::after{content:'\u21A4';}
.pf-button-up-y::after{content:'\u21A5';}
.pf-button-right-b::after{content:'\u21A6';}
.pf-button-down-a::after{content:'\u21A7';}
.pf-left-analog-clockwise::after{content:'\u21A9';}
.pf-left-analog-counter::after{content:'\u21AA';}
.pf-right-analog-clockwise::after{content:'\u21AB';}
.pf-right-analog-counter::after{content:'\u21AC';}
.pf-both-analog-clockwise::after{content:'\u21AD';}
.pf-both-analog-counter::after{content:'\u21AE';}
.pf-left-shoulder-l1::after{content:'\u21B0';}
.pf-right-shoulder-r1::after{content:'\u21B1';}
.pf-left-trigger-l2::after{content:'\u21B2';}
.pf-right-trigger-r2::after{content:'\u21B3';}
.pf-dpad-left-down::after{content:'\u21B4';}
.pf-dpad-up-right::after{content:'\u21B5';}
.pf-analog-clockwise::after{content:'\u21B6';}
.pf-analog-counter::after{content:'\u21B7';}
.pf-both-analog-click::after{content:'\u21B9';}
.pf-left-analog-click::after{content:'\u21BA';}
.pf-right-analog-click::after{content:'\u21BB';}
.pf-left-analog-left::after{content:'\u21BC';}
.pf-right-analog-left::after{content:'\u21BD';}
.pf-left-analog-up::after{content:'\u21BE';}
.pf-right-analog-up::after{content:'\u21BF';}
.pf-left-analog-right::after{content:'\u21C0';}
.pf-right-analog-right::after{content:'\u21C1';}
.pf-left-analog-down::after{content:'\u21C2';}
.pf-right-analog-down::after{content:'\u21C3';}
.pf-left-analog-left-right::after{content:'\u21C4';}
.pf-left-analog-up-down::after{content:'\u21C5';}
.pf-right-analog-left-right::after{content:'\u21C6';}
.pf-analog-left::after{content:'\u21C7';}
.pf-analog-up::after{content:'\u21C8';}
.pf-analog-right::after{content:'\u21C9';}
.pf-analog-down::after{content:'\u21CA';}
.pf-left-analog::after{content:'\u21CB';}
.pf-right-analog::after{content:'\u21CC';}
.pf-dpad::after{content:'\u21CE';}
.pf-button-x::after{content:'\u21D0';}
.pf-button-y::after{content:'\u21D1';}
.pf-button-b::after{content:'\u21D2';}
.pf-button-a::after{content:'\u21D3';}
.pf-analog-left-right::after{content:'\u21D4';}
.pf-analog-up-down::after{content:'\u21D5';}
.pf-analog-up-left::after{content:'\u21D6';}
.pf-analog-up-right::after{content:'\u21D7';}
.pf-analog-down-right::after{content:'\u21D8';}
.pf-analog-down-left::after{content:'\u21D9';}
.pf-left-analog-touch::after{content:'\u21DA';}
.pf-right-analog-touch::after{content:'\u21DB';}
.pf-left-trigger-pull::after{content:'\u21DC';}
.pf-right-trigger-pull::after{content:'\u21DD';}
.pf-dpad-right-down::after{content:'\u21DE';}
.pf-dpad-left-up::after{content:'\u21DF';}
.pf-button-square::after{content:'\u21E0';}
.pf-button-triangle::after{content:'\u21E1';}
.pf-button-circle::after{content:'\u21E2';}
.pf-button-cross::after{content:'\u21E3';}
.pf-steam-menu::after{content:'\u21E4';}
.pf-options-menu::after{content:'\u21E5';}
.pf-dualshock-share::after{content:'\u21E6';}
.pf-dualshock-touchpad::after{content:'\u21E7';}
.pf-dualshock-options::after{content:'\u21E8';}
.pf-gamecube-z::after{content:'\u21E9';}
.pf-back-trigger-z::after{content:'\u21EA';}
.pf-button-c::after{content:'\u21EB';}
.pf-button-z::after{content:'\u21EC';}
.pf-button-alt-1::after{content:'\u21ED';}
.pf-button-alt-2::after{content:'\u21EE';}
.pf-left-analog-any::after{content:'\u21F1';}
.pf-right-analog-any::after{content:'\u21F2';}
.pf-analog-any::after{content:'\u21F3';}
.pf-right-analog-up-down::after{content:'\u21F5';}
.pf-select-share::after{content:'\u21F7';}
.pf-start::after{content:'\u21F8';}
.pf-home-menu::after{content:'\u21F9';}
.pf-share-capture::after{content:'\u21FA';}
.pf-burger-menu::after{content:'\u21FB';}
.pf-minus::after{content:'\u21FD';}
.pf-plus::after{content:'\u21FE';}
.pf-joycon-dpad-left::after{content:'\u21FF';}
.pf-joycon-dpad-up::after{content:'\u2200';}
.pf-joycon-dpad-right::after{content:'\u2201';}
.pf-joycon-dpad-down::after{content:'\u2202';}
.pf-joycon-sl::after{content:'\u2203';}
.pf-joycon-sr::after{content:'\u2204';}
.pf-lenovo-legion-quick-settings::after{content:'\u2205';}
.pf-dualsense-share::after{content:'\u2206';}
.pf-dualsense-touchpad::after{content:'\u2207';}
.pf-dualsense-options::after{content:'\u2208';}
.pf-ayaneo-lc::after{content:'\u2209';}
.pf-ayaneo-rc::after{content:'\u220A';}
.pf-ayaneo-wave::after{content:'\u220B';}
.pf-ayn-home::after{content:'\u220C';}
.pf-ayn-lcc::after{content:'\u220D';}
.pf-gpd-c1::after{content:'\u220E';}
.pf-gpd-c2::after{content:'\u220F';}
.pf-onexplayer-keyboard::after{content:'\u2210';}
.pf-onexplayer-turbo::after{content:'\u2211';}
.pf-m1::after{content:'\u2212';}
.pf-m2::after{content:'\u2213';}
.pf-m3::after{content:'\u2214';}
.pf-y1::after{content:'\u2215';}
.pf-y2::after{content:'\u2216';}
.pf-y3::after{content:'\u2217';}
.pf-onexplayer-function::after{content:'\u2218';}
.pf-onexplayer-home::after{content:'\u2219';}
.pf-left-trackpad-any::after{content:'\u2264';}
.pf-right-trackpad-any::after{content:'\u2265';}
.pf-left-trackpad-click::after{content:'\u2266';}
.pf-right-trackpad-click::after{content:'\u2267';}
.pf-left-trackpad-touch::after{content:'\u2268';}
.pf-right-trackpad-touch::after{content:'\u2269';}
.pf-left-trackpad-left::after{content:'\u226E';}
.pf-right-trackpad-left::after{content:'\u226F';}
.pf-left-trackpad-up::after{content:'\u2270';}
.pf-right-trackpad-up::after{content:'\u2271';}
.pf-left-trackpad-right::after{content:'\u2272';}
.pf-right-trackpad-right::after{content:'\u2273';}
.pf-left-trackpad-down::after{content:'\u2274';}
.pf-right-trackpad-down::after{content:'\u2275';}
.pf-steamdeck-l4::after{content:'\u2276';}
.pf-steamdeck-r4::after{content:'\u2277';}
.pf-steamdeck-l5::after{content:'\u2278';}
.pf-steamdeck-r5::after{content:'\u2279';}
.pf-xbox-dpad-left::after{content:'\u227A';}
.pf-xbox-dpad-up::after{content:'\u227B';}
.pf-xbox-dpad-right::after{content:'\u227C';}
.pf-xbox-dpad-down::after{content:'\u227D';}
.pf-xbox-dpad-left-right::after{content:'\u227E';}
.pf-xbox-dpad-up-down::after{content:'\u227F';}
.pf-xbox-dpad-left-up::after{content:'\u2280';}
.pf-xbox-dpad-right-up::after{content:'\u2281';}
.pf-xbox-dpad-left-down::after{content:'\u2282';}
.pf-xbox-dpad-right-down::after{content:'\u2283';}
.pf-xbox-dpad::after{content:'\u2284';}
.pf-pin::after{content:'\u2316';}
.pf-tabs::after{content:'\u23CD';}
.pf-back::after{content:'\u23CE';}
.pf-home-screen::after{content:'\u23CF';}
.pf-horizontal-dots::after{content:'\u23D0';}
.pf-vertical-dots::after{content:'\u23D1';}
.pf-hamburger-menu::after{content:'\u23D2';}
.pf-arrow-left::after{content:'\u23F4';}
.pf-arrow-up::after{content:'\u23F5';}
.pf-arrow-right::after{content:'\u23F6';}
.pf-arrow-down::after{content:'\u23F7';}
.pf-wasd::after{content:'\u2423';}
.pf-arrow-keys::after{content:'\u2424';}
.pf-ijkl::after{content:'\u2425';}
.pf-fn::after{content:'\u2426';}
.pf-ctrl::after{content:'\u2427';}
.pf-alt::after{content:'\u2428';}
.pf-shift::after{content:'\u2429';}
.pf-super::after{content:'\u242A';}
.pf-tab::after{content:'\u242B';}
.pf-caps::after{content:'\u242C';}
.pf-backspace::after{content:'\u242D';}
.pf-enter::after{content:'\u242E';}
.pf-esc::after{content:'\u242F';}
.pf-prtsc::after{content:'\u2430';}
.pf-scrlk::after{content:'\u2431';}
.pf-pause::after{content:'\u2432';}
.pf-numlock::after{content:'\u2433';}
.pf-insert::after{content:'\u2434';}
.pf-home::after{content:'\u2435';}
.pf-page-up::after{content:'\u2436';}
.pf-delete::after{content:'\u2437';}
.pf-end::after{content:'\u2438';}
.pf-page-down::after{content:'\u2439';}
.pf-space::after{content:'\u243A';}
.pf-gamepad::after{content:'\u243C';}
.pf-keyboard::after{content:'\u243D';}
.pf-mouse::after{content:'\u243E';}
.pf-mouse-and-keyboard::after{content:'\u243F';}
.pf-f1::after{content:'\u2460';}
.pf-f2::after{content:'\u2461';}
.pf-f3::after{content:'\u2462';}
.pf-f4::after{content:'\u2463';}
.pf-f5::after{content:'\u2464';}
.pf-f6::after{content:'\u2465';}
.pf-f7::after{content:'\u2466';}
.pf-f8::after{content:'\u2467';}
.pf-f9::after{content:'\u2468';}
.pf-f10::after{content:'\u2469';}
.pf-f11::after{content:'\u246A';}
.pf-f12::after{content:'\u246B';}
.pf-empty-keycap::after{content:'\u248F';}
.pf-1::after{content:'\u24F5';}
.pf-2::after{content:'\u24F6';}
.pf-3::after{content:'\u24F7';}
.pf-4::after{content:'\u24F8';}
.pf-5::after{content:'\u24F9';}
.pf-6::after{content:'\u24FA';}
.pf-7::after{content:'\u24FB';}
.pf-8::after{content:'\u24FC';}
.pf-9::after{content:'\u24FD';}
.pf-0::after{content:'\u24FF';}
.pf-star::after{content:'\u2605';}
.pf-skull::after{content:'\u2620';}
.pf-frown::after{content:'\u2639';}
.pf-smile::after{content:'\u263A';}
.pf-empty-heart::after{content:'\u2661';}
.pf-heart::after{content:'\u2665';}
.pf-d4::after{content:'\u2673';}
.pf-d6::after{content:'\u2674';}
.pf-d8::after{content:'\u2675';}
.pf-d10::after{content:'\u2676';}
.pf-d12::after{content:'\u2677';}
.pf-d20::after{content:'\u2678';}
.pf-d6-1::after{content:'\u2680';}
.pf-d6-2::after{content:'\u2681';}
.pf-d6-3::after{content:'\u2682';}
.pf-d6-4::after{content:'\u2683';}
.pf-d6-5::after{content:'\u2684';}
.pf-d6-6::after{content:'\u2685';}
.pf-flag::after{content:'\u2691';}
.pf-gears-options-settings::after{content:'\u2699';}
.pf-cross::after{content:'\u2717';}
.pf-question::after{content:'\u2753';}
.pf-exclamation::after{content:'\u2757';}
.pf-mouse-button-1::after{content:'\u278A';}
.pf-mouse-button-2::after{content:'\u278B';}
.pf-mouse-button-3::after{content:'\u278C';}
.pf-mouse-button-4::after{content:'\u278D';}
.pf-mouse-button-5::after{content:'\u278E';}
.pf-mouse-button-6::after{content:'\u278F';}
.pf-mouse-button-7::after{content:'\u2790';}
.pf-mouse-button-8::after{content:'\u2791';}
.pf-scroll-up::after{content:'\u27F0';}
.pf-scroll-down::after{content:'\u27F1';}
.pf-left-click::after{content:'\u27F5';}
.pf-right-click::after{content:'\u27F6';}
.pf-middle-click::after{content:'\u27F7';}
.pf-mouse-left-right::after{content:'\u27FA';}
.pf-mouse-up-down::after{content:'\u27FB';}
.pf-mouse-any::after{content:'\u27FC';}
.pf-box-crate::after{content:'\u2B1B';}
.pf-playstation::after{content:'\uE000';}
.pf-xbox::after{content:'\uE001';}
.pf-nintendo-switch::after{content:'\uE002';}
.pf-ayaneo::after{content:'\uE003';}
.pf-lenovo-legion::after{content:'\uE004';}
.pf-rog-ally-armoury::after{content:'\uE005';}
.pf-rog-alloy-command::after{content:'\uE006';}
.pf-apple-mac::after{content:'\uE007';}
.pf-windows::after{content:'\uE008';}
.pf-linux::after{content:'\uE009';}
.pf-bsd::after{content:'\uE00A';}
.pf-key-0::after{content:'\uFF10';}
.pf-key-1::after{content:'\uFF11';}
.pf-key-2::after{content:'\uFF12';}
.pf-key-3::after{content:'\uFF13';}
.pf-key-4::after{content:'\uFF14';}
.pf-key-5::after{content:'\uFF15';}
.pf-key-6::after{content:'\uFF16';}
.pf-key-7::after{content:'\uFF17';}
.pf-key-8::after{content:'\uFF18';}
.pf-key-9::after{content:'\uFF19';}
.pf-key-a::after{content:'\uFF21';}
.pf-key-b::after{content:'\uFF22';}
.pf-key-c::after{content:'\uFF23';}
.pf-key-d::after{content:'\uFF24';}
.pf-key-e::after{content:'\uFF25';}
.pf-key-f::after{content:'\uFF26';}
.pf-key-g::after{content:'\uFF27';}
.pf-key-h::after{content:'\uFF28';}
.pf-key-i::after{content:'\uFF29';}
.pf-key-j::after{content:'\uFF2A';}
.pf-key-k::after{content:'\uFF2B';}
.pf-key-l::after{content:'\uFF2C';}
.pf-key-m::after{content:'\uFF2D';}
.pf-key-n::after{content:'\uFF2E';}
.pf-key-o::after{content:'\uFF2F';}
.pf-key-p::after{content:'\uFF30';}
.pf-key-q::after{content:'\uFF31';}
.pf-key-r::after{content:'\uFF32';}
.pf-key-s::after{content:'\uFF33';}
.pf-key-t::after{content:'\uFF34';}
.pf-key-u::after{content:'\uFF35';}
.pf-key-v::after{content:'\uFF36';}
.pf-key-w::after{content:'\uFF37';}
.pf-key-x::after{content:'\uFF38';}
.pf-key-y::after{content:'\uFF39';}
.pf-key-z::after{content:'\uFF3A';}
.pf-headphones::after{content:'\u1F3A7';}
.pf-music::after{content:'\u1F3B6';}
.pf-fish::after{content:'\u1F41F';}
.pf-dance-pad::after{content:'\u1F483';}
.pf-laptop::after{content:'\u1F4BB';}
