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581 Commits

Author SHA1 Message Date
MelonSpeedruns 1c1a849095 Recording Mode & Enable Autosave in Dusk preset (#685)
* branch for recording without a HUD

* no more black bars thanks maddie

* Backslash hotkey

* mute music

* dont check for null twice

* renamed option to recording mode, and added it to the rmlui menu

* Move recording mode to Interface

* re-added & renamed minimal hud option

* Mute all BGM if recording mode is on

* Update Interface section

* Un-experimentalize Autosave & enable in Dusk preset

---------

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
Co-authored-by: Irastris <irastris15@gmail.com>
Co-authored-by: Luke Street <luke@street.dev>
2026-05-07 23:26:22 -06:00
Phillip Stephens 89d393e57a Add missing climits include 2026-05-07 22:24:31 -07:00
Phillip Stephens 2f27687d80 Fix OSReport strings corruption with non-trivial format (#709)
* Fix OSReport strings corruption with non-trivial format

* Limit format attempts to 3
2026-05-07 23:10:23 -06:00
SuperDude88 167a50c01d Deselect Sub-Menu On Focus Change (#710)
- Unselect any previous items when focusing a new one

This might be way over-inclusive so it should be scrutinized harshly (but fixes #672)
2026-05-07 23:09:25 -06:00
SuperDude88 313f03f5e5 Dim Carousel Arrows
- Dim carousel arrows if there are no further options in that direction (closes #708)

This sets the color property constantly, not sure if that is a concern for perf (would imagine not since it already sets the rml to mValueElem every frame also?)
2026-05-07 23:05:08 -06:00
Howard Luck 6cfdc3d8a3 add keyboard controls + roll support to fly cam (#705) 2026-05-07 23:04:29 -06:00
Luke Street 9c24a0bc4b Disable Development Mode & move Input Viewer
Resolves #712
2026-05-07 23:03:26 -06:00
TakaRikka b99ad920c4 Merge pull request #704 from TwilitRealm/ira/rmlui-confirmation
Add confirmations modals to Reset and Quit
2026-05-07 13:57:03 -07:00
TakaRikka 912b18eca1 Merge pull request #703 from TwilitRealm/ui/advanced-settings
Advanced Settings
2026-05-07 13:55:13 -07:00
TakaRikka 9e651a51db Merge pull request #700 from TwilitRealm/ira/rmlui-fps
Add FPS counter to RmlUi
2026-05-07 13:51:51 -07:00
TakaRikka c8b6e997a7 Merge pull request #702 from TwilitRealm/ira/rmlui-inputconfig
Add remaining controller config options to RmlUi
2026-05-07 13:45:35 -07:00
Irastris 928e187524 Add mobile layout for prelaunch 2026-05-07 15:57:52 -04:00
Irastris cf12d19860 Resolve RmlUi deprecation warning, add L1/R1 tabbing to MenuBar 2026-05-07 13:48:12 -04:00
Irastris e3a3ac56fb Add confirmations modals to Reset and Quit 2026-05-07 13:32:59 -04:00
MelonSpeedruns d15ed81cd5 Only show Editor if Advanced Settings is enabled 2026-05-07 12:39:37 -04:00
TakaRikka ff054f6f47 update aurora and enable MTX_USE_PS 2026-05-07 09:36:32 -07:00
MelonSpeedruns 667cf70fa0 Add Advanced Settings option & Disable debug hotkeys if it's off 2026-05-07 12:01:32 -04:00
Irastris 73eb401c93 Add remaining controller config options, remove ImGui config 2026-05-07 12:00:35 -04:00
Irastris b11f3add06 Don't immediately dismiss prelaunch if skip config is toggled
Prevents a situation where memcard is not init until restarting after the deferral change
2026-05-07 09:26:41 -04:00
Irastris 92f888a152 Remove blur and shadow from counter, consolidate options 2026-05-07 03:28:30 -04:00
Irastris 78ed5cc716 Add FPS counter 2026-05-07 03:13:08 -04:00
Luke Street 3968b67c5d Disc verification cleanup 2026-05-07 00:35:00 -06:00
Luke Street 119830c979 Merge pull request #695 from TwilitRealm/hash-verif
Hash verification for disc images
2026-05-06 23:41:57 -06:00
Luke Street 647394c875 Don't hash on startup & cleanup 2026-05-06 23:33:55 -06:00
Luke Street c50d777309 Progress modal & persist validation state 2026-05-06 23:21:43 -06:00
Luke Street 4954685cca Merge branch 'main' into hash-verif 2026-05-06 22:09:20 -06:00
qwertyquerty 39d43a8d8f Keyboard mouse binding controls (#682)
* kbm controls

* submodule

* files.cmake

* a

* Fixes

* include <cstring> in J3DStruct.h

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-05-06 22:07:28 -06:00
TakaRikka b4761cc54e fix build 2026-05-06 20:36:21 -07:00
qwertyquerty 9aee2e9cfe PS math accuracy (#654)
* math accuracy

* submodule

* Update aurora

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-05-06 21:22:59 -06:00
Luke Street 7c7c8b228e Crafty's crafty Dungeon door hack 2026-05-06 19:53:18 -06:00
doop ca7714dafd Merge pull request #697 from TwilitRealm/include-numbers
Try to fix Windows/macOS build errors
2026-05-06 21:09:53 -04:00
doop 1ad5ab8632 Try to fix Windows/macOS build errors 2026-05-07 01:02:43 +00:00
Irastris c4e7838089 Swap shield labels in RmlUi editor 2026-05-06 21:02:15 -04:00
roeming 7313712263 update area flags to precalculate correct offsets/masks (#694)
Co-authored-by: roeming <roeming@users.noreply.github.com>
2026-05-06 18:40:10 -06:00
doop aa48d95f24 Procedurally-generate HQ minimap textures (#692)
* Procedurally-generate HQ minimap textures

* Don't leak old minimap textures
2026-05-06 18:40:04 -06:00
Thomas c5baabbe9c assets: Remove objdiff screenshot (#691)
Leftover from the decomp.
2026-05-06 18:38:01 -06:00
Irastris 1d2716139f Redesign PresetWindow 2026-05-06 19:49:57 -04:00
MelonSpeedruns 742ad2c150 Increase Link's heap size for mods 2026-05-06 19:48:43 -04:00
Luke Street 18eb0692f0 UI: "No controller" & menu notifications
Resolves #629
Resolves #678
2026-05-06 17:34:08 -06:00
Irastris b5f98f69db Redesign Modal 2026-05-06 19:19:38 -04:00
Irastris 47593d0eb4 Allow hash-mismatched discs to be loaded with user confirmation 2026-05-06 19:19:38 -04:00
Irastris 4404fce369 Do hash-based verification of disc images 2026-05-06 19:19:38 -04:00
Irastris 72c20f4dd0 Add stylesheet rules 2026-05-06 19:19:38 -04:00
doop 3240885bfd Preserved doop work
* Disc verification

* Add platform and region info to known discs map

* Use array over map

* Use std::to_array
2026-05-06 19:19:38 -04:00
Luke Street 7f0955f022 Add ImGui screen for Aurora Null backend
Resolves #628
2026-05-06 16:39:28 -06:00
Luke Street c21bce0093 UI: Adjust battery icon thresholds 2026-05-06 11:49:24 -06:00
Luke Street 4e23472ed5 UI: Controller connect/disconnect toasts 2026-05-06 11:14:12 -06:00
doop cfe1f2304b Increase line-height for right pane descriptions 2026-05-06 13:15:30 +00:00
TakaRikka de6568d750 allow suns song / quick transform in ToT past 2026-05-06 04:25:42 -07:00
TakaRikka 3aafe7fa16 more mirror mode map fixes 2026-05-06 04:19:00 -07:00
Luke Street c1e65d19e7 Autosave: Rotate inner ring too 2026-05-05 23:57:20 -06:00
Luke Street 5fdf954994 Reduce autosave spinner opacity 2026-05-05 23:25:06 -06:00
Luke Street 230868af3c Add autosave spinner & make RmlUi respect 4:3
Resolves #627
2026-05-05 23:18:11 -06:00
doop 66154d9de8 Remove post-trim scissor (#684)
* Remove post-trim scissor

Fixes #679

* Add comment
2026-05-05 19:41:59 -06:00
Luke Street 93ec3c7dbd New UI: Achievement toasts (#690)
* Rename Overlay -> GraphicsTuner, Popup -> MenuBar

* Update GraphicsTuner CSS

* WIP Overlay document & toasts

* Achievement toasts

* Cleanup
2026-05-05 19:29:42 -06:00
MelonSpeedruns 945ce3e4bc Alternate RMLUI Menu Sounds (#686)
* Alternate RMLUI Menu Sounds

Those fit more the game I feel like.

* swapped tab sounds

* pressing A on tab button plays the OK sound

* Fix tab sound + Added menu sounds to prelaunch menu

* Centralize UI sound definitions

* Improvements

* Add "Play" button sound

* Use kSoundItemFocus in prelaunch

* Oops

* Update play/enable/disable sounds

---------

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
Co-authored-by: Luke Street <luke@street.dev>
2026-05-05 16:44:11 -06:00
TakaRikka 782a8573e9 Merge pull request #570 from TwilitRealm/mapmirror
fix main map for mirror mode
2026-05-05 14:22:25 -07:00
Irastris 4e0ca51159 Remove restart notice from cardFileType's rightPane 2026-05-05 17:03:04 -04:00
Irastris 3cd160e1b2 Defer mDoMemCd_ThdInit if necessary, removing restart requirement
Thanks, Melon
2026-05-05 16:56:41 -04:00
Luke Street 93a236a9d2 Prelaunch settings: actually save config 2026-05-05 14:47:53 -06:00
Irastris eaf3bc2f40 Remove skipWarningScreen config option, always skip logos 2026-05-05 16:27:41 -04:00
Luke Street 5ca0a2ba06 UI: Fix focus reconciliation for context root 2026-05-05 14:17:57 -06:00
Luke Street ccd2bdbaac Add full Settings window to prelaunch 2026-05-05 14:12:53 -06:00
Irastris 08321699cd Display the real title screen behind the prelaunch menu (#638)
* Start game execution as soon as a disk image is available

* Do not update dDemo_c if prelaunch document is visible

* Prevent intro music until prelaunch has popped

* Replace "Start Game" references with "Play"

* Make prelaunch layout respect mirror mode

* Add drop shadow to prelaunch disk-status and version-info

* Remove ImGui prelaunch

* Add "Change Disk Image" button to prelaunch options

* Actually validate discs and make prelaunch very betterer :)

* Check your build before pushing dumbass, and go to sleep

* "Disc" consistency, adjust restart notice logic

* Better LanguageSelect logic

* Add restart notice to SaveTypeSelect

* Added wind sounds to the pre-launch menu

* Add Modal document, use it for disc verification

* Consolidate Modal and PresetWindow

* Squash various bugs, rearrange document flow

* Allow Window inheritors to opt-out of being toggleable

* Tweak focus behavior/syntax

* Implement "Restart Now" option

* Tweaks

* Remove a bunch of dynamic_cast

* Update README.md

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-05-05 12:18:25 -06:00
Luke Street 7300c0e0f5 Update aurora 2026-05-05 12:15:01 -06:00
Luke Street 7e562824fe Add a <br> 2026-05-05 11:30:49 -06:00
Luke Street ed8b5c96b9 Update aurora & add logo to README.md 2026-05-05 11:28:05 -06:00
TakaRikka 14bccdffa6 fix mirror map portal selection 2026-05-05 06:25:46 -07:00
TakaRikka 39e465bcab fix mirror map region selection 2026-05-05 06:22:49 -07:00
TakaRikka e53bb3a12d Merge branch 'main' of github.com:TwilitRealm/dusk into mapmirror 2026-05-05 04:59:25 -07:00
TakaRikka 50fccd393f fix mirror mode text / rodeo direction 2026-05-05 04:44:14 -07:00
TakaRikka 7993740ac8 fix kargorok mirror mode controls 2026-05-05 01:16:01 -07:00
TakaRikka 8e5bb8ae59 Merge pull request #676 from TwilitRealm/instant-text-tweaks
Instant text tweaks
2026-05-04 23:43:43 -07:00
TakaRikka 8fefdd4114 Merge pull request #669 from TwilitRealm/remove-discord-rpc
Remove discord-rpc/rapidjson; roll our own
2026-05-04 23:43:24 -07:00
gymnast86 64c8cee21b revert to checking for Hold B at the start of do_isReady 2026-05-04 23:08:01 -07:00
gymnast86 25fe686573 add message ids for not being able to buy bombs from barnes 2026-05-04 23:07:23 -07:00
Luke Street 1c1ea98fdd Update aurora 2026-05-04 23:35:21 -06:00
TakaRikka e098104f8f Merge pull request #642 from TwilitRealm/debug-fly-cam
Add fly mode option to debug cam
2026-05-04 19:25:19 -07:00
Pheenoh 3c5ade5565 don't allow activation if paused or in event 2026-05-04 20:15:02 -06:00
Pheenoh b2ad75027e Merge branch 'main' into debug-fly-cam 2026-05-04 19:26:31 -06:00
TakaRikka fdfbf83b88 Merge pull request #660 from TwilitRealm/fix/fix-ub
Fix a UB in Morpheel
2026-05-04 18:24:16 -07:00
SuperDude88 1b9ca0949e Clear Description on More Hovers (#673)
- Properly clear the previous option description when you hover over "toggle fullscreen" or "restore default window size"

Fixes #671
2026-05-04 19:17:39 -06:00
Luke Street 827037f0fa Update aurora for RmlUi base path fix 2026-05-04 18:27:50 -06:00
Luke Street d84c5790f5 NOMINMAX 2026-05-04 16:27:12 -06:00
Luke Street 49eb2282af Forgor to add 2026-05-04 16:20:30 -06:00
Luke Street 741f9ecfab Remove discord-rpc/rapidjson; roll our own 2026-05-04 16:14:57 -06:00
Luke Street 37b8122962 UI: Refactor pane control to allow hover for help text 2026-05-04 14:16:35 -06:00
doop 5f2cf68e80 Minor UI nits 2026-05-04 19:38:11 +00:00
Luke Street 74f2c58b29 UI: Preset tweaks 2026-05-04 13:08:20 -06:00
madeline 208433047a Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-05-04 12:06:28 -07:00
madeline 2c01430035 fix stereo audio with mirror mode fixes #666 2026-05-04 12:06:24 -07:00
Luke Street 5121437bcf UI: Avoid looping at end of window content 2026-05-04 11:49:12 -06:00
Luke Street f61bd3e5ad UI: Reorder settings tabs 2026-05-04 11:31:09 -06:00
Luke Street 835e409b32 UI: Fix prelaunch options close anim 2026-05-04 11:27:31 -06:00
Luke Street 010bdb7e25 UI: Fix left/right nav from content to change tabs 2026-05-04 11:17:48 -06:00
Luke Street 7ba22b7714 UI: Refocus top document automatically 2026-05-04 11:14:40 -06:00
Luke Street efcb19a3d0 Revert hide change to popup menu 2026-05-04 10:49:57 -06:00
Luke Street 55455bb1b5 Adjust presets & default settings 2026-05-04 10:43:42 -06:00
qwertyquerty e49be12297 RmlUi improvements (#663)
* rmlui audio

* fix menu select sound

* Fixes #662

* fix reset logic and fix popup getting stuck closed

* fix X button on menu popup

* rmlui achievements, and fix open/close bug

* presets, achievements css, and menu sounds toggle

* forgor

* fix b button causing audio when menu not visible
2026-05-04 10:25:13 -06:00
MelonSpeedruns 75f4940f5e set field_0xbaf variable like all the other conditions 2026-05-04 11:29:29 -04:00
MelonSpeedruns 8047330952 oops i suck 2026-05-04 09:55:01 -04:00
MelonSpeedruns 9105dcb078 remove empty line 2026-05-04 09:54:24 -04:00
MelonSpeedruns b8e38e03e2 Apply PJB request 2026-05-04 09:54:00 -04:00
MelonSpeedruns 331352878e Fix a UB in morpheel 2026-05-04 08:41:19 -04:00
Luke Street 62a88f1e9a UI: Add warning icons to experimental settings 2026-05-03 23:44:38 -06:00
Luke Street 43b603e70b UI: 3-finger tap to toggle menu on mobile 2026-05-03 22:39:31 -06:00
doop 95e6ac54cf Random UI and README tweaks (#653) 2026-05-03 22:02:09 -06:00
Luke Street c4b2e2e501 Make prelaunch fade out smoother 2026-05-03 22:01:02 -06:00
Luke Street dccba23980 Update aurora 2026-05-03 20:47:14 -06:00
Luke Street bf27d10519 Revert "Convert UI fonts to WOFF2 (#647)" (#648)
This reverts commit 6c27011e32.
2026-05-03 20:41:24 -06:00
doop 6c27011e32 Convert UI fonts to WOFF2 (#647)
* Convert UI fonts to WOFF2

* ...except for the ones we use for ImGui
2026-05-03 20:36:55 -06:00
Luke Street 6220990dc5 UI: Use decorator: text for close button 2026-05-03 19:01:44 -06:00
Phillip Stephens 93e9767c9f Fix OSReport crash on linux, harden FormatToString against malformed strings (#640)
* Fix OSReport crash on linux, harden FormatToString against malformed strings

* Move size increment to after error check

* Update aurora and impl OSPanic

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-05-03 18:50:49 -06:00
Luke Street c774f53dad UI: Fix L/R to switch tabs
Resolves #645
2026-05-03 18:36:06 -06:00
Luke Street 7fbfe5ad88 UI: Add close button to tab bar 2026-05-03 18:29:08 -06:00
Luke Street ef02037990 Remove ESC to exit fullscreen 2026-05-03 17:26:17 -06:00
Luke Street 23cc18ba0e UI: Press ESC to unbind a button
Resolves #562
2026-05-03 17:26:17 -06:00
Luke Street 924dbc7715 UI: Implement controller config
Resolves #622
2026-05-03 17:26:17 -06:00
TakaRikka 742f4938f2 Merge pull request #641 from TwilitRealm/fix/klift00
Frame Interp: Fix obj_klift00 chains
2026-05-03 15:32:35 -07:00
TakaRikka 02e0f586d3 Merge pull request #639 from TwilitRealm/fix/fyer_cs
Frame Interp: Fix Fyer canon repair cutscene
2026-05-03 15:31:09 -07:00
Luke Street 5717aeef85 UI: Bold modified settings values 2026-05-03 16:01:33 -06:00
Luke Street da9b99f650 Update aurora 2026-05-03 15:28:03 -06:00
Pheenoh 901ce2ee4c add debug fly cam option 2026-05-03 15:23:59 -06:00
Pheenoh dd2b993cd5 frame interp: fix obj_klift00 chains 2026-05-03 09:58:31 -06:00
Pheenoh 83577d3b82 frame interp: fix fyer canon repair cs 2026-05-03 09:20:41 -06:00
TakaRikka 1cb8b19520 Merge pull request #612 from TwilitRealm/26-05-01-gameheap-size
Increase gameHeap size by an order of magnitude
2026-05-03 00:18:37 -07:00
TakaRikka d109cd891e add note 2026-05-03 00:07:37 -07:00
doop 63c4002ca6 Fix prelaunch nav cycling 2026-05-03 05:49:53 +00:00
Lurs 6954efcd15 Should fix #636 2026-05-03 06:46:49 +02:00
Jasper St. Pierre 78c2147771 midna eye lod fix 2026-05-02 15:36:00 -07:00
Irastris c938d5468e Add Interface tab to RmlUi, remove ImGui interface menu 2026-05-02 18:16:42 -04:00
Irastris 35590c5312 Increase font size for pane text 2026-05-02 17:24:10 -04:00
Luke Street e976b10e2a UI: Avoid overlapping ImGui menu bar 2026-05-02 15:22:24 -06:00
Irastris 3949706b28 Revise gyro aim help text, remove ImGui input menu 2026-05-02 17:19:41 -04:00
Irastris ce55916845 Add Autosave to RmlUi, remove ImGui gameplay menu, formatting consistency 2026-05-02 17:01:30 -04:00
Irastris 9b252cbdd2 Remove ImGui cheats menu 2026-05-02 16:33:50 -04:00
Irastris 97fa09f6ee Add spatial sound option to RmlUi, remove ImGui audio menu 2026-05-02 16:05:57 -04:00
TakaRikka 0e7a7cccb9 Merge pull request #458 from TwilitRealm/feature/autosave
Autosave Feature
2026-05-02 13:03:29 -07:00
Irastris 1c0cdcc176 Typo 2: Electric Boogaloo 2026-05-02 15:54:42 -04:00
Irastris 280305c2ba Typo 2026-05-02 15:33:44 -04:00
Luke Street d1f1d579bc Prevent macOS crash on shutdown by tracking logging dtor (#626) 2026-05-02 13:22:28 -06:00
Irastris eeeb3ffe25 Remove ImGui graphics menu 2026-05-02 14:45:34 -04:00
Jasper St. Pierre 1ee0f862e1 map highlight fix 2026-05-02 11:45:01 -07:00
Jasper St. Pierre 6b327c9f61 disable jpa interp for now
closes #618
2026-05-02 11:44:21 -07:00
Luke Street f148e0ebc1 UI: Rework Document close handling again 2026-05-02 12:39:07 -06:00
Jasper St. Pierre 6f20f4d629 compile fix 2026-05-02 10:54:45 -07:00
Irastris 94670270d6 Fix prelaunch menu transition post-startup 2026-05-02 13:52:20 -04:00
Luke Street 8e21247a97 UI: Prelaunch fade + BG persistence 2026-05-02 11:32:59 -06:00
Luke Street aa84004cb4 Merge branch 'rmlui-integration' 2026-05-02 10:50:18 -06:00
Luke Street e1c201f4bd Make prelaunch sticky & kill ImGui prelaunch 2026-05-02 10:44:59 -06:00
MelonSpeedruns 425a1d15a0 Merge remote-tracking branch 'origin/main' into feature/autosave 2026-05-02 10:56:36 -04:00
MelonSpeedruns e3ad41792a fix respawn stageinfo when autosaving 2026-05-02 10:42:20 -04:00
MelonSpeedruns c1ba10fc8b fix mistake 2026-05-02 10:29:23 -04:00
TakaRikka 1c5686f71b Merge pull request #616 from TwilitRealm/HRTF
Emulate Surround option
2026-05-01 22:51:25 -07:00
TakaRikka b9e0f2b9ca Merge pull request #611 from TwilitRealm/26-05-01-heap-crash-log
Improve heap crash logging
2026-05-01 22:19:33 -07:00
TakaRikka ede175f141 Merge pull request #600 from TwilitRealm/fix/fix-bow-aiming
Fix bow aiming in first person
2026-05-01 22:18:14 -07:00
TakaRikka a301874e30 Merge pull request #592 from TwilitRealm/fix/free-cam-fix
Freecam Fixes
2026-05-01 22:17:21 -07:00
Irastris 9b4a9a6bd9 Initial attempt at the prelaunch document 2026-05-02 00:10:11 -04:00
Luke Street 04274b1884 Make RmlUi F1, ImGui Shift+F1 2026-05-01 21:53:48 -06:00
Luke Street ca783b8424 Merge branch 'main' into rmlui-integration
# Conflicts:
#	extern/aurora
2026-05-01 21:24:24 -06:00
Luke Street 2e4c2b5b46 UI: Add controller input 2026-05-01 21:24:12 -06:00
Luke Street 4c09d8b910 Fix restoring scroll position on pop 2026-05-01 17:40:38 -06:00
Luke Street fb1b260d09 Add Input tab to settings 2026-05-01 16:52:08 -06:00
Luke Street 98eb8f718e Add Bloom settings 2026-05-01 16:32:04 -06:00
Luke Street 68b2e0ee2d Rework Settings components 2026-05-01 16:14:20 -06:00
Luke Street 81771a0522 Editor Collection, Minigame, Config tabs 2026-05-01 14:12:12 -06:00
madeline 93c8bcc210 hrtf 2026-05-01 13:04:08 -07:00
Luke Street 176bf5f0c4 Editor inventory tab 2026-05-01 13:11:43 -06:00
Luke Street 65a5945778 Location tab in editor 2026-05-01 12:37:40 -06:00
Luke Street 8f7b9cdfdd Dual pane navigation & more player editor 2026-05-01 12:06:05 -06:00
MelonSpeedruns acecba7ff7 Reset camera zoom to 0 if freecam is enabled mid-game 2026-05-01 12:54:40 -04:00
MelonSpeedruns 507e0aadbc Merge remote-tracking branch 'origin/main' into fix/free-cam-fix 2026-05-01 12:54:12 -04:00
Jasper St. Pierre 8406d9b192 Merge pull request #613 from TwilitRealm/widescreen/wide-hidden-village
Wide Bulblin count in Hidden Village
2026-05-01 09:04:23 -07:00
Jasper St. Pierre 6f3170cb56 Merge pull request #604 from TwilitRealm/widescreen/dmap-menu
Widescreen Dungeon Map
2026-05-01 09:04:08 -07:00
Jasper St. Pierre 835582224e Merge pull request #601 from TwilitRealm/fix/fmap-widescreen
Widescreen Field Map
2026-05-01 09:04:00 -07:00
MelonSpeedruns 52879f50f0 Wide Bulblin count in Hidden Village 2026-05-01 11:47:18 -04:00
Irastris 2b505f1be4 Revise floating scrollbar margin 2026-05-01 11:19:51 -04:00
Irastris f089f9024d Centralize tab styling and other tidying 2026-05-01 11:13:14 -04:00
roeming 43fb421a93 Merge pull request #608 from TwilitRealm/location-flags-ui
Area flags UI
2026-05-01 07:26:23 -04:00
PJB3005 f06d6b50a9 Fix Plumm game score reset
Fixes #609
2026-05-01 09:27:45 +02:00
Jasper St. Pierre 2c987b0211 build fix 2026-05-01 00:17:51 -07:00
Jasper St. Pierre 3d860ad454 jpa interp start 2026-05-01 00:12:26 -07:00
Luke Street b5bf19569b Button: Selected but not active style 2026-05-01 01:01:38 -06:00
PJB3005 5a7f5cb4a7 Increase gameHeap size by an order of magnitude
Why not?
2026-05-01 08:57:37 +02:00
Luke Street 1affefbbfc Pane: Focus selected child first 2026-05-01 00:56:53 -06:00
PJB3005 e4ff38a712 Disable spammy mDoGph_Painter log line
What was this even debugging? Who knows.
2026-05-01 08:54:32 +02:00
PJB3005 f2ac4d6f44 Leave OSReport enabled. 2026-05-01 08:52:41 +02:00
PJB3005 48b98a5432 Make JKRExpHeap OOM logging more verbose 2026-05-01 08:50:55 +02:00
PJB3005 a4752154f7 Nicely plumb OSReport error/warning/etc through Aurora's logger
This makes a new implementation in the dusk src folder, and makes the existing file containing these functions not compiled anymore.

A ton of dead code is now gone.
2026-05-01 08:50:42 +02:00
Luke Street 0d973a497b Editor: Add get_item_name 2026-05-01 00:40:57 -06:00
Luke Street ab4eccf1df Some more dual pane select work 2026-05-01 00:26:04 -06:00
Luke Street e0c449f28e Improve add_child and Button APIs 2026-04-30 23:36:30 -06:00
Jasper St. Pierre ce9a5c06d5 heap name 2026-04-30 22:19:19 -07:00
Jasper St. Pierre 2bbba1e4e8 couple small fixes 2026-04-30 21:37:28 -07:00
Luke Street 39298f8d8f Preserve focused element on pop 2026-04-30 22:31:24 -06:00
Luke Street 32b4c0567a Animate overlay open/close 2026-04-30 22:17:48 -06:00
Jasper St. Pierre 7ff1b5332e Merge pull request #606 from dooplecks/trim-correction
Correct trim height for arbitrary aspect ratios
2026-04-30 20:38:03 -07:00
Jasper St. Pierre 5e77a60bd6 Merge pull request #610 from dooplecks/shadow-interp
Interpolate shadow camera
2026-04-30 20:36:53 -07:00
doop 9629c000bd Interpolate shadow camera
Fixes #454.
2026-05-01 03:25:07 +00:00
Luke Street 9dc5fed686 Fix overlay CSS 2026-04-30 21:12:25 -06:00
Luke Street 2cc9db77dd Fix overlay 2026-04-30 21:10:48 -06:00
Luke Street 8aa08c9443 Window animations & tags instead of classes 2026-04-30 20:55:21 -06:00
Irastris dca3e2eba6 Overlay: I forgot about pop_document()
This in turn fixes a bug that I was about to bother encounter about, smh
2026-04-30 21:54:52 -04:00
Irastris 57061fba38 Initial attempt at the overlay document 2026-04-30 21:39:39 -04:00
Luke Street cee6a24309 UI: Defer document destruction 2026-04-30 17:46:36 -06:00
Luke Street 62edb3abc6 UI: Implement initial document stack logic 2026-04-30 17:21:55 -06:00
Luke Street 1c9e1c0a66 Minor clean 2026-04-30 16:15:27 -06:00
Luke Street a06aeb10c1 Extract TabBar component 2026-04-30 16:13:08 -06:00
roeming b84b309e00 compilation fix attempt 3 2026-04-30 17:51:52 -04:00
roeming 62eecb3ccd compilation fix attempt 2 2026-04-30 17:48:39 -04:00
roeming ec07572ced compilation fix attempt 2026-04-30 17:45:53 -04:00
roeming b45e2fa34d swap array for named variables 2026-04-30 17:25:24 -04:00
roeming 289a718446 fix comment wording 2026-04-30 17:10:33 -04:00
roeming 292a2a6c34 fix wrong formatting, fix duplicate ui object, fix wrong flags getting set 2026-04-30 17:03:47 -04:00
Luke Street 2e8415b950 Update aurora 2026-04-30 14:43:44 -06:00
roeming dbf1f6e354 implement multibyte area flags in UI 2026-04-30 16:25:56 -04:00
roeming 9a2fe9745d Draw area flags as table 2026-04-30 15:55:59 -04:00
Irastris b5ca343fac Fix apostrophes in strings 2026-04-30 15:50:01 -04:00
doop 88c7ff63ff Fix preprocessor conditional 2026-04-30 19:48:03 +00:00
Luke Street 7a438ad30f UI: Extract a Document class 2026-04-30 13:44:33 -06:00
doop 89649de7c3 Correct trim height for arbitrary aspect ratios
Fixes #543.
2026-04-30 19:39:36 +00:00
Irastris a1960eaa33 Initial attempt at the popup menu 2026-04-30 15:30:14 -04:00
MelonSpeedruns d6820c9233 fix toast call 2026-04-30 14:53:15 -04:00
MelonSpeedruns 5c4bb8d33d Merge remote-tracking branch 'origin/main' into feature/autosave
# Conflicts:
#	src/dusk/imgui/ImGuiConsole.cpp
2026-04-30 14:51:17 -04:00
MelonSpeedruns e3ce1f01c9 Widescreen Dungeon Map 2026-04-30 14:38:24 -04:00
Luke Street 9b6b344ecf Revert "mirror clip fix"
This reverts commit 1ac6df8de7.
2026-04-30 12:09:18 -06:00
Luke Street 3db85d5b44 Merge branch 'main' into rmlui-integration
# Conflicts:
#	extern/aurora
2026-04-30 12:04:21 -06:00
roeming b5871d72d9 fix build 2026-04-30 11:47:22 -04:00
roeming b70a714f88 Remove missed randomizer flag 2026-04-30 11:45:16 -04:00
roeming cad5a8d1bc Add multibyte flags to Area iterators 2026-04-30 11:43:57 -04:00
roeming 93f8a5fa8f Move area multi flag bits to combined flags, at most 2 2026-04-30 11:11:08 -04:00
roeming b0809ea78c Add area flags 2026-04-30 11:02:18 -04:00
MelonSpeedruns b0e9033736 Widescreen Field Map 2026-04-30 10:55:53 -04:00
Jasper St. Pierre 1ac6df8de7 mirror clip fix
closes #581
2026-04-30 07:52:44 -07:00
MelonSpeedruns 5899b2157a fix bow aiming in first person 2026-04-30 09:29:42 -04:00
Luke Street 3185f578fb Update aurora 2026-04-30 01:45:54 -06:00
Luke Street 4fc09799b6 UI: Fix section heading font 2026-04-30 01:45:25 -06:00
Irastris fe0e3cad72 Remove unused editor functions 2026-04-30 03:27:48 -04:00
Luke Street 37d1aa7f40 UI: Run builder before moving it 2026-04-30 01:07:11 -06:00
Luke Street 4a12554bf4 UI: Mobile keyboard fixes, safe area padding, & more 2026-04-30 00:06:27 -06:00
Phillip Stephens fecd1d5683 Update aurora 2026-04-29 22:33:02 -07:00
doop bce9bf6fd9 Merge pull request #597 from dooplecks/haze-fix
Correct JPADrawInfo proj matrix on widescreen
2026-04-30 00:55:32 -04:00
doop fbf63b075a Correct JPADrawInfo proj matrix on widescreen
Fixes #337.
2026-04-30 04:28:47 +00:00
Luke Street b86d6e90e2 Add Gameplay settings & make Panes scrollable 2026-04-29 21:52:33 -06:00
Luke Street 6425b452e7 Make PgUp/PgDown change tabs 2026-04-29 20:25:59 -06:00
Luke Street 1657fe8083 Split out string/number components 2026-04-29 20:19:27 -06:00
Luke Street ecd74a4cbd More settings/editor components 2026-04-29 19:54:37 -06:00
MelonSpeedruns 36dc43c602 Fix changing tunics crash while on top of mirror (#596)
* Fix changing tunics while reflection is active

* Revert "Fix changing tunics while reflection is active"

This reverts commit 89927dc7a6.

