Compare commits

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197 Commits

Author SHA1 Message Date
Phillip Stephens 93e9767c9f Fix OSReport crash on linux, harden FormatToString against malformed strings (#640)
* Fix OSReport crash on linux, harden FormatToString against malformed strings

* Move size increment to after error check

* Update aurora and impl OSPanic

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-05-03 18:50:49 -06:00
Luke Street c774f53dad UI: Fix L/R to switch tabs
Resolves #645
2026-05-03 18:36:06 -06:00
Luke Street 7fbfe5ad88 UI: Add close button to tab bar 2026-05-03 18:29:08 -06:00
Luke Street ef02037990 Remove ESC to exit fullscreen 2026-05-03 17:26:17 -06:00
Luke Street 23cc18ba0e UI: Press ESC to unbind a button
Resolves #562
2026-05-03 17:26:17 -06:00
Luke Street 924dbc7715 UI: Implement controller config
Resolves #622
2026-05-03 17:26:17 -06:00
TakaRikka 742f4938f2 Merge pull request #641 from TwilitRealm/fix/klift00
Frame Interp: Fix obj_klift00 chains
2026-05-03 15:32:35 -07:00
TakaRikka 02e0f586d3 Merge pull request #639 from TwilitRealm/fix/fyer_cs
Frame Interp: Fix Fyer canon repair cutscene
2026-05-03 15:31:09 -07:00
Luke Street 5717aeef85 UI: Bold modified settings values 2026-05-03 16:01:33 -06:00
Luke Street da9b99f650 Update aurora 2026-05-03 15:28:03 -06:00
Pheenoh dd2b993cd5 frame interp: fix obj_klift00 chains 2026-05-03 09:58:31 -06:00
Pheenoh 83577d3b82 frame interp: fix fyer canon repair cs 2026-05-03 09:20:41 -06:00
TakaRikka 1cb8b19520 Merge pull request #612 from TwilitRealm/26-05-01-gameheap-size
Increase gameHeap size by an order of magnitude
2026-05-03 00:18:37 -07:00
TakaRikka d109cd891e add note 2026-05-03 00:07:37 -07:00
doop 63c4002ca6 Fix prelaunch nav cycling 2026-05-03 05:49:53 +00:00
Lurs 6954efcd15 Should fix #636 2026-05-03 06:46:49 +02:00
Jasper St. Pierre 78c2147771 midna eye lod fix 2026-05-02 15:36:00 -07:00
Irastris c938d5468e Add Interface tab to RmlUi, remove ImGui interface menu 2026-05-02 18:16:42 -04:00
Irastris 35590c5312 Increase font size for pane text 2026-05-02 17:24:10 -04:00
Luke Street e976b10e2a UI: Avoid overlapping ImGui menu bar 2026-05-02 15:22:24 -06:00
Irastris 3949706b28 Revise gyro aim help text, remove ImGui input menu 2026-05-02 17:19:41 -04:00
Irastris ce55916845 Add Autosave to RmlUi, remove ImGui gameplay menu, formatting consistency 2026-05-02 17:01:30 -04:00
Irastris 9b252cbdd2 Remove ImGui cheats menu 2026-05-02 16:33:50 -04:00
Irastris 97fa09f6ee Add spatial sound option to RmlUi, remove ImGui audio menu 2026-05-02 16:05:57 -04:00
TakaRikka 0e7a7cccb9 Merge pull request #458 from TwilitRealm/feature/autosave
Autosave Feature
2026-05-02 13:03:29 -07:00
Irastris 1c0cdcc176 Typo 2: Electric Boogaloo 2026-05-02 15:54:42 -04:00
Irastris 280305c2ba Typo 2026-05-02 15:33:44 -04:00
Luke Street d1f1d579bc Prevent macOS crash on shutdown by tracking logging dtor (#626) 2026-05-02 13:22:28 -06:00
Irastris eeeb3ffe25 Remove ImGui graphics menu 2026-05-02 14:45:34 -04:00
Jasper St. Pierre 1ee0f862e1 map highlight fix 2026-05-02 11:45:01 -07:00
Jasper St. Pierre 6b327c9f61 disable jpa interp for now
closes #618
2026-05-02 11:44:21 -07:00
Luke Street f148e0ebc1 UI: Rework Document close handling again 2026-05-02 12:39:07 -06:00
Jasper St. Pierre 6f20f4d629 compile fix 2026-05-02 10:54:45 -07:00
Irastris 94670270d6 Fix prelaunch menu transition post-startup 2026-05-02 13:52:20 -04:00
Luke Street 8e21247a97 UI: Prelaunch fade + BG persistence 2026-05-02 11:32:59 -06:00
Luke Street aa84004cb4 Merge branch 'rmlui-integration' 2026-05-02 10:50:18 -06:00
Luke Street e1c201f4bd Make prelaunch sticky & kill ImGui prelaunch 2026-05-02 10:44:59 -06:00
MelonSpeedruns 425a1d15a0 Merge remote-tracking branch 'origin/main' into feature/autosave 2026-05-02 10:56:36 -04:00
MelonSpeedruns e3ad41792a fix respawn stageinfo when autosaving 2026-05-02 10:42:20 -04:00
MelonSpeedruns c1ba10fc8b fix mistake 2026-05-02 10:29:23 -04:00
TakaRikka 1c5686f71b Merge pull request #616 from TwilitRealm/HRTF
Emulate Surround option
2026-05-01 22:51:25 -07:00
TakaRikka b9e0f2b9ca Merge pull request #611 from TwilitRealm/26-05-01-heap-crash-log
Improve heap crash logging
2026-05-01 22:19:33 -07:00
TakaRikka ede175f141 Merge pull request #600 from TwilitRealm/fix/fix-bow-aiming
Fix bow aiming in first person
2026-05-01 22:18:14 -07:00
TakaRikka a301874e30 Merge pull request #592 from TwilitRealm/fix/free-cam-fix
Freecam Fixes
2026-05-01 22:17:21 -07:00
Irastris 9b4a9a6bd9 Initial attempt at the prelaunch document 2026-05-02 00:10:11 -04:00
Luke Street 04274b1884 Make RmlUi F1, ImGui Shift+F1 2026-05-01 21:53:48 -06:00
Luke Street ca783b8424 Merge branch 'main' into rmlui-integration
# Conflicts:
#	extern/aurora
2026-05-01 21:24:24 -06:00
Luke Street 2e4c2b5b46 UI: Add controller input 2026-05-01 21:24:12 -06:00
Luke Street 4c09d8b910 Fix restoring scroll position on pop 2026-05-01 17:40:38 -06:00
Luke Street fb1b260d09 Add Input tab to settings 2026-05-01 16:52:08 -06:00
Luke Street 98eb8f718e Add Bloom settings 2026-05-01 16:32:04 -06:00
Luke Street 68b2e0ee2d Rework Settings components 2026-05-01 16:14:20 -06:00
Luke Street 81771a0522 Editor Collection, Minigame, Config tabs 2026-05-01 14:12:12 -06:00
madeline 93c8bcc210 hrtf 2026-05-01 13:04:08 -07:00
Luke Street 176bf5f0c4 Editor inventory tab 2026-05-01 13:11:43 -06:00
Luke Street 65a5945778 Location tab in editor 2026-05-01 12:37:40 -06:00
Luke Street 8f7b9cdfdd Dual pane navigation & more player editor 2026-05-01 12:06:05 -06:00
MelonSpeedruns acecba7ff7 Reset camera zoom to 0 if freecam is enabled mid-game 2026-05-01 12:54:40 -04:00
MelonSpeedruns 507e0aadbc Merge remote-tracking branch 'origin/main' into fix/free-cam-fix 2026-05-01 12:54:12 -04:00
Jasper St. Pierre 8406d9b192 Merge pull request #613 from TwilitRealm/widescreen/wide-hidden-village
Wide Bulblin count in Hidden Village
2026-05-01 09:04:23 -07:00
Jasper St. Pierre 6f3170cb56 Merge pull request #604 from TwilitRealm/widescreen/dmap-menu
Widescreen Dungeon Map
2026-05-01 09:04:08 -07:00
Jasper St. Pierre 835582224e Merge pull request #601 from TwilitRealm/fix/fmap-widescreen
Widescreen Field Map
2026-05-01 09:04:00 -07:00
MelonSpeedruns 52879f50f0 Wide Bulblin count in Hidden Village 2026-05-01 11:47:18 -04:00
Irastris 2b505f1be4 Revise floating scrollbar margin 2026-05-01 11:19:51 -04:00
Irastris f089f9024d Centralize tab styling and other tidying 2026-05-01 11:13:14 -04:00
roeming 43fb421a93 Merge pull request #608 from TwilitRealm/location-flags-ui
Area flags UI
2026-05-01 07:26:23 -04:00
PJB3005 f06d6b50a9 Fix Plumm game score reset
Fixes #609
2026-05-01 09:27:45 +02:00
Jasper St. Pierre 2c987b0211 build fix 2026-05-01 00:17:51 -07:00
Jasper St. Pierre 3d860ad454 jpa interp start 2026-05-01 00:12:26 -07:00
Luke Street b5bf19569b Button: Selected but not active style 2026-05-01 01:01:38 -06:00
PJB3005 5a7f5cb4a7 Increase gameHeap size by an order of magnitude
Why not?
2026-05-01 08:57:37 +02:00
Luke Street 1affefbbfc Pane: Focus selected child first 2026-05-01 00:56:53 -06:00
PJB3005 e4ff38a712 Disable spammy mDoGph_Painter log line
What was this even debugging? Who knows.
2026-05-01 08:54:32 +02:00
PJB3005 f2ac4d6f44 Leave OSReport enabled. 2026-05-01 08:52:41 +02:00
PJB3005 48b98a5432 Make JKRExpHeap OOM logging more verbose 2026-05-01 08:50:55 +02:00
PJB3005 a4752154f7 Nicely plumb OSReport error/warning/etc through Aurora's logger
This makes a new implementation in the dusk src folder, and makes the existing file containing these functions not compiled anymore.

A ton of dead code is now gone.
2026-05-01 08:50:42 +02:00
Luke Street 0d973a497b Editor: Add get_item_name 2026-05-01 00:40:57 -06:00
Luke Street ab4eccf1df Some more dual pane select work 2026-05-01 00:26:04 -06:00
Luke Street e0c449f28e Improve add_child and Button APIs 2026-04-30 23:36:30 -06:00
Jasper St. Pierre ce9a5c06d5 heap name 2026-04-30 22:19:19 -07:00
Jasper St. Pierre 2bbba1e4e8 couple small fixes 2026-04-30 21:37:28 -07:00
Luke Street 39298f8d8f Preserve focused element on pop 2026-04-30 22:31:24 -06:00
Luke Street 32b4c0567a Animate overlay open/close 2026-04-30 22:17:48 -06:00
Jasper St. Pierre 7ff1b5332e Merge pull request #606 from dooplecks/trim-correction
Correct trim height for arbitrary aspect ratios
2026-04-30 20:38:03 -07:00
Jasper St. Pierre 5e77a60bd6 Merge pull request #610 from dooplecks/shadow-interp
Interpolate shadow camera
2026-04-30 20:36:53 -07:00
doop 9629c000bd Interpolate shadow camera
Fixes #454.
2026-05-01 03:25:07 +00:00
Luke Street 9dc5fed686 Fix overlay CSS 2026-04-30 21:12:25 -06:00
Luke Street 2cc9db77dd Fix overlay 2026-04-30 21:10:48 -06:00
Luke Street 8aa08c9443 Window animations & tags instead of classes 2026-04-30 20:55:21 -06:00
Irastris dca3e2eba6 Overlay: I forgot about pop_document()
This in turn fixes a bug that I was about to bother encounter about, smh
2026-04-30 21:54:52 -04:00
Irastris 57061fba38 Initial attempt at the overlay document 2026-04-30 21:39:39 -04:00
Luke Street cee6a24309 UI: Defer document destruction 2026-04-30 17:46:36 -06:00
Luke Street 62edb3abc6 UI: Implement initial document stack logic 2026-04-30 17:21:55 -06:00
Luke Street 1c9e1c0a66 Minor clean 2026-04-30 16:15:27 -06:00
Luke Street a06aeb10c1 Extract TabBar component 2026-04-30 16:13:08 -06:00
roeming b84b309e00 compilation fix attempt 3 2026-04-30 17:51:52 -04:00
roeming 62eecb3ccd compilation fix attempt 2 2026-04-30 17:48:39 -04:00
roeming ec07572ced compilation fix attempt 2026-04-30 17:45:53 -04:00
roeming b45e2fa34d swap array for named variables 2026-04-30 17:25:24 -04:00
roeming 289a718446 fix comment wording 2026-04-30 17:10:33 -04:00
roeming 292a2a6c34 fix wrong formatting, fix duplicate ui object, fix wrong flags getting set 2026-04-30 17:03:47 -04:00
Luke Street 2e8415b950 Update aurora 2026-04-30 14:43:44 -06:00
roeming dbf1f6e354 implement multibyte area flags in UI 2026-04-30 16:25:56 -04:00
roeming 9a2fe9745d Draw area flags as table 2026-04-30 15:55:59 -04:00
Irastris b5ca343fac Fix apostrophes in strings 2026-04-30 15:50:01 -04:00
doop 88c7ff63ff Fix preprocessor conditional 2026-04-30 19:48:03 +00:00
Luke Street 7a438ad30f UI: Extract a Document class 2026-04-30 13:44:33 -06:00
doop 89649de7c3 Correct trim height for arbitrary aspect ratios
Fixes #543.
2026-04-30 19:39:36 +00:00
Irastris a1960eaa33 Initial attempt at the popup menu 2026-04-30 15:30:14 -04:00
MelonSpeedruns d6820c9233 fix toast call 2026-04-30 14:53:15 -04:00
MelonSpeedruns 5c4bb8d33d Merge remote-tracking branch 'origin/main' into feature/autosave
# Conflicts:
#	src/dusk/imgui/ImGuiConsole.cpp
2026-04-30 14:51:17 -04:00
MelonSpeedruns e3ce1f01c9 Widescreen Dungeon Map 2026-04-30 14:38:24 -04:00
Luke Street 9b6b344ecf Revert "mirror clip fix"
This reverts commit 1ac6df8de7.
2026-04-30 12:09:18 -06:00
Luke Street 3db85d5b44 Merge branch 'main' into rmlui-integration
# Conflicts:
#	extern/aurora
2026-04-30 12:04:21 -06:00
roeming b5871d72d9 fix build 2026-04-30 11:47:22 -04:00
roeming b70a714f88 Remove missed randomizer flag 2026-04-30 11:45:16 -04:00
roeming cad5a8d1bc Add multibyte flags to Area iterators 2026-04-30 11:43:57 -04:00
roeming 93f8a5fa8f Move area multi flag bits to combined flags, at most 2 2026-04-30 11:11:08 -04:00
roeming b0809ea78c Add area flags 2026-04-30 11:02:18 -04:00
MelonSpeedruns b0e9033736 Widescreen Field Map 2026-04-30 10:55:53 -04:00
Jasper St. Pierre 1ac6df8de7 mirror clip fix
closes #581
2026-04-30 07:52:44 -07:00
MelonSpeedruns 5899b2157a fix bow aiming in first person 2026-04-30 09:29:42 -04:00
Luke Street 3185f578fb Update aurora 2026-04-30 01:45:54 -06:00
Luke Street 4fc09799b6 UI: Fix section heading font 2026-04-30 01:45:25 -06:00
Irastris fe0e3cad72 Remove unused editor functions 2026-04-30 03:27:48 -04:00
Luke Street 37d1aa7f40 UI: Run builder before moving it 2026-04-30 01:07:11 -06:00
Luke Street 4a12554bf4 UI: Mobile keyboard fixes, safe area padding, & more 2026-04-30 00:06:27 -06:00
Phillip Stephens fecd1d5683 Update aurora 2026-04-29 22:33:02 -07:00
doop bce9bf6fd9 Merge pull request #597 from dooplecks/haze-fix
Correct JPADrawInfo proj matrix on widescreen
2026-04-30 00:55:32 -04:00
doop fbf63b075a Correct JPADrawInfo proj matrix on widescreen
Fixes #337.
2026-04-30 04:28:47 +00:00
Luke Street b86d6e90e2 Add Gameplay settings & make Panes scrollable 2026-04-29 21:52:33 -06:00
Luke Street 6425b452e7 Make PgUp/PgDown change tabs 2026-04-29 20:25:59 -06:00
Luke Street 1657fe8083 Split out string/number components 2026-04-29 20:19:27 -06:00
Luke Street ecd74a4cbd More settings/editor components 2026-04-29 19:54:37 -06:00
MelonSpeedruns 36dc43c602 Fix changing tunics crash while on top of mirror (#596)
* Fix changing tunics while reflection is active

* Revert "Fix changing tunics while reflection is active"

This reverts commit 89927dc7a6.

* Really fix changing tunics while reflection is active

* Fix transforming on ice again

---------

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
Co-authored-by: Irastris <irastris15@gmail.com>
2026-04-29 18:13:07 -06:00
Luke Street d92515f0d4 Begin scaffolding keyboard nav 2026-04-29 15:19:15 -06:00
MelonSpeedruns f147dcac0c Fix camera while crawling & disable freecam properly when not chasecam 2026-04-29 15:29:00 -04:00
MelonSpeedruns ee4c84f39b Fix slight spazz when changing cam type 2026-04-29 15:21:48 -04:00
MelonSpeedruns b8a83c6f59 disable freecam if not chasecamera 2026-04-29 14:37:32 -04:00
MelonSpeedruns 4462c0ef69 more optimizations to freecam code 2026-04-29 14:28:18 -04:00
Phillip Stephens c803bfb545 Update aurora 2026-04-29 09:14:51 -07:00
qwertyquerty 2623c44cab Merge pull request #583 from TheLastPocket/achievement/email-me
Email me and Heavy Hitter Achievements
2026-04-29 05:29:50 -07:00
madeline 24dd02fc81 better back in time condition 2026-04-29 05:28:28 -07:00
TakaRikka a97602b6dc Merge pull request #589 from TwilitRealm/instant-text-shop-fix
Fix instant text clearing some shop dialogue too quickly
2026-04-29 00:37:51 -07:00
TakaRikka e2943e90dc Merge pull request #590 from dooplecks/map-outline
Improve map outline rendering
2026-04-29 00:37:04 -07:00
Luke Street 3cb7fbd030 Create new component system & initial settings window 2026-04-29 00:38:26 -06:00
doop afe54f22ab Write circle pixels linearly 2026-04-29 04:16:24 +00:00
doop e15f5bcee9 Improve map outline rendering 2026-04-29 03:51:14 +00:00
Irastris 1e372a856d Attempted to start making the save editor functional 2026-04-28 22:54:47 -04:00
gymnast86 b26896cad5 includes 2026-04-28 18:05:40 -07:00
gymnast86 f75faf6b06 fix instant text clearing shop messages too early 2026-04-28 18:03:06 -07:00
Irastris b48d9aa052 Split window document and styles out to files for readability 2026-04-28 19:09:47 -04:00
Luke Street d899706208 Start UI over from scratch and add demo window 2026-04-28 16:20:45 -06:00
TakaRikka 3e05789b58 Merge pull request #586 from TwilitRealm/fix/fix-super-clawshot
Fix draw crash with Super Clawshot enabled
2026-04-28 13:34:24 -07:00
MelonSpeedruns 9a7b62cbc6 disable freecam if an event cam happens 2026-04-28 16:25:42 -04:00
MelonSpeedruns 8e0f0e878e optimize some code 2026-04-28 16:13:49 -04:00
MelonSpeedruns 79344edf0d maybe fix number 2 2026-04-28 15:19:32 -04:00
MelonSpeedruns e59bfd1a9c potential fix for freecam flashing 2026-04-28 15:01:57 -04:00
MelonSpeedruns 4d12cc8ea2 Fix draw crash with Super Clawshot enabled 2026-04-28 11:05:29 -04:00
Julian Maynes 2ed2268579 fix newline 2026-04-28 07:19:18 -07:00
Julian Maynes 94a99e8da0 Add iron boots achievement 2026-04-28 07:12:29 -07:00
madeline ddaf50c01d long jump attack achievement 2026-04-28 06:53:20 -07:00
madeline 7566949b42 fix friendly fire achievement 2026-04-28 06:21:41 -07:00
Julian Maynes bb6db3caea remove newlines 2026-04-28 06:18:40 -07:00
Julian Maynes 2dc494dc1c Finish achievement 2026-04-28 06:14:56 -07:00
madeline 3c25633ee9 speed_target avoid ub 2026-04-28 06:08:04 -07:00
madeline d99ed2729b fix achievements window sizing 2026-04-28 05:57:58 -07:00
madeline 782455d48b Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-04-28 05:54:12 -07:00
madeline 47863b34c2 achievement signal system 2026-04-28 05:54:09 -07:00
TakaRikka 92391d5eb8 add overview and ai notice to readme 2026-04-28 04:06:29 -07:00
madeline 0d37cb4e54 thank you berry much achievement 2026-04-28 04:01:22 -07:00
madeline ea528ed9d9 clear single achievement and fix achievement tab moving around 2026-04-28 03:41:04 -07:00
Luke Street f7b880c5ea Small tweak to rml_string 2026-04-28 00:27:18 -06:00
Luke Street ff78bc8d6c Start using Rml::PropertyId/Property instead of strings 2026-04-28 00:18:52 -06:00
Luke Street 6503b4e7eb Add blur and shadow to window component 2026-04-27 23:44:58 -06:00
Irastris 8fb4ba8924 Remove "Enable" from various options, and move DoF under post-processing 2026-04-27 22:51:56 -04:00
Irastris 5f675c6f2b Start deprecating ImGui 2026-04-27 22:44:26 -04:00
Irastris b3333241c5 Add right-pane for item descriptions 2026-04-27 22:44:26 -04:00
Irastris e39079c0f8 Initial game menu implementation 2026-04-27 22:44:26 -04:00
Irastris c3317d9232 Initial window class programming 2026-04-27 22:43:04 -04:00
Luke Street 025cb58493 Forgor to commit 2026-04-27 01:15:19 -06:00
Luke Street b3dee825e8 Improve button/option style 2026-04-27 00:44:01 -06:00
Luke Street f6c5aac3c8 Improve disc selector 2026-04-27 00:36:56 -06:00
Luke Street 25e9064d09 Revamped prelaunch experiment w/ RmlUi 2026-04-27 00:18:31 -06:00
Luke Street 3e1e8f1244 Enable RmlUi 2026-04-26 21:53:39 -06:00
roeming 0bf663141a change filter to avoid allocations 2026-04-25 14:39:47 -04:00
MelonSpeedruns d7dced7ddf don't autosave if playing a cutscene 2026-04-25 08:25:50 -04:00
MelonSpeedruns 78b0563c0e Merge remote-tracking branch 'origin/main' into feature/autosave
# Conflicts:
#	src/dusk/imgui/ImGuiMenuEnhancements.cpp
#	src/dusk/settings.cpp
#	src/f_ap/f_ap_game.cpp
2026-04-24 12:54:40 -04:00
MelonSpeedruns 871d18e294 added experimental setting for autosave 2026-04-20 13:15:37 -04:00
MelonSpeedruns c157564da6 dungeon doors now autosave 2026-04-20 13:02:25 -04:00
MelonSpeedruns ecc3b00c51 Merge remote-tracking branch 'origin/main' into feature/autosave
# Conflicts:
#	src/f_ap/f_ap_game.cpp
2026-04-20 12:55:17 -04:00
MelonSpeedruns 8afb1141ab Autosave when changing rooms 2026-04-17 13:41:56 -04:00
MelonSpeedruns 8c5673d9b8 autosave when loading scene 2026-04-17 13:12:20 -04:00
MelonSpeedruns 916dfcd9da Merge remote-tracking branch 'origin/main' into feature/autosave
# Conflicts:
#	src/dusk/imgui/ImGuiConsole.cpp
2026-04-17 12:10:24 -04:00
MelonSpeedruns 842210e539 remove scene autosave cause that's buggy atm 2026-04-16 19:56:04 -04:00
MelonSpeedruns 39d951d0cb scene saving now works 2026-04-16 19:50:20 -04:00
MelonSpeedruns a4be0841e5 autosave WIP 2026-04-16 19:30:37 -04:00
128 changed files with 12258 additions and 834 deletions
+1 -1
View File
@@ -2,7 +2,7 @@
Language: Cpp
Standard: C++03
AccessModifierOffset: -4
AlignAfterOpenBracket: Align
AlignAfterOpenBracket: DontAlign
AlignConsecutiveAssignments: false
AlignConsecutiveDeclarations: false
AlignOperands: true
+1
View File
@@ -100,6 +100,7 @@ if (CMAKE_SYSTEM_NAME STREQUAL Linux)
endif ()
set(AURORA_ENABLE_DVD ON CACHE BOOL "Enable DVD API support" FORCE)
set(AURORA_ENABLE_CARD ON CACHE BOOL "Enable CARD API support" FORCE)
set(AURORA_ENABLE_RMLUI ON CACHE BOOL "Enable RmlUi UI support" FORCE)
add_subdirectory(extern/aurora EXCLUDE_FROM_ALL)
add_subdirectory(libs/freeverb)
+7 -1
View File
@@ -1,8 +1,12 @@
![DuskLogo](res/logo-mascot.webp)
![DuskLogo](res/logo-mascot.png)
- ### **[Official Website](https://twilitrealm.dev)**
- ### **[Discord](https://discord.gg/QACynxeyna)**
# Overview
Dusk is a reverse-engineered reimplementation of Twilight Princess.
It aims to be as accurate as possible to the original while also providing new options, enhancements, and tools to customize your experience.
# Setup
**⚠️ Dusk does NOT provide any copyrighted assets. You must provide your own copy of the game.**
@@ -27,5 +31,7 @@ First make sure your dump of the game is clean and supported by Dusk. You can do
# Building
If you'd like to build Dusk from source, please read the [build instructions](docs/building.md).
Pull Requests are welcomed! Note that we do not accept contributions that are primarily AI generated and will close your PR if we suspect as much.
# Credits
Special thanks to the [TP decompilation](https://github.com/zeldaret/tp) team, the GC/Wii decompilation community, the [Aurora](https://github.com/encounter/aurora) developers, the [TP speedrunning community](https://zsrtp.link), and all [contributors](https://github.com/TwilitRealm/dusk/graphs/contributors).
+1 -1
+44 -1
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@@ -1,7 +1,7 @@
set(DOLZEL_FILES
src/m_Do/m_Do_main.cpp
src/m_Do/m_Do_printf.cpp
#src/m_Do/m_Do_printf.cpp
src/m_Do/m_Do_audio.cpp
src/m_Do/m_Do_controller_pad.cpp
#src/m_Do/m_Re_controller_pad.cpp
@@ -1429,6 +1429,7 @@ set(DUSK_FILES
src/dusk/globals.cpp
src/dusk/gyro.cpp
src/dusk/gamepad_color.cpp
src/dusk/autosave.cpp
src/dusk/io.cpp
src/dusk/layout.cpp
src/dusk/logging.cpp
@@ -1462,11 +1463,53 @@ set(DUSK_FILES
src/dusk/imgui/ImGuiStateShare.cpp
src/dusk/imgui/ImGuiAchievements.hpp
src/dusk/imgui/ImGuiAchievements.cpp
src/dusk/ui/bool_button.cpp
src/dusk/ui/bool_button.hpp
src/dusk/ui/button.cpp
src/dusk/ui/button.hpp
src/dusk/ui/component.cpp
src/dusk/ui/component.hpp
src/dusk/ui/controller_config.cpp
src/dusk/ui/controller_config.hpp
src/dusk/ui/document.cpp
src/dusk/ui/document.hpp
src/dusk/ui/editor.cpp
src/dusk/ui/editor.hpp
src/dusk/ui/event.cpp
src/dusk/ui/event.hpp
src/dusk/ui/input.cpp
src/dusk/ui/input.hpp
src/dusk/ui/nav_types.hpp
src/dusk/ui/number_button.cpp
src/dusk/ui/number_button.hpp
src/dusk/ui/overlay.cpp
src/dusk/ui/overlay.hpp
src/dusk/ui/pane.cpp
src/dusk/ui/pane.hpp
src/dusk/ui/popup.cpp
src/dusk/ui/popup.hpp
src/dusk/ui/prelaunch.cpp
src/dusk/ui/prelaunch.hpp
src/dusk/ui/prelaunch_options.cpp
src/dusk/ui/prelaunch_options.hpp
src/dusk/ui/select_button.cpp
src/dusk/ui/select_button.hpp
src/dusk/ui/settings.cpp
src/dusk/ui/settings.hpp
src/dusk/ui/string_button.cpp
src/dusk/ui/string_button.hpp
src/dusk/ui/tab_bar.cpp
src/dusk/ui/tab_bar.hpp
src/dusk/ui/ui.cpp
src/dusk/ui/ui.hpp
src/dusk/ui/window.cpp
src/dusk/ui/window.hpp
src/dusk/achievements.cpp
src/dusk/iso_validate.cpp
src/dusk/livesplit.cpp
src/dusk/offset_ptr.cpp
src/dusk/OSContext.cpp
src/dusk/OSReport.cpp
src/dusk/OSThread.cpp
src/dusk/OSMutex.cpp
src/dusk/discord_presence.cpp
+1
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@@ -27,6 +27,7 @@ public:
/* 0x17C */ cXyz mViewScale;
#if TARGET_PC
bool mbReset = false;
bool mbHadEntry = false;
#endif
};
+11
View File
@@ -25,6 +25,10 @@ public:
int Draw();
int Delete();
#if TARGET_PC
void onInterpCallback();
#endif
enum Param_e {
LOCK_e = (1 << 6), NO_BASE_DISP = (1 << 7)
};
@@ -50,6 +54,13 @@ private:
/* 0x1020 */ dCcD_Cyl mCylinderCollider;
/* 0x115C */ s32 mStopSwingingFrames;
#if TARGET_PC
cXyz mChainInterpPrev[64];
cXyz mChainInterpCurr[64];
bool mChainInterpPrevValid;
bool mChainInterpCurrValid;
#endif
// Number of chain models
u32 getArg0() {
return fopAcM_GetParamBit(this, 0, 6);
+4
View File
@@ -91,6 +91,10 @@ public:
void calcCursor();
void drawCursor();
#if TARGET_PC
void dMapBgWide();
#endif
void setDPDFloorSelCurPos(s8 i_pos) { field_0xdd6 = i_pos; }
f32 getMapWidth() { return mMapWidth; }
+8
View File
@@ -81,6 +81,10 @@ public:
void calcDrawPriority();
void setArrowPosAxis(f32, f32);
#if TARGET_PC
void fMapBackWide();
#endif
virtual void draw();
virtual ~dMenu_Fmap2DBack_c();
@@ -330,6 +334,10 @@ public:
void setHIO(bool);
bool isWarpAccept();
#if TARGET_PC
void fMapTopWide();
#endif
virtual void draw();
virtual ~dMenu_Fmap2DTop_c();
+3
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@@ -67,6 +67,9 @@ public:
bool isStaffMessage();
bool isSaveMessage();
bool isTalkMessage();
#if TARGET_PC
bool isShopItemMessage();
#endif
const char* getSmellName();
const char* getPortalName();
const char* getBombName();
+9
View File
@@ -4,6 +4,8 @@
#include <functional>
#include <queue>
#include <string>
#include <string_view>
#include <unordered_set>
#include <vector>
#include "nlohmann/json.hpp"
@@ -14,6 +16,7 @@ enum class AchievementCategory : uint8_t {
Collection,
Challenge,
Minigame,
Misc,
Glitched
};
@@ -40,6 +43,11 @@ public:
void save();
void tick();
void clearAll();
void clearOne(const char* key);
// Signals are visible to all achievement checks within the same tick, then cleared.