.pf-diskette::after{content:'\u1F4BE';}
.pf-write::after{content:'\u1F4DD';}
.pf-phone::after{content:'\u1F4F1';}
.pf-camera::after{content:'\u1F4F7';}
.pf-speaker::after{content:'\u1F508';}
.pf-light-gun::after{content:'\u1F52B';}
.pf-sfx-sound-effect-noise::after{content:'\u1F56C';}
.pf-steering-wheel::after{content:'\u1F578';}
.pf-fight-stick-joystick::after{content:'\u1F579';}
.pf-vr-headset::after{content:'\u1F57B';}
.pf-vr-controller::after{content:'\u1F57C';}
.pf-flight-stick::after{content:'\u1F57D';}
.pf-cpu-processor::after{content:'\u1F5A5';}
.pf-web-internet-link::after{content:'\u1F5A7';}
.pf-gpu-graphics-card::after{content:'\u1F5A8';}
.pf-ram-memory::after{content:'\u1F5AA';}
.pf-usb-stick::after{content:'\u1F5AB';}
.pf-database::after{content:'\u1F5AC';}
.pf-hard-disk-drive::after{content:'\u1F5B4';}
.pf-screen-video::after{content:'\u1F5B5';}
.pf-text-entry-edit::after{content:'\u1F5B9';}
.pf-speaking-voice::after{content:'\u1F5E3';}
.pf-language::after{content:'\u1F5E9';}
.pf-exit-quit-leave::after{content:'\u1F6AA';}
.pf-information::after{content:'\u1F6C8';}
.pf-shopping-cart::after{content:'\u1F6D2';}
+3 -2508
View File
File diff suppressed because it is too large Load Diff
-61
View File
@@ -1,61 +0,0 @@
/*
* Default styles for all the basic elements.
*/
div
{
display: block;
}
p
{
display: block;
}
h1
{
display: block;
}
em
{
font-style: italic;
}
strong
{
font-weight: bold;
}
select
{
text-align: left;
}
tabset tabs
{
display: block;
}
table {
box-sizing: border-box;
display: table;
}
tr {
box-sizing: border-box;
display: table-row;
}
td {
box-sizing: border-box;
display: table-cell;
}
col {
box-sizing: border-box;
display: table-column;
}
colgroup {
display: table-column-group;
}
thead, tbody, tfoot {
display: table-row-group;
}
-1
View File
@@ -1 +0,0 @@
iron
-99
View File
@@ -1,99 +0,0 @@
{
"extends": [
"stylelint-config-recommended",
"stylelint-config-standard",
"stylelint-config-sass-guidelines",
"stylelint-config-property-sort-order-smacss",
"stylelint-config-standard-scss"
],
"plugins": ["stylelint-scss"],
"overrides": [{
"files": ["**/*.scss"],
"customSyntax": "postcss-scss"
}],
"rules": {
"no-descending-specificity": null,
"declaration-empty-line-before": null,
"declaration-colon-newline-after": null,
"declaration-block-no-duplicate-properties": true,
"declaration-block-trailing-semicolon": null,
"declaration-no-important": true,
"declaration-property-value-disallowed-list": {
"/^transition/": ["/all/"]
},
"block-closing-brace-newline-after": null,
"max-empty-lines": null,
"selector-list-comma-newline-after": null,
"at-rule-empty-line-before": null,
"at-rule-semicolon-newline-after": null,
"selector-pseudo-element-colon-notation": "single",
"color-no-hex": true,
"function-url-quotes": "always",
"max-nesting-depth": [
4,
{
"ignoreAtRules": ["each", "media", "supports", "include"],
"severity": "warning"
}
],
"number-leading-zero": null,
"order/order": [
[
"custom-properties",
"dollar-variables",
{
"type": "at-rule",
"name": "extend"
},
{
"type": "at-rule",
"name": "include"
},
"declarations",
"rules"
]
],
"order/properties-alphabetical-order": null,
"property-no-vendor-prefix": [
true,
{
"severity": "warning"
}
],
"value-no-vendor-prefix": [
true,
{
"severity": "warning"
}
],
"scss/selector-no-redundant-nesting-selector": null,
"selector-class-pattern": null,
"selector-max-compound-selectors": [
4,
{
"severity": "warning"
}
],
"selector-no-qualifying-type": null,
"string-quotes": null,
"max-line-length": null,
"keyframes-name-pattern": null,
"scss/double-slash-comment-empty-line-before": null,
"scss/double-slash-comment-whitespace-inside": null,
"scss/dollar-variable-empty-line-before": null,
"scss/dollar-variable-pattern": "[a-z-]",
"scss/at-import-partial-extension": null,
"declaration-block-no-redundant-longhand-properties": null,
"color-function-notation": null,
"alpha-value-notation": null,
"at-rule-no-unknown": null,
"property-no-unknown": null,
"scss/at-rule-no-unknown": true,
"selector-pseudo-class-no-unknown": [true, { "ignorePseudoClasses": ["selected"] }],
"font-family-no-missing-generic-family-keyword": null,
"scss/no-global-function-names": null,
"unit-no-unknown": [true, { "ignoreUnits": ["dp"] }],
"selector-type-no-unknown": [true, { "ignore": ["custom-elements", "default-namespace"] }],
"value-keyword-case": null
}
}
-2
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@@ -1,2 +0,0 @@
@import "styles/base";
@import "styles/global";
-2261
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File diff suppressed because it is too large Load Diff
-29
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@@ -1,29 +0,0 @@
{
"name": "mmrecomp-ui-scss",
"version": "1.0.0",
"description": "",
"main": "index.js",
"scripts": {
"start": "npm run watch",
"watch": "sass --no-source-map --no-charset --style=compressed main.scss ..\\recomp.rcss --watch",
"watch:debug": "sass --no-source-map --no-charset main.scss ..\\recomp.rcss --watch",
"build": "sass --no-source-map --no-charset --style=compressed main.scss ..\\recomp.rcss",
"build:debug": "sass --no-source-map --no-charset main.scss ..\\recomp.rcss",
"lint": "stylelint '.\\**\\*.scss'"
},
"author": "",
"license": "ISC",
"devDependencies": {
"postcss-scss": "^4.0.9",
"stylelint": "^15.11.0",
"stylelint-config-property-sort-order-smacss": "^9.1.0",
"stylelint-config-sass-guidelines": "^10.0.0",
"stylelint-config-scss": "^1.0.0-security",
"stylelint-config-standard": "^34.0.0",
"stylelint-config-standard-scss": "^11.1.0",
"stylelint-scss": "^5.3.1"
},
"dependencies": {
"sass": "^1.75.0"
}
}
-11
View File
@@ -1,11 +0,0 @@
@use 'sass:math';
@import "./functions/spacing";
@import "./vars/spacing";
@import "./vars/colors";
@import "./vars/borders";
@import "./vars/gradients";
@import "./vars/transitions";
@import "./vars/animations";
@import "./mixins/typography";
@import "./mixins/transitions";
@import "./mixins/helpers";
@@ -1,14 +0,0 @@
@use 'sass:math';
.bottom-left {
display: flex;
position: absolute;
bottom: space(4);
flex-direction: row;
align-items: flex-start;
justify-content: flex-start;
width: 100%;
max-width: space($base-modal-max-width);
height: auto;
margin: 0 space(4);
}
-81
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@@ -1,81 +0,0 @@
@use 'sass:color';
@mixin create-button-variation($base-col, $base-col-05, $base-col-20, $base-col-30, $base-col-80) {
border-color: $base-col-80;
background-color: $base-col-05;
color: $color-text-dim;
&:focus, &:hover {
border-color: $base-col;
background-color: $base-col-30;
color: $color-text;
}
&:disabled,&[disabled] {
color: $color-text-inactive;
}
&:active {
background-color: $base-col-20;
color: $color-text-active;
}
}
.button {
@extend %label-md;
@extend %nav-all;
@include create-button-variation($color-primary, $color-primary-a5, $color-primary-a20, $color-primary-a30, $color-primary-a80);
@include trans-colors;
display: block;
width: auto;
height: auto;
// leave 1dp room for border expansion
padding: space(24 - 1);
border-width: $border-width-thickness;
border-radius: $border-radius-md;
// Setting it by default for convenience
&--primary {
@include create-button-variation($color-primary, $color-primary-a5, $color-primary-a20, $color-primary-a30, $color-primary-a80);
}
&--large {
@extend %label-lg;
}
&--secondary {
@include create-button-variation($color-secondary, $color-secondary-a5, $color-secondary-a20, $color-secondary-a30, $color-secondary-a80);
}
&--tertiary {
@include create-button-variation($color-text, $color-text-a5, $color-text-a20, $color-text-a30, $color-text-a80);
}
&--success {
@include create-button-variation($color-success, $color-success-a5, $color-success-a20, $color-success-a30, $color-success-a80);
}
&--danger {
@include create-button-variation($color-danger, $color-danger-a5, $color-danger-a20, $color-danger-a30, $color-danger-a80);
}
&--warning {
@include create-button-variation($color-warning, $color-warning-a5, $color-warning-a20, $color-warning-a30, $color-warning-a80);
}
&:not([disabled]) {
@extend %nav-all;
cursor: pointer;
}
&:disabled,&[disabled] {
opacity: 0.5;
}
&__label {
width: auto;
height: auto;
}
}
@@ -1,73 +0,0 @@
@use 'sass:math';
.centered-page {
display: flex;
// visibility: hidden;
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
padding: space($page-margin);
background-color: $color-border-soft;
}
.centered-page__modal {
display: flex;
position: relative;
flex: 1 1 100%;
flex-direction: column;
width: 100%;
max-width: space($base-modal-max-width);
height: 100%;
margin: auto;
border-width: $border-width-thickness;
border-radius: $border-radius-modal;
border-color: $color-border;
background: $color-modal-overlay;
> .tabs {
display: flex;
position: relative;
flex: 1 1 100%;
flex-direction: column;
width: 100%;
max-width: space($base-modal-max-width);
height: 100%;
margin: auto;
}
panels {
flex: 1 1 100%;
}
}
.centered-page__controls {
display: flex;
position: absolute;
bottom: space(24);
flex-direction: row;
align-items: center;
justify-content: center;
width: 100%;
max-width: space($base-modal-max-width);
height: auto;
margin: 0 auto;
> label {
@extend %label-sm;
display: inline-block;
align-items: center;
justify-content: space-between;
width: auto;
height: space(24);
&:not(:last-child) {
margin-right: space(40);
}
> span:first-child {
margin-right: space(4);
}
}
}
-101
View File
@@ -1,101 +0,0 @@
.config__icon-buttons {
display: flex;
position: absolute;
top: space(8);
right: space(0);
flex-direction: row;
align-items: center;
justify-content: flex-end;
width: auto;
.icon-button {
margin: 0 space(8);
}
}
.config__form {
@include border-top($color-border-soft);
display: flex;
flex: 1 1 100%;
flex-direction: column;
justify-content: space-between;
width: 100%;
height: 100%;
border-bottom-right-radius: $border-radius-modal;
border-bottom-left-radius: $border-radius-modal;
}
.config__wrapper {
flex: 1 1 100%;
width: auto;
height: auto;
padding: space(16);
border-radius: 0dp;
border-bottom-right-radius: $border-radius-modal;
border-bottom-left-radius: $border-radius-modal;
background-color: $color-bg-shadow;
text-align: left;
p {
@extend %body;
padding: space(16);
line-height: space(28);
white-space: pre-line;
b {
color: $color-primary;
}
i {
color: $color-warning;
font-style: normal;
}
}
}
.config__hz-wrapper {
display: flex;
flex: 1 1 100%;
flex-direction: row;
width: 100%;
height: 100%;
border-radius: 0dp;
text-align: left;
}
.config__header, .config__footer {
display: flex;
align-items: center;
justify-content: space-between;
width: 100%;
background-color: $color-bg-shadow;
}
.config__header {
@include border-bottom($color-border-soft);
padding: space(12) space(20);
}
.config__footer {
@include border-top($color-border-soft);
padding: space(20) space(20);
border-bottom-right-radius: $border-radius-modal;
border-bottom-left-radius: $border-radius-modal;
}
.config__header-left {
display: flex;
flex: 1 1 auto;
flex-direction: row;
> :not(:first-child) {
margin-left: space(8);
}
}
.config__row {
display: flex;
flex-direction: row;
}
@@ -1,27 +0,0 @@
.config-description {
flex: 1 1 100%;
width: auto;
height: auto;
padding: space(16);
border-radius: 0dp;
border-bottom-right-radius: $border-radius-modal;
border-bottom-left-radius: $border-radius-modal;
background-color: $color-bg-shadow;
text-align: left;
&__contents {
@extend %body;
padding: space(16);
line-height: space(28);
white-space: pre-line;
b {
color: $color-primary;
}
i {
color: $color-warning;
font-style: normal;
}
}
}
@@ -1,29 +0,0 @@
.config-group {
position: relative;
&--scrollable {
flex: 1 1 100%;
width: auto;
height: auto;
padding: 0 0 0 space(16);
.config-group__wrapper {
max-height: 100%;
overflow-y: auto;
}
}
&__title {
@extend %label-md;
color: $color-primary;
&--hidden {
display: none;
}
}
&__wrapper {
padding: space(16) 0;
}
}
@@ -1,413 +0,0 @@
.config-option {
display: flex;