* Really fix changing tunics while reflection is active

* Fix transforming on ice again

---------

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
Co-authored-by: Irastris <irastris15@gmail.com>
2026-04-29 18:13:07 -06:00
Luke Street d92515f0d4 Begin scaffolding keyboard nav 2026-04-29 15:19:15 -06:00
MelonSpeedruns f147dcac0c Fix camera while crawling & disable freecam properly when not chasecam 2026-04-29 15:29:00 -04:00
MelonSpeedruns ee4c84f39b Fix slight spazz when changing cam type 2026-04-29 15:21:48 -04:00
MelonSpeedruns b8a83c6f59 disable freecam if not chasecamera 2026-04-29 14:37:32 -04:00
MelonSpeedruns 4462c0ef69 more optimizations to freecam code 2026-04-29 14:28:18 -04:00
Phillip Stephens c803bfb545 Update aurora 2026-04-29 09:14:51 -07:00
qwertyquerty 2623c44cab Merge pull request #583 from TheLastPocket/achievement/email-me
Email me and Heavy Hitter Achievements
2026-04-29 05:29:50 -07:00
madeline 24dd02fc81 better back in time condition 2026-04-29 05:28:28 -07:00
TakaRikka a97602b6dc Merge pull request #589 from TwilitRealm/instant-text-shop-fix
Fix instant text clearing some shop dialogue too quickly
2026-04-29 00:37:51 -07:00
TakaRikka e2943e90dc Merge pull request #590 from dooplecks/map-outline
Improve map outline rendering
2026-04-29 00:37:04 -07:00
Luke Street 3cb7fbd030 Create new component system & initial settings window 2026-04-29 00:38:26 -06:00
doop afe54f22ab Write circle pixels linearly 2026-04-29 04:16:24 +00:00
doop e15f5bcee9 Improve map outline rendering 2026-04-29 03:51:14 +00:00
Irastris 1e372a856d Attempted to start making the save editor functional 2026-04-28 22:54:47 -04:00
gymnast86 b26896cad5 includes 2026-04-28 18:05:40 -07:00
gymnast86 f75faf6b06 fix instant text clearing shop messages too early 2026-04-28 18:03:06 -07:00
Irastris b48d9aa052 Split window document and styles out to files for readability 2026-04-28 19:09:47 -04:00
Luke Street d899706208 Start UI over from scratch and add demo window 2026-04-28 16:20:45 -06:00
TakaRikka 3e05789b58 Merge pull request #586 from TwilitRealm/fix/fix-super-clawshot
Fix draw crash with Super Clawshot enabled
2026-04-28 13:34:24 -07:00
MelonSpeedruns 9a7b62cbc6 disable freecam if an event cam happens 2026-04-28 16:25:42 -04:00
MelonSpeedruns 8e0f0e878e optimize some code 2026-04-28 16:13:49 -04:00
MelonSpeedruns 79344edf0d maybe fix number 2 2026-04-28 15:19:32 -04:00
MelonSpeedruns e59bfd1a9c potential fix for freecam flashing 2026-04-28 15:01:57 -04:00
MelonSpeedruns 4d12cc8ea2 Fix draw crash with Super Clawshot enabled 2026-04-28 11:05:29 -04:00
Julian Maynes 2ed2268579 fix newline 2026-04-28 07:19:18 -07:00
Julian Maynes 94a99e8da0 Add iron boots achievement 2026-04-28 07:12:29 -07:00
madeline ddaf50c01d long jump attack achievement 2026-04-28 06:53:20 -07:00
madeline 7566949b42 fix friendly fire achievement 2026-04-28 06:21:41 -07:00
Julian Maynes bb6db3caea remove newlines 2026-04-28 06:18:40 -07:00
Julian Maynes 2dc494dc1c Finish achievement 2026-04-28 06:14:56 -07:00
madeline 3c25633ee9 speed_target avoid ub 2026-04-28 06:08:04 -07:00
madeline d99ed2729b fix achievements window sizing 2026-04-28 05:57:58 -07:00
madeline 782455d48b Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-04-28 05:54:12 -07:00
madeline 47863b34c2 achievement signal system 2026-04-28 05:54:09 -07:00
TakaRikka 92391d5eb8 add overview and ai notice to readme 2026-04-28 04:06:29 -07:00
madeline 0d37cb4e54 thank you berry much achievement 2026-04-28 04:01:22 -07:00
madeline ea528ed9d9 clear single achievement and fix achievement tab moving around 2026-04-28 03:41:04 -07:00
Luke Street f7b880c5ea Small tweak to rml_string 2026-04-28 00:27:18 -06:00
Luke Street ff78bc8d6c Start using Rml::PropertyId/Property instead of strings 2026-04-28 00:18:52 -06:00
Luke Street 6503b4e7eb Add blur and shadow to window component 2026-04-27 23:44:58 -06:00
TakaRikka 30b7087f30 add option for only fishing once for sera's cat 2026-04-27 22:04:42 -07:00
Luke Street 0c1372f986 Revert "Kinda crappy initial controller support"
This reverts commit 23a91a37be.
2026-04-27 21:55:57 -06:00
Irastris 8fb4ba8924 Remove "Enable" from various options, and move DoF under post-processing 2026-04-27 22:51:56 -04:00
Irastris 5f675c6f2b Start deprecating ImGui 2026-04-27 22:44:26 -04:00
Irastris b3333241c5 Add right-pane for item descriptions 2026-04-27 22:44:26 -04:00
Irastris e39079c0f8 Initial game menu implementation 2026-04-27 22:44:26 -04:00
Irastris c3317d9232 Initial window class programming 2026-04-27 22:43:04 -04:00
TakaRikka a4777045fe Merge pull request #578 from TwilitRealm/fix/fix-disable-hud
Fix bugs with Disable Main HUD
2026-04-27 15:29:02 -07:00
TakaRikka bbe8ea6aa6 Merge pull request #577 from TwilitRealm/better-freecam-code
Better Freecam code + Allow Freecam in Target mode
2026-04-27 15:28:39 -07:00
MelonSpeedruns d662db69f0 Fix bugs with Disable Main HUD 2026-04-27 17:04:42 -04:00
MelonSpeedruns 9b259143be Better Freecam code + Allow Freecam in Target mode 2026-04-27 12:05:26 -04:00
Luke Street 025cb58493 Forgor to commit 2026-04-27 01:15:19 -06:00
Luke Street b3dee825e8 Improve button/option style 2026-04-27 00:44:01 -06:00
Luke Street f6c5aac3c8 Improve disc selector 2026-04-27 00:36:56 -06:00
Luke Street 25e9064d09 Revamped prelaunch experiment w/ RmlUi 2026-04-27 00:18:31 -06:00
Irastris 5f33489465 Register interp callback for d_a_obj_lv8Lift 2026-04-27 01:04:45 -04:00
Luke Street 3e1e8f1244 Enable RmlUi 2026-04-26 21:53:39 -06:00
Luke Street 23a91a37be Kinda crappy initial controller support 2026-04-26 21:01:41 -06:00
TakaRikka eaae8b6137 Merge branch 'main' of github.com:TwilitRealm/dusk into mapmirror 2026-04-26 17:37:30 -07:00
TakaRikka a886f8a2df Merge pull request #568 from TwilitRealm/fix/d_a_obj_balloon
d_a_balloon score and interp fixes
2026-04-26 17:00:30 -07:00
TakaRikka 6df7b1e9cd Merge pull request #357 from TwilitRealm/speedrun-timer
speedrun timer
2026-04-26 16:59:47 -07:00
TakaRikka 206c02b527 fix igt timer 2026-04-26 16:51:10 -07:00
Pheenoh a05d1a9ee6 d_a_balloon score and interp fixes 2026-04-26 17:05:46 -06:00
Howard Luck ed0df01b8d Merge pull request #565 from TwilitRealm/fix/clib_offsetpos
cLib_offsetPos param aliasing fix
2026-04-26 16:09:26 -06:00
Pheenoh 0f9d563a3e cLib_offsetPos param aliasing fix 2026-04-26 15:59:45 -06:00
TakaRikka f3fb65495e Merge pull request #561 from TwilitRealm/fix/pal_lang
Only show language selection if PAL disc
2026-04-26 14:50:14 -07:00
TakaRikka 196f33005e Merge pull request #560 from TwilitRealm/fix/imgui-and-camera-x
ImGui Button name change + Fix Freecam Invert X Axis option
2026-04-26 14:49:40 -07:00
Luke Street 90c0bdded0 Use GXDestroyCopyTex on map destroy
Resolves #469
2026-04-26 14:02:28 -06:00
Pheenoh f856f871bb Only show languages if PAL disc 2026-04-26 13:58:38 -06:00
Jasper St. Pierre e75ea18ef0 map deco perf 2026-04-26 11:52:20 -07:00
Jasper St. Pierre 50e2d9d1a7 grass draw fix
closes #534
2026-04-26 11:18:25 -07:00
Jasper St. Pierre 5c84978c3c evil perf fix
closes #552
2026-04-26 10:44:52 -07:00
MelonSpeedruns 3859f39729 Fix camera radius to be smoother 2026-04-26 10:25:10 -04:00
MelonSpeedruns 3498ded9d9 ImGui Button name change + Fix Freecam Invert X Axis option 2026-04-26 10:18:47 -04:00
Phillip Stephens 8784958c40 Quick PAD rumble fixes, add button to test rumble configuration 2026-04-25 22:51:39 -07:00
Phillip Stephens c1231885fe Add rumble intensity sliders to input configurator (#558) 2026-04-25 23:17:17 -06:00
TakaRikka 2b65a696dd Merge pull request #556 from TwilitRealm/fix/zant_fog
Frame Interp: Fix Zant Fog Spin
2026-04-25 21:31:30 -07:00
Pheenoh 02924549be fix idle howl blinking 2026-04-25 21:21:22 -07:00
TakaRikka 6cf94b4491 remove unneeded file 2026-04-25 21:18:51 -07:00
TakaRikka 30aa2dd527 Merge branch 'main' of github.com:TwilitRealm/dusk into speedrun-timer 2026-04-25 21:16:27 -07:00
TakaRikka 8e121a7e51 update timer impl 2026-04-25 21:12:51 -07:00
Pheenoh 34ec362876 fix zant fog spin and culling 2026-04-25 21:37:11 -06:00
MelonSpeedruns ba58d2486e Free Camera (#542)
* freecam wip

* added manual mode

* fix freecam collision

* made freecam into its own function

* Added settings & Radius modification when camer is higher up

---------

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
2026-04-25 21:35:43 -06:00
Luke Street f7b5350d60 Update README.md 2026-04-25 20:42:02 -06:00
Howard Luck 9ddfcc38c9 fix interp on ooks rope (#553) 2026-04-25 20:37:36 -06:00
TakaRikka cee66a6fd5 Merge pull request #554 from TwilitRealm/achievements
achievements
2026-04-25 19:25:50 -07:00
madeline 574b6197a2 achievements 2026-04-25 18:23:12 -07:00
Howard Luck 6fc8628144 fix gdorf horseback reins + demo cuts (#551) 2026-04-25 20:44:38 -04:00
Irastris ca9330b412 Register interp callback for d_a_obj_lv8OptiLift
Fixes disappearing platforms
2026-04-25 20:40:29 -04:00
Luke Street 1b792eb964 Update aurora 2026-04-25 16:18:16 -06:00
Howard Luck 0e5ea0d3b1 fix d_meter_button flashing (#549) 2026-04-25 15:48:45 -06:00
Pieter-Jan Briers 977ad16806 GCN PAL support (#533)
* Basic PAL ISO & language support

Probably still needs much more work

* Add language selector to pre-launch

* Store DVDDiskID in a global

Can use this later for things

* More version system API improvements

* d_name mostly region switching fully

JPN doesn't work yet cuz it'll be a nightmare, probably.

* More version switching support

* Mark GCN PAL as supported ROM

* Fix remaining REL assets to have PAL offsets

* d_a_mg_fish PAL

* d_a_mg_fshop PAL

* isRegionUsa helper

* d_menu_fishing PAL

* d_msg_class PAL

* m_Do_MemCardRWmng PAL

* Update CARDInit call & remove DUSK_TP_VERSION

* Fix Ganon cape

Missed this one.

* Remove tp_version from Sentry

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-04-25 15:46:12 -06:00
Irastris 41420bc71c Chu Fix 2: Electric Boogaloo 2026-04-25 17:08:22 -04:00
Irastris 5ec5f8864a Register interp callback for d_a_e_sm2
Fixes chu color changes
2026-04-25 16:59:48 -04:00
MelonSpeedruns 60e8836968 Tears Collect during cutscenes (#539)
TPHD has tears collectable just as fast during cutscenes, this changes our implementation to reflect that.

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
2026-04-25 14:59:30 -06:00
MelonSpeedruns e755148f16 Fix some UBs (#544)
Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
2026-04-25 14:59:04 -06:00
roeming 0bf663141a change filter to avoid allocations 2026-04-25 14:39:47 -04:00
TakaRikka 17949e526b Merge branch 'main' of github.com:TwilitRealm/dusk into speedrun-timer 2026-04-25 06:05:50 -07:00
MelonSpeedruns d7dced7ddf don't autosave if playing a cutscene 2026-04-25 08:25:50 -04:00
Luke Street 4e264d6a22 Fix Zbuffer texture binding
Resolves #511
2026-04-24 22:53:48 -06:00
Irastris c8e89a0f99 Fix grass cutting when interp is enabled 2026-04-25 00:31:40 -04:00
Luke Street c61e32cd4f Update aurora for GXPeekZ
Resolves #281
Resolves #468
2026-04-24 22:10:56 -06:00
Irastris 274bf61b3e Fix Link's hands detaching when interp is enabled 2026-04-24 22:56:47 -04:00
TakaRikka 05b2a5cbe9 Merge pull request #530 from TwilitRealm/fix-event-flag-constant-sorting
Implement custom sorting when sorting event flags by flag on/off
2026-04-24 15:23:49 -07:00
TakaRikka aa838c8003 Merge pull request #532 from TwilitRealm/feature/even-faster-tears
Even faster tears to match TPHD
2026-04-24 15:14:10 -07:00
MelonSpeedruns d5aabe9f9e Even faster tears to match TPHD 2026-04-24 18:06:02 -04:00
roeming 171dbdd0a1 Implement custom sorting when sorting event flags by flag on/off 2026-04-24 16:50:31 -04:00
Luke Street b2c09d56d6 Remove unnecessary logic from dMirror_packet_c::entryModel 2026-04-24 13:34:51 -06:00
Luke Street f0e8379fa5 Fix UaF in d_a_mirror
Resolves #505
2026-04-24 13:19:09 -06:00
Irastris 1fea4f02ed Fix camera bouncing with interp enabled 2026-04-24 14:26:56 -04:00
Luke Street 35ea13c53a Update aurora 2026-04-24 12:25:15 -06:00
MelonSpeedruns 78b0563c0e Merge remote-tracking branch 'origin/main' into feature/autosave
# Conflicts:
#	src/dusk/imgui/ImGuiMenuEnhancements.cpp
#	src/dusk/settings.cpp
#	src/f_ap/f_ap_game.cpp
2026-04-24 12:54:40 -04:00
PJB3005 5fab665f21 Don't allocate giant unused stacks for movie player
How to save 800 KiB of commit charge easy
2026-04-24 15:25:14 +02:00
madeline 109f0a50e5 fix sun song again 2026-04-24 03:37:35 -07:00
Irastris 746910c59f Register interp callback for d_a_obj_item
Fixes rupee color changes
2026-04-24 05:13:31 -04:00
CraftyBoss ae4806ae4f Merge remote-tracking branch 'origin/main' 2026-04-23 23:40:36 -07:00
CraftyBoss 1c00e2cdde fix unsafe cstr usage in flag editor, remove stray backslash 2026-04-23 23:40:20 -07:00
Luke Street 78301a8a83 Restore half-size in drawDepth2 2026-04-24 00:39:20 -06:00
CraftyBoss ca798049b3 Merge remote-tracking branch 'origin/main' 2026-04-23 23:31:24 -07:00
CraftyBoss daf4b1dfeb update aurora, add pre launch option to determine save file type (gci or raw) 2026-04-23 23:31:07 -07:00
TakaRikka 5bdd31a5af Merge pull request #517 from TwilitRealm/midna-eye
Clamp max LOD for Wolf Link and Midna eyes
2026-04-23 22:43:16 -07:00
Luke Street 3cb5e5172b Add Adult Link eye LOD fix 2026-04-23 23:42:15 -06:00
TakaRikka d625c7ab0c fix save editor clothes change crash 2026-04-23 20:26:50 -07:00
Luke Street c2045391c8 Fix a couple issues for Xcode projects (#513)
* Link separate JSystem libraries due to control.cpp

This allows the Xcode generator to work, otherwise
it breaks on the duplicate control.o files within
the game_debug library.

* Fix __memcpy define on GCC

* Try LINK_GROUP:RESCAN for GNU ld

* Combine dusk/game_base/game_debug targets

* Fix compile defs syntax
2026-04-23 21:05:38 -06:00
TakaRikka f04a0ffcf1 forgot pic oops 2026-04-23 15:12:40 -07:00
TakaRikka dfdac1c1cd update setup instructions 2026-04-23 15:11:51 -07:00
TakaRikka f4b361ab02 Merge pull request #510 from TwilitRealm/feature/thinner-map-lines
Thinner map lines at higher resolution
2026-04-23 14:36:02 -07:00
TakaRikka 5f3d3012ff Merge pull request #509 from TwilitRealm/fix/ring_menu_cursor_interp
Frame interp: interpolate ring menu cursor along arc
2026-04-23 14:09:35 -07:00
TakaRikka 0897ef1132 Merge pull request #508 from TwilitRealm/fix/wolf-dive-fix
Fix Sun Song check
2026-04-23 14:08:44 -07:00
TakaRikka 8b89dbcbf0 Merge pull request #506 from TwilitRealm/instant-text-responsiveness
Instant Text: Fix holding B in the middle of a textbox
2026-04-23 14:08:09 -07:00
TakaRikka f24e944ab0 Merge pull request #492 from TwilitRealm/feature/gamepad-color
Gamepad Colors for DS4/DS5
2026-04-23 14:07:43 -07:00
MelonSpeedruns 23130d5a57 Thinner map lines at higher resolution
Affects both the Map Menu and the Mini-Map.
2026-04-23 15:08:34 -04:00
Luke Street 1e6e1976e3 Clamp max LOD for Wolf Link and Midna eyes 2026-04-23 13:07:42 -06:00
MelonSpeedruns 4453316bb0 Separated gamepad color into its own files 2026-04-23 14:25:50 -04:00
Pheenoh 14aeefb813 Frame interp: interpolate ring menu cursor along arc 2026-04-23 08:38:47 -06:00
MelonSpeedruns c991c7c407 Fixes sun songing underwater 2026-04-23 09:42:02 -04:00
madeline 251c6e7aec more precise link debug info 2026-04-23 06:28:16 -07:00
madeline cf2357fff2 Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-04-23 03:58:38 -07:00
madeline 06e6b0d47e fix safety bit on interp fixes #507 2026-04-23 03:58:35 -07:00
gymnast86 a83b4186af fix holding B in the middle of text 2026-04-23 03:25:19 -07:00
TakaRikka dc5de83436 Merge pull request #503 from TwilitRealm/feature/rotate-link-doll
Add ability to rotate link on the collection screen
2026-04-22 23:36:55 -07:00
TakaRikka 77425b4b25 Merge pull request #500 from TwilitRealm/fix/interp_dselect_cursor_ring_menu
Frame Interp: dselect_cursor_c in d_menu_ring
2026-04-22 23:31:16 -07:00
Phillip Stephens 5a109313cb Minor tooltip cleanup 2026-04-22 23:02:11 -07:00
Phillip Stephens d8a7927602 Clarify tooltip 2026-04-22 22:59:56 -07:00
Phillip Stephens cccddee106 Add ability to rotate link on the collection screen 2026-04-22 22:58:38 -07:00
madeline 6c252c6d26 disallow breaking share state by overlapping loads 2026-04-22 22:37:21 -07:00
madeline b06c1911c6 Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-04-22 22:33:59 -07:00
madeline 7c9e99220a better impl of insta state shares 2026-04-22 22:33:55 -07:00
madeline bfd8b9f453 make state share loads basically instant 2026-04-22 22:27:14 -07:00
Pheenoh 53e8662335 frame interp: dselect_cursor_c in d_menu_ring 2026-04-22 21:57:36 -06:00
Luke Street ae54f024cd Update aurora 2026-04-22 21:48:58 -06:00
TakaRikka 9aa391c5bf Merge pull request #499 from TwilitRealm/fix/dmap_frame_interp
Frame interp: Fix dmap scroll arrows
2026-04-22 17:41:56 -07:00
TakaRikka ec48249934 Merge pull request #495 from TwilitRealm/limiter
Limiter: Use SDL_GetTicksNS instead of std::chrono
2026-04-22 17:40:47 -07:00
Pheenoh 6a8f3516f9 Frame interp: Fix dmap scroll arrows 2026-04-22 18:35:07 -06:00
TakaRikka 79d4835784 Merge pull request #496 from TwilitRealm/feat/esc_fs
Press esc to exit full screen
2026-04-22 17:00:54 -07:00
TakaRikka b1a4783e38 Merge pull request #494 from TwilitRealm/fix/wide-fused-shadows
Widescreenified Fused Shadow Animations for all first 3 bosses
2026-04-22 16:59:45 -07:00
Pheenoh 0038afa392 Press esc to exit full screen 2026-04-22 17:51:16 -06:00
Luke Street 5fcffa0b4f Use SDL_GetTicksNS instead of std::chrono 2026-04-22 17:18:18 -06:00
MelonSpeedruns 9e9d11ae89 Widescreenified Fused Shadow Animations for all first 3 bosses 2026-04-22 18:47:51 -04:00
TakaRikka 97bd84725c Merge pull request #491 from TwilitRealm/gyro-roll
Incorporate roll into gyro horizontal aiming
2026-04-22 14:45:57 -07:00
Captain Kitty Cat 19c86b1b73 Items Don't Despawn (#488)
* Indefinite Item Drops

* Preserve Disappear Effect when Disabled

* Changed to "Items Don't Despawn". Under "Cheats"

* SetItemTooltip for description
2026-04-22 12:27:54 -06:00
Luke Street ca247095da Reset gravity baseline on aim start 2026-04-22 12:20:44 -06:00
MelonSpeedruns c350b7b8ed fix building on linux 2026-04-22 13:52:14 -04:00
Luke Street ac3d3314c4 Incorporate roll into gyro horizontal aiming 2026-04-22 11:47:40 -06:00
MelonSpeedruns f916a48db0 optimized code and removed bugs 2026-04-22 13:36:06 -04:00
MelonSpeedruns 6963a4b554 Merge remote-tracking branch 'origin/main' into feature/gamepad-color
# Conflicts:
#	src/f_ap/f_ap_game.cpp
2026-04-22 13:01:03 -04:00
MelonSpeedruns 4466bf4e12 wip 2026-04-22 13:00:35 -04:00
madeline c4d01b82a6 get rid of old logs 2026-04-22 03:16:13 -07:00
madeline 42e8d9ab9d name fix 2026-04-22 02:50:49 -07:00
madeline 9c562ff740 state packs and partial states 2026-04-22 02:44:58 -07:00
madeline 1787de517c properly set oxygen in share states 2026-04-22 01:55:23 -07:00
madeline 832e567620 better share states 2026-04-22 01:50:17 -07:00
Luke Street 319efbe662 Reset game clock with over 250ms frame gap 2026-04-22 00:30:11 -06:00
Luke Street 6f34bb050a Call J3DModel::diff in mDoExt_modelEntryDL when interpolating
Fixes #355
2026-04-22 00:17:52 -06:00
Irastris a2a56122e2 Gyro: Hawk Aiming 2026-04-22 01:46:10 -04:00
Irastris 58f2679def Rollgoal: Gyro & Mirror Mode Fixes 2026-04-22 01:41:35 -04:00
Luke Street 396ea02fe5 Fix flowers with interpolation on (#486) 2026-04-21 23:33:03 -06:00
TakaRikka 8100ddb990 Merge pull request #485 from TwilitRealm/frame-pacing-2
Rework interpolation pacing; interpolate every frame
2026-04-21 22:05:33 -07:00
Luke Street d78c46a628 Rework interpolation pacing; interpolate every frame 2026-04-21 22:45:18 -06:00
Phillip Stephens 1e93657ab5 Update aurora for fix 2026-04-21 19:25:28 -07:00
madeline 366e47245e make sun song play the correct notes 2026-04-21 19:23:53 -07:00
madeline 4c53ba91be Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-04-21 18:59:23 -07:00
madeline cf080523cb dsp oscillator channels fixes #471 fixes #131 2026-04-21 18:59:11 -07:00
Luke Street a15d0af139 Better fix for mirror crashes 2026-04-21 17:39:53 -06:00
Luke Street d99205ecc6 Update aurora 2026-04-21 17:12:28 -06:00
TakaRikka dd3a61d84c fix dmap background 2026-04-21 15:13:55 -07:00
Luke Street 595a6f1c9e Enable DoF (+ setting) & fix texture cache leak 2026-04-21 14:52:26 -06:00
MelonSpeedruns 18d70df188 Small Imgui changes for better visibility by end user (#473)
Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
2026-04-21 10:17:56 -06:00
TakaRikka 46f6dc67c1 make file select card wait times obey instantSaves setting 2026-04-21 00:46:22 -07:00
madeline 6267b79da3 Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-04-20 20:22:12 -07:00
madeline 62f3d09076 fix incorrect eldin field name on map 2026-04-20 20:22:06 -07:00
Luke Street 4b3c559df3 CMake: Don't build a game static lib 2026-04-20 20:47:03 -06:00
Luke Street 30a99c22f1 Reorganize ImGui menus (#456)
* Reorganize ImGui menus

* Fix crash_reporting.cpp

* Update aurora
2026-04-20 20:45:16 -06:00
TakaRikka 360cb37028 Merge pull request #463 from TwilitRealm/fix/interp_map_save
Frame Interp: d_menu_save and d_menu_fmap2D
2026-04-20 19:17:56 -07:00
TakaRikka 4b6b41a6aa Merge pull request #461 from TwilitRealm/26-04-21-thp-shutdown-crash
Fix THP shutdown crash
2026-04-20 18:45:29 -07:00
Pheenoh faa8618124 Fix frame interpolation on save and world map menus 2026-04-20 19:37:38 -06:00
PJB3005 89acf923e0 Fix THP shutdown crash
Cleanly shut down movie player threads on exit.