void signal(const char* key);
bool hasSignal(const char* key) const;
std::vector<Achievement> getAchievements() const;
bool hasPendingUnlock() const { return !m_pendingUnlocks.empty(); }
@@ -57,6 +65,7 @@ private:
void processEntry(Entry& e);
std::vector<Entry> m_entries;
std::unordered_set<std::string_view> m_signals;
bool m_loaded = false;
bool m_dirty = false;
std::queue<std::string> m_pendingUnlocks;
+17
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@@ -0,0 +1,17 @@
#pragma once
#ifndef AUTOSAVE_H
#define AUTOSAVE_H
#include <m_Do/m_Do_MemCardRWmng.h>
#include <m_Do/m_Do_MemCard.h>
void noAutoSave();
void triggerAutoSave();
void updateAutoSave();
void enterAutoSave();
void autoSaving();
void waitingForWrite();
void endAutoSave();
#endif
+2
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@@ -55,6 +55,7 @@ struct UserSettings {
ConfigVar<int> soundEffectsVolume;
ConfigVar<int> fanfareVolume;
ConfigVar<bool> enableReverb;
ConfigVar<bool> enableHrtf;
} audio;
// Game settings
@@ -80,6 +81,7 @@ struct UserSettings {
ConfigVar<bool> instantSaves;
ConfigVar<bool> instantText;
ConfigVar<bool> sunsSong;
ConfigVar<bool> autoSave;
// Preferences
ConfigVar<bool> enableMirrorMode;
@@ -59,6 +59,9 @@ public:
bool isActive() const { return mSeqList.getNumLinks() != 0; }
int getNumActiveSeqs() const { return mSeqList.getNumLinks(); }
void pause(bool paused) { mActivity.field_0x0.flags.flag2 = paused; }
#if TARGET_PC
JSUList<JAISeq>* getSeqList() { return &mSeqList; }
#endif
private:
/* 0x08 */ JAIAudience* mAudience;
@@ -207,4 +207,11 @@ void JPARegistAlphaEnv(JPAEmitterWorkData*, JPABaseParticle*);
void JPARegistPrmAlpha(JPAEmitterWorkData*, JPABaseParticle*);
void JPARegistPrmAlphaEnv(JPAEmitterWorkData*, JPABaseParticle*);
#if TARGET_PC
void JPAInterpBillboard(JPAEmitterWorkData*, JPABaseParticle*);
void JPAInterpRotBillboard(JPAEmitterWorkData*, JPABaseParticle*);
void JPAInterpDirection(JPAEmitterWorkData*, JPABaseParticle*);
void JPAInterpRotDirection(JPAEmitterWorkData*, JPABaseParticle*);
#endif
#endif /* JPABASESHAPE_H */
@@ -24,6 +24,9 @@ public:
void init_c(JPAEmitterWorkData*, JPABaseParticle*);
bool calc_p(JPAEmitterWorkData*);
bool calc_c(JPAEmitterWorkData*);
#if TARGET_PC
void interp(JPAEmitterWorkData*, void const* drawFunc);
#endif
bool canCreateChild(JPAEmitterWorkData*);
f32 getWidth(JPABaseEmitter const*) const;
f32 getHeight(JPABaseEmitter const*) const;
@@ -40,6 +40,9 @@ public:
JUTTransparency getTransparency() const { return JUTTransparency(mTransparency); }
u16 getNumColors() const { return mNumColors; }
ResTLUT* getColorTable() const { return mColorTable; }
#if TARGET_PC
void dataUploaded();
#endif
private:
/* 0x00 */ GXTlutObj mTlutObj;
@@ -75,6 +75,7 @@ public:
s32 getTransparency() const { return mTexInfo->alphaEnabled; }
s32 getWidth() const { return mTexInfo->width; }
s32 getHeight() const { return mTexInfo->height; }
JUTPalette* getPalette() const { return mPalette; }
void setCaptureFlag(bool flag) { mFlags &= 2 | flag; }
bool getCaptureFlag() const { return mFlags & 1; }
bool getEmbPaletteDelFlag() const { return mFlags & 2; }
@@ -82,7 +83,7 @@ public:
int getTlutName() const { return mTlutName; }
bool operator==(const JUTTexture& other) {
return mTexInfo == other.mTexInfo
&& field_0x2c == other.field_0x2c
&& mPalette == other.mPalette
&& mWrapS == other.mWrapS
&& mWrapT == other.mWrapT
&& mMinFilter == other.mMinFilter
@@ -100,7 +101,7 @@ private:
/* 0x20 */ const ResTIMG* mTexInfo;
/* 0x24 */ void* mTexData;
/* 0x28 */ JUTPalette* mEmbPalette;
/* 0x2C */ JUTPalette* field_0x2c;
/* 0x2C */ JUTPalette* mPalette;
/* 0x30 */ u8 mWrapS;
/* 0x31 */ u8 mWrapT;
/* 0x32 */ u8 mMinFilter;
+9 -1
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@@ -1,6 +1,9 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASChannel.h"
#if TARGET_PC
#include "dusk/audio/DuskDsp.hpp"
#endif
#include "JSystem/JAudio2/JASAiCtrl.h"
#include "JSystem/JAudio2/JASCalc.h"
#include "JSystem/JAudio2/JASDriverIF.h"
@@ -170,7 +173,12 @@ void JASChannel::updateEffectorParam(JASDsp::TChannel* i_channel, u16* i_mixerVo
f32 pan = 0.5f;
f32 dolby = 0.0f;
switch (JASDriver::getOutputMode()) {
#if TARGET_PC
u32 effectiveOutputMode = dusk::audio::EnableHrtf ? JAS_OUTPUT_SURROUND : JASDriver::getOutputMode();
#else
u32 effectiveOutputMode = JASDriver::getOutputMode();
#endif
switch (effectiveOutputMode) {
case JAS_OUTPUT_MONO:
break;
case JAS_OUTPUT_STEREO:
-1
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@@ -302,7 +302,6 @@ void JASKernel::setupRootHeap(JKRSolidHeap* heap, u32 size) {
JKRHEAP_NAME(sSystemHeap, "JASKernel::sSystemHeap");
JUT_ASSERT(787, sSystemHeap);
sCommandHeap = JKR_NEW_ARGS (heap, 0) JASMemChunkPool<1024, JASThreadingModel::ObjectLevelLockable>;
JKRHEAP_NAME(sSystemHeap, "JASKernel::sCommandHeap");
JUT_ASSERT(790, sCommandHeap);
JASDram = heap;
}
@@ -442,6 +442,7 @@ static JAUSectionHeap* JAUNewSectionHeap(JKRSolidHeap* heap, bool param_1) {
JAUSectionHeap* JAUNewSectionHeap(bool param_0) {
s32 freeSize = JASDram->getFreeSize();
JKRSolidHeap* sectionHeap = JKRCreateSolidHeap(freeSize, JASDram, true);
JKRHEAP_NAME(sectionHeap, "sectionHeap");
JUT_ASSERT(821, sectionHeap);
return JAUNewSectionHeap(sectionHeap, param_0);
}
+8 -5
View File
@@ -222,16 +222,11 @@ void* JKRExpHeap::do_alloc(u32 size, int alignment) {
OSReport_Error("Free block list as follows:\n");
OSReport_Error("Start | End | Size \n");
int i = 0;
for (const CMemBlock* block = mHeadFreeList; block; block = block->mNext) {
if (block->mMagic) {
// Allocated, ignore.
continue;
}
if (i++ > 10) {
OSReport_Error("<more>\n");
break;
}
auto blockStart = (uintptr_t)block - (uintptr_t)mStart;
auto blockEnd = (uintptr_t)block + block->size - (uintptr_t)mStart;
@@ -239,6 +234,14 @@ void* JKRExpHeap::do_alloc(u32 size, int alignment) {
OSReport_Error("%08X | %08X | %08X\n", (u32) blockStart, (u32) blockEnd, (u32) blockSize);
}
OSReport_Error("Child heaps as follows:\n");
OSReport_Error("Start | End | Name \n");
const JSUTree<JKRHeap>& tree = getHeapTree();
for (JSUTreeIterator iter(tree.getFirstChild()); iter != tree.getEndChild(); ++iter) {
OSReport_Error("%08X | %08X | %s\n", iter->getStartAddr(), iter->getEndAddr(), iter->getName());
}
CRASH("Aborting due to allocation failure!");
}
#else
+255 -113
View File
@@ -9,6 +9,9 @@
#include <mtx.h>
#include <gx.h>
#if TARGET_PC
#include "dusk/frame_interpolation.h"
#endif
#include "tracy/Tracy.hpp"
void JPASetPointSize(JPAEmitterWorkData* work) {
@@ -418,50 +421,95 @@ static projectionFunc p_prj[3] = {
loadPrjAnm,
};
void JPADrawBillboard(JPAEmitterWorkData* work, JPABaseParticle* param_1) {
if (param_1->checkStatus(JPAPtclStts_Invisible)) {
#if TARGET_PC
void JPAInterpBillboard(JPAEmitterWorkData* work, JPABaseParticle* ptcl) {
Mtx ptclPosMtx;
MTXTrans(ptclPosMtx, ptcl->mPosition.x, ptcl->mPosition.y, ptcl->mPosition.z);
dusk::frame_interp::record_final_mtx(ptclPosMtx, ptcl);
}
void JPAInterpRotBillboard(JPAEmitterWorkData* work, JPABaseParticle* ptcl) {
Mtx ptclPosMtx;
f32 sinRot = JMASSin(ptcl->mRotateAngle);
f32 cosRot = JMASCos(ptcl->mRotateAngle);
MTXTrans(ptclPosMtx, ptcl->mPosition.x, ptcl->mPosition.y, ptcl->mPosition.z);
ptclPosMtx[0][0] = cosRot;
ptclPosMtx[0][1] = -sinRot;
ptclPosMtx[1][0] = sinRot;
ptclPosMtx[1][1] = cosRot;
dusk::frame_interp::record_final_mtx(ptclPosMtx, ptcl);
}
#endif
void JPADrawBillboard(JPAEmitterWorkData* work, JPABaseParticle* ptcl) {
if (ptcl->checkStatus(JPAPtclStts_Invisible)) {
return;
}
JGeometry::TVec3<f32> local_48;
MTXMultVec(work->mPosCamMtx, &param_1->mPosition, &local_48);
Mtx local_38;
local_38[0][0] = work->mGlobalPtclScl.x * param_1->mParticleScaleX;
local_38[0][3] = local_48.x;
local_38[1][1] = work->mGlobalPtclScl.y * param_1->mParticleScaleY;
local_38[1][3] = local_48.y;
local_38[2][2] = 1.0f;
local_38[2][3] = local_48.z;
local_38[0][1] = local_38[0][2] = local_38[1][0] = local_38[1][2] = local_38[2][0] = local_38[2][1] = 0.0f;
GXLoadPosMtxImm(local_38, 0);
p_prj[work->mPrjType](work, local_38);
JGeometry::TVec3<f32> pos;
#if TARGET_PC
Mtx ptclPosMtx;
if (dusk::frame_interp::lookup_replacement(ptcl, ptclPosMtx)) {
pos.set(ptclPosMtx[0][3], ptclPosMtx[1][3], ptclPosMtx[2][3]);
MTXMultVec(work->mPosCamMtx, &pos, &pos);
} else
#endif
{
MTXMultVec(work->mPosCamMtx, &ptcl->mPosition, &pos);
}
Mtx posMtx;
posMtx[0][0] = work->mGlobalPtclScl.x * ptcl->mParticleScaleX;
posMtx[0][3] = pos.x;
posMtx[1][1] = work->mGlobalPtclScl.y * ptcl->mParticleScaleY;
posMtx[1][3] = pos.y;
posMtx[2][2] = 1.0f;
posMtx[2][3] = pos.z;
posMtx[0][1] = posMtx[0][2] = posMtx[1][0] = posMtx[1][2] = posMtx[2][0] = posMtx[2][1] = 0.0f;
GXLoadPosMtxImm(posMtx, GX_PNMTX0);
p_prj[work->mPrjType](work, posMtx);
GXCallDisplayList(jpa_dl, sizeof(jpa_dl));
}
void JPADrawRotBillboard(JPAEmitterWorkData* work, JPABaseParticle* param_1) {
if (param_1->checkStatus(JPAPtclStts_Invisible)) {
void JPADrawRotBillboard(JPAEmitterWorkData* work, JPABaseParticle* ptcl) {
if (ptcl->checkStatus(JPAPtclStts_Invisible)) {
return;
}
JGeometry::TVec3<f32> local_48;
MTXMultVec(work->mPosCamMtx, &param_1->mPosition, &local_48);
f32 sinRot = JMASSin(param_1->mRotateAngle);
f32 cosRot = JMASCos(param_1->mRotateAngle);
f32 particleX = work->mGlobalPtclScl.x * param_1->mParticleScaleX;
f32 particleY = work->mGlobalPtclScl.y * param_1->mParticleScaleY;
if (work->mpRes->getUsrIdx() == 0x89d7) {
int a = 0;
}
Mtx local_38;
local_38[0][0] = cosRot * particleX;
local_38[0][1] = -sinRot * particleY;
local_38[0][3] = local_48.x;
local_38[1][0] = sinRot * particleX;
local_38[1][1] = cosRot * particleY;
local_38[1][3] = local_48.y;
local_38[2][2] = 1.0f;
local_38[2][3] = local_48.z;
local_38[0][2] = local_38[1][2] = local_38[2][0] = local_38[2][1] = 0.0f;
GXLoadPosMtxImm(local_38, 0);
p_prj[work->mPrjType](work, local_38);
JGeometry::TVec3<f32> pos;
f32 sinRot, cosRot;
#if TARGET_PC
Mtx ptclPosMtx;
MTXTrans(ptclPosMtx, ptcl->mPosition.x, ptcl->mPosition.y, ptcl->mPosition.z);
if (dusk::frame_interp::lookup_replacement(ptcl, ptclPosMtx)) {
pos.set(ptclPosMtx[0][3], ptclPosMtx[1][3], ptclPosMtx[2][3]);
sinRot = ptclPosMtx[1][0];
cosRot = ptclPosMtx[0][0];
MTXMultVec(work->mPosCamMtx, &pos, &pos);
} else
#endif
{
MTXMultVec(work->mPosCamMtx, &ptcl->mPosition, &pos);
sinRot = JMASSin(ptcl->mRotateAngle);
cosRot = JMASCos(ptcl->mRotateAngle);
}
f32 particleX = work->mGlobalPtclScl.x * ptcl->mParticleScaleX;
f32 particleY = work->mGlobalPtclScl.y * ptcl->mParticleScaleY;
Mtx posMtx;
posMtx[0][0] = cosRot * particleX;
posMtx[0][1] = -sinRot * particleY;
posMtx[0][3] = pos.x;
posMtx[1][0] = sinRot * particleX;
posMtx[1][1] = cosRot * particleY;
posMtx[1][3] = pos.y;
posMtx[2][2] = 1.0f;
posMtx[2][3] = pos.z;
posMtx[0][2] = posMtx[1][2] = posMtx[2][0] = posMtx[2][1] = 0.0f;
GXLoadPosMtxImm(posMtx, GX_PNMTX0);
p_prj[work->mPrjType](work, posMtx);
GXCallDisplayList(jpa_dl, sizeof(jpa_dl));
}
@@ -484,7 +532,7 @@ void JPADrawYBillboard(JPAEmitterWorkData* work, JPABaseParticle* param_1) {
local_38[2][2] = work->mYBBCamMtx[2][2];
local_38[2][3] = local_48.z;
local_38[0][1] = local_38[0][2] = local_38[1][0] = local_38[2][0] = 0.0f;
GXLoadPosMtxImm(local_38, 0);
GXLoadPosMtxImm(local_38, GX_PNMTX0);
p_prj[work->mPrjType](work, local_38);
GXCallDisplayList(jpa_dl, sizeof(jpa_dl));
}
@@ -517,7 +565,7 @@ void JPADrawRotYBillboard(JPAEmitterWorkData* work, JPABaseParticle* param_1) {
local_38[2][1] = local_94 * fVar1;
local_38[2][2] = local_90;
local_38[2][3] = local_48.z;
GXLoadPosMtxImm(local_38, 0);
GXLoadPosMtxImm(local_38, GX_PNMTX0);
p_prj[work->mPrjType](work, local_38);
GXCallDisplayList(jpa_dl, sizeof(jpa_dl));
}
@@ -681,103 +729,197 @@ static u8* p_dl[2] = {
jpa_dl_x,
};
void JPADrawDirection(JPAEmitterWorkData* param_0, JPABaseParticle* param_1) {
if (param_1->checkStatus(JPAPtclStts_Invisible)) {
#if TARGET_PC
void JPAInterpDirection(JPAEmitterWorkData* work, JPABaseParticle* ptcl) {
JGeometry::TVec3<f32> axisY;
JGeometry::TVec3<f32> axisZ;
p_direction[work->mDirType](work, ptcl, &axisY);
if (axisY.isZero()) {
return;
}
ZoneScoped;
axisY.normalize();
axisZ.cross(ptcl->mBaseAxis, axisY);
JGeometry::TVec3<f32> local_6c;
JGeometry::TVec3<f32> local_78;
p_direction[param_0->mDirType](param_0, param_1, &local_6c);
if (local_6c.isZero()) {
if (axisZ.isZero()) {
return;
}
local_6c.normalize();
local_78.cross(param_1->mBaseAxis, local_6c);
if (local_78.isZero()) {
return;
}
local_78.normalize();
param_1->mBaseAxis.cross(local_6c, local_78);
param_1->mBaseAxis.normalize();
Mtx local_60;
f32 fVar1 = param_0->mGlobalPtclScl.x * param_1->mParticleScaleX;
f32 fVar2 = param_0->mGlobalPtclScl.y * param_1->mParticleScaleY;
local_60[0][0] = param_1->mBaseAxis.x;
local_60[0][1] = local_6c.x;
local_60[0][2] = local_78.x;
local_60[0][3] = param_1->mPosition.x;
local_60[1][0] = param_1->mBaseAxis.y;
local_60[1][1] = local_6c.y;
local_60[1][2] = local_78.y;
local_60[1][3] = param_1->mPosition.y;
local_60[2][0] = param_1->mBaseAxis.z;
local_60[2][1] = local_6c.z;
local_60[2][2] = local_78.z;
local_60[2][3] = param_1->mPosition.z;
p_plane[param_0->mPlaneType](local_60, fVar1, fVar2);
MTXConcat(param_0->mPosCamMtx, local_60, local_60);
GXLoadPosMtxImm(local_60, 0);
p_prj[param_0->mPrjType](param_0, local_60);
GXCallDisplayList(p_dl[param_0->mDLType], sizeof(jpa_dl));
axisZ.normalize();
ptcl->mBaseAxis.cross(axisY, axisZ);
ptcl->mBaseAxis.normalize();
Mtx posMtx;
f32 scaleX = work->mGlobalPtclScl.x * ptcl->mParticleScaleX;
f32 scaleY = work->mGlobalPtclScl.y * ptcl->mParticleScaleY;
posMtx[0][0] = ptcl->mBaseAxis.x;
posMtx[0][1] = axisY.x;
posMtx[0][2] = axisZ.x;
posMtx[0][3] = ptcl->mPosition.x;
posMtx[1][0] = ptcl->mBaseAxis.y;
posMtx[1][1] = axisY.y;
posMtx[1][2] = axisZ.y;
posMtx[1][3] = ptcl->mPosition.y;
posMtx[2][0] = ptcl->mBaseAxis.z;
posMtx[2][1] = axisY.z;
posMtx[2][2] = axisZ.z;
posMtx[2][3] = ptcl->mPosition.z;
p_plane[work->mPlaneType](posMtx, scaleX, scaleY);
dusk::frame_interp::record_final_mtx(posMtx, ptcl);
}
void JPADrawRotDirection(JPAEmitterWorkData* param_0, JPABaseParticle* param_1) {
if (param_1->checkStatus(JPAPtclStts_Invisible)) {
void JPAInterpRotDirection(JPAEmitterWorkData* work, JPABaseParticle* ptcl) {
f32 sinRot = JMASSin(ptcl->mRotateAngle);
f32 cosRot = JMASCos(ptcl->mRotateAngle);
JGeometry::TVec3<f32> axisY;
JGeometry::TVec3<f32> axisZ;
p_direction[work->mDirType](work, ptcl, &axisY);
if (axisY.isZero()) {
return;
}
axisY.normalize();
axisZ.cross(ptcl->mBaseAxis, axisY);
if (axisZ.isZero()) {
return;
}
axisZ.normalize();
ptcl->mBaseAxis.cross(axisY, axisZ);
ptcl->mBaseAxis.normalize();
f32 scaleX = work->mGlobalPtclScl.x * ptcl->mParticleScaleX;
f32 scaleY = work->mGlobalPtclScl.y * ptcl->mParticleScaleY;
Mtx mtx1;
Mtx mtx2;
p_rot[work->mRotType](sinRot, cosRot, mtx1);
p_plane[work->mPlaneType](mtx1, scaleX, scaleY);
mtx2[0][0] = ptcl->mBaseAxis.x;
mtx2[0][1] = axisY.x;
mtx2[0][2] = axisZ.x;
mtx2[0][3] = ptcl->mPosition.x;
mtx2[1][0] = ptcl->mBaseAxis.y;
mtx2[1][1] = axisY.y;
mtx2[1][2] = axisZ.y;
mtx2[1][3] = ptcl->mPosition.y;
mtx2[2][0] = ptcl->mBaseAxis.z;
mtx2[2][1] = axisY.z;
mtx2[2][2] = axisZ.z;
mtx2[2][3] = ptcl->mPosition.z;
MTXConcat(mtx2, mtx1, mtx1);
dusk::frame_interp::record_final_mtx(mtx1, ptcl);
}
#endif
void JPADrawDirection(JPAEmitterWorkData* work, JPABaseParticle* ptcl) {
if (ptcl->checkStatus(JPAPtclStts_Invisible)) {
return;
}
ZoneScoped;
f32 sinRot = JMASSin(param_1->mRotateAngle);
f32 cosRot = JMASCos(param_1->mRotateAngle);
JGeometry::TVec3<f32> local_6c;
JGeometry::TVec3<f32> local_78;
p_direction[param_0->mDirType](param_0, param_1, &local_6c);
Mtx posMtx;
#if TARGET_PC
if (!dusk::frame_interp::lookup_replacement(ptcl, posMtx))
#endif
{
JGeometry::TVec3<f32> axisY;
JGeometry::TVec3<f32> axisZ;
p_direction[work->mDirType](work, ptcl, &axisY);
if (local_6c.isZero()) {
if (axisY.isZero()) {
return;
}
axisY.normalize();
axisZ.cross(ptcl->mBaseAxis, axisY);
if (axisZ.isZero()) {
return;
}
axisZ.normalize();
ptcl->mBaseAxis.cross(axisY, axisZ);
ptcl->mBaseAxis.normalize();
f32 scaleX = work->mGlobalPtclScl.x * ptcl->mParticleScaleX;
f32 scaleY = work->mGlobalPtclScl.y * ptcl->mParticleScaleY;
posMtx[0][0] = ptcl->mBaseAxis.x;
posMtx[0][1] = axisY.x;
posMtx[0][2] = axisZ.x;
posMtx[0][3] = ptcl->mPosition.x;
posMtx[1][0] = ptcl->mBaseAxis.y;
posMtx[1][1] = axisY.y;
posMtx[1][2] = axisZ.y;
posMtx[1][3] = ptcl->mPosition.y;
posMtx[2][0] = ptcl->mBaseAxis.z;
posMtx[2][1] = axisY.z;
posMtx[2][2] = axisZ.z;
posMtx[2][3] = ptcl->mPosition.z;
p_plane[work->mPlaneType](posMtx, scaleX, scaleY);
}
MTXConcat(work->mPosCamMtx, posMtx, posMtx);
GXLoadPosMtxImm(posMtx, GX_PNMTX0);
p_prj[work->mPrjType](work, posMtx);
GXCallDisplayList(p_dl[work->mDLType], sizeof(jpa_dl));
}
void JPADrawRotDirection(JPAEmitterWorkData* work, JPABaseParticle* ptcl) {
if (ptcl->checkStatus(JPAPtclStts_Invisible)) {
return;
}
local_6c.normalize();
local_78.cross(param_1->mBaseAxis, local_6c);
ZoneScoped;
if (local_78.isZero()) {
return;
Mtx mtx1;
Mtx mtx2;
#if TARGET_PC
if (!dusk::frame_interp::lookup_replacement(ptcl, mtx1))
#endif
{
f32 sinRot = JMASSin(ptcl->mRotateAngle);
f32 cosRot = JMASCos(ptcl->mRotateAngle);
JGeometry::TVec3<f32> axisY;
JGeometry::TVec3<f32> axisZ;
p_direction[work->mDirType](work, ptcl, &axisY);
if (axisY.isZero()) {
return;
}
axisY.normalize();
axisZ.cross(ptcl->mBaseAxis, axisY);
if (axisZ.isZero()) {
return;
}
axisZ.normalize();
ptcl->mBaseAxis.cross(axisY, axisZ);
ptcl->mBaseAxis.normalize();
f32 scaleX = work->mGlobalPtclScl.x * ptcl->mParticleScaleX;
f32 scaleY = work->mGlobalPtclScl.y * ptcl->mParticleScaleY;
p_rot[work->mRotType](sinRot, cosRot, mtx1);
p_plane[work->mPlaneType](mtx1, scaleX, scaleY);
mtx2[0][0] = ptcl->mBaseAxis.x;
mtx2[0][1] = axisY.x;
mtx2[0][2] = axisZ.x;
mtx2[0][3] = ptcl->mPosition.x;
mtx2[1][0] = ptcl->mBaseAxis.y;
mtx2[1][1] = axisY.y;
mtx2[1][2] = axisZ.y;
mtx2[1][3] = ptcl->mPosition.y;
mtx2[2][0] = ptcl->mBaseAxis.z;
mtx2[2][1] = axisY.z;
mtx2[2][2] = axisZ.z;
mtx2[2][3] = ptcl->mPosition.z;
MTXConcat(mtx2, mtx1, mtx1);
}
local_78.normalize();
param_1->mBaseAxis.cross(local_6c, local_78);
param_1->mBaseAxis.normalize();
f32 particleX = param_0->mGlobalPtclScl.x * param_1->mParticleScaleX;
f32 particleY = param_0->mGlobalPtclScl.y * param_1->mParticleScaleY;
Mtx auStack_80;
Mtx local_60;
p_rot[param_0->mRotType](sinRot, cosRot, auStack_80);
p_plane[param_0->mPlaneType](auStack_80, particleX, particleY);
local_60[0][0] = param_1->mBaseAxis.x;
local_60[0][1] = local_6c.x;
local_60[0][2] = local_78.x;
local_60[0][3] = param_1->mPosition.x;
local_60[1][0] = param_1->mBaseAxis.y;
local_60[1][1] = local_6c.y;
local_60[1][2] = local_78.y;
local_60[1][3] = param_1->mPosition.y;
local_60[2][0] = param_1->mBaseAxis.z;
local_60[2][1] = local_6c.z;
local_60[2][2] = local_78.z;
local_60[2][3] = param_1->mPosition.z;
MTXConcat(local_60, auStack_80, auStack_80);
MTXConcat(param_0->mPosCamMtx, auStack_80, local_60);
GXLoadPosMtxImm(local_60, 0);
p_prj[param_0->mPrjType](param_0, local_60);
GXCallDisplayList(p_dl[param_0->mDLType], sizeof(jpa_dl));
MTXConcat(work->mPosCamMtx, mtx1, mtx2);
GXLoadPosMtxImm(mtx2, GX_PNMTX0);
p_prj[work->mPrjType](work, mtx2);
GXCallDisplayList(p_dl[work->mDLType], sizeof(jpa_dl));
}
void JPADrawDBillboard(JPAEmitterWorkData* param_0, JPABaseParticle* param_1) {
@@ -204,6 +204,28 @@ void JPABaseParticle::init_c(JPAEmitterWorkData* work, JPABaseParticle* parent)
mTexAnmIdx = 0;
}
#if TARGET_PC
void JPABaseParticle::interp(JPAEmitterWorkData* work, void const* drawFunc) {
static bool enable = false;
if (!enable)
return;
// don't interpolate the first frame
if (mAge == 0)
return;
if (drawFunc == JPADrawBillboard) {
JPAInterpBillboard(work, this);
} else if (drawFunc == JPADrawRotBillboard) {
JPAInterpRotBillboard(work, this);
} else if (drawFunc == JPADrawDirection) {
JPAInterpDirection(work, this);
} else if (drawFunc == JPADrawRotDirection) {
JPAInterpRotDirection(work, this);
}
}
#endif
bool JPABaseParticle::calc_p(JPAEmitterWorkData* work) {
if (++mAge >= mLifeTime) {
return true;
@@ -247,6 +269,17 @@ bool JPABaseParticle::calc_p(JPAEmitterWorkData* work) {
mOffsetPosition.y + mLocalPosition.y * work->mPublicScale.y,
mOffsetPosition.z + mLocalPosition.z * work->mPublicScale.z);
#if TARGET_PC
JPABaseShape* pBsp = work->mpRes->getBsp();
work->mGlobalPtclScl.x = work->mpEmtr->mGlobalPScl.x * pBsp->getBaseSizeX();
work->mGlobalPtclScl.y = work->mpEmtr->mGlobalPScl.y * pBsp->getBaseSizeY();
work->mDirType = pBsp->getDirType();
work->mRotType = pBsp->getRotType();
work->mDLType = pBsp->getType() == 4 || pBsp->getType() == 8;
work->mPlaneType = work->mDLType ? 2 : pBsp->getBasePlaneType();
interp(work, (void const*)work->mpRes->mpDrawParticleFuncList[0]);
#endif
return false;
}
@@ -289,6 +322,23 @@ bool JPABaseParticle::calc_c(JPAEmitterWorkData* work) {
mOffsetPosition.y + mLocalPosition.y * work->mPublicScale.y,
mOffsetPosition.z + mLocalPosition.z * work->mPublicScale.z);
