Match ActorItemDrop (#82)

* feat: begin decompilation

* feat: improve

* feat: update symbols

* feat: huge improvements on decompiling

* feat: rename files and add function to give item

* feat: improvements

* feat: decompiling stuff

* feat: remove deprecated comment

* feat: other improvements

* feat: use float values for mUnk_50 and mUnk_52

* ActorDroppedItem OK

* fix build issues

* fix regressions

* DroppedItem -> ItemDrop and name actor ids

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
This commit is contained in:
Alessevan
2026-06-17 14:08:35 -04:00
committed by GitHub
parent 1a098fe4b9
commit dfc8f2748c
497 changed files with 1595 additions and 1028 deletions
+54 -29
View File
@@ -43,8 +43,8 @@ public:
unk8 mUnk_26_0;
unk8 mUnk_26_1;
};
/* 28 */ unk32 mUnk_28;
/* 2C */ unk32 mUnk_2C;
/* 28 */ ActorRef mUnk_28;
/* 2C */ u32 mUnk_2C;
/* 30 */
void func_ov000_020975f8();
@@ -101,6 +101,21 @@ enum ActorFlag_ {
class Actor_c4;
class Actor_9c {
public:
/* 00 (vtable) */
/* 04 */
/* 00 */ virtual void vfunc_00(); // corresponds to func_ov000_02097c14
/* 04 */ virtual void vfunc_04(); // corresponds to func_ov000_02097c20
/* 08 */
Actor_9c();
void func_ov000_02097bec();
};
typedef s16 ActorState;
class Actor : public SysObject {
public:
/* 00 (vtable) */
@@ -113,14 +128,14 @@ public:
/* 30 */ Cylinder *mUnk_30;
/* 34 */ Cylinder *mUnk_34;
/* 38 */ unk32 *mUnk_38;
/* 3C */ unk32 mUnk_3C;
/* 3C */ Actor_9c *mUnk_3C;
/* 40 */ Actor_c4 *mUnk_40;
/* 44 */ u16 mUnk_44;
/* 46 */ unk16 mUnk_46;
/* 48 */ unk16 mUnk_48;
/* 4A */ unk8 mUnk_4A;
/* 4A */ unk8 mUnk_4B;
/* 4C */ s16 mUnk_4C;
/* 4C */ ActorState mUnk_4C;
/* 4E */ s16 mUnk_4E;
/* 50 */ volatile u16 mUnk_50;
/* 52 */ u16 mUnk_52;
@@ -167,6 +182,16 @@ public:
ActorId GetActorId();
bool IsTimerOut() {
if (this->mUnk_50 < this->mUnk_52) {
this->mUnk_50++;
return false;
}
return true;
}
// overlay 0
void func_ov000_0209848c(ActorProfile *param1);
void func_ov000_020984b0();
void func_ov000_020984b4();
@@ -177,8 +202,9 @@ public:
unk32 func_ov000_020984c8();
void func_ov000_020984d0();
void func_ov000_020984f0();
bool func_ov000_02098838();
unk32 func_ov000_02098910(unk32 param1, unk32 param2);
void func_ov000_02098b8c(unk32 param1, unk32 param2);
s32 func_ov000_02098518(unk32 *param1);
VecFx32 *func_ov000_0209853c(unk32 param1);
s32 func_ov000_02098554();
@@ -187,42 +213,23 @@ public:
s32 func_ov000_02098584();
s32 func_ov000_020985f0(void *param1);
void func_ov000_0209862c(unk32 param1);
void func_ov000_020973f4(UnkStruct_ov000_020b539c *param1, ActorId param2, ActorParams *param3, unk32 param4);
void func_ov000_020973f4(UnkStruct_ov000_020b539c *param1, ActorId param2, ActorParams *param3);
void func_ov000_020973f4(UnkStruct_ov000_020b539c *param1, ActorId param2, ActorParams param3);
void func_ov000_020989e0();
bool func_ov000_02098a60(unk32 param1);
void func_ov000_02098a88(unk32 param1, unk32 param2);
static void func_ov000_020973f4(ActorRef *pOutRef, UnkStruct_ov000_020b539c *param2, ActorId actorId, ActorParams *pParams,
int param5);
// overlay 17
void func_ov017_020bf5c4(VecFx32 *param1, unk32 param2, unk32 param3, unk32 param4, unk32 param5);
void func_ov017_020bf9c8(Actor *param1);
};
struct Actor_c4_stack {
unk32 param1;
unk32 param2;
};
class Actor_c4_Base {
public:
Actor_c4_Base(void *param1, unk32 param2);
};
class Actor_9c {
public:
/* 00 (vtable) */
/* 04 */
/* 00 */ virtual void vfunc_00(); // corresponds to func_ov000_02097c14