I'm not 100% fond of having to manually insert a call like this into the shutdown logic, but the other solution is shutting down all processes and that's likely to result in causing more crashes.
2026-04-21 01:11:49 +02:00
Irastris c42a33154c Frame Interp: Fix flickering refraction in cutscenes 2026-04-20 18:11:27 -04:00
MelonSpeedruns 871d18e294 added experimental setting for autosave 2026-04-20 13:15:37 -04:00
MelonSpeedruns c157564da6 dungeon doors now autosave 2026-04-20 13:02:25 -04:00
MelonSpeedruns ecc3b00c51 Merge remote-tracking branch 'origin/main' into feature/autosave
# Conflicts:
#	src/f_ap/f_ap_game.cpp
2026-04-20 12:55:17 -04:00
madeline a074e30147 Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-04-20 06:45:09 -07:00
madeline 2ce272d586 fix some menus scaling wrong 2026-04-20 06:45:05 -07:00
TakaRikka e1636e20bd Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-04-20 06:14:28 -07:00
TakaRikka 9904720e5a better lv5key fix 2026-04-20 06:14:21 -07:00
madeline 9910320fb4 Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-04-20 06:10:22 -07:00
madeline b43a9e2ccc menu cursor resizing fixes #313 closes #314 2026-04-20 06:10:18 -07:00
TakaRikka 23d81492e6 Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-04-20 06:02:11 -07:00
TakaRikka 65b0ec3f90 add failsafes to lv5key to avoid reverse unlock softlock 2026-04-20 06:02:03 -07:00
madeline 91248d10db disable water refraction in debug, fixes #422 2026-04-20 05:36:31 -07:00
TakaRikka f76a4d7087 add dMsgUnit_c::setTag bug fix 2026-04-20 05:15:02 -07:00
TakaRikka c7b609945b fix option menu widescreen regression 2026-04-20 04:48:58 -07:00
TakaRikka 6ca6ea8065 fix crawl arrow direction with mirror mode 2026-04-20 04:16:35 -07:00
TakaRikka 315f621176 Merge pull request #450 from TwilitRealm/discord
Discord rich presence
2026-04-20 03:36:03 -07:00
madeline 10d9a818c2 fix apple ci? 2026-04-20 00:31:41 -07:00
madeline e3761784af rich presence 2026-04-20 00:21:09 -07:00
Phillip Stephens d85556a063 Use vendored SDL on ubuntu for libusb (#448) 2026-04-19 23:27:29 -06:00
madeline c43f33a5bc Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-04-19 21:43:32 -07:00
madeline e63897d1f7 add --console to launch.json 2026-04-19 21:43:29 -07:00
Howard Luck 35a69e7ff1 Frame interp pacing/camera cuts, King Bulblin reins, and crash fixes
* misc fixes round 1

* kb1 fixes

* fixes for encounter/ira
2026-04-20 00:34:13 -04:00
Luke Street 8b9f09bda5 Frame interp: Fix cloud shadow flickering (#446) 2026-04-19 21:31:34 -06:00
Jasper St. Pierre 32cddc725b mirror flicker fix 2 2026-04-19 16:21:30 -07:00
Jasper St. Pierre 55eec3b0de hitstun camera interp fix 2026-04-19 16:01:51 -07:00
TakaRikka 1cf14f176c Merge pull request #438 from TwilitRealm/frame-interp-simplify
Frame interp simplify
2026-04-19 14:58:38 -07:00
TakaRikka 74550b031f Merge pull request #436 from TwilitRealm/feat/pause_on_unfocus
Add pause on unfocus feature
2026-04-19 14:26:58 -07:00
Jasper St. Pierre 2f84f0eaa4 j3d small cleanup 2026-04-19 14:16:38 -07:00
Jasper St. Pierre 3ed7ef1c88 fix stone shadow flicker 2026-04-19 13:22:00 -07:00
Jasper St. Pierre eace147652 mirror interp fix 2026-04-19 12:57:30 -07:00
Jasper St. Pierre 53c005c4f1 jutfader doc 2026-04-19 12:48:50 -07:00
Jasper St. Pierre a4ff97564c minor cleanup 2026-04-19 12:39:08 -07:00
Jasper St. Pierre c6beeba14f proct 2026-04-19 11:56:48 -07:00
Jasper St. Pierre e470278717 grass/flower/shadow interp fixes 2026-04-19 10:27:37 -07:00
Pheenoh 783230b654 Add pause on unfocus feature 2026-04-19 10:02:55 -06:00
TakaRikka 4e7711725a attempt to fix clawshot aim model position 2026-04-19 03:58:22 -07:00
Jasper St. Pierre e5bf7606ec run d_a_bg::draw on interp frames
to set up lights. this is a somewhat hacky workaround for lighting setup, but it might be good enough?
2026-04-19 03:19:44 -07:00
Jasper St. Pierre aa377cd5c1 add alternate to interp callbacks, flags on the leafdraw 2026-04-19 02:43:25 -07:00
Jasper St. Pierre bb9a88d7dc frame interp camera cleanups 2026-04-19 02:25:00 -07:00
Jasper St. Pierre 341e97ba82 simple shadow interp fix 2026-04-19 01:14:58 -07:00
Jasper St. Pierre 8d3cb51157 frame interp simplify 2026-04-18 23:26:28 -07:00
TakaRikka 7fff3b5ae0 Merge pull request #430 from TwilitRealm/fix/JAISeqMgr
Fix JAISeqMgr
2026-04-18 22:57:57 -07:00
TakaRikka 6beb73b7a6 Merge pull request #429 from TwilitRealm/fix/d_menu_fmap2d_interp
Fix d_menu_fmap2d interpolation for tears of light
2026-04-18 22:57:45 -07:00
Jasper St. Pierre c239a5a226 freelook fix 2026-04-18 22:45:54 -07:00
Jasper St. Pierre b3f8fecfe4 water interpolation fix 2026-04-18 22:17:35 -07:00
Phillip Stephens 6dcf4942f5 Update aurora for CARDFormat speedup 2026-04-18 21:51:28 -07:00
Phillip Stephens cd7e429a66 Fix memory card not properly attaching on init. (#433)
* Fix memory card not properly attaching on init.

Previously the card status was forced to ready which caused quite a bit of default state getting set properly,
reverting that and setting mCardCommand to `COMM_ATTACH_e` allows the memory card system to properly probe and
detect the card status.

A companion fix in aurora addresses the "Memory Card corrupted" error message.

* Update aurora
2026-04-18 21:33:02 -07:00
Pheenoh fcfcb35929 fix JAISeqMgr beginStartSeq_ to check free memory before allocation 2026-04-18 19:53:40 -06:00
Pheenoh 82b20be436 Merge remote-tracking branch 'origin/main' into fix/d_menu_fmap2d_interp 2026-04-18 19:34:57 -06:00
Pheenoh 33101d8050 fix minimap tear of light flash not respecting interpolation 2026-04-18 19:34:38 -06:00
TakaRikka 05160a968c Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-04-18 18:08:40 -07:00
TakaRikka 623f29eb24 volume setting effects movie now 2026-04-18 18:08:33 -07:00
TakaRikka 0a3833818a Merge pull request #427 from TwilitRealm/fix/interp_d_file_select
Fix file select fade not rendering with frame interpolation
2026-04-18 16:17:54 -07:00
TakaRikka 4f276252a3 Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-04-18 15:54:47 -07:00
TakaRikka d17c629ce0 fix bulblin eye glow 2026-04-18 15:54:42 -07:00
Pheenoh 5bcc969778 fix file select fade not rendering with frame interpolation 2026-04-18 16:53:48 -06:00
Luke Street 09e3e17aa6 Disable vendored dawn for x-macos-ci 2026-04-18 16:23:15 -06:00
Luke Street f02a39d921 Update aurora 2026-04-18 16:19:59 -06:00
TakaRikka effe5cb9e2 Merge pull request #426 from TwilitRealm/fix/cat_cs
More interpolation fixes
2026-04-18 13:44:05 -07:00
TakaRikka 767bb6826f Merge pull request #418 from TwilitRealm/unhackify-widescreen
Widescreen rework & IR scaling
2026-04-18 13:40:38 -07:00
Pheenoh a9f8595901 fix interpolation for cat cs, pop up 2d text 2026-04-18 14:27:01 -06:00
Luke Street 56239e77ff Update aurora 2026-04-18 14:16:24 -06:00
Luke Street 763cb7f92f Merge branch 'main' into unhackify-widescreen
# Conflicts:
#	src/dusk/imgui/ImGuiMenuGame.cpp
#	src/m_Do/m_Do_lib.cpp
2026-04-18 14:12:21 -06:00
Luke Street 85120648b1 Fix shadow draw viewport/scissor overflow 2026-04-18 14:04:28 -06:00
Luke Street b77ef63d5e Reintroduce x offset change for mDoLib_project 2026-04-18 13:34:22 -06:00
TakaRikka 45adce4af2 Merge pull request #424 from TwilitRealm/fix/button_combo_conflict
Fix quick transform conflicting with debug move combo
2026-04-18 12:27:02 -07:00
Luke Street 7b8f9c6f46 Fix blur scale in mDoGph_gInf_c::bloom_c::draw2 2026-04-18 13:08:14 -06:00
Luke Street 1c8bb1206e Unhackify mDoLib_project 2026-04-18 12:46:44 -06:00
Howard Luck 78d1596f66 Frame Interp: d_meter_haihai, d_msg_out_font, d_meter_button
* fix menu option haihai cursor and description icon animation speeds under frame interpolation

* also fix d_meter_button
2026-04-18 14:06:32 -04:00
Howard Luck 4cda2cd5f0 Merge pull request #417 from TwilitRealm/ira/data-folder
Add "Open Data Folder" to Game menu
2026-04-18 11:07:34 -06:00
Pheenoh d34be5143a fix quick transform conflicting with debug move combo 2026-04-18 10:20:55 -06:00
TakaRikka c00fc756e3 wip readme 2026-04-18 04:57:22 -07:00
TakaRikka 6ea3fef8c6 fix mirrored shops / projection 2026-04-18 03:38:16 -07:00
TakaRikka 8010e16cab add some cheats 2026-04-18 01:14:14 -07:00
Luke Street 2ec6f65572 Merge remote-tracking branch 'refs/remotes/origin/main' into unhackify-widescreen
# Conflicts:
#	src/m_Do/m_Do_main.cpp
2026-04-17 23:12:58 -06:00
Luke Street 5c20f527ac Widescreen rework & IR scaling 2026-04-17 23:11:43 -06:00
Irastris 3d9dfbd447 Add "Open Data Folder" to Game menu 2026-04-18 00:46:00 -04:00
Irastris 3a538d45cf Frame Interp: Game Clock Refactor & Ring Item Selection 2026-04-17 23:24:47 -04:00
Irastris 59d2014fb9 Frame Interp: UI Pacing Simplification 2026-04-17 23:24:47 -04:00
TakaRikka bc6c132d69 Merge pull request #413 from TwilitRealm/uninitialized-inko
add uninitialized variable fix
2026-04-17 15:04:08 -07:00
TakaRikka 83ddb2c6c8 Merge pull request #412 from TwilitRealm/feature/auto-hide-cursor
Auto-Hide Cursor
2026-04-17 15:03:46 -07:00
TakaRikka 3fe26f8dd6 Merge pull request #410 from TwilitRealm/instant-text
Hold B for instant text setting
2026-04-17 15:03:35 -07:00
Irastris 054c4384be Gyro: Add Subjectivity ProcIDs 2026-04-17 17:13:12 -04:00
Irastris 439cc936a1 Frame interp: wideZoom support 2026-04-17 16:19:20 -04:00
roeming 570d00ee8c Update src/d/actor/d_a_npc_inko.cpp
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2026-04-17 15:14:00 -04:00
roeming 7ae1818550 add uninitialized variable fix 2026-04-17 15:05:12 -04:00
MelonSpeedruns 8afb1141ab Autosave when changing rooms 2026-04-17 13:41:56 -04:00
MelonSpeedruns 4ddd243eca Auto-Hide Cursor after 3 seconds if F1 menu not open 2026-04-17 13:22:19 -04:00
MelonSpeedruns 8c5673d9b8 autosave when loading scene 2026-04-17 13:12:20 -04:00
MelonSpeedruns 916dfcd9da Merge remote-tracking branch 'origin/main' into feature/autosave
# Conflicts:
#	src/dusk/imgui/ImGuiConsole.cpp
2026-04-17 12:10:24 -04:00
Lurs edea6a1418 fix #260 and potentially more 2026-04-17 16:12:53 +02:00
gymnast86 9614614981 remove unecessary comment 2026-04-17 01:32:50 -07:00
gymnast86 4e433f646b Merge branch 'main' of https://github.com/TwilitRealm/dusk into instant-text 2026-04-17 01:30:19 -07:00
gymnast86 5ba04524eb implement instant text setting 2026-04-17 01:30:08 -07:00
CraftyBoss e566202c26 change android icon to not-midna icon 2026-04-16 23:58:27 -07:00
Luke Street f293281eb2 Merge pull request #408 from TwilitRealm/ci-2
macOS CI, iOS file picker, icons, safe area avoidance

Resolves #382
2026-04-17 00:00:34 -06:00
Luke Street e9689f9abb Disable macOS x86_64 for now 2026-04-16 23:47:52 -06:00
Luke Street 36bfce534c Only upload artifacts on tag builds 2026-04-16 23:46:49 -06:00
Luke Street 8ba1133e34 iOS file picker, ImGui drag scroll & more 2026-04-16 23:26:27 -06:00
Luke Street 2db4040843 Make HUD viewport respect SDL_GetWindowSafeArea 2026-04-16 22:47:02 -06:00
Luke Street f2848f0be0 Add iOS and macOS icons 2026-04-16 22:44:52 -06:00
Irastris 363788accd Frame interp: Cap the accumulator 2026-04-16 23:29:13 -04:00
TakaRikka d9a0ef760f fix icon positions 2026-04-16 19:46:02 -07:00
Irastris c7de341484 Frame interp: Ganondorf's Cape 2026-04-16 22:29:44 -04:00
MelonSpeedruns 842210e539 remove scene autosave cause that's buggy atm 2026-04-16 19:56:04 -04:00
MelonSpeedruns 39d951d0cb scene saving now works 2026-04-16 19:50:20 -04:00
MelonSpeedruns a4be0841e5 autosave WIP 2026-04-16 19:30:37 -04:00
TakaRikka b182e18fab Merge pull request #407 from TwilitRealm/event-flag-table
Add UI for better manipulation of event flags
2026-04-16 16:30:31 -07:00
roeming 72a73ba661 Add UI for better manipulation of event flags 2026-04-16 19:11:20 -04:00
Luke Street d882ce47fc Merge remote-tracking branch 'origin/main' into ci-2 2026-04-16 16:34:55 -06:00
MelonSpeedruns 2cc11c74b7 Lots of Imgui Adjustments (#405)
- Store if the F1 menu is open for the next boot
- Auto-save controller changes without having the press the Save button
- Changed FPS X position so it doesn't clip to the right of the window
- Changed F1 Toast to be 2.5 secs so it doesn't go over the title screen

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
2026-04-16 13:58:39 -06:00
Irastris c7d9a8733f Gyro: Revisions & Rollgoal Mirror Mode 2026-04-16 15:31:58 -04:00
TakaRikka 95470b830f wip map mirror 2026-04-16 05:55:46 -07:00
TakaRikka 88bdea1fd3 mirror minimap 2026-04-16 04:46:06 -07:00
TakaRikka 6c055d462f Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-04-16 03:33:24 -07:00
TakaRikka dd84c3f46d add get item flags to save editor 2026-04-16 03:33:16 -07:00
Irastris 3db0281088 Gyro: ROLLGOAL! 2026-04-16 05:17:50 -04:00
TakaRikka 8230ebcced Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-04-16 01:44:51 -07:00
TakaRikka a2882711ee add dungeon item flags to save editor 2026-04-16 01:44:44 -07:00
Jasper St. Pierre 6bc1d3d847 bloom blend tweakk 2026-04-16 01:05:03 -07:00
Jasper St. Pierre 06e6a97ee7 e&c 2026-04-16 00:43:13 -07:00
Jasper St. Pierre ff92ba3abc bloom viewport fix 2026-04-16 00:22:40 -07:00
Luke Street 5c61c5ede8 Add Bloom debug window 2026-04-16 00:34:17 -06:00
Luke Street 98b0c8296e And this too 2026-04-15 23:01:37 -06:00
Luke Street 269505a69f Fix bloom viewport hack 2026-04-15 22:36:37 -06:00
Irastris 433f058aea Frame interp: Revised camera system
FOV is now smooth, and the individual hacks for stars and Epona's reins are removed
2026-04-16 00:04:32 -04:00
SuperDude88 1c057bb24a Fix Unloading Gates (#397)
* Fix Unloading Gates

- Fix CitS/Lakebed gates not loading if you don't restart the game between the different instances

Comment should be upstreamed to decomp (+ daDsh_c brief should be changed from "Death Sword Shutter Gate" which isn't accurate)