#if TARGET_PC
JPABaseShape* pBsp = work->mpRes->getBsp();
JPAChildShape* pCsp = work->mpRes->getCsp();
if (pCsp->isScaleInherited()) {
work->mGlobalPtclScl.x = work->mpEmtr->mGlobalPScl.x * pBsp->getBaseSizeX();
work->mGlobalPtclScl.y = work->mpEmtr->mGlobalPScl.y * pBsp->getBaseSizeY();
} else {
work->mGlobalPtclScl.x = work->mpEmtr->mGlobalPScl.x * pCsp->getScaleX();
work->mGlobalPtclScl.y = work->mpEmtr->mGlobalPScl.y * pCsp->getScaleY();
}
work->mDirType = pCsp->getDirType();
work->mRotType = pCsp->getRotType();
work->mDLType = pCsp->getType() == 4 || pCsp->getType() == 8;
work->mPlaneType = work->mDLType ? 2 : pCsp->getBasePlaneType();
interp(work, (void const*)work->mpRes->mpDrawParticleChildFuncList[0]);
#endif
return false;
}
+6
View File
@@ -38,3 +38,9 @@ bool JUTPalette::load() {
return check;
}
#if TARGET_PC
void JUTPalette::dataUploaded() {
GXInitTlutObjData(&mTlutObj, (void*)mColorTable);
}
#endif
+9 -9
View File
@@ -27,7 +27,7 @@ void JUTTexture::storeTIMG(ResTIMG const* param_0, u8 param_1) {
mTexData = (void*)((intptr_t)mTexInfo + 0x20);
}
field_0x2c = NULL;
mPalette = NULL;
mTlutName = 0;
mWrapS = mTexInfo->wrapS;
mWrapT = mTexInfo->wrapT;
@@ -95,7 +95,7 @@ void JUTTexture::storeTIMG(ResTIMG const* param_0, JUTPalette* param_1, GXTlut p
}
mEmbPalette = param_1;
setEmbPaletteDelFlag(false);
field_0x2c = NULL;
mPalette = NULL;
if (param_1 != NULL) {
mTlutName = param_2;
if (param_2 != param_1->getTlutName()) {
@@ -120,11 +120,11 @@ void JUTTexture::storeTIMG(ResTIMG const* param_0, JUTPalette* param_1, GXTlut p
void JUTTexture::attachPalette(JUTPalette* param_0) {
if (mTexInfo->indexTexture) {
if (param_0 == NULL && mEmbPalette != NULL) {
field_0x2c = mEmbPalette;
mPalette = mEmbPalette;
} else {
field_0x2c = param_0;
mPalette = param_0;
}
initTexObj(field_0x2c->getTlutName());
initTexObj(mPalette->getTlutName());
}
}
@@ -133,9 +133,9 @@ void JUTTexture::init() {
initTexObj();
} else {
if (mEmbPalette != NULL) {
field_0x2c = mEmbPalette;
mPalette = mEmbPalette;
initTexObj(field_0x2c->getTlutName());
initTexObj(mPalette->getTlutName());
} else {
OS_REPORT("This texture is CI-Format, but EmbPalette is NULL.\n");
}
@@ -179,8 +179,8 @@ void JUTTexture::initTexObj(GXTlut param_0) {
}
void JUTTexture::load(GXTexMapID param_0) {
if (field_0x2c) {
field_0x2c->load();
if (mPalette) {
mPalette->load();
}
GXLoadTexObj(&mTexObj, param_0);
}
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+147
View File
@@ -0,0 +1,147 @@
*, *:before, *:after {
box-sizing: border-box;
}
body {
overflow: visible;
width: 100%;
height: 100%;
margin: 0;
padding: 0;
font-family: "Fira Sans Condensed";
font-size: 24dp;
color: #FFFFFF;
display: flex;
flex-direction: column;
justify-content: flex-end;
align-items: stretch;
}
.overlay-root {
width: 100%;
min-height: 45%;
display: flex;
flex-direction: column;
justify-content: flex-end;
align-items: stretch;
decorator: vertical-gradient(#00000000 #151610F2);
padding: 48dp 0 40dp 0;
filter: opacity(0);
transition: filter 0.2s linear-in-out;
}
.overlay-root[open] {
filter: opacity(1);
}
.overlay {
width: 100%;
max-width: 1216dp;
margin-left: auto;
margin-right: auto;
display: flex;
flex-direction: column;
gap: 24dp;
padding: 0 32dp;
}
@media (max-height: 800dp) {
.overlay-root {
min-height: 38%;
padding: 32dp 0 28dp 0;
}
.overlay {
gap: 16dp;
padding: 0 24dp;
}
}
.header {
display: flex;
justify-content: space-between;
align-items: center;
gap: 24dp;
}
.carousel-container {
flex: 1 1 auto;
display: flex;
justify-content: flex-end;
min-width: 0;
}
.description {
font-size: 18dp;
line-height: 22dp;
color: rgba(255, 255, 255, 50%);
}
.divider {
margin: 1dp 0;
border-top: 1dp rgba(217, 217, 217, 50%);
}
.footer {
display: flex;
justify-content: space-between;
align-items: center;
gap: 24dp;
}
footer-button {
display: block;
width: 100%;
max-width: 220dp;
border: 0;
padding: 0;
background-color: transparent;
font-family: "Fira Sans Condensed";
font-weight: bold;
font-size: 20dp;
line-height: 24dp;
text-transform: uppercase;
color: #FFFFFF;
opacity: 1;
cursor: pointer;
}
footer-button.return {
text-align: left;
}
footer-button.reset {
text-align: right;
}
.stepped-carousel {
display: flex;
align-items: center;
justify-content: center;
gap: 16dp;
width: auto;
min-width: 246dp;
padding: 0;
background-color: transparent;
font-family: "Fira Sans Condensed";
font-weight: bold;
}
.stepped-carousel-value {
line-height: 29dp;
min-width: 166dp;
text-align: center;
white-space: nowrap;
opacity: 0.9;
}
.stepped-carousel-arrow {
width: 24dp;
height: 24dp;
min-width: 24dp;
padding: 0;
border: 0;
background-color: transparent;
opacity: 1;
cursor: pointer;
}
+45
View File
@@ -0,0 +1,45 @@
*, *:before, *:after {
box-sizing: border-box;
}
body {
overflow: visible;
width: 100%;
height: 100%;
margin: 0;
padding: 0;
font-family: "Fira Sans Condensed";
font-weight: bold;
font-size: 18dp;
color: #E0DBC8;
}
button {
cursor: pointer;
focus: auto;
}
popup {
width: 100%;
display: flex;
align-items: stretch;
height: 64dp;
background-color: rgba(21, 22, 16, 80%);
border-bottom: 2dp #92875B;
backdrop-filter: blur(5dp);
transform: translateY(-64dp);
transition: transform 0.2s cubic-in-out;
}
popup[open] {
transform: translateY(0);
}
popup tab-bar {
flex: 1 1 0;
}
popup tab-bar tab {
opacity: 0.35;
color: #E0DBC8;
}
+187
View File
@@ -0,0 +1,187 @@
*, *:before, *:after {
box-sizing: border-box;
}
body {
width: 100%;
height: 100%;
font-family: "Fira Sans";
font-weight: normal;
font-size: 20dp;
color: #FFFFFF;
background-color: #000000;
decorator: image(../prelaunch-bg.png cover left center);
filter: opacity(0);
transition: filter 1s 0.1s linear-in-out;
}
body[open] {
filter: opacity(1);
}
content {
display: block;
width: 100%;
height: 100%;
filter: opacity(0);
transition: filter 0.2s linear-in-out;
}
content[open] {
filter: opacity(1);
}
menu {
position: absolute;
left: 96dp;
top: 50%;
transform: translateY(-50%);
/* Scale based on a reference screen width, 428/1216 */
width: 35.230264vw;
min-width: 428dp;
max-width: 856dp;
height: auto;
display: flex;
flex-direction: column;
gap: 48dp;
}
hero {
display: flex;
flex-direction: column;
justify-content: center;
align-items: flex-start;
gap: 8dp;
}
hero img {
width: 100%;
}
.eyebrow {
font-family: "Alegreya SC";
font-size: 32dp;
}
@media (min-width: 1216dp) {
.eyebrow {
/* Same logic as .menu, 32/1216 */
font-size: 2.631579vw;
}
}
.eyebrow span {
font-weight: bold;
}
#menu-list {
display: flex;
flex-direction: column;
gap: 12dp;
}
#menu-list button {
width: 428dp;
height: 54dp;
padding: 8dp 16dp;
border-radius: 8dp;
text-transform: uppercase;
font-family: "Fira Sans Condensed";
font-size: 32dp;
font-weight: normal;
cursor: pointer;
/* Define a fully transparent gradient as the default state, otherwise a white flash occurs */
decorator: horizontal-gradient(#00000000 #00000000);
}
#menu-list button.anim-done {
transition: decorator color 0.1s linear-in-out;
}
#menu-list button:hover,
#menu-list button:focus-visible {
color: black;
decorator: horizontal-gradient(#FEE685FF #FEE68500);
}
disk-status {
position: absolute;
left: 96dp;
bottom: 72dp;
display: flex;
flex-direction: column;
gap: 8dp;
}
version-info {
position: absolute;
right: 96dp;
bottom: 72dp;
display: flex;
flex-direction: column;
gap: 8dp;
text-align: right;
}
.status,
.version {
font-size: 24dp;
}
.status,
.update {
color: #D8F999;
}
.status[bad] {
color: #FFC9C9;
}
/* TODO: Hidden until an actual update checker is introduced */
.update {
display: none;
font-size: 16dp;
font-weight: bold;
cursor: pointer;
}
.detail,
.update span {
color: #A6A09B;
}
/* Startup animation */
.intro-item {
opacity: 0;
transform: translateY(10dp);
transition: opacity transform 0.3s 0.1s cubic-in-out;
}
body.animate-in .intro-item {
opacity: 1;
transform: translateY(0dp);
}
.delay-0 {
transition: opacity transform 0.3s 0.1s cubic-in-out;
}
.delay-1 {
transition: opacity transform 0.3s 0.2s cubic-in-out;
}
.delay-2 {
transition: opacity transform 0.3s 0.3s cubic-in-out;
}
.delay-3 {
transition: opacity transform 0.3s 0.4s cubic-in-out;
}
.delay-4 {
transition: opacity transform 0.3s 0.5s cubic-in-out;
}
.delay-5 {
transition: opacity transform 0.3s 0.6s cubic-in-out;
}
+83
View File
@@ -0,0 +1,83 @@
tab-bar {
display: flex;
position: relative;
min-width: 0;
overflow: auto hidden;
clip: always;
text-transform: uppercase;
}
tab-bar scrollbarhorizontal,
tab-bar scrollbarhorizontal sliderarrowdec,
tab-bar scrollbarhorizontal sliderarrowinc,
tab-bar scrollbarhorizontal slidertrack,
tab-bar scrollbarhorizontal sliderbar {
width: 0;
height: 0;
}
tab-bar tab {
flex: 0 0 auto;
padding: 0 24dp;
line-height: 64dp;
white-space: nowrap;
decorator: vertical-gradient(#c2a42d00 #c2a42d00);
transition: decorator 0.1s linear-in-out, opacity 0.1s linear-in-out;
cursor: pointer;
}
tab-bar tab:selected {
opacity: 1;
border-bottom: 4dp #C2A42D;
font-effect: glow(0dp 4dp 0dp 4dp black);
}
tab-bar tab:focus-visible,
tab-bar tab:hover {
opacity: 1;
font-effect: glow(0dp 4dp 0dp 4dp black);
decorator: vertical-gradient(#c2a42d00 #c2a42d26);
}
tab-bar tab:active {
decorator: vertical-gradient(#c2a42d10 #c2a42d40);
}
tab-bar[closable] tab-end-spacer {
display: block;
flex: 0 0 64dp;
width: 64dp;
pointer-events: none;
}
tab-bar[closable] close {
display: block;
position: fixed;
top: 8dp;
right: 8dp;
z-index: 1;
width: 48dp;
height: 48dp;
font-family: "Material Symbols Rounded";
font-weight: normal;
font-size: 24dp;
line-height: 48dp;
text-align: center;
text-transform: none;
color: rgba(224, 219, 200, 70%);
backdrop-filter: blur(2dp);
border-radius: 6dp;
transition: color background-color 0.12s linear-in-out;
cursor: pointer;
}
tab-bar[closable] close:hover,
tab-bar[closable] close:focus-visible {
color: #fff;
background-color: rgba(194, 164, 45, 24%);
}
tab-bar[closable] close:active {
color: #fff;
background-color: rgba(194, 164, 45, 40%);
}
+243
View File
@@ -0,0 +1,243 @@
*, *:before, *:after {
box-sizing: border-box;
}
body {
width: 100%;
height: 100%;
padding: 64dp;
font-family: "Fira Sans";
font-weight: normal;
font-style: normal;
font-size: 15dp;
color: #E0DBC8;
}
window {
display: flex;
flex-flow: column;
height: 100%;
max-width: 1088dp;
max-height: 768dp;
margin: auto;
border-radius: 14dp;
overflow: hidden;
border: 2dp #92875B;
backdrop-filter: blur(5dp);
box-shadow: 0 0 25dp 5dp;
background-color: rgba(21, 22, 16, 90%);
filter: opacity(0);
transform: scale(0.9);
transform-origin: center;
transition: filter transform 0.2s cubic-in-out;
}
window[open] {
filter: opacity(1);
transform: scale(1);
}
@media (max-height: 640dp) {
body {
padding: 16dp;
}
window {
box-shadow: none;
}
}
window tab-bar {
flex: 0 0 64dp;
height: 64dp;
background-color: rgba(217, 217, 217, 10%);
font-family: "Fira Sans Condensed";
font-weight: bold;
font-size: 18dp;
border-bottom: 2dp #92875B;
}
window tab-bar tab {
opacity: 0.25;
}
window content {
display: flex;
flex: 1 1 0;
min-width: 0;
min-height: 0;
overflow: hidden;
}
window content pane {
display: flex;
flex-flow: column;
flex: 1 1 0;
height: 100%;
min-width: 0;
min-height: 0;
padding: 24dp;
padding-bottom: 0dp;
gap: 8dp;
overflow: hidden auto;
font-size: 20dp;
}
window content pane:not(:last-of-type) {
border-right: 1dp #92875B;
}
window content pane > * {
flex: 0 0 auto;
}
window content pane > spacer {
display: block;
/* Completes the 24dp bottom inset after the pane's 8dp gap. */
flex: 0 0 16dp;
height: 16dp;
pointer-events: none;
}
scrollbarvertical {
width: 8dp;
margin: 4dp 4dp 4dp 0;
}
scrollbarvertical sliderarrowdec,
scrollbarvertical sliderarrowinc {
width: 0;
height: 0;
}
scrollbarvertical slidertrack {
width: 8dp;
}
scrollbarvertical sliderbar {
width: 8dp;
min-height: 24dp;
background-color: rgba(224, 219, 200, 45%);
border-radius: 2dp;
transition: background-color 0.2s cubic-in-out;
}
scrollbarvertical sliderbar:hover,
scrollbarvertical sliderbar:active {
background-color: rgba(194, 164, 45, 80%);
}
scrollbarhorizontal {
height: 0;
}
scrollbarhorizontal sliderarrowdec,
scrollbarhorizontal sliderarrowinc {
width: 0;
height: 0;
}
scrollbarhorizontal slidertrack,
scrollbarhorizontal sliderbar {
width: 0;
height: 0;
}
.section-heading {
font-family: "Fira Sans Condensed";
font-weight: bold;
text-transform: uppercase;
font-size: 22dp;
opacity: 0.25;
}
.section-heading:not(:first-of-type) {
padding-top: 12dp;
}
button {
text-align: center;
background-color: rgba(17, 16, 10, 20%);
opacity: 0.9;
padding: 8dp 16dp;
border-radius: 14dp;
box-shadow: rgba(146, 135, 91, 25%) 0 0 0 1dp;
font-size: 20dp;
transition: background-color 0.1s linear-in-out, opacity 0.1s linear-in-out;
cursor: pointer;
focus: auto;
}
button:not(:disabled):hover,
button:not(:disabled):focus-visible {
background-color: rgba(204, 184, 119, 20%);
box-shadow: #C2A42D 0 0 0 2dp;
}
button:not(:disabled):selected {
opacity: 1;
background-color: rgba(204, 184, 119, 40%);
}
button:not(:disabled):active {
opacity: 1;
background-color: rgba(204, 184, 119, 40%);
box-shadow: #C2A42D 0 0 0 2dp;
}
select-button {
display: flex;
align-items: center;
gap: 8dp;
background-color: rgba(17, 16, 10, 20%);
opacity: 0.9;
padding: 8dp 16dp;
border-radius: 14dp;
box-shadow: rgba(146, 135, 91, 25%) 0 0 0 1dp;
transition: background-color 0.1s linear-in-out, opacity 0.1s linear-in-out;
cursor: pointer;
focus: auto;
}
select-button:not(:disabled):hover,
select-button:not(:disabled):focus-visible {
background-color: rgba(204, 184, 119, 20%);
box-shadow: #C2A42D 0 0 0 2dp;
}
select-button:not(:disabled):selected {
opacity: 1;
background-color: rgba(204, 184, 119, 40%);
}
select-button:not(:disabled):active {
opacity: 1;
background-color: rgba(204, 184, 119, 40%);
box-shadow: #C2A42D 0 0 0 2dp;
}
select-button:disabled {
opacity: 0.35;
cursor: default;
}
select-button key {
font-family: "Fira Sans Condensed";
font-weight: bold;
font-size: 18dp;
text-transform: uppercase;
flex: 1 0 auto;
}
select-button value {
margin-left: auto;
font-size: 20dp;
}
select-button value.modified {
font-weight: bold;
}
select-button input {
text-align: right;
font-size: 20dp;
}
+18 -1
View File
@@ -1,5 +1,9 @@
#include "Z2AudioLib/Z2Audience.h"
#include "Z2AudioLib/Z2SoundInfo.h"
#if TARGET_PC
#include "dusk/audio/DuskDsp.hpp"
#include <cmath>
#endif
#include "Z2AudioLib/Z2Calc.h"
#include "Z2AudioLib/Z2Param.h"
#include "JSystem/JAudio2/JAISound.h"
@@ -734,9 +738,22 @@ f32 Z2Audience::calcRelPosPan(const Vec& param_0, int camID) {
f32 Z2Audience::calcRelPosDolby(const Vec& param_0, int camID) {
f32 fVar1 = param_0.z + mAudioCamera[camID].getDolbyCenterZ();
#if TARGET_PC
if (dusk::audio::EnableHrtf) {
// Normalize the direction so result is purely front/back orientation,
// independent of how far away the sound is
f32 lenSq = param_0.x * param_0.x + param_0.y * param_0.y + param_0.z * param_0.z;
if (lenSq < 0.0001f) {
return 0.5f;
}
f32 zNorm = param_0.z / sqrtf(lenSq);
f32 t = (zNorm + 1.0f) * 0.5f;
return 0.5f - 0.5f * cosf(t * static_cast<f32>(M_PI));
}
#endif
if (fVar1 > mSetting.field_0x48) {
return 1.0f;
}
}
if (fVar1 < mSetting.field_0x44) {
return 0.0f;
+4 -1
View File
@@ -4962,13 +4962,16 @@ int daAlink_c::create() {
setArcName(checkWolf());
setOriginalHeap(&mpArcHeap, 0xA2800);
JKRHEAP_NAME(mpArcHeap, "Alink ArcHeap");
if (dComIfG_resLoad(&mPhaseReq, mArcName, mpArcHeap) != cPhs_COMPLEATE_e) {
return cPhs_INIT_e;
}
setShieldArcName();
setOriginalHeap(&mpShieldArcHeap, 0x7000);
if (dComIfG_resLoad(&mShieldPhaseReq, mShieldArcName, mpShieldArcHeap) != cPhs_COMPLEATE_e) {
JKRHEAP_NAME(mpShieldArcHeap, "Alink ShieldArcHeap");
if (dComIfG_resLoad(&mShieldPhaseReq, mShieldArcName, mpShieldArcHeap) != cPhs_COMPLEATE_e)
{
return cPhs_INIT_e;
}
+13
View File
@@ -8,6 +8,10 @@
#include "d/actor/d_a_horse.h"
#include "d/actor/d_a_crod.h"
#include "d/d_msg_object.h"
#ifdef TARGET_PC
#include "d/actor/d_a_obj_carry.h"
#include "dusk/achievements.h"
#endif
#if DEBUG
#include "d/d_s_menu.h"
@@ -677,6 +681,15 @@ BOOL daAlink_c::checkDamageAction() {
}
setDamagePoint(dmg, at_mtrl == dCcD_MTRL_FIRE || at_mtrl == dCcD_MTRL_ICE, TRUE, 0);
#ifdef TARGET_PC
if (tghit_ac_name == fpcNm_Obj_Carry_e) {
auto* carry = static_cast<daObjCarry_c*>(tghit_ac);
if (carry->prm_chk_type_ironball() && carry->checkCannon()) {
dusk::AchievementSystem::get().signal("iron_ball_hit_player");
}
}
#endif
if (armor_no_dmg && at_mtrl != dCcD_MTRL_ELECTRIC && at_mtrl != dCcD_MTRL_ICE) {
setGuardSe(var_r29);
+4
View File
@@ -18,6 +18,10 @@ enum {
};
void daAlink_c::hsChainShape_c::draw() {
if (dusk::getSettings().game.superClawshot) {
return;
}
static const int dummy = 0;
daAlink_c* alink = (daAlink_c*)getUserArea();
-1
View File
@@ -46,7 +46,6 @@ void daAlink_c::setOriginalHeap(JKRExpHeap** i_ppheap, u32 i_size) {
JKRHeap* parent = mDoExt_getGameHeap();
JKRExpHeap* heap = JKRExpHeap::create(size + (var_r29 + var_r28), parent, true);
JKRHEAP_NAME(heap, "Alink original");
*i_ppheap = heap;
}
}
+11
View File
@@ -17,6 +17,11 @@
#include <cstdio>
#include <cstring>
#if TARGET_PC
#include <f_ap/f_ap_game.h>
#include <dusk/autosave.h>
#endif
char* daDoor20_c::getStopBmdName() {
switch (door_param2_c::getKind(this)) {
case 3:
@@ -196,6 +201,7 @@ void daDoor20_c::setEventPrm() {
} else {
roomNo = FRoomNo;
}
if (dComIfGp_roomControl_checkStatusFlag(roomNo, 1)) {
if (door_param2_c::getKind(this) == 9) {
if (daPy_py_c::checkNowWolf()) {
@@ -564,6 +570,11 @@ int daDoor20_c::openEnd(int param_1) {
openEnd_1();
break;
}
#if TARGET_PC
triggerAutoSave();
#endif
return 1;
}
+5
View File
@@ -282,6 +282,11 @@ static void e_th_spin_B(e_th_class* i_this) {
i_this->current.pos += spC;
f32 speed_target;
#if AVOID_UB
speed_target = 0;
#endif
f32 anm_frame = i_this->mpModelMorf->getFrame();
switch (i_this->mMode) {
+17
View File
@@ -463,6 +463,23 @@ int daMidna_c::createHeap() {
JKRReadIdxResource(mBckHeap[0].getBuffer(), mBckHeap[0].getBufferSize(), 0x1DC, dComIfGp_getAnmArchive());
J3DAnmTransform* md_anm = (J3DAnmTransform*)J3DAnmLoaderDataBase::load(mBckHeap[0].getBuffer());
modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName, 14);
#if TARGET_PC
J3DTexture* tex = modelData->getTexture();
JUTNameTab* nametable = modelData->getTextureName();
if (tex != NULL && nametable != NULL) {
for (u16 i = 0; i < tex->getNum(); i++) {
const char* name = nametable->getName(i);
if (name != NULL && strcmp(name, "midona_eye") == 0) {
ResTIMG* timg = tex->getResTIMG(i);
timg->mipmapEnabled = false;
tex->loadGXTexObj(i);
break;
}
}
}
#endif
JUT_ASSERT(852, modelData != NULL);
mpMorf = JKR_NEW mDoExt_McaMorfSO(modelData, &mMorfCB, NULL, md_anm, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, NULL, 0, 0x11000284);
if (mpMorf == NULL || mpMorf->getModel() == NULL) {
+17 -7
View File
@@ -40,6 +40,7 @@ dMirror_packet_c::dMirror_packet_c() {
void dMirror_packet_c::reset() {
#if TARGET_PC
mbReset = true;
mbHadEntry = false;
#else
mModelCount = 0;
#endif
@@ -84,11 +85,21 @@ void dMirror_packet_c::calcMinMax() {
}
int dMirror_packet_c::entryModel(J3DModel* i_model) {
#if TARGET_PC
if (mbReset) {
mModelCount = 0;
mbReset = false;
}
#endif
if (mModelCount >= 0x40) {
return 0;
}
mModels[mModelCount++] = i_model;
#if TARGET_PC
mbHadEntry = true;
#endif
return 1;
}
@@ -592,13 +603,6 @@ int daMirror_c::execute() {
return 1;
}
#if TARGET_PC
if (mPacket.mbReset) {
mPacket.mModelCount = 0;
mPacket.mbReset = false;
}
#endif
daPy_py_c* player = daPy_getLinkPlayerActorClass();
JUT_ASSERT(0, player != NULL);
@@ -624,6 +628,12 @@ int daMirror_c::draw() {
mDoExt_modelUpdateDL(mpModel);
}
#if TARGET_PC
if (mPacket.mbReset && !mPacket.mbHadEntry) {
mPacket.mModelCount = 0;
}
mPacket.mbHadEntry = true;
#endif
dComIfGd_getOpaListBG()->entryImm(&mPacket, 0);
return 1;
}
+2
View File
@@ -14,6 +14,7 @@
#include "d/actor/d_a_obj_automata.h"
#include "d/d_msg_object.h"
#include "d/actor/d_a_obj_scannon.h"
#include "dusk/frame_interpolation.h"
#include <cstring>
const daNpc_Toby_HIOParam daNpc_Toby_Param_c::m = {
@@ -1398,6 +1399,7 @@ int daNpc_Toby_c::cutRepairSCannon(int arg0) {
old.pos = current.pos;
setAngle(cM_deg2s(5.0f * f32(mPath.getArg0())));
mEventTimer = mPath.getArg2();
dusk::frame_interp::request_presentation_sync();
}
} else if (!mHide) {
mHide = 1;
+11 -7
View File
@@ -62,6 +62,16 @@ void daObj_Balloon_c::saveBestScore() {
dComIfGp_setMessageCountNumber(m_balloon_score);
}
#if TARGET_PC
static void minigameReset() {
// !@bug d_a_obj_balloon.rel unload used to zero these file-statics; with static linking they dangle across scenes.
m_combo_type = 0xFFFFFFFF;
m_combo_count = 0;
m_combo_next_score = 0;
m_balloon_score = 0;
}
#endif
static u8 hio_set;
static daObj_Balloon_HIO_c l_HIO;
@@ -205,13 +215,6 @@ int daObj_Balloon_c::_delete() {
Z2GetAudioMgr()->seStop(Z2SE_OBJ_WATERMILL_ROUND, 0);
if (mHIOInit) {
hio_set = false;
#ifdef TARGET_PC
// !@bug d_a_obj_balloon.rel unload used to zero these file-statics; with static linking they dangle across scenes.