/* 04 */ virtual void vfunc_04(); // corresponds to func_ov000_02097c20
/* 08 */
Actor_9c();
void func_ov000_02097bec();
};
class Actor_c4 : public Actor_c4_Base {
public:
/* 00 (vtable) */
@@ -239,7 +246,7 @@ public:
/* 20 */ Actor *mUnk_20;
/* 24 */
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2);
/* 04 */ virtual void vfunc_04();
/* 08 */ virtual void vfunc_08();
/* 0C */ virtual void vfunc_0c(unk32 param1);
@@ -249,4 +256,22 @@ public:
Actor_c4_Base(&param1->mRef, 0) {}
};
class Actor_Derived2 : public Actor {
public:
/* 00 (base) */
/* 94 */ unk32 mUnk_94;
/* 98 */ VecFx32 mUnk_98;
/* A4 */ unk32 mUnk_A4;
/* A8 */ void *mUnk_A8;
/* AC */ unk8 mUnk_AC;
/* AD */ unk8 mUnk_AD;
/* AE */
Actor_Derived2();
/* 30 */ virtual void vfunc_30();
/* 4C */ WEAK virtual ~Actor_Derived2() {}
/* 54 */ virtual void vfunc_54();
};
extern UnkStruct_ov000_020b539c data_ov000_020b539c_eur;
+4 -4
View File
@@ -9,7 +9,7 @@ class ActorHeart_c4 : public Actor_c4 {
public:
ActorHeart_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
@@ -32,8 +32,8 @@ public:
/* BC */ unk16 mUnk_BC;
/* BE */ s8 mUnk_BE;
/* BF */ STRUCT_PAD(0xBF, 0xC0);
/* C0 */ unk32 mUnk_C0;
/* C4 */ unk32 mUnk_C4;
/* C0 */ ActorRef mUnk_C0;
/* C4 */ ActorRef mUnk_C4;
/* C8 */ ActorHeart_c4 mUnk_C8;
/* EC */ VecFx32 mUnk_EC;
@@ -45,7 +45,7 @@ public:
/* 4C */ virtual ~ActorHeart() override {};
void func_ov031_020f0750();
void func_ov031_020eed64(ActorParams *param_2, unk32 param_3, unk32 param_4);
static void func_ov031_020eed64(ActorRef *pOutRef, const VecFx32 *pPos, u32 params, ActorRef ref);
void func_ov031_020ef1b4(unk16 param_2);
void func_ov031_020ef208();
void func_ov031_020ef4a8();
+148
View File
@@ -0,0 +1,148 @@
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
typedef u32 ItemDropType;
enum ItemDropType_ {
ItemDropType_Arrow = 0,
ItemDropType_Bomb = 1,
ItemDropType_RedPotion = 2,
ItemDropType_DemonFossil = 3,
ItemDropType_StalfosSkull = 4,
ItemDropType_StarFragment = 5,
ItemDropType_BeeLarvae = 6,
ItemDropType_WoodHeart = 7,
ItemDropType_PirateNecklace = 8,
ItemDropType_Unknown = 9,
ItemDropType_Max = 10,
};
enum ActorDroppedItemState_ {
ActorDroppedItemState_0 = 0,
ActorDroppedItemState_1 = 1,
ActorDroppedItemState_2 = 2,
ActorDroppedItemState_3 = 3,
ActorDroppedItemState_4 = 4,
ActorDroppedItemState_5 = 5,
ActorDroppedItemState_6 = 6,
ActorDroppedItemState_Max,
};
class ActorDroppedItem_c4 : public Actor_c4 {
public:
// func_ov031_020fa9f8
ActorDroppedItem_c4(Actor *param1);
virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
virtual void vfunc_04() override;
virtual void vfunc_08() override;
virtual void vfunc_0c(unk32 param1) override;
};
class ActorItemDrop : public Actor_Derived2 {
public:
/* 000 (base) */
/* 0AE */ volatile u16 mUnk_AE;
/* 0B0 */ u16 mUnk_B0;
/* 0B2 */ STRUCT_PAD(0xB2, 0xB4);
/* 0B4 */ Actor_9c mUnk_B4;
/* 0B8 */ unk32 mUnk_B8;
/* 0BC */ unk32 mUnk_BC;
/* 0C0 */ ActorRef mUnk_C0;
/* 0C4 */ STRUCT_PAD(0x0C4, 0x0D0);
/* 0D0 */ u16 mUnk_D0;
/* 0D4 */ ItemDropType mItemTypeId;
/* 0D8 */ fx32 mUnk_D8;
/* 0DC */ ActorRef mUnk_DC;
/* 0E0 */ ActorRef mUnk_E0;
/* 0E4 */ ActorDroppedItem_c4 mUnk_E4;
/* 108 */ unk16 mUnk_108;
/* 10A */ STRUCT_PAD(0x10A, 0x10C);
/* 10C */ VecFx32 mUnk_10C;
/* 118 */ bool mUnk_118;
/* 119 */ bool mUnk_119;
bool IsTimerOut() {
if (this->mUnk_AE < this->mUnk_B0) {
this->mUnk_AE++;
return false;
}
return true;
}
ActorItemDrop();
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