* Clarify Comment

- Add details about GC/Wii vs TPHD
2026-04-15 20:00:05 -06:00
MelonSpeedruns 31c5397ae3 Gamepad Color Implementation 2026-04-15 14:36:20 -04:00
Luke Street 2a49673dce Merge branch 'main' into ci-2 2026-04-14 23:06:04 -06:00
Luke Street 20e958bf12 Update macOS CI stuff 2 2026-04-14 22:33:06 -06:00
Luke Street d432fbcd10 Update macOS CI stuff 2026-04-14 21:27:07 -06:00
Luke Street bf83f40ec5 Update rustup command for iOS 2026-04-14 19:21:13 -06:00
Luke Street ada67f1be1 Try self-hosted macOS/iOS builds 2026-04-14 18:06:49 -06:00
TakaRikka 0d76b90144 Merge branch 'main' of https://github.com/TakaRikka/dusk into speedrun-timer 2026-04-14 04:10:28 -07:00
madeline a6690c2052 speedrun timer 2026-04-12 23:22:25 -07:00
381 changed files with 26161 additions and 4463 deletions
+1 -1
View File
@@ -2,7 +2,7 @@
Language: Cpp
Standard: C++03
AccessModifierOffset: -4
AlignAfterOpenBracket: Align
AlignAfterOpenBracket: DontAlign
AlignConsecutiveAssignments: false
AlignConsecutiveDeclarations: false
AlignOperands: true
+29 -24
View File
@@ -67,6 +67,7 @@ jobs:
run: ci/build-appimage.sh
- name: Upload artifacts
if: startsWith(github.event.ref, 'refs/tags/v')
uses: actions/upload-artifact@v7
with:
name: dusk-${{env.DUSK_VERSION}}-linux-${{matrix.preset}}-${{matrix.artifact_arch}}
@@ -76,24 +77,27 @@ jobs:
build-apple:
name: Build Apple (${{matrix.name}})
if: 'false' # TODO enable when CI is free
runs-on: macos-latest
runs-on: [self-hosted, macOS]
strategy:
fail-fast: false
matrix:
include:
- name: AppleClang macOS universal
- name: AppleClang macOS arm64
platform: macos
preset: x-macos-ci
artifact_name: macos-appleclang-universal
- name: AppleClang iOS arm64
platform: ios
preset: x-ios-ci
artifact_name: ios-appleclang-arm64
- name: AppleClang tvOS arm64
platform: tvos
preset: x-tvos-ci
artifact_name: tvos-appleclang-arm64
preset: x-macos-ci-arm64
artifact_name: macos-appleclang-arm64
# - name: AppleClang macOS x86_64
# platform: macos
# preset: x-macos-ci-x86_64
# artifact_name: macos-appleclang-x86_64
# - name: AppleClang iOS arm64
# platform: ios
# preset: x-ios-ci
# artifact_name: ios-appleclang-arm64
# - name: AppleClang tvOS arm64
# platform: tvos
# preset: x-tvos-ci
# artifact_name: tvos-appleclang-arm64
steps:
- uses: actions/checkout@v6
@@ -101,22 +105,15 @@ jobs:
fetch-depth: 0
submodules: recursive
- name: Update Homebrew
if: matrix.platform == 'tvos'
run: |
brew update
brew upgrade --formula
- name: Install dependencies
if: 'false'
run: brew install cmake ninja
- name: Install markupsafe
if: matrix.platform == 'tvos'
run: pip3 install --break-system-packages markupsafe
- name: Install Rust iOS target
if: matrix.platform == 'ios'
run: rustup target add aarch64-apple-ios
run: |
rustup toolchain install stable
rustup target add aarch64-apple-ios
- name: Install Rust tvOS target
if: matrix.platform == 'tvos'
@@ -124,6 +121,12 @@ jobs:
rustup toolchain install nightly
rustup target add --toolchain nightly aarch64-apple-tvos
- name: Install Rust x86_64 macOS target
if: endsWith(matrix.preset, 'x86_64')
run: |
rustup toolchain install stable
rustup target add x86_64-apple-darwin
- name: Setup sccache
uses: mozilla-actions/sccache-action@v0.0.9
@@ -134,6 +137,7 @@ jobs:
run: cmake --build --preset ${{matrix.preset}}
- name: Upload artifacts
if: startsWith(github.event.ref, 'refs/tags/v')
uses: actions/upload-artifact@v7
with:
name: dusk-${{env.DUSK_VERSION}}-${{matrix.artifact_name}}
@@ -199,6 +203,7 @@ jobs:
run: cmake --build --preset x-windows-ci-${{matrix.preset}}
- name: Upload artifacts
if: startsWith(github.event.ref, 'refs/tags/v')
uses: actions/upload-artifact@v7
with:
name: dusk-${{env.DUSK_VERSION}}-win32-msvc-${{matrix.artifact_arch}}
+1 -1
View File
@@ -6,7 +6,7 @@
"type": "cppvsdbg",
"request": "launch",
"program": "${command:cmake.launchTargetPath}",
"args": ["-l", "1", "--dvd", "${workspaceRoot}/orig/GZ2E01/GZ2E01.iso"],
"args": ["-l", "1", "--dvd", "${workspaceRoot}/orig/GZ2E01/GZ2E01.iso", "--console"],
"MIMode": "gdb",
"miDebuggerPath": "gdb",
"symbolSearchPath": "${command:cmake.launchTargetPath}",
+176 -108
View File
@@ -68,6 +68,9 @@ endif()
message(STATUS "Dusk version set to ${DUSK_WC_DESCRIBE}")
message(STATUS "Build type: ${CMAKE_BUILD_TYPE}")
project(dusk LANGUAGES C CXX VERSION ${DUSK_VERSION_STRING})
if (APPLE)
enable_language(OBJC)
endif ()
if (APPLE AND NOT TVOS AND CMAKE_SYSTEM_NAME STREQUAL tvOS)
# ios.toolchain.cmake hack for SDL
set(TVOS ON)
@@ -87,12 +90,19 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
# Folder-based instead of target-based organization
# in Visual Studio and Xcode generators
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set_property(GLOBAL PROPERTY PREDEFINED_TARGETS_FOLDER "_cmake")
if (CMAKE_SYSTEM_NAME STREQUAL Linux)
set(DAWN_USE_WAYLAND ON CACHE BOOL "Enable support for Wayland surface" FORCE)
endif ()
set(AURORA_ENABLE_DVD ON CACHE BOOL "Enable DVD API support" FORCE)
set(AURORA_ENABLE_CARD ON CACHE BOOL "Enable CARD API support" FORCE)
set(AURORA_ENABLE_RMLUI ON CACHE BOOL "Enable RmlUi UI support" FORCE)
add_subdirectory(extern/aurora EXCLUDE_FROM_ALL)
target_compile_definitions(aurora_mtx PRIVATE MTX_USE_PS=1)
add_subdirectory(libs/freeverb)
@@ -125,19 +135,37 @@ if (DUSK_MOVIE_SUPPORT)
else ()
set(_jpeg_lib ${_jpeg_install_dir}/lib/libturbojpeg.a)
endif ()
set(_jpeg_cmake_args
-DCMAKE_INSTALL_PREFIX=${_jpeg_install_dir}
-DENABLE_SHARED=OFF
-DWITH_TURBOJPEG=ON
-DWITH_JAVA=OFF
)
if (CMAKE_TOOLCHAIN_FILE)
get_filename_component(_jpeg_toolchain_file "${CMAKE_TOOLCHAIN_FILE}" ABSOLUTE BASE_DIR "${CMAKE_SOURCE_DIR}")
list(APPEND _jpeg_cmake_args -DCMAKE_TOOLCHAIN_FILE=${_jpeg_toolchain_file})
endif ()
set(_jpeg_passthrough_vars
CMAKE_BUILD_TYPE
CMAKE_C_COMPILER
CMAKE_C_COMPILER_LAUNCHER
CMAKE_MAKE_PROGRAM
CMAKE_MSVC_RUNTIME_LIBRARY
CMAKE_OSX_ARCHITECTURES
DEPLOYMENT_TARGET
ENABLE_ARC
ENABLE_BITCODE
PLATFORM
)
foreach(_var IN LISTS _jpeg_passthrough_vars)
if (DEFINED ${_var})
list(APPEND _jpeg_cmake_args -D${_var}=${${_var}})
endif ()
endforeach ()
ExternalProject_Add(libjpeg-turbo-ext
URL https://github.com/libjpeg-turbo/libjpeg-turbo/archive/refs/tags/3.1.0.tar.gz
URL_HASH SHA256=35fec2e1ddfb05ecf6d93e50bc57c1e54bc81c16d611ddf6eff73fff266d8285
CMAKE_ARGS
-DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}
-DCMAKE_INSTALL_PREFIX=${_jpeg_install_dir}
-DCMAKE_TOOLCHAIN_FILE=${CMAKE_TOOLCHAIN_FILE}
-DCMAKE_C_COMPILER=${CMAKE_C_COMPILER}
-DCMAKE_C_COMPILER_LAUNCHER=${CMAKE_C_COMPILER_LAUNCHER}
-DCMAKE_MSVC_RUNTIME_LIBRARY=${CMAKE_MSVC_RUNTIME_LIBRARY}
-DENABLE_SHARED=OFF
-DWITH_TURBOJPEG=ON
-DWITH_JAVA=OFF
CMAKE_ARGS ${_jpeg_cmake_args}
BUILD_BYPRODUCTS ${_jpeg_lib}
)
file(MAKE_DIRECTORY ${_jpeg_install_dir}/include)
@@ -249,35 +277,31 @@ include(files.cmake)
# TODO: version handling for res includes
set(DUSK_BUNDLE_NAME Dusk)
set(DUSK_BUNDLE_IDENTIFIER dev.decomp.dusk)
set(DUSK_BUNDLE_IDENTIFIER dev.twilitrealm.dusk)
set(DUSK_COMPANY_NAME "Twilit Realm")
set(DUSK_FILE_DESCRIPTION "Dusk")
set(DUSK_PRODUCT_NAME "Dusk")
set(DUSK_COPYRIGHT "Copyright (C) Twilit Realm contributors")
set(DUSK_GAME_NAME "GZ2E")
set(DUSK_GAME_VERSION "01")
set(DUSK_TP_VERSION ${DUSK_GAME_NAME}${DUSK_GAME_VERSION})
message(STATUS "dusk: Game Version: ${DUSK_TP_VERSION}")
source_group("dolzel" FILES ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${JSYSTEM_FILES} ${JSYSTEM_DEBUG_FILES} ${REL_FILES})
source_group("dolzel" FILES ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${REL_FILES})
source_group("dusk" FILES ${DUSK_FILES})
set(GAME_COMPILE_DEFS TARGET_PC WIDESCREEN_SUPPORT=1 AVOID_UB=1 VERSION=0
DUSK_TP_VERSION="${DUSK_TP_VERSION}" DUSK_GAME_NAME="${DUSK_GAME_NAME}" DUSK_GAME_VERSION="${DUSK_GAME_VERSION}")
set(GAME_COMPILE_DEFS TARGET_PC WIDESCREEN_SUPPORT=1 AVOID_UB=1 VERSION=0 MTX_USE_PS=1)
set(GAME_INCLUDE_DIRS
include
src
assets/${DUSK_TP_VERSION}
assets/GZ2E01 # TODO: make this dynamic if needed?
libs/JSystem/include
libs
extern/aurora/include/dolphin
extern
${CMAKE_BINARY_DIR})
find_package(Threads REQUIRED)
set(GAME_LIBS aurora::core aurora::gx aurora::gd aurora::si aurora::vi aurora::pad aurora::mtx aurora::os aurora::dvd
aurora::card freeverb cxxopts::cxxopts absl::flat_hash_map nlohmann_json::nlohmann_json TracyClient)
aurora::card freeverb cxxopts::cxxopts absl::flat_hash_map nlohmann_json::nlohmann_json TracyClient fmt::fmt
Threads::Threads)
list(APPEND GAME_LIBS libzstd_static)
@@ -286,6 +310,10 @@ if (DUSK_ENABLE_SENTRY_NATIVE)
list(APPEND GAME_COMPILE_DEFS DUSK_ENABLE_SENTRY_NATIVE=1 SENTRY_BUILD_STATIC=1)
endif ()
if (WIN32)
list(APPEND GAME_LIBS Ws2_32)
endif ()
if (DUSK_MOVIE_SUPPORT)
if (TARGET libjpeg-turbo::turbojpeg-static)
list(APPEND GAME_LIBS libjpeg-turbo::turbojpeg-static)
@@ -295,9 +323,18 @@ if (DUSK_MOVIE_SUPPORT)
list(APPEND GAME_COMPILE_DEFS MOVIE_SUPPORT=1)
endif ()
set(DUSK_ENABLE_DISCORD_DEFAULT ON)
if (DEFINED DUSK_ENABLE_DISCORD_RPC AND NOT DEFINED DUSK_ENABLE_DISCORD)
set(DUSK_ENABLE_DISCORD_DEFAULT ${DUSK_ENABLE_DISCORD_RPC})
endif ()
option(DUSK_ENABLE_DISCORD "Enable Discord Rich Presence support" ${DUSK_ENABLE_DISCORD_DEFAULT})
if (DUSK_ENABLE_DISCORD AND NOT ANDROID AND NOT IOS AND NOT TVOS)
list(APPEND GAME_COMPILE_DEFS DUSK_DISCORD=1)
endif ()
# Edit & Continue
if (MSVC)
if (CMAKE_MSVC_DEBUG_INFORMATION_FORMAT STREQUAL "" AND CMAKE_BUILD_TYPE STREQUAL Debug)
if ("${CMAKE_MSVC_DEBUG_INFORMATION_FORMAT}" STREQUAL "" AND CMAKE_BUILD_TYPE STREQUAL "Debug")
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "EditAndContinue")
endif ()
if (CMAKE_MSVC_DEBUG_INFORMATION_FORMAT STREQUAL "EditAndContinue")
@@ -311,47 +348,65 @@ endif ()
# game_debug is for game code files that we know work when compiled with DEBUG=1
# Of course, if building a release build, this distinction is irrelevant
add_library(game_debug OBJECT ${JSYSTEM_DEBUG_FILES} ${SSYSTEM_FILES}
set(GAME_DEBUG_FILES
${SSYSTEM_FILES}
src/dusk/audio/DuskAudioSystem.cpp
src/dusk/audio/JASCriticalSection.cpp
src/dusk/audio/DuskDsp.cpp
src/dusk/audio/Adpcm.cpp
src/dusk/audio/DspStub.cpp
src/dusk/imgui/ImGuiAudio.cpp)
src/dusk/imgui/ImGuiAudio.cpp
)
set_source_files_properties(
${GAME_DEBUG_FILES}
PROPERTIES
COMPILE_DEFINITIONS "$<$<CONFIG:Debug>:DEBUG=1>;$<$<CONFIG:Debug>:PARTIAL_DEBUG=1>"
)
# game_base is for all other game code files
add_library(game_base OBJECT ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${JSYSTEM_FILES} ${REL_FILES} ${DUSK_FILES} ${DOLPHIN_FILES})
set(GAME_BASE_FILES
${DOLZEL_FILES}
${Z2AUDIOLIB_FILES}
${REL_FILES}
${DUSK_FILES}
${DOLPHIN_FILES}
)
set_source_files_properties(
${GAME_BASE_FILES}
PROPERTIES
COMPILE_DEFINITIONS "NDEBUG=1;NDEBUG_DEFINED=1;DEBUG_DEFINED=0;$<$<CONFIG:Debug>:PARTIAL_DEBUG=1>"
)
target_compile_definitions(game_debug PRIVATE ${GAME_COMPILE_DEFS} $<$<CONFIG:Debug>:DEBUG=1> $<$<CONFIG:Debug>:PARTIAL_DEBUG=1>)
target_compile_definitions(game_base PRIVATE ${GAME_COMPILE_DEFS} NDEBUG=1 NDEBUG_DEFINED=1 DEBUG_DEFINED=0 $<$<CONFIG:Debug>:PARTIAL_DEBUG=1>)
foreach(jsystem_lib IN LISTS JSYSTEM_LIBRARIES)
target_compile_definitions(${jsystem_lib} PRIVATE
${GAME_COMPILE_DEFS}
$<$<CONFIG:Debug>:DEBUG=1>
$<$<CONFIG:Debug>:PARTIAL_DEBUG=1>
)
target_include_directories(${jsystem_lib} PRIVATE ${GAME_INCLUDE_DIRS})
target_link_libraries(${jsystem_lib} PRIVATE ${GAME_LIBS})
set_target_properties(${jsystem_lib} PROPERTIES FOLDER "JSystem")
endforeach()
# only apply PCH to game_base since not all headers are necessarily validated with DEBUG=1
target_precompile_headers(game_base PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_SOURCE_DIR}/include/dusk_pch.hpp>")
target_include_directories(game_debug PRIVATE ${GAME_INCLUDE_DIRS})
target_include_directories(game_base PRIVATE ${GAME_INCLUDE_DIRS})
# This implicitly pulls in the library include directories even though no
# linking actually takes place for object libraries
target_link_libraries(game_debug PRIVATE ${GAME_LIBS})
target_link_libraries(game_base PRIVATE ${GAME_LIBS})
# Combined game library
add_library(game STATIC
$<TARGET_OBJECTS:game_base>
$<TARGET_OBJECTS:game_debug>)
target_link_libraries(game PUBLIC ${GAME_LIBS})
if(ANDROID)
add_library(dusk SHARED src/dusk/main.cpp)
set_target_properties(dusk PROPERTIES OUTPUT_NAME main)
else ()
add_executable(dusk src/dusk/main.cpp)
set(JSYSTEM_LINK_LIBRARIES ${JSYSTEM_LIBRARIES})
if (CMAKE_CXX_LINK_GROUP_USING_RESCAN_SUPPORTED OR CMAKE_LINK_GROUP_USING_RESCAN_SUPPORTED)
# GNU ld resolves static archives in a single left-to-right pass. The split
# JSystem libraries reference each other, so they need a RESCAN group there.
set(JSYSTEM_LINK_LIBRARIES "$<LINK_GROUP:RESCAN,${JSYSTEM_LIBRARIES}>")
endif ()
target_compile_definitions(dusk PRIVATE TARGET_PC AVOID_UB=1 VERSION=0)
target_include_directories(dusk PRIVATE include)
target_link_libraries(dusk PRIVATE game aurora::main)
set(DUSK_FILES src/dusk/main.cpp ${GAME_BASE_FILES} ${GAME_DEBUG_FILES})
if(ANDROID)
add_library(dusk SHARED ${DUSK_FILES})
set_target_properties(dusk PROPERTIES OUTPUT_NAME main)
else ()
add_executable(dusk ${DUSK_FILES})
endif ()
target_compile_definitions(dusk PRIVATE ${GAME_COMPILE_DEFS})
target_include_directories(dusk PRIVATE ${GAME_INCLUDE_DIRS})
target_link_libraries(dusk PRIVATE aurora::main ${GAME_LIBS} ${JSYSTEM_LINK_LIBRARIES})
target_precompile_headers(dusk PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_SOURCE_DIR}/include/dusk_pch.hpp>")
if (TARGET crashpad_handler)
add_dependencies(dusk crashpad_handler)
endif ()
@@ -362,12 +417,14 @@ if (ANDROID)
target_link_options(dusk PRIVATE "-Wl,-u,SDL_main")
endif ()
add_custom_command(TARGET dusk POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CMAKE_SOURCE_DIR}/res"
"$<TARGET_FILE_DIR:dusk>/res"
COMMENT "Copying resources"
)
if (NOT APPLE)
add_custom_command(TARGET dusk POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CMAKE_SOURCE_DIR}/res"
"$<TARGET_FILE_DIR:dusk>/res"
COMMENT "Copying resources"
)
endif ()
if (WIN32)
set(DUSK_WINDOWS_RESOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/platforms/windows)
@@ -401,44 +458,49 @@ endif ()
if (APPLE)
if (IOS)
set(DUSK_RESOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/platforms/ios)
set(DUSK_INFO_PLIST ${DUSK_RESOURCE_DIR}/Info.plist.in)
file(GLOB_RECURSE DUSK_RESOURCE_FILES "${DUSK_RESOURCE_DIR}/Base.lproj/*")
endif ()
if (IOS OR TVOS)
target_sources(dusk PRIVATE ${DUSK_RESOURCE_FILES})
foreach (FILE ${DUSK_RESOURCE_FILES})
file(RELATIVE_PATH NEW_FILE "${DUSK_RESOURCE_DIR}" ${FILE})
get_filename_component(NEW_FILE_PATH ${NEW_FILE} DIRECTORY)
set_property(SOURCE ${FILE} PROPERTY MACOSX_PACKAGE_LOCATION "Resources/${NEW_FILE_PATH}")
endforeach ()
set_target_properties(
dusk PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_BUNDLE_NAME ${DUSK_BUNDLE_NAME}
MACOSX_BUNDLE_GUI_IDENTIFIER ${DUSK_BUNDLE_IDENTIFIER}
MACOSX_BUNDLE_BUNDLE_VERSION ${DUSK_VERSION_STRING}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${DUSK_SHORT_VERSION_STRING}
OUTPUT_NAME dusk
XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "YES"
XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "YES"
)
if (CMAKE_GENERATOR STREQUAL "Xcode")
set_target_properties(dusk PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${DUSK_INFO_PLIST})
elseif (DEFINED DUSK_INFO_PLIST)
set(MACOSX_BUNDLE_EXECUTABLE_NAME dusk)
set(MACOSX_BUNDLE_GUI_IDENTIFIER ${DUSK_BUNDLE_IDENTIFIER})
set(MACOSX_BUNDLE_BUNDLE_NAME ${DUSK_BUNDLE_NAME})
set(MACOSX_BUNDLE_BUNDLE_VERSION ${DUSK_VERSION_STRING})
set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${DUSK_SHORT_VERSION_STRING})
set(DUSK_GENERATED_INFO_PLIST ${CMAKE_CURRENT_BINARY_DIR}/dusk.Info.plist)
configure_file(${DUSK_INFO_PLIST} ${DUSK_GENERATED_INFO_PLIST})
add_custom_command(
TARGET dusk POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${DUSK_GENERATED_INFO_PLIST} $<TARGET_FILE_DIR:dusk>/Info.plist
VERBATIM
)
endif ()
elseif (TVOS)
set(DUSK_RESOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/platforms/tvos)
else ()
set(DUSK_RESOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/platforms/macos)
endif ()
set(DUSK_INFO_PLIST ${DUSK_RESOURCE_DIR}/Info.plist.in)
file(GLOB_RECURSE DUSK_RESOURCE_FILES
"${DUSK_RESOURCE_DIR}/Assets.car"
"${DUSK_RESOURCE_DIR}/Base.lproj/*"
"${DUSK_RESOURCE_DIR}/Dusk.icns")
file(GLOB_RECURSE DUSK_APP_RESOURCE_FILES "${CMAKE_CURRENT_SOURCE_DIR}/res/*")
target_sources(dusk PRIVATE ${DUSK_RESOURCE_FILES})
target_sources(dusk PRIVATE ${DUSK_APP_RESOURCE_FILES})
foreach (FILE ${DUSK_RESOURCE_FILES})
file(RELATIVE_PATH NEW_FILE "${DUSK_RESOURCE_DIR}" ${FILE})
get_filename_component(NEW_FILE_PATH ${NEW_FILE} DIRECTORY)
set_property(SOURCE ${FILE} PROPERTY MACOSX_PACKAGE_LOCATION "Resources/${NEW_FILE_PATH}")
endforeach ()
foreach (FILE ${DUSK_APP_RESOURCE_FILES})
file(RELATIVE_PATH NEW_FILE "${CMAKE_CURRENT_SOURCE_DIR}" ${FILE})
get_filename_component(NEW_FILE_PATH ${NEW_FILE} DIRECTORY)
set_property(SOURCE ${FILE} PROPERTY MACOSX_PACKAGE_LOCATION "Resources/${NEW_FILE_PATH}")
endforeach ()
set_target_properties(
dusk PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_BUNDLE_NAME ${DUSK_BUNDLE_NAME}
MACOSX_BUNDLE_GUI_IDENTIFIER ${DUSK_BUNDLE_IDENTIFIER}
MACOSX_BUNDLE_BUNDLE_VERSION ${DUSK_VERSION_STRING}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${DUSK_SHORT_VERSION_STRING}
MACOSX_BUNDLE_INFO_PLIST ${DUSK_INFO_PLIST}
OUTPUT_NAME Dusk
XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "YES"
XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "YES"
)
endif ()
if (IOS)
find_library(UIKIT_FRAMEWORK UIKit REQUIRED)
find_library(UNIFORM_TYPE_IDENTIFIERS_FRAMEWORK UniformTypeIdentifiers REQUIRED)
target_sources(dusk PRIVATE src/dusk/ios/FileSelectDialog.m)
set_source_files_properties(src/dusk/ios/FileSelectDialog.m PROPERTIES COMPILE_FLAGS -fobjc-arc)
target_link_libraries(dusk PRIVATE ${UIKIT_FRAMEWORK} ${UNIFORM_TYPE_IDENTIFIERS_FRAMEWORK})
endif ()
include(extern/aurora/cmake/AuroraCopyRuntimeDLLs.cmake)
@@ -487,7 +549,9 @@ if (TARGET crashpad_handler)
endif ()
install(TARGETS ${BINARY_TARGETS} ${EXTRA_TARGETS} DESTINATION ${CMAKE_INSTALL_PREFIX})
aurora_install_runtime_dlls(dusk ${CMAKE_INSTALL_PREFIX})
install(DIRECTORY ${CMAKE_SOURCE_DIR}/res DESTINATION ${CMAKE_INSTALL_PREFIX})
if (NOT APPLE)
install(DIRECTORY ${CMAKE_SOURCE_DIR}/res DESTINATION ${CMAKE_INSTALL_PREFIX})
endif ()
if (CMAKE_BUILD_TYPE STREQUAL Debug OR CMAKE_BUILD_TYPE STREQUAL RelWithDebInfo)
set(DEBUG_FILES_LIST "")
foreach (target IN LISTS BINARY_TARGETS EXTRA_TARGETS)
@@ -509,18 +573,22 @@ if (CMAKE_BUILD_TYPE STREQUAL Debug OR CMAKE_BUILD_TYPE STREQUAL RelWithDebInfo)
endif ()
list(APPEND DEBUG_FILES_LIST "${output_name}")
endforeach ()
if (WIN32)
list(TRANSFORM DEBUG_FILES_LIST APPEND ".pdb")
list(JOIN DEBUG_FILES_LIST " " DEBUG_FILES)
install(CODE "execute_process(WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}\" COMMAND 7z a -t7z \"${CMAKE_INSTALL_PREFIX}/debug.7z\" ${DEBUG_FILES})")
elseif (APPLE)
list(TRANSFORM DEBUG_FILES_LIST APPEND ".dSYM")
list(JOIN DEBUG_FILES_LIST " " DEBUG_FILES)
install(CODE "execute_process(WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}\" COMMAND tar acfv \"${CMAKE_INSTALL_PREFIX}/debug.tar.xz\" ${DEBUG_FILES})")
elseif (UNIX)
list(TRANSFORM DEBUG_FILES_LIST APPEND ".dbg")
list(JOIN DEBUG_FILES_LIST " " DEBUG_FILES)
install(CODE "execute_process(WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}\" COMMAND tar -I \"xz -9 -T0\" -cvf \"${CMAKE_INSTALL_PREFIX}/debug.tar.xz\" ${DEBUG_FILES})")
# This is a terrible hack to only run this on CI
# until I turn this into a script or something
if(DEFINED ENV{GITHUB_ENV})
if (WIN32)
list(TRANSFORM DEBUG_FILES_LIST APPEND ".pdb")
list(JOIN DEBUG_FILES_LIST " " DEBUG_FILES)
install(CODE "execute_process(WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}\" COMMAND 7z a -t7z \"${CMAKE_INSTALL_PREFIX}/debug.7z\" ${DEBUG_FILES})")
elseif (APPLE)
list(TRANSFORM DEBUG_FILES_LIST APPEND ".dSYM")
list(JOIN DEBUG_FILES_LIST " " DEBUG_FILES)
install(CODE "execute_process(WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}\" COMMAND tar acfv \"${CMAKE_INSTALL_PREFIX}/debug.tar.xz\" ${DEBUG_FILES})")
elseif (UNIX)
list(TRANSFORM DEBUG_FILES_LIST APPEND ".dbg")
list(JOIN DEBUG_FILES_LIST " " DEBUG_FILES)
install(CODE "execute_process(WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}\" COMMAND tar -I \"xz -9 -T0\" -cvf \"${CMAKE_INSTALL_PREFIX}/debug.tar.xz\" ${DEBUG_FILES})")
endif ()
endif ()
endif ()
foreach (target IN LISTS BINARY_TARGETS)
+65 -14
View File
@@ -148,8 +148,7 @@
"cacheVariables": {
"CMAKE_C_COMPILER": "cl",
"CMAKE_CXX_COMPILER": "cl",
"CMAKE_INSTALL_PREFIX": "${sourceDir}/build/install",
"AURORA_DAWN_PROVIDER": "vendor"
"CMAKE_INSTALL_PREFIX": "${sourceDir}/build/install"
},
"vendor": {
"microsoft.com/VisualStudioSettings/CMake/1.0": {
@@ -359,7 +358,10 @@
"inherits": [
"relwithdebinfo",
"ci"
]
],
"cacheVariables": {
"AURORA_SDL3_PROVIDER": "vendor"
}
},
{
"name": "x-linux-ci-gcc",
@@ -380,7 +382,39 @@
"inherits": [
"macos-default-relwithdebinfo",
"ci"
]
],
"cacheVariables": {
"AURORA_NOD_PROVIDER": "vendor",
"CMAKE_DISABLE_FIND_PACKAGE_PkgConfig": {
"type": "BOOL",
"value": true
},
"CMAKE_OSX_DEPLOYMENT_TARGET": "11.0",
"CMAKE_IGNORE_PREFIX_PATH": "/opt/homebrew",
"DUSK_MOVIE_SUPPORT": {
"type": "BOOL",
"value": false
}
}
},
{
"name": "x-macos-ci-arm64",
"inherits": [
"x-macos-ci"
],
"cacheVariables": {
"CMAKE_OSX_ARCHITECTURES": "arm64"
}
},
{
"name": "x-macos-ci-x86_64",
"inherits": [
"x-macos-ci"
],
"cacheVariables": {
"CMAKE_OSX_ARCHITECTURES": "x86_64",
"Rust_CARGO_TARGET": "x86_64-apple-darwin"
}
},
{
"name": "x-ios-ci",
@@ -389,7 +423,11 @@
],
"cacheVariables": {
"CMAKE_C_COMPILER_LAUNCHER": "sccache",
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache"
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache",
"DUSK_MOVIE_SUPPORT": {
"type": "BOOL",
"value": false
}
}
},
{
@@ -399,7 +437,11 @@
],
"cacheVariables": {
"CMAKE_C_COMPILER_LAUNCHER": "sccache",
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache"
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache",
"DUSK_MOVIE_SUPPORT": {
"type": "BOOL",
"value": false
}
}
},
{
@@ -556,10 +598,19 @@
]
},
{
"name": "x-macos-ci",
"configurePreset": "x-macos-ci",
"description": "(Internal) macOS CI",
"displayName": "(Internal) macOS CI",
"name": "x-macos-ci-arm64",
"configurePreset": "x-macos-ci-arm64",
"description": "(Internal) macOS CI arm64",
"displayName": "(Internal) macOS CI arm64",
"targets": [
"install"
]
},
{
"name": "x-macos-ci-x86_64",
"configurePreset": "x-macos-ci-x86_64",
"description": "(Internal) macOS CI x86_64",
"displayName": "(Internal) macOS CI x86_64",
"targets": [
"install"
]
@@ -567,8 +618,8 @@
{
"name": "x-ios-ci",
"configurePreset": "x-ios-ci",
"description": "(Internal) iOS CI",
"displayName": "(Internal) iOS CI",
"description": "(Internal) iOS CI arm64",
"displayName": "(Internal) iOS CI arm64",
"targets": [
"install"
]
@@ -576,8 +627,8 @@
{
"name": "x-tvos-ci",
"configurePreset": "x-tvos-ci",
"description": "(Internal) tvOS CI",
"displayName": "(Internal) tvOS CI",
"description": "(Internal) tvOS CI arm64",
"displayName": "(Internal) tvOS CI arm64",
"targets": [
"install"
]
+37 -85
View File
@@ -1,103 +1,55 @@
## Dusk
<div align="center">
<img src="res/logo-mascot.png" alt="Logo" width="640">
### Building
#### Prerequisites
* [CMake 3.25+](https://cmake.org)
* Windows: Install `CMake Tools` in Visual Studio
* macOS: `brew install cmake`
* [Python 3+](https://python.org)
* Windows: [Microsoft Store](https://go.microsoft.com/fwlink?linkID=2082640)
* Verify it's added to `%PATH%` by typing `python` in `cmd`.
* macOS: `brew install python@3`
* **[Windows]** [Visual Studio 2026 Community](https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx)
* Select `C++ Development` and verify the following packages are included:
* `Windows 11 SDK`
* `CMake Tools`
* `C++ Clang Compiler`
* `C++ Clang-cl`
* **[macOS]** [Xcode 16.4+](https://developer.apple.com/xcode/download/)
* **[Linux]** Actively tested on Ubuntu 24.04, Arch Linux & derivatives.
* Ubuntu 24.04+ packages
```
build-essential curl git ninja-build clang lld zlib1g-dev libcurl4-openssl-dev \
libglu1-mesa-dev libdbus-1-dev libvulkan-dev libxi-dev libxrandr-dev libasound2-dev libpulse-dev \
libudev-dev libpng-dev libncurses5-dev cmake libx11-xcb-dev python3 python-is-python3 \
libclang-dev libfreetype-dev libxinerama-dev libxcursor-dev python3-markupsafe libgtk-3-dev \
libxss-dev libxtst-dev
```
* Arch Linux packages
```
base-devel cmake ninja llvm vulkan-headers python python-markupsafe clang lld alsa-lib libpulse libxrandr freetype2
```
* Fedora packages
```
cmake vulkan-headers ninja-build clang-devel llvm-devel libpng-devel
```
* It's also important that you install the developer tools and libraries
```
sudo dnf groupinstall "Development Tools" "Development Libraries"
```
#### Setup
Clone and initialize the Dusk repository
```sh
git clone --recursive https://github.com/TwilitRealm/dusk.git
cd dusk
git pull
git submodule update --init --recursive
```
<p align="center">
<a href="https://twilitrealm.dev">Official Website</a>
<a href="https://discord.gg/QACynxeyna">Discord</a>
</p>
</div>
#### Building
# Overview
**CLion (Windows / macOS / Linux)**
Dusk is a reverse-engineered reimplementation of Twilight Princess.
Open the project directory in CLion. Enable the appropriate presets for your platform:
It aims to be as accurate as possible to the original while also providing new options, enhancements, and tools to customize your experience.
![CLion](assets/clion.png)
# Setup
**Visual Studio (Windows)**
> [!IMPORTANT]
> Dusk does *not* provide any copyrighted assets. You must provide your own copy of the original game.
Open the project directory in Visual Studio. The CMake configuration will be loaded automatically.
### 1. Verify your dump
**ninja (macOS)**
First, make sure your dump of the game is clean and supported by Dusk. You can do this by checking the SHA-1 hash of your dump against this list of supported versions:
```sh
cmake --preset macos-default-relwithdebinfo
cmake --build --preset macos-default-relwithdebinfo
```
| Version | SHA-1 hash |
|--------------| ------------------------------------------ |
| GameCube USA | `75edd3ddff41f125d1b4ce1a40378f1b565519e7` |
| GameCube EUR | `2601822a488eeb86fb89db16ca8f29c2c953e1ca` |
Alternate presets available:
- `macos-default-debug`: Clang, Debug
### 2. Download [Dusk](https://github.com/TwilitRealm/dusk/releases)
**ninja (Linux)**
### 3. Setup the game
```sh
cmake --preset linux-default-relwithdebinfo
cmake --build --preset linux-default-relwithdebinfo
```
- Extract the .zip file
- Launch Dusk
- Press **Select Disc Image** and provide the path to your supported game dump.
- Press **Play**!
Alternate presets available:
- `linux-default-debug`: GCC, Debug
- `linux-clang-relwithdebinfo`: Clang, RelWithDebInfo
- `linux-clang-debug`: Clang, Debug
# Building
**ninja (Windows)**
If you'd like to build Dusk from source, please read the [build instructions](docs/building.md).
```sh
cmake --preset windows-msvc-relwithdebinfo
cmake --build --preset windows-msvc-relwithdebinfo
```
Pull requests are welcomed! Note that we do not accept contributions that are primarily AI-generated and will close your PR if we suspect as much.
Alternate presets available:
- `windows-msvc-debug`: MSVC, Debug
- `windows-clang-relwithdebinfo`: Clang-cl, RelWithDebInfo
- `windows-clang-debug`: Clang-cl, Debug
# Credits
#### Running
Pass the disc image as a positional argument. Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ
```sh
build/{preset}/dusk /path/to/game.rvz
```
If no path is specified, Dusk defaults to `game.iso` in the current working directory.
Special thanks to the [TP decompilation](https://github.com/zeldaret/tp) team, the GC/Wii decompilation community, the [Aurora](https://github.com/encounter/aurora) developers, the [TP speedrunning community](https://zsrtp.link), and all [contributors](https://github.com/TwilitRealm/dusk/graphs/contributors).
#### 30 FPS on Debug
When compiled fully in a Debug the game runs too slowly to hit playable 30 FPS. To avoid this, you can set a CMake cache variable to optimize specific critical files without hampering debuggability in the rest of the program: `-DDUSK_SELECTED_OPT=ON`. When building for MSVC (Windows) you must also modify `CMAKE_CXX_FLAGS_DEBUG` and `CMAKE_C_FLAGS_DEBUG` to remove `/RTC1` from the flags, like so: `-DCMAKE_CXX_FLAGS_DEBUG="/MDd /Zi /Ob0 /Od" -DCMAKE_C_FLAGS_DEBUG="/MDd /Zi /Ob0 /Od"`
<br/>
<div align="center">
<a href="https://github.com/encounter/aurora">
<img src="assets/aurora-powered.png" alt="Powered by Aurora" width="800">
</a>
</div>
Binary file not shown.

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+66
View File
@@ -0,0 +1,66 @@
<svg width="600" height="600" viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<circle cx="150" cy="150" r="105" fill="none" stroke="white" stroke-width="4"/>
<circle cx="150" cy="150" r="95" fill="none" stroke="white" stroke-width="4"/>
<circle cx="150" cy="150" r="60" fill="none" stroke="white" stroke-width="4"/>
<circle cx="150" cy="150" r="75" fill="none" stroke="white" stroke-width="4"/>
<defs>
<line id="ray" x1="150" y1="55" x2="150" y2="45"/>
<clipPath id="zigzag-clip">
<circle cx="150" cy="150" r="75"/>
</clipPath>
</defs>
<g stroke="white" stroke-width="3">
<use href="#ray"/>
<use href="#ray" transform="rotate(18 150 150)"/>
<use href="#ray" transform="rotate(36 150 150)"/>
<use href="#ray" transform="rotate(54 150 150)"/>
<use href="#ray" transform="rotate(72 150 150)"/>
<use href="#ray" transform="rotate(90 150 150)"/>
<use href="#ray" transform="rotate(108 150 150)"/>
<use href="#ray" transform="rotate(126 150 150)"/>
<use href="#ray" transform="rotate(144 150 150)"/>
<use href="#ray" transform="rotate(162 150 150)"/>
<use href="#ray" transform="rotate(180 150 150)"/>
<use href="#ray" transform="rotate(198 150 150)"/>
<use href="#ray" transform="rotate(216 150 150)"/>
<use href="#ray" transform="rotate(234 150 150)"/>
<use href="#ray" transform="rotate(252 150 150)"/>
<use href="#ray" transform="rotate(270 150 150)"/>
<use href="#ray" transform="rotate(288 150 150)"/>
<use href="#ray" transform="rotate(306 150 150)"/>
<use href="#ray" transform="rotate(324 150 150)"/>
<use href="#ray" transform="rotate(342 150 150)"/>
</g>
<polygon fill="none" stroke="white" stroke-width="4" opacity="1" clip-path="url(#zigzag-clip)"
points="
126.82,78.67
150,90
173.18,78.67
185.27,101.46
210.68,105.92
207.06,131.46
225,150
207.06,168.54
210.68,194.08
185.27,198.54
173.18,221.33
150,210
126.82,221.33
114.73,198.54
89.32,194.08
92.94,168.54
75,150
92.94,131.46
89.32,105.92
114.73,101.46
"/>
<g fill="none" stroke="white" stroke-width="4">
<polygon points="150,105 130,140 170,140"/>
<polygon points="130,140 110,175 150,175"/>
<polygon points="170,140 150,175 190,175"/>
</g>
</svg>