flex: 1;
flex-direction: column;
align-items: flex-start;
justify-content: flex-start;
margin: space(16) space(0) space(24);
&--hz {
flex-direction: row-reverse;
align-items: center;
margin-top: space(4);
margin-bottom: space(4);
.config-option__title {
@extend %label-md;
flex: 1 1 100%;
}
.config-option__list {
flex: 1 1 auto;
width: auto;
}
&:first-child {
margin-top: 0;
}
&:last-child {
margin-bottom: 0;
}
}
}
.config-option__title {
@extend %label-md;
padding: 0 space(12);
}
.config-option__radio-tabs,
.config-option__list {
display: flex;
flex-direction: row;
align-items: flex-start;
justify-content: flex-start;
width: 100%;
height: auto;
padding: 0;
input:first-of-type {
nav-left: none;
}
input:last-of-type {
nav-right: none;
}
.config-option__tab-label {
@extend %label-sm;
@include trans-colors-opa;
display: block;
position: relative;
height: auto;
margin: space(4) space(12) 0;
padding: space(8) 0;
color: $color-text-inactive;
tab-index: none;
&:hover {
color: $color-text;
cursor: pointer;
}
}
.config-option__checkbox-wrapper {
@include trans-colors-opa;
width: space(32);
height: space(32);
margin: space(4) space(12) 0;
border-radius: $border-radius-sm;
opacity: 0.5;
background-color: $color-bg-overlay;
cursor: pointer;
&:hover {
opacity: 1;
}
&[checked] {
background-color: $color-a;
}
}
.config-option__checkbox {
@extend %nav-all;
@include trans-colors-opa;
visibility: visible;
width: 0;
height: 0;
}
// TODO: Remove & Replace old stylings
input.radio {
@extend %nav-all;
@include trans-colors-opa;
visibility: visible;
width: 0;
height: 0;
&:not(:disabled) {
&:checked + .config-option__tab-label {
border-bottom: 1dp;
border-color: $color-text;
color: $color-text;
&:hover {
cursor: default;
}
}
.rmlui-window:not([mouse-active]) &:focus + .config-option__tab-label {
transition: none;
animation: $focus-anim-border;
border-color: $color-secondary;
color: $color-secondary;
}
&:focus + .config-option__tab-label,
&:hover + .config-option__tab-label {
color: $color-text;
}
}
&:disabled + .config-option__tab-label {
opacity: 0.5;
&:hover {
cursor: default;
}
}
}
input.range slidertrack {
@include trans-colors;
height: 2dp;
margin-top: space(8);
background-color: $color-border;
}
input.range sliderbar {
@include trans-colors;
width: space(16);
height: space(16);
margin-top: space(1);
margin-right: space(-8);
margin-left: space(-8);
transition: background-color $transition-quick;
border-radius: 8dp;
background-color: $color-text-dim;
.rmlui-window:not([mouse-active]) &:focus {
@include border($color-a);
animation: $focus-anim-bg;
}
&:hover {
background-color: $color-text;
cursor: pointer;
}
}
input.range sliderbar:active,
input.range slidertrack:active + sliderbar {
background-color: $color-secondary;
}
input.range sliderarrowdec,
input.range sliderarrowinc {
display: none;
}
}
.config-option__details {
@extend %label-xs;
height: space(18);
margin: space(14) space(12) 0;
color: $color-primary;
}
.config-option-color {
width: 100%;
max-width: space(360);
height: auto;
margin-top: space(4);
margin-left: space(12);
padding: 0;
&__preview-wrapper {
display: flex;
flex-direction: row;
width: 100%;
height: space(8 * 9);
}
&__preview-block {
display: block;
width: space(8 * 11);
height: 100%;
border-width: $border-width-thickness;
border-radius: $border-radius-lg;
border-color: $color-border;
}
&__hsv-wrapper {
display: flex;
flex: 1 1 100%;
flex-direction: column;
width: auto;
height: auto;
padding-left: space(8);
.config-option-range {
flex: 1 1 auto;
label {
min-width: space(72);
}
input {
flex: 1 1 auto;
}
}
}
}
.config-option-range {
display: flex;
flex-direction: row;
align-items: flex-start;
justify-content: flex-start;
width: 100%;
max-width: space(360);
height: auto;
margin-top: space(4);
padding: 0;
&__label {
@extend %label-sm;
display: block;
width: space(56);
margin: 0 12dp;
margin-right: space(16);
padding: 0;
color: $color-text;
tab-index: none;
}
&__range-input {
flex: 1;
slidertrack {
@include trans-colors;
height: 2dp;
margin-top: space(8);
background-color: $color-border;
}
sliderbar {
@include trans-colors;
width: space(16);
height: space(16);
margin-top: space(1);
margin-right: space(-8);
margin-left: space(-8);
transition: background-color $transition-quick;
border-radius: 8dp;
background-color: $color-text-dim;
.rmlui-window:not([mouse-active]) &:focus {
@include border($color-a);
animation: $focus-anim-bg;
}
&:hover {
background-color: $color-text;
cursor: pointer;
}
}
sliderbar:active,
slidertrack:active + sliderbar {
background-color: $color-secondary;
}
sliderarrowdec,
sliderarrowinc {
display: none;
}
}
}
.config-option__range-wrapper {
max-width: space(360);
margin-top: space(4);
}
.config-option__range-label {
@extend %label-sm;
display: block;
// flex: 0 0 space(32);
width: space(56);
margin: 0 12dp;
margin-right: space(16);
padding: 0;
color: $color-text;
tab-index: none;
}
.config-option-dropdown, .config-option-textfield {
display: flex;
position: relative;
flex: 1 1 100%;
flex-direction: row;
align-items: center;
justify-content: flex-start;
width: auto;
height: auto;
padding: space(8) space(24) space(8) space(12);
&__select {
display: block;
height: space(48);
padding: space(14);
cursor: pointer;
}
&__wrapper {
// Cursed guess & check so that this appears to be the same height as the select
$extra-space: 2;
display: flex;
align-items: center;
justify-content: flex-start;
width: 100%;
height: auto;
padding: space(0 + $extra-space) 0 space(10 + $extra-space);
cursor: text;
input {
width: 100%;
height: auto;
vertical-align: middle;
}
}
&__select, &__wrapper {
@extend %body;
@extend %nav-all;
@include trans-colors-border;
@include border($color-white-a50);
position: relative;
box-sizing: border-box;
flex: 1 1 100%;
width: auto;
border-radius: $border-radius-md;
background-color: $color-white-a5;
&:hover, &:focus {
@include border($color-white-a80);
background-color: $color-white-a20;
}
selectvalue {
display: inline;
height: auto;
margin: auto 0;
}
selectbox {
@include border($color-border);
margin-top: space(2);
padding: space(4) 0;
border-radius: $border-radius-md;
background-color: $color-background-3;
option {
@extend %nav-all;
@include trans-colors;
padding: space(8) space(12);
background-color: $color-transparent;
color: $color-text-dim;
font-weight: 400;
&:hover, &:focus {
background-color: $color-white-a20;
}
&:hover:not(:checked) {
cursor: pointer;
}
&:checked {
background-color: $color-white-a5;
color: $color-white;
}
}
}
}
}
@@ -1,170 +0,0 @@
@use 'sass:color';
@use 'sass:math';
.control-option {
@include set-color($color-text-dim);
@include trans-colors-svg;
display: flex;
position: relative;
flex-direction: row;
align-items: center;
justify-content: space-between;
width: 100%;
height: auto;
padding: space(4) space(16) space(4) space(20);
border-radius: $border-radius-sm;
background-color: rgba(0, 0, 0, 0);
&:focus-visible:not(:disabled, [disabled]),
&:hover:not(:disabled, [disabled]) {
@include set-color($color-text);
background-color: $color-bg-overlay;
}
&:disabled, &[disabled] {
opacity: 0.5;
}
&--active {
// while actively looking for inputs, set styles to the correct slots
$valid-binding-slots: 0, 1;
@each $slot in $valid-binding-slots {
// global attr -> this active row -> binding slot
[cur-binding-slot="#{$slot}"] & .control-option__binding[bind-slot="#{$slot}"] {
border-color: $color-danger;
.control-option__binding-icon {
opacity: 0;
}
.control-option__binding-recording {
opacity: 1;
}
}
}
}
.icon-button {
flex: 1 1 auto;
}
}
.control-option__label {
@extend %label-md;
flex: 2 1 space(300);
height: auto;
white-space: nowrap;
}
.control-option__bindings {
display: flex;
position: relative;
flex: 2 1 space(400);
flex-direction: row;
align-items: center;
justify-content: space-between;
width: 100%;
height: space(56);
padding: 0 space(12) 0 space(4);
}
.control-option__binding {
@include set-color($color-text-dim);
@include trans-colors-border;
display: flex;
position: relative;
flex: 1 1 100%;
align-items: center;
justify-content: center;
width: 100%;
height: space(56);
margin: 0 space(4);
padding: space(8);
border-width: $border-width-thickness;
border-radius: $border-radius-sm;
border-color: $color-bg-overlay;
background-color: $color-bg-overlay;
&:focus, &:hover {
@include set-color($color-text);
border-color: $color-text;
background-color: $color-border-soft;
}
&:active {
@include set-color($color-text-active);
}
&:disabled, &[disabled] {
@include set-color($color-text-dim);
opacity: 0.5;
}
&:not([disabled]) {
@extend %nav-all;
cursor: pointer;
}
}
.control-option__binding-icon {
@include trans-colors-opa;
opacity: 1;
}
@keyframes control-option__binding-recording-scale {
0% {
transform: scale(1);
}
50% {
transform: scale(0.85);
}
100% {
transform: scale(1);
}
}
.control-option__binding-recording {
@include trans-colors-opa;
display: flex;
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
align-items: center;
justify-content: center;
opacity: 0;
.control-option__binding-circle {
$rec-size: 24;
width: space($rec-size);
height: space($rec-size);
animation: 1.5s sine-in-out infinite control-option__binding-recording-scale;
border-radius: space($rec-size);
background-color: $color-danger;
}
.control-option__binding-edge {
$edge-size: 36;
$h-edge-size: math.div($edge-size, 2);
position: absolute;
top: 50%;
left: 50%;
width: space($edge-size);
height: space($edge-size);
transform: translate(-50%, -50%);
> svg.control-option__binding-edge-svg {
width: space($edge-size);
height: space($edge-size);
image-color: $color-danger;
}
}
}
@@ -1,92 +0,0 @@
@use 'sass:color';
/*
<button
class="icon-button icon-button--danger"
>
<svg src="icons/Trash.svg" />
</button>
*/
@mixin create-icon-button-variation($base-col, $base-col-05, $base-col-20, $base-col-30, $base-col-80) {
border-color: $base-col-80;
background-color: $base-col-05;
&:focus, &:hover {
border-color: $base-col;
background-color: $base-col-30;
}
&:active {
background-color: $base-col-20;
}
}
$icon-button-size: 56 - ($border-width-thickness-num * 2);
.icon-button {
@include set-color($color-text-dim);
@include trans-colors-border;
display: flex;
align-items: center;
justify-content: center;
width: space($icon-button-size);
min-width: space($icon-button-size);
max-width: space($icon-button-size);
height: space($icon-button-size);
min-height: space($icon-button-size);
max-height: space($icon-button-size);
border-width: $border-width-thickness;
border-radius: space($icon-button-size * 0.5);
border-color: $color-transparent;
background-color: $color-transparent;
&:focus, &:hover {
@include set-color($color-text);
background-color: $color-border;
}
&:active {
@include set-color($color-text-active);
background-color: $color-border-soft;
}
&:disabled,&[disabled] {
@include set-color($color-text-dim);
opacity: 0.5;
}
&:not([disabled]) {
@extend %nav-all;
cursor: pointer;
}
svg {
width: space(32);
height: space(32);
}
&--primary {
@include create-icon-button-variation($color-primary, $color-primary-a5, $color-primary-a20, $color-primary-a30, $color-primary-a80);
}
&--secondary {
@include create-icon-button-variation($color-secondary, $color-secondary-a5, $color-secondary-a20, $color-secondary-a30, $color-secondary-a80);
}
&--tertiary {
@include create-icon-button-variation($color-text, $color-text-a5, $color-text-a20, $color-text-a30, $color-text-a80);
}
&--success {
@include create-icon-button-variation($color-success, $color-success-a5, $color-success-a20, $color-success-a30, $color-success-a80);
}
&--danger {
@include create-icon-button-variation($color-danger, $color-danger-a5, $color-danger-a20, $color-danger-a30, $color-danger-a80);
}
&--warning {
@include create-icon-button-variation($color-warning, $color-warning-a5, $color-warning-a20, $color-warning-a30, $color-warning-a80);
}
}
@@ -1,347 +0,0 @@
@use 'sass:math';
// Probably will need to adjust for other langs...