/* 2C */ virtual void vfunc_2c(unk32 param1) override;
/* 20 */ virtual void vfunc_20() override;
/* 24 */ virtual void vfunc_24() override;
/* 4C */ virtual ~ActorItemDrop() override;
void func_ov031_020fa260();
void func_ov031_020fa424(ActorState state);
void func_ov031_020fa468();
void func_ov031_020fa46c();
void func_ov031_020fa494();
void func_ov031_020fa4a0();
void func_ov031_020fa524();
void func_ov031_020fa568();
void func_ov031_020fa5d8();
void func_ov031_020fa5f0();
void func_ov031_020fa650();
void func_ov031_020fa664();
void func_ov031_020fa668();
void func_ov031_020fa678();
void func_ov031_020fa6c8();
void func_ov031_020fa72c();
void func_ov031_020fa900();
static void func_ov031_020f9f8c(ActorRef *pOutRef, const VecFx32 *pPos, u32 params, ActorRef ref);
};
class ActorProfileArrowDrop : public ActorProfile {
public:
/* 00 (base) */
ActorProfileArrowDrop();
/* 0C */ virtual Actor *Create();
static ActorProfileArrowDrop *GetProfile();
};
class ActorProfileBombDrop : public ActorProfile {
public:
/* 00 (base) */
ActorProfileBombDrop();
/* 0C */ virtual Actor *Create();
static ActorProfileBombDrop *GetProfile();
};
class ActorProfileRedPotionDrop : public ActorProfile {
public:
/* 00 (base) */
ActorProfileRedPotionDrop();
/* 0C */ virtual Actor *Create();
static ActorProfileRedPotionDrop *GetProfile();
};
class ActorProfileTreasureDrop : public ActorProfile {
public:
/* 00 (base) */
ActorProfileTreasureDrop();
/* 0C */ virtual Actor *Create();
static ActorProfileTreasureDrop *GetProfile();
};
+1 -1
View File
@@ -43,7 +43,7 @@ public:
ActorManager();
~ActorManager();
Actor *func_01fff3b4(unk32 param1);
Actor *func_01fff3b4(ActorRef ref);
Actor **func_01fff350(void *param1, Actor **ppActorTable);
void func_ov000_02096e44(int index);
+61 -11
View File
@@ -2,31 +2,81 @@
#include "types.h"
#define ACTOR_INDEX_MASK 0x3FFF
// mapping:
// 0011 1111 1111 1111 = index
// 1100 0000 0000 0000 = type
//
// 0000 1111 1111 1111 = id
// 1111 0000 0000 0000 = unk
#define REF_TYPE_INDEX(type, index) (((type) << 14) | (index))
enum ActorRefType_ {
ActorRefType_0,
ActorRefType_1,
ActorRefType_2,
};
enum ActorRefId_ {
ActorRefId_0,
ActorRefId_1,
ActorRefId_2,
ActorRefId_4,
ActorRefId_5,
ActorRefId_6,
ActorRefId_7,
//! TODO: more ids?
};
struct ActorRef {
/* 0 */ u16 index;
/* 2 */ u16 id;
/* 4 */
union {
struct {
/* 00 */ u16 index : 14;
/* 00 */ u16 type : 2;
/* 02 */ u16 id : 12;
/* 02 */ u16 unk : 4;
/* 04 */
};
struct {
/* 00 */ u16 type_index;
/* 02 */ u16 unk_id;
/* 04 */
};
u32 data;
};
ActorRef() {}
ActorRef(u32 value) {
*(u32 *) this = value;
this->data = value;
}
void Reset() {
*(u32 *) this = 0;
this->data = 0;
}
bool operator==(const ActorRef &other) const {
return this->index == other.index && this->id == other.id;
const bool operator==(const ActorRef &other) const {
return other.data == this->data;
}
bool operator!=(const ActorRef &other) const {
const bool operator!=(const ActorRef &other) const {
return !(*this == other);
}
u32 Get32() {
return *(u32 *) this;
void operator=(const ActorRef &other) {
this->data = other.data;
}
const u32 Get32() const {
return this->data;
}
};
// for arrays
struct ActorRefElem {
ActorRef ref;
ActorRefElem() {
this->ref.Reset();
}
};
+5 -4
View File
@@ -23,7 +23,7 @@ class ActorRupee_c4 : public Actor_c4 {
public:
ActorRupee_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
@@ -44,8 +44,8 @@ public:
/* B0 */ unk32 mUnk_B0;
/* B4 */ unk32 mUnk_B4;
/* B8 */ unk32 mUnk_B8;