After

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-10
View File
@@ -13,13 +13,3 @@ buildType:
short: RelWithDebInfo
long: Optimized, with debug symbols
buildType: RelWithDebInfo
tp_version:
default: GZ2E01
description: TP Version
choices:
GZ2E01:
short: GZ2E01
long: GZ2E01
settings:
DUSK_TP_VERSION: GZ2E01
+98
View File
@@ -0,0 +1,98 @@
### Building
#### Prerequisites
* [CMake 3.25+](https://cmake.org)
* Windows: Install `CMake Tools` in Visual Studio
* macOS: `brew install cmake`
* [Python 3+](https://python.org)
* Windows: [Microsoft Store](https://go.microsoft.com/fwlink?linkID=2082640)
* Verify it's added to `%PATH%` by typing `python` in `cmd`.
* macOS: `brew install python@3`
* **[Windows]** [Visual Studio 2026 Community](https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx)
* Select `C++ Development` and verify the following packages are included:
* `Windows 11 SDK`
* `CMake Tools`
* `C++ Clang Compiler`
* `C++ Clang-cl`
* **[macOS]** [Xcode 16.4+](https://developer.apple.com/xcode/download/)
* **[Linux]** Actively tested on Ubuntu 24.04, Arch Linux & derivatives.
* Ubuntu 24.04+ packages
```
build-essential curl git ninja-build clang lld zlib1g-dev libcurl4-openssl-dev \
libglu1-mesa-dev libdbus-1-dev libvulkan-dev libxi-dev libxrandr-dev libasound2-dev libpulse-dev \
libudev-dev libpng-dev libncurses5-dev cmake libx11-xcb-dev python3 python-is-python3 \
libclang-dev libfreetype-dev libxinerama-dev libxcursor-dev python3-markupsafe libgtk-3-dev \
libxss-dev libxtst-dev
```
* Arch Linux packages
```
base-devel cmake ninja llvm vulkan-headers python python-markupsafe clang lld alsa-lib libpulse libxrandr freetype2
```
* Fedora packages
```
cmake vulkan-headers ninja-build clang-devel llvm-devel libpng-devel
```
* It's also important that you install the developer tools and libraries
```
sudo dnf groupinstall "Development Tools" "Development Libraries"
```
#### Setup
Clone and initialize the Dusk repository
```sh
git clone --recursive https://github.com/TwilitRealm/dusk.git
cd dusk
git pull
git submodule update --init --recursive
```
#### Building
**CLion (Windows / macOS / Linux)**
Open the project directory in CLion. Enable the appropriate presets for your platform:
![CLion](../assets/clion.png)
**Visual Studio (Windows)**
Open the project directory in Visual Studio. The CMake configuration will be loaded automatically.
**ninja (macOS)**
```sh
cmake --preset macos-default-relwithdebinfo
cmake --build --preset macos-default-relwithdebinfo
```
Alternate presets available:
- `macos-default-debug`: Clang, Debug
**ninja (Linux)**
```sh
cmake --preset linux-default-relwithdebinfo
cmake --build --preset linux-default-relwithdebinfo
```
Alternate presets available:
- `linux-default-debug`: GCC, Debug
- `linux-clang-relwithdebinfo`: Clang, RelWithDebInfo
- `linux-clang-debug`: Clang, Debug
**ninja (Windows)**
```sh
cmake --preset windows-msvc-relwithdebinfo
cmake --build --preset windows-msvc-relwithdebinfo
```
Alternate presets available:
- `windows-msvc-debug`: MSVC, Debug
- `windows-clang-relwithdebinfo`: Clang-cl, RelWithDebInfo
- `windows-clang-debug`: Clang-cl, Debug
#### Running
Pass the disc image as a positional argument. Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ
```sh
build/{preset}/dusk /path/to/game.rvz
```
If no path is specified, Dusk defaults to `game.iso` in the current working directory.
+1 -1
+147 -13
View File
@@ -1,7 +1,7 @@
set(DOLZEL_FILES
src/m_Do/m_Do_main.cpp
src/m_Do/m_Do_printf.cpp
#src/m_Do/m_Do_printf.cpp
src/m_Do/m_Do_audio.cpp
src/m_Do/m_Do_controller_pad.cpp
#src/m_Do/m_Re_controller_pad.cpp
@@ -15,7 +15,6 @@ set(DOLZEL_FILES
src/m_Do/m_Do_DVDError.cpp
src/m_Do/m_Do_MemCard.cpp
src/m_Do/m_Do_MemCardRWmng.cpp
src/m_Do/m_Do_machine_exception.cpp
src/m_Do/m_Do_hostIO.cpp
src/c/c_damagereaction.cpp
src/c/c_dylink.cpp
@@ -315,7 +314,7 @@ set(SSYSTEM_FILES
src/SSystem/SStandard/s_basic.cpp
)
set(JSYSTEM_DEBUG_FILES
add_library(JSystem_JParticle STATIC
libs/JSystem/src/JParticle/JPAResourceManager.cpp
libs/JSystem/src/JParticle/JPAResource.cpp
libs/JSystem/src/JParticle/JPABaseShape.cpp
@@ -331,10 +330,19 @@ set(JSYSTEM_DEBUG_FILES
libs/JSystem/src/JParticle/JPAEmitter.cpp
libs/JSystem/src/JParticle/JPAParticle.cpp
libs/JSystem/src/JParticle/JPAMath.cpp
)
add_library(JSystem_JFramework STATIC
libs/JSystem/src/JFramework/JFWSystem.cpp
libs/JSystem/src/JFramework/JFWDisplay.cpp
)
add_library(JSystem_J3DU STATIC
libs/JSystem/src/J3DU/J3DUClipper.cpp
libs/JSystem/src/J3DU/J3DUDL.cpp
)
add_library(JSystem_JKernel STATIC
libs/JSystem/src/JKernel/JKRHeap.cpp
libs/JSystem/src/JKernel/JKRExpHeap.cpp
libs/JSystem/src/JKernel/JKRSolidHeap.cpp
@@ -360,14 +368,23 @@ set(JSYSTEM_DEBUG_FILES
libs/JSystem/src/JKernel/JKRDvdRipper.cpp
libs/JSystem/src/JKernel/JKRDvdAramRipper.cpp
libs/JSystem/src/JKernel/JKRDecomp.cpp
)
add_library(JSystem_JMath STATIC
libs/JSystem/src/JMath/JMath.cpp
libs/JSystem/src/JMath/random.cpp
libs/JSystem/src/JMath/JMATrigonometric.cpp
)
add_library(JSystem_JSupport STATIC
libs/JSystem/src/JSupport/JSUList.cpp
libs/JSystem/src/JSupport/JSUInputStream.cpp
libs/JSystem/src/JSupport/JSUOutputStream.cpp
libs/JSystem/src/JSupport/JSUMemoryStream.cpp
libs/JSystem/src/JSupport/JSUFileStream.cpp
)
add_library(JSystem_JUtility STATIC
libs/JSystem/src/JUtility/JUTCacheFont.cpp
libs/JSystem/src/JUtility/JUTResource.cpp
libs/JSystem/src/JUtility/JUTTexture.cpp
@@ -388,6 +405,9 @@ set(JSYSTEM_DEBUG_FILES
libs/JSystem/src/JUtility/JUTConsole.cpp
libs/JSystem/src/JUtility/JUTDirectFile.cpp
libs/JSystem/src/JUtility/JUTFontData_Ascfont_fix12.cpp
)
add_library(JSystem_JStage STATIC
libs/JSystem/src/JStage/JSGActor.cpp
libs/JSystem/src/JStage/JSGAmbientLight.cpp
libs/JSystem/src/JStage/JSGCamera.cpp
@@ -395,6 +415,9 @@ set(JSYSTEM_DEBUG_FILES
libs/JSystem/src/JStage/JSGLight.cpp
libs/JSystem/src/JStage/JSGObject.cpp
libs/JSystem/src/JStage/JSGSystem.cpp
)
add_library(JSystem_J2DGraph STATIC
libs/JSystem/src/J2DGraph/J2DGrafContext.cpp
libs/JSystem/src/J2DGraph/J2DOrthoGraph.cpp
libs/JSystem/src/J2DGraph/J2DTevs.cpp
@@ -413,6 +436,9 @@ set(JSYSTEM_DEBUG_FILES
libs/JSystem/src/J2DGraph/J2DAnmLoader.cpp
libs/JSystem/src/J2DGraph/J2DAnimation.cpp
libs/JSystem/src/J2DGraph/J2DManage.cpp
)
add_library(JSystem_J3DGraphBase STATIC
libs/JSystem/src/J3DGraphBase/J3DGD.cpp
libs/JSystem/src/J3DGraphBase/J3DSys.cpp
libs/JSystem/src/J3DGraphBase/J3DVertex.cpp
@@ -427,6 +453,9 @@ set(JSYSTEM_DEBUG_FILES
libs/JSystem/src/J3DGraphBase/J3DTevs.cpp
libs/JSystem/src/J3DGraphBase/J3DDrawBuffer.cpp
libs/JSystem/src/J3DGraphBase/J3DStruct.cpp
)
add_library(JSystem_J3DGraphAnimator STATIC
libs/JSystem/src/J3DGraphAnimator/J3DShapeTable.cpp
libs/JSystem/src/J3DGraphAnimator/J3DJointTree.cpp
libs/JSystem/src/J3DGraphAnimator/J3DModelData.cpp
@@ -438,6 +467,9 @@ set(JSYSTEM_DEBUG_FILES
libs/JSystem/src/J3DGraphAnimator/J3DCluster.cpp
libs/JSystem/src/J3DGraphAnimator/J3DJoint.cpp
libs/JSystem/src/J3DGraphAnimator/J3DMaterialAttach.cpp
)
add_library(JSystem_J3DGraphLoader STATIC
libs/JSystem/src/J3DGraphLoader/J3DMaterialFactory.cpp
libs/JSystem/src/J3DGraphLoader/J3DMaterialFactory_v21.cpp
libs/JSystem/src/J3DGraphLoader/J3DClusterLoader.cpp
@@ -446,6 +478,9 @@ set(JSYSTEM_DEBUG_FILES
libs/JSystem/src/J3DGraphLoader/J3DJointFactory.cpp
libs/JSystem/src/J3DGraphLoader/J3DShapeFactory.cpp
libs/JSystem/src/J3DGraphLoader/J3DAnmLoader.cpp
)
add_library(JSystem_JStudio STATIC
libs/JSystem/src/JStudio/JStudio/ctb.cpp
libs/JSystem/src/JStudio/JStudio/ctb-data.cpp
libs/JSystem/src/JStudio/JStudio/functionvalue.cpp
@@ -460,6 +495,9 @@ set(JSYSTEM_DEBUG_FILES
libs/JSystem/src/JStudio/JStudio/stb.cpp
libs/JSystem/src/JStudio/JStudio/stb-data-parse.cpp
libs/JSystem/src/JStudio/JStudio/stb-data.cpp
)
add_library(JSystem_JStudio_JStage STATIC
libs/JSystem/src/JStudio/JStudio_JStage/control.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object-actor.cpp
@@ -467,10 +505,19 @@ set(JSYSTEM_DEBUG_FILES
libs/JSystem/src/JStudio/JStudio_JStage/object-camera.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object-fog.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object-light.cpp
)
add_library(JSystem_JStudio_JAudio2 STATIC
libs/JSystem/src/JStudio/JStudio_JAudio2/control.cpp
libs/JSystem/src/JStudio/JStudio_JAudio2/object-sound.cpp
)
add_library(JSystem_JStudio_JParticle STATIC
libs/JSystem/src/JStudio/JStudio_JParticle/control.cpp
libs/JSystem/src/JStudio/JStudio_JParticle/object-particle.cpp
)
add_library(JSystem_JAudio2 STATIC
libs/JSystem/src/JAudio2/JASCalc.cpp
libs/JSystem/src/JAudio2/JASTaskThread.cpp
libs/JSystem/src/JAudio2/JASDvdThread.cpp
@@ -535,22 +582,34 @@ set(JSYSTEM_DEBUG_FILES
libs/JSystem/src/JAudio2/JAUSoundAnimator.cpp
libs/JSystem/src/JAudio2/JAUSoundTable.cpp
libs/JSystem/src/JAudio2/JAUStreamFileTable.cpp
)
add_library(JSystem_JMessage STATIC
libs/JSystem/src/JMessage/control.cpp
libs/JSystem/src/JMessage/data.cpp
libs/JSystem/src/JMessage/processor.cpp
libs/JSystem/src/JMessage/resource.cpp
libs/JSystem/src/JMessage/locale.cpp
)
add_library(JSystem_JGadget STATIC
libs/JSystem/src/JGadget/binary.cpp
libs/JSystem/src/JGadget/define.cpp
libs/JSystem/src/JGadget/linklist.cpp
libs/JSystem/src/JGadget/search.cpp
libs/JSystem/src/JGadget/std-vector.cpp
)
add_library(JSystem_JAHostIO STATIC
libs/JSystem/src/JAHostIO/JAHFrameNode.cpp
libs/JSystem/src/JAHostIO/JAHioMessage.cpp
libs/JSystem/src/JAHostIO/JAHioMgr.cpp
libs/JSystem/src/JAHostIO/JAHioNode.cpp
libs/JSystem/src/JAHostIO/JAHioUtil.cpp
libs/JSystem/src/JAHostIO/JAHVirtualNode.cpp
)
add_library(JSystem_JHostIO STATIC
libs/JSystem/src/JHostIO/JORFile.cpp
libs/JSystem/src/JHostIO/JORHostInfo.cpp
libs/JSystem/src/JHostIO/JORMessageBox.cpp
@@ -560,7 +619,28 @@ set(JSYSTEM_DEBUG_FILES
libs/JSystem/src/JHostIO/JHIMccBuf.cpp
)
set(JSYSTEM_FILES
set(JSYSTEM_LIBRARIES
JSystem_JParticle
JSystem_JFramework
JSystem_J3DU
JSystem_JKernel
JSystem_JMath
JSystem_JSupport
JSystem_JUtility
JSystem_JStage
JSystem_J2DGraph
JSystem_J3DGraphBase
JSystem_J3DGraphAnimator
JSystem_J3DGraphLoader
JSystem_JStudio
JSystem_JStudio_JStage
JSystem_JStudio_JAudio2
JSystem_JStudio_JParticle
JSystem_JAudio2
JSystem_JMessage
JSystem_JGadget
JSystem_JAHostIO
JSystem_JHostIO
)
set(REL_FILES
@@ -1334,6 +1414,7 @@ set(DUSK_FILES
include/dusk/endian_gx.hpp
include/dusk/config.hpp
include/dusk/dvd_asset.hpp
include/dusk/scope_guard.hpp
src/dusk/dvd_asset.cpp
src/d/actor/d_a_alink_dusk.cpp
src/dusk/asserts.cpp
@@ -1341,10 +1422,14 @@ set(DUSK_FILES
src/dusk/crash_reporting.cpp
src/dusk/endian.cpp
src/dusk/extras.c
src/dusk/extras.cpp
src/dusk/file_select.cpp
src/dusk/file_select.hpp
src/dusk/frame_interpolation.cpp
src/dusk/game_clock.cpp
src/dusk/globals.cpp
src/dusk/gyro_aim.cpp
src/dusk/gyro.cpp
src/dusk/gamepad_color.cpp
src/dusk/autosave.cpp
src/dusk/io.cpp
src/dusk/layout.cpp
src/dusk/logging.cpp
@@ -1358,27 +1443,76 @@ set(DUSK_FILES
src/dusk/imgui/ImGuiEngine.hpp
src/dusk/imgui/ImGuiMenuGame.cpp
src/dusk/imgui/ImGuiMenuGame.hpp
src/dusk/imgui/ImGuiBloomWindow.cpp
src/dusk/imgui/ImGuiBloomWindow.hpp
src/dusk/imgui/ImGuiMenuTools.cpp
src/dusk/imgui/ImGuiMenuTools.hpp
src/dusk/imgui/ImGuiMenuEnhancements.cpp
src/dusk/imgui/ImGuiMenuEnhancements.hpp
src/dusk/imgui/ImGuiPreLaunchWindow.cpp
src/dusk/imgui/ImGuiPreLaunchWindow.hpp
src/dusk/imgui/ImGuiFirstRunPreset.hpp
src/dusk/imgui/ImGuiFirstRunPreset.cpp
src/dusk/imgui/ImGuiProcessOverlay.cpp
src/dusk/imgui/ImGuiCameraOverlay.cpp
src/dusk/imgui/ImGuiHeapOverlay.cpp
src/dusk/imgui/ImGuiDebugPad.cpp
src/dusk/imgui/ImGuiControllerOverlay.cpp
src/dusk/imgui/ImGuiStubLog.cpp
src/dusk/imgui/ImGuiMapLoader.cpp
src/dusk/imgui/ImGuiSaveEditor.cpp
src/dusk/imgui/ImGuiStateShare.hpp
src/dusk/imgui/ImGuiStateShare.cpp
src/dusk/ui/achievements.cpp
src/dusk/ui/achievements.hpp
src/dusk/ui/bool_button.cpp
src/dusk/ui/bool_button.hpp
src/dusk/ui/button.cpp
src/dusk/ui/button.hpp
src/dusk/ui/component.cpp
src/dusk/ui/component.hpp
src/dusk/ui/controller_config.cpp
src/dusk/ui/controller_config.hpp
src/dusk/ui/document.cpp
src/dusk/ui/document.hpp
src/dusk/ui/editor.cpp
src/dusk/ui/editor.hpp
src/dusk/ui/event.cpp
src/dusk/ui/event.hpp
src/dusk/ui/graphics_tuner.cpp
src/dusk/ui/graphics_tuner.hpp
src/dusk/ui/input.cpp
src/dusk/ui/input.hpp
src/dusk/ui/modal.cpp
src/dusk/ui/modal.hpp
src/dusk/ui/nav_types.hpp
src/dusk/ui/number_button.cpp
src/dusk/ui/number_button.hpp
src/dusk/ui/overlay.cpp
src/dusk/ui/overlay.hpp
src/dusk/ui/pane.cpp
src/dusk/ui/pane.hpp
src/dusk/ui/menu_bar.cpp
src/dusk/ui/menu_bar.hpp
src/dusk/ui/prelaunch.cpp
src/dusk/ui/prelaunch.hpp
src/dusk/ui/preset.cpp
src/dusk/ui/preset.hpp
src/dusk/ui/select_button.cpp
src/dusk/ui/select_button.hpp
src/dusk/ui/settings.cpp
src/dusk/ui/settings.hpp
src/dusk/ui/string_button.cpp
src/dusk/ui/string_button.hpp
src/dusk/ui/tab_bar.cpp
src/dusk/ui/tab_bar.hpp
src/dusk/ui/ui.cpp
src/dusk/ui/ui.hpp
src/dusk/ui/window.cpp
src/dusk/ui/window.hpp
src/dusk/achievements.cpp
src/dusk/iso_validate.cpp
src/dusk/livesplit.cpp
src/dusk/offset_ptr.cpp
src/dusk/OSContext.cpp
src/dusk/OSReport.cpp
src/dusk/OSThread.cpp
src/dusk/OSMutex.cpp
src/dusk/discord.cpp
src/dusk/discord.hpp
src/dusk/discord_presence.cpp
src/dusk/version.cpp
)
+1 -1
View File
@@ -4551,7 +4551,7 @@ public:
#if TARGET_PC
void handleWolfHowl();
void handleQuickTransform();
bool checkGyroAimItemContext();
bool checkGyroAimContext();
#endif
}; // Size: 0x385C
+9
View File
@@ -188,6 +188,15 @@ public:
/* 0x273C */ f32 mKankyoBlend;
/* 0x2740 */ u8 field_0x2740;
/* 0x2744 */ dMsgFlow_c mMsgFlow;
#if TARGET_PC
cXyz mReinsInterpPrev[2][16];
cXyz mReinsInterpCurr[2][16];
cXyz mReinsTexInterpPrev[2];
cXyz mReinsTexInterpCurr[2];
bool mReinsInterpPrevValid;
bool mReinsInterpCurrValid;
s8 mDemoCamSyncTicks;
#endif
};
STATIC_ASSERT(sizeof(b_gnd_class) == 0x2790);
+6
View File
@@ -44,6 +44,12 @@ public:
/* 0x88C */ u8 field_0x88C[0x8C8 - 0x88C];
/* 0x8C8 */ s8 field_0x8c8;
/* 0x8C9 */ u8 mInitHIO;
#if TARGET_PC
cXyz mRopeInterpPrev[16];
cXyz mRopeInterpCurr[16];
bool mRopeInterpPrevValid;
bool mRopeInterpCurrValid;
#endif
};
STATIC_ASSERT(sizeof(e_mb_class) == 0x8cc);
+9
View File
@@ -220,6 +220,15 @@ public:
/* 0x17E2 */ s16 wait_roll_angle; ///< @brief Roll angle during wait state.
/* 0x17E4 */ u8 field_0x17e4[0x17e8 - 0x17e4];
/* 0x17E8 */ f32 ride_speed_max; ///< @brief Speed rate for riding calculations.
#if TARGET_PC
cXyz himo_mat_interp_prev[2][16];
cXyz himo_mat_interp_curr[2][16];
cXyz himo_tex_interp_prev[2];
cXyz himo_tex_interp_curr[2];
bool himo_interp_prev_valid;
bool himo_interp_curr_valid;
s8 demo_cam_sync_ticks;
#endif
};
STATIC_ASSERT(sizeof(e_wb_class) == 0x17EC);
+4
View File
@@ -25,6 +25,10 @@ public:
/* 0x164 */ cXyz mMinVal;
/* 0x170 */ cXyz mMaxVal;
/* 0x17C */ cXyz mViewScale;
#if TARGET_PC
bool mbReset = false;
bool mbHadEntry = false;
#endif
};
/**
+6
View File
@@ -94,6 +94,12 @@ static void __THPAudioInitialize(THPAudioDecodeInfo* info, u8* ptr);
#define THP_TEXTURE_SET_COUNT 3
#endif
#if TARGET_PC
namespace dusk {
void MoviePlayerShutdown();
}
#endif
struct daMP_THPPlayer {
/* 0x000 */ DVDFileInfo fileInfo;
/* 0x03C */ THPHeader header;
+11
View File
@@ -25,6 +25,10 @@ public:
int Draw();
int Delete();
#if TARGET_PC
void onInterpCallback();
#endif
enum Param_e {
LOCK_e = (1 << 6), NO_BASE_DISP = (1 << 7)
};
@@ -50,6 +54,13 @@ private:
/* 0x1020 */ dCcD_Cyl mCylinderCollider;
/* 0x115C */ s32 mStopSwingingFrames;
#if TARGET_PC
cXyz mChainInterpPrev[64];
cXyz mChainInterpCurr[64];
bool mChainInterpPrevValid;
bool mChainInterpCurrValid;
#endif
// Number of chain models
u32 getArg0() {
return fopAcM_GetParamBit(this, 0, 6);
+3
View File
@@ -58,6 +58,9 @@ public:
void setNextPoint();
int Draw();
int Delete();
#if TARGET_PC
friend void daL8Lift_interp_callback(bool isSimFrame, void* pUserWork);
#endif
u8 getPthID() { return fopAcM_GetParamBit(this, 0, 8); }
u8 getMoveSpeed() { return fopAcM_GetParamBit(this, 8, 4); }
+2 -4
View File
@@ -68,10 +68,8 @@ public:
/* 0x904 */ cXyz field_0x904[2];
/* 0x91C */ int field_0x91c;
/* 0x920 */ cXyz field_0x920[63];
/* 0xC14 */ f32 field_0xc14[4];
/* 0xC24 */ u8 field_0xc24[0xd10 - 0xc24];
/* 0xD10 */ s8 field_0xd10[4];
/* 0xD14 */ u8 field_0xd14[0xd50 - 0xd14];
/* 0xC14 */ f32 field_0xc14[63];
/* 0xD10 */ s8 field_0xd10[64];
/* 0xD50 */ mDoExt_3DlineMat1_c field_0xd50;
/* 0xD8C */ int field_0xd8c;
};
+6
View File
@@ -143,6 +143,12 @@ public:
/* 0x20 */ JORFile mFile;
#endif
#if TARGET_PC
/* 0x24 */ u8 mManualMode;
/* 0x25 */ f32 freeXAngle;
/* 0x29 */ f32 freeYAngle;
#endif
u32 Id(s32 i_style) { return mCamStyleData[i_style].field_0x0; }
int Algorythmn(s32 i_style) { return mCamStyleData[i_style].field_0x4; }
int Algorythmn() { return mCurrentStyle->field_0x4; }
+23
View File
@@ -118,6 +118,18 @@ class camera_class;
class dCamera_c;
typedef bool (dCamera_c::*engine_fn)(s32);
#if TARGET_PC
struct DebugFlyCam {
bool initialized;
f32 pitch;
f32 yaw;
cXyz savedCenter;
cXyz savedEye;
f32 savedFovy;
cSAngle savedBank;
};
#endif
class dCamera_c {
public:
class dCamInfo_c {
@@ -273,6 +285,8 @@ public:
/* 0xA4 */ f32 field_0xa4;
/* 0xA8 */ int field_0xa8;
/* 0xAC */ f32 field_0xac;
f32 xAngle;
f32 yAngle;
};
struct LockOnData {
@@ -1024,6 +1038,11 @@ public:
bool colosseumCamera(s32);
bool test1Camera(s32);
bool test2Camera(s32);
#if TARGET_PC
bool freeCamera();
bool executeDebugFlyCam();
void deactivateDebugFlyCam();
#endif
bool towerCamera(s32);
bool hookshotCamera(s32);
bool railCamera(s32);
@@ -1371,6 +1390,10 @@ public:
/* 0x970 */ dCamSetup_c mCamSetup;
/* 0xAEC */ dCamParam_c mCamParam;
/* 0xB0C */ u8 field_0xb0c;
#if TARGET_PC
DebugFlyCam mDebugFlyCam;
#endif
}; // Size: 0xB10
dCamera_c* dCam_getBody();
+2 -4
View File
@@ -4834,8 +4834,7 @@ inline void dComIfGd_drawXluListDark() {
inline void dComIfGd_drawXluListInvisible() {
ZoneScoped;
#ifdef TARGET_PC
if (dusk::getSettings().game.enableWaterRefraction &&
!dusk::getSettings().game.enableFrameInterpolation) {
if (!dusk::getSettings().game.disableWaterRefraction) {
#endif
g_dComIfG_gameInfo.drawlist.drawXluListInvisible();
#ifdef TARGET_PC
@@ -4846,8 +4845,7 @@ inline void dComIfGd_drawXluListInvisible() {
inline void dComIfGd_drawOpaListInvisible() {
ZoneScoped;
#ifdef TARGET_PC
if (dusk::getSettings().game.enableWaterRefraction &&
!dusk::getSettings().game.enableFrameInterpolation) {
if (!dusk::getSettings().game.disableWaterRefraction) {
#endif
g_dComIfG_gameInfo.drawlist.drawOpaListInvisible();
#ifdef TARGET_PC
+4
View File
@@ -209,6 +209,10 @@ public:
/* 0x04 */ TGXTexObj* mpTexObj;
/* 0x08 */ Mtx mVolumeMtx;
/* 0x38 */ Mtx mMtx;
#if TARGET_PC
const void* mVolumeMtxKey;
const void* mMtxKey;
#endif
}; // Size: 0x68
struct cBgD_Vtx_t;
+16
View File
@@ -10,6 +10,7 @@
#include "JSystem/J3DGraphLoader/J3DAnmLoader.h"
class dFile_info_c;
class J2DPicture;
class dDlst_FileSel_c : public dDlst_base_c {
public:
@@ -113,6 +114,14 @@ public:
/* 0x04 */ J2DScreen* Scr3m;
};
class dDlst_FileSelFade_c : public dDlst_base_c {
public:
void draw();
virtual ~dDlst_FileSelFade_c() {}
/* 0x04 */ J2DPicture* mpPict;
};
class dFs_HIO_c : public JORReflexible {
public:
dFs_HIO_c();
@@ -676,6 +685,9 @@ public:
#if PLATFORM_GCN
/* 0x2378 */ J2DPicture* mpFadePict;
#endif
#ifdef TARGET_PC
dDlst_FileSelFade_c mFadeDlst;
#endif
#if PLATFORM_WII || PLATFORM_SHIELD
/* 0x2376 */ u8 field_0x2376[SAVEFILE_SIZE];
@@ -684,6 +696,10 @@ public:
#endif
};
#ifdef TARGET_PC
STATIC_ASSERT(sizeof(dFile_select_c) == 0x237C + sizeof(dDlst_FileSelFade_c));
#else
STATIC_ASSERT(sizeof(dFile_select_c) == 0x237C);
#endif
#endif /* D_FILE_D_FILE_SELECT_H */
+8
View File
@@ -91,6 +91,10 @@ public:
void calcCursor();
void drawCursor();
#if TARGET_PC
void dMapBgWide();
#endif
void setDPDFloorSelCurPos(s8 i_pos) { field_0xdd6 = i_pos; }
f32 getMapWidth() { return mMapWidth; }
@@ -103,6 +107,10 @@ public:
field_0xd98 = param_1;
}
#if TARGET_PC
void resetScrollArrowMask() { field_0xdda = 0; }
#endif
/* 0xC98 */ JKRExpHeap* mpHeap;
/* 0xC9C */ JKRExpHeap* mpTalkHeap;
/* 0xCA0 */ STControl* mpStick;
+3 -1
View File
@@ -75,7 +75,9 @@ public:
/* 0x8 */ BE(u16) mAreaName;
/* 0xA */ u8 mCount;
#ifdef _MSVC_LANG
u8* __get_mRoomNos() const { return (u8*)(this + 1); }
// Room numbers start at offset 0xB (right after mCount), NOT at sizeof(data)=12.
// (u8*)(this+1) would give offset 12 because MSVC sizeof=12; use &mCount+1 instead.
u8* __get_mRoomNos() const { return (u8*)&mCount + 1; }
__declspec(property(get = __get_mRoomNos)) u8* mRoomNos;
#else
/* 0xB */ u8 mRoomNos[0];
+14
View File
@@ -81,6 +81,10 @@ public:
void calcDrawPriority();
void setArrowPosAxis(f32, f32);
#if TARGET_PC
void fMapBackWide();
#endif
virtual void draw();
virtual ~dMenu_Fmap2DBack_c();
@@ -165,6 +169,12 @@ public:
void mapBlink() {}
#if PLATFORM_WII || TARGET_PC
f32 getMirrorPosX(f32 param_0, f32 param_1) {
return (field_0x11dc * 2.0f - (param_0 + param_1)) - param_1;
}
#endif
// Unknown name
struct RegionTexData {
/* 0x00 */ float mMinX;
@@ -330,6 +340,10 @@ public:
void setHIO(bool);
bool isWarpAccept();
#if TARGET_PC
void fMapTopWide();
#endif
virtual void draw();
virtual ~dMenu_Fmap2DTop_c();
+10
View File
@@ -66,6 +66,16 @@ public:
_c90 = param_2;
}
#if PLATFORM_WII || TARGET_PC
f32 getMirrorCenterPosX(f32 param_0, f32 param_1) {
if (_c90) {
return (mCenterPosX * 2.0f - (param_0 + param_1)) - param_1;
}
return param_0;
}
#endif
struct Stage_c {
// Incomplete class
+12
View File
@@ -204,6 +204,18 @@ private:
/* 0x6D1 */ u8 field_0x6d1;
/* 0x6D2 */ u8 field_0x6d2;
/* 0x6D3 */ u8 field_0x6d3;
#if TARGET_PC
f32 mSelectItemSlideElapsed[4];
f32 mCursorInterpPrevX;
f32 mCursorInterpPrevY;
f32 mCursorInterpCurrX;
f32 mCursorInterpCurrY;
s16 mCursorInterpPrevAngle;
s16 mCursorInterpCurrAngle;
bool mCursorInterpPrevAngular;
bool mCursorInterpCurrAngular;
bool mCursorInterpInit;
#endif
};
#endif /* D_MENU_D_MENU_RING_H */
+5
View File
@@ -343,6 +343,11 @@ public:
/* 0x624 */ f32 mMidonaPosX;
/* 0x628 */ f32 mMidonaPosY;
/* 0x62C */ f32 mMidonaScale;
#ifdef TARGET_PC
bool mWasListen[2];
bool mWasRepeat[2];
#endif
};
#endif /* D_METER_D_METER_BUTTON_H */
+3
View File
@@ -67,6 +67,9 @@ public:
bool isStaffMessage();
bool isSaveMessage();
bool isTalkMessage();
#if TARGET_PC
bool isShopItemMessage();
#endif
const char* getSmellName();
const char* getPortalName();
const char* getBombName();
+1 -1
View File
@@ -89,7 +89,7 @@ public:
void MojiSelectAnm3();
int mojiChange(u8);
void selectMojiSet();
#if REGION_JPN
#if TARGET_PC || REGION_JPN
int checkDakuon(int, u8);
int setDakuon(int, u8);
#endif
+2 -2
View File
@@ -79,7 +79,7 @@ public:
bool isProgressiveMode();
void setRenderMode();
#if VERSION == VERSION_GCN_PAL || PLATFORM_WII || PLATFORM_SHIELD
#if TARGET_PC || VERSION == VERSION_GCN_PAL || PLATFORM_WII || PLATFORM_SHIELD
u8 getPalLanguage();
#endif
@@ -149,7 +149,7 @@ public:
/* 0x200 */ dDlst_2D_c* mNvLogo;
/* 0x204 */ dDlst_2D_c* mMocImg;
#endif
#if VERSION == VERSION_GCN_PAL
#if TARGET_PC || VERSION == VERSION_GCN_PAL