$mapping-min-width: 80 * 8;
$visual-max-width: $base-modal-max-width - $mapping-min-width - $scrollbar-width;
.input-config {
padding: 0;
}
.input-config__horizontal-split {
display: flex;
position: relative;
flex-direction: row;
height: 100%;
}
.input-config__mappings {
display: block;
flex: 1 1 auto;
min-width: space($mapping-min-width);
height: 100%;
}
.input-config__mappings-scroll {
display: block;
width: 100%;
max-height: 100%;
overflow-y: auto;
}
.input-config__mappings-wrapper {
padding: space(8);
}
.input-config__visual-wrapper {
display: block;
flex: 1 1 100%;
width: auto;
max-width: space($visual-max-width);
height: auto;
max-height: space(math.div($visual-max-width, 4) * 3);
margin: auto 0;
}
.input-config__visual-aspect {
position: relative;
width: 100%;
margin: auto 0;
padding-bottom: 75%;
background-color: $color-bg-shadow;
}
.input-config__visual {
display: flex;
position: absolute;
top: space(16);
right: space(16);
bottom: space(16);
left: space(16);
flex-direction: column;
border-radius: space(108);
background-color: $color-white-a5;
}
.input-config__visual-half {
display: flex;
position: relative;
flex: 1 1 100%;
flex-direction: row;
padding: 6%;
&--bottom {
align-items: flex-end;
justify-content: space-between;
}
}
.input-config__visual-quarter-left {
display: flex;
flex: 1 1 50%;
align-items: flex-start;
justify-content: flex-start;
width: auto;
}
.input-config__visual-quarter-right {
display: flex;
flex: 1 1 100%;
align-items: flex-start;
justify-content: flex-end;
}
.input-config__visual-stick-wrapper {
display: flex;
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
align-items: center;
justify-content: center;
}
.input-viz {
@include trans-colors-opa;
display: flex;
position: relative;
align-items: center;
justify-content: center;
> svg:not(.input-viz__dpad-arrow) {
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
}
&__mappings div {
@extend %prompt-font-sm;
}
}
$all-inputs: A,
B,
Z,
START,
DPAD_UP,
DPAD_DOWN,
DPAD_LEFT,
DPAD_RIGHT,
L,
R,
C_UP,
C_DOWN,
C_LEFT,
C_RIGHT,
X_AXIS_NEG,
X_AXIS_POS,
Y_AXIS_NEG,
Y_AXIS_POS;
// Show default state while no inputs are active
[cur-input="NONE"] .input-viz[visual-input] {
opacity: 1;
}
@each $inp in $all-inputs {
.input-viz[visual-input~="#{$inp}"] {
opacity: 0.25;
[cur-input="#{$inp}"] & {
opacity: 1.0;
}
}
}
@mixin set-sizes($sz) {
width: space($sz);
height: space($sz);
> svg {
width: space($sz);
height: space($sz);
}
}
.input-viz__button {
@include set-color($color-text);
&--sm {
@include set-sizes(64);
}
&--md {
@include set-sizes(76);
}
&--lg {
@include set-sizes(84);
}
&--C {
@include set-svgs-color($color-warning);
}
&--A {
@include set-svgs-color($color-a);
margin-top: auto;
}
&--B {
@include set-svgs-color($color-success);
}
&--Start {
@include set-svgs-color($color-danger);
}
}
.input-viz__Z {
@include set-svgs-color($color-warning);
@include set-sizes(136);
}
$dpad-size: 192;
.input-viz.input-viz__dpad {
@include set-svgs-color($color-text);
@include set-sizes($dpad-size);
position: relative;
}
$stick-size: 200;
.input-config__visual-stick {
display: flex;
position: relative;
align-items: center;
justify-content: center;
width: space($stick-size);
height: space($stick-size);
border-radius: space(math.div($stick-size, 2));
background-color: $color-white-a5;
}
.input-viz__dpad-split,
.input-viz__stick-split {
@include inset-block(0);
display: flex;
width: 100%;
height: 100%;
&--vertical {
flex-direction: column;
align-items: center;
justify-content: space-between;
}
&--horizontal {
flex-direction: row;
align-items: center;
justify-content: space-between;
}
> div {
display: flex;
flex: 1 1 100%;
flex-direction: row;
align-items: center;
justify-content: center;
}
}
.input-viz__dpad-split > div {
width: space(math.div($dpad-size, 3));
height: space(math.div($dpad-size, 3));
}
.input-viz__stick-split > div {
width: space(math.div($stick-size, 3));
height: space(math.div($stick-size, 3));
}
.input-viz__dpad-arrow {
$edge-dist: space(4);
position: absolute;
width: space(60);
height: space(60);
&--up {
top: $edge-dist;
margin: 0 auto;
}
&--down {
bottom: $edge-dist;
margin: 0 auto;
transform: rotate(180deg);
}
&--left {
left: $edge-dist;
margin: auto 0;
transform: rotate(-90deg);
}
&--right {
right: $edge-dist;
margin: auto 0;
transform: rotate(90deg);
}
}
.input-viz__R {
@include set-svgs-color($color-white);
@include set-sizes(96);
}
.input-viz__L {
@include set-svgs-color($color-secondary);
@include set-sizes(136);
}
.input-config__c-buttons {
position: relative;
width: space(76 + 76 + 56);
height: space(76 + 56);
&-lr, &-du {
display: flex;
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
}
&-lr {
flex-direction: row;
align-items: flex-start;
justify-content: space-between;
}
&-du {
flex-direction: column-reverse;
align-items: center;
justify-content: space-between;
}
.input-viz {
&[visual-input="C_UP"] {
margin-top: space(-32);
}
}
}
.input-config__main-buttons {
display: flex;
position: relative;
flex-direction: row;
justify-content: space-between;
width: space(268);
height: space(128);
margin-right: space(10);
}
-108
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@@ -1,108 +0,0 @@
// TODO: Affect all elements with launcher fade-in
// @keyframes fade-launcher-in {
// 0% {
// opacity: 0;
// }
// to {
// opacity: 1;
// }
// }
.launcher {
display: block;
position: relative;
flex-direction: row;
justify-content: space-between;
width: 100%;
height: 100%;
background-color: $color-background-1;
}
.launcher__vertical-split {
display: flex;
position: absolute;
top: 0;
right: 50%;
bottom: 0;
left: 0;
flex-direction: column;
align-items: flex-start;
justify-content: space-between;
&--right {
right: 0;
left: 50%;
align-items: flex-end;
}
}
@keyframes slide-mm-bg-over {
0% {
transform: translateX(space(100));
}
100% {
transform: translateX(space(0));
}
}
.launcher__background-wrapper {
display: flex;
position: absolute;
top: -55vw;
right: -100%;
bottom: -50vw;
left: -70vw;
align-items: center;
justify-content: flex-start;
transform: translateX(space(0));
animation: 25s cubic-out 1 slide-mm-bg-over;
}
@keyframes fade-mm-in {
0% {
opacity: 0;
}
100% {
opacity: 0.1;
}
}
.launcher__background-bk {
position: absolute;
top: 0;
bottom: 0;
left: 0;
width: auto;
height: 100%;
animation: 2.5s cubic-in-out 1 fade-mm-in;
opacity: 0.1;
}
.launcher__title-quadrant {
flex: 1 1 auto;
width: auto;
height: auto;
padding-top: space(96);
padding-left: space(96);
&--right {
padding-right: space(96);
padding-left: 0;
}
}
.launcher__content-quadrant {
display: flex;
position: relative;
flex: 1 1 100%;
flex-direction: column;
align-items: flex-start;
justify-content: flex-end;
width: 100%;
height: auto;
padding: space(32);
}
@@ -1,73 +0,0 @@
/*
Example layout:
<button class="menu-list-item menu-list-item--right">
<div class="menu-list-item__bullet"></div>
<div class="menu-list-item__label">Setup controls</div>
</button>
- Variants:
.menu-list-item--right (align to right side)
- Optional:
- <div class="subtitle-title__disclaimer">Coming Soon</div>
*/
.menu-list-item {
@include set-color($color-text-dim);
display: flex;
flex-direction: row;
align-items: center;
width: 100%;
height: auto;
padding: space(16);
border-radius: $border-radius-sm;
background-color: rgba(0, 0, 0, 0);
cursor: pointer;
&--right {
flex-direction: row-reverse;
align-content: flex-end;
.menu-list-item__bullet {
margin-left: space(12);
opacity: 1;
}
&.menu-list-item:focus:not(:disabled, [disabled]),
&.menu-list-item:hover:not(:disabled, [disabled]) {
// decorator: $primary-rl-fade;
background-color: $color-white-a5;
}
}
&:focus:not(:disabled, [disabled]),
&:hover:not(:disabled, [disabled]) {
@include set-color($color-primary);
// decorator: $primary-lr-fade;
background-color: $color-white-a5;
.menu-list-item__bullet {
opacity: 1;
}
}
&:not(:disabled, [disabled]) {
@extend %nav-all;
}
&:disabled, &[disabled] {
opacity: 0.5;
tab-index: none;
cursor: default;
}
}
.menu-list-item__label {
@extend %label-lg;
}
.menu-list-item__bullet {
margin-right: space(12);
opacity: 0;
}
-70
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@@ -1,70 +0,0 @@
@use 'sass:math';
$prompt-space: 24;
.prompt {
&__overlay {
background-color: $color-bg-overlay;
pointer-events: auto;
}
&__overlay,
&__content-wrapper {
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
}
&__content-wrapper {
display: flex;
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
align-items: center;
justify-content: center;
}
&__content {
display: flex;
position: relative;
flex: 1 1 100%;
flex-direction: column;
width: 100%;
max-width: space(700);
height: auto;
margin: auto;
border-width: $border-width-thickness;
border-radius: $border-radius-modal;
border-color: $color-border;
background: $color-modal-overlay;
h3, p {
margin: space($prompt-space);
}
p {
margin-top: 0;
}
}
&__controls {
display: flex;
flex-direction: row;
justify-content: center;
padding: space($prompt-space) space(math.div($prompt-space, 2));
border-top-width: $border-width-thickness;
border-top-color: $color-border-soft;
.button {
min-width: space(math.div(700, 3));
margin: 0 space(math.div($prompt-space, 2));
text-align: center;
nav-up: none;
nav-down: none;
}
}
}
@@ -1,71 +0,0 @@
/*
Example layout:
<button class="subtitle-title" disabled>
<h3>Zelda 64: Recompiled</h3>
<h1>Ocarina of Time</h1>
<div class="subtitle-title__disclaimer">Coming Soon</div>
</button>
- Variants:
.subtitle-title--right (align to right side)
- Optional:
- <div class="subtitle-title__disclaimer">Coming Soon</div>
*/
.subtitle-title {
display: block;
position: relative;
flex-direction: column;
align-content: flex-start;
align-items: flex-start;
width: auto;
height: auto;
padding: 0;
background-color: rgba(0, 0, 0, 0);
color: $color-text-dim;
text-align: left;
cursor: pointer;
&--right {
align-content: flex-end;
}
&--right, &--right > * {
text-align: right;
}
&[selected] {
color: $color-text;
cursor: default;
}
&:focus:not(:disabled, [disabled]),
&:hover:not(:disabled, [disabled], [selected]) {
color: $color-primary;
}
&:not(:disabled, [disabled]) {
@extend %nav-all;
}
&:disabled, &[disabled] {
opacity: 0.5;
cursor: default;
tab-index: none;
}
h3 {
margin-bottom: space(6);
}
h1 {
margin-top: space(6);
}
&__disclaimer {
@extend %label-sm;
margin-top: space(16);
}
}
-63
View File
@@ -1,63 +0,0 @@
/*
Example:
<tab class="tab">
<div>Graphics</div>
<div class="tab__indicator"></div>
</tab>
*/
.tabs tabs {
display: flex;
flex-direction: row;
align-items: center;
justify-content: flex-start;