/* BC */ unk32 mUnk_BC;
/* C0 */ unk32 mUnk_C0;
/* BC */ ActorRef mUnk_BC;
/* C0 */ ActorRef mUnk_C0;
/* C4 */ ActorRupee_c4 mUnk_C4;
/* E8 */ unk32 mUnk_E8;
/* EC */ s16 mUnk_EC;
@@ -63,7 +63,6 @@ public:
/* 2C */ virtual void vfunc_2c(unk32 param1) override;
/* 4C */ virtual ~ActorRupee() override;
void func_ov031_020e8d2c(VecFx32 *param1, u8 param2, unk32 param3, unk32 param4);
void func_ov031_020e8fec();
void func_ov031_020e9068();
void func_ov031_020e9108();
@@ -98,6 +97,8 @@ public:
bool func_ov031_020e9d54();
void func_ov031_020e9d94();
bool func_ov031_020e9e5c();
static void func_ov031_020e8d2c(ActorRef *pOutRef, const VecFx32 *pPos, u32 params, u32 unk_2C, ActorRef ref);
};
class ActorProfileRupee : public ActorProfile {
+4 -4
View File
@@ -406,12 +406,12 @@ DEFINE_ACTOR_TYPE('SOLD', Soldier)
DEFINE_ACTOR_TYPE('SOLF', SOLF)
DEFINE_ACTOR_TYPE('SOLG', SOLG)
DEFINE_ACTOR_TYPE('SOLT', SOLT)
DEFINE_ACTOR_TYPE('SPAR', SPAR)
DEFINE_ACTOR_TYPE('SPBM', SPBM)
DEFINE_ACTOR_TYPE('SPDR', SPDR)
DEFINE_ACTOR_TYPE('SPAR', ArrowDrop)
DEFINE_ACTOR_TYPE('SPBM', BombDrop)
DEFINE_ACTOR_TYPE('SPDR', RedPotionDrop)
DEFINE_ACTOR_TYPE('SPID', SPID)
DEFINE_ACTOR_TYPE('SPTG', SPTG)
DEFINE_ACTOR_TYPE('SPTR', SPTR)
DEFINE_ACTOR_TYPE('SPTR', TreasureDrop)
DEFINE_ACTOR_TYPE('SPTT', SPTT)
DEFINE_ACTOR_TYPE('SRNM', SRNM)
DEFINE_ACTOR_TYPE('SRSL', SRSL)
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkAJAI_c4 : public Actor_c4 {
public:
ActorUnkAJAI_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkAJBS_c4 : public Actor_c4 {
public:
ActorUnkAJBS_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkAJCR_c4 : public Actor_c4 {
public:
ActorUnkAJCR_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkAJEM_c4 : public Actor_c4 {
public:
ActorUnkAJEM_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkAJET_c4 : public Actor_c4 {
public:
ActorUnkAJET_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkAJMN_c4 : public Actor_c4 {
public:
ActorUnkAJMN_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkAJNP_c4 : public Actor_c4 {
public:
ActorUnkAJNP_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
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@@ -11,7 +11,7 @@ class ActorUnkAJSP_c4 : public Actor_c4 {
public:
ActorUnkAJSP_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
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@@ -11,7 +11,7 @@ class ActorUnkAJTM_c4 : public Actor_c4 {
public:
ActorUnkAJTM_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
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@@ -11,7 +11,7 @@ class ActorUnkALEV_c4 : public Actor_c4 {
public:
ActorUnkALEV_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
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@@ -11,7 +11,7 @@ class ActorUnkAROW_c4 : public Actor_c4 {
public:
ActorUnkAROW_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
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@@ -11,7 +11,7 @@ class ActorUnkASBA_c4 : public Actor_c4 {
public:
ActorUnkASBA_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
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@@ -11,7 +11,7 @@ class ActorUnkASYU_c4 : public Actor_c4 {
public:
ActorUnkASYU_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
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@@ -11,7 +11,7 @@ class ActorUnkATTG_c4 : public Actor_c4 {
public:
ActorUnkATTG_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