m_combo_type = 0xFFFFFFFF;
m_combo_count = 0;
m_combo_next_score = 0;
m_balloon_score = 0;
#endif
}
return 1;
}
@@ -253,6 +256,7 @@ int daObj_Balloon_c::create() {
}
if (!hio_set) {
IF_DUSK(minigameReset());
mHIOInit = true;
hio_set = true;
l_HIO.field_0x04 = -1;
+51
View File
@@ -11,6 +11,8 @@
#include "d/d_bg_w.h"
#include "d/d_cc_uty.h"
#include "d/d_com_inf_game.h"
#include "dusk/frame_interpolation.h"
#include "dusk/settings.h"
struct daObjKLift00_HIO_c : public mDoHIO_entry_c {
daObjKLift00_HIO_c();
@@ -295,6 +297,11 @@ int daObjKLift00_c::Create() {
if(getLock())
mStopSwingingFrames = 5;
#if TARGET_PC
mChainInterpPrevValid = false;
mChainInterpCurrValid = false;
#endif
return 1;
}
@@ -436,6 +443,34 @@ int daObjKLift00_c::Execute(Mtx** i_mtx) {
return 1;
}
#if TARGET_PC
static void klift00_interp_callback(bool isSimFrame, void* pUserWork) {
static_cast<daObjKLift00_c*>(pUserWork)->onInterpCallback();
}
void daObjKLift00_c::onInterpCallback() {
if (!mChainInterpPrevValid || !mChainInterpCurrValid) {
return;
}
const f32 alpha = dusk::frame_interp::get_interpolation_step();
cXyz savedPositions[64];
for (int i = 0; i < mNumChains; i++) {
savedPositions[i] = mChainPositions[i].mCurrentPos;
const cXyz& p0 = mChainInterpPrev[i];
const cXyz& p1 = mChainInterpCurr[i];
mChainPositions[i].mCurrentPos = p0 + (p1 - p0) * alpha;
}
setMtx();
for (int i = 0; i < mNumChains; i++) {
mChainPositions[i].mCurrentPos = savedPositions[i];
}
}
#endif
int daObjKLift00_c::Draw() {
g_env_light.settingTevStruct(16, &current.pos, &tevStr);
g_env_light.setLightTevColorType_MAJI(mpLiftPlatform, &tevStr);
@@ -457,6 +492,22 @@ int daObjKLift00_c::Draw() {
dComIfGd_setList();
#if TARGET_PC
if (dusk::getSettings().game.enableFrameInterpolation) {
if (mChainInterpCurrValid) {
memcpy(mChainInterpPrev, mChainInterpCurr, mNumChains * sizeof(cXyz));
mChainInterpPrevValid = true;
}
for (int i = 0; i < mNumChains; i++) {
mChainInterpCurr[i] = mChainPositions[i].mCurrentPos;
}
mChainInterpCurrValid = true;
dusk::frame_interp::add_interpolation_callback(&klift00_interp_callback, this);
}
#endif
return 1;
}
+55 -43
View File
@@ -1175,6 +1175,12 @@ bool dCamera_c::Run() {
clrFlag(0x200000);
}
} else {
#if TARGET_PC
if (mCamParam.Algorythmn(mCamStyle) != 1) {
mCamParam.mManualMode = 0;
}
#endif
sp0F = (this->*engine_tbl[mCamParam.Algorythmn(mCamStyle)])(mCamStyle);
field_0x170++;
@@ -1481,7 +1487,7 @@ void dCamera_c::CalcTrimSize() {
mTrimHeight += -mTrimHeight * 0.25f;
break;
case 2:
#if WIDESCREEN_SUPPORT
#if !TARGET_PC && WIDESCREEN_SUPPORT
if (mDoGph_gInf_c::isWide() && mDoGph_gInf_c::isWideZoom()) {
mTrimHeight += (16.0f - mTrimHeight) * 0.25f;
break;
@@ -3089,10 +3095,6 @@ bool dCamera_c::bumpCheck(u32 i_flags) {
field_0x968 *= mMonitor.field_0xc / 5.0f;
}
#if TARGET_PC
if (!dusk::getSettings().game.freeCamera || !mCamParam.mManualMode) {
#endif
f32 tmp = field_0x96c * (mIsWolf == 1 ? 30.0f : 30.0f);
center += vec3.norm() * (tmp * globe.V().Sin());
cSGlobe globe2(vec2 - center);
@@ -3106,10 +3108,6 @@ bool dCamera_c::bumpCheck(u32 i_flags) {
vec = lin_chk1.GetCross();
}
#if TARGET_PC
}
#endif
#if DEBUG
if (mCamSetup.CheckFlag(0x8000)) {
dDbVw_Report(20, 235, " U");
@@ -3520,12 +3518,6 @@ void dCamera_c::checkGroundInfo() {
}
bool dCamera_c::chaseCamera(s32 param_0) {
#if TARGET_PC
if (freeCamera()) {
return 1;
}
#endif
static f32 JumpCushion = 0.9f;
f32 charge_latitude = mCamSetup.ChargeLatitude();
int charge_timer = mCamSetup.ChargeTimer();
@@ -4207,6 +4199,11 @@ bool dCamera_c::chaseCamera(s32 param_0) {
chase->field_0x8 -= chase->field_0xc;
chase->field_0x8c = 0;
chase->field_0x90 = false;
#if TARGET_PC
freeCamera();
#endif
return true;
}
@@ -4644,6 +4641,11 @@ bool dCamera_c::chaseCamera(s32 param_0) {
if (chase->field_0x1c != 0) {
chase->field_0x1c--;
}
#if TARGET_PC
freeCamera();
#endif
return true;
}
@@ -7091,10 +7093,12 @@ bool dCamera_c::subjectCamera(s32 param_0) {
cXyz sp1E0(val0, val2, val1);
#if TARGET_PC
f32 aspect = mDoGph_gInf_c::getAspect();
f32 baseAspect = FB_WIDTH / FB_HEIGHT;
if (aspect > baseAspect) {
sp1E0.z += (aspect - baseAspect) * 4;
if (sp13) {
f32 aspect = mDoGph_gInf_c::getAspect();
f32 baseAspect = FB_WIDTH / FB_HEIGHT;
if (aspect > baseAspect) {
sp1E0.z += (aspect - baseAspect) * 4;
}
}
#endif
@@ -7472,52 +7476,47 @@ bool dCamera_c::test2Camera(s32 param_0) {
#if TARGET_PC
bool dCamera_c::freeCamera() {
if (!dusk::getSettings().game.freeCamera) {
if (dusk::getSettings().game.freeCamera && mGear == 1) {
mGear = 0;
}
if (!dusk::getSettings().game.freeCamera || mCamStyle == 70)
{
mCamParam.mManualMode = 0;
return false;
}
mCamParam.freeXAngle = mViewCache.mDirection.mAzimuth.Degree();
mCamParam.freeYAngle = mViewCache.mDirection.mInclination.Degree();
if (!mCamParam.mManualMode) {
mCamParam.freeXAngle = mViewCache.mDirection.mAzimuth.Degree();
mCamParam.freeYAngle = mViewCache.mDirection.mInclination.Degree();
}
cXyz camMovement = {mPadInfo.mCStick.mLastPosX, mPadInfo.mCStick.mLastPosY, 0.0f};
f32 magnitude = sqrt(mPadInfo.mCStick.mLastPosX * mPadInfo.mCStick.mLastPosX + mPadInfo.mCStick.mLastPosY * mPadInfo.mCStick.mLastPosY);
if (mPadInfo.mCStick.mLastPosX != 0 || mPadInfo.mCStick.mLastPosY != 0) {
if (!mCamParam.mManualMode) {
mCamParam.mManualMode = 1;
mCamParam.freeXAngle = mViewCache.mDirection.mAzimuth.Degree();
mCamParam.freeYAngle = mViewCache.mDirection.mInclination.Degree();
}
mCamParam.mManualMode = 1;
camMovement = camMovement.normalize();
camMovement.y *= dusk::getSettings().game.invertCameraYAxis ? 1.0f : -1.0f;
mCamParam.freeXAngle += camMovement.x * magnitude * dusk::getSettings().game.freeCameraSensitivity * 4.0f;
mCamParam.freeYAngle += camMovement.y * magnitude * dusk::getSettings().game.freeCameraSensitivity * 4.0f;
mCamParam.freeXAngle += camMovement.x * magnitude * dusk::getSettings().game.freeCameraSensitivity * 5.0f;
mCamParam.freeYAngle += camMovement.y * magnitude * dusk::getSettings().game.freeCameraSensitivity * 5.0f;
}
if (!mCamParam.mManualMode) {
fopAc_ac_c* player = dComIfGp_getPlayer(0);
if (!mCamParam.mManualMode || player == nullptr) {
return false;
}
f32 minYAngle = -10.0f;
f32 minYAngle = -30.0f;
f32 maxAngle = 50.0f;
mCamParam.freeYAngle = std::clamp(mCamParam.freeYAngle, minYAngle, maxAngle);
mViewCache.mDirection.mAzimuth = cSAngle(mCamParam.freeXAngle);
mViewCache.mDirection.mInclination = cSAngle(mCamParam.freeYAngle);
f32 currentLerp = (mCamParam.freeYAngle - minYAngle) / (maxAngle - minYAngle);
mViewCache.mDirection.mRadius = std::lerp(200.0f, 1000.0f, currentLerp);
cXyz finalCenter = mpPlayerActor->current.pos;
finalCenter.y += mIsWolf ? 90.0f : 100.0f;
mViewCache.mCenter = finalCenter;
cXyz finalEye = finalCenter + mViewCache.mDirection.Xyz();
cXyz finalEye = mViewCache.mCenter + mViewCache.mDirection.Xyz();
mViewCache.mEye = finalEye;
mViewCache.mFovy = 60.0f;
return true;
}
#endif
@@ -11161,12 +11160,25 @@ static int camera_draw(camera_process_class* i_this) {
}
#endif
int trim_height = body->TrimHeight();
#if TARGET_PC
auto trim_height = body->TrimHeight();
if (mDoGph_gInf_c::isWideZoom()) {
const auto target_ar = FB_WIDTH / (FB_HEIGHT - trim_height * 2.0f);
const auto current_ar = mDoGph_gInf_c::m_safeWidthF / mDoGph_gInf_c::m_safeHeightF;
if (current_ar < target_ar) {
trim_height = FB_HEIGHT / 2.0f * (1.0f - current_ar / target_ar);
} else {
trim_height = 0.0f;
}
}
trim_height *= viewport->height / FB_HEIGHT;
window->setScissor(0.0f, trim_height, viewport->width, viewport->height - trim_height * 2.0f);
#else
int trim_height = body->TrimHeight();
window->setScissor(0.0f, trim_height, FB_WIDTH, FB_HEIGHT - trim_height * 2.0f);
#endif
+45 -9
View File
@@ -22,6 +22,10 @@
#include "dusk/frame_interpolation.h"
#include "dusk/gx_helper.h"
#include "dusk/logging.h"
static const void* getInterpKey(const void* base, int idx) {
return reinterpret_cast<const void*>(reinterpret_cast<uintptr_t>(base) ^ idx);
}
#endif
class dDlst_2Dm_c {
@@ -1062,7 +1066,15 @@ void dDlst_shadowReal_c::reset() {
}
void dDlst_shadowReal_c::imageDraw(Mtx param_0) {
GXSetProjection(mRenderProjMtx, GX_ORTHOGRAPHIC);
#ifdef TARGET_PC
Mtx render_proj_mtx;
if (dusk::frame_interp::lookup_replacement(getInterpKey(mpModels[0], 2), render_proj_mtx)) {
GXSetProjection(render_proj_mtx, GX_ORTHOGRAPHIC);
} else
#endif
{
GXSetProjection(mRenderProjMtx, GX_ORTHOGRAPHIC);
}
JUT_ASSERT(1916, mModelNum);
J3DModelData* model_data;
J3DModel** models = mpModels;
@@ -1075,7 +1087,15 @@ void dDlst_shadowReal_c::imageDraw(Mtx param_0) {
for (u16 j = 0; j < model_data->getShapeNum(); j++) {
if (!model_data->getShapeNodePointer(j)->checkFlag(1)) {
shape_pkt = (*models)->getShapePacket(j);
shape_pkt->setBaseMtxPtr(&mViewMtx);
#ifdef TARGET_PC
Mtx view_mtx;
if (dusk::frame_interp::lookup_replacement(getInterpKey(mpModels[0], 1), view_mtx)) {
shape_pkt->setBaseMtxPtr(&view_mtx);
} else
#endif
{
shape_pkt->setBaseMtxPtr(&mViewMtx);
}
shape_pkt->drawFast();
shape_pkt->setBaseMtxPtr((Mtx*)param_0);
}
@@ -1096,7 +1116,18 @@ void dDlst_shadowReal_c::draw() {
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GXSetCurrentMtx(GX_PNMTX0);
GXLoadTexMtxImm(mReceiverProjMtx, GX_TEXMTX0, GX_MTX3x4);
#ifdef TARGET_PC
Mtx view_mtx, recv_proj_mtx;
const auto have_view_mtx = dusk::frame_interp::lookup_replacement(getInterpKey(mpModels[0], 1), view_mtx);
const auto have_recv_proj_mtx = dusk::frame_interp::lookup_replacement(getInterpKey(mpModels[0], 3), recv_proj_mtx);
if (have_view_mtx && have_recv_proj_mtx) {
cMtx_concat(recv_proj_mtx, view_mtx, recv_proj_mtx);
GXLoadTexMtxImm(recv_proj_mtx, GX_TEXMTX0, GX_MTX3x4);
} else
#endif
{
GXLoadTexMtxImm(mReceiverProjMtx, GX_TEXMTX0, GX_MTX3x4);
}
mShadowRealPoly.draw();
}
@@ -1253,6 +1284,13 @@ u8 dDlst_shadowReal_c::setShadowRealMtx(cXyz* param_0, cXyz* param_1, f32 param_
cMtx_lookAt(mViewMtx, &local_64, param_1, 0);
C_MTXOrtho(mRenderProjMtx, param_2, -param_2, -param_2, param_2, 1.0f, 10000.0f);
C_MTXLightOrtho(mReceiverProjMtx, param_2, -param_2, -param_2, param_2, 0.5f, -0.5f, 0.5f, 0.5f);
#ifdef TARGET_PC
const auto keybase = mpModels[0];
dusk::frame_interp::record_final_mtx(mViewMtx, getInterpKey(keybase, 1));
dusk::frame_interp::record_final_mtx(mRenderProjMtx, getInterpKey(keybase, 2));
dusk::frame_interp::record_final_mtx(mReceiverProjMtx, getInterpKey(keybase, 3));
#endif
cMtx_concat(mReceiverProjMtx, mViewMtx, mReceiverProjMtx);
return r29;
}
@@ -1277,6 +1315,10 @@ u32 dDlst_shadowReal_c::set(u32 i_key, J3DModel* i_model, cXyz* param_2, f32 par
}
}
#ifdef TARGET_PC
// provide a stable key for interpolation
mpModels[0] = i_model;
#endif
field_0x1 = setShadowRealMtx(&sp60, param_2, param_3, param_4, param_7, param_5);
if (!field_0x1) {
@@ -1370,12 +1412,6 @@ void dDlst_shadowSimple_c::draw() {
GXCallDisplayList(l_shadowVolumeDL, 0x40);
}
#if TARGET_PC
static const void* getInterpKey(const void* base, int idx) {
return reinterpret_cast<const void*>(reinterpret_cast<uintptr_t>(base) ^ idx);
}
#endif
void dDlst_shadowSimple_c::set(cXyz* param_0, f32 param_1, f32 param_2, cXyz* param_3,
s16 param_4, f32 param_5, TGXTexObj* param_6) {
if (param_5 < 0.0f) {
+43
View File
@@ -16,6 +16,7 @@
#ifdef TARGET_PC
constexpr u16 kMapResolutionMultiplier = 4;
constexpr u16 kMapCircleSize = 16 * kMapResolutionMultiplier;
#endif
void dMpath_n::dTexObjAggregate_c::create() {
@@ -32,6 +33,48 @@ void dMpath_n::dTexObjAggregate_c::create() {
JUT_ASSERT(74, image->magFilter == GX_NEAR);
mDoLib_setResTimgObj(image, mp_texObj[lp1], 0, NULL);
}
#if TARGET_PC
auto hqCircle = JKR_NEW TGXTexObj();
static bool hqCircleDrawn = false;
static u8 hqCircleData[kMapCircleSize * kMapCircleSize];
if (!hqCircleDrawn) {
const auto center = kMapCircleSize / 2.0f;
const auto radiusSq = center * center;
const auto blocksAcross = kMapCircleSize >> 3;
const auto totalPixels = sizeof(hqCircleData);
for (size_t i = 0; i < totalPixels; i++) {
// 8x4 block swizzling for I8
const auto blockIdx = i >> 5;
const auto localIdx = i & 31;
const auto blockY = blockIdx / blocksAcross;
const auto blockX = blockIdx % blocksAcross;
const auto localY = localIdx >> 3;
const auto localX = localIdx & 7;
const auto x = (blockX << 3) + localX;
const auto y = (blockY << 2) + localY;
const auto dx = (x + 0.5f) - center;
const auto dy = (y + 0.5f) - center;
// the original texture is in I4 format and uses 1 to indicate if inside the circle
// so we scale to I8 range: 255 / 15 = 17
hqCircleData[i] = (dx * dx + dy * dy < radiusSq) ? 17 : 0;
}
hqCircleDrawn = true;
}
GXInitTexObj(hqCircle, hqCircleData, kMapCircleSize, kMapCircleSize, GX_TF_I8, GX_CLAMP,
GX_CLAMP, GX_FALSE);
GXInitTexObjLOD(hqCircle, GX_NEAR, GX_NEAR, 0.0f, 0.0f, 0.0f, GX_FALSE, GX_FALSE, GX_ANISO_1);
mp_texObj[6] = hqCircle;
#endif
}
void dMpath_n::dTexObjAggregate_c::remove() {
+39
View File
@@ -856,7 +856,46 @@ void dMenu_DmapBg_c::decGoldFrameAlphaRate() {
setGoldFrameAlphaRate(rate);
}
void dMenu_DmapBg_c::dMapBgWide() {
// Scale Base HUD
mBaseScreen->scale(mDoGph_gInf_c::hudAspectScaleUp, 1.0f);
mBaseScreen->translate(mDoGph_gInf_c::getSafeMinXF(), 0.0f);
// Boss Key, Compass & Map icons
mBaseScreen->search(MULTI_CHAR('key_n'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f);
mBaseScreen->search(MULTI_CHAR('con_n'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f);
mBaseScreen->search(MULTI_CHAR('map_n'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f);
// Text Header
mBaseScreen->search(MULTI_CHAR('t_t00'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f);
mBaseScreen->search(MULTI_CHAR('f_t_00'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f);
// C Button
mBaseScreen->search(MULTI_CHAR('c_btn2'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f);
// Scale Buttons HUD
mButtonScreen->scale(mDoGph_gInf_c::hudAspectScaleUp, 1.0f);
mButtonScreen->translate(mDoGph_gInf_c::getSafeMinXF(), 0.0f);
// Buttons
mButtonScreen->search(MULTI_CHAR('cont_n'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f);
// C Button
mButtonScreen->search(MULTI_CHAR('c_btn'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f);
mButtonScreen->search(MULTI_CHAR('c_text_s'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f);
mButtonScreen->search(MULTI_CHAR('c_text'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f);
mButtonScreen->search(MULTI_CHAR('f_text_s'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f);
mButtonScreen->search(MULTI_CHAR('f_text'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f);
// Decorations
mButtonScreen->search(MULTI_CHAR('kazari_n'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f);
}
void dMenu_DmapBg_c::draw() {
#if TARGET_PC
dMapBgWide();
#endif
u32 scissor_left;
u32 scissor_top;
u32 scissor_width;
+34 -1
View File
@@ -20,6 +20,15 @@
#include "dusk/frame_interpolation.h"
#include <cstring>
#if TARGET_PC
void dMenu_Fmap2DBack_c::fMapBackWide() {
mpBaseScreen->scale(mDoGph_gInf_c::hudAspectScaleUp, 1.0f);
mpBaseScreen->translate(mDoGph_gInf_c::getSafeMinXF(), 0.0f);
mpBackScreen->scale(mDoGph_gInf_c::hudAspectScaleUp, 1.0f);
mpBackScreen->translate(mDoGph_gInf_c::getSafeMinXF(), 0.0f);
}
#endif
dMenu_Fmap2DBack_c::dMenu_Fmap2DBack_c() {
dMeter2Info_setMapDrugFlag(0);
@@ -267,6 +276,10 @@ dMenu_Fmap2DBack_c::~dMenu_Fmap2DBack_c() {
}
void dMenu_Fmap2DBack_c::draw() {
#if TARGET_PC
fMapBackWide();
#endif
calcBlink();
J2DGrafContext* grafPort = dComIfGp_getCurrentGrafPort();
@@ -1199,7 +1212,7 @@ f32 dMenu_Fmap2DBack_c::getMapScissorAreaSizeX() {
}
f32 dMenu_Fmap2DBack_c::getMapScissorAreaSizeRealX() {
#if PLATFORM_GCN && !TARGET_PC
#if PLATFORM_GCN
return getMapScissorAreaSizeX();
#else
return getMapScissorAreaSizeX() * mDoGph_gInf_c::getScale();
@@ -1407,6 +1420,11 @@ void dMenu_Fmap2DBack_c::stageTextureDraw() {
mpSpotTexture->setAlpha(mAlphaRate * 255.0f * field_0xfa8 * mSpotTextureFadeAlpha);
}
#if TARGET_PC
JUTPalette* pPalette = mpSpotTexture->getTexture(0)->getPalette();
pPalette->dataUploaded();
#endif
mpSpotTexture->draw(mTransX + getMapScissorAreaLX(), mTransZ + getMapScissorAreaLY(),
getMapScissorAreaSizeRealX(), getMapScissorAreaSizeRealY(), false, false,
false);
@@ -2179,6 +2197,17 @@ void dMenu_Fmap2DBack_c::setArrowPosAxis(f32 i_posX, f32 i_posZ) {
control_ypos = 0.0f;
}
#if TARGET_PC
void dMenu_Fmap2DTop_c::fMapTopWide() {
mpTitleScreen->search(MULTI_CHAR('spot0_n'))->scale(mDoGph_gInf_c::hudAspectScaleUp, 1.0f);
mpTitleScreen->search(MULTI_CHAR('spot2_n'))->scale(mDoGph_gInf_c::hudAspectScaleUp, 1.0f);
mpTitleScreen->search(MULTI_CHAR('name_n'))->translate(mDoGph_gInf_c::ScaleHUDXLeft(-243.0f), -169.0f);
mpTitleScreen->search(MULTI_CHAR('sub_n_n'))->translate(mDoGph_gInf_c::ScaleHUDXLeft(-80.0f), -154.0f);
mpTitleScreen->search(MULTI_CHAR('btn_i_n'))->translate(mDoGph_gInf_c::ScaleHUDXLeft(-241.0f), 177.0f);
mpTitleScreen->search(MULTI_CHAR('cont_n'))->translate(mDoGph_gInf_c::ScaleHUDXRight(515.0f), 83.0f);
}
#endif
dMenu_Fmap2DTop_c::dMenu_Fmap2DTop_c(JKRExpHeap* i_heap, STControl* i_stick) {
mpHeap = i_heap;
mTransX = 0.0f;
@@ -2572,6 +2601,10 @@ void dMenu_Fmap2DTop_c::setAllAlphaRate(f32 i_rate, bool i_init) {
}
void dMenu_Fmap2DTop_c::draw() {
#if TARGET_PC
fMapTopWide();
#endif
u32 scissor_left, scissor_top, scissor_width, scissor_height;
J2DOrthoGraph* ctx = static_cast<J2DOrthoGraph*>(dComIfGp_getCurrentGrafPort());
ctx->setup2D();
+8
View File
@@ -17,6 +17,10 @@
#include "d/d_msg_scrn_arrow.h"
#include "d/d_lib.h"
#ifdef TARGET_PC
#include "dusk/achievements.h"
#endif
#if VERSION == VERSION_GCN_JPN
#define D_MENU_LETTER_LINE_MAX 9
#else
@@ -514,6 +518,10 @@ void dMenu_Letter_c::read_open_init() {
setAButtonString(0);
setBButtonString(0);
mpBlackTex->setAlpha(0);
#ifdef TARGET_PC
dusk::AchievementSystem::get().signal("open_letter");
#endif
}
void dMenu_Letter_c::read_open_move() {
+4
View File
@@ -2306,6 +2306,10 @@ void dMeter_drawHIO_c::updateOnWide() {
// River Canoe Minigame
g_drawHIO.mMiniGame.mCounterPosX[1] = mDoGph_gInf_c::ScaleHUDXRight(g_drawHIO.mMiniGame.mCounterPosX[1]);
g_drawHIO.mMiniGame.mIconPosX[1] = mDoGph_gInf_c::ScaleHUDXRight(g_drawHIO.mMiniGame.mIconPosX[1]);
// Bulblin Count in Hidden Village
g_drawHIO.mMiniGame.mCounterPosX[2] = mDoGph_gInf_c::ScaleHUDXRight(g_drawHIO.mMiniGame.mCounterPosX[2]);
g_drawHIO.mMiniGame.mIconPosX[2] = mDoGph_gInf_c::ScaleHUDXRight(g_drawHIO.mMiniGame.mIconPosX[2]);
#endif
}
+1 -8
View File
@@ -1987,13 +1987,6 @@ bool jmessage_tSequenceProcessor::do_isReady() {
}
#endif
#if TARGET_PC
if (dusk::getSettings().game.instantText && mDoCPd_c::getHoldB(0)) {
field_0xb2 = 1;
pReference->setSendTimer(0);
}
#endif
if (dComIfGp_checkMesgBgm()) {
bool isItemMusicPlaying = true;
if (mDoAud_checkPlayingSubBgmFlag() != Z2BGM_ITEM_GET &&
@@ -2066,7 +2059,7 @@ bool jmessage_tSequenceProcessor::do_isReady() {
case 0:
case 5:
case 6:
if (mDoCPd_c::getTrigA(PAD_1) || field_0xb2 != 0) {
if (mDoCPd_c::getTrigA(PAD_1) || field_0xb2 != 0 IF_DUSK(|| (dusk::getSettings().game.instantText && mDoCPd_c::getHoldB(0)))) {
field_0xa4 = 0;
pReference->onBatchFlag();
pReference->setCharCnt(D_MSG_CLASS_CHAR_CNT_MAX);
+38 -1
View File
@@ -32,6 +32,9 @@
#if TARGET_PC
#include "dusk/settings.h"
#include <vector>
#include <array>
#include <algorithm>
#endif
static void dMsgObject_addFundRaising(s16 param_0);
@@ -1594,7 +1597,7 @@ u8 dMsgObject_c::isSend() {
return 2;
}
} else {
if (IF_DUSK((dusk::getSettings().game.instantText && mDoCPd_c::getHoldB(0)) ||)
if (IF_DUSK((dusk::getSettings().game.instantText && mDoCPd_c::getHoldB(0) && !isShopItemMessage()) ||)
mDoCPd_c::getTrigA(0) != 0 || mDoCPd_c::getTrigB(0) != 0) {
return 2;
}
@@ -1866,6 +1869,40 @@ bool dMsgObject_c::isTalkMessage() {
return true;
}
#if TARGET_PC
bool dMsgObject_c::isShopItemMessage() {
// Probably a better way to do this than just listing every message id, but this works for now
// Note: Keep contents sorted so we can use binary search
const auto shopMsgIds = std::to_array<std::vector<s16>>({
{},
// zel_01.bmg - Seras Shop
{7001, 7003, 7004, 7005, 7006, 7007, 7008, 7009, 7010, 7013, 7014, 7022, 7023, 7028, 7029,
7044, 7045, 7053},
// zel_02.bmg - Kakariko Shops
{5251, 5253, 5254, 5256, 5258, 5259, 5653, 5654, 5656, 5660, 5661, 5664, 5665, 5697, 5698,
5699, 5803, 5804, 5806, 5810, 5811, 5812, 5814, 5821, 5823, 5824, 5987, 5988, 5989, 5990,
5991, 5992, 5993, 5994, 5995, 5996, 5997, 5998, 5999},
// zel_03.bmg - Death Mountain Shop
{5303, 5304, 5306, 5310, 5311, 5314, 5315, 5322, 5323, 5324, 5496, 5497, 5498, 5499},
// zel_04.bmg - Castle Town Shops
{5407, 5408, 5409, 5410, 5411, 5412, 5413, 5414, 5415, 5416, 5417, 5418, 5419, 5420, 5431,
5432, 5433, 5434, 5435, 5436, 5437, 5438, 5439, 5440, 5441, 5444, 5449, 5450, 5451, 5452,
5462},
// zel_05.bmg - Oocca Shop
{9428, 9429, 9430, 9431, 9432, 9437, 9443, 9448, 9449, 9451, 9459}
});
u16 id = mMessageID;
s16 group = dMsgObject_getGroupID();
if (group < shopMsgIds.size()) {
return std::ranges::binary_search(shopMsgIds[group], id);
}
return false;
}
#endif
const char* dMsgObject_c::getSmellName() {
JMSMesgInfo_c* info_header_p = (JMSMesgInfo_c*)((char*)mpMsgRes + 0x20);
char* data_ptr = (char*)info_header_p + info_header_p->header.size;
+19
View File
@@ -41,6 +41,7 @@
#if TARGET_PC
#include "dusk/memory.h"
#include <dusk/autosave.h>
#endif
#if DEBUG
@@ -700,6 +701,10 @@ static u8 lbl_8074CAE4;
static u32 l_sceneChangeStartTick;
#endif
#if TARGET_PC
static BOOL autoSaved;
#endif
static int dScnPly_Execute(dScnPly_c* i_this) {
#if DEBUG
fapGm_HIO_c::startCpuTimer();
@@ -742,6 +747,15 @@ static int dScnPly_Execute(dScnPly_c* i_this) {
}
}
#if TARGET_PC
if (!dComIfGp_event_runCheck() && !fopOvlpM_IsPeek() && !dComIfG_resetToOpening(i_this) &&
!dComIfGp_isEnableNextStage() && autoSaved == FALSE)
{
triggerAutoSave();
autoSaved = TRUE;
}
#endif
dKy_itudemo_se();
#if DEBUG
@@ -1593,6 +1607,11 @@ static int dScnPly_Create(scene_class* i_this) {
dScnPly_c* a_this = (dScnPly_c*)i_this;
int phase_state = dComLbG_PhaseHandler(&a_this->field_0x1c4, l_method, a_this);
#if TARGET_PC
autoSaved = FALSE;
#endif
return phase_state;
}
+8
View File
@@ -27,7 +27,11 @@
#include "lingcod/lingcod.h"
#endif
#if TARGET_PC
#include "dusk/settings.h"
#include <f_ap/f_ap_game.h>
#include <dusk/autosave.h>
#endif
static u8 dSv_item_rename(u8 i_itemNo) {
switch (i_itemNo) {
@@ -345,6 +349,10 @@ void dSv_player_item_c::setItem(int i_slotNo, u8 i_itemNo) {
dComIfGp_setSelectItem(i);
}
}
#if TARGET_PC
triggerAutoSave();
#endif
}
u8 dSv_player_item_c::getItem(int i_slotNo, bool i_checkCombo) const {
+118
View File
@@ -0,0 +1,118 @@
#include <memory>
#include "aurora/lib/logging.hpp"
#include "os_report.h"
aurora::Module Log("dusk::osReport");
bool dusk::OSReportReallyForceEnable = false;
u8 __OSReport_disable;
void OSReportDisable() {
__OSReport_disable = true;
}
void OSReportEnable() {
__OSReport_disable = false;
}
static bool checkEnabled() {
return !__OSReport_disable || dusk::OSReportReallyForceEnable;
}
static std::string FormatToString(const char* msg, va_list list) {
int ret = vsnprintf(nullptr, 0, msg, list);
if (ret <= 0) {
return {};
}
++ret;
std::unique_ptr<char[]> buf(new char[ret]);
vsnprintf(buf.get(), ret, msg, list);
buf[ret - 1] = '\0';
return {buf.get()};
}
void OSReport(const char* fmt, ...) {
if (!checkEnabled()) {
return;
}
va_list args;
va_start(args, fmt);
const auto str = FormatToString(fmt, args);
va_end(args);
Log.info("{}", str);
}
void OSPanic(const char* file, int line, const char* fmt, ...) {
va_list args;
va_start(args, fmt);
const auto str = FormatToString(fmt, args);
va_end(args);
Log.fatal("[{}:{}] {}", file, line, str);
}
void OSReport_Error(const char* fmt, ...) {
if (!checkEnabled()) {
return;
}
va_list args;
va_start(args, fmt);
const auto str = FormatToString(fmt, args);
va_end(args);
Log.error("{}", str);
}
void OSReport_FatalError(const char* fmt, ...) {
if (!checkEnabled()) {
return;
}
va_list args;
va_start(args, fmt);
const auto str = FormatToString(fmt, args);
va_end(args);
Log.fatal("{}", str);
}
void OSReport_Warning(const char* fmt, ...) {
if (!checkEnabled()) {
return;
}
va_list args;
va_start(args, fmt);
const auto str = FormatToString(fmt, args);
va_end(args);
Log.warn("{}", str);
}
void OSReport_System(const char* fmt, ...) {
va_list args;
va_start(args, fmt);
OSVAttention(fmt, args);
va_end(args);
}
void OSVAttention(const char* fmt, va_list args) {
if (!checkEnabled()) {
return;
}
const auto str = FormatToString(fmt, args);
Log.info("{}", str);
}
void OSAttention(const char* fmt, ...) {
va_list args;
va_start(args, fmt);
OSVAttention(fmt, args);
va_end(args);
}
+127 -8
View File
@@ -8,6 +8,7 @@
#include "d/actor/d_a_player.h"
#include "d/d_demo.h"
#include "f_pc/f_pc_name.h"
#include "f_op/f_op_actor_mng.h"
#include <filesystem>
#include <algorithm>
@@ -46,6 +47,21 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
},
{}
},
{
{
"plumm_max",
"Thank You Berry Much",
"Score 61,454 points in the Plumm minigame.",
AchievementCategory::Minigame,
false, 0, 0, false
},
[](Achievement& a, json&) {
if (dComIfGs_getBalloonScore() >= 61454) {
a.progress = 1;
}
},
{}
},
{
{
"rollgoal_8",
@@ -258,6 +274,58 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
},
{}
},
{
{
"friendly_fire",
"Friendly Fire",
"Get hit by your own cannonball.",
AchievementCategory::Misc,
false, 0, 0, false
},
[](Achievement& a, json&) {
if (AchievementSystem::get().hasSignal("iron_ball_hit_player")) {
a.progress = 1;
}
},
{}
},
{
{
"long_jump_attack",
"Long Jump Attack",
"Travel more than 20 meters in a single jump attack before landing.",
AchievementCategory::Misc,
false, 0, 0, false
},
[](Achievement& a, json&) {
static bool inJump = false;
static float startX = 0.0f, startZ = 0.0f;
const auto* link = static_cast<const daAlink_c*>(daPy_getPlayerActorClass());
if (link == nullptr) {
inJump = false;
return;
}
if (!inJump) {
if (link->mProcID == daAlink_c::PROC_CUT_JUMP) {
inJump = true;
startX = link->current.pos.x;
startZ = link->current.pos.z;
}
} else if (link->mProcID == daAlink_c::PROC_CUT_JUMP_LAND) {
inJump = false;
const float dx = link->current.pos.x - startX;
const float dz = link->current.pos.z - startZ;
if (dx * dx + dz * dz >= 2000.0f * 2000.0f) {
a.progress = 1;
}
} else if (link->mProcID != daAlink_c::PROC_CUT_JUMP) {
inJump = false;
}
},
{}
},
{
{
"back_in_time",
@@ -267,18 +335,13 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
false, 0, 0, false
},
[](Achievement& a, json&) {
static int titleNoDemoFrames = 0;
if (fopAcM_SearchByName(fpcNm_TITLE_e) == nullptr) {
titleNoDemoFrames = 0;
return;
}
const auto* link = static_cast<const daAlink_c*>(daPy_getPlayerActorClass());
if (link != nullptr && dDemo_c::getMode() == 0) {
if (++titleNoDemoFrames >= 60) {
const auto* player = static_cast<const daPy_py_c*>(daPy_getPlayerActorClass());
if (player != nullptr && player->mDemo.getDemoMode() == 1) {
a.progress = 1;
}
} else {
titleNoDemoFrames = 0;
}
},
{}
@@ -345,6 +408,41 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
}
},
{}
},
{
{
"email_me",
"Email Me",
"Read a letter during the Dark Beast Ganon fight.",
AchievementCategory::Misc,
false, 0, 0, false
},
[](Achievement& a, json&) {
void* dbgExists = fopAcM_SearchByName(fpcNm_B_MGN_e);
if (dbgExists && AchievementSystem::get().hasSignal("open_letter")) {
a.progress = 1;
}
},
{}
},
{
{
"heavy-hitter",
"Heavy Hitter",
"Wear the Iron Boots during the end credits.",
AchievementCategory::Misc,
false, 0, 0, false
},
[](Achievement& a, json&) {
const auto* link = static_cast<const daAlink_c*>(daPy_getPlayerActorClass());
if (link == nullptr || link->mProcID != daAlink_c::PROC_GANON_FINISH) {
return;
}
if (daPy_getPlayerActorClass()->checkEquipHeavyBoots()) {
a.progress = 1;
}
},
{}
}
};
}
@@ -426,6 +524,26 @@ void AchievementSystem::clearAll() {
save();
}
void AchievementSystem::signal(const char* key) {
m_signals.insert(key);
}
bool AchievementSystem::hasSignal(const char* key) const {
return m_signals.count(key) > 0;
}
void AchievementSystem::clearOne(const char* key) {
for (auto& e : m_entries) {
if (std::string(e.achievement.key) == key) {
e.achievement.progress = 0;
e.achievement.unlocked = false;
e.extra = {};
break;
}
}
save();
}
void AchievementSystem::processEntry(Entry& e) {
if (e.achievement.unlocked) {
return;
@@ -458,6 +576,7 @@ void AchievementSystem::tick() {
for (auto& e : m_entries) {
processEntry(e);
}
m_signals.clear();
if (m_dirty) {
save();
m_dirty = false;
+54
View File
@@ -48,6 +48,20 @@ f32 dusk::audio::MasterVolume = 1.0f;
f32 dusk::audio::PrevMasterVolume = 1.0f;
bool dusk::audio::EnableReverb = true;
bool dusk::audio::DumpAudio = false;
bool dusk::audio::EnableHrtf = false;
f32 dusk::audio::HrtfGain = 0.5f;
// 3dB at 5kHz.
static constexpr f32 HRTF_LP_K = 0.75f;
static constexpr f32 HRTF_ALLPASS_G = 0.3f;
// Front never drops below (1 - HRTF_EXTRACT_MAX).
static constexpr f32 HRTF_EXTRACT_MAX = 0.6f;
static f32 sHrtfLp1 = 0.0f;
static f32 sHrtfLp2 = 0.0f;
static f32 sHrtfApIn1 = 0.0f;
static f32 sHrtfApOut1 = 0.0f;
/**
* Validate that a DSP channel's format is actually something we know how to play.