}
.tab {
@extend %nav-all;
@extend %header-3;
display: block;
position: relative;
margin: 0;
padding: space(20) space(24);
transition: color $transition-quick;
opacity: 0.9;
background-color: rgba(0,0,0,0);
color: $color-text-inactive;
&:selected {
color: $color-text;
.tab__indicator {
background-color: $color-border-solid;
}
&:hover {
cursor: default;
}
}
.rmlui-window:not([mouse-active]) &:focus {
transition: none;
animation: $focus-anim-border;
&:selected .tab__indicator {
animation: $focus-anim-bg;
}
}
&:focus, &:hover {
opacity: 1;
color: $color-text;
cursor: pointer;
}
}
.tab__indicator {
position: absolute;
right: 0;
bottom: 2dp;
left: 0;
height: 2dp;
background-color: rgba(0, 0, 0, 0);
}
-97
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@@ -1,97 +0,0 @@
@use "sass:math";
$toggle-width: 162;
$toggle-height: 72;
$toggle-floater-width: 80;
$toggle-floater-height: 64;
$toggle-floater-margin: 4;
$toggle-checked-left-offset: $toggle-width - $toggle-floater-margin - $toggle-floater-width;
.toggle {
@extend %nav-all;
@include trans-colors-opa;
display: flex;
position: relative;
flex-direction: row;
align-items: center;
justify-content: space-between;
width: space($toggle-width);
height: space($toggle-height);
border-radius: space(math.div($toggle-height, 2));
opacity: 0.9;
background: $color-transparent;
cursor: pointer;
&:hover, &:focus-visible, &:focus {
opacity: 1;
background-color: $color-secondary-a30;
}
&:active {
opacity: 1;
background-color: $color-secondary-a5;
}
.toggle__border {
@include inner-border-block($color-secondary-l);
border-radius: space(math.div($toggle-height, 2));
}
.toggle__floater {
position: absolute;
top: 50%;
left: space($toggle-floater-margin);
width: space($toggle-floater-width);
height: space($toggle-floater-height);
transform: translateY(-50%);
border-radius: space(math.div($toggle-floater-height, 2));
background: $color-secondary-d;
}
&--checked {
.toggle__floater {
left: space($toggle-checked-left-offset);
}
.toggle__icon {
&.toggle__icon--left {
opacity: 0.9;
color: $color-secondary-l;
}
&.toggle__icon--right {
opacity: 1.0;
color: $color-text;
}
}
}
}
.toggle__icons {
display: flex;
position: absolute;
top: 50%;
right: space(16);
left: space(16);
align-items: center;
justify-content: space-between;
height: space(56);
transform: translateY(-50%);
}
.toggle__icon {
@extend %prompt-font-lg;
@include trans-colors;
display: flex;
align-items: center;
justify-content: center;
width: space(56);
height: space(56);
color: $color-text;
&--right {
opacity: 1;
color: $color-secondary-l;
}
}
@@ -1,16 +0,0 @@
@import "./CenteredPage";
@import "./ControlOption";
@import "./Tabs";
@import "./Config";
@import "./ConfigGroup";
@import "./ConfigOption";
@import "./ConfigDescription";
@import "./InputConfig";
@import "./Button";
@import "./IconButton";
@import "./Launcher";
@import "./MenuListItem";
@import "./SubtitleTitle";
@import "./Toggle";
@import "./BottomLeft";
@import "./Prompt";
@@ -1,4 +0,0 @@
@function space($amt) {
@return #{$amt}dp;
}
-134
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@@ -1,134 +0,0 @@
@import "./base";
body
{
@extend %body;
box-sizing: border-box;
color: $color-text;
font-family: $font-stack;
}
@import "./globals/old";
@import "./globals/scrollbars";
@import "./components/components";
@import "./pages/pages";
$font-size: 20dp;
.rmlui-window {
opacity: 1;
&--hidden {
opacity: 0;
}
&:not([mouse-active]) {
pointer-events: none;
}
}
.nav-vert {
@extend %nav-vert;
}
.nav-horiz {
@extend %nav-horiz;
}
.nav-dir {
@extend %nav-dir;
}
.nav-foc {
@extend %nav-foc;
}
.nav-all {
@extend %nav-all;
}
*, *:before, *:after {
box-sizing: border-box;
}
h1 {
@extend %header-1;
}
h2 {
@extend %header-2;
}
h3 {
@extend %header-3;
}
.label-lg {
@extend %label-lg;
}
.label-md {
@extend %label-md;
}
.label-sm {
@extend %label-sm;
}
.prompt-font {
@extend %prompt-font;
}
.prompt-font-sm {
@extend %prompt-font-sm;
}
button {
background-color: $color-primary-d;
}
@keyframes blue-pulse {
0% {
color: $color-secondary;
}
50% {
color: $color-secondary-l;
}
100% {
color: $color-secondary;
}
}
@keyframes blue-pulse-with-border {
0% {
border-color: $color-secondary;
color: $color-secondary;
}
50% {
border-color: $color-secondary-l;
color: $color-secondary-l;
}
100% {
border-color: $color-secondary;
color: $color-secondary;
}
}
@keyframes blue-pulse-background {
0% {
background-color: $color-secondary;
}
50% {
background-color: $color-secondary-l;
}
100% {
background-color: $color-secondary;
}
}
-211
View File
@@ -1,211 +0,0 @@
/* stylelint-disable color-no-hex */
/* stylelint-disable selector-max-id */
* {
box-sizing:border-box;
}
hr {
display:block;
padding:1.5dp;
background: $color-background-1;
}
body {
color: #fff;
font-size: 20dp;
font-style: normal;
font-weight: normal
}
/* div {
focus:none;
tab-index:none;
} */
div#window {
position: relative;
box-sizing: border-box;
width: 100%;
height: 100%;
border-color: $color-border;
background-color: $color-background-2;
}
div#content {
z-index: 2;
width: auto;
height: 100%;
overflow: hidden auto;
text-align: center
}
p {
text-align: left;
}
input.submit {
margin-left: 0
}
input.text,
input.password {
box-sizing: border-box;
height: 31dp;
padding: 11dp 10dp 0;
text-align: left;
cursor: text
}
textarea {
padding: 14dp 12dp 10dp;
text-align: left;
cursor: text
}
input.text,
input.password,
select,
textarea {
/* color: #333; */
/* font-size: 13dp */
height: auto;
}
table input.text {
box-sizing: border-box;
width: 100%;
height: auto;
/* height: 18dp; */
margin: 0;
border-width: $border-width-thickness;
border-color: #000;
background-color: #fff;
font-size: 15dp;
/* padding: 0 5dp; */
line-height: 1;
decorator: none;
/* vertical-align: center; */
}
select {
// display: inline-block;
// /* width: 175dp; */
// /* height: 37dp; */
// /* height: auto; */
// text-align: left;
// box-sizing:border-box;
// /* padding: 4dp; */
// vertical-align: center;
// padding: 4dp;
// border-radius: 5dp;
// background-color: rgb(120, 120, 120);
// width: 100%;
}
// select {
// @extend %body;
// display: flex;
// align-items: center;
// justify-content: flex-start;
// box-sizing: border-box;
// padding: space(16);
// flex: 1 1 100%;
// // width: auto;
// height: space(1000);
// border-radius: $border-radius-lg;
// background-color: $color-white-a20;
// }
// select selectvalue {
// height: auto;
// /* padding: 4dp; */
// /* margin-right: 30dp; */
// /* height: 25dp; */
// /* padding: 4dp; */
// /* decorator: image(selectvalue) */
// }
// select:hover selectvalue {
// /* margin-right: 30dp; */
// /* height: 25dp; */
// /* padding: 4dp; */
// background-color: rgb(150, 150, 150);
// /* decorator: image(selectvalue) */
// }
// select selectarrow {
// /* width: 30dp; */
// /* height: 37dp; */
// /* decorator: image(selectarrow) */
// /* background-color: black; */
// /* appearance: none; */
// }
// select:hover selectarrow {
// /* decorator: image(selectarrow-hover) */
// }
// select:active selectarrow,
// select selectarrow:checked {
// /* decorator: image(selectarrow-active) */
// }
// select selectbox {
// /* margin-left: 1dp; */
// /* margin-top: -7dp; */
// /* margin-bottom: -10dp; */
// /* width: 162dp; */
// /* padding: 1dp 4dp 4dp 4dp */
// }
// select selectbox,
// tbody {
// background-color: rgb(120,120,120);
// /* decorator: tiled-box(selectbox-tl, selectbox-t, selectbox-tr, selectbox-l, selectbox-c, auto, selectbox-bl, selectbox-b, selectbox-br) */
// }
// select selectbox option {
// width: auto;
// background-color: rgb(120, 120, 120)
// }
// select selectbox option:nth-child(even),
// tr:nth-child(even) {
// background-color: rgb(100, 100, 100)
// }
// select selectbox option:checked {
// font-weight:bold;
// color:rgb(255,255,255);
// }
// select selectbox option:hover {
// background: rgb(150,150,150)
// }
input.radio {
flex: 0;
width:0dp;
nav-up:auto;
nav-right:auto;
nav-down:auto;
nav-left:auto;
tab-index:auto;
focus:auto;
}
input.checkbox {
width: space(20);
height: space(20);
nav-up:auto;
nav-right:auto;
nav-down:auto;
nav-left:auto;
tab-index:auto;
focus:auto;
}
@@ -1,52 +0,0 @@
@use 'sass:math';
$scrollbar-width: 12;
@mixin _set-scroll-size($size-key) {
#{$size-key}: space($scrollbar-width);
slidertrack {
#{$size-key}: space($scrollbar-width);
}
sliderbar {
#{$size-key}: space($scrollbar-width);
}
}
scrollbarvertical,scrollbarhorizontal {
margin: 0;
border: 0;
slidertrack {
background: $color-primary-l;
opacity: 0.05;
}
sliderbar {
border-radius: space(math.div($scrollbar-width, 2) - 1);
background: $color-primary-l;
opacity: 0.1;
&:hover:not(:active) {
opacity: 0.2;
}
&:active {
opacity: 0.3;
}
}
sliderarrowdec, sliderarrowinc {
width: 0;
height: 0;
}
}
scrollbarvertical {
@include _set-scroll-size(width);
}
scrollbarhorizontal {
@include _set-scroll-size(height);
}
-39
View File
@@ -1,39 +0,0 @@
%nav-vert {
nav-up: auto;
nav-down: auto;
}
%nav-horiz {
nav-right: auto;
nav-left: auto;
}
%nav-dir {
@extend %nav-vert;
@extend %nav-horiz;
}
%nav-foc {
focus: auto;
tab-index: auto;
}
%nav-all {
@extend %nav-dir;
@extend %nav-foc;
}
@mixin set-svgs-color($col) {
svg {
image-color: $col;
}
}
/*
@include set-color(COLOR);
*/
@mixin set-color($col) {
@include set-svgs-color($col);
color: $col;
}
@@ -1,36 +0,0 @@
/*
@include trans-colors;
*/
@mixin trans-colors {
transition: color $transition-quick, background-color $transition-quick;
}
/*
@include trans-colors-opa;
*/
@mixin trans-colors-opa {
transition: color $transition-quick, background-color $transition-quick, opacity $transition-quick;
}
/*
@include trans-colors-svg;
*/
@mixin trans-colors-svg {
transition: color $transition-quick, background-color $transition-quick, opacity $transition-quick;
svg {
transition: image-color $transition-quick, background-color $transition-quick;
}
}
/*
@include trans-colors-border;
*/
@mixin trans-colors-border {
transition: color $transition-quick, background-color $transition-quick, opacity $transition-quick, border-color $transition-quick;
svg {
transition: image-color $transition-quick, background-color $transition-quick;
}
}
@@ -1,83 +0,0 @@
$font-stack: 'Suplexmentary Comic NC';
@mixin set-font-sizing($sz, $spacing) {
// font-family: $font-stack;
$sz-add: $sz + 4;
font-size: space($sz-add);
letter-spacing: space($sz-add * $spacing);
line-height: space($sz-add);
}
%header-1 {
@include set-font-sizing(64, 0.07);
font-style: normal;
font-weight: 700;
}
%header-2 {
@include set-font-sizing(48, 0.07);
font-style: normal;
font-weight: 700;
}