/* 0x1FC */ mDoDvdThd_mountArchive_c* mpPalLogoResCommand;
#endif
/* 0x1FC */ request_of_phase_process_class* m_preLoad_dylPhase;
+10
View File
@@ -47,6 +47,13 @@ public:
mPositionY = y;
}
#ifdef TARGET_PC
f32 getPositionX() const { return mPositionX; }
f32 getPositionY() const { return mPositionY; }
void refreshAspectScale();
#endif
void onUpdateFlag() { mUpdateFlag = true; }
void resetUpdateFlag() { mUpdateFlag = false; }
@@ -79,6 +86,9 @@ private:
/* 0x58 */ f32 mPositionX;
/* 0x5C */ f32 mPositionY;
/* 0x60 */ f32 mParam1;
#ifdef TARGET_PC
f32 mBaseParam1;
#endif
/* 0x64 */ f32 mParam2;
/* 0x68 */ f32 mParam3;
/* 0x6C */ f32 mParam4;
+71
View File
@@ -0,0 +1,71 @@
#pragma once
#include <cstdint>
#include <functional>
#include <queue>
#include <string>
#include <string_view>
#include <unordered_set>
#include <vector>
#include "nlohmann/json.hpp"
namespace dusk {
enum class AchievementCategory : uint8_t {
Story,
Collection,
Challenge,
Minigame,
Misc,
Glitched
};
struct Achievement {
const char* key;
const char* name;
const char* description;
AchievementCategory category;
bool isCounter;
int32_t goal;
int32_t progress;
bool unlocked;
};
// Responsible for updating a.progress.
// Use extra for any per-achievement state that must survive across frames or sessions, extra is saved
using AchievementCheckFn = std::function<void(Achievement& a, nlohmann::json& extra)>;
class AchievementSystem {
public:
static AchievementSystem& get();
void load();
void save();
void tick();
void clearAll();
void clearOne(const char* key);
// Signals are visible to all achievement checks within the same tick, then cleared.
void signal(const char* key);
bool hasSignal(const char* key) const;
std::vector<Achievement> getAchievements() const;
private:
struct Entry {
Achievement achievement;
AchievementCheckFn check;
nlohmann::json extra;
};
AchievementSystem();
static std::vector<Entry> makeEntries();
void processEntry(Entry& e);
std::vector<Entry> m_entries;
std::unordered_set<std::string_view> m_signals;
bool m_loaded = false;
bool m_dirty = false;
};
} // namespace dusk
+2
View File
@@ -12,6 +12,8 @@ namespace dusk::audio {
void SetMasterVolume(f32 value);
void SetPaused(bool paused);
u32 GetResetCount(int channelIdx);
f32 VolumeFromU16(u16 value);
+17
View File
@@ -0,0 +1,17 @@
#pragma once
#ifndef AUTOSAVE_H
#define AUTOSAVE_H
#include <m_Do/m_Do_MemCardRWmng.h>
#include <m_Do/m_Do_MemCard.h>
void noAutoSave();
void triggerAutoSave();
void updateAutoSave();
void enterAutoSave();
void autoSaving();
void waitingForWrite();
void endAutoSave();
#endif
+14
View File
@@ -0,0 +1,14 @@
#pragma once
#ifdef DUSK_DISCORD
namespace dusk::discord {
void initialize();
void run_callbacks();
void update_presence();
void shutdown();
} // namespace dusk::discord
#endif // DUSK_DISCORD
-1
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@@ -6,7 +6,6 @@
#include "aurora/gfx.h"
extern AuroraInfo auroraInfo;
extern const char* configPath;
namespace dusk {
extern AuroraStats lastFrameAuroraStats;
+12 -3
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@@ -1,22 +1,31 @@
#pragma once
#include "dolphin/types.h"
#include "version.hpp"
namespace dusk {
struct OffsetVersion {
version::GameVersion mGameVersion;
u32 mOffset;
constexpr OffsetVersion(const version::GameVersion gameVersion, const u32 offset)
: mGameVersion(gameVersion), mOffset(offset) {}
};
/**
* Load bytes from the main DOL by GameCube virtual address
*/
bool LoadDolAsset(void* dst, u32 virtualAddress, s32 size);
bool LoadDolAsset(void* dst, std::initializer_list<OffsetVersion> virtualAddress, s32 size);
/**
* Load bytes from a REL file in the ISO filesystem, dst must be 32-byte aligned
*/
bool LoadRelAsset(void* dst, const char* dvdPath, s32 offset, s32 size);
bool LoadRelAsset(void* dst, const char* dvdPath, std::initializer_list<OffsetVersion> offset, s32 size);
/**
* Load bytes from a REL inside RELS.arc
*/
bool LoadArchivedRelAsset(void* dst, u32 memType, const char* relFileName, s32 offset, s32 size);
bool LoadArchivedRelAsset(void* dst, u32 memType, const char* relFileName, std::initializer_list<OffsetVersion> offset, s32 size);
} // namespace dusk
+22 -20
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@@ -1,13 +1,12 @@
#ifndef DUSK_FRAME_INTERP_H
#define DUSK_FRAME_INTERP_H
#pragma once
#include <dolphin/mtx.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
struct cXyz;
class camera_process_class;
class view_class;
#ifdef __cplusplus
namespace dusk {
@@ -15,36 +14,39 @@ namespace frame_interp {
void ensure_initialized();
void begin_record_camera();
void begin_record();
void end_record();
void interpolate(float step);
void begin_sim_tick();
void begin_frame(bool enabled, bool is_sim_frame, float step);
void interpolate();
float get_interpolation_step();
void notify_presentation_frame();
void request_presentation_sync();
bool presentation_sync_active();
void notify_sim_tick_complete();
uint32_t begin_presentation_ui_pass();
uint32_t get_presentation_ui_advance_ticks();
void end_presentation_ui_pass();
bool is_enabled();
// TODO: These should be phased out as UI is progressively updated to use game_clock
void set_ui_tick_pending(bool value);
bool get_ui_tick_pending();
bool is_sim_frame();
void open_child(const void* key, int32_t id);
void close_child();
void record_camera(::camera_process_class* cam, int camera_id);
void record_final_mtx_raw(const Mtx* dest, const Mtx src);
void record_final_mtx_raw_tagged(const Mtx* dest, const Mtx src, uint64_t stable_tag);
void interp_view(::view_class* view);
void record_final_mtx(Mtx m, const void *key);
void record_final_mtx(Mtx m);
bool lookup_replacement(const void* source, Mtx out);
bool lookup_replacement(const void* key, Mtx out);
bool lookup_concat_replacement(const void* lhs, const void* rhs, Mtx out);
void camera_eye_from_view_mtx(MtxP view_mtx, cXyz* o_eye);
bool build_star_view(Mtx o_view, Mtx o_cam_billboard_base, cXyz* o_anchor_eye, float* o_fovy);
typedef void (*InterpolationCallBack)(bool isSimFrame, void* pUserWork);
// call on a sim tick, will get called during presentation
void add_interpolation_callback(InterpolationCallBack pCallBack, void* pUserWork);
void begin_presentation_camera();
void end_presentation_camera();
uint64_t alloc_simple_shadow_pair_base();
} // namespace frame_interp
} // namespace dusk
#endif
#endif
+26
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@@ -0,0 +1,26 @@
#pragma once
namespace dusk::game_clock {
void ensure_initialized();
void reset_frame_timer();
constexpr float sim_pace() { return 1.0f / 30.0f; }
constexpr float period_for_original_frames(float frame_count) { return frame_count * sim_pace(); }
constexpr float ui_maximum_dt() { return 0.05f; }
constexpr float ui_initial_dt() { return 1.0f / 60.0f; }
struct MainLoopPacer {
float presentation_dt_seconds;
bool is_interpolating;
int sim_ticks_to_run;
float sim_pace;
};
MainLoopPacer advance_main_loop();
void commit_sim_tick();
float sample_interpolation_step();
float consume_interval(const void* consumer);
} // namespace dusk::game_clock
+8
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@@ -0,0 +1,8 @@
#pragma once
#ifndef GAMEPAD_COLOR_H
#define GAMEPAD_COLOR_H
void handleGamepadColor();
#endif
+17
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@@ -0,0 +1,17 @@
#ifndef DUSK_GYRO_H
#define DUSK_GYRO_H
namespace dusk::gyro {
void read(float dt);
void getAimDeltas(float& out_yaw, float& out_pitch);
bool queryGyroAimContext();
void rollgoalTick(bool play_active, s16 camera_yaw);
void rollgoalTableOffset(s16& out_ax, s16& out_az);
extern bool s_sensor_keep_alive;
bool get_sensor_keep_alive();
void set_sensor_keep_alive(bool value);
} // namespace dusk::gyro
#endif
-10
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@@ -1,10 +0,0 @@
#ifndef DUSK_GYRO_AIM_H
#define DUSK_GYRO_AIM_H
namespace dusk::gyro_aim {
void read(float dt, bool context_active);
void consumeAimDeltas(float& out_yaw_rad, float& out_pitch_rad);
bool queryGyroAimItemContext();
} // namespace dusk::gyro_aim
#endif
+16
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@@ -0,0 +1,16 @@
#pragma once
#include <cstdint>
namespace dusk::speedrun {
void onGameFrame();
uint64_t getFrameCount();
void start();
void reset();
void connectLiveSplit(const char* host = "127.0.0.1", int port = 16834);
void disconnectLiveSplit();
bool consumeConnectedEvent();
bool consumeDisconnectedEvent();
void updateLiveSplit();
void shutdown();
}
+3 -1
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@@ -4,10 +4,12 @@
#include <aurora/aurora.h>
#include <aurora/lib/logging.hpp>
#include <filesystem>
void aurora_log_callback(AuroraLogLevel level, const char* module, const char* message, unsigned int len);
namespace dusk {
void InitializeFileLogging(const char* configDir, AuroraLogLevel logLevel);
void InitializeFileLogging(const std::filesystem::path& configDir, AuroraLogLevel logLevel);
void ShutdownFileLogging();
const char* GetLogFilePath();
void SendToStubLog(AuroraLogLevel level, const char* module, const char* message);
+18
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@@ -1,10 +1,28 @@
#ifndef DUSK_MAIN_H
#define DUSK_MAIN_H
#if defined(__APPLE__)
#include <TargetConditionals.h>
#endif
#include <filesystem>
namespace dusk {
extern bool IsRunning;
extern bool IsShuttingDown;
extern bool IsGameLaunched;
extern bool IsFocusPaused;
extern bool RestartRequested;
extern std::filesystem::path ConfigPath;
#if defined(__ANDROID__) || (defined(TARGET_OS_IOS) && TARGET_OS_IOS) || \
(defined(TARGET_OS_TV) && TARGET_OS_TV)
inline constexpr bool SupportsProcessRestart = false;
#else
inline constexpr bool SupportsProcessRestart = true;
#endif
void RequestRestart() noexcept;
}
#endif // DUSK_MAIN_H
+2
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@@ -1,5 +1,7 @@
#pragma once
#include <array>
struct RoomEntry {
u8 roomNo;
std::vector<s16> roomPoints = {};
+1 -137
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@@ -2,9 +2,6 @@
#define _SRC_DUSK_MATH_H_
#include <cmath>
#include <array>
#include <limits>
#include <bit>
#ifndef M_PI
#define M_PI 3.14159265358979323846f
@@ -19,139 +16,6 @@ inline float i_cosf(float x) { return cos(x); }
inline float i_tanf(float x) { return tan(x); }
inline float i_acosf(float x) { return acos(x); }
// frsqrte matching courtesy of Geotale, with reference to https://achurch.org/cpu-tests/ppc750cl.s
struct BaseAndDec32 {
uint32_t base;
int32_t dec;
};
struct BaseAndDec64 {
uint64_t base;
int64_t dec;
};
union c32 {
constexpr c32(const float p) {
f = p;
}
constexpr c32(const uint32_t p) {
u = p;
}
uint32_t u;
float f;
};
union c64 {
constexpr c64(const double p) {
f = p;
}
constexpr c64(const uint64_t p) {
u = p;
}
uint64_t u;
double f;
};
static constexpr uint64_t EXPONENT_SHIFT_F64 = 52;
static constexpr uint64_t MANTISSA_MASK_F64 = 0x000fffffffffffffULL;
static constexpr uint64_t EXPONENT_MASK_F64 = 0x7ff0000000000000ULL;
static constexpr uint64_t SIGN_MASK_F64 = 0x8000000000000000ULL;
static constexpr std::array<BaseAndDec64, 32> RSQRTE_TABLE = {{
{0x69fa000000000ULL, -0x15a0000000LL},
{0x5f2e000000000ULL, -0x13cc000000LL},
{0x554a000000000ULL, -0x1234000000LL},
{0x4c30000000000ULL, -0x10d4000000LL},
{0x43c8000000000ULL, -0x0f9c000000LL},
{0x3bfc000000000ULL, -0x0e88000000LL},
{0x34b8000000000ULL, -0x0d94000000LL},
{0x2df0000000000ULL, -0x0cb8000000LL},
{0x2794000000000ULL, -0x0bf0000000LL},
{0x219c000000000ULL, -0x0b40000000LL},
{0x1bfc000000000ULL, -0x0aa0000000LL},
{0x16ae000000000ULL, -0x0a0c000000LL},
{0x11a8000000000ULL, -0x0984000000LL},
{0x0ce6000000000ULL, -0x090c000000LL},
{0x0862000000000ULL, -0x0898000000LL},
{0x0416000000000ULL, -0x082c000000LL},
{0xffe8000000000ULL, -0x1e90000000LL},
{0xf0a4000000000ULL, -0x1c00000000LL},
{0xe2a8000000000ULL, -0x19c0000000LL},
{0xd5c8000000000ULL, -0x17c8000000LL},
{0xc9e4000000000ULL, -0x1610000000LL},
{0xbedc000000000ULL, -0x1490000000LL},
{0xb498000000000ULL, -0x1330000000LL},
{0xab00000000000ULL, -0x11f8000000LL},
{0xa204000000000ULL, -0x10e8000000LL},
{0x9994000000000ULL, -0x0fe8000000LL},
{0x91a0000000000ULL, -0x0f08000000LL},
{0x8a1c000000000ULL, -0x0e38000000LL},
{0x8304000000000ULL, -0x0d78000000LL},
{0x7c48000000000ULL, -0x0cc8000000LL},
{0x75e4000000000ULL, -0x0c28000000LL},
{0x6fd0000000000ULL, -0x0b98000000LL},
}};
[[nodiscard]] static inline double frsqrte(const double val) {
c64 bits(val);
uint64_t mantissa = bits.u & MANTISSA_MASK_F64;
int64_t exponent = bits.u & EXPONENT_MASK_F64;
bool sign = (bits.u & SIGN_MASK_F64) != 0;
// Handle 0 case
if (mantissa == 0 && exponent == 0) {
return std::copysign(std::numeric_limits<double>::infinity(), bits.f);
}
// Handle NaN-like
if (exponent == EXPONENT_MASK_F64) {
if (mantissa == 0) {
return sign ? std::numeric_limits<double>::quiet_NaN() : 0.0;
}
return val;
}
// Handle negative inputs
if (sign) {
return std::numeric_limits<double>::quiet_NaN();
}
if (exponent == 0) {
// Shift so one bit goes to where the exponent would be,
// then clear that bit to mimic a not-subnormal number!
// Aka, if there are 12 leading zeroes, shift left once
uint32_t shift = std::countl_zero(mantissa) - static_cast<uint32_t>(63 - EXPONENT_SHIFT_F64);
mantissa <<= shift;
mantissa &= MANTISSA_MASK_F64;
// The shift is subtracted by 1 because denormals by default
// are offset by 1 (exponent 0 doesn't have implied 1 bit)
exponent -= static_cast<int64_t>(shift - 1) << EXPONENT_SHIFT_F64;
}
// In reality this doesn't get the full exponent -- Only the least significant bit
// Only that's needed because square roots of higher exponent bits simply multiply the
// result by 2!!
uint32_t key = static_cast<uint32_t>((static_cast<uint64_t>(exponent) | mantissa) >> 37);
uint64_t new_exp =
(static_cast<uint64_t>((0xbfcLL << EXPONENT_SHIFT_F64) - exponent) >> 1) & EXPONENT_MASK_F64;
// Remove the bits relating to anything higher than the LSB of the exponent
const auto &entry = RSQRTE_TABLE[0x1f & (key >> 11)];
// The result is given by an estimate then an adjustment based on the original
// key that was computed
uint64_t new_mantissa = static_cast<uint64_t>(entry.base + entry.dec * static_cast<int64_t>(key & 0x7ff));
return c64(new_exp | new_mantissa).f;
}
#include <dolphin/ppc_math.h>
#endif // _SRC_DUSK_MATH_H_
+20
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@@ -0,0 +1,20 @@
#ifndef DUSK_SCOPE_GUARD_HPP
#define DUSK_SCOPE_GUARD_HPP
#include <functional>
class SimpleScopeGuard {
public:
// Store the function in the constructor
explicit SimpleScopeGuard(const std::function<void()>& func) : m_func(func) {}
// Run the function when the object goes out of scope
~SimpleScopeGuard() {
if (m_func) m_func();
}
private:
std::function<void()> m_func;
};
#endif //DUSK_SCOPE_GUARD_HPP
+77 -8
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@@ -13,12 +13,38 @@ enum class BloomMode : int {
Dusk = 2,
};
enum class GameLanguage : u8 {
English = OS_LANGUAGE_ENGLISH,
German = OS_LANGUAGE_GERMAN,
French = OS_LANGUAGE_FRENCH,
Spanish = OS_LANGUAGE_SPANISH,
Italian = OS_LANGUAGE_ITALIAN,
};
enum class DiscVerificationState : u8 {
Unknown = 0,
Success,
HashMismatch,
};
namespace config {
template <>
struct ConfigEnumRange<BloomMode> {
static constexpr auto min = BloomMode::Off;
static constexpr auto max = BloomMode::Dusk;
};
template <>
struct ConfigEnumRange<GameLanguage> {
static constexpr auto min = GameLanguage::English;
static constexpr auto max = GameLanguage::Italian;
};
template <>
struct ConfigEnumRange<DiscVerificationState> {
static constexpr auto min = DiscVerificationState::Unknown;
static constexpr auto max = DiscVerificationState::HashMismatch;
};
}
// Persistent user settings
@@ -31,6 +57,8 @@ struct UserSettings {
ConfigVar<bool> enableFullscreen;
ConfigVar<bool> enableVsync;
ConfigVar<bool> lockAspectRatio;
ConfigVar<bool> enableFpsOverlay;
ConfigVar<int> fpsOverlayCorner;
} video;
struct {
@@ -41,15 +69,18 @@ struct UserSettings {
ConfigVar<int> soundEffectsVolume;
ConfigVar<int> fanfareVolume;
ConfigVar<bool> enableReverb;
ConfigVar<bool> enableHrtf;
ConfigVar<bool> menuSounds;
} audio;
// Game settings
struct {
ConfigVar<GameLanguage> language;
// QoL
ConfigVar<bool> enableQuickTransform;
ConfigVar<bool> hideTvSettingsScreen;
ConfigVar<bool> skipWarningScreen;
ConfigVar<bool> biggerWallets;
ConfigVar<bool> noReturnRupees;
ConfigVar<bool> disableRupeeCutscenes;
@@ -60,20 +91,29 @@ struct UserSettings {
ConfigVar<bool> fastClimbing;
ConfigVar<bool> noMissClimbing;
ConfigVar<bool> fastTears;
ConfigVar<bool> no2ndFishForCat;
ConfigVar<bool> instantSaves;
ConfigVar<bool> instantText;
ConfigVar<bool> sunsSong;
ConfigVar<bool> autoSave;
// Preferences
ConfigVar<bool> enableMirrorMode;
ConfigVar<bool> invertCameraXAxis;
ConfigVar<bool> disableMainHUD;
ConfigVar<bool> minimalHUD;
ConfigVar<bool> pauseOnFocusLost;
ConfigVar<bool> enableLinkDollRotation;
ConfigVar<bool> enableAchievementNotifications;
// Graphics
ConfigVar<BloomMode> bloomMode;
ConfigVar<float> bloomMultiplier;
ConfigVar<bool> enableWaterRefraction;
ConfigVar<bool> disableWaterRefraction;
ConfigVar<bool> enableFrameInterpolation;
ConfigVar<int> internalResolutionScale;
ConfigVar<int> shadowResolutionMultiplier;
ConfigVar<bool> enableDepthOfField;
ConfigVar<bool> enableMapBackground;
// Audio
ConfigVar<bool> noLowHpSound;
@@ -81,12 +121,32 @@ struct UserSettings {
// Input
ConfigVar<bool> enableGyroAim;
ConfigVar<float> gyroAimSensitivityX;
ConfigVar<float> gyroAimSensitivityY;
ConfigVar<bool> gyroAimInvertPitch;
ConfigVar<bool> gyroAimInvertYaw;
ConfigVar<bool> enableGyroRollgoal;
ConfigVar<float> gyroSensitivityX;
ConfigVar<float> gyroSensitivityY;
ConfigVar<float> gyroSensitivityRollgoal;
ConfigVar<float> gyroSmoothing;
ConfigVar<float> gyroDeadband;
ConfigVar<bool> gyroInvertPitch;
ConfigVar<bool> gyroInvertYaw;
ConfigVar<bool> freeCamera;
ConfigVar<bool> invertCameraXAxis;
ConfigVar<bool> invertCameraYAxis;
ConfigVar<float> freeCameraSensitivity;
ConfigVar<bool> debugFlyCam;
ConfigVar<bool> debugFlyCamLockEvents;
// Cheats
ConfigVar<bool> infiniteHearts;
ConfigVar<bool> infiniteArrows;
ConfigVar<bool> infiniteBombs;
ConfigVar<bool> infiniteOil;
ConfigVar<bool> infiniteOxygen;
ConfigVar<bool> infiniteRupees;
ConfigVar<bool> enableIndefiniteItemDrops;
ConfigVar<bool> moonJump;
ConfigVar<bool> superClawshot;
ConfigVar<bool> alwaysGreatspin;
ConfigVar<bool> enableFastIronBoots;
ConfigVar<bool> canTransformAnywhere;
ConfigVar<bool> fastSpinner;
@@ -97,15 +157,23 @@ struct UserSettings {
// Controls
ConfigVar<bool> enableTurboKeybind;
// Tools
ConfigVar<bool> speedrunMode;
ConfigVar<bool> liveSplitEnabled;
ConfigVar<bool> recordingMode;
} game;
struct {
ConfigVar<std::string> isoPath;
ConfigVar<DiscVerificationState> isoVerification;
ConfigVar<std::string> graphicsBackend;
ConfigVar<bool> skipPreLaunchUI;
ConfigVar<bool> showPipelineCompilation;
ConfigVar<bool> wasPresetChosen;
ConfigVar<bool> enableCrashReporting;
ConfigVar<int> cardFileType;
ConfigVar<bool> enableAdvancedSettings;
} backend;
};
@@ -130,6 +198,7 @@ struct TransientSettings {
CollisionViewSettings collisionView;
bool skipFrameRateLimit;
bool moveLinkActive;
bool stateShareLoadActive;
};
TransientSettings& getTransientSettings();
+25 -25
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@@ -1,9 +1,10 @@
#ifndef DUSK_TIME_H
#define DUSK_TIME_H
#include <chrono>
#include <numeric>
#include <array>
#include <numeric>
#include "SDL3/SDL_timer.h"
#ifdef _WIN32
#ifndef WIN32_LEAN_AND_MEAN
@@ -15,28 +16,26 @@
#include <Windows.h>
#include <shellapi.h>
#include <intrin.h>
#else
#include "SDL3/SDL_timer.h"
#endif
class Limiter {
using delta_clock = std::chrono::high_resolution_clock;
using duration_t = std::chrono::nanoseconds;
public:
void Reset() { m_oldTime = delta_clock::now(); }
using duration_t = Uint64;
void Reset() { m_oldTime = SDL_GetTicksNS(); }
void Sleep(duration_t targetFrameTime) {
if (targetFrameTime.count() == 0) {
if (targetFrameTime == 0) {
return;
}
auto start = delta_clock::now();
const Uint64 start = SDL_GetTicksNS();
duration_t adjustedSleepTime = SleepTime(targetFrameTime);
if (adjustedSleepTime.count() > 0) {
if (adjustedSleepTime > 0) {
NanoSleep(adjustedSleepTime);
duration_t overslept = TimeSince(start) - adjustedSleepTime;
if (overslept < duration_t{targetFrameTime}) {
const duration_t elapsed = TimeSince(start);
const duration_t overslept = elapsed > adjustedSleepTime ? elapsed - adjustedSleepTime : 0;
if (overslept < targetFrameTime) {
m_overheadTimes[m_overheadTimeIdx] = overslept;
m_overheadTimeIdx = (m_overheadTimeIdx + 1) % m_overheadTimes.size();
}
@@ -45,23 +44,23 @@ public:
}
duration_t SleepTime(duration_t targetFrameTime) {
const auto sleepTime = duration_t{targetFrameTime} - TimeSince(m_oldTime);
m_overhead = std::accumulate(m_overheadTimes.begin(), m_overheadTimes.end(), duration_t{}) / m_overheadTimes.size();
const duration_t elapsed = TimeSince(m_oldTime);
const duration_t sleepTime = elapsed < targetFrameTime ? targetFrameTime - elapsed : 0;
m_overhead = std::accumulate(m_overheadTimes.begin(), m_overheadTimes.end(), duration_t{0}) /
m_overheadTimes.size();
if (sleepTime > m_overhead) {
return sleepTime - m_overhead;
}
return duration_t{0};
return 0;
}
private:
delta_clock::time_point m_oldTime;
Uint64 m_oldTime = 0;
std::array<duration_t, 4> m_overheadTimes{};
size_t m_overheadTimeIdx = 0;
duration_t m_overhead = duration_t{0};
duration_t m_overhead = 0;
duration_t TimeSince(delta_clock::time_point start) {
return std::chrono::duration_cast<duration_t>(delta_clock::now() - start);
}
duration_t TimeSince(Uint64 start) const { return SDL_GetTicksNS() - start; }
#if _WIN32
void NanoSleep(const duration_t duration) {
@@ -85,9 +84,10 @@ private:
LARGE_INTEGER start, current;
QueryPerformanceCounter(&start);
LONGLONG ticksToWait = static_cast<LONGLONG>(duration.count() * countPerNs);
if (DWORD ms = std::chrono::duration_cast<std::chrono::milliseconds>(duration).count(); ms > 1) {
::Sleep(ms - 1);
const LONGLONG ticksToWait = static_cast<LONGLONG>(duration * countPerNs);
const Uint64 ms = duration / 1'000'000ULL;
if (ms > 1) {
::Sleep(static_cast<DWORD>(ms - 1));
}
do {
QueryPerformanceCounter(&current);
@@ -99,7 +99,7 @@ private:
} while (current.QuadPart - start.QuadPart < ticksToWait);
}
#else
void NanoSleep(const duration_t duration) { SDL_DelayPrecise(duration.count()); }
void NanoSleep(const duration_t duration) { SDL_DelayPrecise(duration); }
#endif
};
+67
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@@ -0,0 +1,67 @@
#ifndef DUSK_VERSION_HPP
#define DUSK_VERSION_HPP
/**
* Functionality for switching game behavior based on the loaded game version (e.g. PAL/JPN, GC/Wii)
*/
namespace dusk::version {
enum class GameVersion : u8 {
GcnUsa = VERSION_GCN_USA,
GcnPal = VERSION_GCN_PAL,
GcnJpn = VERSION_GCN_JPN,
WiiUsaRev0 = VERSION_WII_USA_R0,
WiiUsa = VERSION_WII_USA_R2,
WiiPal = VERSION_WII_PAL,
WiiJpn = VERSION_WII_JPN,
WiiKor = VERSION_WII_KOR,
};
bool isGcn();
bool isWii();
bool isPalOrAtLeastWiiR2();