@@ -283,6 +297,9 @@ void dusk::audio::DspRender(OutputSubframe& subframe) {
DspSubframe reverbInputR = {};
bool anyReverbInput = false;
DspSubframe surroundBus = {};
bool anySurroundInput = false;
for (int i = 0; i < channels.size(); i++) {
auto& channel = channels[i];
auto& channelAux = ChannelAux[i];
@@ -324,6 +341,21 @@ void dusk::audio::DspRender(OutputSubframe& subframe) {
}
}
if (EnableHrtf && channel.mAutoMixerBeenSet) {
f32 dolby = (channel.mAutoMixerPanDolby & 0xFF) / 127.0f;
if (dolby > 0.0f) {
anySurroundInput = true;
f32 extract = dolby * HRTF_EXTRACT_MAX;
f32 frontScale = 1.0f - extract;
for (int j = 0; j < DSP_SUBFRAME_SIZE; j++) {
f32 mono = (channelSubframe.channels[0][j] + channelSubframe.channels[1][j]) * 0.5f;
surroundBus[j] += mono * extract;
channelSubframe.channels[0][j] *= frontScale;
channelSubframe.channels[1][j] *= frontScale;
}
}
}
if (DumpAudio && sChannelDumpFiles[i]) {
f32 interleaved[DSP_SUBFRAME_SIZE * 2];
for (int j = 0; j < DSP_SUBFRAME_SIZE; j++) {
@@ -349,6 +381,28 @@ void dusk::audio::DspRender(OutputSubframe& subframe) {
ReverbHasTail = wetEnergy >= REVERB_ENERGY_EPSILON;
}
if (EnableHrtf && anySurroundInput) {
// Two-pole LPF: -12 dB/oct above 3 kHz
for (int j = 0; j < DSP_SUBFRAME_SIZE; j++) {
sHrtfLp1 = (1.0f - HRTF_LP_K) * sHrtfLp1 + HRTF_LP_K * surroundBus[j];
sHrtfLp2 = (1.0f - HRTF_LP_K) * sHrtfLp2 + HRTF_LP_K * sHrtfLp1;
surroundBus[j] = sHrtfLp2;
}
// Mix into L and R
// L gets the filtered signal directly; R gets it allpass for mild decorrelation
for (int j = 0; j < DSP_SUBFRAME_SIZE; j++) {
f32 s = surroundBus[j];
subframe.channels[0][j] += s * HrtfGain;
f32 r = -HRTF_ALLPASS_G * s + sHrtfApIn1 + HRTF_ALLPASS_G * sHrtfApOut1;
sHrtfApIn1 = s;
sHrtfApOut1 = r;
subframe.channels[1][j] += r * HrtfGain;
}
}
for (auto& channel : subframe.channels) {
ApplyVolume(channel, channel, PrevMasterVolume, MasterVolume);
}
+2
View File
@@ -133,4 +133,6 @@ namespace dusk::audio {
extern f32 PrevMasterVolume;
extern bool EnableReverb;
extern bool DumpAudio;
extern bool EnableHrtf;
extern f32 HrtfGain;
}
+88
View File
@@ -0,0 +1,88 @@
#include "dusk/autosave.h"
#include "imgui/ImGuiConsole.hpp"
u8 mSaveBuffer[QUEST_LOG_SIZE * 3];
u8 mAutoSaveProc = 0;
int autoSaveWriteState = 0;
typedef void (*AutoSaveFuncs)();
static AutoSaveFuncs AutoSaveFuncsProc[] = {
noAutoSave, enterAutoSave, autoSaving, waitingForWrite, endAutoSave,
};
void noAutoSave() {}
void triggerAutoSave() {
if (dusk::getSettings().game.autoSave && mAutoSaveProc == 0 &&
strcmp(dComIfGp_getStartStageName(), "F_SP102") != 0)
{
mAutoSaveProc = 1;
}
}
void updateAutoSave() {
(AutoSaveFuncsProc[mAutoSaveProc])();
}
void writeAutoSave() {
int stageNo = dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo());
dComIfGs_putSave(stageNo);
dComIfGs_setMemoryToCard(mSaveBuffer, dComIfGs_getDataNum());
mDoMemCdRWm_SetCheckSumGameData(mSaveBuffer, dComIfGs_getDataNum());
u8* save = mSaveBuffer;
for (int i = 0; i < 3; i++) {
mDoMemCdRWm_TestCheckSumGameData(save);
save += QUEST_LOG_SIZE;
}
g_mDoMemCd_control.save(mSaveBuffer, sizeof(mSaveBuffer), 0);
}
void autoSaving() {
int cardState = g_mDoMemCd_control.LoadSync(mSaveBuffer, sizeof(mSaveBuffer), 0);
if (cardState != 0) {
if (cardState == 2) {
mAutoSaveProc = 1;
} else if (cardState == 1) {
writeAutoSave();
mAutoSaveProc = 3;
}
}
}
void enterAutoSave() {
u32 cardStatus = g_mDoMemCd_control.getStatus(0);
if (cardStatus != 14) {
switch (cardStatus) {
case 2:
g_mDoMemCd_control.load();
mAutoSaveProc = 2;
break;
case 3:
case 4:
case 5:
break;
default:
mAutoSaveProc = 0;
break;
}
}
}
void waitingForWrite() {
autoSaveWriteState = g_mDoMemCd_control.SaveSync();
if (autoSaveWriteState == 2) {
mAutoSaveProc = 0;
} else if (autoSaveWriteState == 1) {
mAutoSaveProc = 4;
}
}
void endAutoSave() {
dusk::g_imguiConsole.AddToast("Saving...", 2.0f);
mAutoSaveProc = 0;
}
+20 -3
View File
@@ -76,8 +76,8 @@ void ImGuiAchievements::draw(bool& open) {
return;
}
ImGui::SetNextWindowSizeConstraints(ImVec2(640, 200), ImVec2(800, 900));
ImGui::SetNextWindowSize(ImVec2(640, 480), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSizeConstraints(ImVec2(800, 200), ImVec2(1280, 900));
ImGui::SetNextWindowSize(ImVec2(800, 480), ImGuiCond_FirstUseEver);
if (!ImGui::Begin(
"Achievements", &open,
@@ -111,6 +111,7 @@ void ImGuiAchievements::draw(bool& open) {
{AchievementCategory::Collection, "Collection", ImVec4(0.3f, 0.85f, 0.4f, 1.0f)},
{AchievementCategory::Challenge, "Challenge", ImVec4(1.0f, 0.65f, 0.15f, 1.0f)},
{AchievementCategory::Minigame, "Minigame", ImVec4(0.5f, 0.85f, 1.0f, 1.0f)},
{AchievementCategory::Misc, "Misc", ImVec4(0.65f, 0.65f, 0.65f, 1.0f)},
{AchievementCategory::Glitched, "Glitched", ImVec4(0.75f, 0.4f, 1.0f, 1.0f)},
};
@@ -131,7 +132,7 @@ void ImGuiAchievements::draw(bool& open) {
continue;
}
const std::string tabLabel = fmt::format("{} ({}/{})", catInfo.label, catUnlocked, catTotal);
const std::string tabLabel = fmt::format("{} ({}/{})###{}", catInfo.label, catUnlocked, catTotal, catInfo.label);
ImGui::PushStyleColor(ImGuiCol_Text, catInfo.color);
const bool tabOpen = ImGui::BeginTabItem(tabLabel.c_str());
@@ -152,6 +153,7 @@ void ImGuiAchievements::draw(bool& open) {
continue;
}
ImGui::PushID(a.key);
ImGui::BeginGroup();
ImGui::PushStyleColor(
ImGuiCol_Text,
@@ -190,6 +192,21 @@ void ImGuiAchievements::draw(bool& open) {
ImGui::PopStyleColor();
}
ImGui::EndGroup();
if (ImGui::IsItemHovered() && ImGui::IsMouseClicked(ImGuiMouseButton_Right)) {
ImGui::OpenPopup("##ctx");
}
if (ImGui::BeginPopup("##ctx")) {
ImGui::TextDisabled("%s", a.name);
ImGui::Separator();
if (ImGui::MenuItem("Clear Achievement")) {
AchievementSystem::get().clearOne(a.key);
}
ImGui::EndPopup();
}
ImGui::Spacing();
ImGui::PopID();
}
+74 -1
View File
@@ -1,5 +1,7 @@
#include "ImGuiConsole.hpp"
#include "ImGuiMenuTools.hpp"
#include <cmath>
#include "JSystem/JAudio2/JAISeq.h"
#include "JSystem/JAudio2/JAISeMgr.h"
#include "JSystem/JAudio2/JAISeqMgr.h"
#include "JSystem/JAudio2/JAIStreamMgr.h"
@@ -15,6 +17,24 @@ static std::array<u32, DSP_CHANNELS> lastResetCounts = {};
static bool sortUpdateCount = true;
static void DrawDirectionGauge(float pan, float dolby) {
constexpr float R = 20.0f;
constexpr float SIZE = R * 2.0f + 4.0f;
ImVec2 origin = ImGui::GetCursorScreenPos();
ImGui::Dummy(ImVec2(SIZE, SIZE));
ImDrawList* dl = ImGui::GetWindowDrawList();
ImVec2 c = ImVec2(origin.x + SIZE * 0.5f, origin.y + SIZE * 0.5f);
dl->AddCircle(c, R, IM_COL32(90, 90, 90, 255), 32);
float dx = (pan - 0.5f) * 2.0f;
float dy = dolby * 2.0f - 1.0f;
float len = sqrtf(dx * dx + dy * dy);
if (len > 1.0f) { dx /= len; dy /= len; }
dl->AddLine(c, ImVec2(c.x + dx * R, c.y + dy * R), IM_COL32(255, 200, 50, 255), 1.5f);
}
static void DisplayDspChannel(int i) {
using namespace dusk::audio;
@@ -52,8 +72,10 @@ static void DisplayDspChannel(int i) {
auto fxMix = (channel.mAutoMixerFxMix >> 8) / 127.5f;
auto volume = VolumeFromU16(channel.mAutoMixerVolume);
auto pitch = channel.mPitch / 4096.0f;
DrawDirectionGauge(pan, dolby);
ImGui::SameLine();
ImGui::Text(
"Auto mixer active (pan: %f, dolby: %f, fx: %f, volume: %f, pitch %f)",
"pan: %.2f dolby: %.2f\nfx: %.2f vol: %.2f pitch: %.2f",
pan, dolby, fxMix, volume, pitch);
} else {
ImGui::Text(
@@ -183,6 +205,10 @@ static void ShowAllJAISes() {
if (ImGui::Button("Pause All")) {
category->pause(true);
}
ImGui::SameLine();
if (ImGui::Button("Resume All")) {
category->pause(false);
}
for (auto seLink = category->getSeList()->getFirst(); seLink != nullptr; seLink = seLink->getNext()) {
const auto se = seLink->getObject();
@@ -196,6 +222,33 @@ static void ShowAllJAISes() {
}
static void ShowSeqTracks(JAISeq& seq) {
JASTrack& root = seq.inner_.outputTrack;
for (int group = 0; group < 2; group++) {
JASTrack* groupTrack = root.getChild(group);
if (groupTrack == nullptr) {
continue;
}
for (int j = 0; j < JASTrack::MAX_CHILDREN; j++) {
JASTrack* track = groupTrack->getChild(j);
if (track == nullptr) {
continue;
}
int trackIdx = group * 16 + j;
char label[64];
snprintf(label, sizeof(label), "Track %d (bank %hu, prog %hu)##%p",
trackIdx, track->getBankNumber(), track->getProgNumber(), track);
bool muted = track->mFlags.mute;
if (ImGui::Checkbox(label, &muted)) {
track->mute(muted);
}
}
}
}
static void ShowAllJAISeqs() {
auto& mgr = *JAISeqMgr::getInstance();
@@ -206,6 +259,26 @@ static void ShowAllJAISeqs() {
if (ImGui::Button("Unpause")) {
mgr.pause(false);
}
ImGui::Text("Active sequences: %d", mgr.getNumActiveSeqs());
auto* seqList = mgr.getSeqList();
for (auto* link = seqList->getFirst(); link != nullptr; link = link->getNext()) {
JAISeq* seq = link->getObject();
if (seq == nullptr) {
continue;
}
char buf[32];
snprintf(buf, sizeof(buf), "%p", seq);
if (ImGui::BeginChild(buf, ImVec2(), ImGuiChildFlags_Border | ImGuiChildFlags_AutoResizeY)) {
ImGui::Text("Seq [%p]", seq);
ShowSeqTracks(*seq);
}
ImGui::EndChild();
}
}
void dusk::ImGuiMenuTools::ShowAudioDebug() {
+12 -16
View File
@@ -320,22 +320,18 @@ namespace dusk {
ImGuiMenuGame::ToggleFullscreen();
}
if (ImGui::IsKeyPressed(ImGuiKey_Escape) && getSettings().video.enableFullscreen) {
ImGuiMenuGame::ToggleFullscreen();
}
if (!dusk::IsGameLaunched) {
m_preLaunchWindow.draw();
}
// if (!dusk::IsGameLaunched) {
// m_preLaunchWindow.draw();
// }
m_isHidden = !getSettings().backend.duskMenuOpen;
bool showMenu = !dusk::IsGameLaunched || !CheckMenuViewToggle(ImGuiKey_F1, m_isHidden);
if (dusk::IsGameLaunched) {
const bool menuOpen = !m_isHidden;
if (getSettings().backend.duskMenuOpen != menuOpen) {
getSettings().backend.duskMenuOpen.setValue(menuOpen);
Save();
}
if (ImGui::GetIO().KeyShift && ImGui::IsKeyPressed(ImGuiKey_F1)) {
m_isHidden = !m_isHidden;
}
bool showMenu = !m_isHidden;
if (getSettings().backend.duskMenuOpen != showMenu) {
getSettings().backend.duskMenuOpen.setValue(showMenu);
Save();
}
// The menu bar renders with ImGuiCol_WindowBg behind it. We just want ImGuiCol_MenuBarBg,
@@ -365,10 +361,10 @@ namespace dusk {
}
if (dusk::IsGameLaunched && !m_isLaunchInitialized) {
m_toasts.emplace_back(ImGui::GetIO().MouseSource == ImGuiMouseSource_TouchScreen ?
AddToast(ImGui::GetIO().MouseSource == ImGuiMouseSource_TouchScreen ?
"Tap to toggle menu"s :
"Press F1 to toggle menu"s,
2.5f);
4.f);
m_isLaunchInitialized = true;
if (getSettings().game.liveSplitEnabled) {
dusk::speedrun::connectLiveSplit();
File diff suppressed because it is too large Load Diff
+1
View File
@@ -44,6 +44,7 @@ static void ApplyPresetDusk() {
s.game.enableFrameInterpolation.setValue(true);
s.game.sunsSong.setValue(true);
s.game.bloomMode.setValue(BloomMode::Dusk);
s.game.autoSave.setValue(true);
}
// =========================================================================
+3 -3
View File
@@ -180,9 +180,9 @@ namespace dusk {
void ShowHeapDetailed(JKRHeap* heap, OpenHeapData& data, bool& open) {
char title[128];
const char* name = data.Safe ? heap->getName() : "INVALID";
snprintf(title, sizeof(title), "Heap %s##%p", heap->getName(), static_cast<const void*>(heap));
snprintf(title, sizeof(title), "Heap %s##%p", name, static_cast<const void*>(heap));
if (!ImGui::Begin(name, &open)) {
if (!ImGui::Begin(title, &open)) {
ImGui::End();
return;
}
@@ -195,7 +195,7 @@ namespace dusk {
heap->lock();
ImGui::Text("Name: %s", heap->getName());
ImGui::Text("Name: %s", name);
const auto size = BytesToString(heap->getSize());
const auto freeSize = BytesToString(heap->getFreeSize());
ImGui::Text("Size: %08X (%s), free: %08X (%s)", heap->getSize(), size.c_str(), heap->getFreeSize(), freeSize.c_str());
+2 -478
View File
@@ -3,31 +3,13 @@
#include "ImGuiEngine.hpp"
#include "ImGuiConsole.hpp"
#include "ImGuiMenuGame.hpp"
#include "ImGuiConfig.hpp"
#include "JSystem/JUtility/JUTGamePad.h"
#include "dusk/audio/DuskAudioSystem.h"
#include "dusk/audio/DuskDsp.hpp"
#include "dusk/main.h"
#include "dusk/hotkeys.h"
#include "dusk/settings.h"
#include "dusk/livesplit.h"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_graphic.h"
#include <aurora/gfx.h>
#include <SDL3/SDL_gamepad.h>
#include "m_Do/m_Do_main.h"
namespace {
constexpr int kInternalResolutionScaleMax = 12;
} // namespace
namespace aurora::gx {
extern bool enableLodBias;
}
#include <SDL3/SDL_gamepad.h>
namespace dusk {
void ImGuiMenuGame::ToggleFullscreen() {
@@ -40,475 +22,17 @@ namespace dusk {
void ImGuiMenuGame::draw() {
if (ImGui::BeginMenu("Settings")) {
drawAudioMenu();
drawCheatsMenu();
drawGameplayMenu();
drawGraphicsMenu();
drawInputMenu();
drawInterfaceMenu();
ImGui::Separator();
if (ImGui::MenuItem("Reset", hotkeys::DO_RESET)) {
JUTGamePad::C3ButtonReset::sResetSwitchPushing = true;
}
if (!IsMobile && ImGui::MenuItem("Exit")) {
dusk::IsRunning = false;
}
ImGui::EndMenu();
}
}
void ImGuiMenuGame::drawGraphicsMenu() {
if (ImGui::BeginMenu("Graphics")) {
ImGui::SeparatorText("Display");
if (!IsMobile) {
if (ImGui::MenuItem("Toggle Fullscreen", hotkeys::TOGGLE_FULLSCREEN)) {
ToggleFullscreen();
}
if (ImGui::Button("Restore Default Window Size")) {
getSettings().video.enableFullscreen.setValue(false);
VISetWindowFullscreen(false);
VISetWindowSize(FB_WIDTH * 2, FB_HEIGHT * 2);
VICenterWindow();
}
}
ImGui::Separator();
bool vsync = getSettings().video.enableVsync;
if (ImGui::Checkbox("Enable VSync", &vsync)) {
getSettings().video.enableVsync.setValue(vsync);
aurora_enable_vsync(vsync);
config::Save();
}
bool lockAspect = getSettings().video.lockAspectRatio;
if (ImGui::Checkbox("Force 4:3 Aspect Ratio", &lockAspect)) {
getSettings().video.lockAspectRatio.setValue(lockAspect);
if (lockAspect) {
AuroraSetViewportPolicy(AURORA_VIEWPORT_FIT);
} else {
AuroraSetViewportPolicy(AURORA_VIEWPORT_STRETCH);
}
config::Save();
}
ImGui::SeparatorText("Resolution");
u32 internalResolutionWidth = 0;
u32 internalResolutionHeight = 0;
AuroraGetRenderSize(&internalResolutionWidth, &internalResolutionHeight);
ImGui::TextDisabled("Current internal resolution: %ux%u", internalResolutionWidth,
internalResolutionHeight);
int scale = std::clamp(getSettings().game.internalResolutionScale.getValue(), 0,
kInternalResolutionScaleMax);
if (ImGui::SliderInt("Internal Resolution", &scale, 0, kInternalResolutionScaleMax,
scale == 0 ? "Auto" : "%dx"))
{
getSettings().game.internalResolutionScale.setValue(scale);
VISetFrameBufferScale(static_cast<float>(scale));
config::Save();
}
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Auto renders at the native window resolution.\n"
"Higher values scale the game's internal framebuffer.");
}
config::ImGuiSliderInt("Shadow Resolution", getSettings().game.shadowResolutionMultiplier, 1, 8, "x%d");
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Improves the shadow resolution, making them higher quality.");
}
ImGui::SeparatorText("Post-Processing");
constexpr const char* bloomModeNames[] = {"Off", "Classic", "Dusk"};
int bloomMode = static_cast<int>(getSettings().game.bloomMode.getValue());
if (ImGui::BeginCombo("Bloom", bloomModeNames[bloomMode])) {
for (int i = 0; i < IM_ARRAYSIZE(bloomModeNames); i++) {
const bool selected = bloomMode == i;
if (ImGui::Selectable(bloomModeNames[i], selected)) {
getSettings().game.bloomMode.setValue(static_cast<BloomMode>(i));
config::Save();
}
if (selected) {
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
}
bool bloomOff = bloomMode == static_cast<int>(BloomMode::Off);
if (bloomOff) ImGui::BeginDisabled();
float mult = getSettings().game.bloomMultiplier.getValue();
if (ImGui::SliderFloat("Bloom Brightness", &mult, 0.0f, 1.0f, "%.2f")) {
getSettings().game.bloomMultiplier.setValue(mult);
config::Save();
}
if (bloomOff) ImGui::EndDisabled();
ImGui::SeparatorText("Rendering");
config::ImGuiCheckbox("Unlock Framerate", getSettings().game.enableFrameInterpolation);
const bool frameInterpolationHovered = ImGui::IsItemHovered();
ImGui::SameLine();
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.72f, 0.2f, 1.0f));
ImGui::TextUnformatted("[EXPERIMENTAL]");
ImGui::PopStyleColor();
if (frameInterpolationHovered || ImGui::IsItemHovered()) {
ImGui::SetTooltip("Uses inter-frame interpolation to enable higher frame rates.\nVisual artifacts, animation glitches, or instability may occur.");
}
ImGui::Checkbox("Enable LOD Bias", &aurora::gx::enableLodBias);
config::ImGuiCheckbox("Enable Depth of Field", getSettings().game.enableDepthOfField);
config::ImGuiCheckbox("Enable Mini-Map Shadows", getSettings().game.enableMapBackground);
ImGui::EndMenu();
}
}
void ImGuiMenuGame::drawGameplayMenu() {
if (ImGui::BeginMenu("Gameplay")) {
ImGui::SeparatorText("General");
config::ImGuiCheckbox("Mirror Mode", getSettings().game.enableMirrorMode);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Mirrors the world horizontally, matching the Wii version of the game.");
}
config::ImGuiCheckbox("Disable Main HUD", getSettings().game.disableMainHUD);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Disables the main HUD of the game.\n"
"Useful for recording or a more immersive experience!");
}
config::ImGuiCheckbox("Restore Wii 1.0 Glitches", getSettings().game.restoreWiiGlitches);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Restores patched glitches from Wii USA 1.0,\n"
"the first released version.");
}
config::ImGuiCheckbox("Enable Rotating Link Doll", getSettings().game.enableLinkDollRotation);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Enables rotating Link in the collection menu with the C-Stick");
}
ImGui::SeparatorText("Difficulty");
ImGui::BeginDisabled(getSettings().game.speedrunMode);
config::ImGuiSliderInt("Damage Multiplier", getSettings().game.damageMultiplier, 1, 8, "x%d");
config::ImGuiCheckbox("Instant Death", getSettings().game.instantDeath);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Any hit will instantly kill you.");
}
config::ImGuiCheckbox("No Heart Drops", getSettings().game.noHeartDrops);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Hearts will never drop from enemies,\n"
"pots and various other places.");
}
ImGui::EndDisabled();
ImGui::SeparatorText("Quality of Life");
config::ImGuiCheckbox("Bigger Wallets", getSettings().game.biggerWallets);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Wallet sizes are like in the HD version. (500, 1000, 2000)");
}
config::ImGuiCheckbox("Disable Rupee Cutscenes", getSettings().game.disableRupeeCutscenes);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Rupees won't play cutscenes after you've collected them the first time.");
}
config::ImGuiCheckbox("Faster Climbing", getSettings().game.fastClimbing);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Quicker climbing on ladders and vines like the HD version.");
}
config::ImGuiCheckbox("Faster Tears of Light", getSettings().game.fastTears);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Tears of Light dropped by Shadow Insects pop out faster like the HD version.");
}
config::ImGuiCheckbox("Instant Saves", getSettings().game.instantSaves);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Skip the delay when writing to the Memory Card.");
}
config::ImGuiCheckbox("Hold B for Instant Text", getSettings().game.instantText);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Make text scroll immediately by holding B.");
}
config::ImGuiCheckbox("No Climbing Miss Animation", getSettings().game.noMissClimbing);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Prevents Link from playing a struggle animation\n"
"when grabbing ledges or climbing on vines.");
}
config::ImGuiCheckbox("No Rupee Returns", getSettings().game.noReturnRupees);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Always collect Rupees even if your Wallet is too full.");
}
config::ImGuiCheckbox("No Sword Recoil", getSettings().game.noSwordRecoil);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Link won't recoil when his sword hits walls.");
}
config::ImGuiCheckbox("No 2nd Fish for Cat", getSettings().game.no2ndFishForCat);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Only need to fish once for Sera's cat to return.");
}
config::ImGuiCheckbox("Skip TV Settings Screen", getSettings().game.hideTvSettingsScreen);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Skip the TV calibration screen shown when loading a save.");
}
config::ImGuiCheckbox("Skip Warning Screen", getSettings().game.skipWarningScreen);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Skip the warning screen shown when starting the game.");
}
config::ImGuiCheckbox("Sun's Song (R+X)", getSettings().game.sunsSong);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Allows Wolf Link to howl and change the time of day.");
}
config::ImGuiCheckbox("Quick Transform (R+Y)", getSettings().game.enableQuickTransform);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Transform instantly by pressing R and Y simultaneously.");
}
ImGui::SeparatorText("Speedrunning");
if (config::ImGuiCheckbox("Speedrun Mode", getSettings().game.speedrunMode)) {
resetForSpeedrunMode();
}
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Enables Speedrunning options, while restricting certain gameplay modifiers.");
}
ImGui::BeginDisabled(!getSettings().game.speedrunMode);
bool prevLiveSplit = getSettings().game.liveSplitEnabled;
config::ImGuiCheckbox("LiveSplit Connection", getSettings().game.liveSplitEnabled);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Connect to LiveSplit server on localhost:16834.");
}
ImGui::EndDisabled();
if ((bool)getSettings().game.liveSplitEnabled != prevLiveSplit) {
if (getSettings().game.liveSplitEnabled) {
dusk::speedrun::connectLiveSplit();
} else {
dusk::speedrun::disconnectLiveSplit();
DuskToast("LiveSplit disconnected", 3.f);
}
}
ImGui::EndMenu();
}
}
void ImGuiMenuGame::drawCheatsMenu() {
if (ImGui::BeginMenu("Cheats")) {
ImGui::BeginDisabled(getSettings().game.speedrunMode);
ImGui::SeparatorText("Resources");
config::ImGuiCheckbox("Infinite Hearts", getSettings().game.infiniteHearts);
config::ImGuiCheckbox("Infinite Arrows", getSettings().game.infiniteArrows);
config::ImGuiCheckbox("Infinite Bombs", getSettings().game.infiniteBombs);
config::ImGuiCheckbox("Infinite Oil", getSettings().game.infiniteOil);
config::ImGuiCheckbox("Infinite Oxygen", getSettings().game.infiniteOxygen);
config::ImGuiCheckbox("Infinite Rupees", getSettings().game.infiniteRupees);