%header-3 {
@include set-font-sizing(32, 0.07);
font-style: normal;
font-weight: 700;
}
%label-lg {
@include set-font-sizing(32, 0.11);
font-style: normal;
font-weight: 700;
}
%label-md {
@include set-font-sizing(24, 0.11);
font-style: normal;
font-weight: 700;
}
%label-sm {
@include set-font-sizing(16, 0.14);
font-style: normal;
font-weight: 700;
text-transform: uppercase;
}
%label-xs {
@include set-font-sizing(14, 0.14);
font-style: normal;
font-weight: 400;
}
%body {
@include set-font-sizing(16, 0.0);
font-style: normal;
font-weight: 400;
}
%prompt-font-lg {
font-family: promptfont;
font-size: space(56);
font-style: normal;
font-weight: 400;
line-height: space(56);
}
%prompt-font {
font-family: promptfont;
font-size: space(40);
font-style: normal;
font-weight: 400;
line-height: space(40);
}
%prompt-font-sm {
font-family: promptfont;
font-size: space(32);
font-style: normal;
font-weight: 400;
line-height: space(32);
}
-1
View File
@@ -1 +0,0 @@
@import "./config/config";
@@ -1 +0,0 @@
@import "./debug";
-178
View File
@@ -1,178 +0,0 @@
.config-debug {
display: block;
position: relative;
width: 100%;
max-height: 100%;
padding: space(8);
}
.config-debug__scroll {
display: block;
position: relative;
width: 100%;
max-height: 100%;
overflow-y: auto;
}
.config-debug-option {
@include set-color($color-text-dim);
@include trans-colors-svg;
@include border-bottom($color-border-soft);
display: block;
position: relative;
flex-direction: column;
width: 100%;
height: auto;
padding: space(12) space(4);
background-color: rgba(0, 0, 0, 0);
&:focus:not(:disabled, [disabled]),
&:focus-visible:not(:disabled, [disabled]),
&:hover:not(:disabled, [disabled]) {
@include set-color($color-text);
background-color: $color-bg-overlay;
}
&:disabled, &[disabled] {
opacity: 0.5;
}
.icon-button {
margin-left: space(8);
}
}
.config-debug__option-split {
display: flex;
flex-direction: row;
align-items: center;
justify-content: space-between;
}
.config-debug-option__label {
@extend %label-md;
display: flex;
flex-direction: row;
align-items: center;
justify-content: flex-start;
padding: space(4) space(16) space(12);
width: auto;
height: auto;
white-space: nowrap;
}
.config-debug__option-controls {
display: block;
position: relative;
flex: 1 1 auto;
height: auto;
width: auto;
max-width: space(800);
padding: 0 space(12);
}
.config-debug__option-trigger {
flex: 1 1 auto;
}
.config-debug__select-wrapper {
display: flex;
position: relative;
flex-direction: row;
align-items: center;
justify-content: flex-start;
flex: 1 1 100%;
width: auto;
max-width: space(800);
height: auto;
padding: space(4);
.config-debug__select-label {
@extend %label-sm;
padding-right: space(16);
flex: auto;
width: space(196);
> div {
display: inline;
width: auto;
height: auto;
}
}
input {
@extend %body;
@extend %nav-all;
display: block;
position: relative;
box-sizing: border-box;
padding: 0;
flex: 1 1 100%;
width: auto;
height: space(20);
margin: auto 0;
}
select {
@extend %body;
@extend %nav-all;
@include trans-colors-border;
@include border($color-white-a50);
display: block;
position: relative;
box-sizing: border-box;
padding: 0;
flex: 1 1 100%;
width: auto;
height: space(48);
border-radius: $border-radius-md;
background-color: $color-white-a5;
cursor: pointer;
align-items: center;
justify-content: flex-start;
padding: space(14);
&:hover, &:focus {
@include border($color-white-a80);
background-color: $color-white-a20;
}
selectvalue {
display: inline;
margin: auto 0;
height: auto;
}
selectbox {
@include border($color-white-a80);
background-color: $color-background-3;
padding: space(4) 0;
margin-top: space(2);
border-radius: $border-radius-md;
option {
@extend %nav-all;
@include trans-colors;
padding: space(8) space(12);
background-color: $color-transparent;
color: $color-text-dim;
font-weight: 400;
&:hover, &:focus {
background-color: $color-white-a20;
}
&:hover:not(:checked) {
cursor: pointer;
}
&:checked {
color: $color-white;
background-color: $color-white-a5;
}
}
}
}
}
-4
View File
@@ -1,4 +0,0 @@
$focus-anim: blue-pulse-with-border 0.75s infinite;
$focus-anim-border: blue-pulse 0.75s infinite;
$focus-anim-bg: blue-pulse-background 0.75s infinite;
-42
View File
@@ -1,42 +0,0 @@
$border-radius-sm: 8dp;
$border-radius-md: 12dp;
// modals/pages
$border-radius-lg: 16dp;
$border-radius-modal: $border-radius-lg;
$border-width-thickness-num: 1.1;
// $border-width-thickness-num: 1.5;
$border-width-thickness: space($border-width-thickness-num);
@mixin border($col: $color-border) {
border-width: $border-width-thickness;
border-color: $col;
}
@mixin border-top($col: $color-border) {
border-top-width: $border-width-thickness;
border-top-color: $col;
}
@mixin border-bottom($col: $color-border) {
border-bottom-width: $border-width-thickness;
border-bottom-color: $col;
}
@mixin inset-block($inset-amt) {
position: absolute;
top: $inset-amt;
right: $inset-amt;
bottom: $inset-amt;
left: $inset-amt;
}
// add this to a child of the container that needs a border.
// parent must have `position: relative`
@mixin inner-border-block($col: $color-border) {
@include inset-block($border-width-thickness);
@include border($col);
display: block;
}
-83
View File
@@ -1,83 +0,0 @@
/* stylelint-disable color-no-hex, color-hex-length */
$color-background-1: Background1;
$color-background-2: Background2;
$color-background-3: Background3;
$color-bg-overlay: BGOverlay;
$color-modal-overlay: ModalOverlay;
$color-bg-shadow: BGShadow;
$color-bg-shadow-2: BGShadow2;
$color-text: Text;
$color-text-active: TextActive;
$color-text-dim: TextDim;
$color-text-inactive: TextInactive;
$color-text-a5: TextA5;
$color-text-a20: TextA20;
$color-text-a30: TextA30;
$color-text-a50: TextA50;
$color-text-a80: TextA80;
$color-primary: Primary;
$color-primary-l: PrimaryL;
$color-primary-d: PrimaryD;
$color-primary-a5: PrimaryA5;
$color-primary-a20: PrimaryA20;
$color-primary-a30: PrimaryA30;
$color-primary-a50: PrimaryA50;
$color-primary-a80: PrimaryA80;
$color-secondary: Secondary;
$color-secondary-l: SecondaryL;
$color-secondary-d: SecondaryD;
$color-secondary-a5: SecondaryA5;
$color-secondary-a20: SecondaryA20;
$color-secondary-a30: SecondaryA30;
$color-secondary-a50: SecondaryA50;
$color-secondary-a80: SecondaryA80;
$color-warning: Warning;
$color-warning-l: WarningL;
$color-warning-d: WarningD;
$color-warning-a5: WarningA5;
$color-warning-a20: WarningA20;
$color-warning-a30: WarningA30;
$color-warning-a50: WarningA50;
$color-warning-a80: WarningA80;
$color-danger: Danger;
$color-danger-l: DangerL;
$color-danger-d: DangerD;
$color-danger-a5: DangerA5;
$color-danger-a20: DangerA20;
$color-danger-a30: DangerA30;
$color-danger-a50: DangerA50;
$color-danger-a80: DangerA80;
$color-success: Success;
$color-success-l: SuccessL;
$color-success-d: SuccessD;
$color-success-a5: SuccessA5;
$color-success-a20: SuccessA20;
$color-success-a30: SuccessA30;
$color-success-a50: SuccessA50;
$color-success-a80: SuccessA80;
$color-border: Border;
$color-border-soft: BorderSoft;
$color-border-hard: BorderHard;
$color-border-solid: BorderSolid;
$color-transparent: Transparent;
$color-a: A;
$color-a-l: AL;
$color-a-d: AD;
$color-a-a5: AA5;
$color-a-a20: AA20;
$color-a-a30: AA30;
$color-a-a50: AA50;
$color-a-a80: AA80;
$color-white: White;
$color-white-a5: WhiteA5;
$color-white-a20: WhiteA20;
$color-white-a30: WhiteA30;
$color-white-a50: WhiteA50;
$color-white-a80: WhiteA80;
$color-bw-05: BW05;
$color-bw-10: BW10;
$color-bw-25: BW25;
$color-bw-50: BW50;
$color-bw-75: BW75;
$color-bw-90: BW90;
-9
View File
@@ -1,9 +0,0 @@
// Not supported yet, need to use decorator: gradient atm
// $primary-lr-fade: linear-gradient(90deg, rgba($color-primary-l, 0.08) 0%, rgba($color-primary-l, 0.00) 100%);
// $primary-rl-fade: linear-gradient(90deg, rgba($color-primary-l, 0.00) 0%, rgba($color-primary-l, 0.08) 100%);
// $primary-lr-fade: horizontal-gradient(#{$color-primary-d}14 #{$color-primary-l}00);
// $primary-rl-fade: horizontal-gradient(#{$color-primary-d}00 #{$color-primary-l}14);
$primary-lr-fade: horizontal-gradient(#ff000014 #ff000000);
$primary-rl-fade: horizontal-gradient(#ff000000 #ff000014);
-7
View File
@@ -1,7 +0,0 @@
@use 'sass:math';
// $page-margin: 32;
$page-margin: 64;
$base-height: 1080;
$base-modal-height: $base-height - ($page-margin * 2);
$base-modal-max-width: math.div($base-modal-height * 16, 9);
@@ -1,3 +0,0 @@
// see: lib/RmlUi/Source/Core/PropertyParserAnimation.cpp
$transition-quick: 0.05s linear-in-out;
// $transition-quick: 0.033s linear-in-out;
+21 -5
View File
@@ -4,23 +4,40 @@
entrypoint = 0x80000400
# Paths are relative to the location of this config file.
output_func_path = "RecompiledFuncs"
symbols_file_path = "BanjoRecompSyms/bk.us.rev0.syms.toml"
rom_file_path = "banjo.us.v10.decompressed.z64"
symbols_file_path = "BanjoRecompSyms/bk.us.rev0.syms.toml"
# elf_path = "banjo.us.v10.elf"
# use_mdebug = true
# trace_mode = true
bss_section_suffix = "_bss"
manual_funcs = [
{ name = "__n_CSPVoiceHandler", section = ".core1", vram = 0x8025E438, size = 0x684 },
{ name = "boot___osLeoAbnormalResume", section = ".boot_bk_boot", vram = 0x800037E4, size = 0xE8 },
{ name = "boot___osLeoResume", section = ".boot_bk_boot", vram = 0x800038CC, size = 0xEC },
]
mdebug_file_mappings = [
{ filename = "src/TTC/ch/clam.c", input_section = ".text", output_section = ".TTC" },
{ filename = "src/TTC/ch/blubber.c", input_section = ".text", output_section = ".TTC" },
{ filename = "src/TTC/ch/lockup.c", input_section = ".text", output_section = ".TTC" },
{ filename = "src/TTC/ch/treasure.c", input_section = ".text", output_section = ".TTC" },
{ filename = "src/SM/ch/attacktutorial.c", input_section = ".text", output_section = ".SM" },
{ filename = "src/SM/ch/vegetables.c", input_section = ".text", output_section = ".SM" },
]
[patches]
stubs = [
ignored = [
"boot_n_aspMainTextStart",
"boot_gSPF3DEX_fifoTextStart",
"boot_gSPL3DEX_fifoTextStart",
]
renamed = [
"wmemcpy"
]
ignored = [
stubs = [
# Boot segment libultra duplicates
"boot___ll_div",
"boot___ll_lshift",
@@ -32,7 +49,6 @@ ignored = [
"boot___ull_divremi",
"boot___ull_rem",
"boot___ull_rshift",
"boot___osInitialize_common",
"boot_osPiRawStartDma",
"boot_osPiGetStatus",
"boot___osSetSR",
+4
View File
@@ -0,0 +1,4 @@
.flatpak-builder
builddir
repo
*.flatpak
+15
View File
@@ -0,0 +1,15 @@
Before building the Flatpak, you must build the patches on the root directory first. **The LLVM Extension for freedesktop does not include the MIPS compiler and will fail to build the patches inside the flatpak**.