bool isRegionPal();
bool isRegionJpn();
bool isRegionUsa();
GameVersion getGameVersion();
const DVDDiskID& getDiskID();
void init();
template<typename T>
struct VersionOption {
GameVersion mVersion;
T mValue;
constexpr VersionOption(GameVersion version, T value) : mVersion(version), mValue(value) {}
};
template<typename T>
const T& versionSelect(const std::initializer_list<VersionOption<T>> options) {
const auto version = getGameVersion();
for (const auto& opt : options) {
if (opt.mVersion == version) {
return opt.mValue;
}
}
// Unable to find value.
abort();
}
template<typename T>
const T& versionSelect(const std::initializer_list<VersionOption<T>> options, const T& defaultValue) {
const auto version = getGameVersion();
for (const auto& opt : options) {
if (opt.mVersion == version) {
return opt.mValue;
}
}
return defaultValue;
}
} // namespace dusk::version
#endif // DUSK_VERSION_HPP
+1 -1
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@@ -25,7 +25,7 @@ typedef struct leafdraw_class : base_process_class {
#endif
/* 0xB8 */ leafdraw_method_class* leaf_methods;
/* 0xBC */ s8 unk_0xBC;
/* 0xBD */ u8 unk_0xBD;
/* 0xBD */ u8 draw_interp_frame;
/* 0xBE */ draw_priority_class draw_priority;
} leafdraw_class;
+1
View File
@@ -18,6 +18,7 @@ typedef struct process_node_class {
/* 0x0BC */ layer_class layer;
/* 0x0E8 */ node_list_class layer_nodelist[16];
/* 0x1A8 */ s8 unk_0x1A8;
/* 0x1A9 */ s8 draw_interp_frame;
} process_node_class;
typedef struct node_process_profile_definition {
+15 -1
View File
@@ -73,6 +73,9 @@
#endif
#ifndef __MWERKS__
#ifdef __cplusplus
extern "C" {
#endif
// Silence clangd errors about MWCC PPC intrinsics by declaring them here.
extern int __cntlzw(unsigned int);
extern int __rlwimi(int, int, int, int, int);
@@ -80,7 +83,14 @@ extern void __dcbf(void*, int);
extern void __dcbz(void*, int);
extern void __sync();
extern int __abs(int);
void* __memcpy(void*, const void*, int);
#if defined(__has_builtin) && __has_builtin(__builtin_memcpy)
#define __memcpy __builtin_memcpy
#else
#define __memcpy memcpy
#endif
#ifdef __cplusplus
}
#endif
#endif
#ifndef M_PI
@@ -220,12 +230,16 @@ using std::isnan;
// Some basic macros that are more convenient than putting down #if blocks for one-line changes.
#if TARGET_PC
#define IF_DUSK(statement) statement
#define IF_DUSK_BLOCK(cond) if (cond) {
#define IF_DUSK_BLOCK_END }
#define IF_DUSK_ARG(expr) , expr
#define IF_NOT_DUSK(statement)
#define DUSK_IF_ELSE(dusk, orig) dusk
#else
#define IF_DUSK(statement)
#define IF_DUSK_ARG(expr)
#define IF_DUSK_BLOCK(cond)
#define IF_DUSK_BLOCK_END
#define IF_NOT_DUSK(statement) statement
#define DUSK_IF_ELSE(dusk, orig) orig
#endif
+13
View File
@@ -5,6 +5,7 @@
#include "Z2AudioLib/Z2EnvSeMgr.h"
#include "Z2AudioLib/Z2LinkMgr.h"
#include "dusk/audio.h"
#include "dusk/settings.h"
class mDoAud_zelAudio_c : public Z2AudioMgr {
public:
@@ -132,6 +133,18 @@ inline void mDoAud_seStart(u32 i_sfxID, const Vec* i_sePos, u32 param_2, s8 i_re
-1.0f, -1.0f, 0);
}
#if TARGET_PC
inline void mDoAud_seStartMenu(u32 i_sfxID) {
if (!mDoAud_zelAudio_c::isInitFlag()) {
return;
}
if (!dusk::getSettings().audio.menuSounds.getValue()) {
return;
}
mDoAud_seStart(i_sfxID, nullptr, 0, 0);
}
#endif
inline void mDoAud_seStartLevel(u32 i_sfxID, const Vec* i_sePos, u32 param_2, s8 i_reverb) {
DUSK_AUDIO_SKIP()
Z2AudioMgr::getInterface()->seStartLevel(i_sfxID, i_sePos, param_2, i_reverb, 1.0f, 1.0f,
+19 -8
View File
@@ -125,8 +125,15 @@ public:
#if TARGET_PC
static f32 hudAspectScaleDown;
static f32 hudAspectScaleUp;
static f32 ScaleHUDXLeft(f32 baseX) { return getMinXF() + baseX; }
static f32 ScaleHUDXRight(f32 baseX) { return -getMinXF() + baseX; }
static void updateSafeAreaBounds();
static f32 getSafeMinXF() { return m_safeMinXF; }
static f32 getSafeMinYF() { return m_safeMinYF; }
static f32 getSafeWidthF() { return m_safeWidthF; }
static f32 getSafeHeightF() { return m_safeHeightF; }
static f32 getSafeMaxXF() { return m_safeMaxXF; }
static f32 getSafeMaxYF() { return m_safeMaxYF; }
static f32 ScaleHUDXLeft(f32 baseX) { return getSafeMinXF() + baseX; }
static f32 ScaleHUDXRight(f32 baseX) { return getSafeMaxXF() - FB_WIDTH_BASE + baseX; }
#endif
static void setBlureMtx(const Mtx m) {
@@ -279,12 +286,7 @@ public:
#if WIDESCREEN_SUPPORT
static void setTvSize();
#if TARGET_PC
static void onWide(f32 width, f32 height);
#else
static void onWide();
#endif
static void offWide();
static u8 isWide();
@@ -297,7 +299,7 @@ public:
#endif
#if TARGET_PC
static void setWindowSize(AuroraWindowSize const& size);
static void updateRenderSize();
#endif
static TGXTexObj mFrameBufferTexObj;
@@ -369,6 +371,15 @@ public:
static int m_height;
static f32 m_heightF;
static f32 m_widthF;
#if TARGET_PC
static f32 m_safeMinXF;
static f32 m_safeMinYF;
static f32 m_safeMaxXF;
static f32 m_safeMaxYF;
static f32 m_safeWidthF;
static f32 m_safeHeightF;
#endif
#endif
};
-4
View File
@@ -43,10 +43,6 @@ struct mDoLib_clipper {
};
void mDoLib_project(Vec* src, Vec* dst);
#if TARGET_PC
void mDoLib_project(Vec* src, Vec* dst, JGeometry::TBox2<f32> viewport);
#endif
u32 mDoLib_setResTimgObj(ResTIMG const* res, TGXTexObj* o_texObj, u32 tlut_name,
GXTlutObj* o_tlutObj);
void mDoLib_pos2camera(Vec* src, Vec* dst);
@@ -79,6 +79,10 @@ public:
virtual void viewCalc();
virtual ~J3DModel() {}
#if TARGET_PC
static void interp_callback(bool isSimFrame, void* pUserWork);
#endif
J3DModelData* getModelData() { return mModelData; }
void onFlag(u32 flag) { mFlags |= flag; }
@@ -105,9 +109,7 @@ public:
void setAnmMtx(int jointNo, Mtx m) {
mMtxBuffer->setAnmMtx(jointNo, m);
#ifdef TARGET_PC
dusk::frame_interp::record_final_mtx_raw(
reinterpret_cast<const Mtx*>(mMtxBuffer->getAnmMtx(jointNo)),
mMtxBuffer->getAnmMtx(jointNo));
dusk::frame_interp::record_final_mtx(mMtxBuffer->getAnmMtx(jointNo));
#endif
}
MtxP getAnmMtx(int jointNo) { return mMtxBuffer->getAnmMtx(jointNo); }
@@ -23,6 +23,10 @@ public:
void syncJ3DSysPointers() const;
void syncJ3DSysFlags() const;
#if TARGET_PC
bool needsInterpCallBack() const;
#endif
virtual ~J3DModelData() {}
void simpleCalcMaterial(Mtx mtx) { simpleCalcMaterial(0, mtx); }
@@ -33,6 +33,9 @@ public:
void copy(J3DMaterial*);
s32 newSharedDisplayList(u32);
s32 newSingleSharedDisplayList(u32);
#if TARGET_PC
bool needsInterpCallBack() const;
#endif
virtual void calc(f32 const (*)[4]);
virtual void calcDiffTexMtx(f32 const (*)[4]);
@@ -46,7 +49,6 @@ public:
virtual void change();
J3DMaterial() { initialize(); }
~J3DMaterial() {}
J3DMaterial* getNext() { return mNext; }
J3DShape* getShape() { return mShape; }
J3DTevBlock* getTevBlock() { return mTevBlock; }
@@ -1,9 +1,9 @@
#ifndef J3DSTRUCT_H
#define J3DSTRUCT_H
#include <cstring>
#include <gx.h>
#include <mtx.h>
#include <mtx.h>
#include "global.h"
#include "JSystem/JMath/JMath.h"
@@ -11,7 +11,7 @@
/**
* @ingroup jsystem-j3d
*
*
*/
struct J3DLightInfo {
bool operator==(J3DLightInfo& other) const;
@@ -28,7 +28,7 @@ struct J3DLightInfo {
/**
* @ingroup jsystem-j3d
*
*
*/
struct J3DTextureSRTInfo {
// NOTE: Big endian when loaded from file!
@@ -79,7 +79,7 @@ enum J3DTexMtxMode {
/**
* @ingroup jsystem-j3d
*
*
*/
struct J3DTexMtxInfo {
bool operator==(J3DTexMtxInfo& other) const;
@@ -97,7 +97,7 @@ struct J3DTexMtxInfo {
/**
* @ingroup jsystem-j3d
*
*
*/
struct J3DIndTexMtxInfo {
J3DIndTexMtxInfo& operator=(J3DIndTexMtxInfo const&);
@@ -107,7 +107,7 @@ struct J3DIndTexMtxInfo {
/**
* @ingroup jsystem-j3d
*
*
*/
struct J3DFogInfo {
bool operator==(J3DFogInfo&) const;
@@ -126,7 +126,7 @@ struct J3DFogInfo {
/**
* @ingroup jsystem-j3d
*
*
*/
struct J3DNBTScaleInfo {
bool operator==(const J3DNBTScaleInfo& other) const;
@@ -153,7 +153,7 @@ struct J3DIndTexOrderInfo {
/**
* @ingroup jsystem-j3d
*
*
*/
struct J3DTevSwapModeInfo {
/* 0x0 */ u8 mRasSel;
@@ -164,7 +164,7 @@ struct J3DTevSwapModeInfo {
/**
* @ingroup jsystem-j3d
*
*
*/
struct J3DTevSwapModeTableInfo {
/* 0x0 */ u8 field_0x0;
@@ -175,7 +175,7 @@ struct J3DTevSwapModeTableInfo {
/**
* @ingroup jsystem-j3d
*
*
*/
struct J3DTevStageInfo {
/* 0x0 */ u8 field_0x0;
@@ -202,7 +202,7 @@ struct J3DTevStageInfo {
/**
* @ingroup jsystem-j3d
*
*
*/
struct J3DIndTevStageInfo {
/* 0x0 */ u8 mIndStage;
@@ -219,7 +219,7 @@ struct J3DIndTevStageInfo {
/**
* @ingroup jsystem-j3d
*
*
*/
struct J3DTexCoordInfo {
/* 0x0 */ u8 mTexGenType;
@@ -265,7 +265,7 @@ struct J3DBlendInfo {
/**
* @ingroup jsystem-j3d
*
*
*/
struct J3DTevOrderInfo {
void operator=(const J3DTevOrderInfo& other) {
@@ -59,6 +59,9 @@ public:
bool isActive() const { return mSeqList.getNumLinks() != 0; }
int getNumActiveSeqs() const { return mSeqList.getNumLinks(); }
void pause(bool paused) { mActivity.field_0x0.flags.flag2 = paused; }
#if TARGET_PC
JSUList<JAISeq>* getSeqList() { return &mSeqList; }
#endif
private:
/* 0x08 */ JAIAudience* mAudience;
@@ -101,10 +101,6 @@ public:
void setDrawDoneMethod(EDrawDone drawDone) { mDrawDoneMethod = drawDone; }
void setFader(JUTFader* fader) { mFader = fader; }
#ifdef TARGET_PC
// For frame interpolation
void setFaderSimSteps(u32 steps);
#endif
void resetFader() { setFader(NULL); }
JUTFader* getFader() const { return mFader; }
void setClearColor(JUtility::TColor color) { mClearColor = color; }
@@ -207,4 +207,11 @@ void JPARegistAlphaEnv(JPAEmitterWorkData*, JPABaseParticle*);
void JPARegistPrmAlpha(JPAEmitterWorkData*, JPABaseParticle*);
void JPARegistPrmAlphaEnv(JPAEmitterWorkData*, JPABaseParticle*);
#if TARGET_PC
void JPAInterpBillboard(JPAEmitterWorkData*, JPABaseParticle*);
void JPAInterpRotBillboard(JPAEmitterWorkData*, JPABaseParticle*);
void JPAInterpDirection(JPAEmitterWorkData*, JPABaseParticle*);
void JPAInterpRotDirection(JPAEmitterWorkData*, JPABaseParticle*);
#endif
#endif /* JPABASESHAPE_H */
@@ -24,6 +24,9 @@ public:
void init_c(JPAEmitterWorkData*, JPABaseParticle*);
bool calc_p(JPAEmitterWorkData*);
bool calc_c(JPAEmitterWorkData*);
#if TARGET_PC
void interp(JPAEmitterWorkData*, void const* drawFunc);
#endif
bool canCreateChild(JPAEmitterWorkData*);
f32 getWidth(JPABaseEmitter const*) const;
f32 getHeight(JPABaseEmitter const*) const;
@@ -11,8 +11,10 @@
class JUTFader {
public:
enum EStatus {
UNKSTATUS_M1 = -1,
UNKSTATUS_0 = 0,
None,
Wait,
FadeIn,
FadeOut,
};
JUTFader(int, int, int, int, JUtility::TColor);
@@ -29,12 +31,12 @@ public:
void setColor(JUtility::TColor color) { mColor.set(color); }
/* 0x04 */ s32 mStatus;
/* 0x08 */ u16 field_0x8;
/* 0x0A */ u16 field_0xa;
/* 0x08 */ u16 mDuration;
/* 0x0A */ u16 mTimer;
/* 0x0C */ JUtility::TColor mColor;
/* 0x10 */ JGeometry::TBox2<f32> mBox;
/* 0x20 */ int mEStatus;
/* 0x24 */ u32 field_0x24;
/* 0x20 */ int mStatusTimer;
/* 0x24 */ u32 mNextStatus;
};
#endif /* JUTFADER_H */
@@ -263,6 +263,9 @@ public:
/* 0x9C */ u8 field_0x9c[4];
/* 0xA0 */ OSTime mResetHoldStartTime;
/* 0xA8 */ u8 field_0xa8;
#if TARGET_PC
u32 mResetHoldFrameCount;
#endif
};
/**
@@ -40,6 +40,9 @@ public:
JUTTransparency getTransparency() const { return JUTTransparency(mTransparency); }
u16 getNumColors() const { return mNumColors; }
ResTLUT* getColorTable() const { return mColorTable; }
#if TARGET_PC
void dataUploaded();
#endif
private:
/* 0x00 */ GXTlutObj mTlutObj;
@@ -75,6 +75,7 @@ public:
s32 getTransparency() const { return mTexInfo->alphaEnabled; }
s32 getWidth() const { return mTexInfo->width; }
s32 getHeight() const { return mTexInfo->height; }
JUTPalette* getPalette() const { return mPalette; }
void setCaptureFlag(bool flag) { mFlags &= 2 | flag; }
bool getCaptureFlag() const { return mFlags & 1; }
bool getEmbPaletteDelFlag() const { return mFlags & 2; }
@@ -82,7 +83,7 @@ public:
int getTlutName() const { return mTlutName; }
bool operator==(const JUTTexture& other) {
return mTexInfo == other.mTexInfo
&& field_0x2c == other.field_0x2c
&& mPalette == other.mPalette
&& mWrapS == other.mWrapS
&& mWrapT == other.mWrapT
&& mMinFilter == other.mMinFilter
@@ -100,7 +101,7 @@ private:
/* 0x20 */ const ResTIMG* mTexInfo;
/* 0x24 */ void* mTexData;
/* 0x28 */ JUTPalette* mEmbPalette;
/* 0x2C */ JUTPalette* field_0x2c;
/* 0x2C */ JUTPalette* mPalette;
/* 0x30 */ u8 mWrapS;
/* 0x31 */ u8 mWrapT;
/* 0x32 */ u8 mMinFilter;
@@ -33,24 +33,16 @@ public:
static void postRetraceProc(u32);
static void drawDoneCallback();
u16 getFbWidth() const {
#if TARGET_PC
return m_WindowSize.fb_width;
#else
return mRenderObj->fbWidth;
#endif
}
u16 getEfbHeight() const {
#if TARGET_PC
return m_WindowSize.fb_height;
#else
return mRenderObj->efbHeight;
#endif
}
u16 getFbWidth() const { return mRenderObj->fbWidth; }
u16 getEfbHeight() const { return mRenderObj->efbHeight; }
void getBounds(u16& width, u16& height) const {
width = (u16)getFbWidth();
height = (u16)getEfbHeight();
}
#ifdef TARGET_PC
u32 getRenderWidth() const { return mRenderWidth; }
u32 getRenderHeight() const { return mRenderHeight; }
#endif
u16 getXfbHeight() const { return u16(mRenderObj->xfbHeight); }
u8 isAntiAliasing() const { return u8(mRenderObj->aa); }
Pattern getSamplePattern() const { return mRenderObj->sample_pattern; }
@@ -63,7 +55,7 @@ public:
GXRenderModeObj* getRenderMode() const { return mRenderObj; }
#if TARGET_PC
void setWindowSize(AuroraWindowSize const& size);
void setRenderSize(u32 width, u32 height);
#endif
private:
@@ -89,7 +81,8 @@ private:
#if TARGET_PC
public:
AuroraWindowSize m_WindowSize;
u32 mRenderWidth;
u32 mRenderHeight;
#endif
};
@@ -64,10 +64,6 @@ void J2DGrafContext::setup2D() {
}
void J2DGrafContext::setScissor() {
#if TARGET_PC
GXSetScissor(mScissorBounds.i.x, mScissorBounds.i.y, mScissorBounds.getWidth(),
mScissorBounds.getHeight());
#else
JGeometry::TBox2<f32> bounds(0, 0, 1024, 1024);
JGeometry::TBox2<f32> curBounds(mScissorBounds);
mScissorBounds.intersect(bounds);
@@ -81,7 +77,6 @@ void J2DGrafContext::setScissor() {
} else {
GXSetScissor(0, 0, 0, 0);
}
#endif
}
void J2DGrafContext::scissor(JGeometry::TBox2<f32> const& bounds) {
+20 -5
View File
@@ -97,6 +97,16 @@ s32 J3DModel::entryModelData(J3DModelData* pModelData, u32 mdlFlags, u32 mtxNum)
return kJ3DError_Success;
}
#if TARGET_PC
void J3DModel::interp_callback(bool isSimFrame, void* pUserWork) {
J3DModel* i_this = static_cast<J3DModel*>(pUserWork);
if (!isSimFrame) {
i_this->calcMaterial();
i_this->diff();
}
}
#endif
s32 J3DModel::createShapePacket(J3DModelData* pModelData) {
J3D_ASSERTMSG(173, pModelData != NULL, "Error : null pointer.");
@@ -452,11 +462,11 @@ void J3DModel::calc() {
#ifdef TARGET_PC
for (u16 i = 0; i < mModelData->getJointNum(); ++i) {
dusk::frame_interp::record_final_mtx_raw(reinterpret_cast<const Mtx*>(getAnmMtx(i)), getAnmMtx(i));
dusk::frame_interp::record_final_mtx(getAnmMtx(i));
}
for (u16 i = 0; i < mModelData->getWEvlpMtxNum(); ++i) {
dusk::frame_interp::record_final_mtx_raw(reinterpret_cast<const Mtx*>(getWeightAnmMtx(i)), getWeightAnmMtx(i));
dusk::frame_interp::record_final_mtx(getWeightAnmMtx(i));
}
#endif
}
@@ -485,6 +495,11 @@ void J3DModel::entry() {
joint->entryIn();
}
}
#if TARGET_PC
if (mModelData->needsInterpCallBack())
dusk::frame_interp::add_interpolation_callback(&J3DModel::interp_callback, this);
#endif
}
void J3DModel::viewCalc() {
@@ -496,7 +511,7 @@ void J3DModel::viewCalc() {
J3DCalcViewBaseMtx(j3dSys.getViewMtx(), mBaseScale, mBaseTransformMtx,
(MtxP)&mInternalView);
#ifdef TARGET_PC
dusk::frame_interp::record_final_mtx_raw(&mInternalView, mInternalView);
dusk::frame_interp::record_final_mtx(mInternalView);
#endif
}
} else if (isCpuSkinningOn()) {
@@ -504,7 +519,7 @@ void J3DModel::viewCalc() {
J3DCalcViewBaseMtx(j3dSys.getViewMtx(), mBaseScale, mBaseTransformMtx,
(MtxP)&mInternalView);
#ifdef TARGET_PC
dusk::frame_interp::record_final_mtx_raw(&mInternalView, mInternalView);
dusk::frame_interp::record_final_mtx(mInternalView);
#endif
}
} else if (checkFlag(J3DMdlFlag_SkinPosCpu)) {
@@ -528,7 +543,7 @@ void J3DModel::viewCalc() {
#ifdef TARGET_PC
for (u16 i = 0; i < mModelData->getDrawMtxNum(); ++i) {
dusk::frame_interp::record_final_mtx_raw(&getDrawMtxPtr()[i], getDrawMtxPtr()[i]);
dusk::frame_interp::record_final_mtx(getDrawMtxPtr()[i]);
}
#endif
@@ -84,6 +84,15 @@ void J3DModelData::simpleCalcMaterial(u16 idx, Mtx param_1) {
}
}
#if TARGET_PC
bool J3DModelData::needsInterpCallBack() const {
for (u16 i = 0, n = getMaterialNum(); i < n; i++)
if (getMaterialNodePointer(i)->needsInterpCallBack())
return true;
return false;
}
#endif
void J3DModelData::syncJ3DSysPointers() const {
j3dSys.setTexture(getTexture());
j3dSys.setVtxPos(getVtxPosArray(), getVtxNum());
+27 -3
View File
@@ -265,7 +265,7 @@ void J3DMaterial::diff(u32 diffFlags) {
}
void J3DMaterial::calc(f32 const (*param_0)[4]) {
if (j3dSys.checkFlag(0x40000000)) {
if (j3dSys.checkFlag(J3DSysFlag_PostTexMtx)) {
mTexGenBlock->calcPostTexMtx(param_0);
} else {
mTexGenBlock->calc(param_0);
@@ -276,7 +276,7 @@ void J3DMaterial::calc(f32 const (*param_0)[4]) {
}
void J3DMaterial::calcDiffTexMtx(f32 const (*param_0)[4]) {
if (j3dSys.checkFlag(0x40000000)) {
if (j3dSys.checkFlag(J3DSysFlag_PostTexMtx)) {
mTexGenBlock->calcPostTexMtxWithoutViewMtx(param_0);
} else {
mTexGenBlock->calcWithoutViewMtx(param_0);
@@ -288,7 +288,7 @@ void J3DMaterial::setCurrentMtx() {
}
void J3DMaterial::calcCurrentMtx() {
if (!j3dSys.checkFlag(0x40000000)) {
if (!j3dSys.checkFlag(J3DSysFlag_PostTexMtx)) {
mCurrentMtx.setCurrentTexMtx(
getTexCoord(0)->getTexGenMtx(),
getTexCoord(1)->getTexGenMtx(),
@@ -371,6 +371,30 @@ s32 J3DMaterial::newSingleSharedDisplayList(u32 dlSize) {
return kJ3DError_Success;
}
#if TARGET_PC
bool J3DMaterial::needsInterpCallBack() const {
for (int i = 0, n = getTexGenNum(); i < n; i++) {
J3DTexMtx* pTexMtx = mTexGenBlock->getTexMtx(i);
if (pTexMtx != NULL) {
u32 texMtxMode = pTexMtx->getTexMtxInfo().mInfo & 0x3f;
// uses j3dSys.getViewMtx()
switch (texMtxMode) {
case J3DTexMtxMode_EnvmapBasic:
case J3DTexMtxMode_EnvmapOld:
case J3DTexMtxMode_Envmap:
case J3DTexMtxMode_ProjmapBasic:
case J3DTexMtxMode_Projmap:
case J3DTexMtxMode_ViewProjmap:
case J3DTexMtxMode_ViewProjmapBasic:
return true;
}
}
}
return false;
}
#endif
void J3DPatchedMaterial::initialize() {
J3DMaterial::initialize();
}
+2 -2
View File
@@ -37,9 +37,9 @@ void loadTexCoordGens(u32 texGenNum, J3DTexCoord* texCoords) {
var_r28 = 61;
J3DGDWriteXFCmdHdr(GX_XF_REG_DUALTEX0, texGenNum);
if (j3dSys.checkFlag(0x40000000)) {
if (j3dSys.checkFlag(J3DSysFlag_PostTexMtx)) {
for (int i = 0; i < texGenNum; i++) {
if (texCoords[i].getTexGenMtx() != 60) {
if (texCoords[i].getTexGenMtx() != GX_IDENTITY) {
var_r28 = i * 3;
} else {
var_r28 = 61;
@@ -556,8 +556,8 @@ void J3DModelLoader::readVertexData(const J3DVertexBlock& block, J3DVertexData&
if (attr == GX_VA_POS) {
// can be a little off due to 0x20 alignment, account for that
u32 expect = ((data.mVtxNum * vertStride) + 0x1F) & ~0x1F;
JUT_ASSERT(1234, expect == addrDiff);
// u32 expect = ((data.mVtxNum * vertStride) + 0x1F) & ~0x1F;
// JUT_ASSERT(1234, expect == addrDiff);
} else if (attr == GX_VA_NRM) {
data.mNrmNum = num;
} else if (attr == GX_VA_CLR0) {
+9 -1
View File
@@ -120,11 +120,19 @@ void JAISeqMgr::mixOut() {
}
JAISeq* JAISeqMgr::beginStartSeq_() {
JAISeq* seq = JKR_NEW JAISeq(this, field_0x10);
#ifdef TARGET_PC
if (JAISeq::getFreeMemCount() == 0) {
JUT_WARN(273, "%s", "JASPoolAllocObject::<JAISeq>::operator new failed .\n");
return NULL;
}
return JKR_NEW JAISeq(this, field_0x10);
#else
JAISeq* seq = new JAISeq(this, field_0x10);
if (seq == NULL) {
JUT_WARN(273, "%s", "JASPoolAllocObject::<JAISeq>::operator new failed .\n");
}
return seq;
#endif
}
bool JAISeqMgr::endStartSeq_(JAISeq* seq, JAISoundHandle* handle) {
+9 -1
View File
@@ -1,6 +1,9 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASChannel.h"
#if TARGET_PC
#include "dusk/audio/DuskDsp.hpp"
#endif
#include "JSystem/JAudio2/JASAiCtrl.h"
#include "JSystem/JAudio2/JASCalc.h"
#include "JSystem/JAudio2/JASDriverIF.h"
@@ -170,7 +173,12 @@ void JASChannel::updateEffectorParam(JASDsp::TChannel* i_channel, u16* i_mixerVo
f32 pan = 0.5f;
f32 dolby = 0.0f;
switch (JASDriver::getOutputMode()) {
#if TARGET_PC
u32 effectiveOutputMode = dusk::audio::EnableHrtf ? JAS_OUTPUT_SURROUND : JASDriver::getOutputMode();
#else
u32 effectiveOutputMode = JASDriver::getOutputMode();
#endif
switch (effectiveOutputMode) {
case JAS_OUTPUT_MONO:
break;
case JAS_OUTPUT_STEREO:
-1
View File
@@ -302,7 +302,6 @@ void JASKernel::setupRootHeap(JKRSolidHeap* heap, u32 size) {
JKRHEAP_NAME(sSystemHeap, "JASKernel::sSystemHeap");
JUT_ASSERT(787, sSystemHeap);
sCommandHeap = JKR_NEW_ARGS (heap, 0) JASMemChunkPool<1024, JASThreadingModel::ObjectLevelLockable>;
JKRHEAP_NAME(sSystemHeap, "JASKernel::sCommandHeap");
JUT_ASSERT(790, sCommandHeap);
JASDram = heap;
}
@@ -442,6 +442,7 @@ static JAUSectionHeap* JAUNewSectionHeap(JKRSolidHeap* heap, bool param_1) {
JAUSectionHeap* JAUNewSectionHeap(bool param_0) {
s32 freeSize = JASDram->getFreeSize();
JKRSolidHeap* sectionHeap = JKRCreateSolidHeap(freeSize, JASDram, true);
JKRHEAP_NAME(sectionHeap, "sectionHeap");
JUT_ASSERT(821, sectionHeap);
return JAUNewSectionHeap(sectionHeap, param_0);
}
+15 -21
View File
@@ -18,6 +18,7 @@
#include "dusk/logging.h"
#include "dusk/settings.h"
#include "dusk/time.h"
#include "f_op/f_op_overlap_mng.h"
#include "SDL3/SDL_timer.h"
#include "tracy/Tracy.hpp"
@@ -205,14 +206,6 @@ void JFWDisplay::preGX() {
}
}
#ifdef TARGET_PC
static s32 s_faderSimSteps = -1;
void JFWDisplay::setFaderSimSteps(u32 steps) {
s_faderSimSteps = static_cast<s32>(steps);
}
#endif
void JFWDisplay::endGX() {
s32 bufferNum = JUTXfb::getManager()->getBufferNum();
u16 width = JUTVideo::getManager()->getFbWidth();
@@ -224,17 +217,10 @@ void JFWDisplay::endGX() {
if (mFader != NULL) {
ortho.setPort();
#ifdef TARGET_PC
u32 advance_count = 1;
if (dusk::getSettings().game.enableFrameInterpolation && s_faderSimSteps >= 0) {
advance_count = static_cast<u32>(s_faderSimSteps);
s_faderSimSteps = -1;
} else {
s_faderSimSteps = -1;
}
for (u32 i = 0; i < advance_count; i++) {
if (dusk::frame_interp::get_ui_tick_pending()) {
mFader->advance();
}
if (mFader->getStatus() != 1) {
if (mFader->getStatus() != JUTFader::Wait) {
mFader->draw();
}
#else
@@ -383,22 +369,30 @@ constexpr auto FRAME_PERIOD = std::chrono::duration_cast<std::chrono::nanosecond
std::chrono::duration<double>(1001.0 / 30000.0));
constexpr auto RETRACE_PERIOD = FRAME_PERIOD / 2;
static void waitPrecise(Limiter& limiter, Uint64 targetNs) {
const auto sleepTime = limiter.SleepTime(std::chrono::nanoseconds(targetNs));
static void waitPrecise(Limiter& limiter, Limiter::duration_t targetNs) {
const auto sleepTime = limiter.SleepTime(targetNs);
dusk::frameUsagePct =
100.0f * (1.0f - static_cast<float>(sleepTime.count()) / static_cast<float>(targetNs));
limiter.Sleep(std::chrono::nanoseconds(targetNs));
100.0f * (1.0f - static_cast<float>(sleepTime) / static_cast<float>(targetNs));
limiter.Sleep(targetNs);
}
#endif
static void waitForTick(u32 p1, u16 p2) {
#if TARGET_PC
if (dusk::getSettings().game.enableFrameInterpolation && !dusk::getTransientSettings().skipFrameRateLimit) {
dusk::frameUsagePct = 0.f;
return;
}