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@@ -11,7 +11,7 @@ class ActorUnkBAEY_c4 : public Actor_c4 {
public:
ActorUnkBAEY_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
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@@ -11,7 +11,7 @@ class ActorUnkBAFO_c4 : public Actor_c4 {
public:
ActorUnkBAFO_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
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@@ -11,7 +11,7 @@ class ActorUnkBANI_c4 : public Actor_c4 {
public:
ActorUnkBANI_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkBAPH_c4 : public Actor_c4 {
public:
ActorUnkBAPH_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkBBLE_c4 : public Actor_c4 {
public:
ActorUnkBBLE_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkBDBA_c4 : public Actor_c4 {
public:
ActorUnkBDBA_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkBDEA_c4 : public Actor_c4 {
public:
ActorUnkBDEA_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkBDEM_c4 : public Actor_c4 {
public:
ActorUnkBDEM_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkBDGA_c4 : public Actor_c4 {
public:
ActorUnkBDGA_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkBDLB_c4 : public Actor_c4 {
public:
ActorUnkBDLB_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkBEEE_c4 : public Actor_c4 {
public:
ActorUnkBEEE_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkBEEH_c4 : public Actor_c4 {
public:
ActorUnkBEEH_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkBFFN_c4 : public Actor_c4 {
public:
ActorUnkBFFN_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkBGOK_c4 : public Actor_c4 {
public:
ActorUnkBGOK_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkBKST_c4 : public Actor_c4 {
public:
ActorUnkBKST_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkBLBL_c4 : public Actor_c4 {
public:
ActorUnkBLBL_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkBLBR_c4 : public Actor_c4 {
public:
ActorUnkBLBR_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkBLJF_c4 : public Actor_c4 {
public:
ActorUnkBLJF_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkBLON_c4 : public Actor_c4 {
public:
ActorUnkBLON_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkBLST_c4 : public Actor_c4 {
public:
ActorUnkBLST_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkBMHN_c4 : public Actor_c4 {
public:
ActorUnkBMHN_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkBMOC_c4 : public Actor_c4 {
public:
ActorUnkBMOC_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkBOMB_c4 : public Actor_c4 {
public:
ActorUnkBOMB_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkBPAP_c4 : public Actor_c4 {
public:
ActorUnkBPAP_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkBPBS_c4 : public Actor_c4 {
public:
ActorUnkBPBS_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkBROW_c4 : public Actor_c4 {
public:
ActorUnkBROW_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkBSFC_c4 : public Actor_c4 {
public:
ActorUnkBSFC_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkBSKM_c4 : public Actor_c4 {
public:
ActorUnkBSKM_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkBSTG_c4 : public Actor_c4 {
public:
ActorUnkBSTG_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkBTIR_c4 : public Actor_c4 {
public:
ActorUnkBTIR_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkCAGE_c4 : public Actor_c4 {
public:
ActorUnkCAGE_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+3 -3
View File
@@ -13,7 +13,7 @@ class ActorUnkCAMA_c4 : public Actor_c4 {