config::ImGuiCheckbox("No Item Timer", getSettings().game.enableIndefiniteItemDrops);
ImGui::SetItemTooltip("Item drops such as Rupees, Hearts, etc. will never disappear after they drop.");
ImGui::SeparatorText("Abilities");
config::ImGuiCheckbox("Moon Jump (R+A)", getSettings().game.moonJump);
config::ImGuiCheckbox("Super Clawshot", getSettings().game.superClawshot);
config::ImGuiCheckbox("Always Greatspin", getSettings().game.alwaysGreatspin);
config::ImGuiCheckbox("Fast Iron Boots", getSettings().game.enableFastIronBoots);
config::ImGuiCheckbox("Can Transform Anywhere", getSettings().game.canTransformAnywhere);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Allows you to transform even if NPCs are looking.");
}
config::ImGuiCheckbox("Fast Spinner", getSettings().game.fastSpinner);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Speeds up Spinner movement when holding R.");
}
config::ImGuiCheckbox("Free Magic Armor", getSettings().game.freeMagicArmor);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Makes the magic armor work without rupees.");
}
ImGui::EndDisabled();
ImGui::EndMenu();
}
}
void ImGuiMenuGame::drawAudioMenu() {
if (ImGui::BeginMenu("Audio")) {
ImGui::SeparatorText("Volume");
ImGui::Text("Master Volume");
if (config::ImGuiSliderInt("##masterVolume", getSettings().audio.masterVolume, 0, 100)) {
dusk::audio::SetMasterVolume(getSettings().audio.masterVolume / 100.0f);
}
/*
// TODO: Implement additional settings
ImGui::Text("Main Music Volume");
ImGui::SliderFloat("##mainMusicVolume", &getSettings().audio.mainMusicVolume, 0, 100);
ImGui::Text("Sub Music Volume");
ImGui::SliderFloat("##subMusicVolume", &getSettings().audio.subMusicVolume, 0, 100);
ImGui::Text("Sound Effects Volume");
ImGui::SliderFloat("##soundEffectsVolume", &getSettings().audio.soundEffectsVolume, 0, 100);
ImGui::Text("Fanfare Volume");
ImGui::SliderFloat("##fanfareVolume", &getSettings().audio.fanfareVolume, 0, 100);
Z2AudioMgr* audioMgr = Z2AudioMgr::getInterface();
if (audioMgr != nullptr) {
}
*/
ImGui::SeparatorText("Effects");
if (config::ImGuiCheckbox("Enable Reverb", getSettings().audio.enableReverb)) {
dusk::audio::SetEnableReverb(getSettings().audio.enableReverb);
}
ImGui::SeparatorText("Tweaks");
config::ImGuiCheckbox("No Low HP Sound", getSettings().game.noLowHpSound);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Disable the beeping sound when having low health.");
}
config::ImGuiCheckbox("Non-Stop Midna's Lament", getSettings().game.midnasLamentNonStop);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Prevents enemy music while Midna's Lament is playing.");
}
ImGui::EndMenu();
}
}
void ImGuiMenuGame::drawInputMenu() {
if (ImGui::BeginMenu("Input")) {
ImGui::SeparatorText("Controller");
// TODO: Remove this once Controller Config exists in RmlUi
if (ImGui::Button("Configure Controller")){
m_showControllerConfig = !m_showControllerConfig;
}
ImGui::SeparatorText("Camera");
config::ImGuiCheckbox("Free Camera", getSettings().game.freeCamera);
if (getSettings().game.freeCamera) {
config::ImGuiCheckbox("Invert Camera X Axis", getSettings().game.invertCameraXAxis);
config::ImGuiCheckbox("Invert Camera Y Axis", getSettings().game.invertCameraYAxis);
config::ImGuiSliderFloat("Free Camera Sensitivity", getSettings().game.freeCameraSensitivity, 0.5f, 2.0f, "%.1f");
} else {
config::ImGuiCheckbox("Invert Camera X Axis", getSettings().game.invertCameraXAxis);
}
ImGui::SeparatorText("Gyro");
config::ImGuiCheckbox("Gyro Aim", getSettings().game.enableGyroAim);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Enables the gyroscope on supported controllers\n"
"while in look mode (C-Up) and while aiming the\n"
"Slingshot, Gale Boomerang, Hero's Bow, Clawshot(s),\n"
"Ball and Chain, and Dominion Rod.");
}
config::ImGuiCheckbox("Gyro Rollgoal", getSettings().game.enableGyroRollgoal);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Enables the gyroscope on supported controllers to\n"
"tilt the Rollgoal table in Hena's Cabin.");
}
if (getSettings().game.enableGyroAim || getSettings().game.enableGyroRollgoal) {
config::ImGuiSliderFloat("Gyro Pitch Sensitivity", getSettings().game.gyroSensitivityY, 0.25f, 4.0f, "%.2f");
config::ImGuiSliderFloat("Gyro Yaw Sensitivity", getSettings().game.gyroSensitivityX, 0.25f, 4.0f, "%.2f");
if (getSettings().game.enableGyroRollgoal) {
config::ImGuiSliderFloat("Rollgoal Sensitivity", getSettings().game.gyroSensitivityRollgoal, 0.25f, 4.0f, "%.2f");
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Additional multiplier for scaling how strongly\n"
"the gyroscope affects the Rollgoal table.");
}
}
config::ImGuiSliderFloat("Gyro Deadband", getSettings().game.gyroDeadband, 0.0f, 0.5f, "%.3f");
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Angular rates below this magnitude are treated as zero,\n"
"reducing drift and jitter when the controller is still.");
}
config::ImGuiSliderFloat("Gyro Smoothing", getSettings().game.gyroSmoothing, 0.0f, 1.0f, "%.2f");
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Low values track raw gyro input more closely,\n"
"while higher values smooth out input over time.");
}
config::ImGuiCheckbox("Invert Gyro Pitch", getSettings().game.gyroInvertPitch);
config::ImGuiCheckbox("Invert Gyro Yaw", getSettings().game.gyroInvertYaw);
}
ImGui::SeparatorText("Tools");
ImGui::BeginDisabled(getSettings().game.speedrunMode);
config::ImGuiCheckbox("Turbo Key", getSettings().game.enableTurboKeybind);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Hold TAB to increase game speed by up to 4x.");
}
ImGui::EndDisabled();
ImGui::Checkbox("Show Input Viewer", &m_showInputViewer);
ImGui::EndMenu();
}
}
void ImGuiMenuGame::drawInterfaceMenu() {
if (ImGui::BeginMenu("Interface")) {
config::ImGuiCheckbox("Achievement Notifications", getSettings().game.enableAchievementNotifications);
config::ImGuiCheckbox("Skip Pre-Launch UI", getSettings().backend.skipPreLaunchUI);
config::ImGuiCheckbox("Show Pipeline Compilation", getSettings().backend.showPipelineCompilation);
#if DUSK_ENABLE_SENTRY_NATIVE
config::ImGuiCheckbox("Enable Crash Reporting", getSettings().backend.enableCrashReporting);
#endif
if (!IsMobile) {
config::ImGuiCheckbox("Pause on Focus Lost", getSettings().game.pauseOnFocusLost);
}
ImGui::EndMenu();
}
}
static void drawVirtualStick(const char* id, const ImVec2& stick) {
float scale = ImGuiScale();
ImGui::SetCursorPos(ImVec2(ImGui::GetCursorPos().x + 45 * scale, ImGui::GetCursorPos().y + 10));
-7
View File
@@ -55,13 +55,6 @@ namespace dusk {
static void resetForSpeedrunMode();
private:
void drawAudioMenu();
void drawInputMenu();
void drawGraphicsMenu();
void drawGameplayMenu();
void drawCheatsMenu();
void drawInterfaceMenu();
struct {
int m_selectedPort = 0;
bool m_isReading = false;
+5
View File
@@ -41,6 +41,10 @@ static void OpenDataFolder() {
#define DUSK_CAN_OPEN_DATA_FOLDER 0
#endif
namespace aurora::gx {
extern bool enableLodBias;
}
namespace dusk {
ImGuiMenuTools::ImGuiMenuTools() {}
@@ -91,6 +95,7 @@ namespace dusk {
getSettings().game.disableWaterRefraction.setValue(disableWaterRefraction);
config::Save();
}
ImGui::Checkbox("Enable LOD Bias", &aurora::gx::enableLodBias);
ImGui::EndMenu();
}
+336 -75
View File
@@ -13,6 +13,7 @@
#include "d/actor/d_a_player.h"
#include <map>
#include <bit>
namespace dusk {
enum ItemType {
@@ -1295,8 +1296,33 @@ namespace dusk {
membit.offDungeonItem(flag);
}
}
static void genCommonAreaFlags(dSv_memBit_c& membit) {
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 10.0f);
void genMembitFlags(const char* id, dSv_memBit_c& membit) {
genDungeonItemCheckbox(membit, "Got Map", dSv_memBit_c::MAP);
ImGui::SameLine(230.0f);
genDungeonItemCheckbox(membit, "Got Compass", dSv_memBit_c::COMPASS);
genDungeonItemCheckbox(membit, "Got Boss Key", dSv_memBit_c::BOSS_KEY);
ImGui::SameLine(230.0f);
genDungeonItemCheckbox(membit, "Saw Boss Demo", dSv_memBit_c::STAGE_BOSS_DEMO);
genDungeonItemCheckbox(membit, "Got Heart Container", dSv_memBit_c::STAGE_LIFE);
ImGui::SameLine(230.0f);
genDungeonItemCheckbox(membit, "Defeated Boss", dSv_memBit_c::STAGE_BOSS_ENEMY);
genDungeonItemCheckbox(membit, "Defeated Miniboss", dSv_memBit_c::STAGE_BOSS_ENEMY_2);
ImGui::SameLine(230.0f);
genDungeonItemCheckbox(membit, "Got Ooccoo", dSv_memBit_c::OOCCOO_NOTE);
int keyTemp = membit.getKeyNum();
if (ImGui::SliderInt("Keys", &keyTemp, 0, 5)) {
membit.setKeyNum(keyTemp);
}
}
static void genMembitFlags(const char* id, dSv_memBit_c& membit) {
ImGuiBeginGroupPanel("Chest", { 100, 100 });
for (int j = 0; j < 2; j++) {
drawFlagList(fmt::format("##_tbox{}", j).c_str(), membit.mTbox[j]);
@@ -1322,29 +1348,10 @@ namespace dusk {
drawFlagList(fmt::format("##_item{}", j).c_str(), membit.mItem[j]);
}
ImGuiEndGroupPanel();
ImVec2 post_item_custor = ImGui::GetCursorPos();
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 10.0f);
genDungeonItemCheckbox(membit, "Got Map", dSv_memBit_c::MAP);
ImGui::SameLine(230.0f);
genDungeonItemCheckbox(membit, "Got Compass", dSv_memBit_c::COMPASS);
genDungeonItemCheckbox(membit, "Got Boss Key", dSv_memBit_c::BOSS_KEY);
ImGui::SameLine(230.0f);
genDungeonItemCheckbox(membit, "Saw Boss Demo", dSv_memBit_c::STAGE_BOSS_DEMO);
genDungeonItemCheckbox(membit, "Got Heart Container", dSv_memBit_c::STAGE_LIFE);
ImGui::SameLine(230.0f);
genDungeonItemCheckbox(membit, "Defeated Boss", dSv_memBit_c::STAGE_BOSS_ENEMY);
genDungeonItemCheckbox(membit, "Defeated Miniboss", dSv_memBit_c::STAGE_BOSS_ENEMY_2);
ImGui::SameLine(230.0f);
genDungeonItemCheckbox(membit, "Got Ooccoo", dSv_memBit_c::OOCCOO_NOTE);
int keyTemp = membit.getKeyNum();
if (ImGui::SliderInt("Keys", &keyTemp, 0, 5)) {
membit.setKeyNum(keyTemp);
}
ImGui::SetCursorPos({post_item_custor.x, post_switch_cursor.y});
// genCommonAreaFlags(membit);
}
template <typename T>
@@ -1392,74 +1399,326 @@ namespace dusk {
}
}
void ImGuiSaveEditor::drawFlagsTab() {
if (ImGui::TreeNode("Current Region Flags")) {
dSv_memBit_c& membit = g_dComIfG_gameInfo.info.mMemory.mBit;
genMembitFlags("##TempSceneFlags", membit);
static void genAreaFlagTable(uint8_t areaIndex, dSv_memBit_c& membit) {
constexpr auto makeMask = [](uint8_t size) -> uint16_t { return (1 << size) - 1; };
constexpr auto getByteIndexFromFlag = [](uint16_t f) -> uint8_t { return f >> 8; };
constexpr auto getBitMaskFromFlag = [](uint16_t f) -> uint8_t { return f & 0xff; };
constexpr auto getValueSize = [getBitMaskFromFlag](uint16_t f) -> uint8_t {
return std::popcount(getBitMaskFromFlag(f));
};
constexpr auto makeEventFlag = [](uint8_t byteIndex, uint8_t bitIndices) -> uint16_t {
return (byteIndex << 8) | bitIndices;
};
stage_stag_info_class* pstag = dComIfGp_getStageStagInfo();
if (pstag != nullptr) {
int stageNo = dStage_stagInfo_GetSaveTbl(pstag);
if (ImGui::Button("Save##SaveTempFlags")) {
dComIfGs_putSave(stageNo);
const auto eventFlagToAreaFlag = [&](uint16_t areaFlag) -> int {
auto byteInd = getByteIndexFromFlag(areaFlag);
constexpr size_t areaIndexSize = 5;
// if we're looking at 0x580, that would be byte 5, and check if 0x80 is set on that byte
// the event flags are structured differently than area flags
// B is byte index, b is the flag mask to check
// event flags are BBBBBBBB bbbbbbbb
// for area flags, they check bitIndex, not mask, i is index
// also area uses u32 index, not byte index
// area flags are BBBiiiii
// so we need to convert from bit mask to index
// also our byte index has to become a u32 index
// dividing byte index by sizeof(u32) gets us the u32 index
// but in big endian, the first byte is the highest order byte of the u32
// so we skip 24 bytes for the first byte, 16 for the second, etc
// essentially (3 - (x % 4)), reversing the modulus, 0=3, 1=2
auto bitsToSkip = 8 * ((sizeof(u32) - 1) - (byteInd % sizeof(u32)));
return ((byteInd / sizeof(u32)) << areaIndexSize) | ((std::countr_zero(areaFlag) + bitsToSkip) & makeMask(areaIndexSize));
};
constexpr uint8_t validTbox = sizeof(membit.mTbox);
constexpr uint8_t validSwitch = validTbox + sizeof(membit.mSwitch);
constexpr uint8_t validItem = validSwitch + sizeof(membit.mItem);
constexpr uint16_t tboxConvert = 0;
constexpr uint16_t switchConvert = sizeof(membit.mTbox) << 8;
constexpr uint16_t itemConvert = switchConvert + (sizeof(membit.mItem) << 8);
const auto LoadFlag = [&](uint16_t flag) -> bool {
const auto byteIndex = getByteIndexFromFlag(flag);
if (byteIndex < validTbox) {
return membit.isTbox(eventFlagToAreaFlag(flag - tboxConvert));
} else if (byteIndex < validSwitch) {
return membit.isSwitch(eventFlagToAreaFlag(flag - switchConvert));
} else if (byteIndex < validItem) {
return membit.isItem(eventFlagToAreaFlag(flag - itemConvert));
}
return false;
};
const auto SetFlag = [&](uint16_t flag, bool set) -> void {
const auto byteIndex = getByteIndexFromFlag(flag);
if (set) {
if (byteIndex < validTbox) {
membit.onTbox(eventFlagToAreaFlag(flag - tboxConvert));
} else if (byteIndex < validSwitch) {
membit.onSwitch(eventFlagToAreaFlag(flag - switchConvert));
} else if (byteIndex < validItem) {
membit.onItem(eventFlagToAreaFlag(flag - itemConvert));
}
ImGui::SameLine();
if (ImGui::Button("Load##LoadSaveFlags")) {
dComIfGs_getSave(stageNo);
} else {
if (byteIndex < validTbox) {
membit.offTbox(eventFlagToAreaFlag(flag - tboxConvert));
} else if (byteIndex < validSwitch) {
membit.offSwitch(eventFlagToAreaFlag(flag - switchConvert));
} else if (byteIndex < validItem) {
membit.offItem(eventFlagToAreaFlag(flag - itemConvert));
}
}
};
const auto LoadMultiByteFlag = [&](uint16_t flag) -> uint8_t {
const auto bitInds = getBitMaskFromFlag(flag);
const auto byteIndex = getByteIndexFromFlag(flag);
const uint16_t startingMask = std::bit_floor(bitInds);
uint8_t val = 0;
for (uint16_t bitIndexMask = startingMask; (bitInds & bitIndexMask) != 0;
bitIndexMask >>= 1)
{
val <<= 1;
if (LoadFlag(makeEventFlag(byteIndex, bitInds & bitIndexMask))) {
val |= 1;
}
}
return val;
};
const auto SetMultiByteFlag = [&](uint16_t flag, uint8_t val) -> void {
const auto bitInds = getBitMaskFromFlag(flag);
const auto byteIndex = getByteIndexFromFlag(flag);
const uint16_t startingMask = std::bit_floor(bitInds);
uint16_t valueMask = 1 << (getValueSize(flag) - 1);
for (uint16_t bitIndexMask = startingMask; (bitInds & bitIndexMask) != 0;
bitIndexMask >>= 1, valueMask >>= 1)
{
SetFlag(makeEventFlag(byteIndex, bitInds & bitIndexMask), (val & valueMask) != 0);
}
};
const auto LoadSpreadMultiByte = [&](uint16_t high, uint16_t low) -> uint8_t {
if (low == AREA_FLAG_NONE)
return LoadMultiByteFlag(high);
return (LoadMultiByteFlag(high) << getValueSize(low)) | LoadMultiByteFlag(low);
};
const auto SetSpreadMultiByte = [&](uint16_t high, uint16_t low, uint8_t value) -> void {
if (low == AREA_FLAG_NONE)
return SetMultiByteFlag(high, value);
const auto lowerSize = getValueSize(low);
SetMultiByteFlag(high, value >> lowerSize);
SetMultiByteFlag(low, value & makeMask(lowerSize));
};
auto iter = imguiAreaFlagLookup.find(areaIndex);
if (iter == imguiAreaFlagLookup.end()) return;
auto& areaFlags = iter->second;
static ImGuiTextFilter filter;
filter.Draw(); // Search bar
ImVec2 flagTableSize = {700, 400};
if (ImGui::BeginTable("Area Flags", 3,
ImGuiTableFlags_ScrollY | ImGuiTableFlags_ScrollX |
ImGuiTableFlags_Sortable,
flagTableSize))
{
ImGui::TableSetupScrollFreeze(0, 1);
constexpr int COLUMN_FLAG = 0, COLUMN_BIT = 1, COLUMN_DESC = 2;
ImGui::TableSetupColumn("Flag");
ImGui::TableSetupColumn("Byte:Bit");
ImGui::TableSetupColumn("Description");
ImGui::TableHeadersRow();
// if we're sorting by whether the flag is set or not,
// we want to re-sort whenever a flag updates, which means every frame cuz we don't
// know when it changes. otherwise only re-sort when the sort is dirty
if (auto* sort = ImGui::TableGetSortSpecs();
sort != nullptr && sort->SpecsCount > 0 &&
(sort->SpecsDirty || sort->Specs[0].ColumnIndex == COLUMN_FLAG))
{
const auto column = sort->Specs[0].ColumnIndex;
const auto direction = sort->Specs[0].SortDirection;
// if we're sorting by flags, do special sort, regular sort is bad for sorting
// bools it can swap values that are the same, and that causes constant
// reordering
if (column == COLUMN_FLAG) {
if (direction == ImGuiSortDirection_Ascending) {
sortByFlags(std::begin(areaFlags.bitFlags), std::end(areaFlags.bitFlags),
LoadFlag);
} else {
sortByFlags(std::rbegin(areaFlags.bitFlags), std::rend(areaFlags.bitFlags),
LoadFlag);
}
} else {
const auto cmp = [column](const EventAreaFlags& l,
const EventAreaFlags& r) -> bool {
switch (column) {
case COLUMN_DESC:
return l.description < r.description;
case COLUMN_BIT:
return l.flagID < r.flagID;
}
return false;
};
if (direction == ImGuiSortDirection_Ascending) {
std::sort(std::begin(areaFlags.bitFlags), std::end(areaFlags.bitFlags),
cmp);
} else {
std::sort(std::rbegin(areaFlags.bitFlags), std::rend(areaFlags.bitFlags),
cmp);
}
}
sort->SpecsDirty = false;
}
for (const auto& e : areaFlags.bitFlags) {
std::string formattedBitLocation =
fmt::format("{0:02X}:{1:02X}", e.byteIndex, e.bitIndex);
if (!filter.PassFilter(e.description.c_str()) &&
!filter.PassFilter(formattedBitLocation.c_str()))
{
continue;
}
ImGui::TableNextRow();
ImGui::TableNextColumn();
bool flag = LoadFlag(e.flagID);
if (ImGui::Checkbox(fmt::format("##_unused_area_flag_{}", e.flagID).c_str(), &flag)) {
SetFlag(e.flagID, flag);
}
ImGui::TableNextColumn();
ImGui::TextUnformatted(formattedBitLocation.c_str());
ImGui::TableNextColumn();
ImGui::TextUnformatted(e.description.c_str());
}
ImGui::EndTable();
}
for (const auto& multiByteFlag : areaFlags.multibyteFlags) {
auto flagValue = LoadSpreadMultiByte(multiByteFlag.highOrderflag, multiByteFlag.lowOrderflag);
const char* currentVal = "UNKNOWN";
auto enumValIter = multiByteFlag.enumValues.find(flagValue);
if (enumValIter != multiByteFlag.enumValues.end()) {
currentVal = enumValIter->second;
}
if (ImGui::BeginCombo(multiByteFlag.name, currentVal)) {
for (const auto& [val, name] : multiByteFlag.enumValues) {
if (ImGui::Selectable(name)) {
SetSpreadMultiByte(multiByteFlag.highOrderflag, multiByteFlag.lowOrderflag, val);
}
}
ImGui::EndCombo();
}
}
genCommonAreaFlags(membit);
}
static void drawCurrentRegionFlags()
{
dSv_memBit_c& membit = g_dComIfG_gameInfo.info.mMemory.mBit;
auto* stageData = dComIfGp_getStageStagInfo();
if (!stageData)
return;
uint8_t stageIndex = dStage_stagInfo_GetSaveTbl(stageData);
genAreaFlagTable(stageIndex, membit);
if (ImGui::TreeNode("Flag Matrix")) {
genMembitFlags("##TempSceneFlags", membit);
ImGui::TreePop();
}
stage_stag_info_class* pstag = dComIfGp_getStageStagInfo();
if (pstag != nullptr) {
int stageNo = dStage_stagInfo_GetSaveTbl(pstag);
if (ImGui::Button("Save##SaveTempFlags")) {
dComIfGs_putSave(stageNo);
}
ImGui::SameLine();
if (ImGui::Button("Load##LoadSaveFlags")) {
dComIfGs_getSave(stageNo);
}
}
}
void ImGuiSaveEditor::drawFlagsTab() {
if (ImGui::TreeNode("Current Region Flags")) {
drawCurrentRegionFlags();
ImGui::TreePop();
}
if (ImGui::TreeNode("Region Saved Flags")) {
static std::array<const char*, 27> regionNames = {
"Ordon",
"Hyrule Sewers",
"Faron",
"Eldin",
"Lanayru",
"Reserved",
"Hyrule Field",
"Sacred Grove",
"Snowpeak",
"Castle Town",
"Gerudo Desert",
"Fishing Pond",
"Reserved",
"Reserved",
"Reserved",
"Reserved",
"Forest Temple",
"Goron Mines",
"Lakebed Temple",
"Arbiter's Grounds",
"Snowpeak Ruins",
"Temple of Time",
"City in the Sky",
"Palace of Twilight",
"Hyrule Castle",
"Caves",
"Grottos",
static const std::map<uint8_t, const char*> regionNames = {
{ 0x00, "Ordon" },
{ 0x01, "Hyrule Sewers" },
{ 0x02, "Faron" },
{ 0x03, "Eldin" },
{ 0x04, "Lanayru" },
{ 0x06, "Hyrule Field" },
{ 0x07, "Sacred Grove" },
{ 0x08, "Snowpeak" },
{ 0x09, "Castle Town" },
{ 0x0A, "Gerudo Desert" },
{ 0x0B, "Fishing Pond" },
{ 0x10, "Forest Temple" },
{ 0x11, "Goron Mines" },
{ 0x12, "Lakebed Temple" },
{ 0x13, "Arbiter's Grounds" },
{ 0x14, "Snowpeak Ruins" },
{ 0x15, "Temple of Time" },
{ 0x16, "City in the Sky" },
{ 0x17, "Palace of Twilight" },
{ 0x18, "Hyrule Castle" },
{ 0x19, "Caves" },
{ 0x1A, "Lake Hylia Long Cave"},
{ 0x1B, "Grottos" }
};
if (ImGui::BeginCombo("Region", regionNames[m_selectedRegion])) {
for (int i = 0; i < regionNames.size(); i++) {
if (strcmp(regionNames[i], "Reserved") == 0) continue;
if (m_selectedRegion.name == nullptr)
{
const auto& firstRegion = *regionNames.find(0);
m_selectedRegion = { firstRegion.first, firstRegion.second };
}
if (ImGui::Selectable(regionNames[i])) {
m_selectedRegion = i;
if (ImGui::BeginCombo("Region", m_selectedRegion.name)) {
for (const auto& [id, name] : regionNames) {
if (ImGui::Selectable(name)) {
m_selectedRegion = {id, name};
}
}
ImGui::EndCombo();
}
dSv_memBit_c* membit = &dComIfGs_getSaveData()->mSave[m_selectedRegion].mBit;
if (membit != nullptr) {
genMembitFlags("##SaveSceneFlags", *membit);
dSv_memBit_c& membit = dComIfGs_getSaveData()->mSave[m_selectedRegion.id].mBit;
genAreaFlagTable(m_selectedRegion.id, membit);
if (ImGui::TreeNode("Flag Matrix")) {
genMembitFlags("##SaveSceneFlags", membit);
ImGui::TreePop();
}
ImGui::TreePop();
@@ -1530,7 +1789,9 @@ namespace dusk {
}
for (const auto& e : duskImguiEventFlags) {
if (!filter.PassFilter((e.location + "\n" + e.description + "\n" + e.flagName).c_str()))
if (!filter.PassFilter(e.location.c_str()) &&
!filter.PassFilter(e.description.c_str()) &&
!filter.PassFilter(e.flagName.c_str()))
{
continue;
}
+4 -1
View File
@@ -21,7 +21,10 @@ namespace dusk {
void drawConfigTab();
private:
int m_selectedRegion = 0;
struct {
uint8_t id;
const char* name;
} m_selectedRegion = {0, nullptr};
};
}
+4
View File
@@ -101,6 +101,10 @@ ValidationError validate(const char* path) {
NodHandleWrapper disc;
const auto sdlStream = SDL_IOFromFile(path, "rb");
if (sdlStream == nullptr) {
return ValidationError::IOError;
}
const NodDiscStream nod_stream {
.user_data = sdlStream,
.read_at = StreamReadAt,
+48 -21
View File
@@ -1,5 +1,6 @@
#include "dusk/logging.h"
#include <array>
#include <atomic>
#include <chrono>
#include <cstdio>
#include <cstdlib>
@@ -32,9 +33,33 @@ static constexpr std::string_view StubFragments[] = {
};
namespace {
std::mutex g_logMutex;
FILE* g_logFile = nullptr;
std::string g_logFilePath;
// On macOS, std::mutex becomes poisoned when its dtor is run.