if (dusk::getTransientSettings().skipFrameRateLimit) {
p1 = OS_TIMER_CLOCK / 120;
}
#if TARGET_PC
if (fopOvlpM_IsPeek() && dusk::getTransientSettings().stateShareLoadActive) {
return;
}
#endif
ZoneScopedC(tracy::Color::DimGray);
#endif
+8 -5
View File
@@ -222,16 +222,11 @@ void* JKRExpHeap::do_alloc(u32 size, int alignment) {
OSReport_Error("Free block list as follows:\n");
OSReport_Error("Start | End | Size \n");
int i = 0;
for (const CMemBlock* block = mHeadFreeList; block; block = block->mNext) {
if (block->mMagic) {
// Allocated, ignore.
continue;
}
if (i++ > 10) {
OSReport_Error("<more>\n");
break;
}
auto blockStart = (uintptr_t)block - (uintptr_t)mStart;
auto blockEnd = (uintptr_t)block + block->size - (uintptr_t)mStart;
@@ -239,6 +234,14 @@ void* JKRExpHeap::do_alloc(u32 size, int alignment) {
OSReport_Error("%08X | %08X | %08X\n", (u32) blockStart, (u32) blockEnd, (u32) blockSize);
}
OSReport_Error("Child heaps as follows:\n");
OSReport_Error("Start | End | Name \n");
const JSUTree<JKRHeap>& tree = getHeapTree();
for (JSUTreeIterator iter(tree.getFirstChild()); iter != tree.getEndChild(); ++iter) {
OSReport_Error("%08X | %08X | %s\n", iter->getStartAddr(), iter->getEndAddr(), iter->getName());
}
CRASH("Aborting due to allocation failure!");
}
#else
+255 -113
View File
@@ -9,6 +9,9 @@
#include <mtx.h>
#include <gx.h>
#if TARGET_PC
#include "dusk/frame_interpolation.h"
#endif
#include "tracy/Tracy.hpp"
void JPASetPointSize(JPAEmitterWorkData* work) {
@@ -418,50 +421,95 @@ static projectionFunc p_prj[3] = {
loadPrjAnm,
};
void JPADrawBillboard(JPAEmitterWorkData* work, JPABaseParticle* param_1) {
if (param_1->checkStatus(JPAPtclStts_Invisible)) {
#if TARGET_PC
void JPAInterpBillboard(JPAEmitterWorkData* work, JPABaseParticle* ptcl) {
Mtx ptclPosMtx;
MTXTrans(ptclPosMtx, ptcl->mPosition.x, ptcl->mPosition.y, ptcl->mPosition.z);
dusk::frame_interp::record_final_mtx(ptclPosMtx, ptcl);
}
void JPAInterpRotBillboard(JPAEmitterWorkData* work, JPABaseParticle* ptcl) {
Mtx ptclPosMtx;
f32 sinRot = JMASSin(ptcl->mRotateAngle);
f32 cosRot = JMASCos(ptcl->mRotateAngle);
MTXTrans(ptclPosMtx, ptcl->mPosition.x, ptcl->mPosition.y, ptcl->mPosition.z);
ptclPosMtx[0][0] = cosRot;
ptclPosMtx[0][1] = -sinRot;
ptclPosMtx[1][0] = sinRot;
ptclPosMtx[1][1] = cosRot;
dusk::frame_interp::record_final_mtx(ptclPosMtx, ptcl);
}
#endif
void JPADrawBillboard(JPAEmitterWorkData* work, JPABaseParticle* ptcl) {
if (ptcl->checkStatus(JPAPtclStts_Invisible)) {
return;
}
JGeometry::TVec3<f32> local_48;
MTXMultVec(work->mPosCamMtx, &param_1->mPosition, &local_48);
Mtx local_38;
local_38[0][0] = work->mGlobalPtclScl.x * param_1->mParticleScaleX;
local_38[0][3] = local_48.x;
local_38[1][1] = work->mGlobalPtclScl.y * param_1->mParticleScaleY;
local_38[1][3] = local_48.y;
local_38[2][2] = 1.0f;
local_38[2][3] = local_48.z;
local_38[0][1] = local_38[0][2] = local_38[1][0] = local_38[1][2] = local_38[2][0] = local_38[2][1] = 0.0f;
GXLoadPosMtxImm(local_38, 0);
p_prj[work->mPrjType](work, local_38);
JGeometry::TVec3<f32> pos;
#if TARGET_PC
Mtx ptclPosMtx;
if (dusk::frame_interp::lookup_replacement(ptcl, ptclPosMtx)) {
pos.set(ptclPosMtx[0][3], ptclPosMtx[1][3], ptclPosMtx[2][3]);
MTXMultVec(work->mPosCamMtx, &pos, &pos);
} else
#endif
{
MTXMultVec(work->mPosCamMtx, &ptcl->mPosition, &pos);
}
Mtx posMtx;
posMtx[0][0] = work->mGlobalPtclScl.x * ptcl->mParticleScaleX;
posMtx[0][3] = pos.x;
posMtx[1][1] = work->mGlobalPtclScl.y * ptcl->mParticleScaleY;
posMtx[1][3] = pos.y;
posMtx[2][2] = 1.0f;
posMtx[2][3] = pos.z;
posMtx[0][1] = posMtx[0][2] = posMtx[1][0] = posMtx[1][2] = posMtx[2][0] = posMtx[2][1] = 0.0f;
GXLoadPosMtxImm(posMtx, GX_PNMTX0);
p_prj[work->mPrjType](work, posMtx);
GXCallDisplayList(jpa_dl, sizeof(jpa_dl));
}
void JPADrawRotBillboard(JPAEmitterWorkData* work, JPABaseParticle* param_1) {
if (param_1->checkStatus(JPAPtclStts_Invisible)) {
void JPADrawRotBillboard(JPAEmitterWorkData* work, JPABaseParticle* ptcl) {
if (ptcl->checkStatus(JPAPtclStts_Invisible)) {
return;
}
JGeometry::TVec3<f32> local_48;
MTXMultVec(work->mPosCamMtx, &param_1->mPosition, &local_48);
f32 sinRot = JMASSin(param_1->mRotateAngle);
f32 cosRot = JMASCos(param_1->mRotateAngle);
f32 particleX = work->mGlobalPtclScl.x * param_1->mParticleScaleX;
f32 particleY = work->mGlobalPtclScl.y * param_1->mParticleScaleY;
if (work->mpRes->getUsrIdx() == 0x89d7) {
int a = 0;
}
Mtx local_38;
local_38[0][0] = cosRot * particleX;
local_38[0][1] = -sinRot * particleY;
local_38[0][3] = local_48.x;
local_38[1][0] = sinRot * particleX;
local_38[1][1] = cosRot * particleY;
local_38[1][3] = local_48.y;
local_38[2][2] = 1.0f;
local_38[2][3] = local_48.z;
local_38[0][2] = local_38[1][2] = local_38[2][0] = local_38[2][1] = 0.0f;
GXLoadPosMtxImm(local_38, 0);
p_prj[work->mPrjType](work, local_38);
JGeometry::TVec3<f32> pos;
f32 sinRot, cosRot;
#if TARGET_PC
Mtx ptclPosMtx;
MTXTrans(ptclPosMtx, ptcl->mPosition.x, ptcl->mPosition.y, ptcl->mPosition.z);
if (dusk::frame_interp::lookup_replacement(ptcl, ptclPosMtx)) {
pos.set(ptclPosMtx[0][3], ptclPosMtx[1][3], ptclPosMtx[2][3]);
sinRot = ptclPosMtx[1][0];
cosRot = ptclPosMtx[0][0];
MTXMultVec(work->mPosCamMtx, &pos, &pos);
} else
#endif
{
MTXMultVec(work->mPosCamMtx, &ptcl->mPosition, &pos);
sinRot = JMASSin(ptcl->mRotateAngle);
cosRot = JMASCos(ptcl->mRotateAngle);
}
f32 particleX = work->mGlobalPtclScl.x * ptcl->mParticleScaleX;
f32 particleY = work->mGlobalPtclScl.y * ptcl->mParticleScaleY;
Mtx posMtx;
posMtx[0][0] = cosRot * particleX;
posMtx[0][1] = -sinRot * particleY;
posMtx[0][3] = pos.x;
posMtx[1][0] = sinRot * particleX;
posMtx[1][1] = cosRot * particleY;
posMtx[1][3] = pos.y;
posMtx[2][2] = 1.0f;
posMtx[2][3] = pos.z;
posMtx[0][2] = posMtx[1][2] = posMtx[2][0] = posMtx[2][1] = 0.0f;
GXLoadPosMtxImm(posMtx, GX_PNMTX0);
p_prj[work->mPrjType](work, posMtx);
GXCallDisplayList(jpa_dl, sizeof(jpa_dl));
}
@@ -484,7 +532,7 @@ void JPADrawYBillboard(JPAEmitterWorkData* work, JPABaseParticle* param_1) {
local_38[2][2] = work->mYBBCamMtx[2][2];
local_38[2][3] = local_48.z;
local_38[0][1] = local_38[0][2] = local_38[1][0] = local_38[2][0] = 0.0f;
GXLoadPosMtxImm(local_38, 0);
GXLoadPosMtxImm(local_38, GX_PNMTX0);
p_prj[work->mPrjType](work, local_38);
GXCallDisplayList(jpa_dl, sizeof(jpa_dl));
}
@@ -517,7 +565,7 @@ void JPADrawRotYBillboard(JPAEmitterWorkData* work, JPABaseParticle* param_1) {
local_38[2][1] = local_94 * fVar1;
local_38[2][2] = local_90;
local_38[2][3] = local_48.z;
GXLoadPosMtxImm(local_38, 0);
GXLoadPosMtxImm(local_38, GX_PNMTX0);
p_prj[work->mPrjType](work, local_38);
GXCallDisplayList(jpa_dl, sizeof(jpa_dl));
}
@@ -681,103 +729,197 @@ static u8* p_dl[2] = {
jpa_dl_x,
};
void JPADrawDirection(JPAEmitterWorkData* param_0, JPABaseParticle* param_1) {
if (param_1->checkStatus(JPAPtclStts_Invisible)) {
#if TARGET_PC
void JPAInterpDirection(JPAEmitterWorkData* work, JPABaseParticle* ptcl) {
JGeometry::TVec3<f32> axisY;
JGeometry::TVec3<f32> axisZ;
p_direction[work->mDirType](work, ptcl, &axisY);
if (axisY.isZero()) {
return;
}
ZoneScoped;
axisY.normalize();
axisZ.cross(ptcl->mBaseAxis, axisY);
JGeometry::TVec3<f32> local_6c;
JGeometry::TVec3<f32> local_78;
p_direction[param_0->mDirType](param_0, param_1, &local_6c);
if (local_6c.isZero()) {
if (axisZ.isZero()) {
return;
}
local_6c.normalize();
local_78.cross(param_1->mBaseAxis, local_6c);
if (local_78.isZero()) {
return;
}
local_78.normalize();
param_1->mBaseAxis.cross(local_6c, local_78);
param_1->mBaseAxis.normalize();
Mtx local_60;
f32 fVar1 = param_0->mGlobalPtclScl.x * param_1->mParticleScaleX;
f32 fVar2 = param_0->mGlobalPtclScl.y * param_1->mParticleScaleY;
local_60[0][0] = param_1->mBaseAxis.x;
local_60[0][1] = local_6c.x;
local_60[0][2] = local_78.x;
local_60[0][3] = param_1->mPosition.x;
local_60[1][0] = param_1->mBaseAxis.y;
local_60[1][1] = local_6c.y;
local_60[1][2] = local_78.y;
local_60[1][3] = param_1->mPosition.y;
local_60[2][0] = param_1->mBaseAxis.z;
local_60[2][1] = local_6c.z;
local_60[2][2] = local_78.z;
local_60[2][3] = param_1->mPosition.z;
p_plane[param_0->mPlaneType](local_60, fVar1, fVar2);
MTXConcat(param_0->mPosCamMtx, local_60, local_60);
GXLoadPosMtxImm(local_60, 0);
p_prj[param_0->mPrjType](param_0, local_60);
GXCallDisplayList(p_dl[param_0->mDLType], sizeof(jpa_dl));
axisZ.normalize();
ptcl->mBaseAxis.cross(axisY, axisZ);
ptcl->mBaseAxis.normalize();
Mtx posMtx;
f32 scaleX = work->mGlobalPtclScl.x * ptcl->mParticleScaleX;
f32 scaleY = work->mGlobalPtclScl.y * ptcl->mParticleScaleY;
posMtx[0][0] = ptcl->mBaseAxis.x;
posMtx[0][1] = axisY.x;
posMtx[0][2] = axisZ.x;
posMtx[0][3] = ptcl->mPosition.x;
posMtx[1][0] = ptcl->mBaseAxis.y;
posMtx[1][1] = axisY.y;
posMtx[1][2] = axisZ.y;
posMtx[1][3] = ptcl->mPosition.y;
posMtx[2][0] = ptcl->mBaseAxis.z;
posMtx[2][1] = axisY.z;
posMtx[2][2] = axisZ.z;
posMtx[2][3] = ptcl->mPosition.z;
p_plane[work->mPlaneType](posMtx, scaleX, scaleY);
dusk::frame_interp::record_final_mtx(posMtx, ptcl);
}
void JPADrawRotDirection(JPAEmitterWorkData* param_0, JPABaseParticle* param_1) {
if (param_1->checkStatus(JPAPtclStts_Invisible)) {
void JPAInterpRotDirection(JPAEmitterWorkData* work, JPABaseParticle* ptcl) {
f32 sinRot = JMASSin(ptcl->mRotateAngle);
f32 cosRot = JMASCos(ptcl->mRotateAngle);
JGeometry::TVec3<f32> axisY;
JGeometry::TVec3<f32> axisZ;
p_direction[work->mDirType](work, ptcl, &axisY);
if (axisY.isZero()) {
return;
}
axisY.normalize();
axisZ.cross(ptcl->mBaseAxis, axisY);
if (axisZ.isZero()) {
return;
}
axisZ.normalize();
ptcl->mBaseAxis.cross(axisY, axisZ);
ptcl->mBaseAxis.normalize();
f32 scaleX = work->mGlobalPtclScl.x * ptcl->mParticleScaleX;
f32 scaleY = work->mGlobalPtclScl.y * ptcl->mParticleScaleY;
Mtx mtx1;
Mtx mtx2;
p_rot[work->mRotType](sinRot, cosRot, mtx1);
p_plane[work->mPlaneType](mtx1, scaleX, scaleY);
mtx2[0][0] = ptcl->mBaseAxis.x;
mtx2[0][1] = axisY.x;
mtx2[0][2] = axisZ.x;
mtx2[0][3] = ptcl->mPosition.x;
mtx2[1][0] = ptcl->mBaseAxis.y;
mtx2[1][1] = axisY.y;
mtx2[1][2] = axisZ.y;
mtx2[1][3] = ptcl->mPosition.y;
mtx2[2][0] = ptcl->mBaseAxis.z;
mtx2[2][1] = axisY.z;
mtx2[2][2] = axisZ.z;
mtx2[2][3] = ptcl->mPosition.z;
MTXConcat(mtx2, mtx1, mtx1);
dusk::frame_interp::record_final_mtx(mtx1, ptcl);
}
#endif
void JPADrawDirection(JPAEmitterWorkData* work, JPABaseParticle* ptcl) {
if (ptcl->checkStatus(JPAPtclStts_Invisible)) {
return;
}
ZoneScoped;
f32 sinRot = JMASSin(param_1->mRotateAngle);
f32 cosRot = JMASCos(param_1->mRotateAngle);
JGeometry::TVec3<f32> local_6c;
JGeometry::TVec3<f32> local_78;
p_direction[param_0->mDirType](param_0, param_1, &local_6c);
Mtx posMtx;
#if TARGET_PC
if (!dusk::frame_interp::lookup_replacement(ptcl, posMtx))
#endif
{
JGeometry::TVec3<f32> axisY;
JGeometry::TVec3<f32> axisZ;
p_direction[work->mDirType](work, ptcl, &axisY);
if (local_6c.isZero()) {
if (axisY.isZero()) {
return;
}
axisY.normalize();
axisZ.cross(ptcl->mBaseAxis, axisY);
if (axisZ.isZero()) {
return;
}
axisZ.normalize();
ptcl->mBaseAxis.cross(axisY, axisZ);
ptcl->mBaseAxis.normalize();
f32 scaleX = work->mGlobalPtclScl.x * ptcl->mParticleScaleX;
f32 scaleY = work->mGlobalPtclScl.y * ptcl->mParticleScaleY;
posMtx[0][0] = ptcl->mBaseAxis.x;
posMtx[0][1] = axisY.x;
posMtx[0][2] = axisZ.x;
posMtx[0][3] = ptcl->mPosition.x;
posMtx[1][0] = ptcl->mBaseAxis.y;
posMtx[1][1] = axisY.y;
posMtx[1][2] = axisZ.y;
posMtx[1][3] = ptcl->mPosition.y;
posMtx[2][0] = ptcl->mBaseAxis.z;
posMtx[2][1] = axisY.z;
posMtx[2][2] = axisZ.z;
posMtx[2][3] = ptcl->mPosition.z;
p_plane[work->mPlaneType](posMtx, scaleX, scaleY);
}
MTXConcat(work->mPosCamMtx, posMtx, posMtx);
GXLoadPosMtxImm(posMtx, GX_PNMTX0);
p_prj[work->mPrjType](work, posMtx);
GXCallDisplayList(p_dl[work->mDLType], sizeof(jpa_dl));
}
void JPADrawRotDirection(JPAEmitterWorkData* work, JPABaseParticle* ptcl) {
if (ptcl->checkStatus(JPAPtclStts_Invisible)) {
return;
}
local_6c.normalize();
local_78.cross(param_1->mBaseAxis, local_6c);
ZoneScoped;
if (local_78.isZero()) {
return;
Mtx mtx1;
Mtx mtx2;
#if TARGET_PC
if (!dusk::frame_interp::lookup_replacement(ptcl, mtx1))
#endif
{
f32 sinRot = JMASSin(ptcl->mRotateAngle);
f32 cosRot = JMASCos(ptcl->mRotateAngle);
JGeometry::TVec3<f32> axisY;
JGeometry::TVec3<f32> axisZ;
p_direction[work->mDirType](work, ptcl, &axisY);
if (axisY.isZero()) {
return;
}
axisY.normalize();
axisZ.cross(ptcl->mBaseAxis, axisY);
if (axisZ.isZero()) {
return;
}
axisZ.normalize();
ptcl->mBaseAxis.cross(axisY, axisZ);
ptcl->mBaseAxis.normalize();
f32 scaleX = work->mGlobalPtclScl.x * ptcl->mParticleScaleX;
f32 scaleY = work->mGlobalPtclScl.y * ptcl->mParticleScaleY;
p_rot[work->mRotType](sinRot, cosRot, mtx1);
p_plane[work->mPlaneType](mtx1, scaleX, scaleY);
mtx2[0][0] = ptcl->mBaseAxis.x;
mtx2[0][1] = axisY.x;
mtx2[0][2] = axisZ.x;
mtx2[0][3] = ptcl->mPosition.x;
mtx2[1][0] = ptcl->mBaseAxis.y;
mtx2[1][1] = axisY.y;
mtx2[1][2] = axisZ.y;
mtx2[1][3] = ptcl->mPosition.y;
mtx2[2][0] = ptcl->mBaseAxis.z;
mtx2[2][1] = axisY.z;
mtx2[2][2] = axisZ.z;
mtx2[2][3] = ptcl->mPosition.z;
MTXConcat(mtx2, mtx1, mtx1);
}
local_78.normalize();
param_1->mBaseAxis.cross(local_6c, local_78);
param_1->mBaseAxis.normalize();
f32 particleX = param_0->mGlobalPtclScl.x * param_1->mParticleScaleX;
f32 particleY = param_0->mGlobalPtclScl.y * param_1->mParticleScaleY;
Mtx auStack_80;
Mtx local_60;
p_rot[param_0->mRotType](sinRot, cosRot, auStack_80);
p_plane[param_0->mPlaneType](auStack_80, particleX, particleY);
local_60[0][0] = param_1->mBaseAxis.x;
local_60[0][1] = local_6c.x;
local_60[0][2] = local_78.x;
local_60[0][3] = param_1->mPosition.x;
local_60[1][0] = param_1->mBaseAxis.y;
local_60[1][1] = local_6c.y;
local_60[1][2] = local_78.y;
local_60[1][3] = param_1->mPosition.y;
local_60[2][0] = param_1->mBaseAxis.z;
local_60[2][1] = local_6c.z;
local_60[2][2] = local_78.z;
local_60[2][3] = param_1->mPosition.z;
MTXConcat(local_60, auStack_80, auStack_80);
MTXConcat(param_0->mPosCamMtx, auStack_80, local_60);
GXLoadPosMtxImm(local_60, 0);
p_prj[param_0->mPrjType](param_0, local_60);
GXCallDisplayList(p_dl[param_0->mDLType], sizeof(jpa_dl));
MTXConcat(work->mPosCamMtx, mtx1, mtx2);
GXLoadPosMtxImm(mtx2, GX_PNMTX0);
p_prj[work->mPrjType](work, mtx2);
GXCallDisplayList(p_dl[work->mDLType], sizeof(jpa_dl));
}
void JPADrawDBillboard(JPAEmitterWorkData* param_0, JPABaseParticle* param_1) {
@@ -204,6 +204,28 @@ void JPABaseParticle::init_c(JPAEmitterWorkData* work, JPABaseParticle* parent)
mTexAnmIdx = 0;
}
#if TARGET_PC
void JPABaseParticle::interp(JPAEmitterWorkData* work, void const* drawFunc) {
static bool enable = false;
if (!enable)
return;
// don't interpolate the first frame
if (mAge == 0)
return;
if (drawFunc == JPADrawBillboard) {
JPAInterpBillboard(work, this);
} else if (drawFunc == JPADrawRotBillboard) {
JPAInterpRotBillboard(work, this);
} else if (drawFunc == JPADrawDirection) {
JPAInterpDirection(work, this);
} else if (drawFunc == JPADrawRotDirection) {
JPAInterpRotDirection(work, this);
}
}
#endif
bool JPABaseParticle::calc_p(JPAEmitterWorkData* work) {
if (++mAge >= mLifeTime) {
return true;
@@ -247,6 +269,17 @@ bool JPABaseParticle::calc_p(JPAEmitterWorkData* work) {
mOffsetPosition.y + mLocalPosition.y * work->mPublicScale.y,
mOffsetPosition.z + mLocalPosition.z * work->mPublicScale.z);
#if TARGET_PC
JPABaseShape* pBsp = work->mpRes->getBsp();
work->mGlobalPtclScl.x = work->mpEmtr->mGlobalPScl.x * pBsp->getBaseSizeX();
work->mGlobalPtclScl.y = work->mpEmtr->mGlobalPScl.y * pBsp->getBaseSizeY();
work->mDirType = pBsp->getDirType();
work->mRotType = pBsp->getRotType();
work->mDLType = pBsp->getType() == 4 || pBsp->getType() == 8;
work->mPlaneType = work->mDLType ? 2 : pBsp->getBasePlaneType();
interp(work, (void const*)work->mpRes->mpDrawParticleFuncList[0]);
#endif
return false;
}
@@ -289,6 +322,23 @@ bool JPABaseParticle::calc_c(JPAEmitterWorkData* work) {
mOffsetPosition.y + mLocalPosition.y * work->mPublicScale.y,
mOffsetPosition.z + mLocalPosition.z * work->mPublicScale.z);
#if TARGET_PC
JPABaseShape* pBsp = work->mpRes->getBsp();
JPAChildShape* pCsp = work->mpRes->getCsp();
if (pCsp->isScaleInherited()) {
work->mGlobalPtclScl.x = work->mpEmtr->mGlobalPScl.x * pBsp->getBaseSizeX();
work->mGlobalPtclScl.y = work->mpEmtr->mGlobalPScl.y * pBsp->getBaseSizeY();
} else {
work->mGlobalPtclScl.x = work->mpEmtr->mGlobalPScl.x * pCsp->getScaleX();
work->mGlobalPtclScl.y = work->mpEmtr->mGlobalPScl.y * pCsp->getScaleY();
}
work->mDirType = pCsp->getDirType();
work->mRotType = pCsp->getRotType();
work->mDLType = pCsp->getType() == 4 || pCsp->getType() == 8;
work->mPlaneType = work->mDLType ? 2 : pCsp->getBasePlaneType();
interp(work, (void const*)work->mpRes->mpDrawParticleChildFuncList[0]);
#endif
return false;
}
@@ -314,10 +314,17 @@ void JStudio_JStage::TAdaptor_actor::getJSG_SRT_(JStudio::TControl const* pContr
}
void JStudio_JStage::TAdaptor_actor::TVVOutput_ANIMATION_FRAME_::operator()(
f32 param_1, JStudio::TAdaptor* adaptor) const {
f32 param_1, JStudio::TAdaptor* adaptor) const {
#if TARGET_PC
TAdaptor_actor* actor_adaptor = static_cast<TAdaptor_actor*>(adaptor);
JStage::TActor* actor = actor_adaptor->get_pJSG_();
// field_0x8 is always hardcoded to either 305 or 309
u32 idx = (field_0x8 == 305) ? actor_adaptor->field_0x130 : actor_adaptor->field_0x134;
#else
JStage::TActor* actor = static_cast<TAdaptor_actor*>(adaptor)->get_pJSG_();
// not sure what this bit is
u32 idx = *(u32*)(((uintptr_t)adaptor - 1) + field_0x8);
#endif
u8 idx_lowBytes = idx;
u8 idx_highBytes = idx >> 8;
+44 -44
View File
@@ -10,51 +10,51 @@
JUTFader::JUTFader(int x, int y, int width, int height, JUtility::TColor pColor)
: mColor(pColor), mBox(x, y, x + width, y + height) {
mStatus = 0;
field_0x8 = 0;
field_0xa = 0;
field_0x24 = 0;
mEStatus = UNKSTATUS_M1;
mStatus = None;
mDuration = 0;
mTimer = 0;
mNextStatus = 0;
mStatusTimer = -1;
}
void JUTFader::advance() {
if (0 <= mEStatus && mEStatus-- == 0) {
mStatus = field_0x24;
if (0 <= mStatusTimer && mStatusTimer-- == 0) {
mStatus = mNextStatus;
}
if (mStatus == 1) {
if (mStatus == Wait) {
return;
}
switch (mStatus) {
case 0:
case None:
mColor.a = 0xFF;
break;
case 2:
case FadeIn:
#if AVOID_UB
if (field_0x8 == 0) {
mStatus = 1;
if (mDuration == 0) {
mStatus = Wait;
break;
}
#endif
mColor.a = 0xFF - ((++field_0xa * 0xFF) / field_0x8);
mColor.a = 0xFF - ((++mTimer * 0xFF) / mDuration);
if (field_0xa >= field_0x8) {
mStatus = 1;
if (mTimer >= mDuration) {
mStatus = Wait;
}
break;
case 3:
case FadeOut:
#if AVOID_UB
if (field_0x8 == 0) {
mStatus = 0;
if (mDuration == 0) {
mStatus = None;
break;
}
#endif
mColor.a = ((++field_0xa * 0xFF) / field_0x8);
mColor.a = ((++mTimer * 0xFF) / mDuration);
if (field_0xa >= field_0x8) {
mStatus = 0;
if (mTimer >= mDuration) {
mStatus = None;
}
break;
@@ -77,53 +77,53 @@ void JUTFader::draw() {
}
}
bool JUTFader::startFadeIn(int param_0) {
bool JUTFader::startFadeIn(int duration) {
bool statusCheck = mStatus == 0;
if (statusCheck) {
mStatus = 2;
field_0xa = 0;
field_0x8 = param_0;
mStatus = FadeIn;
mTimer = 0;
mDuration = duration;
}
return statusCheck;
}
bool JUTFader::startFadeOut(int param_0) {
bool JUTFader::startFadeOut(int duration) {
bool statusCheck = mStatus == 1;
if (statusCheck) {
mStatus = 3;
field_0xa = 0;
field_0x8 = param_0;
mStatus = FadeOut;
mTimer = 0;
mDuration = duration;
}
return statusCheck;
}
void JUTFader::setStatus(JUTFader::EStatus i_status, int param_1) {
void JUTFader::setStatus(JUTFader::EStatus i_status, int timer) {
switch (i_status) {
case 0:
if (param_1 != 0) {
field_0x24 = 0;
mEStatus = param_1;
case None:
if (timer != 0) {
mNextStatus = None;
mStatusTimer = timer;
break;
}
mStatus = 0;
field_0x24 = 0;
mEStatus = 0;
mStatus = None;
mNextStatus = None;
mStatusTimer = 0;
break;
case 1:
if (param_1 != 0) {
field_0x24 = 1;
mEStatus = param_1;
case Wait:
if (timer != 0) {
mNextStatus = Wait;
mStatusTimer = timer;
break;
}
mStatus = 1;
field_0x24 = 1;
mEStatus = 0;
mStatus = Wait;
mNextStatus = Wait;
mStatusTimer = 0;
break;
}
}
+11
View File
@@ -64,6 +64,9 @@ BOOL JUTGamePad::init() {
void JUTGamePad::clear() {
mButtonReset.mReset = false;
field_0xa8 = 1;
#if TARGET_PC
mResetHoldFrameCount = 0;
#endif
}
PADStatus JUTGamePad::mPadStatus[4];
@@ -219,11 +222,19 @@ void JUTGamePad::update() {
mButtonReset.mReset = false;
} else if (!JUTGamePad::C3ButtonReset::sResetOccurred) {
if (mButtonReset.mReset == true) {
#if TARGET_PC
checkResetCallback(++mResetHoldFrameCount * (OS_TIMER_CLOCK / 30));
#else
OSTime hold_time = OSGetTime() - mResetHoldStartTime;
checkResetCallback(hold_time);
#endif
} else {
mButtonReset.mReset = true;
#if TARGET_PC
mResetHoldFrameCount = 0;
#else
mResetHoldStartTime = OSGetTime();
#endif
}
}
+6
View File
@@ -38,3 +38,9 @@ bool JUTPalette::load() {
return check;
}
#if TARGET_PC
void JUTPalette::dataUploaded() {
GXInitTlutObjData(&mTlutObj, (void*)mColorTable);
}
#endif
+9 -9
View File
@@ -27,7 +27,7 @@ void JUTTexture::storeTIMG(ResTIMG const* param_0, u8 param_1) {
mTexData = (void*)((intptr_t)mTexInfo + 0x20);
}
field_0x2c = NULL;
mPalette = NULL;
mTlutName = 0;
mWrapS = mTexInfo->wrapS;
mWrapT = mTexInfo->wrapT;
@@ -95,7 +95,7 @@ void JUTTexture::storeTIMG(ResTIMG const* param_0, JUTPalette* param_1, GXTlut p
}
mEmbPalette = param_1;
setEmbPaletteDelFlag(false);
field_0x2c = NULL;
mPalette = NULL;
if (param_1 != NULL) {
mTlutName = param_2;
if (param_2 != param_1->getTlutName()) {
@@ -120,11 +120,11 @@ void JUTTexture::storeTIMG(ResTIMG const* param_0, JUTPalette* param_1, GXTlut p
void JUTTexture::attachPalette(JUTPalette* param_0) {
if (mTexInfo->indexTexture) {
if (param_0 == NULL && mEmbPalette != NULL) {
field_0x2c = mEmbPalette;
mPalette = mEmbPalette;
} else {
field_0x2c = param_0;
mPalette = param_0;
}
initTexObj(field_0x2c->getTlutName());
initTexObj(mPalette->getTlutName());
}
}
@@ -133,9 +133,9 @@ void JUTTexture::init() {
initTexObj();
} else {
if (mEmbPalette != NULL) {
field_0x2c = mEmbPalette;
mPalette = mEmbPalette;
initTexObj(field_0x2c->getTlutName());
initTexObj(mPalette->getTlutName());
} else {
OS_REPORT("This texture is CI-Format, but EmbPalette is NULL.\n");
}
@@ -179,8 +179,8 @@ void JUTTexture::initTexObj(GXTlut param_0) {
}
void JUTTexture::load(GXTexMapID param_0) {
if (field_0x2c) {
field_0x2c->load();
if (mPalette) {
mPalette->load();
}
GXLoadTexObj(&mTexObj, param_0);
}
+3 -2
View File
@@ -205,7 +205,8 @@ void JUTVideo::setRenderMode(GXRenderModeObj const* pObj) {
void JUTVideo::waitRetraceIfNeed() {}
#if TARGET_PC
void JUTVideo::setWindowSize(AuroraWindowSize const& size) {
m_WindowSize = size;
void JUTVideo::setRenderSize(u32 width, u32 height) {
mRenderWidth = width;
mRenderHeight = height;
}
#endif
@@ -15,7 +15,7 @@
android:allowBackup="true"
android:hardwareAccelerated="true"
android:appCategory="game"
android:icon="@android:drawable/sym_def_app_icon"
android:icon="@mipmap/icon"
android:label="@string/app_name"
android:theme="@android:style/Theme.NoTitleBar"
android:enableOnBackInvokedCallback="false">
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