public:
ActorUnkCAMA_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
@@ -47,7 +47,7 @@ class ActorUnkCAMB_c4 : public Actor_c4 {
public:
ActorUnkCAMB_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
@@ -81,7 +81,7 @@ class ActorUnkCAMS_c4 : public Actor_c4 {
public:
ActorUnkCAMS_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkCAMY_c4 : public Actor_c4 {
public:
ActorUnkCAMY_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkCANS_c4 : public Actor_c4 {
public:
ActorUnkCANS_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkCASE_c4 : public Actor_c4 {
public:
ActorUnkCASE_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkCASL_c4 : public Actor_c4 {
public:
ActorUnkCASL_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkCAST_c4 : public Actor_c4 {
public:
ActorUnkCAST_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkCAWA_c4 : public Actor_c4 {
public:
ActorUnkCAWA_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
@@ -13,7 +13,7 @@ class ActorUnkCAWB_c4 : public Actor_c4 {
public:
ActorUnkCAWB_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
@@ -47,7 +47,7 @@ class ActorUnkCRFP_c4 : public Actor_c4 {
public:
ActorUnkCRFP_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
@@ -81,7 +81,7 @@ class ActorUnkFOMA_c4 : public Actor_c4 {
public:
ActorUnkFOMA_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
@@ -115,7 +115,7 @@ class ActorUnkFOMB_c4 : public Actor_c4 {
public:
ActorUnkFOMB_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
@@ -149,7 +149,7 @@ class ActorUnkFOMC_c4 : public Actor_c4 {
public:
ActorUnkFOMC_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
@@ -183,7 +183,7 @@ class ActorUnkFOMR_c4 : public Actor_c4 {
public:
ActorUnkFOMR_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
@@ -217,7 +217,7 @@ class ActorUnkFOMS_c4 : public Actor_c4 {
public:
ActorUnkFOMS_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
@@ -251,7 +251,7 @@ class ActorUnkFOPD_c4 : public Actor_c4 {
public:
ActorUnkFOPD_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
@@ -285,7 +285,7 @@ class ActorUnkGOCP_c4 : public Actor_c4 {
public:
ActorUnkGOCP_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
@@ -319,7 +319,7 @@ class ActorUnkGORP_c4 : public Actor_c4 {
public:
ActorUnkGORP_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
@@ -353,7 +353,7 @@ class ActorUnkNCCA_c4 : public Actor_c4 {
public:
ActorUnkNCCA_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
@@ -387,7 +387,7 @@ class ActorUnkNCCS_c4 : public Actor_c4 {
public:
ActorUnkNCCS_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
@@ -421,7 +421,7 @@ class ActorUnkWAMA_c4 : public Actor_c4 {
public:
ActorUnkWAMA_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkCHUC_c4 : public Actor_c4 {
public:
ActorUnkCHUC_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkCLBT_c4 : public Actor_c4 {
public:
ActorUnkCLBT_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkCLLT_c4 : public Actor_c4 {
public:
ActorUnkCLLT_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkCLZN_c4 : public Actor_c4 {
public:
ActorUnkCLZN_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkCNBL_c4 : public Actor_c4 {
public:
ActorUnkCNBL_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkCOMM_c4 : public Actor_c4 {
public:
ActorUnkCOMM_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkCRCH_c4 : public Actor_c4 {
public:
ActorUnkCRCH_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkCRFT_c4 : public Actor_c4 {