// We use this to check if the LogState is destroyed before attempting to acquire it.
std::atomic g_logStateAlive(true);
struct LogState {
std::mutex mutex;
FILE* file = nullptr;
std::string filePath;
~LogState() {
CloseFile();
g_logStateAlive.store(false, std::memory_order_release);
}
void CloseFile() {
if (!g_logStateAlive.load(std::memory_order_acquire)) {
return;
}
std::lock_guard lock(mutex);
if (file != nullptr) {
std::fflush(file);
std::fclose(file);
file = nullptr;
}
}
};
LogState g_logState;
const char* LogLevelString(AuroraLogLevel level) {
switch (level) {
@@ -152,10 +177,10 @@ void aurora_log_callback(AuroraLogLevel level, const char* module, const char* m
FILE* out = LogStreamForLevel(level);
WriteLogLine(out, levelStr, module, message, len);
{
std::lock_guard lock(g_logMutex);
if (g_logFile != nullptr) {
WriteLogLine(g_logFile, levelStr, module, message, len);
if (g_logStateAlive.load(std::memory_order_acquire)) {
std::lock_guard lock(g_logState.mutex);
if (g_logState.file != nullptr) {
WriteLogLine(g_logState.file, levelStr, module, message, len);
}
}
@@ -169,8 +194,11 @@ void aurora_log_callback(AuroraLogLevel level, const char* module, const char* m
aurora::Module DuskLog("dusk");
void dusk::InitializeFileLogging(const std::filesystem::path& configDir, AuroraLogLevel logLevel) {
std::lock_guard lock(g_logMutex);
if (g_logFile != nullptr || configDir.empty()) {
if (!g_logStateAlive.load(std::memory_order_acquire)) {
return;
}
std::lock_guard lock(g_logState.mutex);
if (g_logState.file != nullptr || configDir.empty()) {
return;
}
@@ -184,31 +212,30 @@ void dusk::InitializeFileLogging(const std::filesystem::path& configDir, AuroraL
}
const std::filesystem::path logPath = logsDir / MakeTimestampedLogName();
g_logFile = std::fopen(logPath.string().c_str(), "wb");
if (g_logFile == nullptr) {
g_logState.file = std::fopen(logPath.string().c_str(), "wb");
if (g_logState.file == nullptr) {
std::fprintf(stderr, "[WARNING | dusk] Failed to open log file '%s'\n",
logPath.string().c_str());
return;
}
g_logFilePath = logPath.string();
g_logState.filePath = logPath.string();
aurora::g_config.logCallback = &aurora_log_callback;
aurora::g_config.logLevel = logLevel;
WriteLogLine(g_logFile, "INFO", "dusk", "File logging initialized", 24);
WriteLogLine(g_logState.file, "INFO", "dusk", "File logging initialized", 24);
}
void dusk::ShutdownFileLogging() {
std::lock_guard lock(g_logMutex);
if (g_logFile == nullptr) {
if (!g_logStateAlive.load(std::memory_order_acquire)) {
return;
}
std::fflush(g_logFile);
std::fclose(g_logFile);
g_logFile = nullptr;
g_logState.CloseFile();
}
const char* dusk::GetLogFilePath() {
std::lock_guard lock(g_logMutex);
return g_logFilePath.empty() ? nullptr : g_logFilePath.c_str();
if (!g_logStateAlive.load(std::memory_order_acquire)) {
return nullptr;
}
std::lock_guard lock(g_logState.mutex);
return g_logState.filePath.empty() ? nullptr : g_logState.filePath.c_str();
}
+6 -2
View File
@@ -17,6 +17,7 @@ UserSettings g_userSettings = {
.soundEffectsVolume {"audio.soundEffectsVolume", 100},
.fanfareVolume {"audio.fanfareVolume", 100},
.enableReverb {"audio.enableReverb", true},
.enableHrtf {"audio.enableHrtf", false},
},
.game = {
@@ -31,7 +32,7 @@ UserSettings g_userSettings = {
.disableRupeeCutscenes {"game.disableRupeeCutscenes", false},
.noSwordRecoil {"game.noSwordRecoil", false},
.damageMultiplier {"game.damageMultiplier", 1},
.noHeartDrops{"game.noHeartDrops", false},
.noHeartDrops {"game.noHeartDrops", false},
.instantDeath {"game.instantDeath", false},
.fastClimbing {"game.fastClimbing", false},
.noMissClimbing {"game.noMissClimbing", false},
@@ -40,6 +41,7 @@ UserSettings g_userSettings = {
.instantSaves {"game.instantSaves", false},
.instantText {"game.instantText", false},
.sunsSong {"game.sunsSong", false},
.autoSave {"game.autoSave", false},
// Preferences
.enableMirrorMode {"game.enableMirrorMode", false},
@@ -52,7 +54,7 @@ UserSettings g_userSettings = {
.bloomMode {"game.bloomMode", BloomMode::Classic},
.bloomMultiplier {"game.bloomMultiplier", 1.0f},
.disableWaterRefraction {"game.disableWaterRefraction", false},
.enableFrameInterpolation = {"game.enableFrameInterpolation", false},
.enableFrameInterpolation {"game.enableFrameInterpolation", false},
.internalResolutionScale {"game.internalResolutionScale", 0},
.shadowResolutionMultiplier {"game.shadowResolutionMultiplier", 1},
.enableDepthOfField {"game.enableDepthOfField", true},
@@ -133,6 +135,7 @@ void registerSettings() {
Register(g_userSettings.audio.soundEffectsVolume);
Register(g_userSettings.audio.fanfareVolume);
Register(g_userSettings.audio.enableReverb);
Register(g_userSettings.audio.enableHrtf);
// Game
Register(g_userSettings.game.language);
@@ -152,6 +155,7 @@ void registerSettings() {
Register(g_userSettings.game.instantSaves);
Register(g_userSettings.game.instantText);
Register(g_userSettings.game.sunsSong);
Register(g_userSettings.game.autoSave);
Register(g_userSettings.game.enableMirrorMode);
Register(g_userSettings.game.invertCameraXAxis);
Register(g_userSettings.game.invertCameraYAxis);
+36
View File
@@ -0,0 +1,36 @@
#include "bool_button.hpp"
namespace dusk::ui {
BoolButton::BoolButton(Rml::Element* parent, Props props)
: BaseControlledSelectButton(parent, {std::move(props.key)}),
mGetValue(std::move(props.getValue)), mSetValue(std::move(props.setValue)),
mIsDisabled(std::move(props.isDisabled)), mIsModified(std::move(props.isModified)) {}
bool BoolButton::modified() const {
if (mIsModified) {
return mIsModified();
}
return BaseControlledSelectButton::modified();
}
bool BoolButton::disabled() const {
if (mIsDisabled) {
return mIsDisabled();
}
return BaseControlledSelectButton::disabled();
}
Rml::String BoolButton::format_value() {
return mGetValue() ? "On" : "Off";
}
bool BoolButton::handle_nav_command(NavCommand cmd) {
if (cmd == NavCommand::Confirm || cmd == NavCommand::Left || cmd == NavCommand::Right) {
mSetValue(!mGetValue());
return true;
}
return false;
}
} // namespace dusk::ui
+32
View File
@@ -0,0 +1,32 @@
#pragma once
#include "select_button.hpp"
namespace dusk::ui {
class BoolButton : public BaseControlledSelectButton {
public:
struct Props {
Rml::String key;
std::function<bool()> getValue;
std::function<void(bool)> setValue;
std::function<bool()> isDisabled;
std::function<bool()> isModified;
};
BoolButton(Rml::Element* parent, Props props);
bool modified() const override;
bool disabled() const override;
protected:
Rml::String format_value() override;
bool handle_nav_command(NavCommand cmd) override;
private:
std::function<int()> mGetValue;
std::function<void(int)> mSetValue;
std::function<bool()> mIsDisabled;
std::function<bool()> mIsModified;
};
} // namespace dusk::ui
+64
View File
@@ -0,0 +1,64 @@
#include "button.hpp"
#include "ui.hpp"
#include <utility>
namespace dusk::ui {
namespace {
Rml::Element* createRoot(Rml::Element* parent, const Rml::String& tagName) {
auto* doc = parent->GetOwnerDocument();
auto elem = doc->CreateElement(tagName);
return parent->AppendChild(std::move(elem));
}
} // namespace
Button::Button(Rml::Element* parent, Props props, const Rml::String& tagName)
: FluentComponent(createRoot(parent, tagName)) {
update_props(std::move(props));
}
void Button::set_text(const Rml::String& text) {
if (mProps.text != text) {
mRoot->SetInnerRML(escape(text));
mProps.text = text;
}
}
Button& Button::on_pressed(ButtonCallback callback) {
if (!callback) {
return *this;
}
// TODO: convert this to a FluentComponent method?
on_nav_command([callback = std::move(callback)](Rml::Event&, NavCommand cmd) {
if (cmd == NavCommand::Confirm) {
callback();
return true;
}
return false;
});
return *this;
}
void Button::update_props(Props props) {
set_text(props.text);
mProps = std::move(props);
}
void ControlledButton::update() {
if (mIsSelected) {
set_selected(mIsSelected());
}
Button::update();
}
bool ControlledButton::selected() const {
if (mIsSelected) {
return mIsSelected();
}
return Button::selected();
}
} // namespace dusk::ui
+48
View File
@@ -0,0 +1,48 @@
#pragma once
#include "component.hpp"
namespace dusk::ui {
using ButtonCallback = std::function<void()>;
class Button : public FluentComponent<Button> {
public:
struct Props {
Rml::String text;
};
Button(Rml::Element* parent, Props props, const Rml::String& tagName = "button");
Button(Rml::Element* parent, Rml::String text, const Rml::String& tagName = "button")
: Button(parent, Props{std::move(text)}, tagName) {}
void set_text(const Rml::String& text);
Button& on_pressed(ButtonCallback callback);
const Rml::String& get_text() const { return mProps.text; }
private:
void update_props(Props props);
Props mProps;
};
class ControlledButton : public Button {
public:
struct Props {
Rml::String text;
std::function<bool()> isSelected;
};
ControlledButton(Rml::Element* parent, Props props, const Rml::String& tagName = "button")
: Button(parent, {std::move(props.text)}, tagName),
mIsSelected(std::move(props.isSelected)) {}
void update() override;
bool selected() const override;
private:
std::function<bool()> mIsSelected;
};
} // namespace dusk::ui
+97
View File
@@ -0,0 +1,97 @@
#include "component.hpp"
namespace dusk::ui {
Component::Component(Rml::Element* root) : mRoot(root) {}
Component::~Component() = default;
void Component::update() {
for (const auto& child : mChildren) {
child->update();
}
}
bool Component::focus() {
if (disabled()) {
return false;
}
// Can we focus self?
if (mRoot->Focus(true)) {
mRoot->ScrollIntoView(Rml::ScrollIntoViewOptions{
Rml::ScrollAlignment::Center,
Rml::ScrollAlignment::Center,
Rml::ScrollBehavior::Smooth,
Rml::ScrollParentage::Closest,
});
return true;
}
// Otherwise, try to focus a child
for (const auto& child : mChildren) {
if (child->focus()) {
return true;
}
}
return false;
}
void Component::set_selected(bool value) {
// Subclasses may override selected() to return a dynamic value, but
// we're only interested in if the pseudoclass is set or not, so we
// use Component::selected() directly rather than selected().
if (Component::selected() == value) {
return;
}
mRoot->SetPseudoClass("selected", value);
}
void Component::set_disabled(bool value) {
if (Component::disabled() == value) {
return;
}
if (value) {
mRoot->SetAttribute("disabled", "");
mRoot->SetPseudoClass("disabled", true);
mRoot->Blur();
} else {
mRoot->RemoveAttribute("disabled");
mRoot->SetPseudoClass("disabled", false);
}
}
Rml::Element* Component::append(Rml::Element* parent, const Rml::String& tag) {
if (parent == nullptr) {
return nullptr;
}
auto* doc = parent->GetOwnerDocument();
if (doc == nullptr) {
return nullptr;
}
return parent->AppendChild(doc->CreateElement(tag));
}
void Component::listen(Rml::Element* element, Rml::EventId event,
ScopedEventListener::Callback callback, bool capture) {
if (element == nullptr) {
element = mRoot;
}
mListeners.emplace_back(
std::make_unique<ScopedEventListener>(element, event, std::move(callback), capture));
}
bool Component::contains(Rml::Element* element) const {
for (const auto* node = element; node != nullptr; node = node->GetParentNode()) {
if (node == mRoot) {
return true;
}
}
return false;
}
void Component::clear_children() {
mChildren.clear();
while (mRoot->GetNumChildren() > 0) {
mRoot->RemoveChild(mRoot->GetFirstChild());
}
}
} // namespace dusk::ui
+97
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@@ -0,0 +1,97 @@
#pragma once
#include "event.hpp"
#include "ui.hpp"
#include <RmlUi/Core.h>
#include <memory>
#include <utility>
#include <vector>
namespace Rml {
class Element;
}
namespace dusk::ui {
class Component {
public:
Component() = default;
explicit Component(Rml::Element* root);
virtual ~Component();
Component(const Component&) = delete;
Component& operator=(const Component&) = delete;
virtual void update();
virtual bool focus();
virtual bool selected() const { return mRoot->IsPseudoClassSet("selected"); }
virtual void set_selected(bool selected);
virtual bool disabled() const { return mRoot->IsPseudoClassSet("disabled"); }
virtual void set_disabled(bool disabled);
void listen(Rml::Element* element, Rml::EventId event, ScopedEventListener::Callback callback,
bool capture = false);
bool contains(Rml::Element* element) const;
template <typename T, typename... Args>
requires std::is_base_of_v<Component, T> T& add_child(Args&&... args) {
auto child = std::make_unique<T>(mRoot, std::forward<Args>(args)...);
T& ref = *child;
mChildren.emplace_back(std::move(child));
return ref;
}
Rml::Element* root() const { return mRoot; }
protected:
static Rml::Element* append(Rml::Element* parent, const Rml::String& tag);
void clear_children();
Rml::Element* mRoot = nullptr;
std::vector<std::unique_ptr<Component> > mChildren;
std::vector<std::unique_ptr<ScopedEventListener> > mListeners;
};
template <class Derived>
class FluentComponent : public Component {
public:
using Component::Component;
Derived& listen(
Rml::EventId event, ScopedEventListener::Callback callback, bool capture = false) {
Component::listen(mRoot, event, std::move(callback), capture);
return static_cast<Derived&>(*this);
}
Derived& on_focus(ScopedEventListener::Callback callback) {
return listen(
Rml::EventId::Focus, [this, callback = std::move(callback)](Rml::Event& event) {
if (!disabled()) {
callback(event);
}
});
}
Derived& on_nav_command(std::function<bool(Rml::Event&, NavCommand)> callback) {
listen(Rml::EventId::Click, [this, callback](Rml::Event& event) {
if (!disabled() && callback(event, NavCommand::Confirm)) {
event.StopPropagation();
}
});
listen(Rml::EventId::Keydown, [this, callback = std::move(callback)](Rml::Event& event) {
if (disabled()) {
return;
}
const auto cmd = map_nav_event(event);
if (cmd != NavCommand::None && callback(event, cmd)) {
event.StopPropagation();
}
});
return static_cast<Derived&>(*this);
}
};
} // namespace dusk::ui
+642
View File
@@ -0,0 +1,642 @@
#include "controller_config.hpp"
#include "bool_button.hpp"
#include "button.hpp"
#include "pane.hpp"
#include "select_button.hpp"
#include <SDL3/SDL_gamepad.h>
#include <SDL3/SDL_keyboard.h>
#include <fmt/format.h>
#include <array>
#include <string>
#include <utility>
#include <vector>
namespace dusk::ui {
namespace {
Rml::String current_controller_name(int port) {
const char* name = PADGetName(port);
return name == nullptr ? "None" : name;
}
Rml::String controller_index_name(u32 index) {
const char* name = PADGetNameForControllerIndex(index);
if (name == nullptr) {
return fmt::format("Controller {}", index + 1);
}
return name;
}
SDL_Gamepad* gamepad_for_port(int port) {
const s32 index = PADGetIndexForPort(port);
if (index < 0) {
return nullptr;
}
return PADGetSDLGamepadForIndex(static_cast<u32>(index));
}
struct SpecificButtonName {
SDL_GamepadType type;
const char* name;
};
struct ButtonNames {
SDL_GamepadButton button;
std::vector<SpecificButtonName> names;
};
// clang-format off
const std::vector<ButtonNames> kGamepadButtonNames = {
{ SDL_GAMEPAD_BUTTON_LEFT_STICK, {
{SDL_GAMEPAD_TYPE_PS3, "L3"},
{SDL_GAMEPAD_TYPE_PS4, "L3"},
{SDL_GAMEPAD_TYPE_PS5, "L3"},
{SDL_GAMEPAD_TYPE_XBOX360, "Left Stick"},
{SDL_GAMEPAD_TYPE_XBOXONE, "Left Stick"},
{SDL_GAMEPAD_TYPE_GAMECUBE, "Control Stick"},
}},
{ SDL_GAMEPAD_BUTTON_RIGHT_STICK, {
{SDL_GAMEPAD_TYPE_PS3, "R3"},
{SDL_GAMEPAD_TYPE_PS4, "R3"},
{SDL_GAMEPAD_TYPE_PS5, "R3"},
{SDL_GAMEPAD_TYPE_XBOX360, "Right Stick"},
{SDL_GAMEPAD_TYPE_XBOXONE, "Right Stick"},
{SDL_GAMEPAD_TYPE_GAMECUBE, "C Stick"},
}},
{ SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, {
{SDL_GAMEPAD_TYPE_PS3, "L1"},
{SDL_GAMEPAD_TYPE_PS4, "L1"},
{SDL_GAMEPAD_TYPE_PS5, "L1"},
{SDL_GAMEPAD_TYPE_XBOX360, "LB"},
{SDL_GAMEPAD_TYPE_XBOXONE, "LB"},
}},
{ SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, {
{SDL_GAMEPAD_TYPE_PS3, "R1"},
{SDL_GAMEPAD_TYPE_PS4, "R1"},
{SDL_GAMEPAD_TYPE_PS5, "R1"},
{SDL_GAMEPAD_TYPE_XBOX360, "RB"},
{SDL_GAMEPAD_TYPE_XBOXONE, "RB"},
{SDL_GAMEPAD_TYPE_GAMECUBE, "Z"},
}},
{ SDL_GAMEPAD_BUTTON_BACK, {
{SDL_GAMEPAD_TYPE_PS3, "Select"},
{SDL_GAMEPAD_TYPE_PS4, "Share"},
{SDL_GAMEPAD_TYPE_PS5, "Create"},
{SDL_GAMEPAD_TYPE_XBOX360, "Back"},
{SDL_GAMEPAD_TYPE_XBOXONE, "View"},
}},
{ SDL_GAMEPAD_BUTTON_START, {
{SDL_GAMEPAD_TYPE_PS3, "Start"},
{SDL_GAMEPAD_TYPE_PS4, "Options"},
{SDL_GAMEPAD_TYPE_PS5, "Options"},
{SDL_GAMEPAD_TYPE_XBOX360, "Start"},
{SDL_GAMEPAD_TYPE_XBOXONE, "Menu"},
{SDL_GAMEPAD_TYPE_GAMECUBE, "Start/Pause"},
}},
};
// clang-format on
Rml::String native_button_name(SDL_Gamepad* gamepad, u32 buttonUntyped) {
if (buttonUntyped == PAD_NATIVE_BUTTON_INVALID) {
return "Not bound";
}
auto button = static_cast<SDL_GamepadButton>(buttonUntyped);
if (gamepad != nullptr) {
switch (SDL_GetGamepadButtonLabel(gamepad, button)) {
case SDL_GAMEPAD_BUTTON_LABEL_A:
return "A";
case SDL_GAMEPAD_BUTTON_LABEL_B:
return "B";
case SDL_GAMEPAD_BUTTON_LABEL_X:
return "X";
case SDL_GAMEPAD_BUTTON_LABEL_Y:
return "Y";
case SDL_GAMEPAD_BUTTON_LABEL_CROSS:
return "Cross";
case SDL_GAMEPAD_BUTTON_LABEL_CIRCLE:
return "Circle";
case SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE:
return "Triangle";
case SDL_GAMEPAD_BUTTON_LABEL_SQUARE:
return "Square";
default:
break;
}
}
const SDL_GamepadType type =
gamepad != nullptr ? SDL_GetGamepadType(gamepad) : SDL_GAMEPAD_TYPE_UNKNOWN;
for (const auto& buttonNames : kGamepadButtonNames) {
if (buttonNames.button != button) {
continue;
}
for (const auto& name : buttonNames.names) {
if (name.type == type) {
return name.name;
}
}
}
switch (button) {
case SDL_GAMEPAD_BUTTON_DPAD_LEFT:
return "D-pad left";
case SDL_GAMEPAD_BUTTON_DPAD_RIGHT:
return "D-pad right";
case SDL_GAMEPAD_BUTTON_DPAD_UP:
return "D-pad up";
case SDL_GAMEPAD_BUTTON_DPAD_DOWN:
return "D-pad down";
default:
break;
}
if (const char* name = PADGetNativeButtonName(buttonUntyped)) {
return name;
}
return "Unknown";
}
Rml::String native_axis_name(const PADAxisMapping& mapping, SDL_Gamepad* gamepad) {
if (mapping.nativeAxis.nativeAxis != -1) {
Rml::String value = PADGetNativeAxisName(mapping.nativeAxis);
if (mapping.padAxis != PAD_AXIS_TRIGGER_L && mapping.padAxis != PAD_AXIS_TRIGGER_R) {
value += mapping.nativeAxis.sign == AXIS_SIGN_POSITIVE ? "+" : "-";
}
return value;
}
if (mapping.nativeButton != -1) {
return native_button_name(gamepad, static_cast<u32>(mapping.nativeButton));
}
return "Not bound";
}
bool is_dpad_button(PADButton button) {
return button == PAD_BUTTON_UP || button == PAD_BUTTON_DOWN || button == PAD_BUTTON_LEFT ||
button == PAD_BUTTON_RIGHT;
}
bool is_action_button(PADButton button) {
return button == PAD_BUTTON_A || button == PAD_BUTTON_B || button == PAD_BUTTON_X ||
button == PAD_BUTTON_Y || button == PAD_BUTTON_START || button == PAD_TRIGGER_Z;
}
bool input_neutral(int port) {
if (port < 0) {
return true;
}
return PADGetNativeButtonPressed(port) == -1 && PADGetNativeAxisPulled(port).nativeAxis == -1;
}
// A Keydown event with KI_ESCAPE may have been dispatched from the controller bindings,
// so instead poll the keyboard input directly for Escape-to-unbind
bool keyboard_escape_pressed() {
int keyCount = 0;
const bool* keys = SDL_GetKeyboardState(&keyCount);
return keys != nullptr && SDL_SCANCODE_ESCAPE < keyCount && keys[SDL_SCANCODE_ESCAPE];
}
} // namespace
ControllerConfigWindow::ControllerConfigWindow() {
listen(
Rml::EventId::Keydown,
[this](Rml::Event& event) {
if (capture_active() || mSuppressNavigationUntilNeutral) {
event.StopPropagation();
}
},
true);
if (auto* context = mDocument != nullptr ? mDocument->GetContext() : nullptr) {
if (auto* root = context->GetRootElement()) {
mListeners.emplace_back(std::make_unique<ScopedEventListener>(
root, "controllerchange", [this](Rml::Event&) { refresh_controller_page(); }));
}
}
for (int port = PAD_CHAN0; port < PAD_CHANMAX; ++port) {
add_tab(fmt::format("Port {}", port + 1), [this, port](Rml::Element* content) {
if (mPendingPort != -1 && mPendingPort != port) {
cancel_pending_binding();
}
build_port_tab(content, port);
});
}
}
void ControllerConfigWindow::hide(bool close) {
cancel_pending_binding();
Window::hide(close);
}
void ControllerConfigWindow::update() {
poll_pending_binding();
Window::update();
}
void ControllerConfigWindow::build_port_tab(Rml::Element* content, int port) {
auto& leftPane = add_child<Pane>(content, Pane::Type::Controlled);
auto& rightPane = add_child<Pane>(content, Pane::Type::Uncontrolled);
mRightPane = &rightPane;
mActivePort = port;
auto showPage = [this, &rightPane, port](Page page) {
mPage = page;
render_page(rightPane, port, page);
};
auto addPageButton = [&leftPane, showPage](Page page, Rml::String key, auto getValue) {
leftPane
.add_select_button({
.key = std::move(key),
.getValue = std::move(getValue),
})
.on_focus([showPage, page](Rml::Event&) { showPage(page); })
.on_pressed([showPage, page] { showPage(page); });
};
addPageButton(Page::Controller, "Controller", [port] { return current_controller_name(port); });
addPageButton(Page::Buttons, "Buttons", [] { return Rml::String(">"); });
addPageButton(Page::Triggers, "Triggers", [] { return Rml::String(">"); });
addPageButton(Page::Sticks, "Sticks", [] { return Rml::String(">"); });
leftPane.add_section("Options");
leftPane
.add_child<BoolButton>(BoolButton::Props{
.key = "Enable Dead Zones",
.getValue =
[port] {
PADDeadZones* deadZones = PADGetDeadZones(port);
return deadZones != nullptr && deadZones->useDeadzones;
},
.setValue =
[port](bool value) {
if (PADDeadZones* deadZones = PADGetDeadZones(port)) {
deadZones->useDeadzones = value;
PADSerializeMappings();
}
},
.isDisabled = [port] { return PADGetDeadZones(port) == nullptr; },
})
.on_focus([&rightPane](Rml::Event&) {
rightPane.clear();
rightPane.add_text("Apply configured dead zones to the sticks and analog triggers.");
});
leftPane
.add_child<BoolButton>(BoolButton::Props{
.key = "Emulate Triggers",
.getValue =
[port] {
PADDeadZones* deadZones = PADGetDeadZones(port);
return deadZones != nullptr && deadZones->emulateTriggers;
},
.setValue =
[port](bool value) {
if (PADDeadZones* deadZones = PADGetDeadZones(port)) {
deadZones->emulateTriggers = value;
PADSerializeMappings();
}
},
.isDisabled = [port] { return PADGetDeadZones(port) == nullptr; },
})
.on_focus([&rightPane](Rml::Event&) {
rightPane.clear();
rightPane.add_text("Treat analog trigger movement as digital L and R button input.");
});
render_page(rightPane, port, mPage);
}
void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
pane.clear();
switch (page) {
case Page::Controller: {
const u32 controllerCount = PADCount();
if (controllerCount == 0) {
pane.add_text("No controllers detected");
break;
}
pane.add_button({
.text = "None",
.isSelected = [port] { return PADGetIndexForPort(port) < 0; },
})
.on_pressed([this, port] {
cancel_pending_binding();
PADClearPort(port);
PADSerializeMappings();
});
for (u32 i = 0; i < controllerCount; ++i) {
pane.add_button(
{
.text = controller_index_name(i),
.isSelected =
[port, i] { return PADGetIndexForPort(port) == static_cast<s32>(i); },
})
.on_pressed([this, port, i] {
cancel_pending_binding();
PADSetPortForIndex(i, port);
PADSerializeMappings();
});
}
break;
}
case Page::Buttons: {
u32 buttonCount = 0;
PADButtonMapping* mappings = PADGetButtonMappings(port, &buttonCount);
if (mappings == nullptr) {
pane.add_text("No controller selected");
break;
}
SDL_Gamepad* gamepad = gamepad_for_port(port);
pane.add_section("Buttons");
for (u32 i = 0; i < buttonCount; ++i) {
PADButtonMapping& mapping = mappings[i];
if (!is_action_button(mapping.padButton)) {
continue;
}
pane.add_select_button({
.key = PADGetButtonName(mapping.padButton),
.getValue =
[this, &mapping, gamepad] {
if (mPendingButtonMapping == &mapping) {
return pending_button_label();
}
return native_button_name(
gamepad, mapping.nativeButton);
},
})
.on_pressed([this, port, &mapping] {
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
mPendingButtonMapping = &mapping;
});
}
pane.add_section("D-Pad");
for (u32 i = 0; i < buttonCount; ++i) {
PADButtonMapping& mapping = mappings[i];
if (!is_dpad_button(mapping.padButton)) {
continue;
}
pane.add_select_button({
.key = PADGetButtonName(mapping.padButton),
.getValue =
[this, &mapping, gamepad] {
if (mPendingButtonMapping == &mapping) {
return pending_button_label();
}
return native_button_name(
gamepad, mapping.nativeButton);
},
})
.on_pressed([this, port, &mapping] {
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
mPendingButtonMapping = &mapping;
});
}
break;
}
case Page::Triggers: {
u32 axisCount = 0;
PADAxisMapping* axes = PADGetAxisMappings(port, &axisCount);
u32 buttonCount = 0;
PADButtonMapping* buttons = PADGetButtonMappings(port, &buttonCount);
if (axes == nullptr && buttons == nullptr) {
pane.add_text("No controller selected");
break;
}
SDL_Gamepad* gamepad = gamepad_for_port(port);
pane.add_section("Analog");
constexpr std::array<PADAxis, 2> kTriggerAxes = {PAD_AXIS_TRIGGER_L, PAD_AXIS_TRIGGER_R};
if (axes != nullptr) {
for (PADAxis axis : kTriggerAxes) {
if (axis >= axisCount) {
continue;
}
PADAxisMapping& mapping = axes[axis];
pane.add_select_button({
.key = PADGetAxisName(mapping.padAxis),
.getValue =
[this, &mapping, gamepad] {
if (mPendingAxisMapping == &mapping) {
return pending_axis_label();
}
return native_axis_name(mapping, gamepad);
},
})
.on_pressed([this, port, &mapping] {
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
mPendingAxisMapping = &mapping;
});
}
}
pane.add_section("Digital");
if (buttons != nullptr) {
for (u32 i = 0; i < buttonCount; ++i) {
PADButtonMapping& mapping = buttons[i];
if (mapping.padButton != PAD_TRIGGER_L && mapping.padButton != PAD_TRIGGER_R) {
continue;
}
pane.add_select_button({
.key = PADGetButtonName(mapping.padButton),
.getValue =
[this, &mapping, gamepad] {
if (mPendingButtonMapping == &mapping) {
return pending_button_label();
}
return native_button_name(
gamepad, mapping.nativeButton);
},
})
.on_pressed([this, port, &mapping] {
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
mPendingButtonMapping = &mapping;
});
}
}
break;
}
case Page::Sticks: {
u32 axisCount = 0;
PADAxisMapping* axes = PADGetAxisMappings(port, &axisCount);
if (axes == nullptr) {
pane.add_text("No controller selected");
break;
}
SDL_Gamepad* gamepad = gamepad_for_port(port);
auto addAxis = [&](PADAxis axis) {
if (axis >= axisCount) {
return;
}
PADAxisMapping& mapping = axes[axis];
pane.add_select_button({
.key = PADGetAxisDirectionLabel(mapping.padAxis),
.getValue =
[this, &mapping, gamepad] {
if (mPendingAxisMapping == &mapping) {
return pending_axis_label();
}
return native_axis_name(mapping, gamepad);
},
})
.on_pressed([this, port, &mapping] {
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
mPendingAxisMapping = &mapping;
});
};
pane.add_section("Control Stick");
addAxis(PAD_AXIS_LEFT_Y_POS);
addAxis(PAD_AXIS_LEFT_Y_NEG);
addAxis(PAD_AXIS_LEFT_X_NEG);
addAxis(PAD_AXIS_LEFT_X_POS);
pane.add_section("C Stick");
addAxis(PAD_AXIS_RIGHT_Y_POS);
addAxis(PAD_AXIS_RIGHT_Y_NEG);
addAxis(PAD_AXIS_RIGHT_X_NEG);
addAxis(PAD_AXIS_RIGHT_X_POS);
break;
}
}
}
void ControllerConfigWindow::refresh_controller_page() {
if (!visible() || mPage != Page::Controller || mRightPane == nullptr) {
return;
}
render_page(*mRightPane, mActivePort, Page::Controller);
}
void ControllerConfigWindow::poll_pending_binding() {
if (mSuppressNavigationUntilNeutral && input_neutral(mSuppressNavigationPort)) {
mSuppressNavigationUntilNeutral = false;