```sh
make -C patches CC=clang LD=ld.lld
```
Build
```sh
flatpak-builder --force-clean --user --install-deps-from=flathub --repo=repo --install builddir io.github.banjorecomp.banjorecomp.json
```
Bundle
```sh
flatpak build-bundle repo io.github.banjorecomp.banjorecomp.flatpak io.github.banjorecomp.banjorecomp --runtime-repo=https://flathub.org/repo/flathub.flatpakrepo
```
@@ -0,0 +1,8 @@
[Desktop Entry]
Name=Banjo: Recompiled
Exec=/app/bin/BanjoRecompiled
Type=Application
Icon=io.github.banjorecomp.banjorecomp
Categories=Game;
Comment=Static recompilation of Banjo-Kazooie for PC.
MimeType=x-scheme-handler/banjorecomp
@@ -0,0 +1,62 @@
{
"id": "io.github.banjorecomp.banjorecomp",
"runtime": "org.freedesktop.Platform",
"runtime-version": "25.08",
"sdk": "org.freedesktop.Sdk",
"sdk-extensions" : [ "org.freedesktop.Sdk.Extension.llvm20" ],
"finish-args": [
"--share=network",
"--socket=wayland",
"--socket=fallback-x11",
"--socket=pulseaudio",
"--device=all",
"--filesystem=host",
"--filesystem=/media",
"--filesystem=/run/media",
"--filesystem=/mnt"
],
"modules": [
{
"name": "BanjoRecompiled",
"buildsystem": "simple",
"build-commands": [
"cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S lib/N64Recomp -B lib/N64Recomp/cmake-build",
"cmake --build lib/N64Recomp/cmake-build --config Release --target N64Recomp --parallel",
"cmake --build lib/N64Recomp/cmake-build --config Release --target RSPRecomp --parallel",
"cp lib/N64Recomp/cmake-build/N64Recomp N64Recomp",
"cp lib/N64Recomp/cmake-build/RSPRecomp RSPRecomp",
"./N64Recomp banjo.us.rev0.toml",
"./RSPRecomp n_aspMain.us.rev0.toml",
"cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang -DCMAKE_MAKE_PROGRAM=ninja -DPATCHES_C_COMPILER=clang -DPATCHES_LD=ld.lld -DRECOMP_FLATPAK=ON -G Ninja -S . -B cmake-build",
"cmake --build cmake-build --config Release --target BanjoRecompiled --parallel",
"rm -rf assets/scss",
"mkdir -p /app/bin",
"cp cmake-build/BanjoRecompiled /app/bin/BanjoRecompiled",
"cp recompcontrollerdb.txt /app/bin/recompcontrollerdb.txt",
"cp -R assets /app/bin/assets",
"install -Dm644 icons/app.png /app/share/icons/hicolor/512x512/apps/${FLATPAK_ID}.png",
"install -Dm644 flatpak/io.github.banjorecomp.banjorecomp.metainfo.xml /app/share/metainfo/${FLATPAK_ID}.metainfo.xml",
"install -Dm644 flatpak/io.github.banjorecomp.banjorecomp.desktop /app/share/applications/${FLATPAK_ID}.desktop"
],
"sources": [
{
"type": "git",
"url": "https://github.com/N64Recomp/N64Recomp.git",
"commit": "2b6f05688de2abc7d86da5b4a89b84c2c6acbabe",
"dest": "lib/N64Recomp"
},
{
"type": "dir",
"path": "../"
}
],
"build-options": {
"append-path": "/usr/lib/sdk/llvm20/bin",
"prepend-ld-library-path": "/usr/lib/sdk/llvm20/lib",
"build-args": [
"--share=network"
]
}
}
]
}
@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8"?>
<component type="desktop-application">
<id>io.github.banjorecomp.banjorecomp</id>
<name>Banjo: Recompiled</name>
<summary>Static recompilation of Banjo-Kazooie for PC.</summary>
<metadata_license>CC0-1.0</metadata_license>
<project_license>GPL-3.0+</project_license>
<supports>
<control>pointing</control>
<control>keyboard</control>
<control>touch</control>
<control>gamepad</control>
</supports>
<description>
<p>
Banjo: Recompiled is a project that uses N64: Recompiled to statically recompile Banjo-Kazoie into a native port with many new features and enhancements. This project uses RT64 as the rendering engine to provide some of these enhancements.
The original game is required to run this project.
https://github.com/BanjoRecomp/BanjoRecomp
</p>
</description>
<launchable type="desktop-id">io.github.banjorecomp.banjorecomp.desktop</launchable>
</component>
+18
View File
@@ -0,0 +1,18 @@
When making icons for Windows, it is important to generate the multiple ICO files on different sizes and pack them into one single ICO file.
Using a tool such as `icomake` is recommended for this: https://github.com/tringi/icomake
The recommended workflow is to progressively downscale the icon into the following sizes and export them from a tool that supports exporting to ICO:
- 256.ico, 256x256
- 128.ico, 128x128
- 64.ico, 64x64
- 32.ico, 32x32
- 16.ico, 16x16
Once these are ready, `icomake` can pack these into one icon with the following command:
```
.\icomake.exe app.ico 16.ico 32.ico 64.ico 128.ico 256.ico
```
If done correctly, Windows will now pick the icon with the correct size on the title bar, the taskbar and as a shortcut.
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2 ICON "appk.ico"
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+57 -30
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@@ -2,53 +2,57 @@
#define __BANJO_CONFIG_H__
#include <filesystem>
#include <string>
#include <string_view>
#include "ultramodern/config.hpp"
#include "recomp_input.h"
#include "json/json.hpp"
namespace banjo {
constexpr std::u8string_view program_id = u8"BanjoRecompiled";
constexpr std::string_view program_name = "Banjo: Recompiled";
inline const std::u8string program_id = u8"BanjoRecompiled";
inline const std::string program_name = "Banjo: Recompiled";
namespace configkeys {
namespace general {
inline const std::string note_saving_mode = "note_saving_mode";
inline const std::string camera_invert_mode = "camera_invert_mode";
inline const std::string analog_cam_mode = "analog_cam_mode";
inline const std::string third_person_camera_invert_mode = "third_person_camera_invert_mode";
inline const std::string flying_and_swimming_invert_mode = "flying_and_swimming_invert_mode";
inline const std::string first_person_invert_mode = "first_person_invert_mode";
inline const std::string analog_camera_sensitivity = "analog_camera_sensitivity";
}
namespace sound {
inline const std::string bgm_volume = "bgm_volume";
}
namespace graphics {
inline const std::string cutscene_aspect_ratio_mode = "cutscene_aspect_ratio_mode";
}
}
// TODO: Move loading configs to the runtime once we have a way to allow per-project customization.
void load_config();
void save_config();
void reset_input_bindings();
void reset_cont_input_bindings();
void reset_kb_input_bindings();
void reset_single_input_binding(recomp::InputDevice device, recomp::GameInput input);
void init_config();
std::filesystem::path get_app_folder_path();
bool get_debug_mode_enabled();
void set_debug_mode_enabled(bool enabled);
enum class CameraInvertMode {
InvertNone,
InvertX,
InvertY,
InvertBoth,
OptionCount
InvertBoth
};
NLOHMANN_JSON_SERIALIZE_ENUM(banjo::CameraInvertMode, {
{banjo::CameraInvertMode::InvertNone, "InvertNone"},
{banjo::CameraInvertMode::InvertX, "InvertX"},
{banjo::CameraInvertMode::InvertY, "InvertY"},
{banjo::CameraInvertMode::InvertBoth, "InvertBoth"}
});
CameraInvertMode get_camera_invert_mode();
void set_camera_invert_mode(CameraInvertMode mode);
CameraInvertMode get_analog_camera_invert_mode();
void set_analog_camera_invert_mode(CameraInvertMode mode);
CameraInvertMode get_third_person_camera_mode();
CameraInvertMode get_flying_and_swimming_invert_mode();
CameraInvertMode get_first_person_invert_mode();
enum class AnalogCamMode {
On,
Off,
OptionCount
OptionCount
};
NLOHMANN_JSON_SERIALIZE_ENUM(banjo::AnalogCamMode, {
@@ -57,7 +61,30 @@ namespace banjo {
});
AnalogCamMode get_analog_cam_mode();
void set_analog_cam_mode(AnalogCamMode mode);
uint32_t get_analog_cam_sensitivity();
enum class NoteSavingMode {
On,
Off,
OptionCount
};
NLOHMANN_JSON_SERIALIZE_ENUM(banjo::NoteSavingMode, {
{banjo::NoteSavingMode::On, "On"},
{banjo::NoteSavingMode::Off, "Off"}
});
NoteSavingMode get_note_saving_mode();
enum class CutsceneAspectRatioMode {
Original,
Clamp16x9,
Full,
OptionCount
};
CutsceneAspectRatioMode get_cutscene_aspect_ratio_mode();
void open_quit_game_prompt();
};
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#ifndef __BANJO_LAUNCHER_H__
#define __BANJO_LAUNCHER_H__
#include "recompui/recompui.h"
namespace banjo {
void launcher_animation_setup(recompui::LauncherMenu *menu);
void launcher_animation_update(recompui::LauncherMenu *menu);
constexpr float launcher_options_right_position_start = 96.0f;
constexpr float launcher_options_right_position_end = 96.0f + 24.0f;
constexpr float launcher_options_top_offset = 96.0f;
constexpr float launcher_options_title_offset = 120.0f;
}
#endif
-61
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#ifndef __BANJO_RENDER_H__
#define __BANJO_RENDER_H__
#include <unordered_set>
#include <filesystem>
#include "common/rt64_user_configuration.h"
#include "ultramodern/renderer_context.hpp"
#include "librecomp/mods.hpp"
namespace RT64 {
struct Application;
}
namespace banjo {
namespace renderer {
inline const std::string special_option_texture_pack_enabled = "_recomp_texture_pack_enabled";
class RT64Context final : public ultramodern::renderer::RendererContext {
public:
~RT64Context() override;
RT64Context(uint8_t *rdram, ultramodern::renderer::WindowHandle window_handle, bool developer_mode);
bool valid() override { return static_cast<bool>(app); }
bool update_config(const ultramodern::renderer::GraphicsConfig &old_config, const ultramodern::renderer::GraphicsConfig &new_config) override;
void enable_instant_present() override;
void send_dl(const OSTask *task) override;
void update_screen(uint32_t vi_origin) override;
void shutdown() override;
uint32_t get_display_framerate() const override;
float get_resolution_scale() const override;
private:
std::unique_ptr<RT64::Application> app;
std::unordered_set<std::string> enabled_texture_packs;
std::unordered_set<std::string> secondary_disabled_texture_packs;
void check_texture_pack_actions();
};
std::unique_ptr<ultramodern::renderer::RendererContext> create_render_context(uint8_t *rdram, ultramodern::renderer::WindowHandle window_handle, bool developer_mode);
RT64::UserConfiguration::Antialiasing RT64MaxMSAA();
bool RT64SamplePositionsSupported();
bool RT64HighPrecisionFBEnabled();
void trigger_texture_pack_update();
void enable_texture_pack(const recomp::mods::ModContext& context, const recomp::mods::ModHandle& mod);
void disable_texture_pack(const recomp::mods::ModHandle& mod);
void secondary_enable_texture_pack(const std::string& mod_id);
void secondary_disable_texture_pack(const std::string& mod_id);
// Texture pack enable option. Must be an enum with two options.
// The first option is treated as disabled and the second option is treated as enabled.
bool is_texture_pack_enable_config_option(const recomp::mods::ConfigOption& option, bool show_errors);
}
}
#endif
-4
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@@ -2,10 +2,6 @@
#define __BANJO_SOUND_H__
namespace banjo {
void reset_sound_settings();
void set_main_volume(int volume);
int get_main_volume();
void set_bgm_volume(int volume);
int get_bgm_volume();
}
+2 -2
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@@ -2,8 +2,8 @@
#define __RECOMP_DATA_H__
namespace recomputil {
void init_extended_actor_data();
void reset_actor_data();
void init_extended_object_data(size_t num_types);
void clear_all_object_data(size_t type_index);
void register_data_api_exports();
}
-202
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@@ -1,202 +0,0 @@
#ifndef __RECOMP_INPUT_H__
#define __RECOMP_INPUT_H__
#include <cstdint>
#include <variant>
#include <vector>
#include <type_traits>
#include <span>
#include <string>
#include <string_view>
#include "ultramodern/input.hpp"
#include "json/json.hpp"
namespace recomp {
// x-macros to build input enums and arrays.