public:
ActorUnkCRFT_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkCROW_c4 : public Actor_c4 {
public:
ActorUnkCROW_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkCTFS_c4 : public Actor_c4 {
public:
ActorUnkCTFS_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDGPC_c4 : public Actor_c4 {
public:
ActorUnkDGPC_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDKCB_c4 : public Actor_c4 {
public:
ActorUnkDKCB_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDKCL_c4 : public Actor_c4 {
public:
ActorUnkDKCL_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDKTR_c4 : public Actor_c4 {
public:
ActorUnkDKTR_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDLPN_c4 : public Actor_c4 {
public:
ActorUnkDLPN_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDLTG_c4 : public Actor_c4 {
public:
ActorUnkDLTG_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDMCH_c4 : public Actor_c4 {
public:
ActorUnkDMCH_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDMEQ_c4 : public Actor_c4 {
public:
ActorUnkDMEQ_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDMET_c4 : public Actor_c4 {
public:
ActorUnkDMET_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDMFR_c4 : public Actor_c4 {
public:
ActorUnkDMFR_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDMFT_c4 : public Actor_c4 {
public:
ActorUnkDMFT_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDMGM_c4 : public Actor_c4 {
public:
ActorUnkDMGM_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDMGN_c4 : public Actor_c4 {
public:
ActorUnkDMGN_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDMMM_c4 : public Actor_c4 {
public:
ActorUnkDMMM_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDMMS_c4 : public Actor_c4 {
public:
ActorUnkDMMS_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDMMT_c4 : public Actor_c4 {
public:
ActorUnkDMMT_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDMPK_c4 : public Actor_c4 {
public:
ActorUnkDMPK_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDMPS_c4 : public Actor_c4 {
public:
ActorUnkDMPS_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDMSS_c4 : public Actor_c4 {
public:
ActorUnkDMSS_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDMST_c4 : public Actor_c4 {
public:
ActorUnkDMST_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDMT2_c4 : public Actor_c4 {
public:
ActorUnkDMT2_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDMTR_c4 : public Actor_c4 {
public:
ActorUnkDMTR_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDMWS_c4 : public Actor_c4 {
public:
ActorUnkDMWS_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDMWT_c4 : public Actor_c4 {
public:
ActorUnkDMWT_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDMZS_c4 : public Actor_c4 {
public:
ActorUnkDMZS_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDSBB_c4 : public Actor_c4 {
public:
ActorUnkDSBB_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDSBH_c4 : public Actor_c4 {
public:
ActorUnkDSBH_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDSBN_c4 : public Actor_c4 {
public:
ActorUnkDSBN_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDSDS_c4 : public Actor_c4 {
public:
ActorUnkDSDS_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
+1 -1
View File
@@ -11,7 +11,7 @@ class ActorUnkDSFR_c4 : public Actor_c4 {
public:
ActorUnkDSFR_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;

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