mSuppressNavigationPort = -1;
}
if (!capture_active()) {
return;
}
if (keyboard_escape_pressed()) {
unmap_pending_binding();
return;
}
if (!mPendingBindingArmed) {
if (pending_input_neutral()) {
mPendingBindingArmed = true;
}
return;
}
if (mPendingButtonMapping != nullptr) {
const s32 nativeButton = PADGetNativeButtonPressed(mPendingPort);
if (nativeButton != -1) {
const int completedPort = mPendingPort;
mPendingButtonMapping->nativeButton = static_cast<u32>(nativeButton);
finish_pending_binding(completedPort);
}
return;
}
if (mPendingAxisMapping != nullptr) {
const PADSignedNativeAxis nativeAxis = PADGetNativeAxisPulled(mPendingPort);
if (nativeAxis.nativeAxis != -1) {
const int completedPort = mPendingPort;
mPendingAxisMapping->nativeAxis = nativeAxis;
mPendingAxisMapping->nativeButton = -1;
finish_pending_binding(completedPort);
return;
}
const s32 nativeButton = PADGetNativeButtonPressed(mPendingPort);
if (nativeButton != -1) {
const int completedPort = mPendingPort;
mPendingAxisMapping->nativeAxis = {-1, AXIS_SIGN_POSITIVE};
mPendingAxisMapping->nativeButton = nativeButton;
finish_pending_binding(completedPort);
}
}
}
void ControllerConfigWindow::finish_pending_binding(int completedPort) {
mPendingButtonMapping = nullptr;
mPendingAxisMapping = nullptr;
mPendingPort = -1;
mPendingBindingArmed = false;
mSuppressNavigationUntilNeutral = true;
mSuppressNavigationPort = completedPort;
PADSerializeMappings();
}
void ControllerConfigWindow::unmap_pending_binding() {
if (mPendingButtonMapping == nullptr && mPendingAxisMapping == nullptr) {
return;
}
const int completedPort = mPendingPort;
if (mPendingButtonMapping != nullptr) {
mPendingButtonMapping->nativeButton = PAD_NATIVE_BUTTON_INVALID;
}
if (mPendingAxisMapping != nullptr) {
mPendingAxisMapping->nativeAxis = {-1, AXIS_SIGN_POSITIVE};
mPendingAxisMapping->nativeButton = -1;
}
finish_pending_binding(completedPort);
}
bool ControllerConfigWindow::capture_active() const {
return mPendingButtonMapping != nullptr || mPendingAxisMapping != nullptr;
}
bool ControllerConfigWindow::pending_input_neutral() const {
return input_neutral(mPendingPort);
}
Rml::String ControllerConfigWindow::pending_button_label() const {
return mPendingBindingArmed ? "Press a button..." : "Waiting...";
}
Rml::String ControllerConfigWindow::pending_axis_label() const {
return mPendingBindingArmed ? "Move axis or press a button..." : "Waiting...";
}
void ControllerConfigWindow::cancel_pending_binding() {
if (mPendingButtonMapping == nullptr && mPendingAxisMapping == nullptr &&
!mSuppressNavigationUntilNeutral)
{
return;
}
mPendingButtonMapping = nullptr;
mPendingAxisMapping = nullptr;
mPendingPort = -1;
mPendingBindingArmed = false;
mSuppressNavigationUntilNeutral = false;
mSuppressNavigationPort = -1;
}
} // namespace dusk::ui
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#pragma once
#include "window.hpp"
#include <pad.h>
namespace dusk::ui {
class ControllerConfigWindow : public Window {
public:
ControllerConfigWindow();
void update() override;
void hide(bool close) override;
private:
enum class Page {
Controller,
Buttons,
Triggers,
Sticks,
};
void build_port_tab(Rml::Element* content, int port);
void render_page(class Pane& pane, int port, Page page);
void refresh_controller_page();
void poll_pending_binding();
void finish_pending_binding(int completedPort);
void unmap_pending_binding();
bool capture_active() const;
bool pending_input_neutral() const;
Rml::String pending_button_label() const;
Rml::String pending_axis_label() const;
void cancel_pending_binding();
Page mPage = Page::Controller;
Pane* mRightPane = nullptr;
int mActivePort = 0;
int mPendingPort = -1;
bool mPendingBindingArmed = false;
bool mSuppressNavigationUntilNeutral = false;
int mSuppressNavigationPort = -1;
PADButtonMapping* mPendingButtonMapping = nullptr;
PADAxisMapping* mPendingAxisMapping = nullptr;
};
} // namespace dusk::ui
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#include "document.hpp"
#include "aurora/rmlui.hpp"
#include "ui.hpp"
namespace dusk::ui {
namespace {
Rml::ElementDocument* load_document(const Rml::String& source) {
auto* context = aurora::rmlui::get_context();
if (context == nullptr) {
return nullptr;
}
return context->LoadDocumentFromMemory(source);
}
} // namespace
Document::Document(const Rml::String& source) : mDocument(load_document(source)) {
// Block events while hidden (except for Menu command)
listen(
Rml::EventId::Keydown,
[this](Rml::Event& event) {
const auto cmd = map_nav_event(event);
if (cmd != NavCommand::Menu && !visible()) {
event.StopImmediatePropagation();
}
},
true);
const auto blockUnlessVisible = [this](Rml::Event& event) {
if (!visible()) {
event.StopImmediatePropagation();
}
};
listen(Rml::EventId::Mouseover, blockUnlessVisible, true);
listen(Rml::EventId::Click, blockUnlessVisible, true);
listen(Rml::EventId::Scroll, blockUnlessVisible, true);
listen(Rml::EventId::Keydown, [this](Rml::Event& event) {
const auto cmd = map_nav_event(event);
if (cmd != NavCommand::None && handle_nav_command(event, cmd)) {
event.StopPropagation();
}
});
}
Document::~Document() {
mListeners.clear();
if (mDocument != nullptr) {
mDocument->Close();
mDocument = nullptr;
}
}
void Document::show() {
if (mDocument != nullptr) {
// Attempt to preserve the previously focused element
mDocument->Show(Rml::ModalFlag::None, Rml::FocusFlag::Keep, Rml::ScrollFlag::None);
// If nothing is focused, let the document decide the initial focus
auto* leaf = mDocument->GetFocusLeafNode();
if (leaf == nullptr || leaf == mDocument) {
focus();
}
}
}
void Document::hide(bool close) {
if (mDocument != nullptr) {
mDocument->Hide();
}
if (close) {
mClosed = true;
}
}
void Document::update() {}
bool Document::focus() {
return false;
}
void Document::listen(Rml::Element* element, Rml::EventId event,
ScopedEventListener::Callback callback, bool capture) {
if (element == nullptr) {
element = mDocument;
}
if (element == nullptr || !callback) {
return;
}
mListeners.emplace_back(
std::make_unique<ScopedEventListener>(element, event, std::move(callback), capture));
}
bool Document::visible() const {
if (mDocument == nullptr) {
return false;
}
return *mDocument->GetProperty(Rml::PropertyId::Visibility) == Rml::Style::Visibility::Visible;
}
bool Document::handle_nav_command(Rml::Event& event, NavCommand cmd) {
if (cmd == NavCommand::Menu) {
toggle();
return true;
}
return false;
}
} // namespace dusk::ui
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#pragma once
#include "component.hpp"
#include "ui.hpp"
namespace dusk::ui {
class Document {
public:
Document(const Rml::String& source);
virtual ~Document();
Document(const Document&) = delete;
Document& operator=(const Document&) = delete;
virtual void show();
virtual void hide(bool close);
virtual void update();
virtual bool focus();
virtual bool visible() const;
void listen(Rml::Element* element, Rml::EventId event, ScopedEventListener::Callback callback,
bool capture = false);
void listen(Rml::EventId event, ScopedEventListener::Callback callback, bool capture = false) {
listen(mDocument, event, std::move(callback), capture);
}
void toggle() {
if (visible()) {
hide(false);
} else {
show();
}
}
void pop() {
hide(true);
show_top_document();
}
bool pending_close() const { return mPendingClose; }
bool closed() const { return mClosed; }
protected:
virtual bool handle_nav_command(Rml::Event& event, NavCommand cmd);
Rml::ElementDocument* mDocument;
std::vector<std::unique_ptr<ScopedEventListener> > mListeners;
bool mPendingClose = false;
bool mClosed = false;
};
} // namespace dusk::ui
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#pragma once
#include "window.hpp"
namespace dusk::ui {
class EditorWindow : public Window {
public:
EditorWindow();
};
} // namespace dusk::ui
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#include "event.hpp"
#include <utility>
namespace dusk::ui {
ScopedEventListener::ScopedEventListener(
Rml::Element* element, Rml::EventId event, Callback callback, bool capture)
: mElement(element), mEvent(event), mCapture(capture), mCallback(std::move(callback)) {
mElement->AddEventListener(mEvent, this, mCapture);
}
ScopedEventListener::ScopedEventListener(
Rml::Element* element, Rml::String event, Callback callback, bool capture)
: mElement(element), mEventName(std::move(event)), mCapture(capture),
mCallback(std::move(callback)) {
mElement->AddEventListener(mEventName, this, mCapture);
}
ScopedEventListener::~ScopedEventListener() {
if (mElement != nullptr) {
if (!mEventName.empty()) {
mElement->RemoveEventListener(mEventName, this, mCapture);
} else {
mElement->RemoveEventListener(mEvent, this, mCapture);
}
mElement = nullptr;
}
}
void ScopedEventListener::ProcessEvent(Rml::Event& event) {
if (mCallback) {
mCallback(event);
}
}
void ScopedEventListener::OnDetach(Rml::Element* element) {
if (element == mElement) {
mElement = nullptr;
}
}
} // namespace dusk::ui
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#pragma once
#include <RmlUi/Core.h>
#include <functional>
namespace dusk::ui {
class ScopedEventListener final : public Rml::EventListener {
public:
using Callback = std::function<void(Rml::Event&)>;
ScopedEventListener(
Rml::Element* element, Rml::EventId event, Callback callback, bool capture = false);
ScopedEventListener(
Rml::Element* element, Rml::String event, Callback callback, bool capture = false);
~ScopedEventListener() override;
ScopedEventListener(const ScopedEventListener&) = delete;
ScopedEventListener& operator=(const ScopedEventListener&) = delete;
ScopedEventListener(ScopedEventListener&&) = delete;
ScopedEventListener& operator=(ScopedEventListener&&) = delete;
void ProcessEvent(Rml::Event& event) override;
void OnDetach(Rml::Element* element) override;
private:
Rml::Element* mElement = nullptr;
Rml::EventId mEvent = Rml::EventId::Invalid;
Rml::String mEventName;
bool mCapture = false;
Callback mCallback;
};
} // namespace dusk::ui
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#include "input.hpp"
#include "ui.hpp"
#include <RmlUi/Core.h>
#include <SDL3/SDL_gamepad.h>
#include <SDL3/SDL_timer.h>
#include <aurora/rmlui.hpp>
#include <dolphin/pad.h>
#include <algorithm>
#include <array>
namespace dusk::ui {
namespace {
constexpr double kGamepadRepeatInitialDelay = 0.32;
constexpr double kGamepadRepeatStartInterval = 0.12;
constexpr double kGamepadRepeatMinInterval = 0.045;
constexpr double kGamepadRepeatRampDuration = 1.0;
constexpr double kGamepadMenuChordGraceDuration = 0.12;
constexpr Sint16 kGamepadAxisPressThreshold = 16384;
constexpr Sint16 kGamepadAxisReleaseThreshold = 12000;
constexpr int kGamepadAxisDirectionCount = SDL_GAMEPAD_AXIS_COUNT * 2;
struct GamepadRepeatState {
Rml::Input::KeyIdentifier key = Rml::Input::KI_UNKNOWN;
double pressedAt = 0.0;
double nextRepeatAt = 0.0;
bool held = false;
bool repeatable = false;
bool pending = false;
};
bool sPadInputBlocked = false;
std::array<GamepadRepeatState, SDL_GAMEPAD_BUTTON_COUNT> sGamepadButtonRepeats;
std::array<GamepadRepeatState, kGamepadAxisDirectionCount> sGamepadAxisRepeats;
std::array<u32, PAD_MAX_CONTROLLERS> sPadHoldMasks;
std::array<bool, PAD_MAX_CONTROLLERS> sMenuChordConsumed;
double now_seconds() noexcept {
return static_cast<double>(SDL_GetTicksNS()) / 1000000000.0;
}
bool is_menu_chord_part(PADButton button) noexcept {
return button == PAD_TRIGGER_R || button == PAD_BUTTON_START;
}
bool has_menu_chord_part_held(u32 port) noexcept {
if (port >= sPadHoldMasks.size()) {
return false;
}
const u32 held = sPadHoldMasks[port];
return (held & (PAD_TRIGGER_R | PAD_BUTTON_START)) != 0;
}
bool should_block_pad_for_menu_chord() noexcept {
for (u32 port = 0; port < sPadHoldMasks.size(); ++port) {
if (sMenuChordConsumed[port] && has_menu_chord_part_held(port)) {
return true;
}
}
return false;
}
const char* controller_change_type(Uint32 eventType) noexcept {
switch (eventType) {
case SDL_EVENT_GAMEPAD_ADDED:
return "added";
case SDL_EVENT_GAMEPAD_REMOVED:
return "removed";
case SDL_EVENT_GAMEPAD_REMAPPED:
return "remapped";
default:
return nullptr;
}
}
void dispatch_controller_change_event(const SDL_Event& event) noexcept {
const char* type = controller_change_type(event.type);
if (type == nullptr) {
return;
}
auto* context = aurora::rmlui::get_context();
if (context == nullptr) {
return;
}
auto* root = context->GetRootElement();
if (root == nullptr) {
return;
}
Rml::Dictionary parameters;
parameters["type"] = Rml::String(type);
parameters["which"] = static_cast<int>(event.gdevice.which);
root->DispatchEvent("controllerchange", parameters);
}
PADButton pad_button_from_axis(PADAxis axis) noexcept {
switch (axis) {
case PAD_AXIS_TRIGGER_R:
return PAD_TRIGGER_R;
case PAD_AXIS_TRIGGER_L:
return PAD_TRIGGER_L;
default:
return 0;
}
}
void set_pad_button_held(u32 port, PADButton button, bool held) noexcept {
if (port >= sPadHoldMasks.size() || button == 0) {
return;
}
if (held) {
sPadHoldMasks[port] |= button;
} else {
sPadHoldMasks[port] &= ~button;
}
}
bool is_menu_chord(u32 port) noexcept {
if (port >= sPadHoldMasks.size()) {
return false;
}
const u32 held = sPadHoldMasks[port];
return (held & PAD_TRIGGER_R) != 0 && (held & PAD_BUTTON_START) != 0;
}
bool any_menu_chord() noexcept {
return std::any_of(sPadHoldMasks.begin(), sPadHoldMasks.end(),
[](u32 held) { return (held & PAD_TRIGGER_R) != 0 && (held & PAD_BUTTON_START) != 0; });
}
Rml::Input::KeyIdentifier map_pad_button(PADButton button) noexcept {
switch (button) {
case PAD_BUTTON_UP:
return Rml::Input::KI_UP;
case PAD_BUTTON_DOWN:
return Rml::Input::KI_DOWN;
case PAD_BUTTON_LEFT:
return Rml::Input::KI_LEFT;
case PAD_BUTTON_RIGHT:
return Rml::Input::KI_RIGHT;
case PAD_BUTTON_B:
return Rml::Input::KI_ESCAPE;
case PAD_BUTTON_A:
return Rml::Input::KI_RETURN;
case PAD_TRIGGER_R:
return Rml::Input::KI_NEXT;
case PAD_TRIGGER_L:
return Rml::Input::KI_PRIOR;
default:
return Rml::Input::KI_UNKNOWN;
}
}
Rml::Input::KeyIdentifier map_pad_axis(PADAxis axis) noexcept {
switch (axis) {
case PAD_AXIS_LEFT_X_POS:
return Rml::Input::KI_RIGHT;
case PAD_AXIS_LEFT_X_NEG:
return Rml::Input::KI_LEFT;
case PAD_AXIS_LEFT_Y_POS:
return Rml::Input::KI_UP;
case PAD_AXIS_LEFT_Y_NEG:
return Rml::Input::KI_DOWN;
case PAD_AXIS_TRIGGER_R:
return Rml::Input::KI_NEXT;
case PAD_AXIS_TRIGGER_L:
return Rml::Input::KI_PRIOR;
default:
return Rml::Input::KI_UNKNOWN;
}
}
Rml::Input::KeyIdentifier map_raw_gamepad_button(SDL_GamepadButton button) noexcept {
switch (button) {
case SDL_GAMEPAD_BUTTON_DPAD_UP:
return Rml::Input::KI_UP;
case SDL_GAMEPAD_BUTTON_DPAD_DOWN:
return Rml::Input::KI_DOWN;
case SDL_GAMEPAD_BUTTON_DPAD_LEFT:
return Rml::Input::KI_LEFT;
case SDL_GAMEPAD_BUTTON_DPAD_RIGHT:
return Rml::Input::KI_RIGHT;
case SDL_GAMEPAD_BUTTON_EAST:
return Rml::Input::KI_ESCAPE;
case SDL_GAMEPAD_BUTTON_SOUTH:
return Rml::Input::KI_RETURN;
case SDL_GAMEPAD_BUTTON_BACK:
return Rml::Input::KI_F1;
case SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER:
return Rml::Input::KI_NEXT;
case SDL_GAMEPAD_BUTTON_LEFT_SHOULDER:
return Rml::Input::KI_PRIOR;
default:
return Rml::Input::KI_UNKNOWN;
}
}
Rml::Input::KeyIdentifier map_raw_button_alias(SDL_GamepadButton button) noexcept {
switch (button) {
case SDL_GAMEPAD_BUTTON_BACK:
return Rml::Input::KI_F1;
case SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER:
return Rml::Input::KI_NEXT;
case SDL_GAMEPAD_BUTTON_LEFT_SHOULDER:
return Rml::Input::KI_PRIOR;
default:
return Rml::Input::KI_UNKNOWN;
}
}
Rml::Input::KeyIdentifier map_raw_gamepad_axis(SDL_GamepadAxis axis, PADAxisSign sign) noexcept {
switch (axis) {
case SDL_GAMEPAD_AXIS_LEFTX:
return sign == AXIS_SIGN_POSITIVE ? Rml::Input::KI_RIGHT : Rml::Input::KI_LEFT;
case SDL_GAMEPAD_AXIS_LEFTY:
return sign == AXIS_SIGN_NEGATIVE ? Rml::Input::KI_UP : Rml::Input::KI_DOWN;
case SDL_GAMEPAD_AXIS_RIGHT_TRIGGER:
return sign == AXIS_SIGN_POSITIVE ? Rml::Input::KI_NEXT : Rml::Input::KI_UNKNOWN;
case SDL_GAMEPAD_AXIS_LEFT_TRIGGER:
return sign == AXIS_SIGN_POSITIVE ? Rml::Input::KI_PRIOR : Rml::Input::KI_UNKNOWN;
default:
return Rml::Input::KI_UNKNOWN;
}
}
bool find_event_port(SDL_JoystickID instance, u32& port) noexcept {
for (u32 candidate = 0; candidate < PAD_MAX_CONTROLLERS; ++candidate) {
const s32 index = PADGetIndexForPort(candidate);
if (index < 0) {
continue;
}
SDL_Gamepad* gamepad = PADGetSDLGamepadForIndex(static_cast<u32>(index));
if (gamepad == nullptr) {
continue;
}
SDL_Joystick* joystick = SDL_GetGamepadJoystick(gamepad);
if (joystick != nullptr && SDL_GetJoystickID(joystick) == instance) {
port = candidate;
return true;
}
}
return false;
}
bool find_mapped_pad_button(u32 port, SDL_GamepadButton nativeButton, PADButton& button) noexcept {
u32 buttonCount = 0;
PADButtonMapping* buttons = PADGetButtonMappings(port, &buttonCount);
if (buttons != nullptr) {
for (u32 i = 0; i < buttonCount; ++i) {
if (buttons[i].nativeButton == static_cast<u32>(nativeButton)) {
button = buttons[i].padButton;
return true;
}
}
}
u32 axisCount = 0;
PADAxisMapping* axes = PADGetAxisMappings(port, &axisCount);
if (axes != nullptr) {
for (u32 i = 0; i < axisCount; ++i) {
if (axes[i].nativeButton == nativeButton) {
button = pad_button_from_axis(axes[i].padAxis);
return button != 0;
}
}
}
return false;
}
bool find_mapped_pad_axis(
u32 port, SDL_GamepadAxis nativeAxis, PADAxisSign sign, PADAxis& axis) noexcept {
u32 buttonCount = 0;
PADGetButtonMappings(port, &buttonCount);
u32 axisCount = 0;
PADAxisMapping* axes = PADGetAxisMappings(port, &axisCount);
if (axes == nullptr) {
return false;
}
for (u32 i = 0; i < axisCount; ++i) {
const PADSignedNativeAxis mappedAxis = axes[i].nativeAxis;
if (mappedAxis.nativeAxis == nativeAxis && mappedAxis.sign == sign) {
axis = axes[i].padAxis;
return true;
}
}
return false;
}
bool find_event_pad_button(
const SDL_GamepadButtonEvent& event, u32& port, PADButton& button) noexcept {
return find_event_port(event.which, port) &&
find_mapped_pad_button(port, static_cast<SDL_GamepadButton>(event.button), button);
}
Rml::Input::KeyIdentifier map_gamepad_button(const SDL_GamepadButtonEvent& event) noexcept {
const auto nativeButton = static_cast<SDL_GamepadButton>(event.button);
if (nativeButton == SDL_GAMEPAD_BUTTON_BACK) {
return Rml::Input::KI_F1;
}
u32 port = 0;
if (!find_event_port(event.which, port)) {
return map_raw_gamepad_button(nativeButton);
}
PADButton button = 0;
if (find_mapped_pad_button(port, nativeButton, button)) {
const auto key = map_pad_button(button);
return key == Rml::Input::KI_UNKNOWN ? map_raw_button_alias(nativeButton) : key;
}
return map_raw_button_alias(nativeButton);
}
Rml::Input::KeyIdentifier map_gamepad_axis(
const SDL_GamepadAxisEvent& event, PADAxisSign sign) noexcept {
u32 port = 0;
if (!find_event_port(event.which, port)) {
return map_raw_gamepad_axis(static_cast<SDL_GamepadAxis>(event.axis), sign);
}
PADAxis axis = 0;
if (find_mapped_pad_axis(port, static_cast<SDL_GamepadAxis>(event.axis), sign, axis)) {
return map_pad_axis(axis);
}
return Rml::Input::KI_UNKNOWN;
}
bool is_repeatable_key(Rml::Input::KeyIdentifier key) noexcept {
switch (key) {
case Rml::Input::KI_UP:
case Rml::Input::KI_DOWN:
case Rml::Input::KI_LEFT:
case Rml::Input::KI_RIGHT:
case Rml::Input::KI_NEXT:
case Rml::Input::KI_PRIOR:
return true;
default:
return false;
}
}
double repeat_interval(double heldFor) noexcept {
const double ramp = std::clamp(heldFor / kGamepadRepeatRampDuration, 0.0, 1.0);
return kGamepadRepeatStartInterval +
(kGamepadRepeatMinInterval - kGamepadRepeatStartInterval) * ramp;
}
GamepadRepeatState* button_repeat_state(SDL_GamepadButton button) noexcept {
const auto index = static_cast<int>(button);
if (index < 0 || index >= static_cast<int>(sGamepadButtonRepeats.size())) {
return nullptr;
}
return &sGamepadButtonRepeats[index];
}
GamepadRepeatState* axis_repeat_state(SDL_GamepadAxis axis, PADAxisSign sign) noexcept {
const auto axisIndex = static_cast<int>(axis);
if (axisIndex < 0 || axisIndex >= SDL_GAMEPAD_AXIS_COUNT) {
return nullptr;
}
const int directionOffset = sign == AXIS_SIGN_POSITIVE ? 0 : 1;
return &sGamepadAxisRepeats[axisIndex * 2 + directionOffset];
}
void clear_gamepad_repeats() noexcept {
for (auto& repeat : sGamepadButtonRepeats) {
repeat = {};
}
for (auto& repeat : sGamepadAxisRepeats) {
repeat = {};
}
sPadHoldMasks.fill(0);
sMenuChordConsumed.fill(false);
}
void begin_gamepad_key(GamepadRepeatState& repeat, Rml::Input::KeyIdentifier key) noexcept {
if (repeat.held) {
return;
}
const double now = now_seconds();
repeat.key = key;
repeat.pressedAt = now;
repeat.held = true;
repeat.repeatable = is_repeatable_key(key);
repeat.nextRepeatAt = repeat.repeatable ? now + kGamepadRepeatInitialDelay : 0.0;
repeat.pending = false;
}
void begin_pending_gamepad_key(GamepadRepeatState& repeat, Rml::Input::KeyIdentifier key) noexcept {
if (repeat.held) {
return;
}
const double now = now_seconds();
repeat.key = key;
repeat.pressedAt = now;
repeat.held = true;
repeat.repeatable = is_repeatable_key(key);
repeat.nextRepeatAt = 0.0;
repeat.pending = true;
}
void consume_menu_chord(u32 port, Rml::Context& context) noexcept {
if (port < sMenuChordConsumed.size()) {
sMenuChordConsumed[port] = true;
}
auto cancel_next = [&context](GamepadRepeatState& repeat) {
if (!repeat.held || repeat.key != Rml::Input::KI_NEXT) {
return;
}
if (!repeat.pending) {
context.ProcessKeyUp(repeat.key, 0);
}
repeat = {};
};
for (auto& repeat : sGamepadButtonRepeats) {
cancel_next(repeat);
}
for (auto& repeat : sGamepadAxisRepeats) {
cancel_next(repeat);
}
}
void update_menu_chord_release(u32 port) noexcept {
if (port >= sMenuChordConsumed.size() || has_menu_chord_part_held(port)) {
return;
}
sMenuChordConsumed[port] = false;
}
bool should_defer_menu_chord_part(PADButton button, Rml::Input::KeyIdentifier key) noexcept {
return button == PAD_TRIGGER_R && key == Rml::Input::KI_NEXT;
}
void process_axis_direction(
Rml::Context& context, const SDL_GamepadAxisEvent& event, PADAxisSign sign) noexcept {
GamepadRepeatState* repeat = axis_repeat_state(static_cast<SDL_GamepadAxis>(event.axis), sign);
if (repeat == nullptr) {
return;
}
const bool active = sign == AXIS_SIGN_POSITIVE ? event.value >= kGamepadAxisPressThreshold :
event.value <= -kGamepadAxisPressThreshold;
const bool released = sign == AXIS_SIGN_POSITIVE ? event.value <= kGamepadAxisReleaseThreshold :
event.value >= -kGamepadAxisReleaseThreshold;
u32 port = 0;
PADAxis padAxis = 0;
const bool hasPadAxis =
find_event_port(event.which, port) &&
find_mapped_pad_axis(port, static_cast<SDL_GamepadAxis>(event.axis), sign, padAxis);
const PADButton heldPadButton = hasPadAxis ? pad_button_from_axis(padAxis) : 0;
if (repeat->held) {
if (released) {
if (!repeat->pending) {
context.ProcessKeyUp(repeat->key, 0);
}
set_pad_button_held(port, heldPadButton, false);
*repeat = {};
update_menu_chord_release(port);
}
return;
}
if (!active) {
return;
}
set_pad_button_held(port, heldPadButton, true);
const bool chorded = heldPadButton == PAD_TRIGGER_R && is_menu_chord(port);
if (chorded) {
consume_menu_chord(port, context);
}
const auto key = chorded ? Rml::Input::KI_F1 : map_gamepad_axis(event, sign);
if (key == Rml::Input::KI_UNKNOWN) {
return;
}
if (!chorded && should_defer_menu_chord_part(heldPadButton, key)) {
begin_pending_gamepad_key(*repeat, key);
return;
}
begin_gamepad_key(*repeat, key);
context.ProcessMouseLeave();
context.ProcessKeyDown(key, 0);
}
} // namespace
void sync_input_block() noexcept {
const bool shouldBlock = any_document_visible() || should_block_pad_for_menu_chord();
if (sPadInputBlocked == shouldBlock) {
return;
}
PADBlockInput(shouldBlock);
sPadInputBlocked = shouldBlock;
}
void release_input_block() noexcept {
if (!sPadInputBlocked) {
return;
}
PADBlockInput(false);
sPadInputBlocked = false;
}
void reset_input_state() noexcept {
clear_gamepad_repeats();
}
void handle_event(const SDL_Event& event) noexcept {
if (event.type == SDL_EVENT_GAMEPAD_REMOVED || event.type == SDL_EVENT_WINDOW_FOCUS_LOST) {
reset_input_state();
sync_input_block();
if (event.type != SDL_EVENT_GAMEPAD_REMOVED) {
return;
}
}
dispatch_controller_change_event(event);
if (event.type != SDL_EVENT_GAMEPAD_BUTTON_DOWN && event.type != SDL_EVENT_GAMEPAD_BUTTON_UP &&
event.type != SDL_EVENT_GAMEPAD_AXIS_MOTION)
{
return;
}
auto* context = aurora::rmlui::get_context();
if (context == nullptr) {
return;
}
if (event.type == SDL_EVENT_GAMEPAD_AXIS_MOTION) {
process_axis_direction(*context, event.gaxis, AXIS_SIGN_POSITIVE);
process_axis_direction(*context, event.gaxis, AXIS_SIGN_NEGATIVE);
sync_input_block();
return;
}
auto* repeat = button_repeat_state(static_cast<SDL_GamepadButton>(event.gbutton.button));
u32 port = 0;
PADButton button = 0;
const bool hasPadButton = find_event_pad_button(event.gbutton, port, button);
if (event.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN) {
set_pad_button_held(port, button, true);
const bool chorded = hasPadButton && is_menu_chord_part(button) && is_menu_chord(port);
if (chorded) {
consume_menu_chord(port, *context);
}
const auto key = chorded ? Rml::Input::KI_F1 : map_gamepad_button(event.gbutton);
if (key != Rml::Input::KI_UNKNOWN) {
bool deferred = false;
if (repeat != nullptr) {
if (!chorded && should_defer_menu_chord_part(button, key)) {
begin_pending_gamepad_key(*repeat, key);
deferred = true;
} else {
begin_gamepad_key(*repeat, key);
}
}
if (!deferred) {
context->ProcessMouseLeave();
context->ProcessKeyDown(key, 0);
}
}
} else {
const auto key = repeat != nullptr && repeat->held ? repeat->key : Rml::Input::KI_UNKNOWN;
const bool wasPending = repeat != nullptr && repeat->pending;
set_pad_button_held(port, button, false);
update_menu_chord_release(port);
if (key != Rml::Input::KI_UNKNOWN) {
if (repeat != nullptr) {
*repeat = {};
}
if (!wasPending) {
context->ProcessKeyUp(key, 0);
}
}
}
sync_input_block();
}
void update_input() noexcept {
auto* context = aurora::rmlui::get_context();
if (context != nullptr) {
const double now = now_seconds();
auto process_repeats = [context, now](auto& repeats) {
for (auto& repeat : repeats) {
if (!repeat.held) {
continue;
}
if (repeat.pending) {
if (now < repeat.pressedAt + kGamepadMenuChordGraceDuration) {
continue;
}
repeat.pending = false;
repeat.pressedAt = now;
repeat.nextRepeatAt =
repeat.repeatable ? now + kGamepadRepeatInitialDelay : 0.0;
context->ProcessMouseLeave();
context->ProcessKeyDown(repeat.key, 0);
continue;
}
if (!repeat.repeatable || now < repeat.nextRepeatAt ||
(repeat.key == Rml::Input::KI_NEXT && any_menu_chord()))
{
continue;
}
context->ProcessKeyDown(repeat.key, 0);
const double heldFor = now - repeat.pressedAt;
repeat.nextRepeatAt = now + repeat_interval(heldFor);
}
};
process_repeats(sGamepadButtonRepeats);
process_repeats(sGamepadAxisRepeats);
} else {
reset_input_state();
}
}
} // namespace dusk::ui
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#pragma once
namespace dusk::ui {
void update_input() noexcept;
void reset_input_state() noexcept;
void sync_input_block() noexcept;
void release_input_block() noexcept;
} // namespace dusk::ui
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#pragma once
namespace dusk::ui {
enum class NavCommand {
None,
Up,
Down,
Left,
Right,
Next, // R1
Previous, // L1
Confirm, // A
Cancel, // B
Menu, // Back/Minus, or R + Start
};
} // namespace dusk::ui

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