// First parameter is the enum name, second parameter is the bit field for the input (or 0 if there is no associated one), third is the readable name.
// TODO refactor this to allow projects to rename these, or get rid of the readable name and leave that up to individual projects to map.
#define DEFINE_N64_BUTTON_INPUTS() \
DEFINE_INPUT(A, 0x8000, "A") \
DEFINE_INPUT(B, 0x4000, "B") \
DEFINE_INPUT(Z, 0x2000, "Z") \
DEFINE_INPUT(START, 0x1000, "Start") \
DEFINE_INPUT(L, 0x0020, "L") \
DEFINE_INPUT(R, 0x0010, "R") \
DEFINE_INPUT(C_UP, 0x0008, "C Up") \
DEFINE_INPUT(C_LEFT, 0x0002, "C Left") \
DEFINE_INPUT(C_DOWN, 0x0004, "C Down") \
DEFINE_INPUT(C_RIGHT, 0x0001, "C Right") \
DEFINE_INPUT(DPAD_UP, 0x0800, "D Pad Down") \
DEFINE_INPUT(DPAD_RIGHT, 0x0100, "D-Pad Down") \
DEFINE_INPUT(DPAD_DOWN, 0x0400, "D-Pad Down") \
DEFINE_INPUT(DPAD_LEFT, 0x0200, "D-Pad Down")
#define DEFINE_N64_AXIS_INPUTS() \
DEFINE_INPUT(Y_AXIS_POS, 0, "Up") \
DEFINE_INPUT(Y_AXIS_NEG, 0, "Down") \
DEFINE_INPUT(X_AXIS_NEG, 0, "Left") \
DEFINE_INPUT(X_AXIS_POS, 0, "Right") \
#define DEFINE_RECOMP_UI_INPUTS() \
DEFINE_INPUT(TOGGLE_MENU, 0, "Toggle Menu") \
DEFINE_INPUT(ACCEPT_MENU, 0, "Accept (Menu)") \
DEFINE_INPUT(APPLY_MENU, 0, "Apply (Menu)")
#define DEFINE_ALL_INPUTS() \
DEFINE_N64_BUTTON_INPUTS() \
DEFINE_N64_AXIS_INPUTS() \
DEFINE_RECOMP_UI_INPUTS()
// Enum containing every recomp input.
#define DEFINE_INPUT(name, value, readable) name,
enum class GameInput {
DEFINE_ALL_INPUTS()
COUNT,
N64_BUTTON_START = A,
N64_BUTTON_COUNT = C_RIGHT - N64_BUTTON_START + 1,
N64_AXIS_START = X_AXIS_NEG,
N64_AXIS_COUNT = Y_AXIS_POS - N64_AXIS_START + 1,
};
#undef DEFINE_INPUT
struct InputField {
uint32_t input_type;
int32_t input_id;
std::string to_string() const;
auto operator<=>(const InputField& rhs) const = default;
};
void poll_inputs();
float get_input_analog(const InputField& field);
float get_input_analog(const std::span<const recomp::InputField> fields);
bool get_input_digital(const InputField& field);
bool get_input_digital(const std::span<const recomp::InputField> fields);
void get_gyro_deltas(float* x, float* y);
void get_mouse_deltas(float* x, float* y);
void get_right_analog(float* x, float* y);
enum class InputDevice {
Controller,
Keyboard,
COUNT
};
void start_scanning_input(InputDevice device);
void stop_scanning_input();
void finish_scanning_input(InputField scanned_field);
void cancel_scanning_input();
void config_menu_set_cont_or_kb(bool cont_interacted);
InputField get_scanned_input();
int get_scanned_input_index();
struct DefaultN64Mappings {
std::vector<InputField> a;
std::vector<InputField> b;
std::vector<InputField> l;
std::vector<InputField> r;
std::vector<InputField> z;
std::vector<InputField> start;
std::vector<InputField> c_left;
std::vector<InputField> c_right;
std::vector<InputField> c_up;
std::vector<InputField> c_down;
std::vector<InputField> dpad_left;
std::vector<InputField> dpad_right;
std::vector<InputField> dpad_up;
std::vector<InputField> dpad_down;
std::vector<InputField> analog_left;
std::vector<InputField> analog_right;
std::vector<InputField> analog_up;
std::vector<InputField> analog_down;
std::vector<InputField> toggle_menu;
std::vector<InputField> accept_menu;
std::vector<InputField> apply_menu;
};
inline const std::vector<InputField>& get_default_mapping_for_input(const DefaultN64Mappings& defaults, const GameInput input) {
static const std::vector<InputField> empty_input_field{};
switch (input) {
case GameInput::A: return defaults.a;
case GameInput::B: return defaults.b;
case GameInput::L: return defaults.l;
case GameInput::R: return defaults.r;
case GameInput::Z: return defaults.z;
case GameInput::START: return defaults.start;
case GameInput::C_LEFT: return defaults.c_left;
case GameInput::C_RIGHT: return defaults.c_right;
case GameInput::C_UP: return defaults.c_up;
case GameInput::C_DOWN: return defaults.c_down;
case GameInput::DPAD_LEFT: return defaults.dpad_left;
case GameInput::DPAD_RIGHT: return defaults.dpad_right;
case GameInput::DPAD_UP: return defaults.dpad_up;
case GameInput::DPAD_DOWN: return defaults.dpad_down;
case GameInput::X_AXIS_NEG: return defaults.analog_left;
case GameInput::X_AXIS_POS: return defaults.analog_right;
case GameInput::Y_AXIS_POS: return defaults.analog_up;
case GameInput::Y_AXIS_NEG: return defaults.analog_down;
case GameInput::TOGGLE_MENU: return defaults.toggle_menu;
case GameInput::ACCEPT_MENU: return defaults.accept_menu;
case GameInput::APPLY_MENU: return defaults.apply_menu;
default: return empty_input_field;
}
}
extern const DefaultN64Mappings default_n64_keyboard_mappings;
extern const DefaultN64Mappings default_n64_controller_mappings;
constexpr size_t bindings_per_input = 2;
size_t get_num_inputs();
const std::string& get_input_name(GameInput input);
const std::string& get_input_enum_name(GameInput input);
GameInput get_input_from_enum_name(const std::string_view name);
InputField& get_input_binding(GameInput input, size_t binding_index, InputDevice device);
void set_input_binding(GameInput input, size_t binding_index, InputDevice device, InputField value);
bool get_n64_input(int controller_num, uint16_t* buttons_out, float* x_out, float* y_out);
void set_rumble(int controller_num, bool);
void update_rumble();
void handle_events();
ultramodern::input::connected_device_info_t get_connected_device_info(int controller_num);
// Rumble strength ranges from 0 to 100.
int get_rumble_strength();
void set_rumble_strength(int strength);
// Gyro and mouse sensitivities range from 0 to 100.
int get_gyro_sensitivity();
int get_mouse_sensitivity();
int get_joystick_deadzone();
void set_gyro_sensitivity(int strength);
void set_mouse_sensitivity(int strength);
void set_joystick_deadzone(int strength);
void apply_joystick_deadzone(float x_in, float y_in, float* x_out, float* y_out);
void set_right_analog_suppressed(bool suppressed);
enum class BackgroundInputMode {
On,
Off,
OptionCount
};
NLOHMANN_JSON_SERIALIZE_ENUM(recomp::BackgroundInputMode, {
{recomp::BackgroundInputMode::On, "On"},
{recomp::BackgroundInputMode::Off, "Off"}
});
BackgroundInputMode get_background_input_mode();
void set_background_input_mode(BackgroundInputMode mode);
bool game_input_disabled();
bool all_input_disabled();
}
#endif
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@@ -1,138 +0,0 @@
#ifndef __RECOMP_UI__
#define __RECOMP_UI__
#include <memory>
#include <string>
#include <string_view>
#include <list>
// TODO move this file into src/ui
#include "SDL.h"
#include "RmlUi/Core.h"
#include "../src/ui/util/hsv.h"
#include "../src/ui/util/bem.h"
#include "../src/ui/elements/ui_button.h"
#include "../src/ui/elements/ui_theme.h"
#include "../src/ui/core/ui_context.h"
namespace Rml {
class ElementDocument;
class EventListenerInstancer;
class Context;
class Event;
}
namespace recompui {
class UiEventListenerInstancer;
// TODO remove this once the UI has been ported over to the new system.
class MenuController {
public:
virtual ~MenuController() {}
virtual void load_document() = 0;
virtual void register_events(UiEventListenerInstancer& listener) = 0;
virtual void make_bindings(Rml::Context* context) = 0;
};
std::unique_ptr<MenuController> create_launcher_menu();
std::unique_ptr<MenuController> create_config_menu();
using event_handler_t = void(const std::string& param, Rml::Event&);
void queue_event(const SDL_Event& event);
bool try_deque_event(SDL_Event& out);
std::unique_ptr<UiEventListenerInstancer> make_event_listener_instancer();
void register_event(UiEventListenerInstancer& listener, const std::string& name, event_handler_t* handler);
void show_context(ContextId context, std::string_view param);
void hide_context(ContextId context);
void hide_all_contexts();
bool is_context_shown(ContextId context);
bool is_context_capturing_input();
bool is_context_capturing_mouse();
bool is_any_context_shown();
ContextId try_close_current_context();
ContextId get_launcher_context_id();
ContextId get_config_context_id();
ContextId get_config_sub_menu_context_id();
enum class ConfigTab {
General,
Controls,
Graphics,
Sound,
Mods,
Debug,
};
void set_config_tab(ConfigTab tab);
int config_tab_to_index(ConfigTab tab);
Rml::ElementTabSet* get_config_tabset();
Rml::Element* get_mod_tab();
void set_config_tabset_mod_nav();
void focus_mod_configure_button();
void init_styling(const std::filesystem::path& rcss_file);
void init_prompt_context();
void open_choice_prompt(
const std::string& header_text,
const std::string& content_text,
const std::string& confirm_label_text,
const std::string& cancel_label_text,
std::function<void()> confirm_action,
std::function<void()> cancel_action,
ButtonStyle confirm_variant = ButtonStyle::Success,
ButtonStyle cancel_variant = ButtonStyle::Danger,
bool focus_on_cancel = true,
const std::string& return_element_id = ""
);
void open_info_prompt(
const std::string& header_text,
const std::string& content_text,
const std::string& okay_label_text,
std::function<void()> okay_action,
ButtonStyle okay_variant = ButtonStyle::Danger,
const std::string& return_element_id = ""
);
void open_notification(
const std::string& header_text,
const std::string& content_text,
const std::string& return_element_id = ""
);
void close_prompt();
bool is_prompt_open();
void update_mod_list(bool scan_mods = true);
void process_game_started();
void apply_color_hack();
void get_window_size(int& width, int& height);
void set_cursor_visible(bool visible);
void update_supported_options();
void toggle_fullscreen();
bool get_cont_active(void);
void set_cont_active(bool active);
void activate_mouse();
void message_box(const char* msg);
void set_render_hooks();
Rml::ElementPtr create_custom_element(Rml::Element* parent, std::string tag);
Rml::ElementDocument* load_document(const std::filesystem::path& path);
Rml::ElementDocument* create_empty_document();
Rml::Element* get_child_by_tag(Rml::Element* parent, const std::string& tag);
void queue_image_from_bytes_rgba32(const std::string &src, const std::vector<char> &bytes, uint32_t width, uint32_t height);
void queue_image_from_bytes_file(const std::string &src, const std::vector<char> &bytes);
void release_image(const std::string &src);
void drop_files(const std::list<std::filesystem::path> &file_list);
}
#endif
+2 -1
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@@ -7,7 +7,8 @@
"project": "CMakeLists.txt",
"projectTarget": "BanjoRecompiled.exe",
"name": "BanjoRecompiled.exe",
"currentDir": "${workspaceRoot}"
"currentDir": "${workspaceRoot}",
"args": ["--show-console"]
}
]
}
-9
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@@ -1,9 +0,0 @@
set(FREETYPE_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/lib/freetype-windows-binaries/include)
set(FREETYPE_LIBRARIES "${CMAKE_SOURCE_DIR}/lib/freetype-windows-binaries/release static/vs2015-2022/win64/freetype.lib")
add_library(Freetype::Freetype STATIC IMPORTED)
set_target_properties(Freetype::Freetype PROPERTIES
IMPORTED_LOCATION ${FREETYPE_LIBRARIES}
)
target_include_directories(Freetype::Freetype INTERFACE
${FREETYPE_INCLUDE_DIRS}
)
-32
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@@ -1,32 +0,0 @@
# Prerequisites
*.d
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
*.smod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
-11
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@@ -1,11 +0,0 @@
cmake_minimum_required(VERSION 3.8)
project(GamepadMotionHelpers LANGUAGES CXX)
add_library(${PROJECT_NAME} INTERFACE)
add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
target_include_directories(${PROJECT_NAME}
INTERFACE
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
$<INSTALL_INTERFACE:include>)
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